Kyurem-B (Choice Band)

Albacore

sludge bomb is better than sludge wave
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[SET]
name: Choice Band
move 1: Outrage
move 2: Fusion Bolt
move 3: Iron Head
move 4: Dragon Claw
item: Choice Band
ability: Teravolt
nature: Adamant / Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========

Outrage is Kyurem-B's main STAB move. It hits extremely hard thanks to Kyurem-B's amazing Attack stat and Choice Band, and it can even 2HKO Steel-types like Heatran and Excadrill and OHKO a large portion of the offensive metagame. Fusion Bolt is Kyurem-B's best option for hitting Steel-types and Fairy-types, gaining at least neutral coverage on all of them bar Ferrothorn and Excadrill. It also deals massive damage to Water-types like Azumarill and Slowbro without requiring it to lock itself into Outrage. Iron Head is used in order to OHKO standard Clefable. Finally, Dragon Claw serves as a powerful STAB move that does not lock Kyurem-B in, enabling it to weaken Steel-types without having to predict. Ice Beam can also be used to OHKO Landorus-T, deal decent damage to Ferrothorn, and bypass Garchomp's Rough Skin; however, it is rather weak.

Set Details
========

Maximum Attack investment makes Kyurem-B as powerful as possible, while its Speed is also maxed out to at least tie with other neutral-natured Kyurem-B. A Choice Band enables Kyurem-B to hit incredibly hard, making it difficult to wall without also making it suffer Life Orb recoil. An Adamant nature gives Kyurem-B a chance to OHKO standard Clefable with Iron Head from full health. However, a Jolly nature can be used to outspeed neutral-natured base 100s as well as at least Speed tie with other Kyurem-B.

Usage Tips
========

Kyurem-B acts as a very straightforward wallbreaker. Try to get it in through U-turn and Volt Switch in order to limit the damage it takes throughout the battle. It can also be sent in on Water-types like Slowbro and Rotom-W; however, be careful, since a burn from Scald or Will-O-Wisp will leave it almost useless for the rest of the battle. Kyurem-B should be kept relatively healthy throughout the battle in order to clean the opposing team later in the match. Therefore, it will usually need entry hazards to be removed before being sent out on the field due to its Stealth Rock weakness. It can also be worn down by repeated Volt Switches from Pokemon it is supposed to counter. Early on in the battle, try to wear down Steel- and Fairy-types with Fusion Bolt, and avoid using Outrage. Once all Fairy-types have been removed and all Steel-types have been weakened, exclusively use Dragon Claw if Pokemon that can revenge kill Kyurem-B, like Keldeo and Mega Lopunny, are still active, and use Outrage otherwise. You also may want to use Outrage to severely weaken a Steel-type that threatens your team, such as Ferrothorn, or Chansey, which usually counters Kyurem-B but loses almost all of its health to a single Choice Band-boosted Outrage. While this set isn't as threatening to physical walls like Landorus-T and Hippowdon as its other sets, bluffing a mixed set can cause your opponent to switch these Pokemon out when facing Kyurem-B.

Team Options
========

This set works well on teams that require a bulky holepuncher with useful resistances to Water, Electric, and Grass. Magnezone is a great partner for Kyurem-B, since it can trap Ferrothorn, Scizor, and Skarmory, enabling it to more freely use Outrage, and check Fairies. Kyurem-B also requires support from an entry hazard remover. Latios is particularly good, since it can lure and eliminate Steel-types, particularly Ferrothorn with Hidden Power Fire, and appreciates Chansey being removed. Kyurem-B appreciates VoltTurn support from the likes of Rotom-W, Tornadus-T, and Landorus-T, as they can get it in for free against a wall. Fairies are annoying for Kyurem-B to handle, since they prevent it from safely using Outrage. Thus, it requires support from a check to Fairies, like Jirachi, which can heal Kyurem-B up via Healing Wish; Scizor, which can set up on checks like Diancie and Ferrothorn; or Klefki, which provides Thunder Wave and Spikes support. Excadrill is particularly good, since it can remove hazards and, with sand support, clean faster teams, which Kyurem-B struggles against. Kyurem-B hates dealing with Ferrothorn, so a Pokemon that can lure it in and deal with it, like Swords Dance Landorus-T or Superpower Azumarill, makes for a good partner. A general check to Steel-types, like Heatran or Keldeo, is also required in order to help Kyurem-B outlast them. Garchomp supports Kyurem-B well, since it can also eliminate Steel-types via Fire Blast or even Swords Dance, set up Stealth Rock, and weaken faster attackers and priority users like Bisharp and Mega Lopunny. Choice Band Kyurem-B's ability to KO Chansey makes it a good partner for special attackers that want it removed, such as Starmie, Manaphy, Raikou and Mega Manectric.
 
