OU Kommo-o

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[OVERVIEW]

Kommo-o is a valuable addition to a number of stall teams, as its ability, unique typing, and relatively good bulk allow it to check a number of troublesome Pokemon like Heatran, Ash-Greninja, Blacephalon, Mega Tyranitar, and Mega Gyarados. Conversely, its colorful movepool consisting of setup moves in Belly Drum and Dragon Dance, strong STAB moves, and plenty of coverage options like Thunder Punch, Poison Jab, and Earthquake also makes it a more than competent late-game sweeper. Its bulk and typing are beneficial to its offensive role too, as they allow Kommo-o to set up Substitutes on a number of common Pokemon in the tier, such asHeatran, Toxapex, and Ferrothorn. Its bulk and typing also make it resistant to a number of forms of revenge killing, such as Water Shuriken, Sucker Punch, and Choice Scarf Kartana. However, it does have its downsides. It can struggle defensively because it lacks access to any reliable recovery, making it overreliant on Wish support from other members of the team. Its typing, while good in a lot of regards, leaves it weak to some common typings like Psychic, Ice, and especially Fairy. This weakness to Fairy also extends to its offensive capabilities—its best move to hit Fairy-types is Poison Jab, which can't be fit on Belly Drum, and even when boosted it struggles to OHKO the majority of Fairy-types in the tier. Additionally, its Speed is only decent, meaning offensive sets are prone to being revenge killed by faster Pokemon like Hawlucha and Choice Scarf Greninja.

[SET]
name: Specially Defensive
move 1: Stealth Rock
move 2: Dragon Tail
move 3: Earthquake
move 4: Protect
item: Leftovers
ability: Bulletproof
nature: Careful
evs: 252 HP / 4 Def / 252 SpD

[SET COMMENTS]
Moves
========

Dragon Tail phazes the foe on the field, stopping setup sweepers like Gliscor, Serperior, and Mega Gyarados in their tracks. Earthquake has decent coverage alongside Dragon Tail, allowing Kommo-o to properly check Heatran, Mega Tyranitar, and Choice Band Victini. It also hits Fairy-types like Magearna, Mega Mawile, and Tapu Koko that would have nothing to fear from Kommo-o otherwise. Protect is multifaceted on the set—it weakens Z-Moves from the likes of Heatran and Blacephalon, allows you to scout what move Choice item users lock themselves into, punishes attempts at prediction, and lets Kommo-o get every ounce of recovery it can from Leftovers, which is very helpful considering its lack of reliable recovery.

Set Details
========

Bulletproof's main use is blocking Shadow Ball from Blacephalon, a huge threat to stall. As a bonus, it blocks other miscellaneous moves like Sludge Bomb from Tangrowth, Amoonguss, and Mega Venusaur and Focus Blast from Mega Charizard Y, Gengar, and Thundurus-T.

Usage Tips
========

Kommo-o should be used as a switch-in to the Pokemon it walls like Heatran, Mega Gyarados, and Blacephalon, which it can use as an opportunity to set up Stealth Rock when it inevitably forces them out. Protect is vital in Kommo-o's ability to check threats like the aforementioned Blacephalon, so you should attempt to predict when they will use their Z-Move. However, the Blacephalon user could predict this and use Calm Mind again, so the risk versus reward of using Protect should be evaluated. Keep Kommo-o from being inflicted with Toxic, as it will severely hinder its ability to check the Pokemon it's supposed to. Wish should be passed to Kommo-o fairly regularly to avoid letting it get too weakened; otherwise, it won't be able to check the Pokemon it should.


Team Options
========

This Kommo-o set is only used on stall teams, so it should be paired with Pokemon commonly found on such teams. Kommo-o's biggest flaw is its lack of reliable recovery, so this should be accounted for in teambuilding. Wish passers like Chansey, Clefable, and Jirachi can make up for this weakness and thus are stellar teammates. Chansey and Clefable can also use Heal Bell, which is greatly advantageous for Kommo-o, circumventing its weakness to Toxic. Steel-types like Celesteela, Mega Aggron, and the aforementioned Jirachi are necessary on every team, and all are great with Kommo-o, as they cover a lot of the breakers it is weak to such as Mega Alakazam, Kyurem-B, and Mega Pinsir. They also tend to be good answers to the Fairy-types that force Kommo-o out. Kommo-o can be worn down by entry hazards, namely Spikes and especially Toxic Spikes, so hazard removers commonly found on stall like Gliscor, Zapdos, and Mew are good partners.

[SET]
name: Belly Drum
move 1: Belly Drum
move 2: Substitute
move 3: Drain Punch
move 4: Thunder Punch
item: Salac Berry
ability: Bulletproof
nature: Jolly
evs: 52 HP / 204 Atk / 252 Spe

[SET COMMENTS]
Moves
========

Drain Punch is used over moves like Close Combat, as the extra power isn't needed, and the recovery is greatly appreciated, leaving Kommo-o less prone to being revenge killed. The HP reduction from Substitute and Belly Drum activates Kommo-o's Salac Berry, giving it a boost to its Speed. Substitute is also key in letting Kommo-o set up on common Pokemon like Ferrothorn, Rotom-W, and Zapdos. Thunder Punch provides good coverage alongside Drain Punch, OHKOing Fighting-resistant Pokemon like Tornadus-T, Toxapex, and Tapu Fini after a Belly Drum while still providing neutral coverage against most other Fighting-type checks, namely Tapu Lele, Reuniclus, and Clefable.

Set Details
========

52 HP EVs ensure that Choice Scarf Magnezone can't break Kommo-o's Substitute behind screens. It also allows Kommo-o to set up a Belly Drum on Magnezone while avoiding being 2HKOed by Flash Cannon. Finally, it leaves Kommo-o's HP divisible by 4, meaning Salac Berry will always be activated after Substitute and Belly Drum. Bulletproof grants Kommo-o an immunity to a large number of moves, allowing it to set up on attacks like Ferrothorn's Gyro Ball, Blacephalon's Shadow Ball, and Mega Venusaur's Sludge Bomb.

Usage Tips
========

This set is used on hyper offensive teams, so the majority of the time Kommo-o should be sent out to attempt to sweep when its checks have been weakened and revenge killers dealt with. It can also be used to weaken the opposing team in order to pave the way for one of its teammates to clean up. Kommo-o's typing and decent bulk mean it can be used to check certain threats like Heatran and Ash-Greninja. However, sometimes it can be better to not use it to check these Pokemon, as it can put Kommo-o in range of even resisted priority like Water Shuriken and Sucker Punch after a Belly Drum, or it can simply leave Kommo-o unable to set up a Belly Drum and render it mostly useless offensively. While Kommo-o can set up on numerous Pokemon, it is often not a good idea to switch into these Pokemon and try to set up, as they will often be able to harass Kommo-o if it doesn't have a Substitute up—for example, Ferrothorn can whittle it down with Leech Seed, and Rotom-W can burn it with Will-O-Wisp.

Team Options
========

This set's used on hyper offense teams due to its reliance on one-time setup, so it should be paired with teammates that would fit on this archetype. Even with +1 Speed, Kommo-o is outsped by Choice Scarf users like Greninja and Tapu Lele, meaning it can be revenge killed if Substitute is broken. Sticky Web helps to circumvent this, so setters like Ribombee and Araquanid can be used. Dual screens Tapu Koko is an exemplary partner, as it sets up both screens that give Kommo-o more setup opportunities, has U-turn to pivot Kommo-o in, and boosts the power of Thunder Punch, allowing Kommo-o to OHKO Pokemon like Clefable and Mew with minor chip damage. Hawlucha has great synergy with Kommo-o, as they pressure each other's checks, namely Clefable, Reuniclus, and Hippowdon, likely facilitating a sweep. Additionally, Hawlucha too appreciates Tapu Koko as a teammate, completing a good offensive core with it. Unaware walls such as Clefable, Pyukumuku, and Quagsire perpetually wall Kommo-o, so it should be paired with sweepers like Mega Gyarados and Manaphy that can overcome these walls.

[STRATEGY COMMENTS]
Other Options
=============

An offensive set with Dragon Dance, Close Combat, Poison Jab, and Clanging Scales with Kommonium Z is an alternative to the offensive set listed above. It's actually better in some regards, namely in that it has an easier time setting up thanks to Dragon Dance boosting both Attack and Speed. However, it has less potential for results, as the listed coverage fails to OHKO staples of the tier like Magearna, Mega Mawile, Tornadus-T, and Toxapex. It also requires some heavy prediction to make effective use of the Z-Move due to Fairy-types preventing the boosts. If using specially defensive Kommo-o with other consistent entry hazard setters, you could replace Stealth Rock with a coverage move like Poison Jab to catch Fairy-types such as Tapu Bulu or Toxic to cripple Pokemon like Landorus-T, Tornadus-T, and Mega Alakazam.

Checks and Counters
===================

**Fairy-types**: Specially defensive Kommo-o only has Earthquake to hit Fairy-types, meaning it is forced out by the majority of Fairy-types in the tier, such as Tapu Bulu, Tapu Lele, and Clefable. The Belly Drum set has a better matchup, with +6 Thunder Punch OHKOing quite a few common ones, but it still misses out on healthy Clefable and is outsped by Choice Scarf Tapu Lele.

**Psychic-types**: Mega Alakazam, Tapu Lele, and Mega Medicham don't really fear much from defensive Kommo-o and easily OHKO it in return. Additionally, bulkier Psychic-types like Reuniclus, Mew, and Mega Slowbro can at least take one hit and threaten it back, with Reuniclus actually being able to set up on it with Acid Armor if at full HP.

