The set I find most broken is:
Landorus
@Life orb
sheer force
earth power
hp (ice)
focus blast
u turn
This performs best in a volt turn team (preferably with a pursuit user). Rather than going for a rock polish full sweep you go for gaining momentum and trying to poke hp from the oposition with landorus. When faced by a faster pokemon/bulky pokemon you just switch/u turn and try to gain momentum to keep poking later on.
The problem is that landorus does insane amounts of damage to the whole metagame with little prediction while at the same time, it's counters are very weak to momentum, residual damage and pursuit.
Sure, jellicent can wall it (and still struggles because of crits and you need to be close to full hp to switch in and live a second blow). The problem is that hazards, sand or a predicted u turn to tyranitar/rotom w will be too much to the poor counter. It'll go down unavoidably after repeated switching and then landorus is free to burst the oposition. Same happens with latias, celebi and bulky waters that somewhat counter it.
So as to beat Landorus you have to predict worldclass to not lose momentum. Trying to play arround it is too risky but sadly it's the way to go. The last option is running a team full of very fast paced sweepers so that Landorus has no room to attack (but that's what I call metagame-breaking as one pokemon forces whole team compositions).
Maybe the problem is simply the combination on life orb + sheer force, as most users of the combo can take large portions of hp from nearly the whole metagame. Just to name a few Feraligatr or Nidoking. I'm not saying they are broken, only that they deal absurd damage, but landorus has a few advantages over them that make him overpowered (better coverage, better speed and u turn).
Obviously everything I posted is just my point of view.
Landorus
@Life orb
sheer force
earth power
hp (ice)
focus blast
u turn
This performs best in a volt turn team (preferably with a pursuit user). Rather than going for a rock polish full sweep you go for gaining momentum and trying to poke hp from the oposition with landorus. When faced by a faster pokemon/bulky pokemon you just switch/u turn and try to gain momentum to keep poking later on.
The problem is that landorus does insane amounts of damage to the whole metagame with little prediction while at the same time, it's counters are very weak to momentum, residual damage and pursuit.
Sure, jellicent can wall it (and still struggles because of crits and you need to be close to full hp to switch in and live a second blow). The problem is that hazards, sand or a predicted u turn to tyranitar/rotom w will be too much to the poor counter. It'll go down unavoidably after repeated switching and then landorus is free to burst the oposition. Same happens with latias, celebi and bulky waters that somewhat counter it.
So as to beat Landorus you have to predict worldclass to not lose momentum. Trying to play arround it is too risky but sadly it's the way to go. The last option is running a team full of very fast paced sweepers so that Landorus has no room to attack (but that's what I call metagame-breaking as one pokemon forces whole team compositions).
Maybe the problem is simply the combination on life orb + sheer force, as most users of the combo can take large portions of hp from nearly the whole metagame. Just to name a few Feraligatr or Nidoking. I'm not saying they are broken, only that they deal absurd damage, but landorus has a few advantages over them that make him overpowered (better coverage, better speed and u turn).
Obviously everything I posted is just my point of view.