Governess
A Beautiful Blossom Waiting to Bloom
To-Do List
0. Get this analysis in skeleton form. [✓]
I. Fix any errors pertaining to the content / set(s) of the analysis. [✓]
II. Receive two QC Checks, fixing any mistakes along the way. [✓]
III. Fully write out the analysis after the 2nd QC Check. [✓]
IV. Receive the final QC Check when the written work has been looked over. [✓]
V. Correct any obvious grammar-prose mistakes before handing it to GP. [✓]
VI. Receive two GP Checks, and have this analysis on-site. [ ]
[Overview]
<p>Jumpluff was always known in previous generations as a fast pivot that could annoy the opposition with a plethora of support moves, such as Encore and Sleep Powder. These days, it can use these moves to ease setup for its surprisingly decent Swords Dance set. Setup opportunities are not all that Jumpluff's support moves offer, as it can also act as a dedicated supporter Pokemon; its Sunny Day and pivot sets are also very effective. However, while other Grass-types in the tier cannot boast the high Speed stat that Jumpluff claims, it still falls short of them due to its common weaknesses to Fire-, Ice-, and Rock-type attacks, as well as its crippling Stealth Rock weakness.</p>
[SET]
name: Swords Dance
move 1: Swords Dance
move 2: Acrobatics
move 3: Seed Bomb
move 4: Sleep Powder / Encore
item: Flying Gem
ability: Chlorophyll
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe
[SET COMMENTS]
<p>This set is by far Jumpluff's best offensive set. Even without the help of Chlorophyll, Jumpluff can outspeed the majority of the tier, and its decent coverage lets it hit most of NU for at least neutral damage. Acrobatics is Jumpluff's strongest Flying-type STAB move, and its power is increased further when the Flying Gem is used. Seed Bomb is a Grass-type STAB move that hits hard against Rock-types that resist Flying-type attacks. Swords Dance boosts Jumpluff's Attack to acceptable levels and is the center point of the set. Finally, Sleep Powder and Encore both allow Jumpluff to set up more easily but in different ways; specifically, Sleep Powder allows Jumpluff to set up while the opponent is immobilized by sleep, while Encore can force switches, gaining momentum and allowing Jumpluff to set up.</p>
[ADDITIONAL COMMENTS]
<p>The listed EV spread ensures that Jumpluff can Speed tie with Tauros and other max Speed Jumpluff. Substitute can be used in the final moveslot to allow Jumpluff to avoid status conditions and set up safely. Sunny Day support can benefit Jumpluff, as it is able to outspeed almost all of NU unboosted with Chlorophyll. Volbeat and Liepard, both of which can also offer U-turn support to Jumpluff, are great sun inducers. Entry hazard support from Pokemon such as Garbodor, Regirock, and Scolipede is vital for allowing Jumpluff to secure extra KOs, such as an OHKO on Tangela after Spikes and Stealth Rock damage. Gurdurr is a great partner for Jumpluff, as it likes the support Jumpluff offers to help it set up Bulk Ups, and it threatens Sap Sipper users and Steel-types, two types of Pokemon that trouble Jumpluff, with Mach Punch and Drain Punch. Hard hitting Ground- and Fighting-types, such as Sawk and Seismitoad, can weaken Steel-types, specifically Bastiodon and Probopass, both of which threaten Jumpluff. Finally, Alomomola makes a solid partner, as it is able to take priority and wall threats that Jumpluff can't defeat even with Swords Dance, such as Piloswine and Kangaskhan.</p>
[SET]
name: Support Pivot
move 1: Encore
move 2: Sleep Powder
move 3: U-turn
move 4: Leech Seed
item: Leftovers
ability: Chlorophyll
nature: Jolly
evs: 248 HP / 8 Def / 252 Spe
[SET COMMENTS]
<p>With this set, Jumpluff is more than capable of crippling opponents with its status moves, then switching into a sweeper with U-turn. With Jumpluff's high Speed stat, it can serve as a quick pivot with U-turn to bring a teammate in after the foe is crippled. Encore allows Jumpluff to lock slower Pokemon into a move that won't harm its team and can force switches. Sleep Powder puts potential switch-ins to sleep, giving Jumpluff the chance to bring in a potent sweeper. Finally, Leech Seed gives Jumpluff and its teammates a source of recovery.</p>
