I'm only slightly panicing about the VGC's coming up. Mine is the very first on and a week after I have nationals for something else so my time to really get this team is limited so I'm pulling out all the stops and kissing has much ass has possible to get this to work to get started ASAP. Well, here goes!
The Leads:
Jellicent (M) @ Choice Scarf
Ability: Water Absorb
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Water Spout
- Taunt
- Ice Beam
- Shadow Ball
Ability: Water Absorb
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Water Spout
- Taunt
- Ice Beam
- Shadow Ball
Which choice scarf Jellicent can outspeed a majority of the pokemon and smack them hard with Water Spout, which even if he get's hurt, it's all good. Ice Beam hits dragons and grass types which Shadow Ball hits other Jellicents and Chandelure if he's at lower health. Taunt is only there to shut down Trick room teams has I taunt on the first turn, and then switch.
Considered Changes:
Considered Changes:
No sir. This thing does so much work it's amazing. He's bulky enough to take a hit and strong enough to dish out massive damage.
Hydreigon (M) @ Life Orb
Ability: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Surf
- Protect
- Flamethrower
- Draco Meteor
Ability: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Surf
- Protect
- Flamethrower
- Draco Meteor
With Surf, Hydreigon heals Jellicent which smacking the other two pokemon on their team. Very useful for keeping water spout's power up. Protect scouts the opponents strategy against the duo which Flamethrower hits steels and assorted. Draco Meteor was choosen >> Dark Pulse to OHKO other Hydreigons and Haxorus. I just never used Dark Pulse.
Considered Changes:
Maybe Dragon Pulse >> Draco Meteor if it still OHKO's Haxorus and Hydreigon has the drop in SpA is a pain in the ass. Other than that, no.
Eelektross (M) @ Sitrus Berry
Ability: Levitate
EVs: 252 HP / 4 Def / 252 SAtk
Quiet Nature (+SAtk, -Spd)
- Flamethrower
- Thunderbolt
- Protect
- Hidden Power [Ice]
Ability: Levitate
EVs: 252 HP / 4 Def / 252 SAtk
Quiet Nature (+SAtk, -Spd)
- Flamethrower
- Thunderbolt
- Protect
- Hidden Power [Ice]
Eelektross is the most predictable pokemon in the metagame. With not only respectable defenses, but the ability to go both physical and special, most trainers don't know who to expect when they see this guy. I like running the special one has he hits almost every poekmon SE.
Conisdered Changes:
Maybe running the physical one, but then I have 2 special regular speed pokes, and 2 physical trick room sweepers...
Conkeldurr (M) @ Flame Orb
Ability: Guts
EVs: 252 HP / 252 Atk / 4 Def
Brave Nature (+Atk, -Spd)
- Protect
- Mach Punch
- Drain Punch
- Rock Slide
Ability: Guts
EVs: 252 HP / 252 Atk / 4 Def
Brave Nature (+Atk, -Spd)
- Protect
- Mach Punch
- Drain Punch
- Rock Slide
My goodness, Conkeldurr is a boss! I protect on the first turn to scout and get burned and react from there. Drain Punch heals up my health while Mach Punch allows me to finish off weak Pokemon. Rock Slide allows me to hit both of their pokemon which is helpful.
Considered Changes:
Not a one.
Final Comments:
I've hit a max of 62th (lol) on PO ladder board. Not good at all but eh. I don't have any major weakness but I feel two trick room counters is a little much. But then again, it is double battles.