Pokémon Kangaskhan

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Espeon doesn't seem like the best strategy actually... pair Mega-Khan with Choice Scarf Heracross, and have the Heracross GUTS absorb the WoW / Foul Play from Sableye. Or use the obvious WoW to power up Chandelure's / Heatran's Flash Fire.

Choice Band Heracross does funny things with Guts+Choice Band:
252 Atk Choice Band Guts Heracross Close Combat vs. 252 HP / 252 Def Skarmory: 267-315 (79.9 - 94.3%)

Since the only good strategy seems to be prankster WoW or Foul Play from Sableye, Heracross might be the ideal candidate.
 
Does anyone know how defensive Unaware builds for Clefable and Quagsire hold up against Mega Kang? Clefable resists both PuP and Kang's Dark moves, and it has the added bonus of ignoring the offensive boost.
 
It's interesting to me that once bans start there's always a certain domino effect wherein the previous bans expose other threats. Megablaziken and Megagengar were both Kangaskhan checks. This I why I'm always of the opinion that one should be very hesitant to ban. Or at the very least, one should not consider the metagame resulting from a previous ban to be sacrosanct. In other words, there are more ways to evolve a metagame than to ban additional Pokemon.

I do have to agree with this point.

Another unfortunate side-effect of banning Mega Blaziken and Mega Gengar is that you've eliminated Kangaskhan's heaviest competition for a Mega slot. Many people who previously used Blaziken or Gengar as their Megas will gravitate towards Mega Kangaskhan, because this generation has brought about a mindset for all but the most experienced or niche players that you should be using a Mega. This only further increases Mega Kangaskhan's usage, in addition to it being the current top dog.

The problem is that Mega Blaziken and Mega Gengar are (or rather, were) both incredibly centralising, themselves. Mega Blaziken basically mandated Talonflame, Azumarill or Prankster T-Wave just to be able to check it, and PerishTag Gengar would've been the biggest deterrent to stall/defense since Taunt.

At the moment, Mega Kangaskhan is the remaining queen on the chess board. The other queen has been removed (i.e., banned), and although there's a couple of ways to keep Mega Kangaskhan under control, they're very shaky.

You need the right piece on the board (Sableye) in the exact place it needs to be, to pressure Mega Khan to stay quiet. But Mega Kangaskhan has to enter the field at some point, so then the issue becomes limiting the damage it can do. Or...

You need to essentially sacrifice one of your stronger/key pieces (Rocky Helmet users, status inflicters, Leech Seed, etc.) to neutralise it; often times, doing so puts you at risk of being too undermanned to win the game, particularly if Mega Kangaskhan hits the field early, and its trainer knows how to use it.

And without those measures available, Mega Kangaskhan dictates every game it's in.

Does anyone know how defensive Unaware builds for Clefable and Quagsire hold up against Mega Kang? Clefable resists both PuP and Kang's Dark moves, and it has the added bonus of ignoring the offensive boost.

252 Atk Parental Bond Mega Kangaskhan Return vs. 252 HP / 252+ Def Unaware Quagsire: 195-231 (49.4 - 58.6%) -- 66.8% chance to 2HKO after Leftovers recovery

252 Atk Parental Bond Mega Kangaskhan Return vs. 252 HP / 252+ Def Unaware Clefable: 216-253 (54.8 - 64.2%) -- guaranteed 2HKO after Leftovers recovery

I don't like your chances, even on trying to check-set with Toxic. You'll put Mega Kangaskhan on a timer, but you'll lose a Pokémon in the process (fruitlessly if Toxic misses).
 
Absolutley true, and a rather easy prediction as well. I'm trying to find the damage calculator myself, but out of curiosity if anyone beats me too it, how hard does sableye hit espeon with foul play assuming 252 hp/252 def bold espeon with 0 atk IVs? I was considering running this espeon with my Khan:

Espeon Leftovers
Magic Bounce
Bold 252 HP/252Def/4 Satk (0 Atk IV)
Psyshock
Dazzling Gleam
Calm Mind
Morning Sun
 
Does anyone know how defensive Unaware builds for Clefable and Quagsire hold up against Mega Kang? Clefable resists both PuP and Kang's Dark moves, and it has the added bonus of ignoring the offensive boost.