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imo sleep talk is worth a mention as it allows it to switch into spore from amoonguss, which is nice because kyurem b can eliminate it for water type teammates and having it absorb sleep is cool. losing dragon stab sucks, and it is a waste of a slot in some games, but it could come in handy at times
 

p2

BORN 2 SHIT
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evs: 252 SpA / 4 SpD / 252 Spe
might want to fix that

i think the moves order should be outrage > fusion bolt > iron head > dclaw, but this is pretty subjective and one of the next guys can chime in on that (i feel alternative dragon stab is the least of kyubs worries but i mean it doesn't make that big a difference)

also remove the mention of ohkoing mega diancie, because mega diancie is never switching into kyub and when it comes in, its going to outspeed or just mevo+protect on it.

i'd probably give ice beam a mention in moves because it lets you ohko chomp and lando-t while avoiding rocky helmet recoil from them, you still achieve this with a -spa nature which is nice

set details and usage tips looks fine

in team options
you mention luring ferro but no mentions of outright trapping it, so add a mention of magnezone here. i also wouldn't call belly drum azu a ferro lure when azu needs to have drummed in the first place, just say superpower or just replace it with a completely different lure.

Banded Kyurem-B's ability to lure Chansey makes it a good partner for special attackers which want it removed, such as Mega Charizard X, Starmie or Manaphy
yeah fix that. however, i wouldn't exactly advocate kyu-b + zard y because i've never seen that work and a build along that lines sounds pretty inconsistent imo. i feel superpower-less torn-t would be a bit more realistic as a teammate. electric types are decent too since they can bring kyub in through volt switch and appreciate kyub just breaking ground types and other bulky things

1/3 when do you that
 
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I'd mention what each of the Steels you listed in team options bring to the table for Kyurem-B. Jirachi has Healing Wish should Kyurem-B be significantly weakened or burned by Scald, Klefki provides Thunder Wave to slow down some faster threats and Spikes, while Mega Scizor sets up on some of the mons that can care less about this set such as Mega Gardevoir and Mega Diancie.

Everything else looks good so 2/3
 

bludz

a waffle is like a pancake with a syrup trap
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Usage Tips
Yeah I really don't agree with the whole "what to send it in on" section. Raikou can Volt Switch, Celebi can TWave or Baton Pass, and bulky waters can Scald burn.

I would emphasize trying to get Kyurem-Black in on double switches and through VoltTurn as much as possible. This limits the amount of damage it takes and also helps ensure it isn't crippled on the switchin. These kind of plays also tend to give you a more advantageous matchup than switching directly in most of the time.

Because CB Kyu-B doesn't really run Ice Beam, it's actually not as good as mixed/special sets at threatening mons like Landorus-T and Hippowdon. That said, you should try to bluff mixed sets knowing that your opponent can't be sure what you're running and might anticipate one of the more common sets.

Team Options
I would jump Mag up to first team option since it eliminates all of Kyu-B's answers.

Excadrill as a hazard remover, cleaner, checks fairies and enjoys Kyu-B weakening things like Ferro and Mega Scizor. Mega Lopunny for the same reasons regarding Kyu-B's holepunching for Lop to clean up the mess it leaves behind.