[ADDITIONAL COMMENTS]
<p>248 HP EVs allow Jumpluff to switch into Stealth Rock four times at full HP, and the rest of the spread focuses on making Jumpluff as fast as possible. Protect is a viable option that allows Jumpluff to collect additional HP from Leech Seed, but it cannot find a place in the moveset without sacrificing something more useful overall. Toxic can be used to wear down the opponents faster and cripple them further, but it has trouble fitting into the moveset as well. Substitute is a great option to attempt a SubSeed set, but the strategy in itself is mediocre. Giga Drain, while being rather weak, could replace Leech Seed to prevent Jumpluff from being Taunt bait, but the majority of Taunt users are slower than Jumpluff and are therefore not that big of a threat.</p>
<p>Because Jumpluff can cripple the opponent for its teammates, good partners are sweepers who appreciate that. Charizard in particular does well against opposing Grass-types and Jynx. Entry hazard support is great to have with Jumpluff, as it usually forces a lot of switches. Entry hazard setters, such as Scolipede, Garbodor, and Carracosta, are good options. Gothorita is also a good partner, as the momentum Jumpluff gains can be used to its advantage, allowing it to trap and KO foes Jumpluff cripples before they can switch out. Gurdurr is a great partner, as it can set up Bulk Up very efficiently thanks to Jumpluff and it threatens Sap Sipper users and Steel-type Pokemon with its Fighting-type STAB. Because U-turn lets Jumpluff bring in a teammate on a crippled opponent, Pokemon that like having a free setup turn, such as Zangoose, Gorebyss, Ursaring, and Samurott, really appreciate the support Jumpluff offers.</p>
[SET]
name: Sunny Day
move 1: Sunny Day
move 2: Sleep Powder
move 3: Encore
move 4: Memento
item: Heat Rock
ability: Chlorophyll
nature: Jolly
evs: 248 HP / 8 Def / 252 Spe
[SET COMMENTS]
<p>Jumpluff can fit into sun teams nicely with its ability, Chlorophyll, making it a great candidate for a sun inducer. Sunny Day allows Jumpluff to set up sun and provide support for sun sweepers, such as Exeggutor and Charizard. Sleep Powder can put foes to sleep and potentially allow sun users to sweep the adversary. Encore is also used to allow Jumpluff's partners to have less trouble setting up and lock walls into a less desirable move. Memento sacrifices Jumpluff to weaken the opponent, allowing the following partner to set up more easily.</p>
[ADDITIONAL COMMENTS]
<p>Heat Rock increases Sunny Day's longevity. The given EV spread allows Jumpluff to switch into Stealth Rock four times at full HP and gives it as much Speed as possible. When Jumpluff is in the sun, Chlorophyll allows it to outspeed nearly the entire unboosted tier. Leaf Guard could be used if status is really hindering Jumpluff's capabilities, but in most cases, Chlorophyll is the superior option. U-turn is an alternative over Memento, allowing Jumpluff to set up sun multiple times over the course of a match.</p>
<p>Sun sweepers, such as Exeggutor, Charizard, Victreebel, and Rapidash, are great partners for Jumpluff, as they can take advantage of the sun it offers to capitalize on their respective abilities. Other sun inducers, such as Regirock and Volbeat, should be used along with Jumpluff so that it doesn't have all the weight on its shoulders and to have a reliable backup. Prankster Liepard is a big threat to this set, as it can Taunt Jumpluff before Jumpluff can cripple it. Pokemon that can deal with this threat, such as Sawk and Gurdurr, are great partners. Gurdurr in particular is an excellent partner for Jumpluff, as it can deal with Sap Sipper users and Steel-types, two types of Pokemon Jumpluff despises.</p>
[Other Options]