**Status**: Toxic renders the defensive set unable to properly check the Pokemon it should and limits how many turns the offensive set has to break. Burn and paralysis severely cripple the offensive set, either leaving it much weaker to the point where it can't break or prone to being revenge killed.

[CREDITS]
- Written by: [[Mellow, 423226]]
- Quality checked by: [[lyd, 303291], [Jordy, 395754], [GMars, 273636]]
- Grammar checked by: [[frostration, 447027], [The Dutch Plumberjack, 232216]]
 
Last edited:
check is inside the quote tag

[OVERVIEW]

  • Kommo-o is an interesting Pokemon in the metagame, having a niche on both hyper offensive and stall teams.
  • It's a valuable addition to a number of stall teams as its ability, unique typing, and relatively good bulk allow it to check a number of troublesome Pokemon like Heatran, Mega Tyranitar, Mega Gyarados, and Substitute + Calm Mind Blacephalon. (Put Blacephalon earlier in the list, also add Ash-Greninja.)
  • Conversely, its colourful movepool, consisting of setup moves in Belly Drum and Dragon Dance and plenty of coverage options like Thunder Punch, Poison Jab, and Earthquake make it more than capable of sweeping entire teams if not prepared for.
  • Its bulk and typing are beneficial to its offensive role too, as they allow Kommo-o to set up Substitutes on a number of common Pokemon in the tier, namely Heatran, Toxapex, and Ferrothorn. They also make it resistant a number of forms of revenge killing, like Water Shuriken, Choice Scarf Kartana, and Sucker Punch.
  • However, it does have its downsides. It can struggle defensively it lacks access to any reliable recovery, making it overreliant on Wish support from other members of the team.
  • Its typing, while good in a lot of regards, leaves it with some crippling weaknesses to Psychic, Ice, and especially Fairy. (Fluff.)
  • This weakness to Fairy also extends to its offensive capabilities - its best move to hit Fairy-types is Poison Jab, which can't be fit on Belly Drum, and even when boosted struggles to OHKO the majority of Fairy-types in the tier.
name: Specially Defensive
move 1: Stealth Rock
move 2: Dragon Tail
move 3: Earthquake
move 4: Protect
item: Leftovers
ability: Bulletproof
nature: Careful
evs: 252 HP / 4 Def / 252 SpD

[SET COMMENTS]
Moves
========

  • Dragon Tail phazes the opponent out, stopping setup sweepers like Gliscor, Mega Gyarados, and Blacephalon in their tracks.
  • Earthquake has decent coverage alongside Dragon Tail, allowing Kommo-o to properly check Heatran, Mega Tyranitar, and Choice Band Victini. It also hits Fairy-types like Magearna, Mega Mawile, and Tapu Koko that would have nothing to fear from Kommo-O otherwise.
  • Poison Jab is an option over Earthquake if the team Kommo-o finds itself on is particularly weak to Tapu Bulu. It also hits Tapu Fini for a good chunk of damage, which can be quite annoying for a number of Stall teams to face. However, it does leave you completely walled by Mega Mawile and Magearna, the former of the two being a huge threat for the archetype. (Just replace these two with Heatran, it’s honestly not too big of a deal to not be able to hit both of these because it’s Stall after all, so it should already have something to reliably check both of these.)
  • Protect is multifaceted on the set - it weakens Z-moves from the likes of Heatran, Zygarde, and Blacephalon, it allows you to scout what move Choice item users lock themselves into, punishing attempts at prediction, and it also lets you get every ounce of recovery you can from Leftovers, which is very helpful considering Kommo-o's lack of reliable recovery.

Set Details
========

  • Bulletproofs main use is blocking Shadow Ball from Blacephalon, a huge threat to stall if it is Substitute + Calm Mind. As a bonus, it blocks other miscellaneous moves like Sludge Bomb from Tangrowth, Amoonguss, and Mega Venusaur, and Focus Blast from Mega Charizard Y, Gengar, and Thundurus-T.

Usage Tips
========

  • Kommo-o should be used as a switchin to Pokemon like Ash-Greninja, Heatran, and Blacephalon, and can set up Stealth Rock when it inevitably forces out these foes.
  • Protect is vital in Kommo-o's ability to check threats like the aforementioned Blacephalon, so you should attempt to predict when they will use the Z-move.
  • Avoid letting Kommo-o be inflicted with Toxic, as it will severely hinder it's ability to check the Pokemon it's supposed to.
  • (Add a bullet about Wish passing etc..)
Team Options
========

  • This Kommo-o set is only used on stall teams, and so it should be paired with Pokemon commonly found on such teams.
  • Kommo-o's biggest flaw is it's lack of reliable recovery, so this should be accounted for in building. Wish passers like Chansey, Clefable, and Jirachi can make up for this weakness, and so are stellar teammates.
  • The former two can also use Heal Bell, which is great support, circumventing Kommo-o's weakness to Toxic.
  • Kommo-o can be worn down by hazards, namely Spikes and especially Toxic Spikes, so hazard removers commonly found on Stall like Gliscor are good partners.
  • Steel-types like Celesteela and Jirachi are necessary on every team, and are great with Kommo-o as they cover a lot of the breakers it is weak to such as Tapu Lele, Mega Alakazam, Kyurem-B, and Mega Pinsir. (Mega Aggron here.)

[SET]
name: Belly Drum
move 1: Belly Drum
move 2: Substitute
move 3: Drain Punch
move 4: Thunder Punch
item: Salac Berry
ability: Bulletproof
nature: Jolly
evs: 52 HP / 204 Atk / 252 Spe

[SET COMMENTS]
Moves
========

  • (State why Drain Punch is the preffered Fighting STAB, it’s intuitive for us, but it may not be to most readers.)
  • The HP reduction from Substitute and Belly Drum activates the Salac Berry, giving Kommo-o a boost to its Speed. Substitute is also key in letting Kommo-o set up on common Pokemon like Ferrothorn, Rotom-W, and Zapdos.
  • Thunder Punch is good coverage alongside Drain Punch, OHKOing Fighting resists like Tornadus-T, Toxapex, and Tapu Fini after a Belly Drum, while still providing neutral coverage against most other Fighting resists, namely Tapu Lele, Reuniclus, and Clefable.

Set Details
========

  • 52 HP EVs ensure that Choice Scarf Magnezone can't 4HKO Kommo-o with Flash Cannon if behind Light Screen or Aurora Veil, meaning Kommo-o's Substitute is never broken. It also allows Kommo-o to set up a Belly Drum on Magnezone while never being KOed by two Flash Cannons. Finally, it leaves Kommo-o's HP divisible by 4, meaning Salac Berry will always be activated after Substitute + Belly Drum.
  • Bulletproof grants you an immunity to a large number moves, the most relevant of which being Shadow Ball from Blacephalon and Gengar, Sludge Bomb from Tangrowth, Amoonguss, and Mega Venusaur, and Focus Blast from Mega Charizard Y and Thundurus-T.

Usage Tips
========

  • Kommo-o is fairly straightforward to use.
  • This set's used on hyper offensive teams, so the majority of the time you will send out Kommo-o when its checks have been weakened and revenge killers dealt with, and attempt to sweep.
  • It can also be used to weaken the opposing team in order to pave the way for one of it's teammates to clean up. These are the main two scenarios, and it will rarely differ.
  • Kommo-o's typing and decent bulk mean it can be used to check certain threats like Heatran and Ash-Greninja. However, sometimes it can be better to not use it to check these Pokemon, as it can put you in range of even resisted priority like Water Shuriken and Sucker Punch after a Belly Drum, or it can simply leave you unable to setup a Belly Drum, rendering Kommo-o mostly useless offensively.
  • While Kommo-o can set up on numerous Pokemon, it is often not a good idea to switch into these Pokemon and try to set up, as they will often be able to harass you if you don't have a Substitute up, for example Ferrothorn can whittle you down with Leech Seed, and Rotom-W can burn you with Will-O-Wisp.

Team Options
========

  • This set's used on hyper offence teams due to it's reliance on one time setup, so it should be paired with teammates that would fit on these manner of teams.
  • Even with a +1 to Speed, Kommo-o is outsped by Choice Scarf users like Greninja and Tapu Lele, meaning it can be revenged if Substitute is broken. Sticky Web helps to circumvent this, so setters like Ribombee and Araquanid can be used.
  • Dual Screens Tapu Koko is an exemplary partner, as it sets up both screens, giving Kommo-o more setup opportunities, it has U-turn to pivot Kommo-o in, and it boosts the power of Thunder Punch, allowing Kommo-o to OHKO Pokemon like Clefable and Mew with minor chip.
  • Hawlucha has great synergy with Kommo-o as they pressure each others checks, namely Clefable, Reuniclus, and Hippowdon, hopefully facilitating a sweep. Additionally, Hawlucha too appreciates Tapu Koko as a teammate.
  • Unaware walls such as Clefable, Pyukumuku, and Quagsire stop Kommo-o dead in its tracks, so it should be paired with sweepers like Mega Gyarados and Manaphy that can overcome these walls.

[STRATEGY COMMENTS]
Other Options
=============

  • An offensive set with Dragon Dance, Close Combat, Poison Jab, and Clanging Scales with Kommonium Z is an entirely viable alternative to the offensive listed above, it is in fact better in some regards, namely in that it has an easier time getting setup thanks to Dragon Dance boosting both Attack and Speed. However, it has less potential for results, as the listed coverage fails to OHKO staples of the tier like Tornadus-T, Toxapex, and Mega Mawile. (Mention how the prevalence of Fairies makes it tough for it to use up its Z-move.)

