PU Jumpluff (Swords Dance + Strength Sap)

asa

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PU Leader
sniped -mz

giphy (1).gif

[SET]
name: Swords Dance
move 1: Swords Dance
move 2: Strength Sap
move 3: Sleep Powder
move 4: Acrobatics
item:
ability: Infiltrator
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========

Swords Dance is important for Jumpluff, allowing it to hit decently hard in spite of its meager base Attack. Strength Sap provides Jumpluff with a form of recovery that also lowers the opposing Pokemon's Attack by one stage, giving it the ability to more consistently check Gurdurr, remain healthy while attempting to sweep, and play around certain priority users like Shiftry. Sleep Powder lets Jumpluff cripple switch-ins like Aggron, defensive Mesprit, and Weezing, which can give it an easier time setting up or recovering as well as potentially generate a free turn for a teammate.

Set Details
========

By not holding an item, the Base Power of Acrobatics instantly doubles. Infiltrator allows Jumpluff to bypass the Substitutes of Pokemon like Haunter, Jynx, and Mesprit, which can be useful for preventing them from getting out of hand.

Usage Tips
========

Early- and mid-game is when Jumpluff should focus on crippling foes with Sleep Powder, sustaining itself with Strength Sap, and gradually wearing the opposing team down with Acrobatics. Jumpluff lacks the bulk necessary to switch into neutral attacks as well as reliably double switch, so it should primarily come in on Pokemon like Gurdurr or after a teammate has been KOed. Although Jumpluff can switch in on resisted attacks from Pokemon like Lilligant and Primeape, it should only do so if absolutely necessary, as they can easily take it out with their super effective or powerful neutral coverage moves. Waiting until physically bulky foes and Flying-resistant Pokemon like Weezing and Oricorio-E have been either removed or heavily damaged is ideal, as this gives Jumpluff a greater chance of sweeping the opposing team. Jumpluff should also wait until faster foes like Lycanroc and Choice Scarf Scyther have been taken out, as they can quickly end its sweep. Certain Grass-types such as Lurantis and Bellossom as well as other Pokemon such as Primeape locked into Close Combat often make for perfect setup fodder. If necessary, predicting switches and using Sleep Powder as an opposing Pokemon like Skuntank comes in can ease setup. If possible, try to preserve Jumpluff against offensive teams, as it can potentially annoy them with Sleep Powder and its solid Speed tier.

Team Options
========

Swords Dance Jumpluff fits best on bulky offensive teams looking for a setup sweeper that can use its great Speed tier and utility and support options to annoy playstyles ranging from offense to balance while also keeping Gurdurr in check. Secondary Fighting-type checks like Mesprit, Weezing, and Jellicent can more reliably take on Pokemon like Primeape, Crabominable, and Combusken. Mesprit can support Jumpluff with U-turn, Stealth Rock, and Healing Wish, while the latter two can pressure bulkier teams with their utility moves. Jumpluff appreciates having bulky Pokemon such as Regirock, Mudsdale, and Gurdurr to sponge priority moves and fall back on against revenge killers like Dodrio, Lycanroc, and Choice Scarf Primeape. Entry hazard removers such as Skuntank, Kabutops, and Alolan Sandslash are important, as they make Jumpluff less reliant on Strength Sap and allow it to remain as healthy as possible whenever it switches in. Alolan Sandslash can also check Ice-types like Aurorus, dent Rock- and Steel-types with its coverage, and put bulky Pokemon like Quagsire on a timer with Toxic. Powerful wallbreakers that also fit on bulky offense like Aurorus, Jellicent, and Stoutland not only allow Jumpluff to sweep more easily but also pick up the slack for it offensively when it can't find a chance to set up. These examples appreciate Jumpluff sponging Knock Off, serving as a soft Fighting-type check, and potentially giving them an easier time switching in with Sleep Powder.