252 Atk Parental Bond Mega Kangaskhan Return vs. 252 HP / 252+ Def Clefable: 216-253 (54.8 - 64.2%)

Its not about resisting the PuP, its about resisting the RETURN. If Clefable switches into Return, it loses. But since it beats the PuP-first ask questions later strategy, it might be a worthwhile check if it carries the appropriate status move.
 
In case it comes up in Ubers... Bulky-Khan is one good way of tricking out the Mega-Gengar.

0 Atk Parental Bond Mega Kangaskhan Earthquake vs. 0 HP / 0+ Def Mega Gengar: 288-339 (110.3 - 129.8%)
0 Atk Parental Bond Mega Kangaskhan Crunch vs. 0 HP / 0 Def Mega Gengar: 255-300 (97.7 - 114.9%)

252+ SpA Mega Gengar Focus Blast vs. 124 HP / 124 SpD Mega Kangaskhan: 310-366 (81.1 - 95.8%)


The `Khan doesn't need much EV investment to beat Gengar's best hit. 0 Atk EVs are enough to KO Mega Gengar.
 
Here is a try for a counter. Custap berry Cofagrius:

252+ Atk Choice Band Kangaskhan Crunch vs. 252 HP / 252+ Def Cofagrigus: (48.75 - 57.5%) when Cofagrius switches in.
252+ Atk Kangaskhan Crunch vs. 252 HP / 252+ Def Cofagrigus: (32.5 - 38.75%) after Mummy has activated. (Cofagrius uses Will-o-wisp)
252+ Atk burned Kangaskhan Crunch vs. 252 HP / 252+ Def Cofagrigus: (16.25 - 19.37%) (but custap berry activated and you used rest)

This is actually a terrible counter because WoW can miss, Crunch can get crits or defense drops, and it loses if there is any hazard on the field. We're trying here...
 
Staraptor is an alright immediate switch in with intimidate.

Staraptor Life Orb
Intimidate
Jolly, 252atk/252Spe/4Def
Brave Bird
Close Combat
Double Edge/Return
U-Turn

Just Close Combat it in the face. Sadly it speed ties Jolly Max speed Khan, and if they predict it, they can cripple or KO it with Return on the switch. I suppose Reckless might be better.

EDIT: I suppose with reckless and that logic, you may as well use Hawlucha and Hi Jump Kick it. Same problems, but outspeeds Mkhan. And Hawlucha can then Do any number of silly tricks on it's next turn, Power Herb Sky attack, U-Turn, w/e without the collosal recoil risks. It also resist Sucker Punch. I forgot about Sucker Punch. Ugh that completely trashes Staraptor. I'm sad now.
 
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Staraptor is an alright immediate switch in with intimidate.

Staraptor Life Orb
Intimidate
Jolly, 252atk/252Spe/4Def
Brave Bird
Close Combat
Double Edge/Return
U-Turn

Just Close Combat it in the face. Sadly it speed ties Jolly Max speed Khan, and if they predict it, they can cripple or KO it with Return on the switch. I suppose Reckless might be better.

EDIT: I suppose with reckless and that logic, you may as well use Hawlucha and Hi Jump Kick it. Same problems, but outspeeds Mkhan. And Hawlucha can then Do any number of silly tricks on it's next turn, Power Herb Sky attack, U-Turn, w/e without the collosal recoil risks.

+1 252+ Atk Parental Bond Mega Kangaskhan Sucker Punch vs. 0 HP / 4 Def Staraptor: 279-328 (89.7 - 105.4%) -- 37.5% chance to OHKO
(279, 282, 285, 288, 291, 295, 298, 301, 304, 307, 312, 315, 318, 321, 324, 328)
Doesn't look anywhere near a safe switch-in, especially if you're coming in on a PUP.
 
252 Atk Life Orb Staraptor Close Combat vs. 4 HP / 0 Def Mega Kangaskhan: 322-380 (91.4 - 107.9%)

Its not even a guaranteed OHKO, and Staraptor only speed-ties with Mega-khan. The Kang goes first 50% of the time, and also has Sucker-Punch for extra damage.
 
