SV OU Kingambit always has the last say Hyper Offense (PEAKED 1891 - #73)

Hello everyone, welcome to my third RMT already. After spamming Tera Iron Moth HO (PEAKED 1905 #51 on the ladder), I wanted build another Hyper Offense with Kingambit, a Pokémon that is borderline broken in the current metagame with its amazing reserve sweeping capabilities and Volcarona that I haven't really used in this generation so far, I think it's pretty strong in the meta so I decided to give it a shot. I peaked 1891 ELO on the ladder with it but I might update it since I am not done laddering with this team yet. So without further ado, let me introduce you to Kingambit always hast the last say Hyper Offense.


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TABLE OF CONTENTS

1- Proof of the peak
2- Teambuilding Process
3- The Pokémon
4- Tips and Tricks
5- Threat List
6- Replays
7- Shoutouts
8- Importable
9- Other teams
10- Outro



















1. Proof of peak

Game that got us to 1891 ELO : [Gen 9] OU replay: mainhatten city vs. 2(H2O)
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2. Teambuilding Process


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At first, because the idea was building a Hyper Offense, we needed a hazard setter and a hazard removal blocker (Gholdengo). This time I went for Meowscarada for the lead as it is fast, can knock items off and prevent hazards from being setup on our side.

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I needed setup sweepers, so I went for Dragonite, as it is Pokémon that can win very easily on its own when it's not facing any Dondozo or Skeledirge.

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After that, I went for Baxcalibur as it's also a very threatening Pokémon that can very easily on its own and often will force the opponent to use its Terastallization.

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I wanted a special sweeper that could benefit from Baxcalibur removing Pokémons like Ting-Lu and Clodsire, Volcarona looked like a very good pick so I went for it.

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Finally, I needed a late game cleaner/sweeper and also Ghost resist, Kingambit was suited for the task.

















3. The Pokémon

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Meowscarada @ Focus Sash
Ability : Overgrow
Tera Type : Grass
EVs : 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Knock Off
- Leaf Storm
- Taunt

- Spikes


Role : Meowscarada functions as a lead/hazard setter.
Item : Focus Sash allows Meowscarada to live a hit, making it able to set up a layer or more of Spikes and Knock/Taunt or just do damage.
Tera Type : Tera Grass to boost Leaf Storm damage is necessary, but from my experience it's not going be used.
Moves : Knock Off does nice damage while removing items which is very valuable. Leaf Storm also deals great damage especially under 33% HP thanks to Overgrow ability. It allows Meowscarada to OHKO Great Tusk. Taunt allows Meowscarada to prevent opposing Pokémon from setting up freely or setting up hazard on our side. Spikes is particularly helpful to break sashes chip opposing Pokémon on switch-in.
EVs & Nature : Hasty with max Speed is necessary because as a hazard setter you want as much Speed as possible especially when running Taunt. 252 SpA investment for maximum damage on Leaf Storm. Hasty Nature instead of Jolly to keep as much Atk as possible for Knock Off.

Notable Calcs :
- 252 SpA Meowscarada Leaf Storm vs. 252 HP / 0 SpD Great Tusk: 512-606 (117.9 - 139.6%) -- guaranteed OHKO
- 252 SpA Meowscarada Leaf Storm vs. 0 HP / 0 SpD Glimmora: 184-217 (59.9 - 70.6%) -- guaranteed 2HKO
- 252 SpA Meowscarada Leaf Storm vs. 252 HP / 0 SpD Hatterene: 151-178 (47.4 - 55.9%) -- 25.8% chance to 2HKO after Leftovers recovery
- 4 Atk Meowscarada Knock Off (97.5 BP) vs. 252 HP / 204+ Def Hatterene: 88-105 (27.6 - 33%) -- guaranteed 4HKO


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Gholdengo @ Choice Specs
Ability : Good as Gold
Tera Type :
Ghost
EVs : 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs : 0 Atk
-
Shadow Ball
-
Psyshock
-
Make It Rain
- Focus Blast

