It's a Dragon type team. I'm gonna start building it as soon as I get a new pokemon game.
Areodactly @ Focus Sash
252 Atk/252 Spd
Jolly
Stealth Rock
Taunt
Earthquake
Stone Edge
Sets up SR, and cripples most lead set-ups with taunt. Ice Fang is a must because most of my team is weak to dragon.
Flygon @ Choice Scarf
Ability: Levitate
Nature: Jolly / Naive
EVs: 4 HP/252 Atk/252 Spd
- Dragon Claw
- Earthquake
- U-Turn
- Fire Punch
Scarf Flygon, uses its variety of moves to add a good deal of damage mid-game.
Dragonite @ Leftovers
248 HP / 216 SpD / 44 Spe
Calm
Roost
Heal Bell
Thunder Wave
Dragon Pulse
Support Dragonite, uses a large amount of HP to stay alive while it restores my team and cripples the opponent.
Kingdra @ Leftovers
252 HP / 68 Def / 176 SpD / 12 Spe
Careful
Rest
Sleep Talk
Outrage
Waterfall
A defensive tanker. Waterfall>Surf for Physical coverage for the likes of Blissey.
Salamence @ Life Orb
232 Atk / 24 SpA / 252 Spe
Naughty
Dragon Dance
Outrage
E-Quake
Fire Blast
Standard DDancer. Breaks the Mid-game open to prepare for TTar's rampage. Fire Blast for type coverage.
Tyrannitar @ Life Orb
Jolly
252 Atk/252 Spe
Earthquake
Crunch
Stone Edge
Fire Punch
End Game sweeper, cleans up everything that Salamence didn't kill. Thunder takes out any scary water-types.
So, my basic srategy is to be aggressive. I start out hard with Areodactyl, hopefully KOing at least one or two and setting up SR before he dies. Then i come in with either Dragonite or Aggron, Aggron continuing to do what areodactyl was or Dragonite stalling. When the game reaches about midpoint, I switch to TTar to kill whatever's left.
Areodactly @ Focus Sash
252 Atk/252 Spd
Jolly
Stealth Rock
Taunt
Earthquake
Stone Edge
Sets up SR, and cripples most lead set-ups with taunt. Ice Fang is a must because most of my team is weak to dragon.
Flygon @ Choice Scarf
Ability: Levitate
Nature: Jolly / Naive
EVs: 4 HP/252 Atk/252 Spd
- Dragon Claw
- Earthquake
- U-Turn
- Fire Punch
Scarf Flygon, uses its variety of moves to add a good deal of damage mid-game.
Dragonite @ Leftovers
248 HP / 216 SpD / 44 Spe
Calm
Roost
Heal Bell
Thunder Wave
Dragon Pulse
Support Dragonite, uses a large amount of HP to stay alive while it restores my team and cripples the opponent.
Kingdra @ Leftovers
252 HP / 68 Def / 176 SpD / 12 Spe
Careful
Rest
Sleep Talk
Outrage
Waterfall
A defensive tanker. Waterfall>Surf for Physical coverage for the likes of Blissey.
Salamence @ Life Orb
232 Atk / 24 SpA / 252 Spe
Naughty
Dragon Dance
Outrage
E-Quake
Fire Blast
Standard DDancer. Breaks the Mid-game open to prepare for TTar's rampage. Fire Blast for type coverage.
Tyrannitar @ Life Orb
Jolly
252 Atk/252 Spe
Earthquake
Crunch
Stone Edge
Fire Punch
End Game sweeper, cleans up everything that Salamence didn't kill. Thunder takes out any scary water-types.
So, my basic srategy is to be aggressive. I start out hard with Areodactyl, hopefully KOing at least one or two and setting up SR before he dies. Then i come in with either Dragonite or Aggron, Aggron continuing to do what areodactyl was or Dragonite stalling. When the game reaches about midpoint, I switch to TTar to kill whatever's left.