Checks and Counters
===================

**Fairy-types**: Specially Defensive Kommo-o only has Earthquake to hit Fairy-types, and while this can hit Magearna and Mega Mawile for good damage on the switch in, Kommo-o's immediately forced out by any Fairy-type that it's slower than / can't OHKO. Belly Drum has a better matchup, with +6 Thunder Punch OHKOing quite a few common Fairy-types, it still misses out on healthy Clefable and is outsped by Choice Scarf Tapu Lele.

**Psychic-types**: Mega Alakazam, Tapu Lele, and Mega Medicham don't really fear much from defensive Kommo-o, and easily OHKO it in return. Additionally, the bulkier Psychic-types like Reuniclus, Mew, and Mega Slowbro can at least take one hit and threaten it back, the former actually being able to set up on it.

**Status**: Toxic renders the defensive set unable to properly check the Pokemon it should and limits how many turns the offensive set has to break, and burn and paralysis severely cripple the offensive set, either leaving it much weaker to the point where it can't break, or leaving it prone to being revenge killed.

[CREDITS]
- Written by: [[mellowyellowhd, 423226]]
- Quality checked by: [[, ], [, ], [, ]]
- Grammar checked by: [[, ], [, ]]
QC 1/3
 
comments in purple things to remove in red
[OVERVIEW]

  • Kommo-o is a valuable addition to a number of stall teams as its ability, unique typing, and relatively good bulk allow it to check a number of troublesome Pokemon like Heatran, Ash-Greninja, Blacephalon, Mega Tyranitar, and Mega Gyarados.
  • Conversely, its colorful movepool, consisting of setup moves in Belly Drum and Dragon Dance, strong STAB moves, and plenty of coverage options like Thunder Punch, Poison Jab, and Earthquake make it a more than competent late-game sweeper.
  • Its bulk and typing are beneficial to its offensive role too, as they allow Kommo-o to set up Substitutes on a number of common Pokemon in the tier, namely Heatran, Toxapex, and Ferrothorn. They also make it resistant to a number of forms of revenge killing, like Water Shuriken, Choice Scarf Kartana, and Sucker Punch. It's weird to mention a priority move, Pokemon, and then another priority move so reorder it.
  • However, it does have its downsides. It can struggle defensively it lacks access to any reliable recovery, making it over-reliant on Wish support from other members of the team.
  • Its typing, while good in a lot of regards, leaves it weak to some common typings like Psychic, Ice, and especially Fairy. This weakness to Fairy also extends to its offensive capabilities - its best move to hit Fairy-types is Poison Jab, which can't be fit on Belly Drum, and even when boosted struggles to OHKO the majority of Fairy-types in the tier.

[SET]
name: Specially Defensive
move 1: Stealth Rock
move 2: Dragon Tail
move 3: Earthquake
move 4: Protect
item: Leftovers
ability: Bulletproof
nature: Careful
evs: 252 HP / 4 Def / 252 SpD

[SET COMMENTS]
Moves
========

  • Dragon Tail phazes the opponent out, stopping setup sweepers like Gliscor, Serperior, and Mega Gyarados in their tracks.
  • Earthquake has decent coverage alongside Dragon Tail, allowing Kommo-o to properly check Heatran, Mega Tyranitar, and Choice Band Victini. It also hits Fairy-types like Magearna, Mega Mawile, and Tapu Koko that would have nothing to fear from Kommo-o otherwise.
  • Poison Jab is an option over Earthquake if the team Kommo-o finds itself on is particularly weak to Tapu Bulu. It also hits Tapu Fini for a good chunk of damage, which can be quite annoying for a number of Stall teams to face. However, it does leave you completely walled by Heatran and Mega Mawile - both huge threats for the archetype, which is why Earthquake is often the better option. Poison Jab doesn't have a lot of value because it leaves Kommo-o walled by Heatran like you mentioned. Just remove it from the analysis as a whole.
  • Protect is multifaceted on the set - it weakens Z-moves from the likes of Heatran, Zygarde, and Blacephalon, it allows you to scout what move Choice item users lock themselves into, punishing attempts at prediction, and it also lets you get every ounce of recovery you can from Leftovers, which is very helpful considering Kommo-o's lack of reliable recovery.

Set Details
========

  • Bulletproofs main use is blocking Shadow Ball from Blacephalon, a huge threat to stall if it is Substitute + Calm Mind. Even Choice-locked sets can be annoying with Trick, so don't specify the set. As a bonus, it blocks other miscellaneous moves like Sludge Bomb from Tangrowth, Amoonguss, and Mega Venusaur, and Focus Blast from Mega Charizard Y, Gengar, and Thundurus-T.

Usage Tips
========

  • Kommo-o should be used as a switchin to the Pokemon it walls, and can use these Pokemon as an opportunity to set up Stealth Rock when it inevitably forces out these foes.
  • Protect is vital in Kommo-o's ability to check threats like the aforementioned Blacephalon, so you should attempt to predict when they will use the Z-move. Mention that the Blacephalon user can also predict this and just click Calm Mind again, so the risk vs reward of using Protect should be considered.
  • Avoid letting Kommo-o be inflicted with Toxic, as it will severely hinder its ability to check the Pokemon it's supposed to.
  • Wishes should be passed to Kommo-o fairly regularly to avoid letting it get too weakened, otherwise it won't be able to check the Pokemon it should.

Team Options
========

  • This Kommo-o set is only used on stall teams, and so it should be paired with Pokemon commonly found on such teams.
  • Kommo-o's biggest flaw is its lack of reliable recovery, so this should be accounted for in teambuilding. Wish passers like Chansey, Clefable, and Jirachi can make up for this weakness, and so are stellar teammates.
  • The former two can also use Heal Bell, which is greatly advantageous for Kommo-o, circumventing its weakness to Toxic.
  • Kommo-o can be worn down by hazards, namely Spikes and especially Toxic Spikes, so hazard removers commonly found on Stall like Gliscor are good partners.
  • Steel-types like Celesteela, Jirachi, and Mega Aggron are necessary on every team, and are great with Kommo-o as they cover a lot of the breakers it is weak to such as Tapu Lele, Mega Alakazam, Kyurem-B, and Mega Pinsir. Move this behind the third bullet, since you mention Jirachi there.

[SET]
name: Belly Drum
move 1: Belly Drum
move 2: Substitute
move 3: Drain Punch
move 4: Thunder Punch
item: Salac Berry
ability: Bulletproof
nature: Jolly
evs: 52 HP / 204 Atk / 252 Spe

[SET COMMENTS]
Moves
========

  • Drain Punch is used over moves like Close Combat as the extra power isn't needed, and the recovery is greatly appreciated, leaving Kommo-o less prone to being revenge killed.
  • The HP reduction from Substitute and Belly Drum activates the Salac Berry, giving Kommo-o a boost to its Speed. Substitute is also key in letting Kommo-o set up on common Pokemon like Ferrothorn, Rotom-W, and Zapdos.
  • Thunder Punch is good coverage alongside Drain Punch, OHKOing Fighting resists like Tornadus-T, Toxapex, and Tapu Fini after a Belly Drum, while still providing neutral coverage against most other Fighting resists, namely Tapu Lele, Reuniclus, and Clefable.

Set Details
========

  • 52 HP EVs ensure that Choice Scarf Magnezone can't 4HKO Kommo-o with Flash Cannon if behind Light Screen or Aurora Veil, meaning Kommo-o's Substitute is never broken. Remove the 4HKO part and just say that Kommo-o's Substitute is never broken by Choice Scarf Magnezone. It also allows Kommo-o to set up a Belly Drum on Magnezone while never being KOed by two Flash Cannons. Finally, it leaves Kommo-o's HP divisible by 4, meaning Salac Berry will always be activated after Substitute + Belly Drum.
  • Bulletproof grants you an immunity to a large number moves, allowing you to setup on Pokemon like Ferrothorn, Blacephalon, and Mega Venusaur as you're immune to their Gyro Ball, Shadow Ball, and Sludge Bomb respectively.

Usage Tips
========

  • This set is used on hyper offensive teams, so the majority of the time you will send out Kommo-o when its checks have been weakened and revenge killers dealt with, and attempt to sweep.
  • It can also be used to weaken the opposing team in order to pave the way for one of its teammates to clean up. These are the main two scenarios, and it will rarely differ.
  • Kommo-o's typing and decent bulk mean it can be used to check certain threats like Heatran and Ash-Greninja. However, sometimes it can be better to not use it to check these Pokemon, as it can put you in range of even resisted priority like Water Shuriken and Sucker Punch after a Belly Drum, or it can simply leave you unable to setup a Belly Drum, rendering Kommo-o mostly useless offensively.
  • While Kommo-o can set up on numerous Pokemon, it is often not a good idea to switch into these Pokemon and try to set up, as they will often be able to harass you if you don't have a Substitute up, for example Ferrothorn can whittle you down with Leech Seed, and Rotom-W can burn you with Will-O-Wisp.

Team Options
========

  • This set's used on hyper offense teams due to its reliance on one-time setup, so it should be paired with teammates that would fit on this archetype.
  • Even with a +1 to Speed, Kommo-o is outsped by Choice Scarf users like Greninja and Tapu Lele, meaning it can be revenge killed if Substitute is broken. Sticky Web helps to circumvent this, so setters like Ribombee and Araquanid can be used.
  • Dual Screens Tapu Koko is an exemplary partner, as it sets up both screens, giving Kommo-o more setup opportunities, it has U-turn to pivot Kommo-o in, and it boosts the power of Thunder Punch, allowing Kommo-o to OHKO Pokemon like Clefable and Mew with minor chip.
  • Hawlucha has great synergy with Kommo-o as they pressure each others checks, namely Clefable, Reuniclus, and Hippowdon, likely facilitating a sweep. Additionally, Hawlucha too appreciates Tapu Koko as a teammate, forming a good offensive core.
  • Unaware walls such as Clefable, Pyukumuku, and Quagsire perpetually wall Kommo-o, so it should be paired with sweepers like Mega Gyarados and Manaphy that can overcome these walls.