Role : Gholdengo functions as the Rapid Spin/Defog Blocker and also as a wallbreaker. Gholdengo being able to break things like Skeledirge and Dondozo grealty benefits the rest of the team.
Item : Choice Specs gives Gholdengo the necessary firepower to dismantle any fat core with the right predictions.
Tera Type : Tera Ghost to boost Shadow Ball damage when necessary (but you won't use it often because Choice Specs makes Gholdengo already strong as it is).
Moves : Shadow Ball is its main Ghost STAB, it does very good damage to neutral targets making it very spammable when there is no Ghost Immunity/Resist or when the Resist cannot heal. Psyshock allows Gholdengo to hit Pokémon that are specially too bulky to take damage from Gholdengo's special attacks like Clodsire, Blissey and Toxapex. Make it Rain, its main Steel STAB, allows Gholdengo to threaten things like Tera Fairy Skeledirge or Garganacl with an OHKO while dealing a ton of damage to neutral targets. Finally, Focus Blast allows Gholdengo to OHKO Kingambit on switch-in and 2HKO Ting-Lu on switch-in, which greatly benefits Dragonite and Volcarona.
EVs & Nature : Timid Nature with 252 Spe investement for maximum Speed and 252 SpA to hit as hard as possible while keeping that 293 Speed Tier.
Notable Calcs :
- 252 SpA Choice Specs Gholdengo Make It Rain vs. 252 HP / 4 SpD Great Tusk: 492-580 (113.3 - 133.6%) -- guaranteed OHKO
- 252 SpA Choice Specs Gholdengo Shadow Ball vs. 252 HP / 4 SpD Great Tusk: 330-388 (76 - 89.4%) -- guaranteed 2HKO after Leftovers recovery
- 252 SpA Choice Specs Gholdengo Shadow Ball vs. 248 HP / 8 SpD Corviknight: 226-267 (56.6 - 66.9%) -- guaranteed 2HKO after Leftovers recovery
- 252 SpA Choice Specs Gholdengo Shadow Ball vs. 248 HP / 8 SpD Assault Vest Toxapex: 99-117 (32.6 - 38.6%) -- 98.3% chance to 3HKO
- 252 SpA Choice Specs Gholdengo Psyshock vs. 248 HP / 0 Def Toxapex: 186-220 (61.3 - 72.6%) -- guaranteed 2HKO
- 252 SpA Choice Specs Gholdengo Psyshock vs. 248 HP / 8 Def Clodsire: 396-468 (85.5 - 101%) -- 6.3% chance to OHKO
- 252 SpA Choice Specs Gholdengo Psyshock vs. 252 HP / 4 Def Blissey: 549-646 (76.8 - 90.4%) -- guaranteed 2HKO
- 252 SpA Choice Specs Gholdengo Shadow Ball vs. 252 HP / 4 SpD Dondozo: 282-333 (55.9 - 66%) -- guaranteed 2HKO
- 252 SpA Choice Specs Gholdengo Shadow Ball vs. 248 HP / 8 SpD Skeledirge: 500-590 (121.6 - 143.5%) -- guaranteed OHKO
- 252 SpA Choice Specs Gholdengo Shadow Ball vs. 252 HP / 244+ SpD Rotom-Wash: 138-163 (45.3 - 53.6%) -- 1.2% chance to 2HKO after Leftovers recovery


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Dragonite @ Heavy-Duty Boots
Ability : Multiscale
Tera Type :
Normal
EVs : 252 Atk / 4 SpD / 252 Spe
Adamant Nature
-
Dragon Dance
-
Earthquake
-
Extreme Speed
- Roost

Role :
Dragonite primarily functions as a sweeper, but can also function as a wallbreaker depending on the situation.
Item : Heavy-Duty Boots allows Dragonite to come on the field without taking damage from Stealth Rock.
Tera Type : Tera Normal to gain STAB on Extreme Speed and to lose Dragon/Flying weaknesses when necessary.
Moves : Dragon Dance allows Dragonite to boost its Speed and Attack at the same time, making it a very dangerous sweeper. With Earthquake and Extreme Speed as main coverage moves, Dragonite can hit anything it wants to hit (except Air Balloon Gholdengo) which is fantastic for a sweeper. Roost allows Dragonite to heal which is great when Dragon Dancing against a Great Tusk and it helps with the Kingambit matchup. It also allows Dragonite to come in multiple times against Pokémons like Great Tusk or Volcarona.
EVs & Nature : Adamant Nature with 252 Atk and 252 Spe investment to hit as hard as possible while keeping as much Speed as possible, since Dragonite has already priority with Extreme Speed.
Other Options : A Tera Fire set with Fire Punch and Dragon can be run instead of Earthquake and Extreme Speed can be potent. I will try it since I am not done laddering and I might update it if better than this set.