[CREDITS]
- Written by: [[allstarapology, 400292]]
- Quality checked by: [[Megazard, 202117 ], [TJ, 331538 ], [UberSkitty, 355061]]
- Grammar checked by: [[The Dutch Plumberjack, 232216], [A Cake Wearing A Hat, 388157]]
 
Last edited by a moderator:

MZ

And now for something completely different
is a Site Content Manager Alumnusis a Top Team Rater Alumnusis a Social Media Contributor Alumnusis a Community Leader Alumnusis a Community Contributor Alumnusis a Top Tiering Contributor Alumnusis a Top Contributor Alumnusis a Top Smogon Media Contributor Alumnusis a Battle Simulator Moderator Alumnus
You're never going to get Claydol done with all the extra work I'm giving you, and that's fine by me :bloblul:

[SET]
name: Swords Dance
move 1: Swords Dance
move 2: Strength Sap
move 3: Sleep Powder
move 4: Acrobatics
item:
ability: Infiltrator
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========
  • Strength Sap provides Jumpluff with a form of recovery that also lowers the opposing Pokemon's Attack by one stage, giving it the ability to more consistently check Gurdurr, remain healthy while attempting to sweep, and play around certain priority users like Shiftry.
  • Sleep Powder lets Jumpluff cripple switch-ins like Aggron, defensive Mesprit, and Weezing, which can give it an easier time setting up or recovering as well as potentially generate a free turn for a teammate.
ok normally SD would be super obvious but i dont think it'd hurt to say somth about why this is worth running to increase the threat level of a mon with base 55 atk. optional tho

Set Details
========
  • By not holding an item, the Base Power of Acrobatics instantly doubles and the damage that Jumpluff takes from Knock Off is reduced.
  • Infiltrator allows Jumpluff to bypass the Substitutes of Pokemon like Haunter, Jynx, and Mesprit, which can be useful for preventing them from getting out of hand.
Usage Tips
========
  • Early- and mid-game, Jumpluff should focus on crippling foes with Sleep Powder, sustaining itself with Strength Sap, and gradually wearing the opposing team down with Acrobatics.
  • Because Jumpluff lacks the bulk necessary to switch into neutral attacks as well as reliably double switch, it should primarily come in on Gurdurr or after a teammate has been KOed. Although Jumpluff can switch in on resisted attacks from Pokemon like Primeape, Hitmonchan, and Lilligant, it should only do so if absolutely necessary, as they can easily take it out with their super effective or powerful neutral coverage moves.
  • Waiting until physically bulky and Flying-resistant Pokemon like Weezing and Oricorio-E have been either removed or heavily damaged is ideal, as this gives Jumpluff an easier time using Swords Dance and a greater chance of sweeping the opposing team. Jumpluff should also wait until faster foes like Lycanroc and Choice Scarf Scyther have been taken out, as they can quickly end its sweep.
  • If possible, try to preserve Jumpluff against offensive teams, as it can potentially annoy them with Sleep Powder and its solid Speed tier.
yeah none of this is rly wrong but idk how useful it is. pluff is very easy to play though so i dont have anything else for u

Team Options
========
  • Swords Dance Jumpluff fits best on bulky offensive teams looking for a setup sweeper that can use its great Speed tier and utility and support options to annoy playstyles ranging from offense to balance while also keeping Gurdurr in check.
  • Secondary Fighting checks like Mesprit, Jellicent, and Weezing can more reliably take on Pokemon like Primeape, Crabominable, and Combusken. Mesprit can support Jumpluff with U-turn, Stealth Rock, and Healing Wish, while the latter two can pressure bulkier teams with their utility movepool.
  • Jumpluff appreciates having bulky Pokemon such as Regirock, Mudsdale, and Gurdurr to sponge priority moves and fall back on against revenge killers like Dodrio, Lycanroc, and Choice Scarf Primeape.
  • Entry hazard removers such as Skuntank, Kabutops, and Alolan Sandslash are important, as they make Jumpluff less reliant on Strength Sap and allow it to remain as healthy as possible whenever it switches in. Alolan Sandslash can also check Ice-types like Aurorus, dent Rock- and Steel-types with its coverage, and put bulky Pokemon like Quagsire on a timer with Toxic.
  • Powerful wallbreakers like Aurorus, Jellicent, and Stoutland not only allow for Jumpluff to more easily sweep by putting holes in teams, but also pick up the slack for it offensively when it can't find a chance to set up. Sleep Powder can potentially allow for these wallbreakers to have an easier time switching in.
[CREDITS]
- Written by: [[, ]]
- Quality checked by: [[, ], [, ], [, ]]
- Grammar checked by: [[, ], [, ]]
stamp.gif
1/3
 

TJ

Banned deucer.
is the Smogon Tour Season 34 Championis a Past SPL Championis a Two-Time Past SCL Champion