<p>Aromatherapy turns Jumpluff into a fast cleric for its team, but not only does Aromatherapy have problems fitting into a moveslot, but there are also bulkier, better suited clerics out there to take Jumpluff's place, such as Lickilicky. Synthesis can be used over Leech Seed and Giga Drain for instant recovery, and it works even better in sun, where it heals 2/3 of Jumpluff's HP. Amnesia and Cotton Guard are alternative moves to increase Jumpluff's defenses, but Jumpluff would still be quite frail. Reflect offers even more support, but because Jumpluff lacks Light Screen, it isn't worth taking a moveslot. Stun Spore can be used in place of Sleep Powder to reduce faster opponents' Speed, but because it isn't the most reliable way to cripple opponents, Sleep Powder is usually the superior option. Finally, an all-out specially attacking set in the sun can be utilized, but Jumpluff's Special Attack is rather poor, and it doesn't have a way to boost it.</p>
[Checks and Counters]
<p>Bulky Pokemon in general, such as Lickilicky and Misdreavus, can counter Jumpluff. Electric-types resist Jumpluff's main STAB move and can hit it hard with Hidden Power Ice or an Electric-type attack. Piloswine puts fear into Jumpluff's heart with its Ice-type STABs, which decimate it. Jumpluff can be easily revenge killed by faster threats, such as Swellow and Choice Scarf users, such as Rotom-S, which also resists both of Jumpluff's STABs. Pokemon with the ability Vital Spirit, most notably Primeape, can switch into Jumpluff much more easier, as they do not fear Sleep Powder. However, it's a risky move for some of them, as Jumpluff can seize the opportunity and, for example, OHKO Primeape with Acrobatics if it is running the Swords Dance set.</p>
<p>There are also a variety of Pokemon that can check Jumpluff well. Steel-types, such as Probopass, Bastiodon, and Metang, resist Acrobatics and take Seed Bomb rather well, thus checking the Swords Dance set fairly easily. They can be crippled with ease by Jumpluff's other sets, however. Sawsbuck and Miltank with Sap Sipper can check Jumpluff quite well, but Sawsbuck must be wary of Acrobatics from the Swords Dance set. Other Grass-types, such as Serperior and Tangela, take little damage from Jumpluff bar Acrobatics, and they are immune to Leech Seed, but they must be wary of Sleep Powder. Taunt can shut down all of Jumpluff's sets, but be aware that Jumpluff can retaliate back if it is running the Swords Dance set. Without Sleep Powder (or when Sleep Clause is activated), Jumpluff is easy to handle because, even at +2 Attack, it is fairly weak. With the exception of the Swords Dance set, Jumpluff prefers to support its teammates, so you should focus on not letting its partners come in safely, as it is nearly impossible to prevent Jumpluff from doing its job.</p>
[Overview]
[SET]
name: Swords Dance
move 1: Swords Dance
move 2: Acrobatics
move 3: Seed Bomb
move 4: Sleep Powder / Encore
item: Flying Gem
ability: Chlorophyll
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe
[SET COMMENTS]
[ADDITIONAL COMMENTS]
[SET]
name: Support Pivot
move 1: Encore
move 2: Sleep Powder
move 3: U-turn
move 4: Leech Seed
item: Leftovers
ability: Chlorophyll
nature: Jolly
evs: 248 HP / 8 Def / 252 Spd
[SET COMMENTS]
[ADDITIONAL COMMENTS]
[SET]
name: Sunny Day
move 1: Sunny Day
move 2: Sleep Powder
move 3: Encore
move 4: Memento
item: Heat Rock
ability: Chlorophyll
nature: Jolly
evs: 248 HP / 8 Def / 252 Spd
[SET COMMENTS]
[ADDITIONAL COMMENTS]
[Other Options]
[Checks and Counters]
- Known as fast Pivot user in previous generations with little offensive presence.
- Flying Gem and Acrobatics gives Jumpluff an offensive niche.
- Can be a surprising sweeper with excellent speed and Swords Dance.
- Perfectly capable of setting up Sunny Day.
- Weak to common typings such as Fire, Ice, and Rock.
- Offensive sets are fairly easily revenge killed, due to poor defensive typing.
[SET]
name: Swords Dance
move 1: Swords Dance
move 2: Acrobatics
move 3: Seed Bomb
move 4: Sleep Powder / Encore
item: Flying Gem
ability: Chlorophyll
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe
[SET COMMENTS]
- This set is by far Jumpluff's best (and only) offensive set, and even without the help of Chlorophyll, Jumpluff can outspeed the majority of the tier.
- Decent coverage, hitting most of the tier for neutral damage.
- Acrobatics - strong Flying STAB, and its power is only increased when used alongside Flying Gem.
- Seed Bomb - Grass-type STAB for Jumpluff.
- Swords Dance - boosts Jumpluff's Attack to acceptable standards.
