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Kyurem-B (Small Revamp + Rewrite) (QC 2/3)

AccidentalGreed

Sweet and bitter as chocolate.
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I was told that Kyurem-B needed a little polishing up in some areas, but the writing was apparently good, so I'll leave the majority of the original analysis intact. No silly gimmicks or nastily-placed movesets like last time, please. Please comment if there are changes we should consider besides the ones below.

Note the set order has been changed:
sub -> special mixed -> band -> scarf -> sub shuffler -> physical mixed


QC Approvals (2/3): (BKC) (Jukain)
GP Approvals (0/2):

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Hi Gamefreak. Where's Superpower, Gamefreak? Where's Ice Punch, Gamefreak? Gamefreak?

[Overview]
  • May change overview; Kyurem-B is sorta better than what I first implied

[SET]
name: Substitute Attacker
move 1: Substitute
move 2: Fusion Bolt
move 3: Ice Beam
move 4: Earth Power
item: Leftovers
nature: Mild
evs: 56 HP / 200 SpA / 252 Spe

<p>More often than not, Kyurem-B's presence causes the village peasants to run for the hills, only for their steel-clad cavalry, musketeers, dragons, and dragon slayers to suddenly switch in and ruin its rampage. Using Substitute with a couple of coverage moves, however, enables Kyurem-B to scout and bring ruin to these presumed "safe" switch-ins and counters. Thanks to its bulk, resistances to common Electric-, Grass-, and Water-type attacks, and a fearsome offensive presence, setting up a Substitute should be relatively easy, especially in the face of Starmie, Politoed, Jellicent, Rotom-W, and Celebi. Besides scouting for dangerous threats, Substitute also protects Kyurem-B from status and otherwise dire attacks. Beware that once this strategy has been revealed, the opponent will likely be eager to break future Substitutes, so Kyurem-B's health might be compromised.</p>

<p>As for attacking moves, Fusion Bolt heavily damages Water- and Flying-types, so Skarmory and Politoed can;'t easily phase it out behind a Substitute. Ice Beam is used to KO physically bulky Ground-types such as Gliscor, Landorus-T, Donphan, and Hippowdon. It also serves as a better option against Grass- and Dragon-types such as Dragonite, Latios, Celebi, and Venusaur, all of which resist Fusion Bolt. Earth Power is also essential coverage-wise, as it hits Steel-types such as Heatran, Jirachi, and Metagross super-effectively, and is its most powerful and reliable move against Terrakion and Ninetales.</p>

[ADDITIONAL COMMENTS]

<p>The given EV spread allows Kyurem-B to create 101 HP Substitutes, so its Substitutes cannot be broken by a single Seismic Toss or Night Shade. It also guarantees that Kyurem-B can outrun all Pokemon on the positive base 80 Speed range and below, including Mamoswine, Dragonite, and Adamant Lucario. The remaining are placed in Speed to make Kyurem-B as fast as possible, and the rest into Special Attack for increased power. Investment in Attack is hardly necessary, as Fusion Bolt only used to hit specific targets. Blizzard is a stronger option that should only be used in hail, although Ice Beam is accurate in every weather, and is thus basically foolproof. You may also consider using Life Orb to boost power at the cost of survivability, and use Roost in conjunction with it to remedy that issue. Keep in mind that this also limits coverage.</p>

<p>Since this set's success lies in Substitute, Kyurem-B needs to avoid passive damage to set up and attack without risk. Entry hazards are especially annoying because they lower Kyurem-B's health and limit the number of Substitutes it can make, so entry hazard control is definitely required. This can be achieved with a Rapid Spin user such as Starmie, Tentacruel, and Forretress, all of which sport a resistance to at least one of Kyurem-B's weaknesses. Pairing Kyurem-B with a Magic Bounce user also works, although both users fall prey easily to Tyranitar, a common user of Stealth Rock and a Pokemon that can easily take this set on. Speaking of which, sandstorm is also detrimental to Kyurem-B's health, so it is a good idea to pack a weather inducer to summon beneficial weather. Kyurem-B works particularly well in hail, where it can utilize a perfectly accurate STAB Blizzard and hit harder with Hidden Power Fire if rain isn't present. Abomasnow can also easily beat Politoed, Hippowdon, and weakened Tyranitar in a weather war. Be wary that using Kyurem-B and Abomasnow on the same times doubles up on Rock- and Fighting- type weaknesses, so both must be provided with outstanding defensive synergy from teammates. If hail isn't your team's forte, Kyurem-B can also fit on sun- or rain-based teams, where it can be used as a countermeasure against most opposing weather teams. Sun, in particular, offers offensive backup against Ferrothorn and other troublesome Steel-types in the form of boosted Fire-type attacks. Rain teams, on the other hand, lessen the power of Fire-type attacks used against Kyurem-B, and does particularly well against Tyranitar.</p>