EDIT: I suppose with reckless and that logic, you may as well use Hawlucha and Hi Jump Kick it. Same problems, but outspeeds Mkhan. And Hawlucha can then Do any number of silly tricks on it's next turn, Power Herb Sky attack, U-Turn, w/e without the collosal recoil risks. It also resist Sucker Punch. I forgot about Sucker Punch. Ugh that completely trashes Staraptor. I'm sad now.

Now that you mention it...

252 Atk Mega Kangaskhan Power-Up Punch vs. 0 HP / 0 Def Hawlucha: 26-31 (8.7 - 10.4%)
+1 252 Atk burned Mega Kangaskhan Power-Up Punch vs. 0 HP / 0 Def Hawlucha: 19-23 (6.3 - 7.7%)
+2 252 Atk Parental Bond Mega Kangaskhan Sucker Punch vs. 0 HP / 0 Def Hawlucha: 157-186 (52.8 - 62.6%)

252 Atk Parental Bond Mega Kangaskhan Fake Out vs. 0 HP / 0 Def Hawlucha: 118-141 (39.7 - 47.4%)
252 Atk Parental Bond Mega Kangaskhan Fire Punch vs. 0 HP / 0 Def Hawlucha: 148-175 (49.8 - 58.9%)
252 Atk Parental Bond Mega Kangaskhan Crunch vs. 0 HP / 0 Def Hawlucha: 79-93 (26.5 - 31.3%)
252 Atk Parental Bond Mega Kangaskhan Sucker Punch vs. 0 HP / 0 Def Hawlucha: 79-93 (26.5 - 31.3%)


The gist of the above calculations is that, so long as Hawlucha doesn't switch into Return (not too difficult to engineer with smart play or a Ghost-type), the m
ax damage to Hawlucha from switching in, taking a hit, and then copping a Sucker Punch before attacking is 90.24% (from Fire Punch -> Sucker Punch, which is only 21.43% to KO after Stealth Rock).

Which means that Hawlucha will
, barring a crit or a burn, get to attack Mega Kangaskhan. Say, with High Jump Kick;

252+ Atk Hawlucha High Jump Kick vs. 4 HP / 0 Def Mega Kangaskhan: 368-434 (104.5 - 123.2%) -- guaranteed OHKO
252 Atk Hawlucha High Jump Kick vs. 4 HP / 0 Def Mega Kangaskhan: 336-396 (95.4 - 112.5%) -- 68.8% chance to OHKO

I wonder how viable this makes Hawlucha as a Mega Kangaskhan counter.
 
Gonna leave my thoughts on Mega-Kanga, and I'll just say that this big mama makes almost every other OU Pokemon look like complete pussies in comparison.

Mega-Kanga has the following qualities:
1) Power - There's no denying Mega-Kanga packs some great strength, she's basically has a Choice Band backing up every one of her attacks, while giving her the freedom to switch moves. Her STAB even packs a very solid 102 BP, which can hit a majority of non-resists for clean 2HKOs, such as "252+ Atk Parental Bond Kangaskhan Return vs. 252 HP / 252+ Def Rotom-W: 153-180 (50.32 - 59.21%) -- 75.39% chance to 2HKO" without any sort of boost at all, and she can lay a heavy beatdown or outright KO on most physical walls after a boost.

And then there's this:
252+ Atk Parental Bond Kangaskhan Return vs. 4 HP / 0 Def Garchomp: 279-328 (77.93 - 91.62%) -- guaranteed 2HKO
252 Atk Garchomp Outrage vs. 4 HP / 0 Def Kangaskhan: 196-232 (55.68 - 65.9%) -- guaranteed 2HKO
Garchomp, known as a premier offensive tank of a Pokemon (or at least in earlier generations), is outright showed up by Mega-Kanga's tanking prowess. Many other offensive Pokemon simply do not stand a chance against Mega-Kanga one-on-one.

Also, while this doesn't really qualify as "power", Parental Bond Seismic Toss is a consistent '200 HP damage' on any non-Ghost: this 2HKOes almost every offensive sweeper as well as any max HP wall with <100 Base HP.