- Sleep Powder and Encore - both capable of allowing Jumpluff to set up easier, but with different ways; specifically, Sleep Powder can allow Jumpluff to set up while the opponent is immobilized in sleep, and Encore can force switches, gaining momentum and allowing it to set up.
[ADDITIONAL COMMENTS]
- EVs - focuses on maximizing Jumpluff's Attack and ensuring that it Speed ties with Tauros and other max Speed Jumpluff.
- Chlorophyll - can double Jumpluff's Speed in sun, making it harder to stop.
- Substitute can be used in the final moveslot to allow Jumpluff to avoid stays and set up safely.
- Sunny Day support may benefit Jumpluff, being able to outspeed everything with a Chlorophyll boost. Some usable Sunny Day users are Volbeat and Liepard, which can U-Turn into Jumpluff for momentum.
- Entry hazard support from Garbodor, Regirock, and Scolipede is vital for allowing Jumpluff to secure extra KOs, specifically securely a OHKO with Spikes and Stealth Rock with Flying Gem Acrobatics on Tangela.
- Gurdurr is a great partner for Jumpluff, as it likes Sleep/Encore support to set up Bulk Ups, and it threatens Sap Sipper and Steel-type Pokemon with Mach Punch and Drain Punch.
- Hard hitting Ground- and Fighting-types, such as Sawk and Seismitoad, can weaken Steel-types, specifically Basitodon and Probopass, both which threaten Jumpluff
- Alomomola makes a solid partner, as it is able to take priority and wall threats that Jumpluff can't defeat even with SD, such as Piloswine and Kangaskhan.
[SET]
name: Support Pivot
move 1: Encore
move 2: Sleep Powder
move 3: U-turn
move 4: Leech Seed
item: Leftovers
ability: Chlorophyll
nature: Jolly
evs: 248 HP / 8 Def / 252 Spd
[SET COMMENTS]
- Capable of crippling the opponents with its status moves, then switching into a sweeper with U-turn.
- Encore - can trap slower Pokemon into a move that won't harm Jumpluff's team and can force switches.
- Sleep Powder puts potential switch-ins into Jumpluff asleep and can force switches, giving Jumpluff the chance to bring in a potent sweeper.
- U-turn - Jumpluff's high Speed stat allows it to quickly pivot to a sweeper after Jumpluff crippled the foe.
- Leech Seed - gives Jumpluff (and its teammates) a source of recovery and can cripple the opponent.
[ADDITIONAL COMMENTS]
- 248 HP EVs can allow Jumpluff to switch into SR four times at full HP, and 252 Spe EVs + Jolly grant more Speed to Jumpluff.
- Protect allows Jumpluff to collect extra Leech Seed damage, but it doesn't have a place in the moveset.
- Toxic can be used to wear down opponent's quicker and cripple them further, but it has trouble fitting into the moveset as well.
- Substitute - a great option to attempt a SubSeed set, but the strategy in general is mediocre.
- Giga Drain, while being rather weak, could replace Leech Seed to prevent Jumpluff from being Taunt bait, but the majority of the Taunt users are slower than Jumpluff to be that big of a threat.
- Sweepers such as Charizard (can deal with opposing Grass-types and Choice Scarf Pokemon such as Sawk and Jynx) are good options to use with Jumpluff, as Jumpluff can weaken the opponents for them, then switch them in.
- Entry hazard support is great to have with Jumpluff in this set, as it forces a lot of switches. Entry hazard setters, such as Scolipede, Garbodor, and Carracosta, are good options.
- Gothorita is also a good partner, as the momentum Jumpluff gains can be taken to its advantage, trapping and KOinf the foes Jumpluff cripples before they can switch out.
- Gurdurr is a great partner for Jumpluff, as it likes Sleep/Encore support to set up Bulk Ups, and it threatens Sap Sipper and Steel-type Pokemon with Mach Punch and Drain Punch.
- Because U-turn lets Jumpluff bring in a teammate on a crippled opponent, Pokemon that likes having a free setup turn, such as Zangoose, Gorebyss, Ursaring, and Samurott, really appreciate the support Jumpluff offers.
