ORAS OU #KeepItCaged (Peaked #1 on the suspect ladder)

Needed a team to get reqs so I made one around the most broken mon allowed, aka Aegislash. Went alright at first then after losing 3 games in a row due to Focus Blast misses it went on a 17 game winning streak to rank 1.
aegislash.png
hydreigon.png
Best way to lose to Mega Lopunny imo
aegislash.png
hydreigon.png
lopunny.png
What better way to beat Mega Lopunny than to bring your own
aegislash.png
hydreigon.png
lopunny.png
zapdos.png
Something that Mega Lopunny doesn't OHKO, also has Defog
aegislash.png
hydreigon.png
lopunny.png
zapdos.png
landorus.png
It's fast and hits hard, what more do I need to say
aegislash.png
hydreigon.png
lopunny.png
zapdos.png
landorus.png
heatran.png
Rocks are always nice to have

The Team


aegislash.gif


Aegislash @ Leftovers
Ability: Stance Change
EVs: 248 HP / 252 Atk / 8 Spe
Adamant Nature
- King's Shield
- Iron Head
- Shadow Sneak
- Swords Dance

So the first part of the core is Aegislash. I decided to use an SD set as it works quite nicely together with Hydreigons special offence. Max HP and Atk to take hits and deal damage, 8 Spe to speed creep because creeping is always fun. King's Shield because it didn't feel broken enough without it, Iron Head over Sacred Sword to hit those pesky Fairies and finally SD plus Shadow Sneak to hit things hard with priority. This thing also brings lots of fun 50/50s because why wouldn't we make the game more luck based than it already is?



hydreigon.gif


Hydreigon @ Choice Scarf
Ability: Levitate
EVs: 4 Atk / 252 SpA / 252 Spe
Mild Nature
- Draco Meteor
- Dark Pulse
- Superpower
- U-turn

Second part of the core, the slow dragon that doesn't hit as hard as Latios. As with Aegislash, they work quite well together to put both physical and special pressure on your opponent. Running a scarfed one because speed is a bit of a problem otherwise. Mixed set with mild nature, max Spe and SpA to hit hard and outspeed a few things at least. Draco and Dark Pulse for hard hitting STABs and flinch hax. Superpower is to hit Tyranitar and Bisharp mostly but it also hits other steel types like Heatran and Ferrothorn. U-turn to not lose momentum when they switch in something that walls this thing, a lot of things do. Also the best switch in the team has to Scarf Keldeo, which is a bit sad when you think about it...



lopunny.gif


Lopunny @ Lopunnite
Ability: Limber
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Substitute
- High Jump Kick
- Return
- Fake Out

Mega Lopunny because it can OHKO Aegislash, pretty much the only reason tbh and it's a valid reason imo. Running Substitute to Sub on King's Shield and then either OHKO Aegislash or hit something that wants to come in and stay under a Sub. Other than that it's a pretty standard Mega Lopunny set, HJK, Return and Fake Out with Max Spe and Atk. Jolly over Adamant because Adamant is bad and gets outsped by the currently popular Torn-t.



zapdos.gif


Zapdos @ Leftovers
Ability: Pressure
EVs: 252 HP / 172 Def / 68 SpA / 16 Spe
Bold Nature
- Roost
- Discharge
- Defog
- Hidden Power [Ice]

Zapdos is a great hazard controller with great bulk and moveset and Paralysing stuff with Discharge never hurts. Standard Physically Defensive spread even though I didn't bother to check what the EV's are for, I'll just trust whoever made it. Discharge is a great move because Paralysing stuff wins you games. Roost and Defog to remove hazards and hopefully live longer. HP Ice over Heat Wave because I want to be able to stay in on the most common rockers (HP Ice for Chomp and Lando, Discharge for Heatran) and beat them 1v1 and even though it doesn't carry anything to hit Ferrothorn, it can't really do anything against Zapdos anyway.



landorus.gif


Landorus (M) @ Life Orb
Ability: Sheer Force
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Rock Polish
- Earth Power
- Sludge Wave
- Focus Blast

