Monotype Kingambit (Dark) [QC 2/2] [GP 1/1]

Azick

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[SET]
name: Swords Dance (Dark)
move 1: Swords Dance
move 2: Sucker Punch
move 3: Iron Head
move 4: Kowtow Cleave
item: Leftovers
ability: Supreme Overlord
nature: Adamant
evs: 116 HP / 252 Atk / 140 Spe

[SET COMMENTS]
Kingambit is a potent wallbreaker and sweeper on Dark teams, having an excellent secondary typing, great stats, and an amazing ability to tie it all together. Swords Dance allows Kingambit to capitalize on its already great Attack stat, letting it threaten defensive walls such as Toxapex, Amoonguss, and Corviknight. Making up for its lack of Speed, Sucker Punch fits perfectly on Kingambit. In tandem with three boosts from Supreme Overlord, Sucker Punch OHKOes Flutter Mane; it also OHKOes Volcarona after Swords Dance in tandem with two Supreme Overlord boosts. Kowtow Cleave is a reliable heavy-hitting STAB attack, and Iron Head hits Fairy-types such as Hatterene and Azumarill. Supreme Overlord is one of Kingambit's main selling points, allowing it to 2HKO Specially Defensive Corviknight and almost always 2HKO Quagsire after Stealth Rock. The Speed EVs allow Kingambit to outspeed both Corviknight and Skeledirge, both which otherwise can threaten Kingambit with Body Press and Will-O-Wisp, respectively. Leftovers are used to support Kingambit's solid defensive stats, giving it a form of recovery.

Kingambit functions as an excellent late-game sweeper, making use of its ability and setup potential; thus, Kingambit greatly appreciates entry hazard support from Ting-lu to pressure offensive teams who lack hazard removal. Greninja and Hydreigon cover physically defensive walls, hitting Pokemon such as Great Tusk and Amoonguss that Kingambit would otherwise struggle with. Sableye provides an important Fighting-type immunity to make up for Kingambit's typing. Skuntank can be used in combination with Kingambit to ease the Fairy-type matchup and set Toxic Spikes, chipping foes and making it easier for Kingambit to sweep late-game. Chien-Pao and Meowscarda help make up for some of Kingambit's type weaknesses. Chien-Pao can hit Ground-types such as Garchomp and Great Tusk. Meowscarda can make use of Choice Scarf combined with Play Rough to hit Fighting-types such as Iron Valiant while also hitting Ground- and Water-types such as Quagsire.

- Written by: [[Azick, 468541]]
- Dark analysis by:[[Azick, 468541]]
- Quality checked by: [[Neko, 542526], [Ashbala, 518038]]
- Grammar checked by: [[Sulo, 528036]] [[Ken, 594478]]
 
Last edited:
[Set]
name: Swords Dance (Dark)
move 1: Swords Dance
move 2: Sucker Punch
move 3: Iron Head
move 4: Kowtow Cleave
item: Leftovers
ability: Supreme Overlord
nature: Adamant
evs: 116 HP / 252 Atk / 140 Spe

Kingambit is a potent wall-breaker and cleaner on Dark teams, having an excellent secondary typing, great stats, and an amazing ability to tie it all together. Supreme Overlord is one of Kingambit's main selling points, giving it attack boosts as teammates faint, all the way until having the equivalent of a Choice Band without the move lock. At that point it can pull off impressive kills, such as 2OHKO'ing (OHKO = One Hit KO, XHKO = X Hit KO) Specially Defensive Corviknight, and almost always 2OHKOing a Quagsire after rocks. Its defensive stats are nothing to scoff at either; it has excellent bulk which is especially useful in finding opportunities to Swords Dance. Leftovers are used to support this bulk as Kingambit, allowing it to keep up its health up while switching into attacks such as Hatterene's Draining Kiss or Lokix's First Impression. Going back to the Corviknight example, Kingambit is able to survive a Body Press from Corviknight despite the 4x weakness, and as such successfully 2OHKO with Kowtow Cleave (wont it be better to move this to the SD Point? eg. Kingambit can switch into/take these because its bulk is really good, which can be an opening to setup SD and deal with this and that). Swords Dance allows Kingambit to capitalize on its already great attack stat, letting it threaten defensive walls such as Toxapex and Amoongus, while also giving Sucker Punch the boost it needs. Making up for its lack of speed, Sucker Punch fits perfectly on Kingambit, allowing it to OHKO fast attackers such as Flutter Mane with three Supreme Overlord boosts or Volcarona after a Swords Dance with two Supreme Overlord boosts. Iron Head and Kowtow Cleave close out its moveset, Kowtow being a reliable heavy hitting STAB attack, and Iron Head doing the same but being especially notable for its ability to hit Fairy-types such as Hatterene or Azumarill. The chosen EV spread allows Kingambit to outspeed both Corviknight and Skeleridge, both which otherwise can threaten Kingambit immensley if it were slower, with Body Press, and Willo-O-Wisp, respectively. (Move the leftovers point here)

