Kitsunoh

[OVERVIEW]

Kitsunoh is one of the best Choice Scarf users in the metagame thanks to its ability to outspeed some of the most dangerous setup sweepers such as Necturna and Aurumoth. Its amazing typing lets it check many other common threats like Mega Crucibelle, Mega Alakazam, and Mega Medicham. Kitsunoh keeps up momentum thanks to its access to U-turn, which also helps it escape from incoming Pursuit trappers, and is able to threaten other common Pokemon like Heatran and Landorus-T with coverage moves like Earthquake and Ice Punch. On the other hand, Kitsunoh's low stats outside of its Speed severely limit the viability of other sets, making it rather one-dimensional. Its underwhelming bulk means that it can only switch into the Pokemon it wants to check a few times per game, as powerful attacks like Crucibelle's Stone Edge and Tapu Lele's Psychic will still deal significant damage. Its mediocre Attack stat means that Kitsunoh usually fails to deal with bulky Pokemon and requires significant chip damage to revenge kill targets not weak to its STAB moves, as threats such as Volkraken can avoid being KOed by coverage like Earthquake. On top of that, because of its typing and the fact that it usually runs a Choice Scarf set, Kitsunoh is very vulnerable to Pursuit, as trappers like Weavile, Mega Tyranitar, and Colossoil can easily dispose of Kitsunoh if it doesn't constantly use U-turn.


[SET]
name: Choice Scarf
move 1: Shadow Strike
move 2: U-turn
move 3: Earthquake / Meteor Mash
move 4: Defog / Ice Punch / Trick
item: Choice Scarf
ability: Limber / Iron Fist
nature: Jolly
evs: 220 Atk / 36 SpD / 252 Spe

[SET COMMENTS]
Moves
========

Shadow Strike, Kitsunoh's signature move, is a decent Ghost-type STAB move that allows Kitsunoh to revenge kill Necturna and Aurumoth. U-turn is required because Kitsunoh is forced out very easily early-game, so it needs to be able to pivot out out of those situations. Meteor Mash OHKOes Mega Crucibelle and Weavile and 2HKOes Mega Tyranitar and Jumbao. Alternatively, Earthquake also OHKOes Mega Crucibelle and deal heavy damage to Heatran, Magearna, and Volkraken. The last slot is very situational and should fit the necessities of the rest of the team: Defog can serve as a decent secondary form of entry hazard removal, Ice Punch 2HKOes Landorus-T and hits Tornadus-T harder than anything else, and Trick cripples walls that Kitsunoh wouldn't be able to beat otherwise.

Set Details
========

36 Special Defense EVs are used to always avoid the 2HKO from unboosted Tapu Lele's Psychic. Maximum Speed investment with a Jolly nature is required to outspeed Adamant Necturna after a Shell Smash boost. Iron Fist should be used alongside Meteor Mash or Ice Punch to guarantee the 2HKO on Mega Tyranitar and have a chance to KO Tornadus-T after Stealth Rock. If those moves aren't used, then Limber helps Kitsunoh to reliably use U-turn against Static Cyclohm and Zapdos and prevents Clefable from crippling Kitsunoh with Thunder Wave.

Usage Tips
========

While Kitsunoh's typing gives it plenty of opportunities to switch into resisted attacks, it should only do so when necessary, as strong resisted moves like Tapu Lele's Psychic will wear it down very quickly. Kitsunoh should use U-turn liberally early- and mid-game to keep momentum and pivot out of unfavorable situations to an appropriate teammate. Be particularly cautious against Pursuit trappers, as they can put Kitsunoh in a checkmate situation if it doesn't lock on a move capable of threatening them. This means that even if Kitsunoh manages to grab a KO, they will then be able to eliminate Kitsunoh right afterwards. For this reason, Kitsunoh should try to avoid using Shadow Strike as much as possible when these threats are on the opposing team, and instead focus on using U-turn and Meteor Mash. Remember that because of its low base Attack, Kitsunoh needs threats like Aurumoth, Tornadus-T, and Magearna weakened before it can revenge kill them. Defog should be used only when necessary or when Kitsunoh is no longer needed and you expect it to be KOed on the same turn. Using it recklessly costs valuable momentum and gives the opponent a free turn. Kitsunoh should use Trick to cripple bulky switch-ins when its Choice Scarf is no longer useful. However, it's particularly important to avoid using it if you are facing threats like Necturna and Mega Alakazam, which will require Kitsunoh to use the extra Speed provided by Choice Scarf.

Team Options
========

Entry hazard setters are indispensable to help Kitsunoh KO opposing Pokemon. Heatran, Mega Crucibelle, Mega Diancie, and Mega Tyranitar are great picks for Stealth Rock setters thanks to their good matchup against Tornadus-T, the most common Defogger in the metagame. Spikes are another way to wear down the opposing team, so Arghonaut, Ferrothorn, and Greninja are good options too. Tornadus-T provides a valuable Ground-type immunity, can use Defog to clear entry hazards, and can use U-turn while threats like Mega Crucibelle and Mega Diancie come in, putting Kitsunoh in a good position as it switches in. Fighting-types like Arghonaut, Mega Medicham, and Tomohawk pair well with Kitsunoh, pressuring Dark-types while Kitsunoh checks Psychic- and Fairy-types for them. Fairy-types are another way to threaten Dark-types, so Magearna and Tapu Lele are also good teammates. Finally, wallbreakers like Mega Alakazam, Smokomodo, Flame Orb Colossoil, and Aurumoth appreciate Kitsunoh letting them in for free with U-turn and can break most walls that trouble Kitsunoh.

[STRATEGY COMMENTS]
Other Options
=============

Foul Play is another alternative on the Choice Scarf set to revenge kill Cawmodore but has little use otherwise. Frisk can be used over Limber in order to scout for opposing Pokemon's items, although it makes it harder to use U-turn against Zapdos and Cyclohm. A defensive set can better utilize Kitsunoh's typing and its wide array of utility options like Defog, Will-O-Wisp, and Wish. However, even with investment, Kitsunoh's defenses are lacking, and it is very hard to fit the moves it needs on one set. For these reasons, this set only fits on stall builds that have trouble with Mega Medicham and Mega Crucibelle.

Checks and Counters
===================

**Pursuit trappers**: Mega Tyranitar, Colossoil, and Weavile are the biggest threats to Kitsunoh, as their mere presence forces it to play very carefully to avoid being trapped. Colossoil can also play mind games with Sucker Punch to KO Kitsunoh before it can move if it tries to stay in. However, they need to be careful about U-turn, which Kitsunoh will use as much as possible when they are present, and are also threatened by Meteor Mash or Ice Punch.

**Walls**: Because Kitsunoh lacks firepower, generic physical walls like Arghonaut, Tomohawk, Cyclohm, and Zapdos can easily deal with Kitsunoh and are not even threatened by super effective coverage, although they can be crippled by Trick.

**Bulky Ground-types**: Landorus-T and Gliscor immediately threatens Kitsunoh out with Earthquake and have enough bulk to avoid taking too much damage from most of Kitsunoh's attacks; however, they can both be 2HKOed by Ice Punch.

**Fire-types**: Volkraken, Heatran, and Smokomodo can easily dispatch of Kitsunoh with their STAB moves but have a hard time switching in because of the threat of Earthquake. However, if Kitsunoh reveals Meteor Mash, they are usually safe switch ins. Volcarona can't switch in, but in addition to the threat of its Fire-type moves, it can also set up with Quiver Dance if Kitsunoh chooses to switch out.

