Team Summary: This is a stall team. Hinted by the title, every single Pokemon on this team is carrying Leftovers. The aim of this team is to set up Sandstorm, Toxic Spikes, Spikes, Stealth Rock and force your opponents to switch to take more damage.
Hippowdon @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 16 Atk / 152 Def / 88 SpD
Impish nature (+Def, -SpA)
- Earthquake
- Ice Fang
- Stealth Rock
- Slack Off
---
Starts up Sandstorm and sets up SR, already after the first turn your opponent is taking damage.
Skarmory @ Leftovers
Ability: Keen Eye
EVs: 252 HP / 96 Atk / 156 Def / 4 Spe
Impish nature (+Def, -SpA)
- Drill Peck
- Roost
- Spikes
- Whirlwind
---
My Spiker and phaser.
Tentacruel @ Leftovers
Ability: Liquid Ooze
EVs: 204 HP / 96 SpA / 172 SpD / 36 Spe
Calm nature (+SpD, -Atk)
- Surf
- Sludge Bomb
- Rapid Spin
- Toxic Spikes
---
Toxic Spiker and spinner. Sludge Bomb for those pesky Bulky Waters.
Blissey @ Leftovers
Ability: Natural Cure
EVs: 252 Def / 40 SpA / 216 SpD
Calm nature (+SpD, -Atk)
- Aromatherapy
- Softboiled
- Ice Beam
- Thunder Wave
---
Cleric that is more Special Defence orientated because I am lacking Special Walls. Thunder Wave for paralysing things that can't be poisoned and Ice Beam for anything that resists TWave.
Rotom-C @ Choice Specs
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Timid nature (+Spd, -Atk)
- Thunderbolt
- Shadow Ball
- Air Slash
- Trick
---
Spin blocker. I love this thing. You don't know how many things i've OHKO with it holding Specs. Trick allows it to screw up a lot of things such as Clefable (hate that thing).
Vaporeon @ Leftovers
Ability: Water Absorb
EVs: 252 HP/ 252 Def / 4 SpDef
Bold Nature (+Def, -Atk)
- Surf
- Hidden Power Electric
- Roar
- Wish
Wish passer and phazer. Absorbs water attacks and helps deal with many physical sweepers the other walls can't.
Hippowdon @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 16 Atk / 152 Def / 88 SpD
Impish nature (+Def, -SpA)
- Earthquake
- Ice Fang
- Stealth Rock
- Slack Off
---
Starts up Sandstorm and sets up SR, already after the first turn your opponent is taking damage.
Skarmory @ Leftovers
Ability: Keen Eye
EVs: 252 HP / 96 Atk / 156 Def / 4 Spe
Impish nature (+Def, -SpA)
- Drill Peck
- Roost
- Spikes
- Whirlwind
---
My Spiker and phaser.
Tentacruel @ Leftovers
Ability: Liquid Ooze
EVs: 204 HP / 96 SpA / 172 SpD / 36 Spe
Calm nature (+SpD, -Atk)
- Surf
- Sludge Bomb
- Rapid Spin
- Toxic Spikes
---
Toxic Spiker and spinner. Sludge Bomb for those pesky Bulky Waters.
Blissey @ Leftovers
Ability: Natural Cure
EVs: 252 Def / 40 SpA / 216 SpD
Calm nature (+SpD, -Atk)
- Aromatherapy
- Softboiled
- Ice Beam
- Thunder Wave
---
Cleric that is more Special Defence orientated because I am lacking Special Walls. Thunder Wave for paralysing things that can't be poisoned and Ice Beam for anything that resists TWave.
Rotom-C @ Choice Specs
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Timid nature (+Spd, -Atk)
- Thunderbolt
- Shadow Ball
- Air Slash
- Trick
---
Spin blocker. I love this thing. You don't know how many things i've OHKO with it holding Specs. Trick allows it to screw up a lot of things such as Clefable (hate that thing).
Vaporeon @ Leftovers
Ability: Water Absorb
EVs: 252 HP/ 252 Def / 4 SpDef
Bold Nature (+Def, -Atk)
- Surf
- Hidden Power Electric
- Roar
- Wish
Wish passer and phazer. Absorbs water attacks and helps deal with many physical sweepers the other walls can't.