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Lance the Dragonmaster

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It's a Dragon type team. I'm gonna start building it as soon as I get a new pokemon game.

142.png

Areodactly @ Focus Sash
252 Atk/252 Spd
Jolly

Stealth Rock
Taunt
Earthquake
Stone Edge

Sets up SR, and cripples most lead set-ups with taunt. Ice Fang is a must because most of my team is weak to dragon.

330.png

Flygon @ Choice Scarf
Ability: Levitate
Nature: Jolly / Naive
EVs: 4 HP/252 Atk/252 Spd

- Dragon Claw
- Earthquake
- U-Turn
- Fire Punch


Scarf Flygon, uses its variety of moves to add a good deal of damage mid-game.
149.png

Dragonite @ Leftovers
248 HP / 216 SpD / 44 Spe
Calm

Roost
Heal Bell
Thunder Wave
Dragon Pulse

Support Dragonite, uses a large amount of HP to stay alive while it restores my team and cripples the opponent.

230.png

Kingdra @ Leftovers
252 HP / 68 Def / 176 SpD / 12 Spe
Careful

Rest
Sleep Talk
Outrage
Waterfall

A defensive tanker. Waterfall>Surf for Physical coverage for the likes of Blissey.

373.png

Salamence @ Life Orb
232 Atk / 24 SpA / 252 Spe
Naughty

Dragon Dance
Outrage
E-Quake
Fire Blast

Standard DDancer. Breaks the Mid-game open to prepare for TTar's rampage. Fire Blast for type coverage.

248.png

Tyrannitar @ Life Orb
Jolly
252 Atk/252 Spe

Earthquake
Crunch
Stone Edge
Fire Punch


End Game sweeper, cleans up everything that Salamence didn't kill. Thunder takes out any scary water-types.

So, my basic srategy is to be aggressive. I start out hard with Areodactyl, hopefully KOing at least one or two and setting up SR before he dies. Then i come in with either Dragonite or Aggron, Aggron continuing to do what areodactyl was or Dragonite stalling. When the game reaches about midpoint, I switch to TTar to kill whatever's left.
 
Sets up SR, and cripples most lead set-ups with taunt. Ice Fang is a must because most of my team is weak to ice.

I don't understand that logic. If you have 3 ice weaks then adding an ice attack doesn't solve that problem.

Also, Mamoswine has the potential to sweep your team as well as gyarados after only one dance. Duskinor with will o wisp could help you with this.
 
Aggron seems very bad. I really don't see anything he can do for this team that the likes of Heatran or Metagross cannot. And you definitely need a better steel type to absorb all of the Ice and Dragon moves people are going to be throwing at your Dragon Pokemon.

I also don't like Thunder on Tyranitar. It should be Flamethrower for Coverage. Alternately, consider switching to Tyraniboah, which does about what you are trying to do (wallbreaking mixed sweeper) better.

Dragonite I am a fan of, but you really need Roost somewhere on the set or you won't be able to come in and set up your supporting toys more than once or twice. I'd say put it over Dragon Pulse (which makes you set-up bait) or Light Screen (probably the least useful, albeit still useful support option, and this would let you pick up Leftovers) or Heal Bell. Also, consider Draco Meteor over Dragon Pulse, since you're going to want to hit as hard as possible as fast as possible before getting out of there.

Kingdra seems solid enough, but I think the stronger ResTalk set is mono-attacker with Outrage and Dragon Dance.
 
It's a Dragon type team. I'm gonna start building it as soon as I get a new pokemon game.

142.png

Areodactly @ Focus Sash
252 Atk/252 Spd
Jolly

Stealth Rock
Taunt
Ice Fang
Stone Edge

Sets up SR, and cripples most lead set-ups with taunt. Ice Fang is a must because most of my team is weak to ice.