Second most broken thing in OU, no reason not to use it, insane damage output and a great moveset. Rock Polish set, meaning Modest to deal as much damage as possible. Earth Power because damage, Sludge wave to hit Fairies and other floating thingies. Focus Blast is there to miss hit Ferrothorn harder and it's sort of useful for Rotom-W in case you didn't get it low enough to KO with Sludge Wave.



heatran.gif


Heatran @ Air Balloon
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Fire Blast
- Stealth Rock
- Earth Power
- Ancient Power

Heatran is a great rocker and a nice offensive threat. Decided to put a Balloon on it because my team wasn't floaty enough already. Decided on an offensive set because the team was nice and offensive and a defensive set wouldn't add too much. Also it's one of the few things on the team that can deal with Diancie, sort of at least. Timid with max speed to outspeed other Heatran or at least tie with them, max SpA to deal lots of damage because I felt like my team was lacking in that aspect. Fire Blast is to hit hard, Rocks are always nice, Earth Power is to hit things like other Heatran and to not lose against Diancie and Ancient Power is to hit Talonflame and Charizard Y, even though Charizard Y outspeeds and OHKOs with Focus Blast, but you can always hope for some luck because I don't have a switch in anyway.

So in general just click the move that deals the most damage or gets you the most hax and it works quite well. Unless your opponent has a Scarf Keldeo, or Charizard Y, or Diancie those are problematic, I suggest to just hope for more hax.
keldeo-resolute.png
- No switch ins if scarfed, if it subs when you switch you're in for some trouble
diancie.png
- Don't have much to hit this one other than Tran and Aegi. Aegislash is the best way to beat it but that can't be done if it's taken damage before.
charizard-mega-y.png
- This thing hits stupidly hard, nothing on the team can safely switch in, or stay in for that matter.

I'll probably make the list longer if I can figure out what it has problems with whenever I'm not missing Focus Blast.
Aegislash @ Leftovers
Ability: Stance Change
EVs: 248 HP / 252 Atk / 8 Spe
Adamant Nature
- King's Shield
- Iron Head
- Shadow Sneak
- Swords Dance

Hydreigon @ Choice Scarf
Ability: Levitate
EVs: 4 Atk / 252 SpA / 252 Spe
Mild Nature
- Draco Meteor
- Dark Pulse
- Superpower
- U-turn

Lopunny @ Lopunnite
Ability: Limber
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Substitute
- High Jump Kick
- Return
- Fake Out

Zapdos @ Leftovers
Ability: Pressure
EVs: 252 HP / 172 Def / 68 SpA / 16 Spe
Bold Nature
- Roost
- Discharge
- Defog
- Hidden Power [Ice]

Landorus (M) @ Life Orb
Ability: Sheer Force
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Rock Polish
- Earth Power
- Sludge Wave
- Focus Blast

Heatran @ Air Balloon
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Fire Blast
- Stealth Rock
- Earth Power
- Ancient Power

Thanks for reading my RMT and I hope you like the team or have some way to improve it.
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Hello Teremiare, nice team you've got there, I don't have much to say, but imo you should change Zapdos to Analytic Starmie because Zapdos is a death weight for your team right now as it doesn't reflect the playstyle you're using.
Another change you could do is Focus Blast over Superpower on Hydreigon for hitting harder Ferrothorn and Heatran.
Starmie @ Life Orb
Ability: Analytic
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Rapid Spin
- Ice Beam
- Hydro Pump
- Psyshock

Hope i was usefull n_n
 
Hello. is my first reply on the forum. Sorry if I do not write English well but did not know him well. The team is pretty solid, advice frustration> return lopunny. For the rest ... .I have already identified and there is I do not know what to tell you no way to block them otherwise should change half team. AH and Aegislash sorry to tell you that the set SD is not good ... The only good ones are the mixed and subtoxic. Gl with the team :) Ah let me know if you understand something because I can not write English lol.
 
Hello Teremiare, nice team you've got there, I don't have much to say, but imo you should change Zapdos to Analytic Starmie because Zapdos is a death weight for your team right now as it doesn't reflect the playstyle you're using.
Another change you could do is Focus Blast over Superpower on Hydreigon for hitting harder Ferrothorn and Heatran.

