Latest version of my UU team

So I've been testing out different pokes and what not for this Stall team for quite some time, and while I feel this team is strong, I'm still looking for advice because I do not feel it's complete just yet. This is the latest version of my team, and I've not had a chance to battle with it yet, so I'm completely unsure how it'll do. On a side note, I realize not everyone may think T-Spikes work in UU, but in my experience I've made it work, so please no suggestions to remove them. Anyways, on to the team
036clefable.png
470leafeon.png
154meganium.png
031nidoqueen.png
009blastoise.png
319sharpedo.png



036clefable.png
@Toxic Orb
Ability: Magic Guard
EVs: 148 Hp, 252 Def, 108 Sp Def
Nature: Impish
- Wish
- Protect
- Stealth Rock
- Facade
Clefable makes for a pretty good lead, I can protect first turn against sleepers in order to prevent that, and obviously the goal is to set up SR fast. However, I'm unsure of the moveset...Encore would be a very cool move and I'd love to fit it in...but I'm not sure how. Also, I really need help with the EV's. They are totally random, I just tried to bulk up the defences and Hp at the same time. If someone could suggest a better spread, I would appreciate it.
Overall: A helpful poke no doubt, but I'm actually finding it to be one of the frailer walls/tanks on my team..But still, I need SR and the second Wish support is really helpful..If I could find a better Wisher and a way to somehow fit SR somewhere on my team, I wouldn't mind the switch, I just don't think one exists..the Immunity to status is also something I don't want to let go...
470leafeon.png
@Leftovers
Ability: Leaf Guard
EVs: 252Hp, 240 Def, 16 Spd
Nature: Impish
- Leaf Blade
- Wish
- Roar
- Protect
Leafeon is really a wonderful poke, this team wouldn't last without it. Firstly it's a great Physical Wall, there's just so little that gets by it. The Wish support is also essential to keep my team alive. As far as the Ev's, those Speed EV's allow me to outspeed Mixed attacker Nidokings, a poke that is obviously a threat to any Stall team.
Overall: Easily one of the most consistent pokes on my team. Hard for the enemy to get rid of, and Wish support keeps this team ticking. Quite simply, a game where Leafeon stays alive for a long period of time is most likely a game I'll be winning.
154meganium.png
@Leftovers
Ability: Overgrow
EVs: 216 Hp, 148 Def, 144 Sp Def
Nature: Bold
- Energy Ball
- HP Ice
- Leech Seed
- Aromatherapy
Okay well I lied, I did play one game with this team. In the game, I was pleasantly surprised at how well Meganium worked. Leech Seed was a wonderful asset, catching lots of things switching in, and making life easier for whatever I decide to switch into next. Aromatherapy is also a helpful move. In the past, I had to be very careful not to let Leafeon get poisoned/burned, but now I can easily remove unhelpful conditions. Also works nicely with Blastoise's Rest. However, I'm new to using Meggy, and have some questions about the moveset. The question is on HP Ice. I've read that Meggy needs it to counter Grass types, but I'd like to know if it's really that important, as I would love to fit Synthesis onto the set..
Overall: Kinda hard to say with so little experience using it, but from what I've seen it'll be a good addition to the team.
031nidoqueen.png
@Leftovers
Ability: Poison Point
EVs: 252 Hp, 252 Def, 4 Att
Nature: Impish
- Earthquake
- RockSlide
- Toxic Spikes
- Protect
Nidoqueen is here to take physical hits that Leafeon can't, namely Fighting and Bug attacks. Sets up T-Spikes, which I've found are very helpful. The many Poison types that absorb them are annoying at times, but STAB EQ keeps them at bay. RockSlide was chosen over Stone Edge as this is the closest thing I have to a Scyther counter, and missing that hit can literally cost me the game. Protect is helpful to Stall out poisoned enemies, and for free Leftovers recovery.
Overall: Very helpful, never has trouble staying alive with double Wish support. Little else to say, I'm pleased that Nidoqueen works as well as it does.
009blastoise.png
@Leftovers
Ability: Torrent
EVs: 252 Hp, 252 Sp Def, 4 Sp Att
Nature: Calm
- Surf
- Rapid Spin
- Haze
- Rest
Another new addition, I'm still pretty unsure of Blastoise. One thing I know is that I want RS support. However, I'm unsure if Blastoise can really function as my Sp. Wall. I'm particularly worried about Rain Dance teams. Politoed was my former Sp. Wall and worked well, but I wanted RS...however lack of Water Absorb means Blastoise takes a hit from Surf in the Rain, rather than being healed. That followed by a Hidden Power leaves Blastoise hurting...Haze does what Perish Song did(Perish Song is still a cooler move though <_<) and Rest keeps Blastoise alive. I'd like to fit Toxic onto the moveset though, as no one else carries it...
Overall: Too little experience to say. I'm hoping RS support makes it worth it, but I am worried about Rain Dance teams...
319sharpedo.png
@Choice Band
Ability: Rough Skin
EVs: 252 Att, 252 Spd, 4 Hp
Nature: Jolly
- Crunch
- Waterfall
- Earthquake
- Aqua Jet
Okay, I could never convince myself to do a full on Stall team, so Sharpedo is here cause it's cool and provides a way to just batter down something that just won't go away from passive damage(hi Clefable). Sharpedo hits amazingly hard, and has STAB priority too. Usually stays hidden 'till lategame where it simply wrecks weakened teams.
Overall: I love using this thing, it's just so awesome. I've never been disappointed by this slot.