2) Bulk - This is the next biggest thing Mega-Kanga has got going for her: she is more than capable of tanking a hit while gearing up for a rampage, and also makes her very resilient to priority. This makes Mega-Kanga very difficult to revenge kill in general, making it that much harder to stop Mega-Kanga from plowing through your team. To put this into perspective: "252+ Atk Landorus-T Superpower vs. 4 HP / 0 Def Kangaskhan: 312-368 (88.63 - 104.54%) -- 31.25% chance to OHKO". That's 240 BP coming from positive-natured 145 Base Attack, and it still has less than a 50% chance for a KO (It has no chance at a KO if it isn't Adamant!). Any less, and don't even hope to OHKO it.

3) Speed - While not overwhelmingly fast, she does outspeed pretty much any defensive Pokemon and even some offensive Pokemon such as unevolved-Lucario, Excadrill, Mega-Garchomp, Zygarde, and Landorus-T. She is also the primary reason why Talonflame would want to invest that much more into Speed.

4) Coverage - Having Normal as your main STAB is pretty great when the user hits hard enough to make a name for itself, since this means there are only a few holes left to patch up. In the case of Mega-Kanga, she gets perfect neutral coverage with just 3 moves via Normal + Fighting + Dark. The open moveslot can be teched against potential Kangaskhan responses without drastically affecting its general matchups, which is also what makes her such a threat.

5) Boosting move - Wanna know how to make a potent sweeper even more deadly? Give it an option to further boost its power! Many sweepers are not overwhelming or even great due to not having a method to actively boost their power, such as Jolteon, Starmie, Gengar, Staraptor and even newcomer Greninja. Kangaskhan has a +2 boosting move that just so happens to serve as its coverage move, and she also has the bulk to pull it off against a wide variety of targets. How very damn convenient, eh?

6) Priority - The saving grace to Mega-Kanga's lack of breakneck Speed. This move, combined with her aforementioned bulk and power, makes the prospect of revenge killing a Mega-Kanga safely a whole lot more daunting. Revenge killers to Mega-Kanga are usually Fighting-types, and even then +2 Parental Bond Sucker Punch can deal 40-50% to Terrakion, and that is pretty scary when applied to any frailer, non Dark-resistant Pokemon.

Take a long look at those traits, and you'll recognize those as attributes literally every offensive Pokemon would kill to have, as in saying "why the hell would you want anything else??". No doubt Mega-Kanga can be played around, but Mega-Kanga stands out as a Pokemon with an incredibly lopsided 'risk-reward ratio', and can easily screw up an opponent just because they do not know what your free moveslot is, which Kanga will always have space for. People who haven't gotten swept by Mega-Kanga thoroughly have probably gotten lucky regarding its coverage option, myself included (if those Mega-Kangas stop carrying Earthquake in favor of Fire Punch, I'm f**ked).

Before one talks about Sableye, remember Mega-Kanga has 5 partners to work with as well, such as the likes of Volcarona or maybe Rotom-H who don't give 2 flying shits about Sableye, which can result in matches where it is not so much 6v6, but a back-and-forth war of attrition between Mega-Kanga and Sableye; with Mega-Kanga looking for an opportunity to steamroll, and Sableye trying to stop Mega-Kanga from going crazy.

Agreed with Chou Toshio, Mega-Kanga would be / is pretty overcentralizing and not healthy for the meta.
 
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It's interesting to me that once bans start there's always a certain domino effect wherein the previous bans expose other threats. Megablaziken and Megagengar were both Kangaskhan checks. This I why I'm always of the opinion that one should be very hesitant to ban. Or at the very least, one should not consider the metagame resulting from a previous ban to be sacrosanct. In other words, there are more ways to evolve a metagame than to ban additional Pokemon.

Regular Gengar was a superior check than Mega Gengar, but the Gengarite ban makes Earthquake less viable, so it does compromise Gengar's checking ability. Otherwise, I agree with your point. The hype among most of the seasoned battlers that I speak with was always focused on Kangaskhan, not Gengar, not Blaziken, not anything else.