While Kingambit functions as an excellent cleaner, making use of its ability and set-up potential, it can also be used throughout the game as a switchin to Pokemon such as Meowscarda or Lokix that Dark teams struggle against, and subsequently be used to chip away the opposing team. It is supported greatly by Ting-Lu who can lay hazards, opening up opportunity to have an easier chance of sweeping later in the game. For example offensive Iron Treads can be OHKO'd by Sucker Punch given a Swords Dance and one to two layers of spikes, depending on Supreme Overlord boosts. Greninja and Hydreigon cover the physically defensive spectrum, hitting Pokemon such as Great Tusk or Amoongus, that Kingambit would otherwise struggle with. Sableye provides an important fighting immunity to make up for Kingambit's typing while Skuntank can be used in combination with Kingambit to ease the Fairy-type matchup (and it has tspikes too, making Kingambit really stinky to deal with due to all that chip). Finally, Chien-Pao and Meowscarda, physical attackers themselves, help make up for Kinggambits low speed tier; Chien-Pao hitting Pokemon such as Garchomp while Meowscarda can deal with Fighting-types, which Kingambit does little against, by utilizing Choice Scarf Play Rough.

(you forgot the credits)
I just wanna reread after you edit paragraph one, the content is really good (just a little long ;w;). Thankie in advance Azick :blobnom:
 
[Set]
name: Swords Dance (Dark)
move 1: Swords Dance
move 2: Sucker Punch
move 3: Iron Head
move 4: Kowtow Cleave
item: Leftovers
ability: Supreme Overlord
nature: Adamant
evs: 116 HP / 252 Atk / 140 Spe

Kingambit is a potent wall-breaker and cleaner on Dark teams, having an excellent secondary typing, great stats, and an amazing ability to tie it all together. Supreme Overlord is one of Kingambit's main selling points, giving it attack boosts as teammates faint, all the way until having the equivalent of a Choice Band without the move lock. At that point it can pull off impressive kills, such as 2OHKO'ing (OHKO = One Hit KO, XHKO = X Hit KO) Specially Defensive Corviknight, and almost always 2OHKOing a Quagsire after rocks. Its defensive stats are nothing to scoff at either; it has excellent bulk which is especially useful in finding opportunities to Swords Dance. Leftovers are used to support this bulk as Kingambit, allowing it to keep up its health up while switching into attacks such as Hatterene's Draining Kiss or Lokix's First Impression. Going back to the Corviknight example, Kingambit is able to survive a Body Press from Corviknight despite the 4x weakness, and as such successfully 2OHKO with Kowtow Cleave (wont it be better to move this to the SD Point? eg. Kingambit can switch into/take these because its bulk is really good, which can be an opening to setup SD and deal with this and that). Swords Dance allows Kingambit to capitalize on its already great attack stat, letting it threaten defensive walls such as Toxapex and Amoongus, while also giving Sucker Punch the boost it needs. Making up for its lack of speed, Sucker Punch fits perfectly on Kingambit, allowing it to OHKO fast attackers such as Flutter Mane with three Supreme Overlord boosts or Volcarona after a Swords Dance with two Supreme Overlord boosts. Iron Head and Kowtow Cleave close out its moveset, Kowtow being a reliable heavy hitting STAB attack, and Iron Head doing the same but being especially notable for its ability to hit Fairy-types such as Hatterene or Azumarill. The chosen EV spread allows Kingambit to outspeed both Corviknight and Skeleridge, both which otherwise can threaten Kingambit immensley if it were slower, with Body Press, and Willo-O-Wisp, respectively. (Move the leftovers point here)