**Other Bulky Attackers**: Pokemon like Tornadus-T and Mega Mawile can't switch in easily but threaten Kitsunoh with Knock Off and Sucker Punch, respectively, and Kitsunoh fails to KO them even with the appropriate coverage. Additionally, Rocky Helmet variants of Tornadus-T can punish the use of U-turn.

**Offensive Pressure**: Because Kitsunoh's defenses are mediocre and it's used to soft check powerful threats like Mega Crucibelle and Mega Alakazam, it can be worn down very quickly if the opponent maintains offensive pressure, either by repeatedly using powerful resisted attacks or by wearing Kitsunoh down with entry hazards. This can render Kitsunoh unable to do its job effectively.

[CREDITS]

- Written by: [[Mx, 298148]]

- Quality checked by: [[snake_rattler, 227784], [Jordy, 395754], [xavgb, 231402]]

- Grammar checked by: [[Fireflame479, 231476], [The Dutch Plumberjack, 232216]]
 
Last edited:

snake

is a Community Leaderis a Top CAP Contributoris a Contributor to Smogon
CAP Co-Leader
[OVERVIEW]

-Kitsunoh is one of the best Choice Scarf users in the metagame, thanks to its great Speed letting it outspeed some of the most dangerous set-up sweepers, such as Necturna and Aurumoth.
-Its amazing typing lets it check many other common threats like Mega Crucibelle, Mega Alakazam, and Mega Medicham.
-Access to U-turn helps Kitsunoh to keep momentum even on unfavorable matchups. i'd like see something more concrete here, like how it avoids Pursuit trap and pokes them for some good damage.
-Other coverage moves like Earthquake and Ice Punch help Kitsunoh deal with other Pokemon like Heatran and Landorus-T, while Trick allows it to cripple threats it wouldn't be able to touch otherwise.

-Kitsunoh's low stats outside of its Speed severely limit the viability of other sets, making it rather one-dimensional.
-Its underwhelming bulk means that it can only switch into the Pokemon it wants to check a few times per game. name a couple of these - Cruci / Lele for sure
-Its mediocre Attack stat means that Kitsunoh usually fails to deal with bulky Pokemon and requires significant chip damage to revenge kill neutral targets. honestly this extends to even super effective hits too - you can't OHKO volk with EQ for example
-Because of its typing and the fact that it usually runs a Choice Scarf set, Kitsunoh is very vulnerable to Pursuit, as trappers like Weavile, Mega Tyranitar, and Colossoil can easily dispose of Kitsunoh if it doesn't lock into U-turn locks into the wrong move.


[SET]
name: Choice Scarf
move 1: Shadow Strike
move 2: U-turn
move 3: Earthquake / Meteor Mash
move 4: Defog / Ice Punch / Trick
item: Choice Scarf
ability: Limber / Iron Fist
nature: Jolly
evs: 220 Atk / 36 SpD / 252 Spe

[SET COMMENTS]
Moves
========

-Shadow Strike, Kitsunoh's signature move, gives it a decent Ghost-type STAB, and allows it to revenge kill Necturna, Aurumoth, and Pajantom.
-Earthquake is used to OHKO Mega Crucibelle and Heatran. deal good damage to Volkraken too
-Meteor Mash is an option that can 2HKO Mega Tyranitar and Jumbao while still OHKOing dealing with Mega Crucibelle.
-The last slot is very situational and should fit the necessities of the rest of the team.
-Defog can remove entry hazards, most notably against Stealth Rock Mega Crucibelle.
-Ice Punch 2HKOes Landorus-T and hits Tornadus-T harder than anything else.
-Trick cripples walls that Kitsunoh wouldn't be able to beat with otherwise.
-Foul Play is an alternative to revenge kill Cawmodore, but has little use otherwise. not really feeling this here, put it OO

Set Details
========

-36 Special Defense EVs are used to always avoid the 2HKO from unboosted non-Specs Tapu Lele's Psychic.
-Max Speed investment with a Timid Nature is required to outspeed Adamant Necturna after a Shell Smash boost.
-Limber helps Kitsunoh to U-turn reliably out of Static Cyclohm and Zapdos and prevents Clefable from crippling it with twave.
-Iron Fist should be used alongside Meteor Mash or Ice Punch to guarantee the 2HKO on Mega Tyranitar and have a chance to KO Tornadus-T after Stealth Rock.

Usage Tips
========

-While Kitsunoh's typing gives it plenty of opportunities to switch into resisted attacks, it should only do so when necessary, as strong resisted moves like Mega Crucibelle's Head Smash will wear it down very quickly.
-Kitsunoh should use U-turn liberally during early- and mid-game to keep momentum and pivot out of unfavorable situations to an appropriate teammate.
-Be particularly cautious against Pursuit trappers, as they can put Kitsunoh in a checkmate situation if it's locked on the wrong move. This means that even if Kitsunoh manages to grab a KO, they will then be able to eliminate Kitsunoh right afterwards.
-Remember that because of its low base Attack, Kitsunoh needs threats like Aurumoth, Tornadus-T, and Magearna to be weakened before it can revenge kill them.
-Defog should be used only when necessary or when Kitsunoh is no longer needed and you expect it to be KOed on the same turn. Using it recklessly costs valuable momentum and gives the opponent a free turn.
-Kitsunoh should use Trick to cripple bulky switch-ins when its Choice Scarf is no longer useful. It's particularly important to avoid using it if you are facing threats like Necturna or Mega Alakazam, which will require Kitsunoh to use the extra Speed provided by its Choice Scarf.

Team Options
========

-Hazard setters are indispensable to help Kitsunoh KO opposing Pokemon. Heatran, Mega Crucibelle, Mega Diancie, and Mega Tyranitar are great picks for Stealth Rock setters thanks to their good matchup against Tornadus-T, the most common Defogger in the metagame. Spikes are another way to wear down the opposing team, so Arghonaut and Greninja are good options too.
-Tornadus-T provides a valuable Ground-type immunity, can use Defog to clear entry hazards, and use U-turn while threats like Mega Crucibelle and Mega Diancie come in, putting Kitsunoh in a good position as it switches in.
-Fighting-types like Arghonaut, Mega Medicham, and Tomohawk pair well with Kitsunoh, pressuring Dark-types while Kitsunoh checks Psychic- and Fairy-types for them.
-Finally, other wallbreakers like Mega Alakazam, Smokomodo, Flame Orb Colossoil, and Aurumoth appreciate Kitsunoh letting them in for free with U-turn and can break most walls that trouble Kitsunoh.

[STRATEGY COMMENTS]
Other Options
=============

-A Choice Band can be used to patch Kitsunoh's average Attack. This allows it to break most walls with help from Shadow Strike's Defense drop chance, while still being able to revenge kill Necturna with Shadow Sneak mention that it punches right through jumbao with mmash. However, this leaves Kitsunoh outspeeded by many key threats like Mega Crucibelle and Tornadus-T. This set also competes with Pajantom, which is a much better Ghost-type wallbreaker thanks to higher Attack and access to Spirit Shackle.
-A Defensive set can better utilize Kitsunoh's typing and its wide array of utility options like Defog, Will-O-Wisp, and Wish. However, even with investment, Kitsunoh's defenses are lacking and its very hard to fit the moves it needs on one set. mention that it really only fits on stall builds that have trouble with mega cruci and mmedi

Checks and Counters
===================

**Pursuit**: Mega Tyranitar, Colossoil, and Weavile are the biggest threats to Kitsunoh, as their mere presence forces it to play very carefully to avoid being trapped. However, they need to be careful about U-turn, Meteor Mash, and Ice Punch. highlight how Kitsunoh will spam U-turn while Pursuit users are on the other side and how colo forces its hand with sucker punch

**Walls**: Because Kitsunoh lacks firepower, generic physical walls like Arghonaut, Tomohawk, Cyclohm, Zapdos, and Ferrothorn can easily deal with Kitsunoh and are not even threatened by super effective coverage, although they can be crippled by Trick. and can be u-turned on

**Bulky Ground-types**: Landorus-T and Gliscor immediately threatens Kitsunoh out with Earthquake and have enough bulk to avoid taking too much damage from most of Kitsunoh's attacks; however, they can both be 2HKOed by Ice Punch.