The monthly statistics are misleading because they list usage in absolute terms, instead of relative to other mega Pokemon (since each mega is competing for only one slot on a team). Once you account for this, Kangaskhanite was 50% more common than Gengarite during November. December statistics will be telling, because Gengarite was obviously banned towards the end of November.

http://www.smogon.com/forums/thread...s-—-november-2013.3494159/page-4#post-5035482
 
Mixed Kangaskhan is definitely a great option to look at now, seeing that pokemon (with Rocky Helmets) like Ferrothorn, Skarmory, Scizor, and Forretress love to switch into Kangaskhan to wall its physical moves. With Parental Bond and a great special attacking movepool, Kangaskhan goes from a mediocre base 60 special attacker to a very threatening one that can break down its common walls. This is the mixed set I run:

Kangaskhan @ Kangaskhanite
Quirky Nature (I don't want to sacrifice speed, and I'm not sure which defence to sacrifice 10% to, yet)
EVs: 252 Att, 252 SpA, 4 Spe
Fake Out (Ice beam/crunch are viable alternatives)
Return (Double edge/Body Slam are viable alternatives)
Earthquake
Fire Blast

With 252 SpA-invested Fire Blast, Forretress and Scizors are automatic OHKOs, Ferrothorn is OHKO'd assuming no SpD investment, and Skarmory with no SpD investment is OHKO'd if rocks are set up. Even with max SpD investment, Ferrothorn still takes at least 80% and Skarmory takes at least 60%, which are still guaranteed 2hkos for each. Fire blast also does a decent chunk to Trevenants and Gourgeists, two pokemon who like to burn Kangaskhan.

In addition, Kangaskhan can still dish out some serious damage on the physical side, as Earthquake will still 2HKO Aegislash and a combination of Fake Out and Return/Double Edge will KO 'mons like Rotom-W, although Rotoms with speed investment will burn Kangaskhan. If you want better move coverage, you can forgo Fake Out for Ice beam to beat 'mons like Gliscor, Garchomp, and Dragonite, or you can utilize crunch to hit 'mons like Gengar, although attacking Gengar directly with Kangaskhan is a very perilous move and needs a good deal of prediction and guts to pull off. At least you can safely switch out from those as many times as you need to now, due to the ban of Gengarite.
 
Hello guys, I've been a long time lurker here and I've been watching this thread and I haven't seen Mandibuzz mentioned as a counter or check what would be the calcs between these two with Mandibuzz using Foul Play?
 
Offensive kangaskhan backed up with a pursuit user is woof.

Defensive kangaskhan wish/protect/knockoff/toss, tho. jeeeeesus. 2 hko the vast majority of the tier with 0 atk evs.

The wish protect I think is way scarier than the offensive version.
 
Hi guys, I have been a lurker on this specific xy forum since its inception and I came up with a mega-kangaskhan set. It probably isn't as good as the sweeper one, but its bulk, ability to stay alive and ability to spread paralysis make it probably pretty good.

Kangaskhan @Kangaskhanite
Ability: Scrappy
Adamant nature
EVs: 252 HP, 252 Atk, 4 filler (I prefer SpD or Spe)
- Body Slam
- Drain Punch
- Crunch
- Earthquake/Ice Punch/Fire Punch/filler coverage

It isn't supposed to be a cleaner. It is supposed to spread paralysis, heal up, and basically be a bulky attacker while spreading para for other cleaners. What do you think?
 
Mandibuzz gets 2HKO'd by Return after SR... or if it comes in on PuP it gets OHKO'd by Return and basically gives Mega Kangaskhan a free +2.

252+ Atk Parental Bond Mega Kangaskhan Return vs. 252 HP / 252+ Def Mandibuzz: 186-220 (43.8 - 51.8%) -- guaranteed 2HKO after Stealth Rock

We can't discuss whether pokemon are broken or not here, but from what I can tell Mega Kangaskhan is by far the most threatening poke in OU atm. Pretty much no counters that are viable (Sableye and Cofagrigus are pretty niche, let's be honest) so people have to carry multiple checks like Rocky Helmet Skarm/Ferrothorn/Garchomp and Talonflame to not get totally swept.

Also I read somewhere that you only have one Mega slot per team which is nonsense, if you really wanted you could run two or more pokes with a Mega stone. Sure, you can only evolve one of them every match but you can pick freely which one of the two you will Mega Evolve. That ofcourse means the Mega Stone on the other poke is a wasted item, so it's really a one for one trade. Having two or more Mega pokes on one team is the positive aspect, the wasted item slot on the poke you don't Mega Evolve is the negative part of the deal.
 