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Kingambit @ Leftovers
Ability : Supreme Overlord
Tera Type :
Flying
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
-
Swords Dance
-
Kowtow Cleave
-
Sucker Punch
- Iron Head

Role :
Kingambit primarily functions as a late a game sweeper, because of its reverse sweeping capabilities thanks to Supreme Overlord ability. It also acts as Ghost Resist.
Item : Leftovers allows Kingambit to get back 6.25 % HP at the end of each turn, which increases it longevity.
Tera Type : Flying Tera Type to allow Kingambit to 1v1 Great Tusk and lose Dark/Steel weaknesses when necessary.
Moves : Swords Dance allows Kingambit to boost its Attack by two stages, making it very threatening late game with Sucker Punch combined with the 10 % damage boost per ally defeated provided by Supreme Overlord. Kowtow Cleave is its main Dark STAB since it does not has access to Knock Off. Finally, Iron Head is its main Steel STAB and allows Kingambit to hit Pokémon that it can't damage with Kowtow Cleave or Sucker Punch.
EVs & Nature : Adamant Nature with 252 Atk and 252 Spe investment allows Kingambit to hit as hard as possible while outspeeding slow defensive Great Tusk and also things like Skeledirge, Dondozo and Corviknight.
Other Options : For Kingambit, there are many options in terms of Terastallization. You can run Tera Flying/Fairy to 1v1 Tusk, you can run Tera Fire to avoid getting burned and resist Fairy type, you can run Tera Dark to get x2 STAB boost on Sucker Punch, etc. Possibilities are endless. I'll test some of them and I might update this set later on.


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Volcarona @ Heavy-Duty Boots
Ability : Flame Body
Tera Type :
Grass
EVs : 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs : 0 Atk
- Flamethrower
-
Giga Drain
-
Substitute
- Quiver Dance

Role :
Volcarona essentially functions as a sweeper.
Item : Heavy-Duty Boots allows Volcarona to come on the field without taking lots of damage it would otherwise take from Stealth Rock and Spikes.
Tera Type : Tera Grass allows Volcarona to gain extra STAB on Giga Drain and to lose Bug/Fire weaknesses when necessary.
Moves : Flamethrower is its strongest 100 % accuracy Fire STAB, it hits neutral targets very hard. Giga Drain is its main Grass coverage which can become a STAB with Terastallization and it allows Volcarona to heal while dealing great damage. Substitute allows Volcarona to setup on Pokémon Pokémon that use status moves such as Toxapex and Amoongus or even Garganacl when using Grass Terastallization. It also contributes to making the Kingambit matchup less difficult. Finally, Quiver Dance is its best setup move as it raises SpA, SpD and Spe, making it a very dangerous setup sweeper as well.
EVs & Nature : Modest Nature with 252 SpA and 252 Spe investment to hit as hard as possible while being as fast as possible which is necessary for a sweeper like Volcarona.
Other Options : Timid Nature can be run instead to outspeed offensive Great Tusk but honestly I haven't found myself in that situation very often, so max SpA is preferable. Also, Fire Blast can be run instead of Flamethrower for a 56 % chance to claim OHKO on Baxcalibur but there's a 15 % chance to miss which can be very frustrating at times.

Notable Calcs :
- +1 252+ SpA Volcarona Fire Blast vs. 0 HP / 4 SpD Baxcalibur: 343-405 (92.4 - 109.1%) -- 56.3% chance to OHKO
- 252+ SpA Volcarona Flamethrower vs. 236 HP / 0 SpD Kingambit: 380-450 (95 - 112.5%) -- 68.8% chance to OHKO
- +1 252+ SpA Tera Grass Volcarona Tera Blast vs. 252 HP / 100 SpD Garganacl: 434-512 (107.4 - 126.7%) -- guaranteed OHKO


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Baxcalibur @ Heavy-Duty Boots
Ability : Thermal Exchange
Tera Type :
Fairy
EVs : 252 Atk / 4 SpD / 252 Spe
Adamant Nature
-
Dragon Dance
-
Icicle Crash
-
Earthquake
- Ice Shard