Parting Words: If this team is anything like earlier versions it'll do just fine. But, I'm unsure of certain things. I'm not confident in how well I'll take on a RD team. I also feel like I need to fit Toxic somewhere on the team...One very interesting poke I've been looking at it is Altaria, who can Perish Song and Heal Bell. This would free up slots on Meggy and Blastoise, I'm just not sure how to fit it in...Any suggestions on how to fit it in, or well suggestions on anything in general would be much appreciated.

Threat List:
Absol: It's ability to get a crit like, whenever it wants, is rather annoying...Nonetheless, barring any mad rampage of timely crits, it has trouble getting by Leafeon and Nidoqueen.
Aggron: Nidoqueen walls FP and SE, and is immune to TW.
Altaria: DD versions are laughed at by Leafeon. Specs doesn't hit all that hard, Blastoise can soak up the hits.
Armaldo: This guy is actually really strong, however SR and TS take their toll on him. If a SD sweeper, Sharpedo can Waterfall for a revenge kill, and if needed I can Aqua Jet a RP sweeper.
Cacturne: Good luck getting by Leafeon
Camerupt: Blastoise takes on Special attackers, a CB one could be troublesome I suppose, but Leafeon can come in on anything but a fire attack. Sharpedo can revenge kill any type of Camerupt
Clefable: Physical attackers can't get by Leafeon. Calm Minders are Hazed by Blastoise. Defensive ones won't sweep.
Crawdaunt: Not really fast enough to sweep..Leafeon can take on most sets.
Dodrio: Meh, no Flying type resist...luckily Dodrio is rare and weak to SR, but definitely an annoying poke to face..
Drifblim: Baton pass chains are destroyed by Haze.
Frosslass: Choice Specs has great coverage, there's little to do but try and predict. Luckily SR and TS wear it down. Sharpedo can finish it off with Aqua Jet.
Glaceon: Has trouble getting by Blastoise. SR and TS again wear it down. Sharpedo is faster and can finish off a weakened one.
Gorebyss: Heh, I can only hope Blastoise can stand up to one in the rain. Having TS on the field is extremely important in order to stall it out.
Grumpig: Calm Minders are either taken care of by Haze, or Revenge killed by Sharpedo
Hitmonlee: Nidoqueen says hi
Hitmontop: Nidoqueen says hi
Jynx: Luna can't get past Blastoise, Specs comes down to prediction. SR and TS means its days are numbered, and Sharpedo can finish it off with Aqua Jet
Kabutops: A SD sweeper with Life Orb and X-Scissor could trouble Leafeon, but without X-Scissor it has no chance.
Kangaskhan: Can't really do anything to Leafeon/Nidoqueen
Lapras: Dragon Dance/Curse sets are Hazed away
Leafeon: My own Leafeon happily roars away any attempt to do anything
Manetric: A bit annoying, but SR, TS, and Life Orb add up quickly. Clefable can stall it for awhile too. Sharpedo can finish one off with Aqua Jet
Nidoking: Either let it kill itself with Life Orb, or let Sharpedo revenge kill
Ninetales: Clefable should be poisoned, and Facade 2HKO's, as does Blastoise's Surf. Sharpedo can take it down with one Aqua Jet if it has switched into SR just once.
Omastar: Same story as Gorebyss really.
Persian: Leads can't put Clefable to sleep, so they just U-Turn away. Nasty Plot versions have trouble with Clefable and Blastoise.
Pikachu: Pikachu doesn't really hit all that hard. I don't see it getting past Meganium or Clefable.
Poliwrath: Leafeon takes on Bulk Up and BD sets alike.
Primeape: Leafeon takes hits like a champ, and consequently roars it away to deal with another time. Nidoqueen also takes it on just fine
Raichu: Has trouble getting by Clefable. If TS are down, I can simply Stall it out.
Rapidash: Can't status Clefable. Blastoise can take on CB sets. SR and TS take thier toll, and Sharpedo can finish one off with Aqua Jet
Relicanth: Leafeon takes hits like a champ, and once in can threaten it with Leaf Blade or roar it away
Rotom: Trick is annoying, but that's about the most damage it can do to my team
Scyther: Nidoqueen is my best bet, but I definitely need to be careful around this guy. Thank god for SR
Sharpedo: Honestly, all the sets come down to prediction
Shiftry: This guy is actually very hard to face. Meganium is most likely my best bet, but it lacks recovery...TS are vital to stall it out
Swellow: With no Flying resist, Swellow can be troublesome. However, SR and Poison/Burn wear him down very quickly. Sharpedo's Aqua Jet 2HKO's
Toxicroak: Nidoqueen can switch in quite easily, and immediately threaten it.
Venomoth: Can't sleep Clefable. Specs set hits hard, but I'm counting on Clefable/Blastoise to take it on. SR is always helpful too. Sharpedo can Crunch/Waterfall it, or Aqua Jet a scarf set
Wailord: Shouldn't make it past Blastoise
 