[STRATEGY COMMENTS]
Other Options
=============

  • An offensive set with Dragon Dance, Close Combat, Poison Jab, and Clanging Scales with Kommonium Z is an entirely viable alternative "An entirely viable alternative" heavily oversells Kommo-o's capabilities. to the offensive listed above, it is in fact better in some regards, namely in that it has an easier time getting setup thanks to Dragon Dance boosting both Attack and Speed. However, it has less potential for results, as the listed coverage fails to OHKO staples of the tier like Tornadus-T, Toxapex, and Mega Mawile. It also struggles to actually use its Z-move due to the presence of Fairy-types in the tier. Instead of this, you should mention that it needs heavy prediction to pull the Z-Move off efficiently.

Checks and Counters
===================

**Fairy-types**: Specially Defensive Kommo-o usually only has Earthquake to hit Fairy-types, meaning it is forced out by the majority of Fairy-types in the tier, such as Tapu Bulu and Tapu Lele. I know Clefable isn't the best right now, but it's 1 of the best Pokemon to take advantage of Specially Defensive Kommo-o. Belly Drum has a better matchup, with +6 Thunder Punch OHKOing quite a few common Fairy-types, it still misses out on healthy Clefable and is outsped by Choice Scarf Tapu Lele.

**Psychic-types**: Mega Alakazam, Tapu Lele, and Mega Medicham don't really fear much from defensive Kommo-o, and easily OHKO it in return. Additionally, the bulkier Psychic-types like Reuniclus, Mew, and Mega Slowbro can at least take one hit and threaten it back, the former actually being able to set up on it with Acid Armor.

**Status**: Toxic renders the defensive set unable to properly check the Pokemon it should and limits how many turns the offensive set has to break, and burn and paralysis severely cripple the offensive set, either leaving it much weaker to the point where it can't break, or leaving it prone to being revenge killed.

[CREDITS]
- Written by: [[mellowyellowhd, 423226]]
- Quality checked by: [[lyd, 303291], [, ], [, ]]
- Grammar checked by: [[, ], [, ]]
As a more general note, you shouldn't say "you" when referring to Kommo-o. I saw this multiple times throughout the analysis so make sure to change it.

2/3 nice job:blobthumbsup:
 
Not QC so take this with a grain of salt.

On the SpD set, what are the best options to consider over Stealth Rock? Being well paired with things like Clef, Chansey, MAggron, and Jirachi, your team might have rocks elsewhere that fits better or makes it easier to get them up (ie, Clef for setting up vs Sab). What would Kommo-o's other good options be for that slot, since it doesn't have tremendous options against a lot of defoggers? The first thing that comes to my mind is Drain Punch, but I was curious if that's been pondered.

Mod Edit: No I'm allergic to salt. (You don't have to say not QC most are aware and it doesn't really change much)
 
Last edited by a moderator:
Not QC so take this with a grain of salt.

On the SpD set, what are the best options to consider over Stealth Rock? Being well paired with things like Clef, Chansey, MAggron, and Jirachi, your team might have rocks elsewhere that fits better or makes it easier to get them up (ie, Clef for setting up vs Sab). What would Kommo-o's other good options be for that slot, since it doesn't have tremendous options against a lot of defoggers? The first thing that comes to my mind is Drain Punch, but I was curious if that's been pondered.

Mod Edit: No I'm allergic to salt. (You don't have to say not QC most are aware and it doesn't really change much)
Probably Poison Jab or Toxic.
 
However, it has less potential for results, as the listed coverage fails to OHKO staples of the tier like Tornadus-T, Toxapex, and Mega Mawile.
This is really minor, but this sentence should include magearna, who is currently #6 in usage (#2 in 1825+), above all the listed mons and can always revenge it and sometimes use kommo-o as setup fodder.

Love the komodo dragon and nice writeup.
 

GMars

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[OVERVIEW]

Kommo-o is a valuable addition to a number of stall teams as its ability, unique typing, and relatively good bulk allow it to check a number of troublesome Pokemon like Heatran, Ash-Greninja, Blacephalon, Mega Tyranitar, and Mega Gyarados. Conversely, its colorful movepool, consisting of setup moves in Belly Drum and Dragon Dance, strong STAB moves, and plenty of coverage options like Thunder Punch, Poison Jab, and Earthquake make it a more than competent late-game sweeper. Its bulk and typing are beneficial to its offensive role too, as they allow Kommo-o to set up Substitutes on a number of common Pokemon in the tier, namely Heatran, Toxapex, and Ferrothorn. They also make it resistant to a number of forms of revenge killing, like Water Shuriken, Sucker Punch, and Choice Scarf Kartana. However, it does have its downsides. It can struggle defensively it lacks access to any reliable recovery, making it over-reliant on Wish support from other members of the team. Its typing, while good in a lot of regards, leaves it weak to some common typings like Psychic, Ice, and especially Fairy. This weakness to Fairy also extends to its offensive capabilities - its best move to hit Fairy-types is Poison Jab, which can't be fit on Belly Drum, and even when boosted struggles to OHKO the majority of Fairy-types in the tier.

Could add to downsides here that its subpar speed leaves it susceptible to being revenge killed when running offensive sets, good to flesh out downsides a bit more when it's only a C- ranked mon

[SET]
name: Specially Defensive
move 1: Stealth Rock
move 2: Dragon Tail
move 3: Earthquake
move 4: Protect
item: Leftovers
ability: Bulletproof
nature: Careful
evs: 252 HP / 4 Def / 252 SpD

[SET COMMENTS]
Moves
========

Dragon Tail phazes the opponent out, stopping setup sweepers like Gliscor, Serperior, and Mega Gyarados in their tracks. Earthquake has decent coverage alongside Dragon Tail, allowing Kommo-o to properly check Heatran, Mega Tyranitar, and Choice Band Victini. It also hits Fairy-types like Magearna, Mega Mawile, and Tapu Koko that would have nothing to fear from Kommo-o otherwise. Protect is multifaceted on the set - it weakens Z-moves from the likes of Heatran, and Blacephalon, it allows you to scout what move Choice item users lock themselves into, punishing attempts at prediction, and it also lets Kommo-o get every ounce of recovery it can from Leftovers, which is very helpful considering Kommo-o's lack of reliable recovery.

Set Details
========

Bulletproofs main use is blocking Shadow Ball from Blacephalon, a huge threat to stall. As a bonus, it blocks other miscellaneous moves like Sludge Bomb from Tangrowth, Amoonguss, and Mega Venusaur, and Focus Blast from Mega Charizard Y, Gengar, and Thundurus-T.

Usage Tips
========

Kommo-o should be used as a switchin to the Pokemon it walls, reiterate examples and can use these Pokemon as an opportunity to set up Stealth Rock when it inevitably forces out these foes. Protect is vital in Kommo-o's ability to check threats like the aforementioned Blacephalon, so you should attempt to predict when they will use the Z-move. However, the Blacephalon user could predict this and use Calm Mind again, so the risk vs reward of using the move should be evaluated. Avoid letting Kommo-o be inflicted with Toxic, as it will severely hinder its ability to check the Pokemon it's supposed to. Wishes should be passed to Kommo-o fairly regularly to avoid letting it get too weakened, otherwise it won't be able to check the Pokemon it should.

Team Options
========

This Kommo-o set is only used on stall teams, and so it should be paired with Pokemon commonly found on such teams. Kommo-o's biggest flaw is its lack of reliable recovery, so this should be accounted for in teambuilding. Wish passers like Chansey, Clefable, and Jirachi can make up for this weakness, and so are stellar teammates. The former two can also use Heal Bell, which is greatly advantageous for Kommo-o, circumventing its weakness to Toxic. Steel-types like Celesteela, Mega Aggron, and the aforementioned Jirachi are necessary on every team, and are great with Kommo-o as they cover a lot of the breakers it is weak to such as Tapu Lele, Mega Alakazam, Kyurem-B, and Mega Pinsir. add in that they can be great answers to the fairy types that almost universally force spdef kommo-o out Kommo-o can be worn down by hazards, namely Spikes and especially Toxic Spikes, so hazard removers commonly found on Stall like Gliscor are good partners.

[SET]
name: Belly Drum
move 1: Belly Drum
move 2: Substitute
move 3: Drain Punch
move 4: Thunder Punch
item: Salac Berry
ability: Bulletproof
nature: Jolly
evs: 52 HP / 204 Atk / 252 Spe

[SET COMMENTS]
Moves
========

Drain Punch is used over moves like Close Combat as the extra power isn't needed, and the recovery is greatly appreciated, leaving Kommo-o less prone to being revenge killed. The HP reduction from Substitute and Belly Drum activates the Salac Berry, giving Kommo-o a boost to its Speed. Substitute is also key in letting Kommo-o set up on common Pokemon like Ferrothorn, Rotom-W, and Zapdos. Thunder Punch is good coverage alongside Drain Punch, OHKOing Fighting resists like Tornadus-T, Toxapex, and Tapu Fini after a Belly Drum, while still providing neutral coverage against most other Fighting resists, namely Tapu Lele, Reuniclus, and Clefable.

Set Details
========

52 HP EVs ensure that Choice Scarf Magnezone can't break Kommo-o's Substitute behind screens. It also allows Kommo-o to set up a Belly Drum on Magnezone while never being KOed by two Flash Cannons. Finally, it leaves Kommo-o's HP divisible by 4, meaning Salac Berry will always be activated after Substitute + Belly Drum. Bulletproof grants Kommo-o an immunity to a large number moves, allowing it to setup on Pokemon like Ferrothorn, Blacephalon, and Mega Venusaur as Kommo-o is immune to their Gyro Ball, Shadow Ball, and Sludge Bomb respectively.