While Kingambit functions as an excellent cleaner, making use of its ability and set-up potential, it can also be used throughout the game as a switchin to Pokemon such as Meowscarda or Lokix that Dark teams struggle against, and subsequently be used to chip away the opposing team. It is supported greatly by Ting-Lu who can lay hazards, opening up opportunity to have an easier chance of sweeping later in the game. For example offensive Iron Treads can be OHKO'd by Sucker Punch given a Swords Dance and one to two layers of spikes, depending on Supreme Overlord boosts. Greninja and Hydreigon cover the physically defensive spectrum, hitting Pokemon such as Great Tusk or Amoongus, that Kingambit would otherwise struggle with. Sableye provides an important fighting immunity to make up for Kingambit's typing while Skuntank can be used in combination with Kingambit to ease the Fairy-type matchup (and it has tspikes too, making Kingambit really stinky to deal with due to all that chip). Finally, Chien-Pao and Meowscarda, physical attackers themselves, help make up for Kinggambits low speed tier; Chien-Pao hitting Pokemon such as Garchomp while Meowscarda can deal with Fighting-types, which Kingambit does little against, by utilizing Choice Scarf Play Rough.

(you forgot the credits)
I just wanna reread after you edit paragraph one, the content is really good (just a little long ;w;). Thankie in advance Azick :blobnom:
implemented what u said and j changed some other stuff ard to maybe make it sound better and more concise, lmk, thanks!
 
implemented what u said and j changed some other stuff ard to maybe make it sound better and more concise, lmk, thanks!
neko_small-gif.428165
1/2, Really nice stuff, Thankie Azick :blobnom:
Add this part btw:
[CREDITS]
- Written by: [[Azick, 468541]]
- Dark analysis by:[[Azick, 468541]]
- Quality checked by: [[Neko, 542526], [user,id]]
- Grammar checked by: [[user,id]]
 
neko_small-gif.428165
1/2, Really nice stuff, Thankie Azick :blobnom:
Add this part btw:
[CREDITS]
- Written by: [[Azick, 468541]]
- Dark analysis by:[[Azick, 468541]]
- Quality checked by: [[Neko, 542526], [user,id]]
- Grammar checked by: [[user,id]]
woops, my bad, forgot. Thanks :D
 
Good stuff Azick :blobwizard:

Add Remove Comment

Kingambit is a potent wall-breaker and cleaner on Dark teams, having an excellent secondary typing, great stats, and an amazing ability to tie it all together. Swords Dance allows Kingambit to capitalize on its already great attack stat, letting it threaten defensive walls such as Toxapex, Amoongus, and Corviknight, while also giving Sucker Punch the boost it needs. Making up for its lack of speed, Sucker Punch fits perfectly on Kingambit, allowing it to OHKO fast attackers such as Flutter Mane with three Supreme Overlord boosts or Volcarona after a Swords Dance with two Supreme Overlord boosts. Iron Head and Kowtow Cleave close out its moveset, Kowtow Cleave being a reliable heavy hitting STAB attack, and Iron Head doing the same but being especially notable for its ability to hits Fairy-types such as Hatterene or Azumarill. Supreme Overlord is one of Kingambit's main selling points, allowing it to 2HKO Specially Defensive Corviknight and almost always 2HKO Quagsire after Stealth Rock. The chosen given EV spreads allows Kingambit to outspeed both Corviknight and Skeleridge, both which otherwise can threaten Kingambit immensley if it were slower, with Body Press, and Willo-O-Wisp, respectively. Leftovers are used to support Kingambit's solid defensive stats, allowing it to keep up its health up while switching into attacks such as Hatterene's Draining Kiss or Lokix's First Impression. (Just mention Lefties is for passive recovery, not mentioning it is for x mons)

