Mystletainn's OU Team
Hey everyone! I came here (again) because I've been playing quite a bit on Pokemon Showdown, but I can just never seem to get above the 1850 area, and I was wondering what tips you guy could give me with my team. At a glance, we have:
I'm not really sure what to call it as for a theme for the team's battling strategy as a whole, so I named the team based on what my Pokemon are doing in my battles. Wear down the opposition, create holes, cause problems, and then try for a sweep. Knights and Jokers... and we have three of each.
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Genesect @ Choice
Ability: Download
Shiny: Yes
EVs: 252 Spd / 252 Atk / 4 SAtk
Hasty Nature
- U-turn
- Iron Head
- Flamethrower
-
So here we have the first of the Jokers, Genesect. Returning to OU, it's easy to see why every other team has one. As a Joker, he just messes around with so many things, be it causing massive dents, revenge-killing, or simply proceeding to U-Turn out to a counter. I've forsaken the more-common Scarf for a Choice Band. This thing hits so ridiculously hard. U-Turn is obviously there, and then I have Iron Head for another STAB, one that I can stay in with and just wreck stuff. Flamethrower, despite being a special move on a Band set, is still a better choice than Blaze Kick because of what I want Genesect to hit with it, and it should get the Download boost anyway. Extremespeed is why I can run Band over Scarf, and this gives me the priority to revenge-kill without needing Scarf. Of course, this makes it necessary to have the Hasty nature, but with Flamethrower in the moveset, it doesn't really matter in the end. A very solid pick for my team that allows me to cause a lot of holes earlygame.
Porygon2 @ Eviolite
Ability: Analytic
EVs: 252 SAtk / 252 HP / 4 SDef
Modest Nature
- Tri Attack
- Thunderbolt
- Ice Beam
- Recover
Porygon2 is the first of our Knights, as their purposes are straightforward, yet strong. With Eviolite, the data duck is very bulky, and hits hard with Analytic, a Modest nature, and full special attack investment. Tri-Attack is our STAB move, attacking anything that's not weak to the next two moves. The famous BoltBeam combo strikes down a large number of Pokemon, making Porygon2 quite versatile, as it's also able to take hits from an equally large number of Pokemon. Recover gives Porygon2 the recovery it loves, making it last for a while and being able to wall out many Pokemon and KO them should they stay in.
Lucario (M) @ Lucarionite
Ability: Steadfast
EVs: 252 Spd / 252 SAtk / 4 SDef
Timid Nature
- Nasty Plot
- Vacuum Wave
- Dark Pulse
- Flash Cannon
Our second Knight is one of our two sweepers. Mega Lucario is a very strong Pokemon in the tier, and can run either physical or special. Mine is the special variant, because the other sweeper on my team is physical, and I also find the special Lucario set better anyway. Nasty Plot is the boosting move for the special set, which allows the rest of our attacks to hit very hard. Vacuum Wave is chosen for priority, even if it does have a significant power drop from Aura Sphere. But still, Flash Cannon is a very strong STAB move that's surprisingly good with neutral coverage, and has the same damage as Aura Sphere. Dark Pulse is our coverage move of choice, letting him hit many Pokemon that he wouldn't be able to otherwise.
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 252 SDef / 252 HP / 4 Spd
Calm Nature
- Will-O-Wisp
- Volt Switch
- Hydro Pump
- Pain Split
So here we have the second of the Jokers, Rotom-Wash, always a staple of OU teams everywhere. This is the specially defensive version, which I believe is better than the physically defensive version since it carries Will-o-Wisp anyway, which lets it Burn attacking threats as well as cause residual damage. Volt Switch helps keep momentum, doing a sizable amount of damage in the process while switching out to a proper counter. Hydro Pump is its attacking move, denting quite a few Pokemon and even crippling some that get hit super-effectively, if not outright being KO'd. The only problem I have with this specially defensive set is that is has a harder time switching in on Talonflame than the physically defensive one, since it can't be burned, either. However, I do have Extremespeed Genesect at the ready to revenge-kill should I need to do so. I also like having Leftovers and Pain Split rather than the Chesto-Rest set, partially because you can recover more than once, partially because I'm fairly good with predictions, and partially because most people I see use Chesto-Rest, and not many people expect Pain Split.
Celebi @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 36 Spd / 220 Def
- Stealth Rock
- U-Turn
-
- Recover
Joker number three is here, and with Celebi comes our sneaky pebbles. Spikes aren't really the best of choices these days due to Defog, but Stealth Rocks is still a premier hazard because it's so simple to set up. However, the odd choice that I've taken is with my EVs and nature. Yep, we have a physical Celebi here. My team as a whole is actually somewhat weak to Fighting, and here lies my answer. Zen Headbutt is what she'll be using to attack them, if not U-Turning out, and Recover for instant healing. My main issue with Celebi is that I want to use Thunder Wave, but I don't really want to take out either of the two attacking moves for it, and I still need Rocks and Recovery. Plus, there's also the fact that Heal Bell could be used to help out the rest of the team with any status problems, as many of them are bothered by at least one of the three. 4MSS wins the day, though at the moment, I'm using U-Turn to protect myself from Taunt. But anyway, I can throw in Celebi as a physical wall to answer some threats, using that chance to set up Rocks, or just take them down if possible. Still, one of the main reasons I wanted to make this RMT was to get help with Celebi.
Haxorus (M) @
Ability: Mold Breaker
EVs: 220 Spd / 252 Atk / 36 HP
Adamant Nature
- Dragon Dance
-
- Earthquake
-
And the last member, third Knight Haxorus. Dragon Dance sweeper. With these EVs, unboosted can outpseed base 80s such as Dragonite, and with a boost, you can outspeed any unboosted Pokemon in the metagame barring Deoxys-S (get lost already). I prefer Dual Chop over Dragon Claw, as it can get by Substitute, get by Sturdy, and importantly, get by Focus Sashes. This prevents Pokemon from living with a Focus Sash and killing Haxorus, and he can continue on his sweep uninterrupted. Outrage is an option, but isn't the greatest choice anymore with Fairies being introduced. For this purpose, we have the lovely coverage move of Poison Jab that happens to be in the dragon's movepool. It also hits many Grass-types for super-effective damage as an added bonus to absolutely deleting the Fairies that think they can come in. Earthquake is a great coverage move, hitting a lot of Pokemon, even moreso because of Mold Breaker canceling Levitate, which leaves only one Pokemon resistant to these three attacking moves, Skarmory, and that bird should be taken down before any attempt to sweep. Porygon2, Mega Lucario, and Genesect can all do this.
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All in all, its been a very effective team for me personally despite not having dedicated walls (rather just bulky offense with recovery on those Pokes), and I was doing decently well in the ladder until around 1800, where all of a sudden, Ice Punch decided it wanted to freeze me every single match. Ah well... But still, I've never broken into the 2000+ range, possibly because I don't solely create laddering accounts, and probably also because I didn't get lucky with ladder inflation and get +350 rating every single win, so I've been chilling at around 1700-1750. I could definitely use some pointers to make this team better, especially my dilemma with Celebi, so fire away! Don't be shy to rip my team apart, I've dealt with worse.
Cheers~
Changelog
Celebi: Impish -> Bold, Zen Headbutt -> Psychic
Haxorus: Life Orb -> Lum Berry, Dual Chop -> Outrage, Poison Jab -> Superpower
Porygon2 pending replacement for Heatran/Latias
Celebi pending U-Turn -> Thunder Wave
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