approved by macle
One of the most unique parts of the game of Pokemon is the idea of types- and ever since Generation I, types have played a huge part in both in-game and competitive battling. In Gen VI, we were blessed with a new type- Fairy-type- that extended the total amount of types in Pokemon to 18. However, not every single type is as relevant as every other type in the Little Cup competitive scene. In this thread, let's discuss the effects and roles of different common types and how the alter teambuilding and playstyle based on distribution.
I'll loosely cover some common and powerful types / their Pokemon and then leave the rest for discussion.
However, unlike individual Pokemon, it is difficult to compare types because we don't exactly have specific numbers and movepools to work with. Because of this, I'm going to outline a few characteristics of types that helps us compare them.
~Offensive / Defensive advantages- basically, resistances, immunities, weaknesses, what it hits super effensively, and what resists / is immune to it.
~Moves- what kind of OFFENSIVE moves are common that are of this type? (the reason why I don't include support moves is because they deal less direct damage and are less dependent on type advantages.)
~Distribution- what kind of Pokemon are this type, what can they do, and how popular are they?
In those three ways, types affects the LC metagame, so we should examine them as such.
BETTER TYPES
FLYING-TYPE
Arguably one of the best types right now both typewise and distribution wise, there are a boatload of viable and powerful Flying-types littering the Little Cup tier right now, and it is at least of my own opinion that by itself, as a typing, Flying-type is the best type in Little Cup right now.
~In terms of type advantages, Flying has a few key traits that make it awesome. For one, it's immune to Ground and resists Fighting, two major physical attack types. Offensively, Flying is also resisted only by Steel, Rock and Electric, the latter two of which being relatively uncommon types.
~In terms of moves, Flying-types get quite a lot. Brave Bird immediately comes into mind as a massively powerful 120 BP attack with relatively little consequence, making it a great move for any physical flying type. Acrobatics is also a great flying-type move, especially in a tier filled with knock off. Specially, Flying-types lack a bit- but they still do have Hurricane, which is immensely powerful and can also confuse, as well as Air Slash, which is weaker but can flinch. Flying-types have all the offensive firepower they need.
~In terms of Pokemon, Flying-types probably make up the largest portion of top tier threats. Yanma, Gligar, and Murkrow are three powerhouses that have and will always be in the top 10 in terms of usage, and two of them have been so powerful that they've been banned in the past. All three have more than above average stats, great movepools, and exhibit a lot of offensive pressure on the field. Other common Flying-types, such as Fletchling and Vullaby are also great because of their individual niches.
FIGHTING-TYPE
Fighting-types are relatively popular in all tiers because of exactly what their name says they do- fight. Most Fighting-types have high attack stats and decent or above average speed stats, making them optimal attackers.
~In terms of type advantages, Fighting-type doesn't resist anything common, except perhaps Dark-type attacks. They are also not immune to anything, and are weak to the very common and powerful Flying-type and Psychic-type, two types that have strong attackers and high base power attacks on their side. However, offensively, they are no slouch- hitting 5 whole types super effectively, making them great attackers. Their ability to hit Steel-types, a type that hard walls many other types, makes them a staple on any team that wants to exert offensive firepower. Although Fighting-types may not be the best in the meta, they do heavily impact the meta advantage wise, pretty much fueling the usage of Flying-types to counter them. Unfortunately, the introduction of Fairy-types have somewhat diminished the offensive power that Fighting-types once had.
~In terms of moves, Fighting-types get quite a lot as well. Drain Punch is an excellent move with decent base power and the ability to heal its user, making Fighting-types even harder to take down one they start sweeping. High Jump Kick is another absurdly powerful move with very little consequence, and can easily cut through unprepared teams. To be honest, those two moves are all Fighting-types need, but they do have other options- such as Mach Punch (commonly seen on Timburr) and Vacuum Wave (commonly seen on Croagunk)
~In terms of distribution, there are plenty of Fighting-types in Little Cup that are worth noting. Meditite is a very popular Fighting-type that has the highest attack stat in the tier, capable of wallbreaking with ease. Mienfoo is quite common as well, as it once again runs its famous defensive pivoting set that's even better now that its Knock Off can KO the Ghost-types it was once afraid of. Timburr / Croagunk are two bulky Fighting-types that are still moderately powerful because of their priority options. Scraggy, which was once extremely popular, is no longer popular because of Fairy-types, but it still does retain some viability.