**Fire-types**: Volkraken, Heatran, and Smokomodo can easily dispatch of Kitsunoh with their STAB moves but have a hard time switching in because of the threat of Earthquake. if revealed to be meteor mash, it's generally a safe switch in though

i'd kinda like a bulky attackers section that can be adequate to take on Kitsunoh - things like Torn-T can knock it off, maw can sucker punch it, volc can use it for setup, etc.

[CREDITS]
- Written by: [[Mx, 298148]]
- Quality checked by: [[, ], [, ], [, ]]
- Grammar checked by: [[, ], [, ]]
QC 1/3
 
Implemented, with 2 small changes on checks and counters:

-I didn't add a mention to U-turn on the Walls section because I feel like an incredibly generic note, as Kitsunoh is always able to U-turn out of almost any situation, and this could be added to any other section of the list. If anything, some of the walls mentioned like Ferrothorn, Rocky Helmet Tomohawk, Cyclohm and Zapdos (These last two if not running Limber of course) are the only ways in which you can actively discourage the use of U-turn and the damage they receive from it is negligible (For example: 252 Atk Kitsunoh U-turn vs. 252 HP / 92 Def Ferrothorn: 48-57 (13.6 - 16.1%) -- possibly the worst move ever, after Leftovers, you are always dealing more damage to yourself than the opponent)
-I added Volcarona to Fire-types not other bulky attackers, as it didn't make sense to separate it from the other fire-types, even if it interacts with Kitsunoh in a different way.
 
comments in purple things to remove in red
[OVERVIEW]

-Kitsunoh is one of the best Choice Scarf users in the metagame, thanks to its great Speed letting it outspeed some of the most dangerous set-up sweepers, such as Necturna and Aurumoth.
-Its amazing typing lets it check many other common threats like Mega Crucibelle, Mega Alakazam, and Mega Medicham.
-Access to U-turn helps Kitsunoh to keep momentum even on unfavorable matchups and avoids being trapped by Pursuit easily while also chipping down the opponent. This sounds like a Moves mention, so reword it.
-Other coverage moves like Earthquake and Ice Punch help Kitsunoh deal with other Pokemon like Heatran and Landorus-T, while Trick allows it to cripple threats it wouldn't be able to touch otherwise. Same as above.

-Kitsunoh's low stats outside of its Speed severely limit the viability of other sets, making it rather one-dimensional.
-Its underwhelming bulk means that it can only switch into the Pokemon it wants to check a few times per game, as powerful attacks like Crucibelle's Head Smash and Tapu Lele's Psychic will still deal significant damage.
-Its mediocre Attack stat means that Kitsunoh usually fails to deal with bulky Pokemon and requires significant chip damage to revenge kill targets not weak to its STABs, as threats such as Volkraken can avoid being KOed by coverage like Earthquake.
-Because of its typing and the fact that it usually runs a Choice Scarf set, Kitsunoh is very vulnerable to Pursuit, as trappers like Weavile, Mega Tyranitar, and Colossoil can easily dispose of Kitsunoh if it doesn't constantly use U-turn.


[SET]
name: Choice Scarf
move 1: Shadow Strike
move 2: U-turn
move 3: Earthquake / Meteor Mash
move 4: Defog / Ice Punch / Trick
item: Choice Scarf
ability: Limber / Iron Fist
nature: Jolly
evs: 220 Atk / 36 SpD / 252 Spe

[SET COMMENTS]
Moves
========

-Shadow Strike, Kitsunoh's signature move, gives it a decent Ghost-type STAB, and allows it to revenge kill Necturna, Aurumoth, and Pajantom. Pajantom isn't a setup sweeper like Necturna or Aurumoth, so it's an odd mention.
-Earthquake is used to OHKO Mega Crucibelle and Heatran while dealing good damage to Volkraken.
-Meteor Mash is an option that can 2HKO Mega Tyranitar and Jumbao while still OHKOing Mega Crucibelle.
-The last slot is very situational and should fit the necessities of the rest of the team.
-Defog can remove entry hazards, most notably against Stealth Rock Mega Crucibelle. No it doesn't remove particularly well against Mega Crucibelle. It's just a good secondary form of removal.
-Ice Punch 2HKOes Landorus-T and hits Tornadus-T harder than anything else.
-Trick cripples walls that Kitsunoh wouldn't be able to beat with otherwise.

Set Details
========

-36 Special Defense EVs are used to always avoid the 2HKO from unboosted Tapu Lele's Psychic.
-Max Speed investment with a Timid Jolly Nature is required to outspeed Adamant Necturna after a Shell Smash boost.
-Limber helps Kitsunoh to reliably use U-turn against Static Cyclohm and Zapdos and prevents Clefable from crippling Kitsunoh with Thunder Wave.
-Iron Fist should be used alongside Meteor Mash or Ice Punch to guarantee the 2HKO on Mega Tyranitar and have a chance to KO Tornadus-T after Stealth Rock.

Usage Tips
========

-While Kitsunoh's typing gives it plenty of opportunities to switch into resisted attacks, it should only do so when necessary, as strong resisted moves like Mega Crucibelle's Head Smash will wear it down very quickly.
-Kitsunoh should use U-turn liberally during early- and mid-game to keep momentum and pivot out of unfavorable situations to an appropiate teammate.
-Be particularly cautious against Pursuit trappers, as they can put Kitsunoh in a checkmate situation if it's locked on the wrong move. What's the right move? This means that even if Kitsunoh manages to grab a KO, they will then be able to eliminate Kitsunoh right afterwards.
-Remember that because of its low base Attack, Kitsunoh needs threats like Aurumoth, Tornadus-T, and Magearna to be weakened before it can revenge kill them.
-Defog should be used only when necessary or when Kitsunoh is no longer needed and you expect it to be KOed on the same turn. Using it recklessly costs valuable momentum and gives the opponent a free turn.
-Kitsunoh should use Trick to cripple bulky switch-ins when its Choice Scarf is no longer useful. It's particularly important to avoid using it if you are facing threats like Necturna or Mega Alakazam, which will require Kitsunoh to use the extra Speed provided by its Choice Scarf.
- Mention something about risk vs reward with hard switching Kitsunoh into Necturna.

Team Options
========

-Hazard setters are indispensable to help Kitsunoh KO opposing Pokemon. Heatran, Mega Crucibelle, Mega Diancie, and Mega Tyranitar are great picks for Stealth Rock setters thanks to their good matchup against Tornadus-T, the most common Defogger in the metagame. Spikes are another way to wear down the opposing team, so Arghonaut, Ferrothorn, and Greninja are good options too.
-Tornadus-T provides a valuable Ground-type immunity, can use Defog to clear entry hazards, and use U-turn while threats like Mega Crucibelle and Mega Diancie come in, putting Kitsunoh in a good position as it switches in.
-Fighting-types like Arghonaut, Mega Medicham, and Tomohawk pair well with Kitsunoh, pressuring Dark-types while Kitsunoh checks Psychic- and Fairy-types for them. Fairy-types too.
-Finally, other wallbreakers like Mega Alakazam, Smokomodo, Flame Orb Colossoil, and Aurumoth appreciate Kitsunoh letting them in for free with U-turn and can break most walls that trouble Kitsunoh.