[SET]
name: Specially Based Mixed Attacker
move 1: Ice Beam
move 2: Fusion Bolt
move 3: Earth Power / Draco Meteor
move 4: Hidden Power Fire / Draco Meteor / Roost / Outrage
item: Life Orb / Leftovers
nature: Mild / Hasty
evs: 4 Atk / 252 SpA / 252 Spe
  • Ice Beam and Fusion Bolt get their own move slots
  • Earth Power is sorta more important now because of Heatran, but Draco Meteor breaks through walls quite nicely
  • No Dragon Claw
  • Mention a Modest spread with Focus Blast and Life Orb, which OHKOes Ferrothorn

[SET]
name: Specially Based Mixed Attacker
move 1: Ice Beam
move 2: Earth Power / Draco Meteor
move 3: Hidden Power Fire / Draco Meteor
move 4: Outrage / Dragon Claw
item: Life Orb / Leftovers
nature: Mild / Hasty
evs: 4 Atk / 252 SpA / 252 Spe

[SET COMMENTS]

<p>This is arguably Kyurem-B's most powerful set, capable of bringing down nearly any threat it comes across thanks to its high offensive stats and coverage in four moveslots. Many physical walls coming in to sponge a predicted Fusion Bolt or Dragon-type move will find themselves getting heavily damaged—if not OHKOed—by a strong special attack. This set doesn't need to stay on the battlefield for long; it only needs a couple of chances to switch in and destroy any opposition, so it's almost entirely self-reliant.</p>

<p>Ice Beam is the main move due to STAB and its fantastic coverage against common Grass-, Ground-, and Dragon-types in OU. Threats that resist Ice Beam, especially Steel-types, should be covered by Earth Power and/or Hidden Power Fire. Earth Power is mainly for KOing Jirachi and Heatran, while Hidden Power Fire ensures Kyurem-B can safely dispatch Ferrothorn, Forretress, and Scizor outside of the rain. Draco Meteor is worth considering because of the massive power it offers, and using it also allows Kyurem-B to use a Dragon-type move without resorting to Outrage. It can replace either Earth Power or Hidden Power Fire if either is unnecessary. The last slot is reserved for a physical Dragon-type move; Outrage powers through several specially defensive Pokemon, especially Blissey, Chansey, and Gastrodon among others. Dragon Claw is the next best alternative, but has notably less power against Chansey and requires a Life Orb to make up for a loss in power.</p>

[ADDITIONAL COMMENTS]

<p>Since this set is specially based and Kyurem-B's Attack is already naturally high, it simply requires maximized Special Attack and Speed to do the job. The nature is a matter of power versus Speed; if outrunning threats such as Haxorus, Hydreigon, Ninetales, and Jolly Lucario is mandatory, choose the Hasty nature. Otherwise, the Mild nature is preferred for maximum offensive potential. Investing a slight amount of EVs in Attack will not gain any new KOs of note. A sturdier alternative for this set is 120 HP / 252 SpA / 136 Spe with a Modest nature, which makes Kyurem-B significantly more bulky at the cost of physical power and Speed (now being only able to outrun Adamant Mamoswine and Dragonite). Other boosting items include Draco Plate and Expert Belt, both of which increase Kyurem-B's attacking power without depleting its health. A Chople Berry, Babiri Berry, or Haban Berry allows Kyurem-B to lure in certain attackers (such as Keldeo, Breloom, Scizor, and Salamence), survive their attacks, and retaliate with the appropriate move at the cost of attacking power. Using any of these items makes for an efficient offensive bluff. As for attacking moves, Fusion Bolt can go over the options in the third slot as an alternative physical attack without spamming Dragon Claw or Outrage, although at this point Kyurem-B is better off using its physically based sets. Its main benefit is hitting defensive Water-types hard without having to resort to the less effective Outrage. Roost compromises coverage, but allows Kyurem-B to live longer, especially as it is easily worn down by entry hazards and Life Orb recoil. Finally, Focus Blast is a nice coverage option to hit Ferrothorn in the rain and OHKO all Tyranitar not holding a Chople Berry.</p>

<p>This set aims to debilitate integral parts of the opposing team before switching out or fainting. To make its job easier and increase its longevity, Rapid Spin support is beneficial, so Starmie, Tentacruel, and Forretress are still good teammates. Additionally, if Kyurem-B uses one of the resistance Berries, it can be paired with offensive partners that appreciate the removal of certain Pokemon from the game. Keep in mind that using these Berries isn't necessarily the best way to get rid of threats, so having alternative ways to deal with Salamence, Terrakion, Keldeo, and other revenge killers would be ideal.</p>

[SET]
name: Choice Band
move 1: Outrage
move 2: Dragon Claw
move 3: Fusion Bolt
move 4: Sleep Talk / Ice Beam
item: Choice Band
nature: Adamant / Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]