I don't agree with Starmie being better when Aegislash is around, you'll never get to spin and Starmie is just a free switch in to Aegislash who'll then just fire off free Shadow Balls. Zapdos works quite well with the team tbh, I explained in the post why it's good to have on the team and Starmie doesn't replace it all too well. Getting a para on something is always nice too.
 
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Hey man really cool team, congrats on the peak, I don't want to change too much but you seem to have a lot of issues with SDef Gliscor and like you said, Keldeo. I have a couple changes that could really make this team better for this meta.

The first is regarding Zapdos, I'd consider a more Specially defensive spread over your current one to better combat opposing Landorus and Keldeo while still being able to check Birds. Though it opens you up more to opposing Lopunny so really it's your choice here, honestly it comes down to choosing whether you want a better check to Keldeo or maintain being able to safely switch in on Lopunny.
Set:
Zapdos @ Leftovers
Ability: Pressure
EVs: 248 HP / 64 Def / 180 SpD / 16 Spe
Calm Nature
- Hidden Power [Ice]
- Defog
- Thunderbolt / Discharge
- Roost
The above set still checks Talonflame just fine but now you actually have a somewhat solid switch in to Keldeo (252 SpA Choice Specs Keldeo Scald vs. 248 HP / 180+ SpD Zapdos: 160-190 (41.7 - 49.6%) -- guaranteed 3HKO), and basically ensures you don't get swept by other RP Lando late game. You can even take on special Aegislashes if you need to.

The next suggestion is a bit more mandatory, and its regarding Landorus. First I'd change it to Timid > Modest just to maintain that nice 101 Speed tier when unboosted (you should be able to sweep offensive teams with Timid just fine anyway) and honestly you really need HP Ice > Focus Blast to beat Gliscor, otherwise it can really annoy your team and stop Landorus from sweeping. It's also helpful vs other Lando and Garchomp, which aren't very friendly towards your team either.
 
Hey man, cool team. I really like this build, also congrats on getting #1. Let's jump right into the rate, because I have a few suggestions that I would like to implement.

First, is your Landorus set. I like Focus Blast but I feel like a switch from focus blast to Hidden Power Ice would benefit you more as it hits Ground Types, and Dragon Types for super effective damage. I recommend this set:

Landorus @ Life Orb
Ability: Sheer Force
EVs: 252 SpA / 252 Spe / 4 SpD
Modest Nature
- Rock Polish
- Sludge Wave
- Earth Power
- Hidden Power Ice

Next, on heatran, I feel like Roar over ancient power would help against set-up mons, and Talonflame. you can set-up a SR, then spam roar trying to roar Talonflame back in, etc etc.

Try This set:

Heatran @ Air Balloon
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Fire Blast
- Stealth Rock
- Earth Power
- Roar

Now looking at the the nature of your team, you lack switch-ins to the following:

  • Charizard-Y
  • Keldeo
  • Landorus-I
No obviously Landorus-I is a threat to every team but I listed specifically because the RP Variant just dents your team, if not just runs your team over, possibly sweeping you if you don't play correctly obviously once your Zapdos is gone. Still, Zapdos is a little shaky and I wouldnt really consider it a check. Now, of course your opponents Landorus-I set of course has to look like this to sweep:

Landorus @ Life Orb
Ability: Sheer Force
EVs: 252 SpA / 252 Spe / 4 SpD
Modest Nature
- Rock Polish
- Sludge Wave
- Earth Power
- Hidden Power Ice

Now, I am going to give you a few suggestions on what you can do to help against those "no switch-in" Pokemon. First line of choice we have; Goodra.

Now, let me explain! Charizard-Y can't 2HKO Goodra with any move it uses, even after rocks. I like Goodra and I think it could easily fit on your team, also giving you a keldeo check, and some what of a diancie check. (Although I wouldn't consider it) I feel like you could replace Hydreigon with Goodra as it help a lot more and gives your team a bit more fall back support and backbone. If you are interested, try this set:

Goodra @ Assault Vest
Ability: Sap Sipper
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
- Draco Meteor
- Fire Blast
- Sludge Bomb
- Thunderbolt

This move set gives you so much coverage, It let's you hit just about everything Super Hard and just spam dracos.