[SET]
name: Sunny Day
move 1: Sunny Day
move 2: Sleep Powder
move 3: Encore
move 4: Memento
item: Heat Rock
ability: Chlorophyll
nature: Jolly
evs: 248 HP / 8 Def / 252 Spd
[SET COMMENTS]
- Jumpluff is a capable weather setter for Sun teams.
- Its ability to fall into sun teams nicely + Chlorophyll makes it a great sun inducer candidate.
- Sunny Day allows Jumpluff to set up sun and provide support for Exeggutor, Charizard, and other sun users.
- Sleep Powder can put foes to sleep and potentially allow sun users to sweep the adversary.
- Encore is also used to allow sun users to have less trouble setting up and trap non-attacking or setup sweepers into one less desirable move.
- Heat Rock increases Sunny Day's longevity.
- Memento weakens the opponent, allowing the following partner to set up against the weakened opponent.
[ADDITIONAL COMMENTS]
- The current EV spread + Jolly allows Jumpluff to switch into SR four times at full HP and boast very high Speed.
- Chlorophyll - allows Jumpluff to outspeed nearly the entire tier.
- Leaf Guard could be used if status is really hindering Jumpluff's capabilities, but in most cases, Chlorophyll is the best option.
- U-Turn is another option rather than Memento, allowing Jumpluff to setup sun multiple times in multiple situations.
- Sun users are great partners for Jumpluff, such as Exeggutor, Charizard, Victreebel, and Rapidash, as they can complement each other.
- Other sun users such as Regirock and Volveat should be used along with Jumpluff to not put all the weight on Jumpluff's shoulders and have a reliable back-up.
- Gurdurr is a great partner for Jumpluff, as it likes Sleep/Encore support to set up Bulk Ups, and it threatens Sap Sipper and Steel-type Pokemon with Mach Punch and Drain Punch.
- As Jumpluff has no attacking moves, Taunt poses a problem to this set too, as Jumpluff is shut down by Taunt from Liepard. Pokemon who can deal with such threats, such as Sawk and Gurdurr, can KO them with ease.
[Other Options]
- Aromatherapy turns Jumpluff into a fast cleric for its team, but not only does it have problems fitting it into a moveslot, there are also bulkier, better-suited clerics out there instead of Jumpluff.
- Synthesis can be used for instant recovery over Leech Seed and Giga Drain, and it can work even better in sun, where its healing length is increased.
- Amensia and Cotton Guard are alternative boosting moves to increase Jumpluff's bulk, but Jumpluff would still be quite frail.
- Reflect - can offer even more support, but without Light Screen, it isn't worth taking a moveslot for.
- Stun Spore can be used in place of Sleep Powder to reduce faster opponent's Speed, but since it isn't the most reliable way to cripple opponents, Sleep Powder is usually the superior option.
- An all-out specially offensive set in the sun can be used, but Jumpluff's Special Attack is rather poor, and it doesn't have a way to raise it.
[Checks and Counters]
- Steel-types, such as Probopass, Bastiodon, and Metang, resist Acrobatics and take Seed Bomb rather well from Jumpluff, checking the Swords Dance set.
- Bulky Pokemon in general, such as Lickilicky and Misdreavus, fare pretty well against Jumpluff.
- Electric-types resist Jumpluff's main STAB move and can hit Jumpluff hard with Hidden Power Ice or an Electric-type attack.
- Sawsbuck and Miltank with Sap Sipper can counter Jumpluff quite well, but Sawsbuck must be wary of Acrobatics from offensive set.
- Other Grass-types, such as Serperior and Tangela, takes little damage from Jumpluff (bar Acrobatics), having immunity to Leech Seed, but Serperior must be wary of Sleep Powder.
- Vital Spirit allows Pokemon such as Primeape to switch in much easier into Sleep Powder.
- Jumpluff can be revenge-killed rather easily from faster threats such as Swellow and Choice Scarf users such as Rotom-S.
- Piloswine puts fear into Jumpluff with a combination of Icicle Spear and Ice Shard, which both decimate Jumpluff.
- Taunt shuts down all of Jumpluff's sets bar Swords Dance.
- Without Sleep Powder (or when Sleep Clause is activated), Jumpluff is easy to handle because even at +2 it is fairly weak.
- Minus the Swords Dance set, Jumpluff prefers to support its teammates, so you should focus on not letting them come in safely, as it is nearly impossible to prevent Jumpluff from doing its job.
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