Role :
Baxcalibur essentially functions as a sweepers but also a wallbreaker depending on the situation. It will often force the opponent to use their Terastallization when they have no solid answer (Dondozo) to it.
Item : Heavy-Duty Boots allows Baxcalibur to avoid taking damage from entry hazard when coming on the field.
Tera Type : Tera Fairy allows Baxcalibur to freely setup on Will-O-Wisp Dragapult or Walking Wake that is locked into Draco Meteor/Dragon Pulse. It can also be used to just lose Dragon/Ice weaknesses.
Moves : Dragon Dance allows Baxcalibur to raise its Atk and Spe by one stage, making it very threatening right away thanks to its huge 145 Base Atk and good 87 Base Spe stats. Icicle Crash is its main Ice STAB move, it allows Baxcalibur to flinch opposing Pokémon 30 % of the time. Earthquake is its main coverage move, allowing Baxcalibur to hit everything that is grounded, which synergizes very well with Icicle Crash. Finally, Ice Shard is its main priority, it allows Baxcalibur to be a potent revenge killer and suprises Scarf Meoswcarada and also Breloom.
EVs & Nature : 252 Atk and 252 Spe investment is primordial since its a sweeper.
Other Options : Jolly Nature can be run instead of Adamant to avoid the tie at +2 with Iron Valiant. Other than that, Adamant is better for this set because even if Dragapult outspeeds it at +1, it has Ice Shard to kill it. A Banded with Glaive Rush or a Swords Dance set could also work in this team. Like I said I am not done testing so I'll give both a try.
Notable Calcs :
- +1 252+ Atk Baxcalibur Ice Shard vs. 0 HP / 0 Def Dragapult: 296-350 (93.3 - 110.4%) -- guaranteed OHKO after 1 layer of Spikes
- +1 252+ Atk Baxcalibur Icicle Crash vs. 248 HP / 252+ Def Corviknight: 172-204 (43.1 - 51.1%) -- guaranteed 3HKO after Leftovers recovery
- +1 252+ Atk Baxcalibur Glaive Rush vs. 252 HP / 156+ Def Garganacl: 225-265 (55.6 - 65.5%) -- guaranteed 2HKO after 1 layer of Spikes and Leftovers recovery
- 252+ Atk Baxcalibur Earthquake vs. 248 HP / 252+ Def Skeledirge: 188-222 (45.7 - 54%) -- 43.8% chance to 2HKO


















4. Tips and Tricks
  • When you see a lead Meowscarada in the opposing team, usually leading Baxcalibur is a great to force a 50/50 between it setting setting up Spikes or using Taunt on Baxcalibur.
  • Don't be scared of Stealth Rock or Toxic Spikes being setup on your side as Volcarona, Dragonite and Baxcalibur run Heavy-Duty Boots and Gholdengo and Kingambit only take minor damage from Stealth Rock and can't be poisoned thanks to Steel typing. Spikes are a little bit annoying, but still, only Gholdengo and Kingambit take damage from them so it should that much of an issue.
  • Make aggressive plays. For example, you switch into Kingambit to eat a Shadow Ball from Gholdengo and you see they have a Great Tusk, so you'd need to double switch-in into Specs Gholdengo to force it out or just kill it. By positioning Gholdengo in that manner, it allows you to tear apart any team with the right predictions (check Replay #10 to understand what I am talking about).
  • Force your opponent to use its Terastallization by attempting to setup with the Pokémon that threatens them the most. That Pokémon could be Baxcalibur, Gholdengo, Kingambit or even Dragonite depending on the opposing team.
  • Against Garganacl, go into Gholdengo or Kingambit even if it Salt Cures you just to force it out.
  • Last but not least, know when to use your Tera. It's a key factor.

















5. Threat List


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Dragon Dance is easily the biggest threat because on it gets going, it can be hard to stop. When this thing wants to setup, immediately go on Baxcalibur to force it to use its Tera and to break its Multiscale, which will allow you know to revenge kill it with either your own Dragonite or Kingambit. You can also try to burn by going Volcarona when it wants to Extreme Speed. If thing gets to +2 with its Multiscale still on, it's GGs. There's just not a lot you can do in that situation.


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Curse Garganacl can be very scary too. Usually going to Gholdengo will force it out because it'll be scared of Make it Rain/Trick.


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Dragon Dance Baxcalibur can also be threatening. When it wants to setup, immediately going to Kingambit is usually the best way to deal with it as Kingambit lives +1 Earthquake and kills it back with Iron Head.


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Bulk Up Great Tusk can be impossible once it gets going. If it's trying to setup, not letting it Rapid Spin (with Gholdengo) will allow your Gholdengo/Volcarona to kill it if it is a defensive set and not an offensive set.


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Last but not least, Kingambit. Very scary as well. Its Supreme Overlord ability combined with the fact you never know what Tera its going to use makes it an insane reverse sweeper. The way to deal with it is with our own Kingambit if it isn't Low Kick, use substitute on it or burn it with Flame Body with Volcarona, bluff the Trick with Gholdengo and use Focus Blast or play the 50/50 situation with Dragonite.


