<p>Say hello to the world's most powerful Outrage, and possibly the most powerful Choice Band user to date in the history of Pokemon. While Kyurem-B certainly isn't the best Choice Band user due to its decidedly average coverage, it makes up for this flaw through pure wallbreaking power, all thanks to that legendary Attack stat. In any case, the battle plan is simple: just click Outrage and witness destruction unfold. Even Steel-types like Jirachi, Heatran, and Metagross find themselves 2HKOed by Outrage. Obviously, there are situations where being locked into Outrage is very risky or unnecessary, so Dragon Claw is a safer and more reliable alternative. If the opponent's Steel-types are still present, Fusion Bolt should be enough to 2HKO many of them, save Ferrothorn, while taking care of Water- and Flying-types more reliably than Outrage overall. In the last slot, Sleep Talk is an extremely useful option that allows Kyurem-B to absorb sleep from common sleep inducers such as Venusaur, Amoonguss, Roserade, Smeargle, and Breloom, then retaliate. It should be noted that Kyurem-B cannot be locked into Outrage when using Sleep Talk, so it can switch out if asleep. Ice Beam is used simply to KO Gliscor and Landorus-T, both of whom might attempt to sponge and stall out physical attacks. It also 2HKOes Hippowdon, eliminating the need to use Outrage on it.</p>

[ADDITIONAL COMMENTS]

<p>Maximized Attack and Speed with either nature allows Kyurem-B to hit hard and fast as possible. While Kyurem-B can reach its maximum offensive potential with an Adamant nature, a Jolly nature allows it to outrun and beat certain threats before they can cripple or attack it. Assuming maximum Speed, such targets include Ninetales, Rotom-W, Haxorus, Hydreigon, Lucario, and opposing Kyurem. While both natures lower the power of Ice Beam, it is still powerful enough to OHKO its small selection of targets, so one need not worry about using a hindering nature.</p>

<p>For better or worse, the technical fun doesn't stop here! Thanks to Kyurem-B's naturally high Attack stat, one might choose to invest in a stat other than Attack. While doing so takes away some power, it should be noted that with a neutral nature and zero investment, Kyurem-B boasts an Attack stat of 376, which is statistically more powerful than a fully invested Jolly Salamence or Terrakion. That being said, creative liberties can taken with the EV distribution. For instance, a spread of 252 HP / 96 Atk / 28 Def / 60 SpD / 72 Spe with an Adamant nature allows Kyurem-B to survive a list of specific attacks at full health: an unboosted Terrakion's Close Combat, Focus Blasts coming from Choice Specs Tornadus and Life Orb Thundurus-T, a Secret Sword from Choice Specs Keldeo, and two Hydro Pumps from Choice Specs Politoed. Surviving these attacks, of course, requires entry hazards to be removed, so Rapid Spin support is mandatory with this spread. Outside of this, Kyurem-B's Speed can also be modified to beat a specific Speed tier. A good benchmark is 148 Speed EVs, which beats max Speed Adamant Dragonite and Jolly Breloom. One can even opt to not invest in either Attack or Speed at all, and instead invest in either Defense or Special Defense to create a bulky, hard-hitting tank. Even with the lowered Speed, Kyurem-B is still fast enough to outrun many defensive threats, so one shouldn't be afraid to get creative with EVs.</p>

<p>There are a couple of ways to use this set depending on the team's playstyle, but as odd as it might sound, it is often best played in a reckless manner. A STAB Outrage or Dragon Claw coming from Choice Band Kyurem-B will obviously rip a few holes, so using these moves early-game could significantly soften the opponent's team. Even if Kyurem-B gets revenge killed, it has likely already done its job by eliminating or weakening a significant part of the other team. If Team Preview shows physically defensive Steel-types or potential revenge killers, it is probably best to play it safe and abstain from Outrage unless using it is absolutely necessary. Unlike other sets, Rapid Spin support and Steel-type trapping aren't totally necessary (but still very helpful) due to this set's reckless nature and sheer power. It is still recommended to pack offensive support against Steel-types like Ferrothorn or Skarmory, since a misprediction could fatally spoil Kyurem-B's wallbreaking streak.</p>

[SET]
name: Choice Scarf
move 1: Outrage
move 2: Dragon Claw
move 3: Fusion Bolt
move 4: Ice Beam / Earth Power
item: Choice Scarf
nature: Jolly / Adamant
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]

<p>Kyurem-B's average Speed often makes it vulnerable to deadly attacks from faster Pokemon, but everybody knows the solution to such a crisis: a Choice Scarf! Thanks to the boosted Speed and the ridiculous power behind its attacks, it can act as both a decent revenge killer and a mid- to late-game cleaner. The main reason to use Kyurem-B over similar and faster Choice Scarf users such as Salamence and Terrakion is that it packs much more wallbreaking power at the start thanks to its higher base Attack stat and Dragon-type STAB while still outrunning many relevant offensive threats. Kyurem-B can even ignore Dragonite's Multiscale ability, OHKOing it even at full health. With these things in mind, Kyurem-B will have little problem mowing down both offensive and defensive teams with Steel-types out of the way.</p>

