First reffing since I took an asb hiatus, lets get it.
Team SubwayJ
Bejeweled the Clamperl (F)
Angry Birds the Monohm (M)
Fruit Ninja (*) the Protowatt (M)
Team King Serperior
OoO (Order of Operations)
3v3 singles
2 recovers/5 chills
NFE
I will allow training items
Arena:
The Garden of Earthly Delights
A grassy arena twice the size of the ASB arena. There is a single large tree in the center (it is protected from all damage). 15 feet around the tree is a 4 foot deep moat.
This is a paradise for all Pokemon because the weather is clear and no weather inducing move can change it!. As great as this arena is, there is a catch!
This is the Garden of Earthly Delights!! This match will be governed by the Seven Deady Sins (not the user >.>): Wrath, Greed, Sloth, Pride, Lust, Envy, and Gluttony.
At the end of each round, the Pokemon will be governed by these "earthly delights".
The Earthy Delights and their effects:
1). Wrath: all Pokemon will be under the effects of Taunt and Work Up and will have -1 Def & Sp.Def until the end of the round.
2). Greed: two CC are dropped on the ground. A Pokemon can be ordered to go get one, but it takes and action to go grab one and a second go bring it back. Any CC not brought back at the end of the round disappears.
3). Sloth: Chills energy increase is doubled!! However, each chill comes at a 10 HP cost.
4). Pride: Both mons gain a sense of pride in their typing!! This means that STAB attacks have their final damage increased by 2 and they can only use STAB. STAB moves are done recklessly and have a 50% higher energy cost!! Pokemon without STAB moves Struggle.
5). Lust: if the mons are of different Genders, they are forever under the Attract status until the end of the round. If the mons are of the same gender, they are forever placed under the Confusion status until the end of the round. If one mon is genderless, it is treated as though both mons are of the same gender.
6). Envy: Both mons are envious of the others moves that they gain the ability to use their foe's moves!! Sadly, they cannot use any of their own moves.
7). Gluttony: Two large pies are placed on a table under the tree. A mon can take and action to eat one pie and only one!! Eating a pie fully recovers all energy and gives 15 HP. Starting on the action after eating the pie, the mon will gain 1 weight and size class until the end of the next round. Eating the pie is a priority action and cannot be blocked by Taunt. If a Pokemon is at the highest Weight or size class, their speed will then be treated as 1 until the end of the next round.
A creative Ref and opponent are a must!!
I think that only one of the arena's is happening per round so I'll RNG that. Correct me if I'm wrong. Now for the teams.Re-Accepting King Serperior's battle!!! (pokemon approved)
The 3v3 singles
Abitities=ON
Switch=KO
I think you meant items = training for both so Items=Training
Team SubwayJ
Bejeweled the Clamperl (F)
Nature: Rash (+SpAtk, -SpDef)
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Abilities:
Shell Armor: (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
Rattled: (DW-LOCKED) (Innate) These Pokemon are more easily frightened by Ghost-, Bug-, and Dark-typed attacks and will raise their Speed by one (1) stage when struck by attacks of those types. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Stats: (Rash Nature)
HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 4(+)
SpD: Rank 1 (-)
Spe: 32
Size Class: 1
Weight Class: 4
Base Rank Total: 15
EC: 0/6
MC: 0
DC: 0/5
Moves:
Clamp
Water Gun
Whirlpool
Iron Defense
Aqua Ring
Brine
Confuse Ray
Ice Beam
Rest
Scald
Surf
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Abilities:
Shell Armor: (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
Rattled: (DW-LOCKED) (Innate) These Pokemon are more easily frightened by Ghost-, Bug-, and Dark-typed attacks and will raise their Speed by one (1) stage when struck by attacks of those types. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Stats: (Rash Nature)
HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 4(+)
SpD: Rank 1 (-)
Spe: 32
Size Class: 1
Weight Class: 4
Base Rank Total: 15
EC: 0/6
MC: 0
DC: 0/5
Moves:
Clamp
Water Gun
Whirlpool
Iron Defense
Aqua Ring
Brine
Confuse Ray
Ice Beam
Rest
Scald
Surf
Angry Birds the Monohm (M)
Nature: Modest (+Sp Atk, -Atk)
Type: Electric/Dragon
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
Abilities:
Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Overcoat (DW-Locked): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).