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Hello guys, I've been a long time lurker here and I've been watching this thread and I haven't seen Mandibuzz mentioned as a counter or check what would be the calcs between these two with Mandibuzz using Foul Play?

252 Atk Parental Bond Mega Kangaskhan Power-Up Punch vs. 252 HP / 252+ Def Mandibuzz: 45-54 (10.6 - 12.7%) -- possible 8HKO
+2 252 Atk Parental Bond Mega Kangaskhan Return vs. 252 HP / 252+ Def Mandibuzz: 339-400 (79.9 - 94.3%) -- guaranteed 2HKO


+2 0- Atk Mandibuzz Foul Play vs. 0 HP / 0 Def Mega Kangaskhan: 303-357 (86.3 - 101.7%) -- 12.5% chance to OHKO

Max/Max Mandibuzz is probably KOed by Power-Up Punch -> Return, and it most certainly is with Stealth Rocks support. On the other hand, the Foul Play would be a good "stopper" on a slightly weakened Kangaskhan... but its gonna cost you almost all of Mandibuzz's HP (and a `mon that you used as sacrifice bait so that Mandibuzz can come in safely)

And the only really RELIABLE way of revenging it is with a life orb musketeer or infernape (keldeo actually needs to have choice specs to even have a CHANCE to ohko with secret sword). None of which are particularly useful in this current metagame except keldeo.

Terrakion is quite useful actually: STAB Stone Edge / STAB Close Combat is an offensive dream. I've been personally using Mienshao as a good U-Turn / Regenerator scout, and he survives the +2 Sucker Punch. All fighting-pokemon however are easily checked by good plays however, such as M-Kangaskhan -> Gengar.
 
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Ok, before I start to infract people for breaking rule n. 5 of this forum, please stop suggesting that Mega-Kangaskhan should be banned or suspect tested, it's not the point of this thread and is blatantly against the rules. We (council members) are well aware of Kagaskhan's (undesirable) effects on the metagame and are already planning on suspect testing it after Pokébank is released.

Keep discussing stategies on how to utilize and, maybe, defeat it. Don't talk about its tiering. Thanks.
 
Substitute / Disable Gengar is probably the best check, seeing that the majority of players use Sucker Punch over Crunch. IIRC, the new recommendation is PuP/Return/Sucker Punch / Crunch. Gengar still survives Crunch when he's behind a Substitute, and can disable the Crunch before it is used again.

After that, he sits around and doesn't attack Gengar because Sucker Punch KOs... even when he's behind the sub. :-(

But if Khan is running the typical PuP/Return/Sucker Punch/Earthquake set, taking out the Sucker Punch with Sub/Disable Gengar seems like your best bet. But if he's running Fire Punch or... anything "different" than the Earthquake, Gengar is screwed.

Gengar requires Life Orb for the OHKO chance with Focus Blast.
 
And of course, Mega Gengar is now banned from OU, meaning if Mega-K stays in OU, that's one less potential counter. Oldschool Gengar might still be able to do the trick, of course- it's just going to have trouble surviving the punishment to get there.

Burning Kangaskhan, one way or another seems to be the ideal solution. Status effects have a chance to get past Kangaskhan pre-emptively Sucker Punching them out of the way, and once that happens, you've got a fair chance to deal with the double-tapping Kangapocalypse before it obliterates the team.

It's a pity confusion doesn't give Parental Bond a chance to hit itself TWICE.
 
The fact that between a mere two coverage moves (crunch and fire punch, whoch are the only ones that should be used tbh) it can fuck over literally any counter bar Sableye (who is not even a good pokemon in ou. Its only niche is access to priority burn which is typically not enough to demand a spot over something else on most teams; that is outside of megakang).