<p>In situations where physical Dragon-type STAB won't do the trick, Kyurem-B should use Fusion Bolt along with either Ice Beam or Earth Power. Fusion Bolt is a no-risk option that's stronger against Flying- or Water-types than Outrage and is also especially useful if physical contact can be detrimental, such as against Flame Body Volcarona. The choice between Ice Beam and Earth Power depends on which threats are more dangerous to the team. Ice Beam is generally a better option in terms of coverage, covering bulky Ground-, Grass-, and Flying-type threats and ensuring Gliscor can't attempt to stall the faster Kyurem-B out with Substitute and Protect. Because Fusion Bolt no longer has the power to 2HKO Heatran, Earth Power can instead be used to deal a larger amount of damage to it. Keep in mind that Fusion Bolt is still a stronger option against Jirachi, despite the fact that Jirachi is weak to Earth Power.</p>

[ADDITIONAL COMMENTS]

<p>A Jolly nature is recommended on this set to outrun or tie with as many opponents as possible, especially boosted threats such as +1 Adamant Haxorus, +1 Modest Volcarona, and the occasional Choice Scarf Kyurem and Rotom-W, and maximum investment in Speed is also a requirement for this reason. If these threats are of no concern to your team, Kyurem-B can instead use an Adamant nature to boost its overall physical power and still outrun all +1 Gyarados and Dragonite. Investment in Attack is obviously beneficial; however, since Kyurem-B's Attack stat is already naturally high, it can afford to go bulky and sacrifice EVs, unlike other Choice Scarf users. The EVs can be relocated from Attack or Speed to a defensive stat of your choice besides HP (because Kyurem-B also happens to have naturally high HP as well), although too much investment could be detrimental offensively. A decent benchmark is 188 Speed with an Adamant nature, allowing Kyurem-B to revenge kill threats as fast as Modest Choice Scarf Rotom-W.</p>

<p>A novel option that Kyurem-B can use to some sort of effect is Fling. Using Fling allows Kyurem-B to switch moves once its Choice Scarf is gone, which is beneficial if it's required to alternate between Dragon Claw and Fusion Bolt (especially when slower Steel-types are present). Most of the time, this will not be the case because of teammates and Outrage's locking side-effect, and Kyurem-B will miss the coverage offered by Ice Beam or Earth Power.</p>

<p>As Kyurem-B is using either Dragon Claw or Outrage most of the time, it is recommended to remove Steel-types to make cleaning up faster. Kyurem-B is especially in trouble if Ferrothorn, Forretress, and other physically defensive Steel-types are present, because they sponge all of the attacks on this set with ease. Therefore, Magnezone, Magneton, or Gothitelle can make good partners since they can eliminate (or perhaps Trick a Choice Scarf to, in Gothitelle's case) these Steel-types. If the conventional trap-and-kill route doesn't work for its team, using offensive Pokemon with Fire-, Fighting- and Ground-type attacks is a nice alternative. In this case, attackers such as mixed Hydreigon, Terrakion, and even Infernape are beneficial, because they can break through most types of teams with the power and coverage they have. Finally, since Kyurem-B is vulnerable to getting revenge killed by Moxie Choice Scarf Salamence, it would be wise to have insurance against it. A physically defensive Steel-type of your own does well by absorbing boosted Outrages; choices for this include but are not limited to Jirachi, Forretress, Cobalion, and Skarmory, all of whom also offer additional support in the form of Stealth Rock or, as in Forretress's case, Rapid Spin.</p>

[SET]
name: Substitute Shuffler
move 1: Substitute
move 2: Roost
move 3: Dragon Tail
move 4: Hone Claws / Ice Beam
item: Leftovers
nature: Careful / Sassy
evs: 252 HP / 64 Def / 136 SpD / 56 Spe

[SET COMMENTS]

<p>Considering Kyurem-B's hyper offensive nature, it's not hard to raise an eyebrow at this set. One shouldn't be quick to dismiss it, however; with the massive amount of defensive and even offensive threats that have trouble hurting Kyurem-B, this set can potentially become a major menace and annoyance, especially to stall and balanced teams. The game plan is as follows: Kyurem-B should switch into a threat that can't damage it heavily (preferably a Water-, Grass- or Electric-type, or a Pokemon locked into one move), then use Substitute to prevent dire damage and status. From there, Kyurem-B can do one of two things: use Roost to heal off damage and stall the opposition, or set up and attack with Hone Claws and Dragon Tail. With one boost up its sleeve, Dragon Tail becomes perfectly accurate and more deadly, despite the negative priority and the possible presence of Steel-types. Ice Beam can be used over Hone Claws if Substitute + Protect Gliscor proves to be a problem, and can be used as a secondary attack if Dragon Tail's negative priority is disadvantageous. Keep in mind that Kyurem-B is usually faster than common phazers such as Skarmory, Heatran, and Gyarados; therefore, Kyurem-B's Dragon Tail will hit and force the opponent out first if both parties use a phazing move on the same turn.</p>

<p>This Kyurem-B should always operate behind a Substitute if possible to avoid being revenge killed or crippled by Trick or status. If the opponent successfully switches to a check with Kyurem-B not behind a Substitute, it is highly advised to abandon the boosts and switch out immediately. If behind one, however, simply use Dragon Tail to phaze it, badly disrupting the other team's momentum. This is especially deadly on a team utilizing multiple entry hazards, ensuring Kyurem-B's checks and counters won't live very long if switched in carelessly.</p>

