OK, so hello again Smogon. Today I delved headfirst into the Uber metagame, in order to learn it will enough to start rating Uber RMTs, anyway I built this team and spent the morning testing it, so now I am going to proudly display it to you guys, so that you can show me what I am currently doing wrong in this metagame. This is mostly theorymon, but 15 or so battles on the ladder has pointing out to me some probelms that I have been having and hopefully you guys have been able to sort this out for me =D Heres the team at a glance:
So the plan is really rather simple, and it is just to dissrupt the opponants Plans, this starts with my Deoxys lead, and continues through all of my mons, I hope to sweep with RP Groudon at the end, but sometimes it end up with Palkia or Garchomp as well, so its reasonably versatile, either way rate away. And yes I know I have 4 Choiced mons on this team, dont tell me that unless you can give reasonable reasoning as to why that is a bad idea >_>
The Mons
Tyranitar @ Lum Berry
Ability: Sand Stream
EVs: 252 HP / 252 Atk / 4 Spe
Adamant nature (+Atk, -SpA)
- Substitute
- Focus Punch
- Crunch
- Fire Blast
Tyranitar leads off my team beats ScarfRai leads and such like so thatll be cool, I'm a little worried about the EV spread and the nature seeing as I'm carrying Fire Blast so if someone else jhas a better suggestion I will be happy to go with it, hopefully this will buy me a free turn against Scarf Rai and beat Deoxys leads, not much more to say about this, should be slower than Kyogre to so that it doesn't get to set up it's Rain Hurrah, might make Palkia work even worse, I will get around to testing this.
Lugia @ Leftovers
Ability: Pressure
EVs: 252 HP / 8 Def / 248 Spe
Bold nature (+Def, -SAtk)
- Toxic
- Reflect
- Ice Beam
- Roost
Patches up DDQuaza and stuff so that should be fine again will get round to testing it and give more in depth comments later, I have to go in a sec. Basically outspeeds DDRay and helps me to beat SD Don and stuff like that. Toxic is to help me stall out annoying stuff liek other Lugia and Giratina and such like. Again pretty neat and sorry I cant add much more indeapth comments at the moment.
Palkia @ Choice Scarf
Ability: Pressure
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Spacial Rend
- Surf
- Thunder
- Aura Sphere
Scarf Palkia is here as a switch in to Specs Kyogre, well that was why I originally chose it, it has also been pretty solid for me and I have found runing two scarfed dragons to be pretty cool and doesn't work too badly. Again I was thinking of adding a little more bulk on here to allow me to take a little less from Kyogre but again, I'm not sure. Spacial rend kills things like DDQuaza, Thunder owns Kyogre and likes to cripple switch ins with paralysis. Aura Sphere is for BU Dialga which can give me a little hurt sometimes. Not much more to say here, this is pretty standard.
Groudon @ Life Orb
Ability: Drought
EVs: 112 HP/252 Atk/20 Def/124 Spd
Adamant nature (+Atk, -SAtk)
- Rock Polish
- Earthquake
- Dragon Claw
- Stone Edge
My main set up Sweeper, likes to come in on stuff like CB Scizor and set up, this works quite well with Deoxys who I will happily sacrifice to pull off a sweep. I didnt go with Fire Blast as I can usually power through Scizor / Forry with my other POkes and TBH they haven't been that much of a probelm through testing, although I am yet to meet a Skarm who could be a problem to this team, so I might consider reaplcing it, but DClaw has been very useful to me as Stone Edges accuracy put me off a little. I have been surprised at how easily this thing powers through teams if i do manage to get my Polish off, and even if he isnt sweeping through teams, he is nice and bulky and can often take down another mon before being KOd himself. Again a standard but one that I feel fits well on my team and has had good sucess.
Bronzong @ Macho Brace
Ability: Levitate
EVs: 252 HP/84 Atk/80 Def/92 SDef
Relaxed nature (+Def, -Spd)
- Trick
- Explosion
- Gyro Ball
- Stealth Rock
My main answer to anything stuck in Outrage, although I haven't had to use him too much for that purpose, Trick Brace is an awesome strategy even in Ubers and allows some of my mons to do their job even better (especially Don if he doesn't manage to pull off a polish), Explosion in case I am low on health and is very useful in general as I havn't seen that many Giratina around to block it, Gyro Ball hits things stuck in outrage hard and SR is always useful right. I used to have SR on Garchomp to scout its counters and then run, but I replaced it with Fire Blast as I hardly ever got my rocks up, so I replaced EQ on this guy with SR which has helped so far, and I'm definately going to keep it that way around.
Scizor (M) @ Choice Band
Ability: Technician
EVs: 252 Atk / 124 Spe / 132 SpD
Adamant nature (+Atk, -SAtk)
- U-turn
- Bullet Punch
- Superpower
- Pursuit
Has been very useful for me, U-Turn to scout is nice especially with the abundance of Psychic types in the Metagame, Bullet Punch finishes things off well, Super Power hits random things ive seen flying around like Registeel, heatran and Tyranitar, Pursuit kills all deoxys that might be troubling to me. This guy is simple yet effective and I have enjoyed using him so far, Bullet Punch is also useful for anything stuck in outrage. Basically insurance against Deoxys and random things like Rayquaza that need revenge killing, he has served me well.
Conclusion
So there is the team, started off as an "anti-metagame" team that I seem to find easiest to start with, it helps me gain an understanding of what the main threats are and how to beat them, but like I said I'm effectivly a noob in this area lol so any of your suggestions will be very welcome. Please make sure you have read the RMT rules before posting if you are going to suggest something please post first a reason and then a solution, so I can reason with you to come to a good answer ;) but if you've got this far thanks for reading and I hope you can help me out a bit =D
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Major threats have been:
Groudon - If the sun is out (which it logically must be) then Palkia cant do "great" against it, I can play around it with Bullet Punch and Bronzongs Explosion, but it generally goes at the sacrifice of at least one pokemon. If it leads Doexys is also in trouble as HP Fire does about 40%
I was once swept by a Ho-Oh under the sun
it was quite embarrasin, but with Palkia and Chomp around I'm not too worried, is was stupic enough to sacrifice them earlier :( SR on Zong should make this less of a problem though =D
I can imagine that Skarmory might give me a hard time, but I haven't faced one yet
Same goes for Shedinja who I saw once, I was able to pseudo trap it with Scizor but nothing can really switch in safely and then damage it, I have to sacrifice Scizor to a WoW if i want to safely remove it, but now with SR on Bronzong that shouldnt be a problem