Works fine if it works for you. Ice Fang in no way covers your ice weakness since Ice it actually the Ice type's one resistance... and ice typing is rare except on stuff like Mamoswine and occasionally Abomasnow. Replace with Earthquake to hit Gross and Tran supereffectively, although if you go straight for rocks, then you will only get a hit on Gross if MM misses.

306.png

Aggron @ Choice Band
152 HP / 232 Atk / 124 Spe
Adamant

Earthquake
Double Edge
Aqa Tail
Stone Edge

A quick switch in. His weakness to fire and ground are practically negated on the switch because no one will be wanting to use those against the other dragons.

As far as steel types go, Aggron is horrible. He has decent and maybe even passable stats, but Steel/Rock gives him 4x weaks to both Fighting and Ground, and that's horrible. You could use Metagross or something like that here if you want offense. Possibly Agiligross. ScarfTran or SubTran would be nice too. Same 4x EQ weakness but the 4x resistance to Ice is very nice. Oh, and Steel/Rock isn't weak to fire anyway.

149.png

Dragonite @ Light Clay
248 HP / 216 SpD / 44 Spe
Calm

Light Screen
Heal Bell
Thunder Wave
Dragon Pulse

Support Dragonite, uses a large amount of HP to stay alive while it restores my team and cripples the opponent.

You need Roost somewhere, probably over Light Screen or Thunder Wave, since that's going to give him infinitely more bulk. Thunder Wave makes up for your somewhat slow sweepers and Light Screen allows him to take Ice hits (especially with Roost). It's hard to decide, but this type of Nite wants recovery. Possibly Leftovers as well? You may need to use Light Screen a bit more often, but it can give you some bulk.

230.png

Kingdra @ Leftovers
252 HP / 68 Def / 176 SpD / 12 Spe
Careful

Rest
Sleep Talk
Dragon Pulse
Waterfall

A defensive tanker. Waterfall>Surf for Physical coverage for the likes of Blissey.

If you're going with Waterfall you should go with Outrage. It goes perfectly with ResTalk as you don't get locked in and it allows you to focus on one stat (you really don't want to go mixed with 2 moves to work with, at least not in Kingdra's sake, since its unboosted attacks are somewhat lackluster as is). Waterfall is doing nothing to Blissey anyway.

373.png

Salamence @ Life Orb
232 Atk / 24 SpA / 252 Spe
Naughty

Dragon Dance
Outrage
E-Quake
Fire Blast

Standard DDancer. Breaks the Mid-game open to prepare for TTar's rampage. Fire Blast for type coverage.

Standard and fine. Possibly naive, but it's up to you.

248.png

Tyrannitar @ Life Orb
Brave
252 Atk / 232 SpA / 24 Spe

Ice Beam
Crunch
Stone Edge
Thunder

End Game sweeper, cleans up everything that Salamence didn't kill. Thunder takes out any scary water-types.

I really don't think that this kind of Tyranitar is going to be effective at sweeping. It's slow as shit and doesn't have the bulk to take a hit from each thing it's supposed to be finishing off. If you want a good sweeper variant of Tyranitar I suggest BabiriTar:

Tyranitar @ Babiri Berry
Ability: Sand Stream
Nature: Jolly
EVs: 4 HP/252 Atk/252 Spd
- Dragon Dance
- Crunch
- Stone Edge
- Fire Punch

Babiri Berry and Fire Punch are for Scizor, although it hits Lucario and Breloom for OHKOs after a DD (they'll outspeed and OHKO before). Jolly is to outspeed all Adamant Scizors and because after a DD it's so much more useful (outspeeding nape and starmie? yeah...)

So, my basic srategy is to be aggressive. I start out hard with Areodactyl, hopefully KOing at least one or two and setting up SR before he dies. Then i come in with either Dragonite or Aggron, Aggron continuing to do what areodactyl was or Dragonite stalling. When the game reaches about midpoint, I switch to TTar to kill whatever's left.