Well, I'd be nervous with that triple ice weakness (Leafeon/Meganium/Nidoqueen) to be honest. Prediction is key with this team, moreso than many others. Have you considered Adamant/Naughty Scarfpedo rather that Banded? I've always found that a fast Hydro Pump/Crunch/EQ/Waterfall/Ice Fang late in the game helps clean up much better than a slow burst of incredible power.
 
tea and blues: Wow, I don't think someone has ever commented so fast, it usually takes like an hour XD. So yea, thanks for the comment ^.^
Anyways, onto what you said. I am in fact worried about that Ice weakness, it's bigger than ever on my current team. However, I'm counting on the fact that most Ice attacks can be seen coming from a mile away in order to let Blastoise soak them all up. As for Scarfpedo, the reason I've been using CB pedo is that Clefable really can give this team hell, so I like to be able to hit it really hard with Waterfall/Crunch. However, I'll still give it a shot sometime, as you never know how something will fit in, and the increased revenge killing potential certainly would be nice.
EDIT: Thanks Giant Enemy Crab. I had already made that change, I just typed out the wrong nature on accident
 
Since you already have wish support from Leafeon, I'd recommend using a Clefable with T-wave + Encore + Softboild (instead of SR, Wish and Protect). That thing knows how to do its job and it does it well. Very annoying, and paralysis support is nice to have on a generally slow team.

I personally don't see why people use Toxic Spikes in UU, as Poison pokes are almost on every other team to absorb it. SR on Nidoqueen might be a better option. It could work pretty well with Toxic Blastoise (instead of Haze which is already almost useless on something that has to Rest in order to recover).

As for Meganium, I personally think Vileplume outclasses it. When I see a Vileplume, it gets me a bit worried coz it can run many different sets and surprise me. Meganium is just so Predictable, and doesn't hit has hard. Vileplume also has Sludge Bomb, which isn't bad at all as a secondary STAB.