Gen VI OU
| 48 | Sableye | 3.44436% | 117880 | 3.041% | 102797 | 3.359% |

Pokebank OU
| 53 | Sableye | 3.22920% | 56827 | 3.064% | 48640 | 3.346% |

Sableye is not a niche pick. And not to detail this thread into Sableye thread, but Sableye is a real good pokemon.
It's the only pokemon with access to prankster recover/taunt/burn, with a great typing (3 immunities and only weak to 1 type).
But yea, Mega Khan's best "counter" right now is not something that is so uncommon or useless aside from dealing with Mega Kangaskhan.
 
ne
Substitute / Disable Gengar is probably the best check, seeing that the majority of players use Sucker Punch over Crunch. IIRC, the new recommendation is PuP/Return/Sucker Punch / Crunch. Gengar still survives Crunch when he's behind a Substitute, and can disable the Crunch before it is used again.

After that, he sits around and doesn't attack Gengar because Sucker Punch KOs... even when he's behind the sub. :-(

But if Khan is running the typical PuP/Return/Sucker Punch/Earthquake set, taking out the Sucker Punch with Sub/Disable Gengar seems like your best bet. But if he's running Fire Punch or... anything "different" than the Earthquake, Gengar is screwed.

Gengar requires Life Orb for the OHKO chance with Focus Blast.

SubDisable with Life Orb isn't a thing. You either run SubDisable with Lefties or SubSplit with Life Orb. Otherwise you're using an inferior moveset just to have a better chance against Mega Kangaskhan. Besides, if Mega Kangaskhan is packing Crunch and you bring in Gengar you risk flatout dying. Also what you say about Gengar surviving the second hit from Crunch after his sub breaks isn't accurate.

-3 252+ Atk Parental Bond Mega Kangaskhan Crunch vs. 0 HP / 0 Def Gengar: 168-201 (64.3 - 77%) -- guaranteed 2HKO after Stealth Rock

The -3 represents 1/3 of the original damage that Crunch would do. The first hit does 2/3 of the total damage, the second hit 1/3. After SR and the 25% from Subbing, you have a dead Gengar.

Worth noting that the best Mega Kangaskhan set is in fact, Return/Power-Up Punch/Sucker Punch/Crunch. No question about that, EQ gives redundant coverage with PuP and Crunch lets you beat pokes like Trevenant and Jellicent that would wall you otherwise.
 
Ok, before I start to infract people for breaking rule n. 5 of this forum, please stop suggesting that Mega-Kangskhan should be banned or suspect tested, it's not the point of this thread and is blatantly against the rules. We (council members) are well aware of Kagaskhan's (undesirable) effects on the metagame and are already planning on suspect testing it after Pokébank is released.

Keep discussing stategies on how to utilize and, maybe, defeat it. Don't talk about its tiering. Thanks.

Great to hear Haunter, and I'll apologize that I might have also inadvertently instigated a fluster of tiering-related posts. In defense, I'll say that the intention is to try to discuss strategies to defeat Kangaskhan, but ultimately there are none-- not really. No strategies to beat it that don't highlight just how ridiculous, unreasonable, and ultimately ineffective said strategies are.

The thing about Kangaskan is that there are lots of Pokemon with typing or stats that are useful against it-- but ultimately most pokemon are too frail, too weak, or too slow to come out on top. If every Pokemon in the metagame had BST like Kyurem-B it'd be a different story, but alas after spreading a mere 510 EVs around, very few Pokemon can achieve a combination of bulk/speed/power able to take Kang on one on one, and almost nothing can switch into it.

Right now, I'd say "Impish Whirlwind Skarmory + pray-to-god you find an opening to kill Kang with 2 different Pokemon while not letting it get to +2" is the only strategy I've found to work (and obviously, it's a losing one) for switching into Kangaskhan.

"Sac-something-every-time-and-always-keep-faster-fighting-type-alive" is another losing strategy that is the only other real alternative.

(Right now, I'm using BOTH-- Max invest Skarm + Lucario. Originally I had Genesect as a revenge scarf user and Lando-I as a pass target, but now I have Luke as a pass target and Lando-I as a scarf user-- which sucks a lot harder against the majority of enemies, but it's better than getting 6-0'd by sucker punch every time despite having a team full of Pokemon that could be considered "bulky")

You get frustrated posts because simply put, an effective strategy that "defeats" Kangaskhan does not exist-- the only thing you can do is figure out how to lose more slowly, and hopefully put off losing long enough to find an opportunity to win the whole battle before it comes down to a question of whether your team has something that isn't OHKO'd by +2 Sucker Punch.
 
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