Usage Tips
========

This set is used on hyper offensive teams, so the majority of the time Kommo-o should be sent out to attempt a sweep when its checks have been weakened and revenge killers dealt with. It can also be used to weaken the opposing team in order to pave the way for one of its teammates to clean up. These are the main two scenarios, and it will rarely differ. Kommo-o's typing and decent bulk mean it can be used to check certain threats like Heatran and Ash-Greninja. However, sometimes it can be better to not use it to check these Pokemon, as it can put Kommo-o in range of even resisted priority like Water Shuriken and Sucker Punch after a Belly Drum, or it can simply leave Kommo-o unable to setup a Belly Drum, rendering Kommo-o mostly useless offensively. While Kommo-o can set up on numerous Pokemon, it is often not a good idea to switch into these Pokemon and try to set up, as they will often be able to harass Kommo-o if it doesn't have a Substitute up—for example Ferrothorn can whittle it down with Leech Seed, and Rotom-W can burn it with Will-O-Wisp.

Team Options
========

This set's used on hyper offense teams due to its reliance on one-time setup, so it should be paired with teammates that would fit on this archetype.
Even with a +1 to Speed, Kommo-o is outsped by Choice Scarf users like Greninja and Tapu Lele, meaning it can be revenge killed if Substitute is broken. Sticky Web helps to circumvent this, so setters like Ribombee and Araquanid can be used. Dual Screens Tapu Koko is an exemplary partner, as it sets up both screens, giving Kommo-o more setup opportunities, it has U-turn to pivot Kommo-o in, and it boosts the power of Thunder Punch, allowing Kommo-o to OHKO Pokemon like Clefable and Mew with minor chip. Hawlucha has great synergy with Kommo-o as they pressure each others checks, namely Clefable, Reuniclus, and Hippowdon, likely facilitating a sweep. Additionally, Hawlucha too appreciates Tapu Koko as a teammate, forming a good offensive core. Unaware walls such as Clefable, Pyukumuku, and Quagsire perpetually wall Kommo-o, so it should be paired with sweepers like Mega Gyarados and Manaphy that can overcome these walls.

[STRATEGY COMMENTS]
Other Options
=============

An offensive set with Dragon Dance, Close Combat, Poison Jab, and Clanging Scales with Kommonium Z is an alternative to the offensive set listed above. It's actually better in some regards, namely in that it has an easier time getting setup thanks to Dragon Dance boosting both Attack and Speed. However, it has less potential for results, as the listed coverage fails to OHKO staples of the tier like Magearna, Mega Mawile, Tornadus-T, and Toxapex. It also requires some heavy prediction to make effective use of the Z-Move tack on because Fairy types prevent the boost

Checks and Counters
===================

**Fairy-types**: Specially Defensive Kommo-o usually only has Earthquake to hit Fairy-types, meaning it is forced out by the majority of Fairy-types in the tier, such as Tapu Bulu, Tapu Lele, and Clefable. Belly Drum has a better matchup, with +6 Thunder Punch OHKOing quite a few common Fairy-types, it still misses out on healthy Clefable and is outsped by Choice Scarf Tapu Lele.

**Psychic-types**: Mega Alakazam, Tapu Lele, and Mega Medicham don't really fear much from defensive Kommo-o, and easily OHKO it in return. Additionally, the bulkier Psychic-types like Reuniclus, Mew, and Mega Slowbro can at least take one hit and threaten it back, the former actually being able to set up on it with Acid Armor.

**Status**: Toxic renders the defensive set unable to properly check the Pokemon it should and limits how many turns the offensive set has to break, and burn and paralysis severely cripple the offensive set, either leaving it much weaker to the point where it can't break, or leaving it prone to being revenge killed.

[CREDITS]
- Written by: [[Mellow, 423226]]
- Quality checked by: [[lyd, 303291], [Jordy, 395754], [, ]]
- Grammar checked by: [[, ], [, ]]

great work, QC 3/3
 
I know that it's uh, kind of not my place to comment here since I'm not on the QC team, but I just wanted to ask: Why not an all out attacker set for Kommonium Z? Like without DD? That way you have more coverage for threats.
 
I know that it's uh, kind of not my place to comment here since I'm not on the QC team, but I just wanted to ask: Why not an all out attacker set for Kommonium Z? Like without DD? That way you have more coverage for threats.
Because it's still not that threatening at +1, even with extra coverage, and it can use the boost to its defenses and resistances to set up another boost, which makes it much more threatening.
 
Last edited:
Because it's still not that threatening at +1 and it can use the boost to its defenses and resistances to set up another boost, which makes it much more threatening.
I see! Then maybe earthquake or flamethrower would work?

Kommo-o really suffers bad from 4MSS..
 

GMars

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I see! Then maybe earthquake or flamethrower would work?

Kommo-o really suffers bad from 4MSS..
I wrote a post on this a while back: https://www.smogon.com/forums/threa...posting-a-thread.3587186/page-96#post-7624168

In short, STAB Fighting + non-STAB Ground isn’t really great coverage for a sweeper against the top OU mons (a lot of the times you’re looking at effective 180 bp versus 200 bp on mons weak to ground, only real exception is pex and you struggle to beat it even with eq so the limited coverage often doesn’t serve its purpose), pjab is needed to take care of the fairies that could block clangorous soulblaze like Bulu and Lele.

Aside from DD easing prediction versus fairies, DD + CS bringing kommo-o to +2 speed is also huge to avoid being revenge killed by common scarfers.
 

Astra

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[OVERVIEW]

Kommo-o is a valuable addition to a number of stall teams as due to its ability, unique typing, and relatively good bulk, (AC) allowing (optional changes, feels more fluid) it to check a number of troublesome Pokemon like Heatran, Ash-Greninja, Blacephalon, Mega Tyranitar, and Mega Gyarados. Conversely, its colorful movepool, (RC) consisting of setup moves in Belly Drum and Dragon Dance, strong STAB moves, and plenty of coverage options like Thunder Punch, Poison Jab, and Earthquake make it a more than competent late-game sweeper. Its bulk and typing are beneficial to its offensive role too, as they allow Kommo-o to set up Substitutes on a number of common Pokemon in the tier, namely Heatran, Toxapex, and Ferrothorn. They Its bulk and typing also make it resistant to a number of forms of revenge killing, (RC) like such as Water Shuriken, Sucker Punch, and Choice Scarf Kartana. However, it does have its downsides. It can struggle defensively because it lacks access to any reliable recovery, making it over-reliant on Wish support from other members of the team. Its typing, while good in a lot of regards, leaves it weak to some common typings types like Psychic, Ice, and especially Fairy. This weakness to Fairy also extends to its offensive capabilities&emdash;its best move to hit Fairy-types is Poison Jab, which can't be fit on Belly Drum, (RC) and even when boosted struggles to OHKO the majority of Fairy-types in the tier. Additionally, its Speed is only decent, meaning offensive sets are prone to being revenge killed by faster Pokemon like Hawlucha and Choice Scarf Greninja and Hawlucha. (original sounded like lucha also carried choice scarf)

[SET]
name: Specially Defensive
move 1: Stealth Rock
move 2: Dragon Tail
move 3: Earthquake
move 4: Protect
item: Leftovers
ability: Bulletproof
nature: Careful
evs: 248 HP / 8 Def / 252 SpD

[SET COMMENTS]
Moves
========

Dragon Tail phazes the foe on the field opponent out, stopping setup sweepers like Gliscor, Serperior, and Mega Gyarados in their tracks. Earthquake has decent coverage alongside Dragon Tail, allowing Kommo-o to properly check Heatran, Mega Tyranitar, and Choice Band Victini. It also hits Fairy-types like Magearna, Mega Mawile, and Tapu Koko that would have nothing to fear from Kommo-o otherwise. Protect is multifaceted on the set—it weakens Z-moves Z-Moves from the likes of Heatran, (RC) and Blacephalon, it allows you to scout what move Choice item users lock themselves into, punishing punishes attempts at prediction, and it also lets Kommo-o get every ounce of recovery it can from Leftovers, which is very helpful considering Kommo-o's its lack of reliable recovery.

Set Details
========

Bulletproof's (add apostrophe) main use is blocking Shadow Ball from Blacephalon, a huge threat to stall. As a bonus, it blocks other miscellaneous moves like Sludge Bomb from Tangrowth, Amoonguss, and Mega Venusaur, (RC) and Focus Blast from Mega Charizard Y, Gengar, and Thundurus-T.

Usage Tips
========

Kommo-o should be used as a switch-in to the Pokemon it walls, (RC) like Heatran, Mega Gyarados, and Blacephalon, and it can use these Pokemon as an opportunity to set up Stealth Rock when it inevitably forces out these foes. Protect is vital in Kommo-o's ability to check threats like the aforementioned Blacephalon, so you should attempt to predict when they will use the Z-move their Z-Move. However, the Blacephalon user could predict this and use Calm Mind again, so the risk vs versus reward of using the move Protect should be evaluated. Avoid letting Kommo-o being inflicted with Toxic, as it will severely hinder its ability to check the Pokemon it's supposed to. Wishes should be passed to Kommo-o fairly regularly to avoid letting it getting it too weakened, (RC); (add semicolon) otherwise, (AC) it won't be able to check the Pokemon it should.