[ADDITIONAL COMMENTS]

<p>The EV spread is a specialized recipe that discourages substitutions and deviations; specifically, it prevents Kyurem-B's Substitutes from being broken by specific attacks. The given Speed EVs allow Kyurem-B to outrun max Speed neutral-natured Breloom and Politoed, but 16 EVs can be relocated from Defense to Speed to outrun Jolly Tyranitar. If Ice Beam is used, a Sassy nature must be used to preserve its power. If such is the case, a spread of 252 HP / 92 Def / 136 SpD / 28 Spe should allow Kyurem-B to at least outrun 0 Speed Rotom-W and use Substitute before it can burn with Will-O-Wisp. Below is a list of calculations demonstrating how monstrous this Kyurem-B's bulk really is:</p>

<ul class="damage_calculation">
<li>0 SpA Heatran Lava Plume vs. 252 HP / 136+ SpD Kyurem-B: 20.48 - 24.44%</li>
<li>252 SpA Life Orb Starmie Ice Beam vs. 252 HP / 136+ SpD Kyurem-B: 21.14 - 25.11%</li>
<li>0 SpA Starmie Psyshock vs. 252 HP / 64 Def Kyurem-B: 17.84 - 21.14%</li>
<li>0 SpA Politoed Ice Beam vs. 252 HP / 136+ SpD Kyurem-B: 11.89 - 14.09%</li>
<li>252+ SpA Life Orb Celebi Earth Power vs. 252 HP / 136+ SpD Kyurem-B: 22.24 - 26.43%</li>
<li>252 SpA Choice Specs Jolteon Signal Beam vs. 252 HP / 136+ SpD Kyurem-B: 20.7 - 24.44%</li>
<li>252 SpA Choice Specs Keldeo Secret Sword vs. 252 HP / 64 Def Kyurem-B: 85.9 - 100.88%</li>
<li>252 Atk Choice Scarf Terrakion Close Combat vs. 252 HP / 64 Def Kyurem-B: 80.61 - 95.15%</li>
</ul>

<p>As with all Kyurem-B sets, this one suffers from passive damage, but even more so because of its reliance on Substitute. If Toxic Spikes are present and Kyurem-B becomes poisoned, the poison damage will limit the amount of free time Kyurem-B has to cycle between Substitute, Roost, and Dragon Tail. Therefore, it is highly advised to pair it with a grounded Poison-type to absorb the Toxic Spikes if Rapid Spin support is unavailable. Nidoqueen certainly stands out because it offers additional defensive support in the form of Toxic Spikes, Stealth Rock, and its valuable resistances to the Rock- and Fighting-type attacks aimed at Kyurem-B. Tentacruel is still a good choice in this case as it offers Rapid Spin support to fend off other hazards besides Toxic Spikes. Sandstorm is also detrimental towards Kyurem-B's survival, so pairing it up with either Drizzle Politoed (to reduce damage from Fire-type attacks) or Abomasnow (to add to the amount of damage non-Ice-types will take) can instantly solve the problem.</p>

<p>As mentioned before, this set can be very deadly if used in conjunction with entry hazards, even though it doesn't need them most of the time. Skarmory is a prime candidate to consider, being able to lay out multiple layers of hazards early-game without much trouble. Notably, Skarmory can also take on several Kyurem-B checks and counters comfortably. Forretress is another hazard user that offers a valuable resistance to Dragon-type moves, in addition to Rapid Spin support. For an odd yet exceptionally viable twist on teammates, Golurk (of all things) fares very well with this set; not only does it counter Terrakion thanks to its convenient typing, but it can also set up Stealth Rock and attract Water- and Grass-type attacks for Kyurem-B to switch into.</p>

name: Physically Based Mixed Attacker
move 1: Dragon Claw / Outrage
move 2: Fusion Bolt
move 3: Substitute / Ice Beam
move 4: Earth Power / Roost
item: Life Orb
nature: Lonely / Hasty
evs: 252 Atk / 4 SpA / 252 Spe

<p>This is yet another mixed attacking set, which aims to break down a different selection of targets with dedicated investment in Attack and a different set of moves. Thanks to the increased power of physical attacks, Dragon Claw, Outrage, and Fusion Bolt are the main moves, while special attacks should only be used when required. Dragon Claw by itself is already powerful enough to dent, if not OHKO, most non-Steel-types, so it is generally favored over Outrage despite the power difference. Using Outrage allows Kyurem-B to always net an OHKO on all Blissey, and often 2HKO some Steel-types despite their resistance to it. This, of course, comes at the cost of freedom, leaving Kyurem-B vulnerable to revenge killers and healthy Steel-types. Fusion Bolt notably 2HKOes common defensive Steel-types and scares out a multitude of Water- and Flying-types.</p>