I'd suggest some sort of anti-lead if you want to "KO one or two and set up SR before he dies," as it's going to be much more effective than Aero at taking out an opponent. Aero is a suicide lead. Taunt + SR or SR + one attack is usually all you'll be getting off before he goes down.

As far as "dragons" go, Tyranitar is probably one of the better late-game sweepers, so that's fine if you switch to a faster set (Boah could work too for a more effective mixed approach, but it doesn't exactly sweep). This team really lacks speed, besides Aerodactyl, who will most likely be suiciding or becoming death fodder, your fastest Pokemon is a neutral natured base 100. Sure, it gets DD to boost that to dangerous levels, but before that, you have just about nothing.

SD Scizor can run through this fairly easily with one SD, taking out Tyranitar, Dragonite, and Salamence with boosted Bullet Punch (Tyranitar will actually survive +2 Life Orb Bullet Punch if he has a Babiri Berry, even with rocks, but he'll be left with just a few percent), Aggron with Brick Break/Superpower, and he will set up on Kingdra and finish with X-Scissor. Aerodactyl will probably be dead by the time it comes around, but it can't take Bullet Punch either.

MixApe with HP Ice is another threat you should consider. It will take out Aggron and Tyranitar with Close Combat, Dragonite and Salamence with HP Ice, and Kingdra is really your only answer (and it will be dented with Close Combat). It's good that you're using Kingdra, but it seems that almost all of this team's defense is thrown onto that.

Priority wouldn't hurt somewhere. You want to at least revenge dragons, since something like Mence with Dragon Claw / Earthquake (in this case you probably want it to have Outrage) can also come in on something like Aggron's Choiced Earthquake and deal significant damage to everything on your team.

Flygon @ Choice Scarf
Ability: Levitate
Nature: Jolly / Naive
EVs: 4 HP/252 Atk/252 Spd
- Dragon Claw / Outrage
- Earthquake
- U-Turn
- Fire Punch / Fire Blast / Draco Meteor

I don't know what you'd replace (you probably need a reliable steel type before this), but you can revenge kill any +1 Mence not running 252 Spd and a positive nature with this. Dragon Claw is a bit more of a conservative approach to prevent a set up, although Outrage is an option. Something over base 100 with a scarf and HP Ice could work, but no dragons come to mind.
 
On TTar, it is unwise to use thunder, as SS will cripple your accuracy. Switch to thunderbolt, and go with Tyraniboah like wildfire said.

If you are really making TTar your endgame sweeper, he REALLY wants speed to get the revenge kill on threats. I think you should devote EVS into speed and choose either special attack or attack.

Switch Ice Fang on Aerodactyl to Fire Fang to deal with Ice, hoping that was just a misprint.

Aggron could just leave, typing is poor and he is way too slow for choice band. There are much more successful CBers that can fit in your team well. In fact, you could lose Aggron, put a Metagross as sucide lead, and make Aero your sweeper. Or make a CBGross take Aggrons place.

Dragonite wants leftovers to heal, mabye roost as Engineer said.

DD mence standard, I dunno too much bout kingdra, but mabye switch Dpulse to outrage. Works well with Sleep Talk.

Hope that helps
 
Works fine if it works for you. Ice Fang in no way covers your ice weakness since Ice it actually the Ice type's one resistance

Mistype, sorry. I look retarted xD. I should have said that most of my dragon pokemon are weak to dragon, and I takes care of my dragon weak.

I would also point out that the pokemon i use need to be dragon-looking, if not dragon type. Its the point of the team. xD. Thanks for all the other suuggestions though.

Changes are up.
 
The problem you're goingto encounter is this:

Dragon types are very common in OU. That said, they all pound away with STABs which are, surprisingly enough, SE to your entire team (almost). So, an outraging Salamence or something is going to shred your team to bits if you don't have a way to counter it. I applaud your effort for a mono-team, but this one really isn't thought out very well TBH.
 
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