Overall decent team. gj
 
rkatzam: Just couldn't resist commenting on the T-Spikes, eh? :P

The Clefable set you mentioned is the one I'm considering, but the problem is that Wish support is really important for this team. Crits happen. I've lost Leafeon early game to crits, and it seriously screws me over. Hence why I value double Wish support so much...I'm unsure basically :/

As for Rest Blastoise, I don't think it'll be much of an issue, I've been running Rest Politoed for quite some time and never had any problems. And now I have Aromatherapy support too. I absolutely need Haze though, I don't enjoy losing to random Calm Minders/Cursers/BP teams.

And as for Meganium vs. Vileplume, I'll test it out. I considered Vileplume for that spot, but Meganium is more bulky...I'm interested in the benefits of that Poison typing though. Actually if anyone could perhaps give their views on these two, it'd be much appreciated.
 
I suggest Nidoking over Nidoqueen, mainly because it looks like you might have a problem with special walls.


If you don't want to do that, then at lest change Nidoqueen to rivalry, because practically all the kids on shoddy don't worry about the gender
 
darkartisan: Thanks for the suggestion, but this is a stall team. Don't worry, it's my fault, looking back I definitely didn't make that very clear lol
 
Hi,well on the Meganium/Vileplume idea i have never tried Vileplume - but I use Meganium myself and it's pretty good,also,may I suggest replacing Clefable? I know it's you status absorber and all but Meganium screws it over with Aromatherapy a bit.Here's a possibility against a skilled battler:

Clefable vs (insert attacker here,with a stat boost - Toxicroak let's say)

Clefable uses protect!Toxicroak used Cross Chop! (Realises it has protect)

Then after a while Meganium ends up using Aromatherapy...

Clefable vs Toxicroak again - this time they know you have protect.

Clefable uses Protect!

Toxicroak uses Swords Dance!!

See what i mean? ;) - All in all a good team my friend.

Edit: Silly me i missed out the extra part!

I suggest replacing Clefabke with a Steelix with this Set (My own custom)

Steelix@Leftovers - Impish Nature

252def/92atk/160hp

-Ice Fang
-Stealth Rock
-Toxic
-Earthquake

Immunity to Toxic and Thunder wave - Will 'o Wisp isn't very common.This could hopefully prove more useful than a Clefable,since a swift Earthquake to Toxicroak keeps it Away.
 
Arcanez: If I lead with Clefable and they lead with Toxicroak, I'm not gonna Protect on the first turn, they could SD thinking I'd switch. Then they'd get second SD as I switched. And later in the match, bar double kills, Toxicroak vs. Clefable could only occur with them switching into me. Clefable's Toxic Orb would have already activated at the end of the turn it switched in, no need to Protect, I'd just switch out to my counter. And also, if my imaginary opponent is allowed to predict in this imaginary scenario, aren't I?

As for the Steelix suggestion, thanks, but Steelix is just not what I'm looking for. Leafeon and Nidoqueen take on Physical threats just fine, no need for a third Physical Wall.
 
honestly,5 out of 6 pokemons have no investiment in attack whatsoever...

what kind of team is that, you basicly will be absorving all the blows and hittin back with nothing

sometimes it's better to attack before be attacked...

once meganium is down and leafeon is weakened, bulk up poliwrath is just gonna walk all over your team...

also, i think every UU team should have poliwrath, he is just as powerfull as garchomp on OU
 
If you don't want to get hurt by 3 Item Clause, replace Leftovers with Black Sludge on Nidoqueen.
Ice weakness has already been pointed out - replace either Leafeon OR Meganium with an Ice resist (Steelix has been pointed out already, Froslass/Ninetales would give you another sweeper, the former with Fighting immunity, the latter including Hypnosis support and Flash Fire)
Ground hits all your Pokemon for neutral, plus you only have one sweeper, and no Baton Passer/set-up moves on said sweeper. I understand it's meant to be a Stall team but without a reliable recovery move on two of your walls you will start having problems. Plus, if Nidoqueen goes down the only other status you have is T-Wave (maybe put Toxic on something to help lessen the blow)
Just trying to help (:
 
However, I'm new to using Meggy, and have some questions about the moveset. The question is on HP Ice. I've read that Meggy needs it to counter Grass types, but I'd like to know if it's really that important, as I would love to fit Synthesis onto the set..

HP Ice: covers Flying, Grass, Dragon
HP Rock: covers Flying, Bug, Fire
HP Ground: covers Fire, Poison

All are worth considering ...