[SET]
name: Swords Dance
move 1: Swords Dance
move 2: Strength Sap
move 3: Sleep Powder
move 4: Acrobatics
item:
ability: Infiltrator
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========
  • Swords Dance is important, as it allows Jumpluff to hit decently hard in spite of its meager base Attack.
  • Strength Sap provides Jumpluff with a form of recovery that also lowers the opposing Pokemon's Attack by one stage, giving it the ability to more consistently check Gurdurr, remain healthy while attempting to sweep, and play around certain priority users like Shiftry.
  • Sleep Powder lets Jumpluff cripple switch-ins like Aggron, defensive Mesprit, and Weezing, which can give it an easier time setting up or recovering as well as potentially generate a free turn for a teammate.
Set Details
========
  • By not holding an item, the Base Power of Acrobatics instantly doubles and the damage that Jumpluff takes from Knock Off is reduced.
  • Infiltrator allows Jumpluff to bypass the Substitutes of Pokemon like Haunter, Jynx, and Mesprit, which can be useful for preventing them from getting out of hand.
Usage Tips
========
  • Early- and mid-game, Jumpluff should focus on crippling foes with Sleep Powder, sustaining itself with Strength Sap, and gradually wearing the opposing team down with Acrobatics.
  • Because Jumpluff lacks the bulk necessary to switch into neutral attacks as well as reliably double switch, it should primarily come in on Gurdurr or after a teammate has been KOed. Although Jumpluff can switch in on resisted attacks from Pokemon like Lilligant and Primeape, it should only do so if absolutely necessary, as they can easily take it out with their super effective or powerful neutral coverage moves.
  • Waiting until physically bulky and Flying-resistant Pokemon like Weezing and Oricorio-E have been either removed or heavily damaged is ideal, as this gives Jumpluff a greater chance of sweeping the opposing team. Jumpluff should also wait until faster foes like Lycanroc and Choice Scarf Scyther have been taken out, as they can quickly end its sweep.
  • Certain Grass-types such as Lurantis and Bellossom as well as other Pokemon such as Primeape locked into Close Combat often make for perfect setup fodder. If necessary, predicting switches and using Sleep Powder as an opposing Pokemon like Skuntank switches in can ease setup.
  • If possible, try to preserve Jumpluff against offensive teams, as it can potentially annoy them with Sleep Powder and its solid Speed tier.
Team Options
========
  • Swords Dance Jumpluff fits best on bulky offensive teams looking for a setup sweeper that can use its great Speed tier and utility and support options to annoy playstyles ranging from offense to balance while also keeping Gurdurr in check.
  • Secondary Fighting checks like Mesprit, Weezing, and Jellicent can more reliably take on Pokemon like Primeape, Crabominable, and Combusken. Mesprit can support Jumpluff with U-turn, Stealth Rock, and Healing Wish, while the latter two can pressure bulkier teams with their utility movepool.
  • Jumpluff appreciates having bulky Pokemon such as Regirock, Mudsdale, and Gurdurr to sponge priority moves and fall back on against revenge killers like Dodrio, Lycanroc, and Choice Scarf Primeape.
  • Entry hazard removers such as Skuntank, Kabutops, and Alolan Sandslash are important, as they make Jumpluff less reliant on Strength Sap and allow it to remain as healthy as possible whenever it switches in. Alolan Sandslash can also check Ice-types like Aurorus, dent Rock- and Steel-types with its coverage, and put bulky Pokemon like Quagsire on a timer with Toxic.
  • Powerful wallbreakers like Aurorus, Jellicent, and Stoutland not only allow for Jumpluff to more easily sweep by putting holes in teams, but also pick up the slack for it offensively when it can't find a chance to set up. Sleep Powder can potentially allow for these wallbreakers to have an easier time switching in. Furthermore, these examples appreciate Jumpluff sponging Knock Off and serving as a soft check to Fighting-types.
[CREDITS]
- Written by: [[, ]]
- Quality checked by: [[, ], [, ], [, ]]
- Grammar checked by: [[, ], [, ]]
Great Work, 2/3. This is really well done and I dont have anything to add
 
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UberSkitty

Assist Skitty was banned from NatDex Ubers
is a Site Content Manageris a Forum Moderatoris a Community Contributoris a Contributor to Smogon

[SET]
name: Swords Dance
move 1: Swords Dance
move 2: Strength Sap
move 3: Sleep Powder
move 4: Acrobatics
item:
ability: Infiltrator
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========

Swords Dance is important, as it allows Jumpluff to hit decently hard in spite of its meager base Attack. Strength Sap provides Jumpluff with a form of recovery that also lowers the opposing Pokemon's Attack by one stage, giving it the ability to more consistently check Gurdurr, remain healthy while attempting to sweep, and play around certain priority users like Shiftry. Sleep Powder lets Jumpluff cripple switch-ins like Aggron, defensive Mesprit, and Weezing, which can give it an easier time setting up or recovering as well as potentially generate a free turn for a teammate.