<p>The last two moveslots depend on your preferred style. Kyurem-B can use Substitute to protect itself from dangerous attacks and status, and finds a multitude of opportunities to use it thanks to the number of Pokemon it scares out. Ice Beam, on the other hand, gives it more leverage against Hippowdon and Gliscor, and can be used to KO Dragon- and Grass-types if the other moves are unfavorable. Earth Power is a recommended option due to the popularity of Heatran, who can otherwise survive the other attacks. This set also suffers residual damage from Life Orb recoil and entry hazards, which Roost can be used instead to easily patch up at a moment's notice. Due to its good resistances and fearsome offensive presence, Kyurem-B can find many opportunities to heal off damage.</p>

[ADDITIONAL COMMENTS]

<p>The EVs are as simple as on the previous set; simply maximize Attack and Speed with either nature, depending on your preference for Speed or power. Even with minimal investment, Kyurem-B's Special Attack is still more than enough to KO the necessary threats. While the Lonely nature maximizes Kyurem-B's incredible physical offense, the Hasty nature allows it to potentially outrun and KO threats in odd Speed tiers. Such threats include max Speed Adamant Haxorus, Modest Hydreigon, Timid Rotom-W, Jolly Lucario, and the standard defensive Ninetales.</p>

<p>The other items mentioned on the previous set are still usable here for situational instances, such as Haban Berry for luring in opposing Dragon-types. This set, however, relies heavily on the boost offered by Life Orb, especially considering that without it, 252/0 Jirachi cannot be 2HKOed by Fusion Bolt. As far as other moves are concerned, Dragon Tail is worth mentioning as it can stack up entry hazard damage on switch-ins, although Kyurem-B's general vulnerability, in combination with Dragon Tail's negative priority, makes this a lesser option. Blizzard, as always, can be used over Ice Beam if used in Hail, while Focus Blast hits Ferrothorn super effectively in any weather.</p>

<p>While this set doesn't need much in terms of defensive support, keep in mind that due to its hyper offensive nature, it still heavily appreciates Rapid Spin users as it can be easily worn down. Starmie, Tentacruel, and Forretress are as usual the best choices for this because they sport decent defenses and a couple of resistances to common super effective attacks aimed at Kyurem-B. This Kyurem-B also notably functions best as a powerful early-game wallbreaker that should vaporize as many significant threats as possible. Sweepers and other offensive Pokemon that appreciate the elimination or weakening of walls include—but are definitely not limited to—Calm Mind Latias, Latios, Swords Dance Lucario, Keldeo, Jirachi, and Celebi. Notice that Kyurem-B pairs well with special sweepers in general due to its coverage, and that it doesn't necessarily have to stay alive for a majority of the match.</p>

[Other Options]

<p>Kyurem-B's underrated base 120 Special Attack stat and fairly diverse special movepool are more than enough to make up a dedicated special attacking set with either Life Orb or Choice Specs. Using a purely special set also maximizes coverage, leaving little room for Kyurem-B to get walled or stalled out thanks to any combination of Earth Power, Focus Blast, Hidden Power Fire, and Roost. Arguably and ironically, such a set could be pulled off better by Kyurem, which sports a slightly higher Special Attack stat, although Kyurem-B's reputation as a deadly physical attacker can often net many surprise kills. Without Fusion Bolt, however, it may struggle to kill specially defensive Water-types.</p>

<p>On the physical side, Kyurem-B has alternative physical attacks available to it, including Stone Edge, Zen Headbutt, Iron Head, and Shadow Claw. These moves, however, offer over-specific or redundant coverage that is purely outclassed by the coverage given from special attacks. Since Game Freak was too stupid to give Kyurem-B a good physical Ice-type attack, it can resort to Freeze Shock as a filler option, although using it leaves Kyurem-B vulnerable for a turn and allows the opponent to take advantage of this opportunity by going for a KO or setting up. Interestingly enough, a Choice Band Freeze Shock can OHKO Ferrothorn, though it can simply Protect on the turn it hits. Kyurem-B can also use Hone Claws to boost its physical power and the accuracy of Blizzard, but its typing and Speed leaves it very little opportunities to set up successfully.</p>

[Checks and Counters]

<p>Due to Kyurem-B's ridiculously high offensive stats and available coverage options, it practically has no hard counters or switch-ins per se. Players must therefore rely on soft counters to combat specific sets, all of which have their own set of checks and counters. The closest thing to a complete stop are physically defensive variants of Jirachi, which sports the overall bulk to take both special and physical attacks from Kyurem-B. In return, Jirachi can either paralyze with Thunder Wave or Body Slam, or simply chip off Kyurem-B's health with Iron Head or Flash Cannon. With entry hazards and hail in effect, however, every Jirachi can get 2HKOed by either Life Orb Fusion Bolt or Earth Power. Similarly, Ferrothorn is either resistant or neutral to Kyurem-B's main moves, and can reply with Thunder Wave, Leech Seed, or Gyro Ball. Non-Gyro Ball variants struggle pathetically against Substitute sets, and Kyurem-B can use either Hidden Power Fire or Focus Blast to dispatch it quickly. Ferrothorn can also easily be worn down from taking repeated Ice Beams, Blizzards, and other attacks from Kyurem-B's teammates. All in all, physically defensive Steel-types (except for Skarmory due to its weakness to Fusion Bolt) can handle physically-based sets well, although a coverage move like Earth Power or Focus Blast can prematurely end the likes of Forretress, Cobalion, and Metagross.</p>