The problem Meganium has is that without some sort of Hidden Power it offers so many free switch ins to several of the metagames deadliest pokemon

Swellow, Scyther, Venomoth, Nidoking, Toxicroak, Ninetales, Rapidash, Leafeon, Altaria etc.

Of course you can't cover all of these threats with a single Hidden Power but it really is worth considering if you're set on using Meganium.

what kind of team is that, you basicly will be absorving all the blows and hittin back with nothing

A stall team perhaps ... ?

once meganium is down and leafeon is weakened, bulk up poliwrath is just gonna walk all over your team...

That argument could be made just about any pokemon. It stands to reason that once its counter/s is/are eliminated a team is going to struggle with a particular pokemon.

also, i think every UU team should have poliwrath, he is just as powerfull as garchomp on OU

No they shouldn't, and it isn't, and such a comparison makes little sense since the two play completely differently.
 
Using Kabutops instead of Sharpedo could really save your ass against a Swellow, as your only 'real' way to get rid of it is to revengekill it. Even through you'd lose a bit power and speed, Kabutops is really just a more sturdy version of Sharpedo.

Otherwise it's a pretty solid team. :) Good job.
 
And as for Meganium vs. Vileplume, I'll test it out. I considered Vileplume for that spot, but Meganium is more bulky...I'm interested in the benefits of that Poison typing though. Actually if anyone could perhaps give their views on these two, it'd be much appreciated.
Simple differences.

Basically typewise theres nothing special about them, if anything the additional poison type is a 1:1 deal as they gain a fighting resistance and lose bug weakness but lose ground resistance and gain psychic weakness.

Move wise Vileplume offers Sleep Powder, Stun Spore, Charm/Tickle and a great STAB in Sludge Bomb and Chlorophyll. Meganium offers Leech Seed, Reflect/Light Screen, Safeguard and Counter. Statwise Meganium offers superior defenses, HP and speed only thing Vileplume has for it is much higher offense.

Although if you were going to go offensive Victreebel is far superior with the same type of moves + Encore and funnily enough it actually has higher HP than Vileplume. The reason people say Meganium should always have HP Fire/Ice or Flying is because its the only grass that gets easily 100% walled by all types of switch ins.
 
Okay wow, I missed a lot of stuff overnight lol.
MKSDJedi: 3 Item Clause won't be an issue, but should I ever have to play under the clause for some reason, I'll remember that.
The Ice weakness worries me, however before I go and scramble to replace someone, I'm going to see just how big of an issue it is. From my days as an Offensive Player in OU, I know that I can play around a large weakness. Now Stall and Offensive are obviously different, but I'm going to see how things go first. Oh, and Leafeon and Meganium resist Ground.
As far as having two walls w/o recovery, this is what double Wish support is for. From experience, double Wish support is easily enough to keep the team ticking. The fact that if I lose Nidoqueen I lose status does worry me, hence why I'm looking for a spot to add on Toxic.
Rag: The Kabutops suggestion is an interesting one. The thing is, SR and Burn/Poison really do take care of Swellow on their own. That said, one spamming BB on me can be troublesome, and if I ever have serious troubles with it, I'll consider trying out Kabutops.
ODDish/Forsety: Thanks for the explanations on the use of HP/differences between Meggy and Plume, respectively. As I understood, HP Ice was to hit grasses, but seeing that it's really to hit potential switch-ins is very helpful. Interestingly, from that list HP Rock hits quite a bit of stuff...however HP Ice does help against the ever-rare Shiftry that gives me so many problems..I'll think it over, but thanks for the help. As for the comparison, it's good to see what the Poison typing actually does, and better to see Plume's moveset options. At the same time, Meggy has better base stats...Again, this'll be one that I'm going to have to test out. Thanks again, both of you.

EDIT: yay for 100?
 
You should beware of Hitmonlee.. Nidoqueen isn't a real counter if he's carrying Earthquake (which he mostly will). You could handle it with smart switching tho. I'm still rooting for Vileplume!!
 