This is the first choice. My second choice would be Assault Vest Tornadus-T. This let's you check Landorus-T because sludge wave does roughly 30% and you can either knock off it's life orb, allowing you to survive the next sludge wave or hurricane. I don't know why it would stay in, but those are alternatives, but regardless let's carry on. This set also allows you to switch-in to keldeo and diancie which also threaten your team like you posted. If I calced right, you can survive a Fire Blast by MegaZard-Y in the sun. Then, you can proceed to hurricane. If interested, try this set:

Tornadus-Therian @ Assault Vest
EVs: 132 HP / 160 SpA / 216 Spe
Timid Nature
- Hurricane
- Heat Wave
- Knock Off
- U-turn

Focus Blast is an alternative switch over Heat Wave as it hits heatran. Now, further on your team, I didn't notice anything really wrong with it. It looks good, and obviously it performs well it you peaked number 1. So that's all I have for you, for this rate. Hope you enjoyed. Good luck.

Hope I helped :]
 
You die to
sharpedo-mega.gif


252+ Atk Strong Jaw Mega Sharpedo Crunch vs. 248 HP / 0 Def Aegislash-Shield: 630-744 (379.5 - 448.1%) -- guaranteed OHKO
Even you do get the King's Shield off you still go down.
-2 252+ Atk Strong Jaw Mega Sharpedo Crunch vs. 248 HP / 0 Def Aegislash-Shield: 318-374 (191.5 - 225.3%) -- guaranteed OHKO

The only things you have for MegaPedophile (lol) is Mega Bunnay and Hydreigon. Most MegaPedo's cary Protect so if you try to High Jump Kick, you'll be suffering that recoil. Hydreigon OHKOs it with Draco Meteor.

With MegaPedos becoming more common on my side of the world, you'll need something other than Hydreigon to cover it. If you replace Discharge with T-Bolt, Zapdos OHKOS when the most MegaPedo can do is Ice Fang.
 
I would probably add Mamo to the threatlist, as it can kill 5/6 of your members with ease. Also, since you have such a big Keldeo and Zard Y problem, maybe you could switch Zapdos for Latias? It still gives you Defog support, while being able to switch into both of them with ease (bar specs Icy Wind or Dragon Pulse). While Zapdos does deal with MegaLop a bit better, it still risks being 2HKO'd by Return after rocks and can't even OHKO back, while Lati can do that with Psyshock.

Latias set:
Latias @ Life Orb
Ability: Levitate
EVs: 72 HP / 184 SpA / 252 Spe or 4 HP/ 252 SpA/ 252 Spe
Timid Nature
- Defog
- Draco Meteor
- Psyshock
- Recover/Roost
Recover over Healing Wish because it's your only mon for Keldeo and Char Y.

BTW danceoff, in your calcs Aegi was lvl 50. Here are the calcs at 100:
252+ Atk Strong Jaw Mega Sharpedo Crunch vs. 248 HP / 0 Def Aegislash-Shield: 320-378 (99 - 117%) -- 93.8% chance to OHKO
-2 252+ Atk Strong Jaw Mega Sharpedo Crunch vs. 248 HP / 0 Def Aegislash-Shield: 162-192 (50.1 - 59.4%) -- 74.2% chance to 2HKO after Leftovers recovery

Also, congrats on getting rank 1.
 
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You die to
sharpedo-mega.gif


252+ Atk Strong Jaw Mega Sharpedo Crunch vs. 248 HP / 0 Def Aegislash-Shield: 630-744 (379.5 - 448.1%) -- guaranteed OHKO
Even you do get the King's Shield off you still go down.
-2 252+ Atk Strong Jaw Mega Sharpedo Crunch vs. 248 HP / 0 Def Aegislash-Shield: 318-374 (191.5 - 225.3%) -- guaranteed OHKO

The only things you have for MegaPedophile (lol) is Mega Bunnay and Hydreigon. Most MegaPedo's cary Protect so if you try to High Jump Kick, you'll be suffering that recoil. Hydreigon OHKOs it with Draco Meteor.