Set Details
========

By not holding an item, the Base Power of Acrobatics instantly doubles and the damage that Jumpluff takes from Knock Off is reduced. (Kinda iffy on if the knock part is relevant, if so specify from gurdurr or something)Infiltrator allows Jumpluff to bypass the Substitutes of Pokemon like Haunter, Jynx, and Mesprit, which can be useful for preventing them from getting out of hand.

Usage Tips
========

Early- and mid-game, Jumpluff should focus on crippling foes with Sleep Powder, sustaining itself with Strength Sap, and gradually wearing the opposing team down with Acrobatics. Because Jumpluff lacks the bulk necessary to switch into neutral attacks as well as reliably double switch, it should primarily come in on Gurdurr (just gurdurr?)or after a teammate has been KOed. Although Jumpluff can switch in on resisted attacks from Pokemon like Lilligant and Primeape, it should only do so if absolutely necessary, as they can easily take it out with their super effective or powerful neutral coverage moves. Waiting until physically bulky foes and Flying-resistant Pokemon like Weezing and Oricorio-E have been either removed or heavily damaged is ideal, as this gives Jumpluff a greater chance of sweeping the opposing team. Jumpluff should also wait until faster foes like Lycanroc and Choice Scarf Scyther have been taken out, as they can quickly end its sweep. Certain Grass-types such as Lurantis and Bellossom as well as other Pokemon such as Primeape locked into Close Combat often make for perfect setup fodder. If necessary, predicting switches and using Sleep Powder as an opposing Pokemon like Skuntank comes in can ease setup. If possible, try to preserve Jumpluff against offensive teams, as it can potentially annoy them with Sleep Powder and its solid Speed tier.

Team Options
========

Swords Dance Jumpluff fits best on bulky offensive teams looking for a setup sweeper that can use its great Speed tier and utility and support options to annoy playstyles ranging from offense to balance while also keeping Gurdurr in check. Secondary Fighting checks like Mesprit, Weezing, and Jellicent can more reliably take on Pokemon like Primeape, Crabominable, and Combusken. Mesprit can support Jumpluff with U-turn, Stealth Rock, and Healing Wish, while the latter two can pressure bulkier teams with their utility movepool. Jumpluff appreciates having bulky Pokemon such as Regirock, Mudsdale, and Gurdurr to sponge priority moves and fall back on against revenge killers like Dodrio, Lycanroc, and Choice Scarf Primeape. Entry hazard removers such as Skuntank, Kabutops, and Alolan Sandslash are important, as they make Jumpluff less reliant on Strength Sap and allow it to remain as healthy as possible whenever it switches in. Alolan Sandslash can also check Ice-types like Aurorus, dent Rock- and Steel-types with its coverage, and put bulky Pokemon like Quagsire on a timer with Toxic. Powerful wallbreakers (mention that they also fit well on bulky offense)like Aurorus, Jellicent, and Stoutland not only allow for Jumpluff to more easily sweep but also pick up the slack for it offensively when it can't find a chance to set up. These examples appreciate Jumpluff sponging Knock Off and serving as a soft Fighting check as well as Sleep Powder potentially giving them an easier time switching in.

[CREDITS](Where are the credits?)
- Written by: [[, ]]
- Quality checked by: [[, ], [, ], [, ]]
- Grammar checked by: [[, ], [, ]]
What is a nitpicky? QC 3/3.
Dancing Skitty Stamp - Big.gif
 
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Astra

talk to me nice
is a Site Content Manageris a Top Social Media Contributoris a Forum Moderatoris a Community Contributoris a Top Contributoris a Top Smogon Media Contributoris a Community Leader Alumnus
amcheck, ignore changes you don't agree with :)
add remove (comments)
[SET]
name: Swords Dance
move 1: Swords Dance
move 2: Strength Sap
move 3: Sleep Powder
move 4: Acrobatics
item:
ability: Infiltrator
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========

Swords Dance is important for Jumpluff, as allowing it allows Jumpluff to hit decently hard in spite of its meager base Attack. Strength Sap provides Jumpluff with a form of recovery that also lowers the opposing Pokemon's Attack by one stage, giving it the ability to more consistently check Gurdurr, remain healthy while attempting to sweep, and play around certain priority users like Shiftry. Sleep Powder lets Jumpluff cripple switch-ins like Aggron, defensive Mesprit, and Weezing, which can give it an easier time setting up or recovering as well as potentially generate a free turn for a teammate.