Garchomp to set up rocks and lure in Kyu-B's answers, both SD and RH sets are fine but SD can also mini-sweep later on if Kyu-B weakens stuff for it. Keld for steels mainly, some speed, yada yada. You have a sentence about these two but seems incomplete and they are honestly good partners for different reasons to split them up.

Add some more Volt-Turn mons like Rotom and Torn since they tend to be great with wallbreakers by luring in things weak to said wallbreakers and providing easy switch opportunities.

3/3
 

The Dutch Plumberjack

ace of wands
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C&C & TFP Leader
didn't go over sobi's check since i was mostly done when they posted theirs, will try to edit some notes into it in a bit

remove add / fix (comments); (AC=add comma; RC=remove comma; SC=semicolon)
GP 1/2
[SET]
name: Choice Band
move 1: Outrage
move 2: Fusion Bolt
move 3: Iron Head
move 4: Dragon Claw
item: Choice Band
ability: Teravolt
nature: Adamant / Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========

Outrage is Kyurem-B's main STAB move. It hits extremely hard thanks to Kyurem-B's amazing Attack stat and Choice Band, and it can even 2HKO Steel-types like Hetaran Heatran and Excadrill (RC) and OHKO a large portion of the offensive metagame. Fusion Bolt is Kyurem-B's best option for hitting Steel-types and Fairy-types, gaining at least neutral coverage on all of them bar Ferrothorn and Excadrill. It also deals massive damage to Water-types like Azumarill and Slowbro without requiring it to lock itself into Outrage. (Azu seems like a bad example here because it's immune to Outrage) Iron Head is used in order to OHKO standard Clefable. Finally, Dragon Claw serves as a powerful STAB which move that does not lock Kyurem-B in, enabling it to weaken Steel-types without having to predict. Ice Beam can also be used to OHKO Landorus-T, deal decent damage to Ferrothorn, (AC) and bypass Garchomp's Rough Skins; (SC) however, it is rather weak.

Set Details
========

Maximum Attack investment makes Kyurem-B as powerful as possible, while its Speed is also maxed out to at least speed tie with other neutral-natured Kyurem-B. A Choice Band enables Kyurem-B to hit incredibly hard, making it difficult to wall without also making it suffer Life Orb recoil. An Adamant nature gives Kyurem-B a chance to OHKO standard Clefable with Iron Head from full health. However, a Jolly nature can be used to outspeed neutral-natured base 100s (RC) as well as at least Speed tie with other Kyurem-B. (AP)

Usage Tips
========

Kyurem-B acts as a very straightforward wallbreaker. Try to get it in through U-turn and Volt Switch in order to limit the damage it takes throughout the battle. It can also be sent in on Water-types like Slowbro and Rotom-W; (SC) however, be careful, since if it gets burnt by a burn from Scald or Will-O-Wisp, it will become leave it (prose change is optional) almost useless for the rest of the battle. Kyurem-B should be kept relatively healthy throughout the battle in order to clean the opposing team later in the battle. As such Therefore, it will usually need entry hazards to be removed before being sent out on the field (RC) due to its Stealth Rock weakness. It can also be worn down by repeated Volt Switches from Pokemon it is supposed to counter, so be wary of this too. Early on in the battle, try to wear down Steel- and Fairy-types with Fusion Bolt, and avoid using Outrage. Once all Fairy-types have been removed (RC) and all Steel-types have been weakened, exclusively use Dragon Claw if Pokemon which that can revenge kill it Kyurem-B, like Keldeo or and Mega Lopunny, are still active, and use Outrage otherwise. You also may want to use Outrage to severely weaken a Steel-type which that threatens your team, such as Ferrothorn, or Chansey, which usually counters Kyurem-B (RC) but loses almost all of its health to a single Choice Band-boosted Outrage from the banded set. While this set isn't as threatening to physical walls like Landorus-T and Hippowdon as its other sets, bluffing a mixed set can cause your opponent to switch these Pokemon out when facing Kyurem-B.

