This is my current team for OU, it’s based around setting up Belly Drum Kommo-o. If anyone can help me build a nicer team around him that would be great.
Kommo-o @ Salac Berry
Ability: Bulletproof
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Substitute
- Belly Drum
- Thunder Punch
- Drain Punch
Kommo-o is the main focus with this team. He is the main sweeper of the team. He sets up by substituting with a belly drum. Once at 25% HP he has a 1.5x boost from his Salad Berry with a 4x in attack. He depends on his teammates to set him up. Once everything is set up Kommo-o can sweep with Thunder Punch and Drain Punch allows him to grab some of his health back if he ever needs to set up another substitute.
Ribombee @ Focus Sash
Ability: Shield Dust
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Sticky Web
- Moonblast
- Hidden Power [Fire]
- Stun Spore
Ribombee is here to set up the process with sticky web. But before sticky web can go out the Pokemon with Defog or Rapid Spin must be checked. Once sticky web is out and can not be removed then Ribombee’s Job is complete. Hidden Power Fire and Moonblast are coverage moves that Ribombee requires. Stun spore is also another great option to sue Ribombee before he faints.
Landorus-Therian (M) @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Stone Edge
- U-turn
- Defog
Landorus-T is mainly here to assist. His role is to be a fast Defog pivot and he out speeds most Pokemon with that choice scarf. Without Defog the opponent can set up hazards that may affect the teams success such as toxic spikes. Landorus-T will be to insure those hazards don’t affect Kommo-o’s sweep. Earthquake and Stone Edge are coverage moves.
Tapu Koko @ Electrium Z
Ability: Electric Surge
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Thunderbolt
- Thunder Wave
- U-turn
- Hidden Power [Ice]
Tapu Koko is a vital part of this team. Tapu Koko’s main part is to paralyze Pokemon and to clear the path for some of Kommo’s counters such as Landorus-T. Gigabolt Havoc can take out any flying type as long as they don’t have ground as a second typing. Hidden power ice will be able to take out Landorus-T easily. Thunder wave allows Kommo-o to outspeed even the fastest.
Greninja-Ash (M) @ Choice Specs
Ability: Battle Bond
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Water Shuriken
- U-turn
- Dark Pulse
- Gunk Shot
Greninja-Ash is here to clear the path for Kommo-o when needed and sometimes not used. He is also a backup if the Kommo-o strategy fails. He can take out some counters. Greninja can be replaced with another Pokémon if needed. He has minimal to do with this team but is here as a back up.
Mew @ Leftovers
Ability: Synchronize
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Giga Drain
- Fire Blast
- Stealth Rock
- Soft-Boiled
Mew is just an extra that I needed to throw in. Mew uses giga drain and fire blast as coverage moves when needed, and stealth rock is thrown out to include some leverage if needed. Soft boiled allows mew to recover HP to stay in the game to continue throwing out hazards or using its coverages moves.

Kommo-o @ Salac Berry
Ability: Bulletproof
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Substitute
- Belly Drum
- Thunder Punch
- Drain Punch
Kommo-o is the main focus with this team. He is the main sweeper of the team. He sets up by substituting with a belly drum. Once at 25% HP he has a 1.5x boost from his Salad Berry with a 4x in attack. He depends on his teammates to set him up. Once everything is set up Kommo-o can sweep with Thunder Punch and Drain Punch allows him to grab some of his health back if he ever needs to set up another substitute.

Ribombee @ Focus Sash
Ability: Shield Dust
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Sticky Web
- Moonblast
- Hidden Power [Fire]
- Stun Spore
Ribombee is here to set up the process with sticky web. But before sticky web can go out the Pokemon with Defog or Rapid Spin must be checked. Once sticky web is out and can not be removed then Ribombee’s Job is complete. Hidden Power Fire and Moonblast are coverage moves that Ribombee requires. Stun spore is also another great option to sue Ribombee before he faints.

Landorus-Therian (M) @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Stone Edge
- U-turn
- Defog
Landorus-T is mainly here to assist. His role is to be a fast Defog pivot and he out speeds most Pokemon with that choice scarf. Without Defog the opponent can set up hazards that may affect the teams success such as toxic spikes. Landorus-T will be to insure those hazards don’t affect Kommo-o’s sweep. Earthquake and Stone Edge are coverage moves.

Tapu Koko @ Electrium Z
Ability: Electric Surge
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Thunderbolt
- Thunder Wave
- U-turn
- Hidden Power [Ice]
Tapu Koko is a vital part of this team. Tapu Koko’s main part is to paralyze Pokemon and to clear the path for some of Kommo’s counters such as Landorus-T. Gigabolt Havoc can take out any flying type as long as they don’t have ground as a second typing. Hidden power ice will be able to take out Landorus-T easily. Thunder wave allows Kommo-o to outspeed even the fastest.

Greninja-Ash (M) @ Choice Specs
Ability: Battle Bond
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Water Shuriken
- U-turn
- Dark Pulse
- Gunk Shot
Greninja-Ash is here to clear the path for Kommo-o when needed and sometimes not used. He is also a backup if the Kommo-o strategy fails. He can take out some counters. Greninja can be replaced with another Pokémon if needed. He has minimal to do with this team but is here as a back up.

Mew @ Leftovers
Ability: Synchronize
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Giga Drain
- Fire Blast
- Stealth Rock
- Soft-Boiled
Mew is just an extra that I needed to throw in. Mew uses giga drain and fire blast as coverage moves when needed, and stealth rock is thrown out to include some leverage if needed. Soft boiled allows mew to recover HP to stay in the game to continue throwing out hazards or using its coverages moves.
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