[STRATEGY COMMENTS]
Other Options
=============

-Foul Play is another alternative on the Choice Scarf set to revenge kill Cawmodore, but has little use otherwise.
-A Choice Band can be used to patch Kitsunoh's average Attack. This allows it to break most walls with help from Shadow Strike's Defense drop chance and gives its Meteor Mash enough power to OHKO Jumbao, while still being able to revenge kill Necturna with Shadow Sneak. However, this leaves Kitsunoh outspeeded by many key threats like Mega Crucibelle and Tornadus-T. This set also competes with Pajantom, which is a much better Ghost-type wallbreaker thanks to higher Attack and access to Spirit Shackle. Choice Band Kitsunoh has no place.
-A Defensive set can better utilize Kitsunoh's typing and its wide array of utility options like Defog, Will-O-Wisp, and Wish. However, even with investment, Kitsunoh's defenses are lacking and its very hard to fit the moves it needs on one set. For these reasons, this only fits on Stall build that have trouble with Mega Medicham and Mega Crucibelle. Only stall teams need this support, that's why it only fits on stall.

Checks and Counters
===================

**Pursuit trappers**: Mega Tyranitar, Colossoil, and Weavile are the biggest threats to Kitsunoh, as their mere presence forces it to play very carefully to avoid being trapped. Colossoil can also play mind games with Sucker Punch to KO Kitsunoh before it can move if it tries to stay in. However, they need to be careful about U-turn, which Kitsunoh will use as much as possible on their presence, and are also threatened by Meteor Mash and Ice Punch.

**Walls**: Because Kitsunoh lacks firepower, generic physical walls like Arghonaut, Tomohawk, Cyclohm, Zapdos, and Ferrothorn can easily deal with Kitsunoh and are not even threatened by super effective coverage, although they can be crippled by Trick.

**Bulky Ground-types**: Landorus-T and Gliscor immediately threatens Kitsunoh out with Earthquake and have enough bulk to avoid taking too much damage from most of Kitsunoh's attacks; however, they can both be 2HKOed by Ice Punch.

**Fire-types**: Volkraken, Heatran, and Smokomodo can easily dispatch of Kitsunoh with their STAB moves but have a hard time switching in because of the threat of Earthquake. However, if Kitsunoh reveals Meteor Smash, they are usually safe switch ins. Volcarona can't switch in but, in addition to the threat of its Fire-type moves, it can also set up with Quiver Dance if Kitsunoh chooses to switch out.

**Other Bulky Attackers** Pokemon like Tornadus-T and Mega Mawile can't switch in easily, but threaten Kitsunoh with Knock Off and Sucker Punch respectively and Kitsunoh fails to KO them even with the appropiate coverage.

[CREDITS]
- Written by: [[Mx, 298148]]
- Quality checked by: [[snake_rattler, 227784], [, ], [, ]]
- Grammar checked by: [[, ], [, ]]
I'll stamp once this is implemented.
 
comments in purple things to remove in red
[OVERVIEW]

-Kitsunoh is one of the best Choice Scarf users in the metagame, thanks to its great Speed letting it outspeed some of the most dangerous set-up sweepers, such as Necturna and Aurumoth.
-Its amazing typing lets it check many other common threats like Mega Crucibelle, Mega Alakazam, and Mega Medicham.
-It keeps up momentum and avoids being easily trapped by Pursuit thanks to its access to U-turn.
-It's also able to threaten other common Pokemon like Heatran and Landorus-T with coverage like Earthquake and Ice Punch.
-Kitsunoh's low stats outside of its Speed severely limit the viability of other sets, making it rather one-dimensional.
-Its underwhelming bulk means that it can only switch into the Pokemon it wants to check a few times per game, as powerful attacks like Crucibelle's Head Smash and Tapu Lele's Psychic will still deal significant damage.
-Its mediocre Attack stat means that Kitsunoh usually fails to deal with bulky Pokemon and requires significant chip damage to revenge kill targets not weak to its STABs, as threats such as Volkraken can avoid being KOed by coverage like Earthquake.
-Because of its typing and the fact that it usually runs a Choice Scarf set, Kitsunoh is very vulnerable to Pursuit, as trappers like Weavile, Mega Tyranitar, and Colossoil can easily dispose of Kitsunoh if it doesn't constantly use U-turn.


[SET]
name: Choice Scarf
move 1: Shadow Strike
move 2: U-turn
move 3: Earthquake / Meteor Mash
move 4: Defog / Ice Punch / Trick
item: Choice Scarf
ability: Limber / Iron Fist
nature: Jolly
evs: 220 Atk / 36 SpD / 252 Spe

[SET COMMENTS]
Moves
========

-Shadow Strike, Kitsunoh's signature move, gives it a decent Ghost-type STAB, and allows it to revenge kill Necturna and Aurumoth.
- You could probably put emphasis on how important U-turn is like you did in the Overview.
-Earthquake is used to OHKO Mega Crucibelle and Heatran while dealing good damage to Volkraken.
-Meteor Mash is an option that can 2HKO Mega Tyranitar and Jumbao while still OHKOing Mega Crucibelle.
-The last slot is very situational and should fit the necessities of the rest of the team.
-Defog can serve as a decent secondary form of hazard removal.
-Ice Punch 2HKOes Landorus-T and hits Tornadus-T harder than anything else.
-Trick cripples walls that Kitsunoh wouldn't be able to beat with otherwise.

Set Details
========

-36 Special Defense EVs are used to always avoid the 2HKO from unboosted Tapu Lele's Psychic.
-Max Speed investment with a Jolly Nature is required to outspeed Adamant Necturna after a Shell Smash boost.
-Limber helps Kitsunoh to reliably use U-turn against Static Cyclohm and Zapdos and prevents Clefable from crippling Kitsunoh with Thunder Wave.
-Iron Fist should be used alongside Meteor Mash or Ice Punch to guarantee the 2HKO on Mega Tyranitar and have a chance to KO Tornadus-T after Stealth Rock.

Usage Tips
========

-While Kitsunoh's typing gives it plenty of opportunities to switch into resisted attacks, it should only do so when necessary, as strong resisted moves like Mega Crucibelle's Head Smash will wear it down very quickly.
-Kitsunoh should use U-turn liberally during early- and mid-game to keep momentum and pivot out of unfavorable situations to an appropiate teammate.
-Be particularly cautious against Pursuit trappers, as they can put Kitsunoh in a checkmate situation if it doesn't lock on a move capable of threatening them. This means that even if Kitsunoh manages to grab a KO, they will then be able to eliminate Kitsunoh right afterwards.
-Remember that because of its low base Attack, Kitsunoh needs threats like Aurumoth, Tornadus-T, and Magearna to be weakened before it can revenge kill them.
-Defog should be used only when necessary or when Kitsunoh is no longer needed and you expect it to be KOed on the same turn. Using it recklessly costs valuable momentum and gives the opponent a free turn.
-Kitsunoh should use Trick to cripple bulky switch-ins when its Choice Scarf is no longer useful. It's particularly important to avoid using it if you are facing threats like Necturna or Mega Alakazam, which will require Kitsunoh to use the extra Speed provided by this item.