Team Options
========

This set works on teams which that require a bulky hole-puncher holepuncher with useful resistances to Water, Electric, (AC) and Grass. Magnezone is a great partner for Kyurem-B, since it can trap Ferrothorn, Scizor, (AC) and Skarmory, enabling it to more freely use Outrage, and check Fairies. Kyurem-B also requires support from an entry hazard remover. Latios is particularly good, (AC) since it can lure and eliminate Steel-types, particularly Ferrothorn with HP Hidden Power Fire, and appreciates Chansey being lured removed. Kyurem-B appreciates VoltTurn support from the likes of Rotom-W, Tornadus-T, (AC) and Landorus-T, since as (repetition) they can get it in for free against a wall. Fairies are annoying for Kyurem-B to handle, since they prevent it from safely using Outrage. Thus, (AC) it requires support from a check to Fairies, like Jirachi, which can heal Kyurem-B up via Healing Wish; (SC) Scizor, which can set up on checks like Diancie and Ferrothorn; (SC) or Klefki, which provides Thunder Wave and Spikes support. Excadrill is particularly good, since it can remove hazards and, with sand support, clean faster teams, (AC) which Kyurem-B struggles against. Kyurem-B hates dealing with Ferrothorn, so a lure to it, like Swords Dance Landorus-T or Superpower Azumarill, makes for a good partner. A general check to Steel-types, like Heatran or Keldeo, is also required in order to help Kyurem-B outlast them. Garchomp supports Kyurem-B well, since it can also lure eliminate Steel-types via Fire Blast or even Swords Dance, set up Stealth Rocks, weaken faster attackers and priority users like Bisharp and Mega Lopunny, and lure (what?) Choice Banded Kyurem-B's ability to lureremove Chansey makes it a good partner for special attackers which that want it removed, such as Starmie, Manaphy, Raikou and Mega Manectric.
 
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Sobi

Banned deucer.
yo alba, amcheck here [key: add remove [Comments] query]
[SET]
name: Choice Band
move 1: Outrage
move 2: Fusion Bolt
move 3: Iron Head
move 4: Dragon Claw
item: Choice Band
ability: Teravolt
nature: Adamant / Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========

Outrage is Kyurem-B's main STAB move [It's always "main STAB move/attack/option", never just "main STAB"]. It which hits extremely hard thanks to Kyurem-B's amazing Attack stat and Choice Band, [Remove comma or add "it" after "and"] and can even 2HKO Steel-types like Heatran Hetaran and Excadrill, [See previous reasoning] and while OHKOing [To prevent repetition of "and" here and because it wouldn't be right to cut the sentence before this] a large portion of the offensive metagame. Fusion Bolt is Kyurem-B's best option for hitting Steel-types and Fairy-types, gaining at least neutral coverage on all of them bar Ferrothorn and Excadrill. It also deals massive damage to Water-types like such as Azumarill and Slowbro without requiring it to lock itself into Outrage. Iron Head is used in order to OHKO standard Clefable. Finally, Dragon Claw serves as a powerful STAB which does not lock Kyurem-B in, enabling it to weaken Steel-types without having to predict. Ice Beam can also be used to OHKO Landorus-T, deal decent damage to Ferrothorn, [AC] and bypass Garchomp's Rough Skins; [Comma to Semi-Colon] however, it is rather weak.

Set Details
========

Maximum [Always "Maximum"; avoid using abbreviations] Attack investment makes Kyurem-B as powerful as possible, while its maximum Speed is also maxed out allows it to at least Speed tie with other opposing [Subjective] neutral-natured Kyurem-B. A Choice Band enables Kyurem-B to hit incredibly hard without any recoil [Is this what you meant?], making it difficult to wall without also making it suffer Life Orb recoil. An Adamant nature gives Kyurem-B a chance to OHKO Standard Clefable with Iron Head from full health. However, a Jolly nature can be used to outspeed neutral-natured base 100s, as well as at least Speed tie with other Kyurem-B. [Add Period]