So the plan is really rather simple, and it is just to dissrupt the opponants Plans, this starts with my Deoxys lead, and continues through all of my mons, I hope to sweep with RP Groudon at the end, but sometimes it end up with Palkia or Garchomp as well, so its reasonably versatile, either way rate away. And yes I know I have 4 Choiced mons on this team, dont tell me that unless you can give reasonable reasoning as to why that is a bad idea >_>
The Mons

Tyranitar @ Lum Berry
Ability: Sand Stream
EVs: 252 HP / 252 Atk / 4 Spe
Adamant nature (+Atk, -SpA)
- Substitute
- Focus Punch
- Crunch
- Fire Blast
Tyranitar leads off my team beats ScarfRai leads and such like so thatll be cool, I'm a little worried about the EV spread and the nature seeing as I'm carrying Fire Blast so if someone else jhas a better suggestion I will be happy to go with it, hopefully this will buy me a free turn against Scarf Rai and beat Deoxys leads, not much more to say about this, should be slower than Kyogre to so that it doesn't get to set up it's Rain Hurrah, might make Palkia work even worse, I will get around to testing this.

Lugia @ Leftovers
Ability: Pressure
EVs: 252 HP / 8 Def / 248 Spe
Bold nature (+Def, -SAtk)
- Toxic
- Reflect
- Ice Beam
- Roost
Patches up DDQuaza and stuff so that should be fine again will get round to testing it and give more in depth comments later, I have to go in a sec. Basically outspeeds DDRay and helps me to beat SD Don and stuff like that. Toxic is to help me stall out annoying stuff liek other Lugia and Giratina and such like. Again pretty neat and sorry I cant add much more indeapth comments at the moment.