With MegaPedos becoming more common on my side of the world, you'll need something other than Hydreigon to cover it. If you replace Discharge with T-Bolt, Zapdos OHKOS when the most MegaPedo can do is Ice Fang.

Hello? You calc'd level 50 Aegislash. It does OHKO if it plays around King's Shield though (EDIT: Ninja'd).

252+ Atk Strong Jaw Mega Sharpedo Crunch vs. 248 HP / 0 Def Aegislash-Shield: 320-378 (99 - 117%) -- 93.8% chance to OHKO

But Aegi can survive and retaliate with Sacred Sword if it does get KS off - I don't need to show the calc to prove that it OHKO's.

-2 252+ Atk Strong Jaw Mega Sharpedo Crunch vs. 248 HP / 0 Def Aegislash-Shield: 162-192 (50.1 - 59.4%) -- guaranteed 2HKO

Additionally, Zapdos OHKO's MSharpedo with Discharge anyways.

68 SpA Zapdos Discharge vs. 0 HP / 0 SpD Mega Sharpedo: 314-372 (111.7 - 132.3%) -- guaranteed OHKO

Also, to Teremiare, that EV spread was created in XY where birdspam was much more common. Its purpose was to OHKO Mega Pinsir with Thunderbolt. I would recommend either going for putting some EVs in special defense, or dumping those EVs in defense.
 
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You die to
sharpedo-mega.gif


252+ Atk Strong Jaw Mega Sharpedo Crunch vs. 248 HP / 0 Def Aegislash-Shield: 630-744 (379.5 - 448.1%) -- guaranteed OHKO
Even you do get the King's Shield off you still go down.
-2 252+ Atk Strong Jaw Mega Sharpedo Crunch vs. 248 HP / 0 Def Aegislash-Shield: 318-374 (191.5 - 225.3%) -- guaranteed OHKO

The only things you have for MegaPedophile (lol) is Mega Bunnay and Hydreigon. Most MegaPedo's cary Protect so if you try to High Jump Kick, you'll be suffering that recoil. Hydreigon OHKOs it with Draco Meteor.

With MegaPedos becoming more common on my side of the world, you'll need something other than Hydreigon to cover it. If you replace Discharge with T-Bolt, Zapdos OHKOS when the most MegaPedo can do is Ice Fang.
What kinda rate is this? You're just saying "you lose to [obscure threat] tough luck" even though he has 3 soft checks (which is definitely sufficient on an offensive build such as this), and without making changes that help the team's goal or suggesting anything besides replacing [move that OHKOs Sharpedo] with [move that OHKOs Sharpedo]. This is ORAS bro, it's extremely difficult to cover every single Pokemon and Mega Sharpedo is uncommon enough in the grand scheme of things to be somewhat weak to (and again, he has 3 soft checks, all of which are mentioned in your post @_@)

I'll edit in a rate of my own later to make this post useful...

Here it is Teremiare

So I recognize the team is built around a sweep by SD Aegislash with speed support from Scarf Hydreigon / Mega Lopunny and Landorus / Heatran to break down physical walls, with Zapdos being a utility 'Mon for various attackers while providing hazard support. While the team is solid overall, it does have big issues with the threats you mentioned in the OP, and I believe that some of the roles of your 'Mons can be consolidated to give you more room to check these threats.

First, I'd consider changing Hydreigon from Scarf to Life Orb here. There isn't too much of a reason not to use Latios when going for Scarfed Dragons, and Dark Pulse / Superpower are very exploitable moves to be locked into. LO Hydreigon packs enough power to adequately punish bulky 'Mons that would want to wall Aegislash, and also removed the necessity of U-Turn since LO Hydreigon is very difficult to switch into and will not lose as much momentum. Although you lose out on Speed, having a decent defensive backbone to fall back on (I'll elaborate on this in a bit) and Lopunny providing enough RKing capability makes up for this, while the offensive presence gained really helps when hitting into stuff like Hippowdon, Heatran, Rotom-W, and opposing Aegislash.