Usage Tips
========

Kyurem-B acts as a very straightforward wallbreaker. Try to get it in through U-turn and Volt Switch in order to limit the damage it takes throughout the battle. It can also be sent in on Water-types like such as Slowbro and Rotom-W; [Comma -> Semi-colon] however, be careful, since as if it gets burnt by Scald or Will-O-Wisp, it will become almost useless for the rest of the battle. Kyurem-B should be kept relatively healthy throughout the battle in order to clean the opposing team later in the battle. As such, it will usually need hazards to be removed before being sent out on the field, due to its Stealth Rock weakness. It can also be worn down by repeated Volt Switches from Pokemon it is supposed to counter, so be wary of this too. Early on in the battle, try to wear down Steel- and Fairy-types with Fusion Bolt, and avoid using Outrage. Once all Fairy-types have been removed, and all Steel-types have been weakened, exclusively use Dragon Claw if Pokemon which can revenge kill it, like Keldeo or Lopunny, are still active, and use Outrage otherwise. You also may want to use Outrage to severely weaken a Steel-type which threatens your team, such as Ferrothorn, or Chansey, which usually counters Kyurem-B, but loses almost all of its health to a single Outrage from the Choice Band banded set. While this set isn't as threatening to physical walls like Landorus-T and Hippowdon as its other sets, bluffing a mixed set can cause your opponent to switch these Pokemon out when facing Kyurem-B.

Team Options
========

This set works on teams which require a bulky hole-puncher with useful resistances to Water, Electric and Grass. Magnezone is a great partner for Kyurem-B, since it can trap Ferrothorn, Scizor, [AC] and Skarmory, enabling it to more freely use Outrage, [RC] and check Fairies. Kyurem-B also requires support from a hazard remover such as Latios, which is particularly good since it can lure Steel-types, particularly Ferrothorn, with Hidden Power Fire, and it appreciates Chansey being lured. Latios is particularly good since it can lure Steel-types, particularly Ferrothorn with HP Fire, and appreciates Chansey being lured. Kyurem-B appreciates VoltTurn support from the likes of Rotom-W, Tornadus-T, [AC] and Landorus-T, since they can get it in for free against a wall. Fairies are annoying for Kyurem-B to handle, since as [You keep saying "since" here, so let's change it for once] they prevent it from safely using Outrage. Thus Therefore, it requires support from a check to Fairies, like Jirachi, which can heal Kyurem-B up via Healing Wish; [Comma -> Semi-Colon] Scizor, which can set up on checks like Diancie and Ferrothorn; [Comma -> Semi-Colon] or Klefki, which provides Thunder Wave and Spikes support. Excadrill is particularly good, since it can remove hazards and, with sand support, can clean faster teams which Kyurem-B struggles against.
Kyurem-B hates dealing with Ferrothorn, so a lure to it, like Swords Dance Landorus-T or Superpower Azumarill, makes for a good partner. A general check to Steel-types, like Heatran or Keldeo, is also required in order to help Kyurem-B outlast them. Garchomp supports Kyurem-B well, since it can also lure Steel-types via Fire Blast or even Swords Dance, set up Stealth Rocks, and weaken faster attackers and priority users like Bisharp and Mega Lopunny. [Comma -> Period] and lure Choice Band Banded Kyurem-B's [I think you may have added an extra "and" here because this made no sense] ability to lure Chansey makes it a good partner for special attackers which want it removed, such as Starmie, Manaphy, Raikou, [AC] and Mega Manectric.


EDIT: Whoops, didn't see TDP's placeholder O////O
 
add remove comments
[SET]
name: Choice Band
move 1: Outrage
move 2: Fusion Bolt
move 3: Iron Head
move 4: Dragon Claw
item: Choice Band
ability: Teravolt
nature: Adamant / Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========

Outrage is Kyurem-B's main STAB move. It hits extremely hard thanks to Kyurem-B's amazing Attack stat and Choice Band, and it can even 2HKO Steel-types like Heatran and Excadrill and OHKO a large portion of the offensive metagame. Fusion Bolt is Kyurem-B's best option for hitting Steel-types and Fairy-types, gaining at least neutral coverage on all of them bar Ferrothorn and Excadrill. It also deals massive damage to Water-types like Azumarill and Slowbro without requiring it to lock itself into Outrage. Iron Head is used in order to OHKO standard Clefable. Finally, Dragon Claw serves as a powerful STAB move that does not lock Kyurem-B in, enabling it to weaken Steel-types without having to predict. Ice Beam can also be used to OHKO Landorus-T, deal decent damage to Ferrothorn, and bypass Garchomp's Rough Skin; however, it is rather weak.