While Kingambit functions as an excellent cleaner late-game sweeper, making use of its ability and set-up potential, it can also be used throughout the game as a switchin to Pokemon such as Meowscarda or Lokix that Dark teams struggle against, and subsequently be used to chip away the opposing team. (Feels like it doesnt needed as 2nd para is fully about its team mate) It is supported greatly by Ting-Lu who can lay hazards, opening up opportunity to have an easier chance of sweeping later in the game. (Combine this sentence with first one and form the sentence) For example offensive Iron Treads can be OHKO'd by Sucker Punch given a Swords Dance and one to two layers of spikes, depending on Supreme Overlord boosts. (It appreciates the hazard stack which pressures offensive teams that removals is the way to go). Greninja and Hydreigon cover the physically defensive spectrum, hitting Pokemon such as Great Tusk or Amoongus, that Kingambit would otherwise struggle with. Sableye provides an important fighting immunity to make up for Kingambit's typing. Skuntank can be used in combination with Kingambit to ease the Fairy-type matchup, and set Toxic Spikes, chipping the other team making it easier for Bisharp Kingambit to sweep late-game. Finally, Chien-Pao and Meowscarda, physical attackers themselves, help make up for Kinggambits low speed tier; Chien-Pao hitting Pokemon such as Garchomp while Meowscarda can deal with Fighting-types, which Kingambit does ittle against, by utilizing Choice Scarf Play Rough. (You can mention like saying it deals Ground and Fighting types like Quagsire, Garchomp, Iron Valiant etc.)

Implement the changes i mentioned and after that QC: 2/2

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[Set]
name: Swords Dance (Dark)
move 1: Swords Dance
move 2: Sucker Punch
move 3: Iron Head
move 4: Kowtow Cleave
item: Leftovers
ability: Supreme Overlord
nature: Adamant
evs: 116 HP / 252 Atk / 140 Spe

[SET COMMENTS]
Kingambit is a potent wall-breaker wallbreaker and sweeper on Dark teams, having an excellent secondary typing, great stats, and an amazing ability to tie it all together. Swords Dance allows Kingambit to capitalize on its already great attack stat, letting it threaten defensive walls such as Toxapex, Amoongus Amoonguss, and Corviknight. Making up for its lack of speed, Sucker Punch fits perfectly on Kingambit,(RC) allowing it to OHKO fast attackers such as Flutter Mane with three Supreme Overlord boosts or Volcarona after a Swords Dance with two Supreme Overlord boosts. In tandem with three boosts from Supreme Overlord, Sucker Punch OHKOes Flutter Mane; it also OHKOes Volcarona after Swords Dance in tandem with two Supreme Overlord boosts. Iron Head and Kowtow Cleave close out its moveset,(RC).(add period) Kowtow Cleave being is a reliable heavy hitting STAB attack, and Iron Head hits Fairy-types such as Hatterene or Azumarill. Supreme Overlord is one of Kingambit's main selling points, allowing it to 2HKO Specially Defensive Corviknight and almost always 2HKO Quagsire after Stealth Rock. The given EV spread likely only need to mention speed EVs here allows Kingambit to outspeed both Corviknight and Skeledirge, both which otherwise can threaten Kingambit with Body Press,(RC) two item lists don't need commas and Will-O-Wisp, respectively. Leftovers are used to support Kingambit's solid defensive stats, giving it a form of recovery.

Kingambit functions as an excellent late-game sweeper, making use of its ability and set-up potential;(add semi-colon),(RC) and as such thus, Kingambit greatly appreciates hazard support pressuring offensive teams without removal from Ting-lu to pressure offensive teams who lack hazard removal. Greninja and Hydreigon cover the physically defensive spectrum physically defensive walls, hitting Pokemon such as Great Tusk or Amoongus, that Kingambit would otherwise struggle with. Sableye provides an important fighting Fighting-type immunity to make up for Kingambits Kingambit's typing. Skuntank can be used in combination with Kingambit to ease the Fairy-type matchup,(RC) and set Toxic Spikes, chipping the other team foes and making it easier for Kingambit to sweep late-game. Finally, Chien-Pao and Meowscarda help to make up for some of Kingambit's type weaknesses. Chien-Pao can hit Ground-types such as Garchomp and Great Tusk.(add period),(RC) while Meowscarda can make use of Choice Scarf combined with Play Rough to hit Fighting-types such as Iron Valiant, while also hitting Ground-(add hyphen) and Water-types such as Quagsire.