Team Options
========

-Hazard setters are indispensable to help Kitsunoh KO opposing Pokemon. Heatran, Mega Crucibelle, Mega Diancie, and Mega Tyranitar are great picks for Stealth Rock setters thanks to their good matchup against Tornadus-T, the most common Defogger in the metagame. Spikes are another way to wear down the opposing team, so Arghonaut, Ferrothorn, and Greninja are good options too.
-Tornadus-T provides a valuable Ground-type immunity, can use Defog to clear entry hazards, and use U-turn while threats like Mega Crucibelle and Mega Diancie come in, putting Kitsunoh in a good position as it switches in.
-Fighting-types like Arghonaut, Mega Medicham, and Tomohawk pair well with Kitsunoh, pressuring Dark-types while Kitsunoh checks Psychic- and Fairy-types for them.
-Fairy-types are another way to threaten Dark-types, so Magearna, Tapu Lele and Clefable are also good teammates. Clefable's not that good in this meta so I'm not sure if it warrants a mention here.
-Finally, wallbreakers like Mega Alakazam, Smokomodo, Flame Orb Colossoil, and Aurumoth appreciate Kitsunoh letting them in for free with U-turn and can break most walls that trouble Kitsunoh.

[STRATEGY COMMENTS]
Other Options
=============

-Foul Play is another alternative on the Choice Scarf set to revenge kill Cawmodore, but has little use otherwise.
-A Defensive set can better utilize Kitsunoh's typing and its wide array of utility options like Defog, Will-O-Wisp, and Wish. However, even with investment, Kitsunoh's defenses are lacking and its very hard to fit the moves it needs on one set. For these reasons, this only fits on Stall build that have trouble with Mega Medicham and Mega Crucibelle.

Checks and Counters
===================

**Pursuit trappers**: Mega Tyranitar, Colossoil, and Weavile are the biggest threats to Kitsunoh, as their mere presence forces it to play very carefully to avoid being trapped. Colossoil can also play mind games with Sucker Punch to KO Kitsunoh before it can move if it tries to stay in. However, they need to be careful about U-turn, which Kitsunoh will use as much as possible on their presence, and are also threatened by Meteor Mash and Ice Punch.

**Walls**: Because Kitsunoh lacks firepower, generic physical walls like Arghonaut, Tomohawk, Cyclohm, and Zapdos can easily deal with Kitsunoh and are not even threatened by super effective coverage, although they can be crippled by Trick.

**Bulky Ground-types**: Landorus-T and Gliscor immediately threatens Kitsunoh out with Earthquake and have enough bulk to avoid taking too much damage from most of Kitsunoh's attacks; however, they can both be 2HKOed by Ice Punch.

**Fire-types**: Volkraken, Heatran, and Smokomodo can easily dispatch of Kitsunoh with their STAB moves but have a hard time switching in because of the threat of Earthquake. However, if Kitsunoh reveals Meteor Smash, they are usually safe switch ins. Volcarona can't switch in but, in addition to the threat of its Fire-type moves, it can also set up with Quiver Dance if Kitsunoh chooses to switch out.

**Other Bulky Attackers** Pokemon like Tornadus-T and Mega Mawile can't switch in easily, but threaten Kitsunoh with Knock Off and Sucker Punch respectively and Kitsunoh fails to KO them even with the appropiate coverage.

I think you could add something about repeated strong attacks? Because Kitsunoh wants to check Mega Crucibelle and Tapu Lele, which wear it down very fast.

[CREDITS]
- Written by: [[Mx, 298148]]
- Quality checked by: [[snake_rattler, 227784], [Jordy, 395754], [, ]]
- Grammar checked by: [[, ], [, ]]
2/3, very good job :blobthumbsup:
 
Last edited:

xavgb

:xavgb:
is a Tiering Contributoris a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Former Other Tournament Circuit Champion
World Defender
[OVERVIEW]

Kitsunoh is one of the best Choice Scarf users in the metagame, thanks to its great Speed letting it outspeed some of the most dangerous set-up sweepers, such as Necturna and Aurumoth. Its amazing typing lets it check many other common threats like Mega Crucibelle, Mega Alakazam, and Mega Medicham. It keeps up momentum and avoids being easily trapped by Pursuit thanks to its access to U-turn. It's also able to threaten other common Pokemon like Heatran and Landorus-T with coverage like Earthquake and Ice Punch. On the other hand, Kitsunoh's low stats outside of its Speed severely limit the viability of other sets, making it rather one-dimensional. Its underwhelming bulk means that it can only switch into the Pokemon it wants to check a few times per game, as powerful attacks like Crucibelle's Head Smash and Tapu Lele's Psychic will still deal significant damage. Its mediocre Attack stat means that Kitsunoh usually fails to deal with bulky Pokemon and requires significant chip damage to revenge kill targets not weak to its STABs, as threats such as Volkraken can avoid being KOed by coverage like Earthquake. On top of that, because of its typing and the fact that it usually runs a Choice Scarf set, Kitsunoh is very vulnerable to Pursuit, as trappers like Weavile, Mega Tyranitar, and Colossoil can easily dispose of Kitsunoh if it doesn't constantly use U-turn.


[SET]
name: Choice Scarf
move 1: Shadow Strike
move 2: U-turn
move 3: Earthquake / Meteor Mash
move 4: Defog / Ice Punch / Trick
item: Choice Scarf
ability: Limber / Iron Fist
nature: Jolly
evs: 220 Atk / 36 SpD / 252 Spe

[SET COMMENTS]
Moves
========

Shadow Strike, Kitsunoh's signature move, gives it a decent Ghost-type STAB, and allows it to revenge kill Necturna and Aurumoth. U-turn is required because Kitsunoh is forced out very easily during early game, so it needs to be able to pivot out out of those situations Earthquake is used to OHKO Mega Crucibelle and Heatran while 2HKOing Shift Gear Magearna and dealing good damage to Volkraken Meteor Mash is an option that can 2HKO Mega Tyranitar and Jumbao while still OHKOing Mega Crucibelle (Add that it also OHKOes Weavile). The last slot is very situational and should fit the necessities of the rest of the team: Defog can serve as a decent secondary form of hazard removal, Ice Punch 2HKOes Landorus-T and hits Tornadus-T harder than anything else and Trick cripples walls that Kitsunoh wouldn't be able to beat otherwise.

Set Details
========

36 Special Defense EVs are used to always avoid the 2HKO from unboosted Tapu Lele's Psychic. Max Speed investment with a Jolly Nature is required to outspeed Adamant Necturna after a Shell Smash boost. Limber helps Kitsunoh to reliably use U-turn against Static Cyclohm and Zapdos and prevents Clefable from crippling Kitsunoh with Thunder Wave. Iron Fist should be used alongside Meteor Mash or Ice Punch to guarantee the 2HKO on Mega Tyranitar and have a chance to KO Tornadus-T after Stealth Rock.

Usage Tips
========

While Kitsunoh's typing gives it plenty of opportunities to switch into resisted attacks, it should only do so when necessary, as strong resisted moves like Mega Crucibelle's Head Smash will wear it down very quickly. Kitsunoh should use U-turn liberally during early- and mid-game to keep momentum and pivot out of unfavorable situations to an appropiate teammate. Be particularly cautious against Pursuit trappers, as they can put Kitsunoh in a checkmate situation if it doesn't lock on a move capable of threatening them. This means that even if Kitsunoh manages to grab a KO, they will then be able to eliminate Kitsunoh right afterwards (Rework this point to explain that Kitsunoh should aim to use U-turn and Meteor Mash as much as possible and avoid using Shadow Strike unless it's necessary whenever the opponent has a Pursuit trapper). Remember that because of its low base Attack, Kitsunoh needs threats like Aurumoth, Tornadus-T, and Magearna to be weakened before it can revenge kill them. Defog should be used only when necessary or when Kitsunoh is no longer needed and you expect it to be KOed on the same turn. Using it recklessly costs valuable momentum and gives the opponent a free turn. Kitsunoh should use Trick to cripple bulky switch-ins when its Choice Scarf is no longer useful. It's particularly important to avoid using it if you are facing threats like Necturna or Mega Alakazam, which will require Kitsunoh to use the extra Speed provided by this item.