Set Details
========

By not holding an item, the Base Power of Acrobatics instantly doubles. Infiltrator allows Jumpluff to bypass the Substitutes of Pokemon like Haunter, Jynx, and Mesprit, which can be useful for preventing them from getting out of hand.

Usage Tips
========

Early- and mid-game, (RC) is when Jumpluff should focus on crippling foes with Sleep Powder, sustaining itself with Strength Sap, and gradually wearing the opposing team down with Acrobatics. Because Jumpluff lacks the bulk necessary to switch into neutral attacks as well as reliably double switch, so it should primarily come in on Pokemon like Gurdurr or after a teammate has been KOed. Although Jumpluff can switch in on resisted attacks from Pokemon like Lilligant and Primeape, it should only do so if absolutely necessary, as they can easily take it out with their super effective or powerful neutral coverage moves. Waiting until physically bulky foes and Flying-resistant Pokemon like Weezing and Oricorio-E have been either removed or heavily damaged is ideal, as this gives Jumpluff a greater chance of sweeping the opposing team. Jumpluff should also wait until faster foes like Lycanroc and Choice Scarf Scyther have been taken out, as they can quickly end its sweep. Certain Grass-types such as Lurantis and Bellossom as well as other Pokemon such as Primeape locked into Close Combat often make for perfect setup fodder. If necessary, predicting switches and using Sleep Powder as an opposing Pokemon like Skuntank comes in can ease setup. If possible, try to preserve Jumpluff against offensive teams, as it can potentially annoy them with Sleep Powder and its solid Speed tier.

Team Options
========

Swords Dance Jumpluff fits best on bulky offensive teams looking for a setup sweeper that can use its great Speed tier and utility and support options to annoy playstyles ranging from offense to balance while also keeping Gurdurr in check. Secondary Fighting-type checks like Mesprit, Weezing, and Jellicent can more reliably take on Pokemon like Primeape, Crabominable, and Combusken. Mesprit can support Jumpluff with U-turn, Stealth Rock, and Healing Wish, while the latter two can pressure bulkier teams with their utility movepool. Jumpluff appreciates having bulky Pokemon such as Regirock, Mudsdale, and Gurdurr to sponge priority moves and fall back on against revenge killers like Dodrio, Lycanroc, and Choice Scarf Primeape. Entry hazard removers such as Skuntank, Kabutops, and Alolan Sandslash are important, as they make Jumpluff less reliant on Strength Sap and allow it to remain as healthy as possible whenever it switches in. Alolan Sandslash can also check Ice-types like Aurorus, dent Rock- and Steel-types with its coverage, and put bulky Pokemon like Quagsire on a timer with Toxic. Powerful wallbreakers that also fit on bulky offense like Aurorus, Jellicent, and Stoutland not only allow for Jumpluff to more easily sweep, but also pick up the slack for it offensively when it can't find a chance to set up. These examples appreciate Jumpluff sponging Knock Off and serving as a soft Fighting-type check as well as Sleep Powder potentially giving them an easier time switching in.

[CREDITS]
- Written by: [[allstarapology, 400292]]
- Quality checked by: [[Megazard, 202117 ], [TJ, 331538 ], [UberSkitty, 355061]]
- Grammar checked by: [[, ], [, ]][/QUOTE]
 

Lumari

empty spaces
is a Site Content Manageris a Top Social Media Contributoris a Member of Senior Staffis a Community Contributoris a Top Contributoris a Top Smogon Media Contributoris an Administrator Alumnus
TFP Leader
remove add / fix (comments); (AC=add comma; RC=remove comma; SC=semicolon)
GP 1/2
[SET]
name: Swords Dance
move 1: Swords Dance
move 2: Strength Sap
move 3: Sleep Powder
move 4: Acrobatics
item:
ability: Infiltrator
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========

Swords Dance is important, as it allows Jumpluff to hit decently hard in spite of its meager base Attack. Strength Sap provides Jumpluff with a form of recovery that also lowers the opposing Pokemon's Attack by one stage, giving it the ability to more consistently check Gurdurr, remain healthy while attempting to sweep, and play around certain priority users like Shiftry. Sleep Powder lets Jumpluff cripple switch-ins like Aggron, defensive Mesprit, and Weezing, which can give it an easier time setting up or recovering as well as potentially generate a free turn for a teammate.