<p>Checking Kyurem-B is a far more common and arguably more practical way of dealing with it, as its typing and average Speed leave it vulnerable to a host of common threats in OU. Specifically, Kyurem-B is revenge killed easily by attacks from faster enemies; examples include Draco Meteor and Dragon Pulse from Latios, Latias, and Hydreigon; Outrage from Haxorus and Salamence; Close Combat or Stone Edge from the Swords of Justice; Secret Sword from Keldeo; Iron Head from Jirachi; and Focus Blast from Tornadus and Alakazam. The secondary Ice-typing also makes it weak to common priority moves, especially Mach Punch from Breloom and Conkeldurr and Bullet Punch from Scizor and Metagross. If Kyurem-B mispredicts with an ineffective move or is locked into Outrage, it becomes easy pickings for the aforementioned attackers. These Pokemon, however, must tread carefully when it comes to the Choice Scarf set, Substitute sets, or sets with resistance Berries, because Kyurem-B can then ruin common checks and switch-ins.</p>

<p>Finally, entry hazards in general impair Kyurem's ability to sponge hits and make it more prone to revenge killing. Even with uninvested defenses, Kyurem-B still has enough bulk to survive random attacks at full health. Even Choice Band Scizor stands no chance at OHKOing 4/0 Kyurem-B, managing only 82.86 - 98.2% with Bullet Punch, while Substitute Hydreigon only stands a fair 25% chance of an OHKO with Dragon Pulse. Laying out Stealth Rock or at least one layer of spikes ultimately makes these OHKOes happen. Toxic Spikes also get a good mention, as they add to the amount of residual damage offensive sets suffer and also make cycling between Roost and Substitute practically impossible.</p>
 
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AG, imo roost shouldn't be there on sub attacker as it's outclassed by subroost kyurem. Also whoo we finally merged th physical and special mixed sets. EDIT- what they're still different? crap
not qc or anything though
 
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Ok, got a bunch (edit: too much? lol) of non-QC stuff on the sub set. I've been playing with it a ton lately in the top 100 of the PS ladder, so while it is by no means tournament level play, it has allowed me to explore many different things about Kyubey. Some of this might be a little iffy for an analysis, but I figured I'd just type it all since the good bits can be picked out.

Speed EVs
The speed EVs for this set put you at 285, which outspeeds +nature base 80s who are at 284. Something to notice here is that any +nature Pokemon attempting to outspeed base 80s (we are neutral) are actually 286 speed, because to outpace 284 with a +nature you need 259.09, thus they run 260 which is boosted to 286. What this means is you will always be outpaced by creeping base 85s, 90s, and even Landorus-T (91) and defensive base 100s (Tentacruel, Mew) who had hoped to outspeed base +nature 80s, not tying them. I personally was running 244 speed EVs to reach 287, because even though it's still so close to max and seems silly, you can outrun the above, as well as 46% of Kyurem (they are most often 285, some 286). This is probably the most trivial but there you go, just something I found out when crawling my speed tier stats.

Natures
First off, I don't think Modest should even be an option for the set. Natures are percent based, and to use -attack is to take a huge chunk off of the stat because it is so large to begin with. Using a -defense nature is usually fine. However, a calc I found is that a LO Breloom's Mach Punch only has a 6.25% chance to KO a 75% HP Kyubey, i.e. one that has taken rocks damage or subbed once, if it has a neutral defense nature (or better). But since keeping Fusion Bolt's damage high is often important, you would most likely have to switch to -sdef. The problem is, attacks from defensive Rotom-W, Jellicent (Shadow Ball), Porygon2, and everything inbetween now have a chance at breaking your sub, and being able to set up a sub on defensive Pokemon one of the the biggest selling points. Nevertheless, if there's going to be a secondary nature option, I think it should be Rash (+SAtk, -SDef) to live attacks like that Mach Punch as a benchmark in exchange for a couple less sub opportunities. For example, an EBelt Keld's SS can never OHKO you from full HP with Rash (50% chance with Mild).

Items
Life Orb causes Kyubey to go down really quickly since it wants to use sub, especially if it ends up in sand. Leftovers give it that staying power which can let it beat or last against a lineup of defensive Pokemon. Perhaps instead of Life Orb on this set you could recommend Expert Belt, because since Kyubey has great coverage, you can benefit from the damage increase often enough. One thing I considered but never used was NeverMeltIce, because it guarentees the 3HKO on Ferrothorn, so they can't switch in -> get rocks -> break sub and still be alive. That's something Life Orb would do too, but again, it drastically hinders how long Kyubey can stay, which is what makes it so fearsome to go against with defensive Pokemon. On the ladder, I ended up having the most success with Chople Berry. While it probably is just a gimmick, it lets you live Mach Punches, Focus Blasts, Secret Swords, some Close Combats, etc and gets you an extra kill or breaks Alakazam's sash at the least. This was on an offensive team, so Leftovers is still better for balanced.