Team Options
========

Hazard setters are indispensable to help Kitsunoh KO opposing Pokemon. Heatran, Mega Crucibelle, Mega Diancie, and Mega Tyranitar are great picks for Stealth Rock setters thanks to their good matchup against Tornadus-T, the most common Defogger in the metagame. Spikes are another way to wear down the opposing team, so Arghonaut, Ferrothorn, and Greninja are good options too. Tornadus-T provides a valuable Ground-type immunity, can use Defog to clear entry hazards, and use U-turn while threats like Mega Crucibelle and Mega Diancie come in, putting Kitsunoh in a good position as it switches in. Fighting-types like Arghonaut, Mega Medicham, and Tomohawk pair well with Kitsunoh, pressuring Dark-types while Kitsunoh checks Psychic- and Fairy-types for them. Fairy-types are another way to threaten Dark-types, so Magearna and Tapu Lele are also good teammates. Finally, wallbreakers like Mega Alakazam, Smokomodo, Flame Orb Colossoil, and Aurumoth appreciate Kitsunoh letting them in for free with U-turn and can break most walls that trouble Kitsunoh.

[STRATEGY COMMENTS]
Other Options
=============

Foul Play is another alternative on the Choice Scarf set to revenge kill Cawmodore, but has little use otherwise. A Defensive set can better utilize Kitsunoh's typing and its wide array of utility options like Defog, Will-O-Wisp, and Wish. However, even with investment, Kitsunoh's defenses are lacking and its very hard to fit the moves it needs on one set. For these reasons, this only fits on Stall build that have trouble with Mega Medicham and Mega Crucibelle.

Checks and Counters
===================

**Pursuit trappers**: Mega Tyranitar, Colossoil, and Weavile are the biggest threats to Kitsunoh, as their mere presence forces it to play very carefully to avoid being trapped. Colossoil can also play mind games with Sucker Punch to KO Kitsunoh before it can move if it tries to stay in. However, they need to be careful about U-turn, which Kitsunoh will use as much as possible on their presence, and are also threatened by Meteor Mash and Ice Punch.

**Walls**: Because Kitsunoh lacks firepower, generic physical walls like Arghonaut, Tomohawk, Cyclohm, and Zapdos can easily deal with Kitsunoh and are not even threatened by super effective coverage, although they can be crippled by Trick.

**Bulky Ground-types**: Landorus-T and Gliscor immediately threatens Kitsunoh out with Earthquake and have enough bulk to avoid taking too much damage from most of Kitsunoh's attacks; however, they can both be 2HKOed by Ice Punch.

**Fire-types**: Volkraken, Heatran, and Smokomodo can easily dispatch of Kitsunoh with their STAB moves but have a hard time switching in because of the threat of Earthquake. However, if Kitsunoh reveals Meteor Smash, they are usually safe switch ins. Volcarona can't switch in but, in addition to the threat of its Fire-type moves, it can also set up with Quiver Dance if Kitsunoh chooses to switch out.

**Other Bulky Attackers**: Pokemon like Tornadus-T and Mega Mawile can't switch in easily, but threaten Kitsunoh with Knock Off and Sucker Punch respectively and Kitsunoh fails to KO them even with the appropiate coverage. - Add that rocky helmet Tornadus-T can also punish kitsunoh for clicking U-turn

**Offensive pressure**: Because Kitsunoh defenses are mediocre and it's used to soft check powerful threats like Mega Crucibelle and Mega Alakazam, it can be worn down very quickly if the opponent maintains offensive pressure, either by repeatedly using powerful resisted attacks or by wearing Kitsunoh down with Entry Hazards. This can render Kitsunoh unable to do its job effectively.

[CREDITS]
- Written by: [[Mx, 298148]]
- Quality checked by: [[snake_rattler, 227784], [Jordy, 395754], [, ]]
- Grammar checked by: [[, ], [, ]]
Very good analysis. QC 3/3
 

Fireflame

Silksong when
is a Top Contributoris a Smogon Media Contributoris a Social Media Contributor Alumnus
Please address my comment in the Overview.

Remove Add Comments (AC)= add comma (RC)= remove comma (AH)= add hyphen (RH)= remove hyphen
[OVERVIEW]

Kitsunoh is one of the best Choice Scarf users in the metagame,(RC) thanks to its great Speed,(AC) letting it outspeed some of the most dangerous set-up setup sweepers,(RC) such as Necturna and Aurumoth. Its amazing typing lets it check many other common threats like Mega Crucibelle, Mega Alakazam, and Mega Medicham. It Kitsunoh keeps up momentum and avoids being easily trapped by Pursuit thanks to its access to U-turn. It's also able to threaten other common Pokemon like Heatran and Landorus-T with coverage like Earthquake and Ice Punch. On the other hand, Kitsunoh's low stats outside of its Speed severely limit the viability of other sets, making it rather one-dimensional. Its underwhelming bulk means that it can only switch into the Pokemon it wants to check a few times per game, as powerful attacks like Crucibelle's Head Smash and Tapu Lele's Psychic will still deal significant damage. Its mediocre Attack stat means that Kitsunoh usually fails to deal with bulky Pokemon and requires significant chip damage to revenge kill targets not weak to its STABs STAB moves, as threats such as Volkraken can avoid being KOed by coverage like Earthquake. On top of that, because of its typing and the fact that it usually runs a Choice Scarf set, Kitsunoh is very vulnerable to Pursuit, as trappers like Weavile, Mega Tyranitar, and Colossoil can easily dispose of Kitsunoh if it doesn't constantly use U-turn (you just said it avoids being easily trapped by Pursuit. I would delete/reword one of those lines or ask CAP QC for help or something (based on reading the rest of the analysis I would reword the first line to make it say "helps it escape being Pursuit trapped" or something), but this definitely sends mixed messages, especially for new readers like me who don't know the metagame but want to play).


[SET]
name: Choice Scarf
move 1: Shadow Strike
move 2: U-turn
move 3: Earthquake / Meteor Mash
move 4: Defog / Ice Punch / Trick
item: Choice Scarf
ability: Limber / Iron Fist
nature: Jolly
evs: 220 Atk / 36 SpD / 252 Spe

[SET COMMENTS]
Moves
========

Shadow Strike, Kitsunoh's signature move,(RC) gives it is a decent Ghost-type STAB,(RC) and move that allows it Kitsunoh to revenge kill Necturna and Aurumoth. U-turn is required because Kitsunoh is forced out very easily during early-(AH)game, so it needs to be able to pivot out out of those situations.(period) Earthquake is used to OHKO Mega Crucibelle and Heatran while 2HKOing Shift Gear Magearna and dealing good damage to Volkraken. Meteor Mash is an option that OHKOes Weavile and 2HKOes Mega Tyranitar and Jumbao,(RC) while still OHKOing Mega Crucibelle. The last slot is very situational and should fit the necessities of the rest of the team: Defog can serve as a decent secondary form of entry hazard removal, Ice Punch 2HKOes Landorus-T and hits Tornadus-T harder than anything else,(AC) and Trick cripples walls that Kitsunoh wouldn't be able to beat otherwise.