I'm gonna also second the suggestions above of replacing Zapdos with Latias. You have adequate means of handling Flying-types at the moment with Heatran, and I'm going to make further changes to make your team's defensive core more solid vs. opposing physical attackers. The addition of Latias not only buffers your team against the threats of Keldeo and Charizard-Y, but also lures Pokemon such as Clefable, Heatran, Ferrothorn, and opposing Aegislash that your own Aegislash / Hydreigon / Lopunny can beat down on by means of double-switching. This is especially where the power of LO Hydreigon helps capitalize on the free turns it can be given. Finally, Latias gives you a much more reliable play into bulky Pokemon such as Rotom-W, as nothing on your team really wants to eat a burn.

My next changes improve your team's defensive backbone a bit, and give it a more balanced take. A change of Ferrothorn > Heatran allows for a much bulkier Steel (especially vs. stuff like Lati@s and Mega Gyarados), as well as a solid Diancie check. Since you have adequate means of dealing with a lot of Ferrothorn's checks and counters with your other 'Mons, not too much is lost by the change, and Ferrothorn also offers a Leech Seed absorber, Spore absorber, and a means of wearing down stuff like Heatran with Knock Off and Spikes for Aegislash to ultimately sweep. Knock Off also allows you to run different coverage on Hydreigon rather than Superpower, since Knock Off + Hazards + repeated Dark Pulses will wear down Heatran adequately. The extra hazard support is also very useful in helping Hydreigon break balanced builds, or helping Lopunny break offensive builds. Since this makes the team weaker to birds and certain Physical attackers, a change of Landorus-T > Landorus-I gives your team Stealth Rock again while providing a blanket check to various Physical attackers, such as ZardX and Garchomp, which your original build has some issues handling. I'd also like to think that LO Hydreigon + LO Latias makes up for the potential damage output lost from this change.

Because you have access to all these hazards, no longer have any SR-weak Pokemon, and have a reliable spin blocker in Aegislash, I'm also gonna suggest a set of 2 Attaks + Roost + Healing Wish on Latias, which is incredibly useful to Aegislash since it's prone to burns. Obviously, it can also bring back part of your defensive core of Landorus-T and Ferrothorn in dire situations as well. You can afford to drop Defog here because your team can force opponents to Defog themselves by applying constant offensive pressure combined with hazards, and if they have a passive spinner such as Starmie or Tentacruel they will still be unable to control the hazard war due to Aegislash's presence.

Looking back on the rate I kinda made more changes than I should've .-. I'll go over it again to see if I can kinda fix it up w/o doing so much to the original build, but for now I'll leave this here, hope it helps!

TL;DR -

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->
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->
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->
598.png

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->
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Hydreigon @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Draco Meteor
- Fire Blast / Flash Cannon
- Roost
- Dark Pulse

Latias (F) @ Life Orb
Ability: Levitate
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Healing Wish
- Roost
- Psyshock

Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 48 Def / 208 SpD
Relaxed Nature
IVs: 0 Spe
- Gyro Ball
- Leech Seed
- Spikes
- Knock Off

Landorus-Therian (M) @ Leftovers
Ability: Intimidate
EVs: 200 HP / 216 Def / 92 Spe
Impish Nature
- Earthquake
- Stealth Rock
- U-turn
- Stone Edge
 
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So I recognize the team is built around a sweep by SD Aegislash with speed support from Scarf Hydreigon / Mega Lopunny and Landorus / Heatran to break down physical walls, with Zapdos being a utility 'Mon for various attackers while providing hazard support. While the team is solid overall, it does have big issues with the threats you mentioned in the OP, and I believe that some of the roles of your 'Mons can be consolidated to give you more room to check these threats.