Team Options
========

This Kommo-o set is only used on stall teams, and so it should be paired with Pokemon commonly found on such teams. Kommo-o's biggest flaw is its lack of reliable recovery, so this should be accounted for in teambuilding. Wish passers like Chansey, Clefable, and Jirachi are stellar teammates that can make up for this weakness, and so are stellar teammates. The former two Chansey and Clefable (former/latter should really only be used with two things) can also use Heal Bell, which is greatly advantageous for Kommo-o, circumventing its weakness to Toxic. Steel-types like Celesteela, Mega Aggron, and the aforementioned Jirachi are necessary on every team, and all are great with Kommo-o as they cover a lot of the breakers it is weak to such as Mega Alakazam, Kyurem-B, and Mega Pinsir. They also tend to be good answers to the Fairy-types that force Kommo-o out. Kommo-o can be worn down by hazards, namely Spikes and especially Toxic Spikes, so hazard removers commonly found on Stall stall like Gliscor are good partners. (kinda qc but since stall teams normally have more than one defogger i think it would be okay to add a couple more examples unless there's a reason why you listed only one)

[SET]
name: Belly Drum
move 1: Belly Drum
move 2: Substitute
move 3: Drain Punch
move 4: Thunder Punch
item: Salac Berry
ability: Bulletproof
nature: Jolly
evs: 52 HP / 204 Atk / 252 Spe

[SET COMMENTS]
Moves
========

Drain Punch is used over moves like Close Combat as the extra power isn't needed, and the recovery is greatly appreciated, leaving Kommo-o less prone to being revenge killed. The HP reduction from Substitute and Belly Drum activates the Kommo-o's Salac Berry, giving Kommo-o it a boost to its Speed. Substitute is also key in letting Kommo-o set up on common Pokemon like Ferrothorn, Rotom-W, and Zapdos. Thunder Punch is good coverage alongside Drain Punch, OHKOing Fighting resists Fighting-resistant Pokemon like Tornadus-T, Toxapex, and Tapu Fini after a Belly Drum, (RC) while still providing neutral coverage against most other Fighting resists Fighting-resistant Pokemon, namely Tapu Lele, Reuniclus, and Clefable.

Set Details
========

52 HP EVs ensure that Choice Scarf Magnezone can't break Kommo-o's Substitute behind screens. It also allows Kommo-o to set up a Belly Drum on Magnezone while never avoiding being 2HKOed by two Flash Cannons. Finally, it leaves Kommo-o's HP divisible by 4, meaning Salac Berry will always be activated after Substitute + Belly Drum. Bulletproof grants Kommo-o an immunity to a large number of moves, allowing it to setup on Pokemon like Ferrothorn, Blacephalon, and Mega Venusaur as Kommo-o is immune to their Gyro Ball, Shadow Ball, and Sludge Bomb, (AC) respectively.

Usage Tips
========

This set is used on hyper offensive teams, so the majority of the time Kommo-o should be sent out to attempt a to sweep the majority of the time when its checks have been weakened and revenge killers dealt with. It can also be used to weaken the opposing team in order to pave the way for one of its teammates to clean up. These are the main two main scenarios, and it will rarely differ. (differ from what?) Kommo-o's typing and decent bulk mean it can be used to check certain threats like Heatran and Ash-Greninja. However, sometimes it can be better to not use it to check these Pokemon, as it can put Kommo-o in range of even resisted priority like Water Shuriken and Sucker Punch after a Belly Drum, or it can simply leave Kommo-o unable to setup a Belly Drum, rendering Kommo-o mostly useless offensively. While Kommo-o can set up on numerous Pokemon, it is often not a good idea to switch into these Pokemon and try to set up, as they will often be able to harass Kommo-o if it doesn't have a Substitute up—for example, (AC) Ferrothorn can whittle it down with Leech Seed, and Rotom-W can burn it with Will-O-Wisp.

Team Options
========

This set's used on hyper offense teams due to its reliance on one-time setup, so it should be paired with teammates that would fit on this archetype. Even with a +1 to Speed, Kommo-o is outsped by Choice Scarf users like Greninja and Tapu Lele, meaning it can be revenge killed if Substitute is broken. Sticky Web helps to circumvent this, so setters like Ribombee and Araquanid can be used. Dual Screens screens Tapu Koko is an exemplary partner, as it sets up both screens, (RC) giving that give Kommo-o more setup opportunities, it has U-turn to pivot Kommo-o in, and it boosts the power of Thunder Punch, allowing Kommo-o to OHKO Pokemon like Clefable and Mew with minor chip damage. Hawlucha has great synergy with Kommo-o as they pressure each other's (add apostrophe) checks, namely Clefable, Reuniclus, and Hippowdon, likely facilitating a sweep. Additionally, Hawlucha too appreciates Tapu Koko as a teammate, forming a good offensive core. Unaware walls such as Clefable, Pyukumuku, and Quagsire perpetually wall Kommo-o, so it should be paired with sweepers like Mega Gyarados and Manaphy that can overcome these walls.

[STRATEGY COMMENTS]
Other Options
=============

An offensive set with Dragon Dance, Close Combat, Poison Jab, and Clanging Scales with Kommonium Z is an alternative to the offensive set listed above. It's actually better in some regards, namely in that it has an easier time getting setup setting up thanks to Dragon Dance boosting both Attack and Speed. However, it has less potential for results, as the listed coverage fails to OHKO staples of the tier like Magearna, Mega Mawile, Tornadus-T, and Toxapex. It also requires some heavy prediction to make effective use of the Z-Move due to Fairy-types preventing the omniboost. If using specially defensive Kommo-o with other consistent hazard setters, you could replace Stealth Rock with a coverage move like Poison Jab to catch Fairy-types such as Tapu Bulu or Toxic to cripple Pokemon like Landorus-T, Tornadus-T, and Mega Alakazam.

Checks and Counters
===================

**Fairy-types**: Specially Defensive defensive Kommo-o only has Earthquake to hit Fairy-types, meaning it is forced out by the majority of Fairy-types in the tier, such as Tapu Bulu, Tapu Lele, and Clefable. Belly Drum has a better matchup, with +6 Thunder Punch OHKOing quite a few common Fairy-types, but it still misses out on healthy Clefable and is outsped by Choice Scarf Tapu Lele.

**Psychic-types**: Mega Alakazam, Tapu Lele, and Mega Medicham don't really fear much from defensive Kommo-o, (RC) and easily OHKO it in return. Additionally, the bulkier Psychic-types like Reuniclus, Mew, and Mega Slowbro can at least take one hit and threaten it back, the former with Reuniclus actually being able to set up on it with Acid Armor. (former/latter should really only be used with two items)

**Status**: Toxic renders the defensive set unable to properly check the Pokemon it should and limits how many turns the offensive set has to break, and burn. (add period) Burn and paralysis severely cripple the offensive set, either leaving it much weaker to the point where it can't break, (RC) or leaving it prone to being revenge killed.

[CREDITS]
- Written by: [[Mellow, 423226]]
- Quality checked by: [[lyd, 303291], [Jordy, 395754], [GMars, 273636]]
- Grammar checked by: [[, ], [, ]][/QUOTE]
 
Last edited:

frostration

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Estronic: add remove (comments)
frostration: add remove [comments]

really good stuff!!:)
[OVERVIEW]

Kommo-o is a valuable addition to a number of stall teams, [AC] as due to [keep original] its ability, unique typing, and relatively good bulk, (AC) allowing (optional changes, feels more fluid) [no need to change this sentence, original was fine just needed a comma before as] it to check a number of troublesome Pokemon like Heatran, Ash-Greninja, Blacephalon, Mega Tyranitar, and Mega Gyarados. Conversely, its colorful movepool, (RC) consisting of setup moves in Belly Drum and Dragon Dance, strong STAB moves, and plenty of coverage options like Thunder Punch, Poison Jab, and Earthquake make it a more than competent late-game sweeper. Its bulk and typing are beneficial to its offensive role too, as they allow Kommo-o to set up Substitutes on a number of common Pokemon in the tier, namely Heatran, Toxapex, and Ferrothorn. They Its bulk and typing also make it resistant to a number of forms of revenge killing, (RC) like such as [don't remove the comma] Water Shuriken, Sucker Punch, and Choice Scarf Kartana. However, it does have its downsides. It can struggle defensively because it lacks access to any reliable recovery, making it over-reliant on Wish support from other members of the team. Its typing, while good in a lot of regards, leaves it weak to some common typings types [original is fine] like Psychic, Ice, and especially Fairy. This weakness to Fairy also extends to its offensive capabilities&emdash;its best move to hit Fairy-types is Poison Jab, which can't be fit on Belly Drum, (RC) [don't remove the comma, it's a non-essential clause] and even when boosted it struggles to OHKO the majority of Fairy-types in the tier. Additionally, its Speed is only decent, meaning offensive sets are prone to being revenge killed by faster Pokemon like Hawlucha and Choice Scarf Greninja and Hawlucha. (original sounded like lucha also carried choice scarf) [yes!!! :)]

[SET]
name: Specially Defensive
move 1: Stealth Rock
move 2: Dragon Tail
move 3: Earthquake
move 4: Protect
item: Leftovers
ability: Bulletproof
nature: Careful
evs: 248 HP / 8 Def / 252 SpD

[SET COMMENTS]
Moves
========

Dragon Tail phazes the foe on the field opponent out, stopping setup sweepers like Gliscor, Serperior, and Mega Gyarados in their tracks. Earthquake has decent coverage alongside Dragon Tail, allowing Kommo-o to properly check Heatran, Mega Tyranitar, and Choice Band Victini. It also hits Fairy-types like Magearna, Mega Mawile, and Tapu Koko that would have nothing to fear from Kommo-o otherwise. Protect is multifaceted on the set—it weakens Z-moves Z-Moves from the likes of Heatran, (RC) and Blacephalon, it allows you to scout what move Choice item users lock themselves into, punishing punishes attempts at prediction, and it also lets Kommo-o get every ounce of recovery it can from Leftovers, which is very helpful considering Kommo-o's its lack of reliable recovery.