Set Details
========

36 Special Defense EVs are used to always avoid the 2HKO from unboosted Tapu Lele's Psychic. Maximum Speed investment with a Jolly nature is required to outspeed Adamant Necturna after a Shell Smash boost. Limber helps Kitsunoh to reliably use U-turn against Static Cyclohm and Zapdos and prevents Clefable from crippling Kitsunoh with Thunder Wave. Iron Fist should be used alongside Meteor Mash or Ice Punch to guarantee the 2HKO on Mega Tyranitar and have a chance to KO Tornadus-T after Stealth Rock.

Usage Tips
========

While Kitsunoh's typing gives it plenty of opportunities to switch into resisted attacks, it should only do so when necessary, as strong resisted moves like Mega Crucibelle's Head Smash will wear it down very quickly. Kitsunoh should use U-turn liberally during early- and mid-game to keep momentum and pivot out of unfavorable situations to an appropiate appropriate teammate. Be particularly cautious against Pursuit trappers, as they can put Kitsunoh in a checkmate situation if it doesn't lock on a move capable of threatening them. This means that even if Kitsunoh manages to grab a KO, they will then be able to eliminate Kitsunoh right afterwards. For this reason, Kitsunoh should try to use avoid using Shadow Strike as much as possible when these threats are on the opposing team,(RC) and instead focus on using U-turn and Meteor Mash. Remember that because of its low base Attack, Kitsunoh needs threats like Aurumoth, Tornadus-T, and Magearna to be weakened before it can revenge kill them. Defog should be used only when necessary or when Kitsunoh is no longer needed and you expect it to be KOed on the same turn. Using it recklessly costs valuable momentum and gives the opponent a free turn. Kitsunoh should use Trick to cripple bulky switch-ins when its Choice Scarf is no longer useful. However, it's particularly important to avoid using it if you are facing threats like Necturna or and Mega Alakazam, which will require Kitsunoh to use the extra Speed provided by this item Choice Scarf.

Team Options
========

Entry hazard setters are indispensable to help Kitsunoh KO opposing Pokemon. Heatran, Mega Crucibelle, Mega Diancie, and Mega Tyranitar are great picks for Stealth Rock setters thanks to their good matchup against Tornadus-T, the most common Defogger in the metagame. Spikes are another way to wear down the opposing team, so Arghonaut, Ferrothorn, and Greninja are good options too. Tornadus-T provides a valuable Ground-type immunity, can use Defog to clear entry hazards, and can use U-turn while threats like Mega Crucibelle and Mega Diancie come in, putting Kitsunoh in a good position as it switches in. Fighting-types like Arghonaut, Mega Medicham, and Tomohawk pair well with Kitsunoh, pressuring Dark-types while Kitsunoh checks Psychic- and Fairy-types for them. Fairy-types are another way to threaten Dark-types, so Magearna and Tapu Lele are also good teammates. Finally, wallbreakers like Mega Alakazam, Smokomodo, Flame Orb Colossoil, and Aurumoth appreciate Kitsunoh letting them in for free with U-turn and can break most walls that trouble Kitsunoh.

[STRATEGY COMMENTS]
Other Options
=============

Foul Play is another alternative on the Choice Scarf set to revenge kill Cawmodore,(RC) but has little use otherwise. A defensive set can better utilize Kitsunoh's typing and its wide array of utility options like Defog, Will-O-Wisp, and Wish. However, even with investment, Kitsunoh's defenses are lacking and its it is very hard to fit the moves it needs on one set. For these reasons, this set only fits on stall builds that have trouble with Mega Medicham and Mega Crucibelle.

Checks and Counters
===================

**Pursuit trappers**: Mega Tyranitar, Colossoil, and Weavile are the biggest threats to Kitsunoh, as their mere presence forces it to play very carefully to avoid being trapped. Colossoil can also play mind games with Sucker Punch to KO Kitsunoh before it can move if it tries to stay in. However, they need to be careful about U-turn, which Kitsunoh will use as much as possible on their presence when they are present, and are also threatened by Meteor Mash and Ice Punch.

**Walls**: Because Kitsunoh lacks firepower, generic physical walls like Arghonaut, Tomohawk, Cyclohm, and Zapdos can easily deal with Kitsunoh and are not even threatened by super effective coverage, although they can be crippled by Trick.

**Bulky Ground-types**: Landorus-T and Gliscor immediately threatens Kitsunoh out with Earthquake and have enough bulk to avoid taking too much damage from most of Kitsunoh's attacks; however, they can both be 2HKOed by Ice Punch.

**Fire-types**: Volkraken, Heatran, and Smokomodo can easily dispatch of Kitsunoh with their STAB moves but have a hard time switching in because of the threat of Earthquake. However, if Kitsunoh reveals Meteor Mash, they are usually safe switch ins. Volcarona can't switch in,(AC) but, in addition to the threat of its Fire-type moves, it can also set up with Quiver Dance if Kitsunoh chooses to switch out.

**Other Bulky Attackers**: Pokemon like Tornadus-T and Mega Mawile can't switch in easily,(RC) but threaten Kitsunoh with Knock Off and Sucker Punch,(AC) respectively,(AC) and Kitsunoh fails to KO them even with the appropiate appropriate coverage. Additionally, Rocky Helmet variants of Tornadus-T can punish the use of U-turn.

**Offensive Pressure**: Because Kitsunoh's defenses are mediocre and it's used to soft check powerful threats like Mega Crucibelle and Mega Alakazam, it can be worn down very quickly if the opponent maintains offensive pressure, either by repeatedly using powerful resisted attacks or by wearing Kitsunoh down with entry hazards. This can render Kitsunoh unable to do its job effectively.

[CREDITS]
- Written by: [[Mx, 298148]]
- Quality checked by: [[snake_rattler, 227784], [Jordy, 395754], [, ]]
- Grammar checked by: [[, ], [, ]]
GP 1/2
 

Lumari

empty spaces
is a Site Content Manageris a Top Social Media Contributoris a Member of Senior Staffis a Community Contributoris a Top Contributoris a Top Smogon Media Contributoris an Administrator Alumnus
TFP Leader
remove add / fix (comments); (AC=add comma; RC=remove comma; SC=semicolon)
GP 2/2
[OVERVIEW]

Kitsunoh is one of the best Choice Scarf users in the metagame thanks to its great Speed letting it ability to (optional, repetition) outspeed some of the most dangerous setup sweepers such as Necturna and Aurumoth. Its amazing typing lets it check many other common threats like Mega Crucibelle, Mega Alakazam, and Mega Medicham. Kitsunoh keeps up momentum thanks to its access to U-turn, which also helps it escape being trapped by Pursuit, (comma; also not sure how this would work, you mean u-turning out of the trapper as it switches in? in that case prob do "escape from incoming Pursuit trappers" or w/e) It's also and is able to threaten other common Pokemon like Heatran and Landorus-T with coverage moves like Earthquake and Ice Punch. On the other hand, Kitsunoh's low stats outside of its Speed severely limit the viability of other sets, making it rather one-dimensional. Its underwhelming bulk means that it can only switch into the Pokemon it wants to check a few times per game, as powerful attacks like Crucibelle's Stone Edge and Tapu Lele's Psychic will still deal significant damage. Its mediocre Attack stat means that Kitsunoh usually fails to deal with bulky Pokemon and requires significant chip damage to revenge kill targets not weak to its STAB moves, as threats such as Volkraken can avoid being KOed by coverage like Earthquake. On top of that, because of its typing and the fact that it usually runs a Choice Scarf set, Kitsunoh is very vulnerable to Pursuit, as trappers like Weavile, Mega Tyranitar, and Colossoil can easily dispose of Kitsunoh if it doesn't constantly use U-turn.