Set Details
========

By not holding an item, the Base Power of Acrobatics instantly doubles. Infiltrator allows Jumpluff to bypass the Substitutes of Pokemon like Haunter, Jynx, and Mesprit, which can be useful for preventing them from getting out of hand.

Usage Tips
========

Early- and mid-game, Jumpluff should focus on crippling foes with Sleep Powder, sustaining itself with Strength Sap, and gradually wearing the opposing team down with Acrobatics. Because Jumpluff lacks the bulk necessary to switch into neutral attacks as well as reliably double switch, it should primarily come in on Pokemon like Gurdurr or after a teammate has been KOed. Although Jumpluff can switch in on resisted attacks from Pokemon like Lilligant and Primeape, it should only do so if absolutely necessary, as they can easily take it out with their super effective or powerful neutral coverage moves. Waiting until physically bulky foes and Flying-resistant Pokemon like Weezing and Oricorio-E have been either removed or heavily damaged is ideal, as this gives Jumpluff a greater chance of sweeping the opposing team. Jumpluff should also wait until faster foes like Lycanroc and Choice Scarf Scyther have been taken out, as they can quickly end its sweep. Certain Grass-types such as Lurantis and Bellossom as well as other Pokemon such as Primeape locked into Close Combat often make for perfect setup fodder. If necessary, predicting switches and using Sleep Powder as an opposing Pokemon like Skuntank comes in can ease setup. If possible, try to preserve Jumpluff against offensive teams, as it can potentially annoy them with Sleep Powder and its solid Speed tier.

Team Options
========

Swords Dance Jumpluff fits best on bulky offensive teams looking for a setup sweeper that can use its great Speed tier and utility and support options to annoy playstyles ranging from offense to balance while also keeping Gurdurr in check. Secondary Fighting-type checks like Mesprit, Weezing, and Jellicent can more reliably take on Pokemon like Primeape, Crabominable, and Combusken. Mesprit can support Jumpluff with U-turn, Stealth Rock, and Healing Wish, while the latter two can pressure bulkier teams with their utility movepool moves. Jumpluff appreciates having bulky Pokemon such as Regirock, Mudsdale, and Gurdurr to sponge priority moves and fall back on against revenge killers like Dodrio, Lycanroc, and Choice Scarf Primeape. Entry hazard removers such as Skuntank, Kabutops, and Alolan Sandslash are important, as they make Jumpluff less reliant on Strength Sap and allow it to remain as healthy as possible whenever it switches in. Alolan Sandslash can also check Ice-types like Aurorus, dent Rock- and Steel-types with its coverage, and put bulky Pokemon like Quagsire on a timer with Toxic. Powerful wallbreakers that also fit on bulky offense like Aurorus, Jellicent, and Stoutland not only allow for Jumpluff to sweep more easily sweep, but also pick up the slack for it offensively when it can't find a chance to set up. These examples appreciate Jumpluff sponging Knock Off, (AC) and serving as a soft Fighting-type check, (AC) as well as Sleep Powder and potentially giving them an easier time switching in with Sleep Powder.

[CREDITS]
- Written by: [[allstarapology, 400292]]
- Quality checked by: [[Megazard, 202117 ], [TJ, 331538 ], [UberSkitty, 355061]]
- Grammar checked by: [[, ], [, ]]


@ amcheck most of those changes are optional sadly ya, allstar's writing never needs many changes tbh
 

A Cake Wearing A Hat

moist and crusty
is a Community Leaderis a Community Contributoris a Top Contributoris a Smogon Media Contributoris a Dedicated Tournament Hostis a Battle Simulator Moderatoris a Site Content Manager Alumnusis a Top Social Media Contributor Alumnus
Random Battle Lead
In team options:
Powerful wallbreakers that also fit on bulky offense like Aurorus, Jellicent, and Stoutland not only allow Jumpluff to sweep more easily sweep but also pick up the slack for it offensively when it can't find a chance to set up.

Aside from that you're good, GP 2/2

On phone so can't provide my credits tag sry
 
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