- Written by: [[Azick, 468541]]
- Dark analysis by:[[Azick, 468541]]
- Quality checked by: [[Neko, 542526], [Ashbala, 518038]]
- Grammar checked by: [[user,id]]
 
add remove comment
i am using the same colors
[SET]
name: Swords Dance (Dark)
move 1: Swords Dance
move 2: Sucker Punch
move 3: Iron Head
move 4: Kowtow Cleave
item: Leftovers
ability: Supreme Overlord
nature: Adamant
evs: 116 HP / 252 Atk / 140 Spe

[SET COMMENTS]
Kingambit is a potent wall-breaker wallbreaker and sweeper on Dark teams, having an excellent secondary typing, great stats, and an amazing ability to tie it all together. Swords Dance allows Kingambit to capitalize on its already great Attack attack stat, letting it threaten defensive walls such as Toxapex, Amoongus Amoonguss, and Corviknight. Making up for its lack of Speed, speed, Sucker Punch fits perfectly on Kingambit,(RC) allowing it to OHKO fast attackers such as Flutter Mane with three Supreme Overlord boosts or Volcarona after a Swords Dance with two Supreme Overlord boosts. In tandem with three boosts from Supreme Overlord, Sucker Punch OHKOes Flutter Mane; it also OHKOes Volcarona after Swords Dance in tandem with two Supreme Overlord boosts. Iron Head and Kowtow Cleave close out its moveset. (sulo: this doesn't seem necessary) Kowtow Cleave being is a reliable heavy-hitting (added hyphen) STAB attack, and Iron Head hits Fairy-types such as Hatterene and or (Fairy-types = plural, "and" is used instead) Azumarill. Supreme Overlord is one of Kingambit's main selling points, allowing it to 2HKO specially defensive Specially Defensive Corviknight and almost always 2HKO Quagsire after Stealth Rock. The given EV spread likely only need to mention speed EVs here (sulo: agree. if it's the only notable part of the spread, just mention that instead) allows Kingambit to outspeed both Corviknight and Skeledirge, both which otherwise can threaten Kingambit with Body Press,(RC) two item lists don't need commas and Will-O-Wisp, respectively. Leftovers are used to support Kingambit's solid defensive stats, giving it a form of recovery.

Kingambit functions as an excellent late-game sweeper, making use of its ability and setup (sulo: removed hyphen. set-up = past tense.) potential;(add semi-colon),(RC) and as such thus, Kingambit greatly appreciates entry hazard support pressuring offensive teams without entry hazard removal from Ting-lu to pressure offensive teams who lack hazard removal. Greninja and Hydreigon cover the physically defensive spectrum physically defensive walls, hitting Pokemon such as Great Tusk and Amoonguss that or Amoongus, that Kingambit would otherwise struggle with. Sableye provides an important fighting Fighting-type immunity to make up for Kingambits Kingambit's typing. Skuntank can be used in combination with Kingambit to ease the Fairy-type matchup,(RC) and set Toxic Spikes, chipping the other team foes and making it easier for Kingambit to sweep late-game. Finally, Chien-Pao and Meowscarda help to make up for some of Kingambit's type weaknesses. Chien-Pao can hit Ground-types such as Garchomp and Great Tusk.(add period),(RC) while Meowscarda can make use of Choice Scarf combined with Play Rough to hit Fighting-types such as Iron Valiant (rc) while also hitting Ground-(add hyphen) and Water-types such as Quagsire.

- Written by: [[Azick, 468541]]
- Dark analysis by:[[Azick, 468541]]
- Quality checked by: [[Neko, 542526], [Ashbala, 518038]]
- Grammar checked by: [[user,id]] credit us both slaystie
GP 1/1
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GP Team done
 
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