Set Details
========

Bulletproof's (add apostrophe) main use is blocking Shadow Ball from Blacephalon, a huge threat to stall. As a bonus, it blocks other miscellaneous moves like Sludge Bomb from Tangrowth, Amoonguss, and Mega Venusaur, (RC) and Focus Blast from Mega Charizard Y, Gengar, and Thundurus-T.

Usage Tips
========

Kommo-o should be used as a switch-in to the Pokemon it walls, (RC) like Heatran, Mega Gyarados, and Blacephalon, and it can use these Pokemon as an opportunity to set up Stealth Rock when it inevitably forces out these foes. Protect is vital in Kommo-o's ability to check threats like the aforementioned Blacephalon, so you should attempt to predict when they will use the Z-move their Z-Move. However, the Blacephalon user could predict this and use Calm Mind again, so the risk vs versus reward of using the move Protect should be evaluated. Avoid Keep letting Kommo-o from being inflicted with Toxic, as it will severely hinder its ability to check the Pokemon it's supposed to. Wishes should be passed to Kommo-o fairly regularly to avoid letting it getting it [original was fine] too weakened, (RC); (add semicolon) otherwise, (AC) it won't be able to check the Pokemon it should.

Team Options
========

This Kommo-o set is only used on stall teams, and so it should be paired with Pokemon commonly found on such teams. Kommo-o's biggest flaw is its lack of reliable recovery, so this should be accounted for in teambuilding. Wish passers like Chansey, Clefable, and Jirachi are stellar teammates that can make up for this weakness, and so are stellar teammates. [change is fine but it would have been fine to keep the original by changing "so" to "thus" and removing the comma] The former two Chansey and Clefable (former/latter should really only be used with two things) [good catch:)] can also use Heal Bell, which is greatly advantageous for Kommo-o, circumventing its weakness to Toxic. Steel-types like Celesteela, Mega Aggron, and the aforementioned Jirachi are necessary on every team, and all are great with Kommo-o as they cover a lot of the breakers it is weak to such as Mega Alakazam, Kyurem-B, and Mega Pinsir. They also tend to be good answers to the Fairy-types that force Kommo-o out. Kommo-o can be worn down by entry hazards, namely Spikes and especially Toxic Spikes, so hazard removers commonly found on Stall stall like Gliscor are good partners. (kinda qc but since stall teams normally have more than one defogger i think it would be okay to add a couple more examples unless there's a reason why you listed only one)

[SET]
name: Belly Drum
move 1: Belly Drum
move 2: Substitute
move 3: Drain Punch
move 4: Thunder Punch
item: Salac Berry
ability: Bulletproof
nature: Jolly
evs: 52 HP / 204 Atk / 252 Spe

[SET COMMENTS]
Moves
========

Drain Punch is used over moves like Close Combat, [AC] as the extra power isn't needed, and the recovery is greatly appreciated, leaving Kommo-o less prone to being revenge killed. The HP reduction from Substitute and Belly Drum activates the Kommo-o's Salac Berry, giving Kommo-o it a boost to its Speed. Substitute is also key in letting Kommo-o set up on common Pokemon like Ferrothorn, Rotom-W, and Zapdos. Thunder Punch is good coverage alongside Drain Punch, OHKOing Fighting resists Fighting-resistant Pokemon like Tornadus-T, Toxapex, and Tapu Fini after a Belly Drum, (RC) while still providing neutral coverage against most other Fighting resists Fighting-resistant Pokemon, namely Tapu Lele, Reuniclus, and Clefable.

Set Details
========

52 HP EVs ensure that Choice Scarf Magnezone can't break Kommo-o's Substitute behind screens. It also allows Kommo-o to set up a Belly Drum on Magnezone while never avoiding being 2HKOed by two Flash Cannons. Finally, it leaves Kommo-o's HP divisible by 4, meaning Salac Berry will always be activated after Substitute + and Belly Drum. Bulletproof grants Kommo-o an immunity to a large number of moves, allowing it to setup on Pokemon like Ferrothorn, Blacephalon, and Mega Venusaur, [AC] as Kommo-o is immune to their Gyro Ball, Shadow Ball, and Sludge Bomb, (AC) respectively [not ambiguous enough to need this].

Usage Tips
========

This set is used on hyper offensive teams, so the majority of the time [no need to move this] Kommo-o should be sent out to attempt a to sweep the majority of the time when its checks have been weakened and revenge killers dealt with. It can also be used to weaken the opposing team in order to pave the way for one of its teammates to clean up. These are the main two main [no need to move this] scenarios, and it will rarely differ. (differ from what?) Kommo-o's typing and decent bulk mean it can be used to check certain threats like Heatran and Ash-Greninja. However, sometimes it can be better to not use it to check these Pokemon, as it can put Kommo-o in range of even resisted priority like Water Shuriken and Sucker Punch after a Belly Drum, or it can simply leave Kommo-o unable to setup a Belly Drum, rendering Kommo-o mostly useless offensively. While Kommo-o can set up on numerous Pokemon, it is often not a good idea to switch into these Pokemon and try to set up, as they will often be able to harass Kommo-o if it doesn't have a Substitute up—for example, (AC) Ferrothorn can whittle it down with Leech Seed, and Rotom-W can burn it with Will-O-Wisp.

Team Options
========

This set's used on hyper offense teams due to its reliance on one-time setup, so it should be paired with teammates that would fit on this archetype. Even with a +1 to Speed, Kommo-o is outsped by Choice Scarf users like Greninja and Tapu Lele, meaning it can be revenge killed if Substitute is broken. Sticky Web helps to circumvent this, so setters like Ribombee and Araquanid can be used. Dual Screens screens Tapu Koko is an exemplary partner, as it sets up both screens, (RC) giving that give Kommo-o more setup opportunities, it has U-turn to pivot Kommo-o in, and it boosts the power of Thunder Punch, allowing Kommo-o to OHKO Pokemon like Clefable and Mew with minor chip damage. Hawlucha has great synergy with Kommo-o, [AC] as they pressure each other's (add apostrophe) checks, namely Clefable, Reuniclus, and Hippowdon, likely facilitating a sweep. Additionally, Hawlucha too appreciates Tapu Koko as a teammate, forming a good offensive core. Unaware walls such as Clefable, Pyukumuku, and Quagsire perpetually wall Kommo-o, so it should be paired with sweepers like Mega Gyarados and Manaphy that can overcome these walls.

[STRATEGY COMMENTS]
Other Options
=============

An offensive set with Dragon Dance, Close Combat, Poison Jab, and Clanging Scales with Kommonium Z is an alternative to the offensive set listed above. It's actually better in some regards, namely in that it has an easier time getting setup setting up thanks to Dragon Dance boosting both Attack and Speed. However, it has less potential for results, as the listed coverage fails to OHKO staples of the tier like Magearna, Mega Mawile, Tornadus-T, and Toxapex. It also requires some heavy prediction to make effective use of the Z-Move due to Fairy-types preventing the omniboost. If using specially defensive Kommo-o with other consistent entry hazard setters, you could replace Stealth Rock with a coverage move like Poison Jab to catch Fairy-types such as Tapu Bulu or Toxic to cripple Pokemon like Landorus-T, Tornadus-T, and Mega Alakazam.

Checks and Counters
===================

**Fairy-types**: Specially Defensive defensive Kommo-o only has Earthquake to hit Fairy-types, meaning it is forced out by the majority of Fairy-types in the tier, such as Tapu Bulu, Tapu Lele, and Clefable. Belly Drum has a better matchup, with +6 Thunder Punch OHKOing quite a few common Fairy-types, but it still misses out on healthy Clefable and is outsped by Choice Scarf Tapu Lele.

**Psychic-types**: Mega Alakazam, Tapu Lele, and Mega Medicham don't really fear much from defensive Kommo-o, (RC) and easily OHKO it in return. Additionally, the bulkier Psychic-types like Reuniclus, Mew, and Mega Slowbro can at least take one hit and threaten it back, the former with Reuniclus actually being able to set up on it with Acid Armor. (former/latter should really only be used with two items)

**Status**: Toxic renders the defensive set unable to properly check the Pokemon it should and limits how many turns the offensive set has to break, and burn. (add period) Burn and paralysis severely cripple the offensive set, either leaving it much weaker to the point where it can't break, (RC) or leaving it prone to being revenge killed.
 

Lumari

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is a Site Content Manageris a Top Social Media Contributoris a Member of Senior Staffis a Community Contributoris a Top Contributoris a Top Smogon Media Contributoris an Administrator Alumnus
TFP Leader
remove add / fix (comments); (AC=add comma; RC=remove comma; SC=semicolon)
GP 2/2
[OVERVIEW]

Kommo-o is a valuable addition to a number of stall teams, as its ability, unique typing, and relatively good bulk allow it to check a number of troublesome Pokemon like Heatran, Ash-Greninja, Blacephalon, Mega Tyranitar, and Mega Gyarados. Conversely, its colorful movepool consisting of setup moves in Belly Drum and Dragon Dance, strong STAB moves, and plenty of coverage options like Thunder Punch, Poison Jab, and Earthquake make also makes it a more than competent late-game sweeper. Its bulk and typing are beneficial to its offensive role too, as they allow Kommo-o to set up Substitutes on a number of common Pokemon in the tier, namely (change this to such as / mainly unless these 3 are the only relevant ones) Heatran, Toxapex, and Ferrothorn. Its bulk and typing also make it resistant to a number of forms of revenge killing, such as Water Shuriken, Sucker Punch, and Choice Scarf Kartana. However, it does have its downsides. It can struggle defensively because it lacks access to any reliable recovery, making it over-reliant overreliant on Wish support from other members of the team. Its typing, while good in a lot of regards, leaves it weak to some common typings like Psychic, Ice, and especially Fairy. This weakness to Fairy also extends to its offensive capabilities&emdash;its (— not &emdash;) best move to hit Fairy-types is Poison Jab, which can't be fit on Belly Drum, and even when boosted it struggles to OHKO the majority of Fairy-types in the tier. Additionally, its Speed is only decent, meaning offensive sets are prone to being revenge killed by faster Pokemon like Hawlucha and Choice Scarf Greninja.

