Other KoC's Game of Game Shows [Seventh Challenge - Sale of the Century: Sale of the 16th Century]

Status
Not open for further replies.
With Marth's golden tux winning the tiebreaker, Cleo the Christmas tree became the elimination candidate.

Elimination Phase

Cleo vs. BLOODYRAIN10001

All contestants have 25 hours to vote for the contestant they want to eliminate from the game.

Deadline is 5/11 Noon CDT (GMT-5).
 
I kept all currency values in American dollars... maybe this means I'm not too far gone?

Fifth Challenge - Jeopardy!: Otaku Jeopardy Desu Yo!

Buzzers?: YES
Activity Type: This a Semi-Live challenge. Each group is expected to schedule a playing time and play their portion of the game live. Play By Post is not an option for this challenge. Simultaneous sets will not be run.
Privacy Type: This is a Private challenge. Each group will receive their own private channel for playing the challenge. All results will be publicized at the end of the challenge.

Like Jeopardy, but it’s all weeb shit. Three randomly selected groups of 3 (though special consideration may be taken to group time zones with like time zones if scheduling conflicts would make the games difficult to play). Jeopardy, Double Jeopardy, and Final Jeopardy are included. Some categories may be the same over the three games, but the specific clues will never be repeated. There are no Daily Double clues.

Jeopardy has six categories with five clues each, with clues in a category having a cash value assigned ranging from $100 to $500. A contestant is chosen at random to select a clue from one of the categories. (Example: I’ll take Potent Potables for 100.) The clue for that cash value is revealed and players must buzz in and attempt to answer the clue in the form of a question. (Example: If the clue was “This person is the host of GoGS”, your answer would be “Who is KnightsofCydonia?”) The contestant who correctly answers the clue gets the cash value added to their score and gets to select the next clue. If nobody answers the clue correctly or at all, the contestant who selected that clue retains control of the board. Contestants who incorrectly answer a clue or buzz in and then don’t answer within two minutes have the clue’s cash value subtracted from their scores (because of this, negative scores are possible). This continues on until there are no clues left to answer. Double Jeopardy is the same as Jeopardy, except there are six new categories and all cash values are doubled.

Final Jeopardy has a single harder-than-usual clue that players can take four minutes to DM me an answer for. The passing of the time will be indicated by playing the GUMI song Coward Mont Blanc; when the music stops, your time is up. Included with their answer is a wager of all or part of their score (players who feel confident in their answers might wager all or half of their score, while a player who isn’t confident might wager $1000 or even $0). When the four minutes are up, the players publicly reveal their answers and wagers in turn and their wagers are added or subtracted from their score based on whether their answers are correct or incorrect. Jeopardy score + Double Jeopardy score ± Final Jeopardy score = Total Score.

The contestant with the lowest total score is a candidate for elimination and must select another contestant to go up against in a vote. Ties for ranking and for candidacy are both broken by who answered the least number of questions in Double Jeopardy. The three contestants with the highest scores in their respective trios cannot be chosen as elimination candidates.
 
Here are the results for Otaku Jeopardy (immunity winners in bold).

1st Place: Bloods - $4400
2nd: Place: Oddish - $1900
3rd Place: Divya - $1300
4th Place: Drookez - $1200
5th Place: Hannah - $800
6th Place: Marth - $400
7th Place: Jav - $0
8th Place: Wolv - $-100
Last Place: Hal - $-2599

And thus Hal nosedives into the Elimination Phase.

Elimination Phase

Hal vs. Marth

All contestants have 24 hours to vote for the contestant they want to eliminate from the game.

Deadline is 6/19 Noon CDT (GMT-5).
 
Come on, it's not like you haven't wondered why Ohmachi was chilling in the server.

Sixth Challenge - Match Game: Firebot Match Game

Buzzers?:
Only if you think it’ll amuse the Firebotters
Activity Type: This a Semi-Live challenge. Each group is expected to schedule a playing time and play their portion of the game live. Scheduling can and will be affected by the availability of the panelists. Play By Post is not an option for this challenge. Simultaneous sets will not be run.
Privacy Type: This is a Public challenge. All play will be done in the general channel and all results will be public.

Contestants are paired by time zone and pitted against each other in a modified version of Match Game (each game has three rounds instead of two rounds, and no Audience Match/Celebrity Head to Head). Each round, the paired contestants choose between themselves who answers Question A and who answers Question B. Every question is a fill in the blank statement. Kind of like Cards Against Humanity, except your goal is to try and match your answer with the answers of six other people.

Example Question: Hipster Harry said, “I thought my resume would get me a good job, but most employers don’t consider _____ a useful skill.”

The panel is a group of 6 Firebot regulars, who submit their answers to me privately before the contestant answers, then reveal them publicly to determine matches. Each matching answer earns the respective contestant 1 point. Contestants can earn a maximum of 6 points per round. The relevant factor in scoring is contestants’ total points at the end of their three rounds. Sorting the contestants into competing pairs is for source-specific flavor and to create an extra metric for breaking ties in ranking.

The contestant with the lowest score among all contestants is a candidate for elimination and must select another contestant to go up against in a vote. Ranking ties are broken by which contestants won their respective matches and next by who matched the most players in a single round. The Firebot panel decides tiebreakers for candidacy. If the panel can’t decide, candidacy ties are broken by sparing the tied contestant who had the best matchless/low matching answer as determined by the host.
 
Technically, this is Commoner's Crucible 2.5, technically it isn't.

Seventh Challenge - Sale Of The Century: Sale Of The 16th Century

Buzzers?: YES
Activity Type: This a Live or Semi-Live challenge. Live vs Semi-Live depends on the contestants’ schedules.
Privacy Type: This is a Public challenge. All play will be done in the general channel and all results will be public.

If this game can be played live, all 7 contestants will play at the same time with a set of 100 questions. If scheduling issues prevent this, the host will sort the contestants by time zones into a group of three and a group of four. In such a case, the questions shall be divided into a set of 60 for a group of four and a set of 45 for a group of three and the outcomes of both groups will be compared against each other to determine rankings.

Each contestant represents a peasant living sometime between 1500 and 1600 AD. Each contestant starts with 20 points. As they buzz in to answer questions about places, people, and events of the time period, they can earn and/or lose points. 5 points for every correct answer, -5 for every incorrect answer.

Every so often, the contestants are offered the chance to trade some of their points for an Instant Boon (anachronistic or otherwise) that improves quality of life by one level for the respective contestant’s peasant. Quality of Life is equivalent to a score multiplier and all peasants start out at Lvl 1. Instant Boons are announced by a specific buzzer used by the host. The boon is offered to all contestants in a group and given to the one who buzzes in first (as determined by sound cues and timestamps of buzzer commands).

Number of points after all questions x QoL level = contestant’s final score. The contestant with the lowest final score is a candidate for elimination and must select another contestant to go up against in a vote. Ties for ranking and for candidacy are both broken by which contestant’s peasant has the better QoL. (Example: Smith and Jones both finish with 60 points. Smith has 15 points and a Lvl 4 peasant and Jones has 30 points and a Lvl 2 peasant, which means Smith wins the tie. If this were a candidacy tie, Jones would be the elimination candidate.)
 
Status
Not open for further replies.

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top