STEEL-TYPE
Known as the walls of Pokemon, Steel-types have a slew of resistances and above average defenses that make them great walls. The introduction of Fairy-types have also given Steel-types a new toy to munch on, but Gen VI also nerfed the list of attacks Steel resist- taking away Dark and Ghost, two important types that Steel used to be able to wall but no longer is. Still, with a whopping 10 (11 last generation) resistances, it's hard to dent Steel-types, making them quite common in the metagame.
~In terms of type advantage, this is probably what has fueled Steel-types the most as well as contributed to the effects of Steel-types on the tier. With a resistance to 10 types and an immunity to Poison, they're not very easy to take down. In fact, as you may have noticed by now, in terms of type advantage, much of the tier's type wars are based around Steel-types- Fighting-types beat Steel-types and are therefore powerful, and Flying-types beat Fighting-types, making them powerful as well. LC (and a lot of other metas) basically revolved around Steel-type resistances and weaknesses.
~In terms of moves, Steel-types are at a severe disadvantage, but that's more than ok, because most of them rely on their other type to deal damage. That doesn't mean that they lack offensively, however; Iron Head and Flash Cannon are two very good Steel-types attacks prominent in Little Cup that can cause some serious damage, especially with the new Fairy-type introduced. Steel-type attacks lack base power, but are reliable, and often carry added effects, such as Iron Head's flinch chance or Flash Cannon's -SpDef chance.
~In terms of distribution, Steel-types are fairly common. Pawniard and Magnemite are two powerful Steel-types in Little Cup, and have received a lot of praise from higher ladder players as the "anti meta mons" of the tier. Magnemite, with Sturdy, can use Berry Juice to become a 3-lived check that can win in almost any matchup. With Flash Cannon, it is one of the best Fairy counters in the tier, easily OHKOing Swirlix and KOing Spritzee. Pawniard goes along the same lines- with Knock Off, Sucker Punch priority, and Iron Head, it is very difficult to stop. Other Steel-types include Teshiido (known to everyone but prem as Ferroseed) and Honedge, two relatively bulkier Steel-types of the tier.
BAD TYPES
DRAGON-TYPE
The stars of the upper tiers, in Little Cup, Dragon-types are decidedly below average in terms of distribution, despite the fact that their type advantages and moves are pretty good. Most Little Cup legal Dragon-types have not reached puberty yet- ie, they haven't matured into the powerful Dragon-types that make up the upper tiers. Little Cup Dragon-types have poor stats and relatively shallow movepools that make them undesirable in the LC metagame. The most prominent Dragon-type is probably Tyrunt, whose stats aren't that bad and can run a pretty solid Dragon Dance set. Axew, who can sport a somewhat viable Dragon Dance set, and Goomy, whose ability and defenses grant it at least some defensive viability against one of the deadliest sweepers in the tier, Tangela, are also decent choices, but should never be the first thing people put on their teams.
POISON-TYPE
GameFreak tried drastically to give Poison-types a niche when it made them hit Fairy-types super effectively, but they are still very below average in terms of their competitive ability in LittleCup. Their most notable type advantage is a resistance to Fighting-type, but there are loads of other Fighting-type resisting types (Flying-type) that have a lot more other things going for them. In terms of moves, Poison-types also lack. Sludge Bomb / Sludge Wave / Poison Jab are really the only reliable Poison-type attacks out there, and while they are quite powerful with great added effects, few viable Pokemon get them, and either way they don't hit anything significant super effectively. In terms of distribution in LC, they are a bit better off than Dragon-types, but not notably so. Tentacool, Grimer, Croagunk, Koffing, and Foongus are all semi-common, but not nearly as common as many other viable Pokemon in the tier. Mostly, Poison-types in LittleCup solely rely on their Poison-typing to wall Fighting-types and use their other typing for everything else. Something that is becoming more common however is running Sludge Bomb or other Poison-type attacks on walls to counter Fairy-types and Tangela, but that strategy has yet to popularize itself just yet.
There were many types that I intentionally did not cover so that they could be discussed in this thread. Which types do you guys think are great / bad in LittleCup, and why? What advantage / distribution / moves do said types have? What are their effects on teambuilding and the LC metagame? How do the typing of moves and Pokemon affect your teambuilding? Feel free to discuss!