[SET]
name: Choice Scarf
move 1: Shadow Strike
move 2: U-turn
move 3: Earthquake / Meteor Mash
move 4: Defog / Ice Punch / Trick
item: Choice Scarf
ability: Limber / Iron Fist
nature: Jolly
evs: 220 Atk / 36 SpD / 252 Spe

[SET COMMENTS]
Moves
========

Shadow Strike, Kitsunoh's signature move, (AC) is a decent Ghost-type STAB move that allows Kitsunoh to revenge kill Necturna and Aurumoth. U-turn is required because Kitsunoh is forced out very easily early-game, so it needs to be able to pivot out out of those situations. Meteor Mash OHKOes Mega Crucibelle and Weavile and 2HKOes Mega Tyranitar and Jumbao. Alternatively, Earthquake also OHKOes Mega Crucibelle and deal heavy damage to Heatran, Magearna, and Volkraken. The last slot is very situational and should fit the necessities of the rest of the team: Defog can serve as a decent secondary form of entry hazard removal, Ice Punch 2HKOes Landorus-T and hits Tornadus-T harder than anything else, and Trick cripples walls that Kitsunoh wouldn't be able to beat otherwise.

Set Details
========

36 Special Defense EVs are used to always avoid the 2HKO from unboosted Tapu Lele's Psychic. Maximum Speed investment with a Jolly nature is required to outspeed Adamant Necturna after a Shell Smash boost. Iron Fist should be used alongside Meteor Mash or Ice Punch to guarantee the 2HKO on Mega Tyranitar and have a chance to KO Tornadus-T after Stealth Rock. If those moves aren't used, then Limber helps Kitsunoh to reliably use U-turn against Static Cyclohm and Zapdos and prevents Clefable from crippling Kitsunoh with Thunder Wave.

Usage Tips
========

While Kitsunoh's typing gives it plenty of opportunities to switch into resisted attacks, it should only do so when necessary, as strong resisted moves like Tapu Lele's Psychic will wear it down very quickly. Kitsunoh should use U-turn liberally during early- and mid-game to keep momentum and pivot out of unfavorable situations to an appropriate teammate. Be particularly cautious against Pursuit trappers, as they can put Kitsunoh in a checkmate situation if it doesn't lock on a move capable of threatening them. This means that even if Kitsunoh manages to grab a KO, they will then be able to eliminate Kitsunoh right afterwards. For this reason, Kitsunoh should try to avoid using Shadow Strike as much as possible when these threats are on the opposing team, and instead focus on using U-turn and Meteor Mash. Remember that because of its low base Attack, Kitsunoh needs threats like Aurumoth, Tornadus-T, and Magearna weakened before it can revenge kill them. Defog should be used only when necessary or when Kitsunoh is no longer needed and you expect it to be KOed on the same turn. Using it recklessly costs valuable momentum and gives the opponent a free turn. Kitsunoh should use Trick to cripple bulky switch-ins when its Choice Scarf is no longer useful. However, it's particularly important to avoid using it if you are facing threats like Necturna and Mega Alakazam, which will require Kitsunoh to use the extra Speed provided by Choice Scarf.

Team Options
========

Entry hazard setters are indispensable to help Kitsunoh KO opposing Pokemon. Heatran, Mega Crucibelle, Mega Diancie, and Mega Tyranitar are great picks for Stealth Rock setters thanks to their good matchup against Tornadus-T, the most common Defogger in the metagame. Spikes are another way to wear down the opposing team, so Arghonaut, Ferrothorn, and Greninja are good options too. Tornadus-T provides a valuable Ground-type immunity, can use Defog to clear entry hazards, and can use U-turn while threats like Mega Crucibelle and Mega Diancie come in, putting Kitsunoh in a good position as it switches in. Fighting-types like Arghonaut, Mega Medicham, and Tomohawk pair well with Kitsunoh, pressuring Dark-types while Kitsunoh checks Psychic- and Fairy-types for them. Fairy-types are another way to threaten Dark-types, so Magearna and Tapu Lele are also good teammates. Finally, wallbreakers like Mega Alakazam, Smokomodo, Flame Orb Colossoil, and Aurumoth appreciate Kitsunoh letting them in for free with U-turn and can break most walls that trouble Kitsunoh.

[STRATEGY COMMENTS]
Other Options
=============

Foul Play is another alternative on the Choice Scarf set to revenge kill Cawmodore but has little use otherwise. Frisk can be used over Limber in order to scout for opposing Pokemon's items, although it makes it harder to use U-turn against Zapdos and Cyclohm. A defensive set can better utilize Kitsunoh's typing and its wide array of utility options like Defog, Will-O-Wisp, and Wish. However, even with investment, Kitsunoh's defenses are lacking, (AC) and it is very hard to fit the moves it needs on one set. For these reasons, this set only fits on stall builds that have trouble with Mega Medicham and Mega Crucibelle.

Checks and Counters
===================

**Pursuit trappers**: Mega Tyranitar, Colossoil, and Weavile are the biggest threats to Kitsunoh, as their mere presence forces it to play very carefully to avoid being trapped. Colossoil can also play mind games with Sucker Punch to KO Kitsunoh before it can move if it tries to stay in. However, they need to be careful about U-turn, which Kitsunoh will use as much as possible when they are present, and are also threatened by Meteor Mash and or Ice Punch.

**Walls**: Because Kitsunoh lacks firepower, generic physical walls like Arghonaut, Tomohawk, Cyclohm, and Zapdos can easily deal with Kitsunoh and are not even threatened by super effective coverage, although they can be crippled by Trick.

**Bulky Ground-types**: Landorus-T and Gliscor immediately threatens Kitsunoh out with Earthquake and have enough bulk to avoid taking too much damage from most of Kitsunoh's attacks; however, they can both be 2HKOed by Ice Punch.

**Fire-types**: Volkraken, Heatran, and Smokomodo can easily dispatch of Kitsunoh with their STAB moves but have a hard time switching in because of the threat of Earthquake. However, if Kitsunoh reveals Meteor Mash, they are usually safe switch ins. Volcarona can't switch in, but (RC) in addition to the threat of its Fire-type moves, it can also set up with Quiver Dance if Kitsunoh chooses to switch out.

**Other Bulky Attackers**: Pokemon like Tornadus-T and Mega Mawile can't switch in easily but threaten Kitsunoh with Knock Off and Sucker Punch, respectively, and Kitsunoh fails to KO them even with the appropriate coverage. Additionally, Rocky Helmet variants of Tornadus-T can punish the use of U-turn.

**Offensive Pressure**: Because Kitsunoh's defenses are mediocre and it's used to soft check powerful threats like Mega Crucibelle and Mega Alakazam, it can be worn down very quickly if the opponent maintains offensive pressure, either by repeatedly using powerful resisted attacks or by wearing Kitsunoh down with entry hazards. This can render Kitsunoh unable to do its job effectively.

[CREDITS]

- Written by: [[Mx, 298148]]

- Quality checked by: [[snake_rattler, 227784], [Jordy, 395754], [xavgb, 231402]]

- Grammar checked by: [[Fireflame479, 231476], [, ]]
 

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top