Set Details
========

Maximum Attack investment makes Kyurem-B as powerful as possible, while its Speed is also maxed out to at least tie with other neutral-natured Kyurem-B. A Choice Band enables Kyurem-B to hit incredibly hard, making it difficult to wall without also making it suffer Life Orb recoil. An Adamant nature gives Kyurem-B a chance to OHKO standard Clefable with Iron Head from full health. However, a Jolly nature can be used to outspeed neutral-natured base 100s as well as at least Speed tie with other Kyurem-B.

Usage Tips
========

Kyurem-B acts as a very straightforward wallbreaker. Try to get it in through U-turn and Volt Switch in order to limit the damage it takes throughout the battle. It can also be sent in on Water-types like Slowbro and Rotom-W; however, be careful, since a burn from Scald or Will-O-Wisp will leave it almost useless for the rest of the battle. Kyurem-B should be kept relatively healthy throughout the battle in order to clean the opposing team later in the match battle (repetition). Therefore, it will usually need entry hazards to be removed before being sent out on the field due to its Stealth Rock weakness. It can also be worn down by repeated Volt Switches from Pokemon it is supposed to counter. Early on in the battle, try to wear down Steel- and Fairy-types with Fusion Bolt, and avoid using Outrage. Once all Fairy-types have been removed and all Steel-types have been weakened, exclusively use Dragon Claw if Pokemon that can revenge kill Kyurem-B, like Keldeo and Mega Lopunny, are still active, and use Outrage otherwise. You also may want to use Outrage to severely weaken a Steel-type that threatens your team, such as Ferrothorn, or Chansey, which usually counters Kyurem-B but loses almost all of its health to a single Choice Band-boosted Outrage. While this set isn't as threatening to physical walls like Landorus-T and Hippowdon as its other sets, bluffing a mixed set can cause your opponent to switch these Pokemon out when facing Kyurem-B.

Team Options
========

This set works well on teams that require a bulky holepuncher with useful resistances to Water, Electric, and Grass. Magnezone is a great partner for Kyurem-B, since it can trap Ferrothorn, Scizor, and Skarmory, enabling it to more freely use Outrage, and check Fairies. Kyurem-B also requires support from an entry hazard remover. Latios is particularly good, since it can lure and eliminate Steel-types, particularly Ferrothorn with Hidden Power Fire, and appreciates Chansey being removed. Kyurem-B appreciates VoltTurn support from the likes of Rotom-W, Tornadus-T, and Landorus-T, as they can get it in for free against a wall. Fairies are annoying for Kyurem-B to handle, since they prevent it from safely using Outrage. Thus, it requires support from a check to Fairies, like Jirachi, which can heal Kyurem-B up via Healing Wish; Scizor, which can set up on checks like Diancie and Ferrothorn; or Klefki, which provides Thunder Wave and Spikes support. Excadrill is particularly good, since it can remove hazards and, with sand support, clean faster teams, which Kyurem-B struggles against. Kyurem-B hates dealing with Ferrothorn, so a Pokemon that can lure it in and deal with it to it, like Swords Dance Landorus-T or Superpower Azumarill, makes for a good partner. A general check to Steel-types, like Heatran or Keldeo, is also required in order to help Kyurem-B outlast them. Garchomp supports Kyurem-B well, since it can also eliminate Steel-types via Fire Blast or even Swords Dance, set up Stealth Rock, and weaken faster attackers and priority users like Bisharp and Mega Lopunny. Choice Band Kyurem-B's ability to remove KO (repetition) Chansey makes it a good partner for special attackers that want it removed, such as Starmie, Manaphy, Raikou and Mega Manectric.

2/2
 
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