First, I'd consider changing Hydreigon from Scarf to Life Orb here. There isn't too much of a reason not to use Latios when going for Scarfed Dragons, and Dark Pulse / Superpower are very exploitable moves to be locked into. LO Hydreigon packs enough power to adequately punish bulky 'Mons that would want to wall Aegislash, and also removed the necessity of U-Turn since LO Hydreigon is very difficult to switch into and will not lose as much momentum. Although you lose out on Speed, having a decent defensive backbone to fall back on (I'll elaborate on this in a bit) and Lopunny providing enough RKing capability makes up for this, while the offensive presence gained really helps when hitting into stuff like Hippowdon, Heatran, Rotom-W, and opposing Aegislash.

I'm gonna also second the suggestions above of replacing Zapdos with Latias. You have adequate means of handling Flying-types at the moment with Heatran, and I'm going to make further changes to make your team's defensive core more solid vs. opposing physical attackers. The addition of Latias not only buffers your team against the threats of Keldeo and Charizard-Y, but also lures Pokemon such as Clefable, Heatran, Ferrothorn, and opposing Aegislash that your own Aegislash / Hydreigon / Lopunny can beat down on by means of double-switching. This is especially where the power of LO Hydreigon helps capitalize on the free turns it can be given. Finally, Latias gives you a much more reliable play into bulky Pokemon such as Rotom-W, as nothing on your team really wants to eat a burn.

My next changes improve your team's defensive backbone a bit, and give it a more balanced take. A change of Ferrothorn > Heatran allows for a much bulkier Steel, as well as a solid Diancie check. Since you have adequate means of dealing with a lot of Ferrothorn's checks and counters with your other 'Mons, not too much is lost by the change, and Ferrothorn also offers a Leech Seed absorber, Spore absorber, and a means of wearing down stuff like Heatran with Knock Off and Spikes for Aegislash to ultimately sweep. The extra hazard support is also very useful in helping Hydreigon break balanced builds, or helping Lopunny break offensive builds. Since this makes the team weaker to birds and certain Physical attackers, a change of Landorus-T > Landorus gives your team Stealth Rock again while providing a blanket check to various Physical attackers, such as ZardX and Garchomp, which your original build has some issues handling.

Because you have access to all these hazards, no longer have any SR-weak Pokemon, and have a reliable spin blocker in Aegislash, I'm also gonna suggest a set of 2 Attaks + Roost + Healing Wish on Latias, which is incredibly useful to Aegislash since it's prone to burns. Obviously, it can also bring back part of your defensive core of Landorus-T and Ferrothorn in dire situations as well. You can afford to drop Defog here because your team can force opponents to Defog themselves by applying constant offensive pressure combined with hazards, and if they have a passive spinner such as Starmie or Tentacruel they will still be unable to control the hazard war due to Aegislash's presence.

Changing Hydreigon to Life Orb is one of the changes I thought about making ever since I made the team, didn't go with it because I didn't like having Lopunny as my only fast mon. It honestly did more harm than good to go with Scarf in the end as locking it in to a move usually made it incredibly easy to play around and I can't say it was worth it. Definitely a change I agree with.

Changing Zapdos to Latias does remove one of my bird checks but it also means that I have a switch in for Charizard Y and Keldeo. This is a nice change too as it would get rid of some weaknesses and it gives you the option of Healing Wishing something that gets low. I don't agree with changing out both Zapdos and Heatran though because that removes both of my checks for most birds, especially Talonflame. Without Heatran and Zapdos Talonflame could completely sweep the team if it got SD's or Bulk Ups up. Not even Lando-t would stop it if it's taken any prior damage. I would actually like to keep Lando-I on the team rather than switching it out for Lando-t as it works as a secondary sweeper along with Aegislash, and I'm pretty sure Lando has gotten more sweeps than Aegislash making it a really useful member of the team.

Changing Scarf to Life Orb on Hydreigon means that I pretty much have to go for Latias instead of Zapdos since Hydreigon can't outspeed Keldeo anymore. Don't like the Lando and Heatran changes though as I feel like they would create more problems than they solve. I would most likely change Focus Blast to HP Ice on Lando then since I would lose my Ice coverage if Zapdos leaves.

Thanks a lot for the feedback, really appreciate the help.
 
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