Palkia @ Choice Scarf
Ability: Pressure
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Spacial Rend
- Surf
- Thunder
- Aura Sphere
Scarf Palkia is here as a switch in to Specs Kyogre, well that was why I originally chose it, it has also been pretty solid for me and I have found runing two scarfed dragons to be pretty cool and doesn't work too badly. Again I was thinking of adding a little more bulk on here to allow me to take a little less from Kyogre but again, I'm not sure. Spacial rend kills things like DDQuaza, Thunder owns Kyogre and likes to cripple switch ins with paralysis. Aura Sphere is for BU Dialga which can give me a little hurt sometimes. Not much more to say here, this is pretty standard.

Groudon @ Life Orb
Ability: Drought
EVs: 112 HP/252 Atk/20 Def/124 Spd
Adamant nature (+Atk, -SAtk)
- Rock Polish
- Earthquake
- Dragon Claw
- Stone Edge
My main set up Sweeper, likes to come in on stuff like CB Scizor and set up, this works quite well with Deoxys who I will happily sacrifice to pull off a sweep. I didnt go with Fire Blast as I can usually power through Scizor / Forry with my other POkes and TBH they haven't been that much of a probelm through testing, although I am yet to meet a Skarm who could be a problem to this team, so I might consider reaplcing it, but DClaw has been very useful to me as Stone Edges accuracy put me off a little. I have been surprised at how easily this thing powers through teams if i do manage to get my Polish off, and even if he isnt sweeping through teams, he is nice and bulky and can often take down another mon before being KOd himself. Again a standard but one that I feel fits well on my team and has had good sucess.

Bronzong @ Macho Brace
Ability: Levitate
EVs: 252 HP/84 Atk/80 Def/92 SDef
Relaxed nature (+Def, -Spd)
- Trick
- Explosion
- Gyro Ball
- Stealth Rock
My main answer to anything stuck in Outrage, although I haven't had to use him too much for that purpose, Trick Brace is an awesome strategy even in Ubers and allows some of my mons to do their job even better (especially Don if he doesn't manage to pull off a polish), Explosion in case I am low on health and is very useful in general as I havn't seen that many Giratina around to block it, Gyro Ball hits things stuck in outrage hard and SR is always useful right. I used to have SR on Garchomp to scout its counters and then run, but I replaced it with Fire Blast as I hardly ever got my rocks up, so I replaced EQ on this guy with SR which has helped so far, and I'm definately going to keep it that way around.

Scizor (M) @ Choice Band
Ability: Technician
EVs: 252 Atk / 124 Spe / 132 SpD
Adamant nature (+Atk, -SAtk)
- U-turn
- Bullet Punch
- Superpower
- Pursuit
Has been very useful for me, U-Turn to scout is nice especially with the abundance of Psychic types in the Metagame, Bullet Punch finishes things off well, Super Power hits random things ive seen flying around like Registeel, heatran and Tyranitar, Pursuit kills all deoxys that might be troubling to me. This guy is simple yet effective and I have enjoyed using him so far, Bullet Punch is also useful for anything stuck in outrage. Basically insurance against Deoxys and random things like Rayquaza that need revenge killing, he has served me well.
Conclusion
So there is the team, started off as an "anti-metagame" team that I seem to find easiest to start with, it helps me gain an understanding of what the main threats are and how to beat them, but like I said I'm effectivly a noob in this area lol so any of your suggestions will be very welcome. Please make sure you have read the RMT rules before posting if you are going to suggest something please post first a reason and then a solution, so I can reason with you to come to a good answer ;) but if you've got this far thanks for reading and I hope you can help me out a bit =D
--------------------------------------------------------------------------
Major threats have been:
Groudon - If the sun is out (which it logically must be) then Palkia cant do "great" against it, I can play around it with Bullet Punch and Bronzongs Explosion, but it generally goes at the sacrifice of at least one pokemon. If it leads Doexys is also in trouble as HP Fire does about 40%
I was once swept by a Ho-Oh under the sun

I can imagine that Skarmory might give me a hard time, but I haven't faced one yet
Same goes for Shedinja who I saw once, I was able to pseudo trap it with Scizor but nothing can really switch in safely and then damage it, I have to sacrifice Scizor to a WoW if i want to safely remove it, but now with SR on Bronzong that shouldnt be a problem