Roost / Ability
While Roost seems like a great move to keep Kyubey in longer, it just doesn't have the space, and Kyurem is more suited to the sub + Roost role due to Pressure. If sub Kyubey had an additional move slot, it would love to have HP Fire, not Roost. Trying to put Roost over an existing move is too difficult, because if you put it over Fusion Bolt, Kyurem now definitely outclasses it. If you put it over Ice Beam, you've lost a lot of coverage (Electric / Ground doesn't quite do it), and the same goes for Earth Power though to a lesser degree. Being able to use those 3 moves with Teravolt is to take advantage of the ability in full, and it's important to be in the mindset that their abilities don't matter anyway. Slaughter Dragonite through Multiscale and Donphan through Sturdy with Ice Beam, nail Rotom-W for big damage with Earth Power, and actually do 51% minimum to a Thundurus-T with Fusion Bolt (lol). Simply put, more attacks lets you make better use of Teravolt.

Even if none of these findings are directly useful since they were for ladder strats, hopefully they at least jog your mind of other ideas. My comments on natures and Roost are probably the main ones to focus on.
 
I'm not QC, but I think that the overview needs a large amount of changes, as it make Kyurem-B look much worse then it actually is.
EDIT: I need to learn how to read :(
Anyways, this post needs to be deleted.
Exactly what Magcargo said. I mean, half the time people are like 'tone down the overview'(since i'm new i'm stuck with crappy pokes lol) but this time, it really undervalues Kyu-B. I mean this is an S-rank worthy A-rank pokemon and it's like one of the best OU pokemon and one of the only suspects in the meta after keldeo o.0
EDIT:
and although it certainly isn't the best, it most certainly distinguishes itself
Kyu-B is arguably the best OU dragon due to its versatility, power and bulk. Something like that REALLY undervalues how fucking amazing it is :(
 
Some comments:

Other Options:

''As barren a wasteland as Kyurem-B's movepool is''

Misleading statement that has been continously repeated ever since this pokemon was released. Kyurem-B movepool is decent enough and has everything it needs (outrage, dragon claw, fusion bolt, ice beam, focus blast, roost, earth power). Yes, it lacks a physical ice, but who cares, ice beam already koes everything ice weak anyway.

''Interestingly enough, a Choice Band Freeze Shock can OHKO Ferrothorn.''

Ferrothorn will simply protect or if he for some weird reason doesnt have the move, can just switch out.

Modest has no place in the sub set. Crippling fusion bolt power is not a good idea at all and the substitute protection will compensate for the lowered bulk.

Checks and Counters:

Saying Kyurem-B has no counters would be a dramatic exaggeration. Regardless, due to its ridiculously high offensive stats and available coverage options, it practically has no hard counters or switch-ins per se.


This lines makes no sense. It either has counters or it doesnt. Should just change to ''due to its ridiculously high offensive stats and available coverage options, Kyurem-B practically has no counters or switch-ins per se.''.

The Specially based mixed attacker set has way too much slashes. Just remove draco meteor, it hits literally nothing. Theres no such thing as ''use draco meteor if you dont want to be locked into outrage'' because outrage is used to 2hko blissey and chansey something dmeteor will obviously never do. Roost also doesnt fit in as it limits coverage. Make heavy mentions of how much kyurem can screw up most HO teams by ohkoing skarmory/forry throughs sturdy with hidden power fire.
 
On the sub shuffler set, shouldn't it have 248HP EVs so Kyurem has an odd Health number ---> Minimise Rocks damage, a la Choice Band Scizor.
 
On the sub shuffler set, shouldn't it have 248HP EVs so Kyurem has an odd Health number ---> Minimise Rocks damage, a la Choice Band Scizor.

No, because Kyurem-B's max HP is 454, which is not divisible by 4, meaning that it can switch in 4 times regardless of whether its HP is an even number.
 
I'm not dead!

I will take all the comments into consideration and bring them up with the QC bros, as Kyurem-B is a hard Pokemon to approve and get down solidly.

Also for the love of god please don't bring up SubRoost Kyurem in here. Please.
 
on the first set, it should be emphasized that if using sub, leftovers should always be the item. if you want to run life orb, use roost (which is already on a different set). hell, you can get rid of life orb altogether since it doesnt go well with sub which is the whole point of the set. your call.

everything else is fine, qc approved 1/3
 
hey AG could you give a mention of tailwind support somewhere. I know that I, and others, enjoyed using CB Cube alongside tailwinders like Lead Mew and found it very effective. I don't really care where its mentioned, so long as it gets a mention somewhere, as it was a very nice combo.
 
The Sub-Lifeorb set is actually one I pulled straight off K-B's strat page, and I think given the proper team (I use it on my Hail/Trick room team), it can be REALLY solid for just having him wreck everything in has path, all without worrying about status effects.

I don't really agree with Leftovers, as I feel that even with some of the pain taken off the ever so common Ice-Shard gib that most Dragons are susceptible to, it still does not give him the kind of gurth he needs to wall anything on a switch in and then proceed to counter attack w/o getting out-sped.
 
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