Sandstorm team, if you hadn't guessed. Trying not to be too stallish.
Hippowdon @ Choice Band
Nature: Adamant
Ability: Sandstorm
EV's: 252Atk, 180Hp, 78Def
~ Earthquake
~ Stone Edge
~ Crunch
~ Ice Fang
Lead. Choice Band Hippowdon catches everyone by surprise. No exceptions. It deserves more use too; that fantastic base 112 Attack is well worth building a set around. Earthquake is obvious on the set, whilst Stone Edge guarantees a hard hit on Gyarados and the like. Crunch is for those annoying levitators like Azelf, Gengar and maybe Cresselia who come in, expecting Earthquake. Ice Fang allows it to counter the likes of Garchomp effectively.
Heatran @ Shed Shell
Nature: Bold
Ability: Flash Fire
EV's: 252Hp, 160Def, 68Sp.Def, 24Sp.Atk
~ Rest
~ Sleep Talk
~ Lava Plume
~ Dragon Pulse
Heatran is actually pretty monstrous defensively. With the most resists in the game, and pretty impressive defenses on both sides of the spectrum, he makes a good psuedo-wall. Dragon Pulse is on there over Earth Power because this is my primary switch-in to a Specsmence, and with Earth Power over Dragon Pulse I can't touch it. It also allows a harder hit on the likes of Garchomp switching in. Best of all, Dragon/Fire is only resisted by other Heatran, who I shouldn't be staying in on anyway.
Shed shell is necessary on there, as I'm reliant on Heatran for quite a lot of countering. And seeing as Heatran is perhaps the biggest Dugtrio bait in the game, it seems to be a safer bet to run Shed Shell over Leftovers. The EV's are mostly based on physical defense to take on Mixmence better. :D
Vaporeon @ Choice Specs
Nature: Modest
Ability: Water Absorb
EV's: 252Sp.Atk, 204Hp, 48Def
~ Surf
~ Ice Beam
~ Hidden Power [Electric]
~ Roar
In a similar vein to Hippo, that oft-overlooked base 110 Sp.Atk is abused here. Roar is pretty essential on this set, as I need a phazer, and Vappy happens to make a good switch-in to a lot of the things that need phazing, namely Bellyzard. Can switch into Specsmence and pose a threat too, as long as it avoids Draco Meteor.
Leafeon @ Leftovers
Nature: Relaxed
Ability: Leaf Guard
IV's: Spe: 0
EV's: 252Hp, 180Def, 78Atk
~ Leaf Blade
~ Wish
~ Protect
~ Baton Pass
I used this a while back, and I loved it :D Fantastic Wish-passer. Used to have a Jirachi here, but the triple ground weakness throughout the team without a resist was causing problems.
Tyranitar @ Leftovers
Nature: Quiet
Ability: Sandstorm
EV's: 252Hp, 184Sp.Atk, 72Spd
~ Ice Beam
~ Crunch
~ Focus Punch
~ Substitute
Pretty standard Boah, but it's still as difficult to counter as ever. 4 extra EV's to outspeed other Boah for the punch.
Dusknoir @ Leftovers
Nature: Careful
Ability: Pressure
EV's: 252Hp, 160Sp.Def, 98Def
~ Earthquake
~ Fire Punch
~ Rest
~ Sleep Talk
The latest addition to my team. Used to have a Gengar here, but I needed some more bulk to take on as many of the six weaknesses my team suffered from as possible. This takes on four of them; Infernape, Breloom, Heracross and Electivire. Unfortunately, it adds to my other two (Gengar, Weavile)
Unfortunately, those two are going to be very hard to counter with one Poke :S Any ideas? Thanks in advance :)
Hippowdon @ Choice Band
Nature: Adamant
Ability: Sandstorm
EV's: 252Atk, 180Hp, 78Def
~ Earthquake
~ Stone Edge
~ Crunch
~ Ice Fang
Lead. Choice Band Hippowdon catches everyone by surprise. No exceptions. It deserves more use too; that fantastic base 112 Attack is well worth building a set around. Earthquake is obvious on the set, whilst Stone Edge guarantees a hard hit on Gyarados and the like. Crunch is for those annoying levitators like Azelf, Gengar and maybe Cresselia who come in, expecting Earthquake. Ice Fang allows it to counter the likes of Garchomp effectively.
Heatran @ Shed Shell
Nature: Bold
Ability: Flash Fire
EV's: 252Hp, 160Def, 68Sp.Def, 24Sp.Atk
~ Rest
~ Sleep Talk
~ Lava Plume
~ Dragon Pulse
Heatran is actually pretty monstrous defensively. With the most resists in the game, and pretty impressive defenses on both sides of the spectrum, he makes a good psuedo-wall. Dragon Pulse is on there over Earth Power because this is my primary switch-in to a Specsmence, and with Earth Power over Dragon Pulse I can't touch it. It also allows a harder hit on the likes of Garchomp switching in. Best of all, Dragon/Fire is only resisted by other Heatran, who I shouldn't be staying in on anyway.
Shed shell is necessary on there, as I'm reliant on Heatran for quite a lot of countering. And seeing as Heatran is perhaps the biggest Dugtrio bait in the game, it seems to be a safer bet to run Shed Shell over Leftovers. The EV's are mostly based on physical defense to take on Mixmence better. :D
Vaporeon @ Choice Specs
Nature: Modest
Ability: Water Absorb
EV's: 252Sp.Atk, 204Hp, 48Def
~ Surf
~ Ice Beam
~ Hidden Power [Electric]
~ Roar
In a similar vein to Hippo, that oft-overlooked base 110 Sp.Atk is abused here. Roar is pretty essential on this set, as I need a phazer, and Vappy happens to make a good switch-in to a lot of the things that need phazing, namely Bellyzard. Can switch into Specsmence and pose a threat too, as long as it avoids Draco Meteor.
Leafeon @ Leftovers
Nature: Relaxed
Ability: Leaf Guard
IV's: Spe: 0
EV's: 252Hp, 180Def, 78Atk
~ Leaf Blade
~ Wish
~ Protect
~ Baton Pass
I used this a while back, and I loved it :D Fantastic Wish-passer. Used to have a Jirachi here, but the triple ground weakness throughout the team without a resist was causing problems.
Tyranitar @ Leftovers
Nature: Quiet
Ability: Sandstorm
EV's: 252Hp, 184Sp.Atk, 72Spd
~ Ice Beam
~ Crunch
~ Focus Punch
~ Substitute
Pretty standard Boah, but it's still as difficult to counter as ever. 4 extra EV's to outspeed other Boah for the punch.
Dusknoir @ Leftovers
Nature: Careful
Ability: Pressure
EV's: 252Hp, 160Sp.Def, 98Def
~ Earthquake
~ Fire Punch
~ Rest
~ Sleep Talk
The latest addition to my team. Used to have a Gengar here, but I needed some more bulk to take on as many of the six weaknesses my team suffered from as possible. This takes on four of them; Infernape, Breloom, Heracross and Electivire. Unfortunately, it adds to my other two (Gengar, Weavile)
Unfortunately, those two are going to be very hard to counter with one Poke :S Any ideas? Thanks in advance :)