Stats: (Modest Nature)
HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 60
Size Class: 1
Weight Class: 2
Base Rank Total: 14
EC 0/9
MC 0
DC 0/5
Moves:
Tackle
Growl
Twister
Dragon Rage
Charge
Thundershock
Rain Dance
Sonicboom
Heal Bell
Hydro Pump
Power Gem
Flamethrower
Thunder
Substitute
Type: Electric/Dragon
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
Abilities:
Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Overcoat (DW-Locked): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).
Stats: (Modest Nature)
HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 60
Size Class: 1
Weight Class: 2
Base Rank Total: 14
EC 0/9
MC 0
DC 0/5
Moves:
Tackle
Growl
Twister
Dragon Rage
Charge
Thundershock
Rain Dance
Sonicboom
Heal Bell
Hydro Pump
Power Gem
Flamethrower
Thunder
Substitute
Fruit Ninja (*) the Protowatt (M)
Nature: Naive (+Spe, -SpDef)
Type: Electric / Water
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Abilities:
Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.
Shed Skin (DW locked): (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Stats: (Naive Nature)
HP: 80
Atk: Rank 2
Def: Rank 1
SpA: Rank 2
SpD: Rank 0 (-)
Spe: 110(+) (+28%ACC)
Size Class: 1
Weight Class: 1
Base Rank Total: 10
EC: 1/6
MC: 0
DC: 1/5
Moves:
Bubble (*)
Charge (*)
Tackle (*)
Thundershock (*)
Detect (*)
Metronome (*)
Me First (*)
Counter (*)
Sheer Cold
Ice Beam (*)
Thunderbolt (*)
Scald (*)
Type: Electric / Water
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Abilities:
Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.
Shed Skin (DW locked): (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Stats: (Naive Nature)
HP: 80
Atk: Rank 2
Def: Rank 1
SpA: Rank 2
SpD: Rank 0 (-)
Spe: 110(+) (+28%ACC)
Size Class: 1
Weight Class: 1
Base Rank Total: 10
EC: 1/6
MC: 0
DC: 1/5
Moves:
Bubble (*)
Charge (*)
Tackle (*)
Thundershock (*)
Detect (*)
Metronome (*)
Me First (*)
Counter (*)
Sheer Cold
Ice Beam (*)
Thunderbolt (*)
Scald (*)
Team King Serperior
Riolu [Goku] (Male)
Nature: Naughty (+1 Atk, -1 SpD)
Type:
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Steadfast: (Innate)If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
Inner Focus: (Innate)When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Prankster(DW - Locked): (Innate)The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Stats:
HP: 90
Atk: Rank 4 (+Atk)
Def: Rank 2
SpA: Rank 2
SpD: Rank 1 (-SpD)
Spe: 60
Size Class: 1
Weight Class: 2
Base Rank Total: 13
EC: 3/6
MC: 0
DC: 3/5
KOC: 0
Attacks:
Quick Attack(*)
Foresight(*)
Endure(*)
Counter(*)
Force Palm(*)
Feint(*)
Reversal(*)
Screech(*)
Nasty Plot
Crunch(*)
Bullet Punch(*)
Detect(*)
Rock Slide(*)
Shadow Claw(*)
Earthquake(*)
Ice Punch
Swords Dance
Dig
Move Number: 18
Nature: Naughty (+1 Atk, -1 SpD)
Type:
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Steadfast: (Innate)If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
Inner Focus: (Innate)When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Prankster(DW - Locked): (Innate)The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Stats:
HP: 90
Atk: Rank 4 (+Atk)
Def: Rank 2
SpA: Rank 2
SpD: Rank 1 (-SpD)
Spe: 60