6. Replays

Feel free to check out some of the replays below to learn/understand how to to play the team.



1. [Gen 9] OU replay: 2(H2O) vs. memesketch -
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2. [Gen 9] OU replay: practicinq vs. 2(H2O) -
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3. [Gen 9] OU replay: 2(H2O) vs. TheOrbIsSpinning -
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4. [Gen 9] OU replay: Joker33 vs. 2(H2O) -
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5. [Gen 9] OU replay: EGmiau vs. 2(H2O) -
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6. [Gen 9] OU replay: Audio Peel vs. 2(H2O) -
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7. [Gen 9] OU replay: capbap vs. 2(H2O) -
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8. [Gen 9] OU replay: 30FF vs. 2(H2O) -
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9. [Gen 9] OU replay: 2(H2O) vs. thunderbug -
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10. [Gen 9] OU replay: denger vs. 2(H2O) -
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11. [Gen 9] OU replay: shaii hulud vs. 2(H2O) -
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12. [Gen 9] OU replay: 2(H2O) vs. selahom -
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13. [Gen 9] OU replay: 2(H2O) vs. dig duglas -
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14. [Gen 9] OU replay: sh0ckwav3s vs. 2(H2O) -
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15. [Gen 9] OU replay: Oryen vs. 2(H2O) -
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16. [Gen 9] OU replay: wrfw vs. 2(H2O) -
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17. [Gen 9] OU replay: planeterose vs. 2(H2O) -
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18. [Gen 9] OU replay: La Petite Dauphine vs. 2(H2O) -
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19. [Gen 9] OU replay: Fallen Five vs. 2(H2O) -
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20. [Gen 9] OU replay: Rojovsred vs. 2(H2O) -
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21.
[Gen 9] OU replay: 2(H2O) vs. Draco Dracarys -
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7. Shoutouts
Special shoutout to Storm Zone for giving me the ideas for the teambuilding and also to Pinkacross for the structure of the post. Thank you !

















8. Importable
With nicknames : Kingambit always has the last say Hyper Offense
Without nicknames : Kingambit always has the last say Hyper Offense


















9. Other teams
SV OU - Chi-Yu at home : Specs Moth + Band Baxcalibur Balance (PEAKED 1851 #70) -
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SV OU - Tera Iron Moth HO (PEAKED 1905 #51 on the ladder) -
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10. Outro

This team generally matches up well against common OU cores, though Stall can be a difficult especially with Pokémon that uses Protect but making the right plays and not wasting PP unnecessarily should allow you to win in the long run against those teams. If you made it this far in the post, all I wanna say is thank you ! Let me know if you have any suggestion or thoughts on this teams, some sets you'd like to improve, just let me know. See ya next time !





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Attachments

Last edited:
Great team! I'm a fan of your work, as I used a slightly edited version of your Chi-Yu at home team to hit my all-time peak, ~1880, about a month ago.

For my main suggestion, as someone who has used similar :dragonite: cores, I highly recommend replacing Roost in your current set with Fire Punch and switching to Tera Fire. Tera Normal ESpeed is good, but often times just DDancing a time or two while forcing the switch is plenty to make ESpeed the sweeping priority move you want it to be. Tera Fire is very slept on on :dragonite: imo. It blocks burn, resists Moonblast, Ice Shard, Make it Rain revenge kills, and gives STAB Fire Punch, allowing you to mow down :gholdengo: and :corviknight: to finish a sweep. With this set, you could also swap EQ for Dragon Claw to OHKO unsuspecting :baxcalibur:, :garchomp:, :dragapult:, :walking wake:, etc., but this is a bit more of an acquired taste. This change would require you to play more carefully with Multiscale, but overall I've had a lot of success with it.

For another, more compositional suggestion, have you experimented with ChainChomp (:garchomp:) as a hazard setter? Personally, I'm not a fan of lead HO :meowscarada: getting a layer up and dying (or against some :baxcalibur:, taunting trying to stop a DD, getting Sharded twice, and dying with no progress made). I understand that for HO this is often the point, but often times you're getting at best a layer and a Knock or two layers, which doesn't feel like enough usage of an entire Pokemon slot.

:garchomp: is slept on as an offensive hazard setter imo-- he boasts much better base stats and offensive presence than :meowscarada:, forces switches, and spreads goober chip through Rough Skin + strong STAB moves. He also doesn't have to always be lead-- this can be a double-edged sword since a dedicated suicide lead like :meowscarada: makes team preview easy for you, but this also makes your opening few moves very predictable for the opponent.

