QC: doomvendingmachine, zdrup15, PK Gaming
GP:
[OVERVIEW]
<p>Krookdile is
an extremely superbly threatening Pokemon in RU thanks to its
dangerous and unique Dark / Ground typing,
that which allows it to hit most of the tier for super effective or neutral damage. This typing also gifts it with immunities to Electric- and Psychic-type moves, making it considerably easier to switch in. Krookodile's most dangerous factor is its Moxie ability, which allows it to abuse its offensive power to great effect
;(semi colon) Moxie
allows it to pull sweeps out of thin air
, as after every KO, Krookodile's Attack is raised. Krookodile
is can also able to take on a more supportive role with Intimidate, also easing its
ability to switch in
ability. Kookodile's movepool is rather sparse, but it is superbly tailored to what Krookodile needs to
do to be effective.</p>
<p>Unfortunately, there are several factors that hinder Krookodile's success in the tier. It lacks almost any viable alternative move options, which along with its mediocre Special Attack stat
,(comma) makes it extremely predictable as it will almost always be running the same moveset. Despite its two immunities, Krookodile lacks many useful resistances, which when compunded with its poor defensive stats make it very difficult for Krookodile to take many hits. Krookodile is also vulnerable to all types of entry hazard, Spikes and Toxic Spikes in particular
being particularly crippling. In spite of these flaws, Krookodile is a Pokemon
one you must always consider when making a team, as it can and will sweep you on a moments notice.</p>
[SET]
name: Physical Attacker
move 1: Earthquake
move 2: Crunch
move 3: Stone Edge
move 4: Pursuit
item: Choice Scarf / Life
Orb
ability: Moxie
nature: Jolly / Adamant
evs: 4 HP / 252 Atk / 252 Spe
[SET COMMENTS]
<p>This is the de facto set that Krookodile will run, using its
strong decent coverage and great attacking power to either attempt
an endgame sweep
,(comma) or to remove key threats with its solid coverage. Earthquake is Krookodile's strongest offensive option, hitting
much most of the tier for neutral or
super effective damage,
(comma) also having the extra STAB boost to benefit it. Crunch is Krookodile's other STAB option, killing Ghost- and Psychic-type Pokemon
,(comma) while also being an attack that
doesn't have immunities that can be exploited on a Choice set
as nothing is immune to it. Stone Edge covers the Flying-type Pokemon that are immune to Earthquake
,(comma) while Pursuit catches fleeing Ghost-types, also picking off weakened opposition.</p>
[ADDITIONAL COMMENTS]
<p>
Krookodile has two ideal sets it can run, differed by their item. Depending on which item you choose, Krookodile can be played in different ways. Choice Scarf
makes turns Krookodile
into a very effective
late game revenge killer
,(comma) that can sweep late game while Life Orb
gives Krookodile the freedom to switch moves, and makes prediction less crucial wile making Moxie boosts easier to accrue. Maximum Attack and Speed EVs maximize Krookodile's sweeping capabilities. Moxie makes it easier for Krookodile to sweep through a weakened team, gaining power with each Pokemon that is defeated. Brick Break is an option over Pursuit if you don't want to be locked into a weaker move, but aside from hitting Rock- and Steel-type switch-ins it has little utility. Krookodile functions very effectively on its own due to its great coverage and lack of reliable counters, however,
it still does have there are certain partners that work well with it. Krookodile appreciates Rapid Spin support
due to its vulnerability to entry hazards, while Spikes and Toxic Spikes weaknesses that will severely hinder its sweeping potential. choiced Fighting-type Pokemon such as Medicham
also partner well with Krookodile due to its have the ability to remove can take advantage of the Ghost-types
removed by Krookodile. that stop their ability to break teams with their high-powered Fighting attacks.</p>
[Other Options]
<p>
Intimidate can be used to soften the blow from physical attacks, though as an offensive Pokemon, Moxie is the preferred ability. eases Krookodile's ability to switch in and can lead to predictions, as an intimidated physical attacker is more likely to switch out of Krookodile, opening it up to a high-powered Pursuit. Foul Play can surprise strong physical attackers such as Medicham or Sceptile by using their own attack against them;
against defensive pokemon however
,(comma) it is
all but pretty much useless
against defensive Pokemon due to their low attacking power or lack of offensive moves. Outrage and Dragon Claw give Krookodile perfect neutral coverage on the tier, however
they lack
of STAB and
lack of lose super effective
coverage on many Pokemon. leaves little appeali in them. Krookodile can use Hone Claws to boost its power without having to
rely on Moxie, though get a kill while also increasing Stone Edge's accuracy although this set suffers from the same issue as the Life Orb set, the lack of Speed and Krookodile's poor defenses makes it difficult to set up., as well as it being difficult for Krookodile to set up easily with its poor defenses. Bulk Up is
likewise another Attack boosting option, although of less use than Hone Claws. Taunt and Toxic can be used to combat stall teams, preventing them from phazing Krookodile or statusing it. Dragon Tail and Roar are options to accrue entry hazard damage on the opposition, the negative priority is unappealing however. Substitute can be used to ease prediction and avoid status moves, once again, the lack of
Speed makes this option unlikely to be
able to sweep effective in the long term.</p>
[Checks And Counters]
<p>Tangrowth walls Krookodile completely, taking little damage from
any of its attacks
,(comma) while
threatening with its STAB options. it can
also use its STAB moves to hit Krookodile super effectively, drain its health with Leech Seed, or inflict a cripplig status condition. to cripple Krookodile or a potential switch-in. Krookodile is also
fully walled by Mandibuzz
;(semi colon) with unboosted
Stone Edge being its best option, those being easily stalled out with Roost due to Stone Edge's inability to is unable to 2HKO Mandibuzz, allowing it to Roost off the damage, and stall until Stone Edge has run out of PP. Status
afflictions really
affect hurts Krookodile's performance, burn
completely neutering its
complete offensive options, with poison and paralysis also nullifying it as a significant threat. Honchkrow can come in on Krookodiles STABs mostly unharmed and threaten Krookodile out
with Superpower. Similarly, Flying-type Pokemon and Levitators such as Moltres and Claydol can take advantage of a Krookodile locked into a Ground move on a Choice set. Pokemon such as Sceptile, Accelgor,
and Hariyama
and others, can switch in on one of Krookodile's STAB options, take an attack
,(comma) and proceed to KO Krookodile in return. either take a second one before KOing or outspeed Krookodile and KO it in return. Amoonguss is bulky enough to take several of Krookodile's attacks, however it must be wary of Earthquake which can hit it hard. Similarly, Cofagrigus can handle Krookodile and threaten it with a burn, Mummy also
nullifies Krookodile's sweeping potential, but cannot take repeated
hits from Crunch. Qwilfish is capable of stopping Krookodile, weakening its attacks with Intimidate and threatening it with STAB
Waterfall. Choiced
Fighting-types can take advantage of a Krookodile not using Earthquake to fire off their high powered STAB options.</p>
[Dream World]
<p>Krookodile gets Anger Point from Dream World. While this is an intriguing option on a Choice set,
if Krookodile
is getting hit by a will usually faint to a critical hit
due to its poor defenses. it is usually dying, making this an unuseful option.</p>