Size Class: 1
Weight Class: 2
Base Rank Total: 13
EC: 3/6
MC: 0
DC: 3/5
KOC: 0
Attacks:
Quick Attack(*)
Foresight(*)
Endure(*)
Counter(*)
Force Palm(*)
Feint(*)
Reversal(*)
Screech(*)
Nasty Plot
Crunch(*)
Bullet Punch(*)
Detect(*)
Rock Slide(*)
Shadow Claw(*)
Earthquake(*)
Ice Punch
Swords Dance
Dig
Move Number: 18
Magikarp [Bane] (Male)
Nature: Lonely (+1 Atk, -1 Def)
Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Swift Swim: (Inate)The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Rattled (DW-Locked): (Inate)These Pokemon are more easily frightened by Ghost-, Bug-, and Dark-typed attacks and will raise their Speed by one (1) stage when struck by attacks of those types. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Stats:
HP: 80
Atk: Rank 2 (+1)
Def: Rank 1 (-1)
SpA: Rank 1
SpD: Rank 1
Spe: 80
Size Class: 1
Weight Class: 2
Base Rank Total: 9
EC: 3/6
MC: 7
DC: 5/5
KOC: 0
Attacks:
Splash
Tackle
Flail
Bounce
Bubble (event)
Reversal (event)
Move Total: 7
Nature: Lonely (+1 Atk, -1 Def)
Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Swift Swim: (Inate)The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Rattled (DW-Locked): (Inate)These Pokemon are more easily frightened by Ghost-, Bug-, and Dark-typed attacks and will raise their Speed by one (1) stage when struck by attacks of those types. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Stats:
HP: 80
Atk: Rank 2 (+1)
Def: Rank 1 (-1)
SpA: Rank 1
SpD: Rank 1
Spe: 80
Size Class: 1
Weight Class: 2
Base Rank Total: 9
EC: 3/6
MC: 7
DC: 5/5
KOC: 0
Attacks:
Splash
Tackle
Flail
Bounce
Bubble (event)
Reversal (event)
Move Total: 7
Togepi [Random] (Female)
Rash (+1 SpA, -1 SpD)
Type:
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Hustle: (Can be enabled)This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Serene Grace: (Inate)This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
Super Luck (DW-Locked): (Inate)This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.
Stats:
HP: 90
Atk: Rank 1
Def: Rank 3
SpA: Rank 3 (+1)
SpD: Rank 2 (-1)
Spe: 20
Size Class: 1
Weight Class: 1
Base Rank Total: 12
EC: 2/9
MC: 0
DC: 0/5
KOC: 0
Growl
Charm
Metronome
Sweet Kiss
Encore
Yawn
Ancientpower
Follow Me
Bestow
Nasty Plot
Extrasensory
Morning Sun
Flamethrower
Shadow Ball
Protect
Move Total: 15
Rash (+1 SpA, -1 SpD)
Type:
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Hustle: (Can be enabled)This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Serene Grace: (Inate)This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
Super Luck (DW-Locked): (Inate)This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.
Stats:
HP: 90
Atk: Rank 1
Def: Rank 3
SpA: Rank 3 (+1)
SpD: Rank 2 (-1)
Spe: 20
Size Class: 1
Weight Class: 1
Base Rank Total: 12
EC: 2/9
MC: 0
DC: 0/5
KOC: 0
Growl
Charm
Metronome
Sweet Kiss
Encore
Yawn
Ancientpower
Follow Me
Bestow
Nasty Plot
Extrasensory
Morning Sun
Flamethrower
Shadow Ball
Protect
Move Total: 15
OoO (Order of Operations)
- KS sends out Pokemon and items if Applicable.
- SubwayJ sends out Pokemon and items if Applicable, then issues actions.
- KS issues actions.
- I ref
- Rinse, reverse, and repeat.