Yea, prediction is my best defense against Hitmonlee. Oddly, I've seen very few lately...
And only testing can tell if I need Vileplume or Meganium :P Although, I am considering Altaria there too...Heal Bell and Perish Song means Blastoise can use Toxic. But then I lose Leech Seed >.< And a potential Hidden Power/Sludge Bomb >.< Or I could even give Vileplume/Meggy Toxic and just use one attack. Too many choices, and I'm unable to actually test for about a week >.<
 
Rag: The Kabutops suggestion is an interesting one. The thing is, SR and Burn/Poison really do take care of Swellow on their own. That said, one spamming BB on me can be troublesome, and if I ever have serious troubles with it, I'll consider trying out Kabutops.
As far as I can see, Swellow will easily walk over two or even three Pokémon before it dies to Poison/Burn. With Kabutops this isn't even an issue as Swellow is forced to switch out, making it die even faster due Stealth Rock. :)

Uh, what happend to the other half of my post? x_x

Anyway. I believe you would benefit more with Kabutops.
 
Yea, prediction is my best defense against Hitmonlee. Oddly, I've seen very few lately...
Not surprising really, Hitmonlee usuage has been on a decline and Hitmontop, Poliwrath and Primeape usuage on the rise. Its fragile and even the simple threat of a Claydol has tamed it completely.
 
Rag: The point about Swellow really is interesting. I've always considered a defensive Omastar as it would counter Swellow. However Kabutops could counter Swellow, and pretty much use any Swellow as a free switch to cause havoc. As you would imagine, Sharpedo is limited to revenge kills, he only switches into moves in extremely dire situations lol. That said, he packs more of a punch, and STAB Crunch is really awesome...Meh, I suppose this'll just be more testing for me x_x
Forsety: I've noticed the increase in Hitmontop and Poliwrath, but oddly enough Primeape is even more rare than Lee. Then again, it's been like a week and a half since I was able to get in some good long battling time, so the Primeape usage could be really new.
 
Claydol is the only thing that switches safely, I think Lee is far more dangerous than the others, with his great speed and variety of attacks (and not getting paralysed).

I support Kabutops there, you -seriously- need something to switch 'safely' on Swellow.
 
Ran some calcs for Kabutops switching into Swellow, and well, they could be better... Assuming Jolly and Max Attack, Kabutops takes 46.62% - 54.89% from Facade and 40.23% - 47.37% from BB. Kabutops has 20 Hp EV's, the standard for CB. On one hand, Kabutops will do fine against leads as they'll Protect/attack without Guts activated. But they're allowed to switch out, and there's no guarantee that they are leading. Now obviously I can Aqua Jet and cripple/kill it, but not much minds switching into Aqua Jet..In my mind at least, Kabutops' selling point was being able to switch into Swellow, take an amount of damage small enough that Swellow would want to switch out, and then hit what comes in with Waterfall/SE. But having to use Aqua Jet is kinda...eh...
 
Claydol is the only thing that switches safely, I think Lee is far more dangerous than the others, with his great speed and variety of attacks (and not getting paralysed).
Well to be honest Hitmonlee nowadays is beaten in both areas. People have begun to wake up to the higher coverage and damage potential of Agility Hitmonchan. In terms of speed Primeape has Hitmonlee beaten there too and I believe packs elemental punches too and U-Turn on top of things. Only thing Hitmonlee has left is the most powerful Close Combat and paralysis immunity.
 
Seriously, I don't know who started this resurgence in using Clefable as a lead Pokemon (but it has to stop here). Protect doesn't really tell you a lot considering that opening moves and Pokemon, for that matter, are too predictable, which means more often than not all you'll dodge is a status inflicter, but you'll probably be switching out from Primeape trying to Close Combat or having Electrode or Persian set up Taunt.

Leafeon, although a prime candidate as a physcial sponge, is more effective as an attacker. Likewise, having Wish on two Pokemon and Protect on three is very redundant. It screams let me set-up so that I can sweep your team. On that same note, I like how you are packing Hidden Power Ice on Meganium, which ensures it doesn't get completely walled by Jumpluff.

Lastly, drop Haze on Blastoise. Toxic Spikes isn't very effective with the wide selection of Posion-Type Pokemon in UU. However, if you are persistant on using Nidoqueen unorthodox movesets or ones packing Counter work particularly well. Overall you need to create a more synergistic team that compliments each other
 
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