LC Type Analysis Thread
One of the most unique parts of the game of Pokemon is the idea of types- and ever since Generation I, types have played a huge part in both in-game and competitive battling. In Gen VI, we were blessed with a new type- Fairy-type- that extended the total amount of types in Pokemon to 18. However, not every single type is as relevant as every other type in the Little Cup competitive scene. In this thread, let's discuss the effects and roles of different common types and how the alter teambuilding and playstyle based on distribution.
I'll loosely cover some common and powerful types / their Pokemon and then leave the rest for discussion.
However, unlike individual Pokemon, it is difficult to compare types because we don't exactly have specific numbers and movepools to work with. Because of this, I'm going to outline a few characteristics of types that helps us compare them.
~Offensive / Defensive advantages- basically, resistances, immunities, weaknesses, what it hits super effensively, and what resists / is immune to it.
~Moves- what kind of OFFENSIVE moves are common that are of this type? (the reason why I don't include support moves is because they deal less direct damage and are less dependent on type advantages.)
~Distribution- what kind of Pokemon are this type, what can they do, and how popular are they?
In those three ways, types affects the LC metagame, so we should examine them as such.
BETTER TYPES
FLYING-TYPE




Arguably one of the best types right now both typewise and distribution wise, there are a boatload of viable and powerful Flying-types littering the Little Cup tier right now, and it is at least of my own opinion that by itself, as a typing, Flying-type is the best type in Little Cup right now.
~In terms of type advantages, Flying has a few key traits that make it awesome. For one, it's immune to Ground and resists Fighting, two major physical attack types. Offensively, Flying is also resisted only by Steel, Rock and Electric, the latter two of which being relatively uncommon types.
~In terms of moves, Flying-types get quite a lot. Brave Bird immediately comes into mind as a massively powerful 120 BP attack with relatively little consequence, making it a great move for any physical flying type. Acrobatics is also a great flying-type move, especially in a tier filled with knock off. Specially, Flying-types lack a bit- but they still do have Hurricane, which is immensely powerful and can also confuse, as well as Air Slash, which is weaker but can flinch. Flying-types have all the offensive firepower they need.
~In terms of Pokemon, Flying-types probably make up the largest portion of top tier threats. Yanma, Gligar, and Murkrow are three powerhouses that have and will always be in the top 10 in terms of usage, and two of them have been so powerful that they've been banned in the past. All three have more than above average stats, great movepools, and exhibit a lot of offensive pressure on the field. Other common Flying-types, such as Fletchling and Vullaby are also great because of their individual niches.
FIGHTING-TYPE






Fighting-types are relatively popular in all tiers because of exactly what their name says they do- fight. Most Fighting-types have high attack stats and decent or above average speed stats, making them optimal attackers.
~In terms of type advantages, Fighting-type doesn't resist anything common, except perhaps Dark-type attacks. They are also not immune to anything, and are weak to the very common and powerful Flying-type and Psychic-type, two types that have strong attackers and high base power attacks on their side. However, offensively, they are no slouch- hitting 5 whole types super effectively, making them great attackers. Their ability to hit Steel-types, a type that hard walls many other types, makes them a staple on any team that wants to exert offensive firepower. Although Fighting-types may not be the best in the meta, they do heavily impact the meta advantage wise, pretty much fueling the usage of Flying-types to counter them. Unfortunately, the introduction of Fairy-types have somewhat diminished the offensive power that Fighting-types once had.
~In terms of moves, Fighting-types get quite a lot as well. Drain Punch is an excellent move with decent base power and the ability to heal its user, making Fighting-types even harder to take down one they start sweeping. High Jump Kick is another absurdly powerful move with very little consequence, and can easily cut through unprepared teams. To be honest, those two moves are all Fighting-types need, but they do have other options- such as Mach Punch (commonly seen on Timburr) and Vacuum Wave (commonly seen on Croagunk)
~In terms of distribution, there are plenty of Fighting-types in Little Cup that are worth noting. Meditite is a very popular Fighting-type that has the highest attack stat in the tier, capable of wallbreaking with ease. Mienfoo is quite common as well, as it once again runs its famous defensive pivoting set that's even better now that its Knock Off can KO the Ghost-types it was once afraid of. Timburr / Croagunk are two bulky Fighting-types that are still moderately powerful because of their priority options. Scraggy, which was once extremely popular, is no longer popular because of Fairy-types, but it still does retain some viability.