Part of my reason for suggesting this is looking at the recent World Cup of Pokemon statistics. You can see that :meowscarada: boasting Spikes and Taunt, while common, did not see a very high win rate. :garchomp:, on the other hand, performed quite well with its hazard-setting movesets. Obviously this is not the end-all-be-all since these are tournament games, not ladder-climbing games. BUT, this does lead me to believe that lead :meowscarada: is just not the best way to run it, while :garchomp: is being criminally underused as an offensive hazard setter.

This is all not even mentioning that :garchomp: would improve your matchup against Bulk Up :great tusk:, as it discourages Rapid Spin (which it needs to sweep) through Rough Skin, and threatens a Draco OHKO in return. You could also use it to emergency stop a :baxcalibur: via Tera Fire/Steel, muscle through :clodsire:, :dondozo:, and :skeledirge: (whom your setup sweepers loathe), and put better pressure on :kingambit:, :volcarona:, and :garganacl:.

BUT that's all just theory. Let me know what you try and if it works! I'm looking forward to your next RMT. :)
 
Great team! I'm a fan of your work, as I used a slightly edited version of your Chi-Yu at home team to hit my all-time peak, ~1880, about a month ago.

For my main suggestion, as someone who has used similar :dragonite: cores, I highly recommend replacing Roost in your current set with Fire Punch and switching to Tera Fire. Tera Normal ESpeed is good, but often times just DDancing a time or two while forcing the switch is plenty to make ESpeed the sweeping priority move you want it to be. Tera Fire is very slept on on :dragonite: imo. It blocks burn, resists Moonblast, Ice Shard, Make it Rain revenge kills, and gives STAB Fire Punch, allowing you to mow down :gholdengo: and :corviknight: to finish a sweep. With this set, you could also swap EQ for Dragon Claw to OHKO unsuspecting :baxcalibur:, :garchomp:, :dragapult:, :walking wake:, etc., but this is a bit more of an acquired taste. This change would require you to play more carefully with Multiscale, but overall I've had a lot of success with it.

For another, more compositional suggestion, have you experimented with ChainChomp (:garchomp:) as a hazard setter? Personally, I'm not a fan of lead HO :meowscarada: getting a layer up and dying (or against some :baxcalibur:, taunting trying to stop a DD, getting Sharded twice, and dying with no progress made). I understand that for HO this is often the point, but often times you're getting at best a layer and a Knock or two layers, which doesn't feel like enough usage of an entire Pokemon slot.

:garchomp: is slept on as an offensive hazard setter imo-- he boasts much better base stats and offensive presence than :meowscarada:, forces switches, and spreads goober chip through Rough Skin + strong STAB moves. He also doesn't have to always be lead-- this can be a double-edged sword since a dedicated suicide lead like :meowscarada: makes team preview easy for you, but this also makes your opening few moves very predictable for the opponent.

Part of my reason for suggesting this is looking at the recent World Cup of Pokemon statistics. You can see that :meowscarada: boasting Spikes and Taunt, while common, did not see a very high win rate. :garchomp:, on the other hand, performed quite well with its hazard-setting movesets. Obviously this is not the end-all-be-all since these are tournament games, not ladder-climbing games. BUT, this does lead me to believe that lead :meowscarada: is just not the best way to run it, while :garchomp: is being criminally underused as an offensive hazard setter.

This is all not even mentioning that :garchomp: would improve your matchup against Bulk Up :great tusk:, as it discourages Rapid Spin (which it needs to sweep) through Rough Skin, and threatens a Draco OHKO in return. You could also use it to emergency stop a :baxcalibur: via Tera Fire/Steel, muscle through :clodsire:, :dondozo:, and :skeledirge: (whom your setup sweepers loathe), and put better pressure on :kingambit:, :volcarona:, and :garganacl:.

BUT that's all just theory. Let me know what you try and if it works! I'm looking forward to your next RMT. :)
Yeah I totally agree with you on Garchomp. When building this team, I didn't even think about it. In my head, the 2 viable options were Glimmora and Meoswcarada as hazard setters for Hyper Offense but now that I think about it, Garchomp could work pretty well in this team and as you said, it puts pressure on a lot of commonly used Pokémon. I'll test Garchomp and Tera Fire Dragonite with Fire Punch and update this post if it works better. Thanks for the suggestion ! :)
 

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