[SET]
name: Specially Defensive
move 1: Stealth Rock
move 2: Dragon Tail
move 3: Earthquake
move 4: Protect
item: Leftovers
ability: Bulletproof
nature: Careful
evs: 248 HP / 8 Def / 252 SpD (if this is for residual damage and stuff just do max/max, kommo-o's max hp is not divisible by 8)

[SET COMMENTS]
Moves
========

Dragon Tail phazes the foe on the field, stopping setup sweepers like Gliscor, Serperior, and Mega Gyarados in their tracks. Earthquake has decent coverage alongside Dragon Tail, allowing Kommo-o to properly check Heatran, Mega Tyranitar, and Choice Band Victini. It also hits Fairy-types like Magearna, Mega Mawile, and Tapu Koko that would have nothing to fear from Kommo-o otherwise. Protect is multifaceted on the set—it weakens Z-Moves from the likes of Heatran and Blacephalon, it allows you to scout what move Choice item users lock themselves into, punishes attempts at prediction, and lets Kommo-o get every ounce of recovery it can from Leftovers, which is very helpful considering its lack of reliable recovery.

Set Details
========

Bulletproof's main use is blocking Shadow Ball from Blacephalon, a huge threat to stall. As a bonus, it blocks other miscellaneous moves like Sludge Bomb from Tangrowth, Amoonguss, and Mega Venusaur and Focus Blast from Mega Charizard Y, Gengar, and Thundurus-T.

Usage Tips
========

Kommo-o should be used as a switch-in to the Pokemon it walls like Heatran, Mega Gyarados, and Blacephalon, and which it can use these Pokemon (optional) as an opportunity to set up Stealth Rock when it inevitably forces them out these foes. Protect is vital in Kommo-o's ability to check threats like the aforementioned Blacephalon, so you should attempt to predict when they will use their Z-Move. However, the Blacephalon user could predict this and use Calm Mind again, so the risk versus reward of using Protect should be evaluated. Keep Kommo-o from being inflicted with Toxic, as it will severely hinder its ability to check the Pokemon it's supposed to. Wish should be passed to Kommo-o fairly regularly to avoid letting it get too weakened; otherwise, it won't be able to check the Pokemon it should.

Team Options
========

This Kommo-o set is only used on stall teams, so it should be paired with Pokemon commonly found on such teams. Kommo-o's biggest flaw is its lack of reliable recovery, so this should be accounted for in teambuilding. Wish passers like Chansey, Clefable, and Jirachi can make up for this weakness and thus are stellar teammates. Chansey and Clefable can also use Heal Bell, which is greatly advantageous for Kommo-o, circumventing its weakness to Toxic. Steel-types like Celesteela, Mega Aggron, and the aforementioned Jirachi are necessary on every team, and all are great with Kommo-o, (AC) as they cover a lot of the breakers it is weak to such as Mega Alakazam, Kyurem-B, and Mega Pinsir. They also tend to be good answers to the Fairy-types that force Kommo-o out. Kommo-o can be worn down by entry hazards, namely Spikes and especially Toxic Spikes, so hazard removers commonly found on stall like Gliscor, Zapdos, and Mew are good partners.

[SET]
name: Belly Drum
move 1: Belly Drum
move 2: Substitute
move 3: Drain Punch
move 4: Thunder Punch
item: Salac Berry
ability: Bulletproof
nature: Jolly
evs: 52 HP / 204 Atk / 252 Spe

[SET COMMENTS]
Moves
========

Drain Punch is used over moves like Close Combat, [AC] as the extra power isn't needed, and the recovery is greatly appreciated, leaving Kommo-o less prone to being revenge killed. The HP reduction from Substitute and Belly Drum activates Kommo-o's Salac Berry, giving it a boost to its Speed. Substitute is also key in letting Kommo-o set up on common Pokemon like Ferrothorn, Rotom-W, and Zapdos. Thunder Punch is provides good coverage alongside Drain Punch, OHKOing Fighting-resistant Pokemon like Tornadus-T, Toxapex, and Tapu Fini after a Belly Drum while still providing neutral coverage against most other Fighting-type checks, namely Tapu Lele, Reuniclus, and Clefable.

Set Details
========

52 HP EVs ensure that Choice Scarf Magnezone can't break Kommo-o's Substitute behind screens. It also allows Kommo-o to set up a Belly Drum on Magnezone while avoiding being 2HKOed by Flash Cannon. Finally, it leaves Kommo-o's HP divisible by 4, meaning Salac Berry will always be activated after Substitute and Belly Drum. Bulletproof grants Kommo-o an immunity to a large number of moves, allowing it to setup set up on Pokemon attacks like Ferrothorn's Gyro Ball, Blacephalon's Shadow Ball, and Mega Venusaur's Sludge Bomb, as Kommo-o is immune to their Gyro Ball, Shadow Ball, and Sludge Bomb. (don't make this change if you feel it loses nuance)

Usage Tips
========

This set is used on hyper offensive teams, so the majority of the time Kommo-o should be sent out to attempt to sweep when its checks have been weakened and revenge killers dealt with. It can also be used to weaken the opposing team in order to pave the way for one of its teammates to clean up. Kommo-o's typing and decent bulk mean it can be used to check certain threats like Heatran and Ash-Greninja. However, sometimes it can be better to not use it to check these Pokemon, as it can put Kommo-o in range of even resisted priority like Water Shuriken and Sucker Punch after a Belly Drum, or it can simply leave Kommo-o unable to setup set up a Belly Drum (RC) rendering Kommo-o and render it mostly useless offensively. While Kommo-o can set up on numerous Pokemon, it is often not a good idea to switch into these Pokemon and try to set up, as they will often be able to harass Kommo-o if it doesn't have a Substitute up—for example, Ferrothorn can whittle it down with Leech Seed, and Rotom-W can burn it with Will-O-Wisp.

Team Options
========

This set's used on hyper offense teams due to its reliance on one-time setup, so it should be paired with teammates that would fit on this archetype. Even with +1 Speed, Kommo-o is outsped by Choice Scarf users like Greninja and Tapu Lele, meaning it can be revenge killed if Substitute is broken. Sticky Web helps to circumvent this, so setters like Ribombee and Araquanid can be used. Dual screens Tapu Koko is an exemplary partner, as it sets up both screens that give Kommo-o more setup opportunities, has U-turn to pivot Kommo-o in, and boosts the power of Thunder Punch, allowing Kommo-o to OHKO Pokemon like Clefable and Mew with minor chip damage. Hawlucha has great synergy with Kommo-o, as they pressure each other's checks, namely Clefable, Reuniclus, and Hippowdon, likely facilitating a sweep. Additionally, Hawlucha too appreciates Tapu Koko as a teammate, forming completing a good offensive core with it. Unaware walls such as Clefable, Pyukumuku, and Quagsire perpetually wall Kommo-o, so it should be paired with sweepers like Mega Gyarados and Manaphy that can overcome these walls.

[STRATEGY COMMENTS]
Other Options
=============

An offensive set with Dragon Dance, Close Combat, Poison Jab, and Clanging Scales with Kommonium Z is an alternative to the offensive set listed above. It's actually better in some regards, namely in that it has an easier time setting up thanks to Dragon Dance boosting both Attack and Speed. However, it has less potential for results, as the listed coverage fails to OHKO staples of the tier like Magearna, Mega Mawile, Tornadus-T, and Toxapex. It also requires some heavy prediction to make effective use of the Z-Move due to Fairy-types preventing the omniboost. If using specially defensive Kommo-o with other consistent entry hazard setters, you could replace Stealth Rock with a coverage move like Poison Jab to catch Fairy-types such as Tapu Bulu or Toxic to cripple Pokemon like Landorus-T, Tornadus-T, and Mega Alakazam.

Checks and Counters
===================

**Fairy-types**: Specially defensive Kommo-o only has Earthquake to hit Fairy-types, meaning it is forced out by the majority of Fairy-types in the tier, such as Tapu Bulu, Tapu Lele, and Clefable. The Belly Drum set has a better matchup, with +6 Thunder Punch OHKOing quite a few common Fairy-types ones, but it still misses out on healthy Clefable and is outsped by Choice Scarf Tapu Lele.

**Psychic-types**: Mega Alakazam, Tapu Lele, and Mega Medicham don't really fear much from defensive Kommo-o and easily OHKO it in return. Additionally, bulkier Psychic-types like Reuniclus, Mew, and Mega Slowbro can at least take one hit and threaten it back, with Reuniclus actually being able to set up on it with Acid Armor if at full HP.

**Status**: Toxic renders the defensive set unable to properly check the Pokemon it should and limits how many turns the offensive set has to break. Burn and paralysis severely cripple the offensive set, either leaving it much weaker to the point where it can't break or prone to being revenge killed.

[CREDITS]
- Written by: [[Mellow, 423226]]
- Quality checked by: [[lyd, 303291], [Jordy, 395754], [GMars, 273636]]
- Grammar checked by: [[frostration, 447027], [, ]]
 
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