Kingdra (Analysis) [QC 0/3]

Non Rain Mixdra. I had this bad boy purely to take on the above defensive Combo. Admittedly HP Fire is terrible in rain but the idea is purely that you can't out predicted all day by the above. It eventually will break what is a **very** common and potent defensive core.

Kingdra @ Lum Berry
Trait: Swift Swim
EVs: 176 Atk / 80 SAtk / 252 Spd
Naive Nature
- Waterfall
- Outrage
- Dragon Dance
- Hidden Power [Fire]

Absorbs status and gets you to +2 as the defensive core tries to stamp its authority. This works best with Spikes support as Ferrothorn will take more than just HP Fire to finish him off.

Test it, I'm not sure how worth a slot it is but it helps with a common Defensive core that alot of teams struggle to get through.

I'm currently using a similiar same set except for a different spread. I've found that Hidden Power Fire is a lackluster move for Kingdra. I've barely used it on Ferrothorn, and even though can 2HKO it with enough SpA, you'll likely get hit with Leech Seed, Thunder Wave, or Power Whip anyways.
 
[SET]
name: Double Dance
move 1: Rain Dance
move 2: Dragon Dance
move 3: Outrage
move 4: Waterfall
item: Lum Berry / Leftovers
nature: Adamant
evs: 4 HP / 252 Atk / 252 Spe

This is probably the best set right now, but it needs a new EV spread. You MUST make use of Kingdra's bulk on a set like this to get both dances in (Kingdra is more than capable of doing so.

This is the most efficient spread I came up with:

252 HP / 136 Atk / 120 Spe, Adamant

With this you reach 236 Speed, enough to outspeed the Genies and Lati@ after a single Dragon Dance, and for all intents and purposes, most things after a Rain Dance. An alternate spread is 184 HP / 148 Atk / 176 Spe, which outspeeds Scarfchomp after a Rain Dance, and keeps the same sttack (roughly) but moves down a Leftovers threshold. Alternate because even when you DO outspeed Scarfchomp, you need spikes to beat it with Waterfall, as locked into a +0 Outrage is VERY VERY bad, lol.
 
Non Rain Mixdra. I had this bad boy purely to take on the above defensive Combo. Admittedly HP Fire is terrible in rain but the idea is purely that you can't out predicted all day by the above. It eventually will break what is a **very** common and potent defensive core.

Kingdra @ Lum Berry
Trait: Swift Swim
EVs: 176 Atk / 80 SAtk / 252 Spd
Naive Nature
- Waterfall
- Outrage
- Dragon Dance
- Hidden Power [Fire]

Absorbs status and gets you to +2 as the defensive core tries to stamp its authority. This works best with Spikes support as Ferrothorn will take more than just HP Fire to finish him off.

Test it, I'm not sure how worth a slot it is but it helps with a common Defensive core that alot of teams struggle to get through.

This is kind of the DD set and I already mentioned the hidden powers being viable.

About the alternate spreads, I'll use them.
 
252 HP / 136 Atk / 120 Spe, Adamant

This should be the primary spread on the Double Dance set - max speed is otherwise a waste of its potential IMO. Starmie does not threaten you, and everything above that is so rarely used it isn't worth it. The added bulk is very useful for Kingdra.
 
Although I agree that its not necessary to max speed on double dancer(unless you want to tie with opposing Kingdra on Rain teams), any Kingdra which makes use of Rain Dance should run at least 176 Spe to be able to outspeed Scarf Garchomp.
 
I use this mixed rain dance variant, it works pretty well for me, lots of power.

Kingdra (M) @ Lum Berry
Ability: Swift Swim
EV's: 252 attack, 66 speed, 192 Special attack
Rash nature
-Surf
-Waterfall
-Rain Dance
-Draco Meteor
 
I see no objection as to implementing more Rain Dancing sets. Seriously, add them. The special Rain Dancer beats so many Offensively oriented teams I see, weatherless or not.
 
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