STEEL-TYPE




Known as the walls of Pokemon, Steel-types have a slew of resistances and above average defenses that make them great walls. The introduction of Fairy-types have also given Steel-types a new toy to munch on, but Gen VI also nerfed the list of attacks Steel resist- taking away Dark and Ghost, two important types that Steel used to be able to wall but no longer is. Still, with a whopping 10 (11 last generation) resistances, it's hard to dent Steel-types, making them quite common in the metagame.
~In terms of type advantage, this is probably what has fueled Steel-types the most as well as contributed to the effects of Steel-types on the tier. With a resistance to 10 types and an immunity to Poison, they're not very easy to take down. In fact, as you may have noticed by now, in terms of type advantage, much of the tier's type wars are based around Steel-types- Fighting-types beat Steel-types and are therefore powerful, and Flying-types beat Fighting-types, making them powerful as well. LC (and a lot of other metas) basically revolved around Steel-type resistances and weaknesses.
~In terms of moves, Steel-types are at a severe disadvantage, but that's more than ok, because most of them rely on their other type to deal damage. That doesn't mean that they lack offensively, however; Iron Head and Flash Cannon are two very good Steel-types attacks prominent in Little Cup that can cause some serious damage, especially with the new Fairy-type introduced. Steel-type attacks lack base power, but are reliable, and often carry added effects, such as Iron Head's flinch chance or Flash Cannon's -SpDef chance.
~In terms of distribution, Steel-types are fairly common. Pawniard and Magnemite are two powerful Steel-types in Little Cup, and have received a lot of praise from higher ladder players as the "anti meta mons" of the tier. Magnemite, with Sturdy, can use Berry Juice to become a 3-lived check that can win in almost any matchup. With Flash Cannon, it is one of the best Fairy counters in the tier, easily OHKOing Swirlix and KOing Spritzee. Pawniard goes along the same lines- with Knock Off, Sucker Punch priority, and Iron Head, it is very difficult to stop. Other Steel-types include Teshiido (known to everyone but prem as Ferroseed) and Honedge, two relatively bulkier Steel-types of the tier.
BAD TYPES
DRAGON-TYPE

The stars of the upper tiers, in Little Cup, Dragon-types are decidedly below average in terms of distribution, despite the fact that their type advantages and moves are pretty good. Most Little Cup legal Dragon-types have not reached puberty yet- ie, they haven't matured into the powerful Dragon-types that make up the upper tiers. Little Cup Dragon-types have poor stats and relatively shallow movepools that make them undesirable in the LC metagame. The most prominent Dragon-type is probably Tyrunt, whose stats aren't that bad and can run a pretty solid Dragon Dance set. Axew, who can sport a somewhat viable Dragon Dance set, and Goomy, whose ability and defenses grant it at least some defensive viability against one of the deadliest sweepers in the tier, Tangela, are also decent choices, but should never be the first thing people put on their teams.
POISON-TYPE

GameFreak tried drastically to give Poison-types a niche when it made them hit Fairy-types super effectively, but they are still very below average in terms of their competitive ability in LittleCup. Their most notable type advantage is a resistance to Fighting-type, but there are loads of other Fighting-type resisting types (Flying-type) that have a lot more other things going for them. In terms of moves, Poison-types also lack. Sludge Bomb / Sludge Wave / Poison Jab are really the only reliable Poison-type attacks out there, and while they are quite powerful with great added effects, few viable Pokemon get them, and either way they don't hit anything significant super effectively. In terms of distribution in LC, they are a bit better off than Dragon-types, but not notably so. Tentacool, Grimer, Croagunk, Koffing, and Foongus are all semi-common, but not nearly as common as many other viable Pokemon in the tier. Mostly, Poison-types in LittleCup solely rely on their Poison-typing to wall Fighting-types and use their other typing for everything else. Something that is becoming more common however is running Sludge Bomb or other Poison-type attacks on walls to counter Fairy-types and Tangela, but that strategy has yet to popularize itself just yet.
There were many types that I intentionally did not cover so that they could be discussed in this thread. Which types do you guys think are great / bad in LittleCup, and why? What advantage / distribution / moves do said types have? What are their effects on teambuilding and the LC metagame? How do the typing of moves and Pokemon affect your teambuilding? Feel free to discuss!
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