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SPOILERS! Legends: Z-A, Debt, and the Legacy of Generations Past

ninth

Notorious Dump Legend
is a Community Contributor
This post contains heavy unmarked spoilers for Legends Z-A, including the post-game epilogue.
I am using Taunie to refer to the Z-A rival: that’s the version I played with, I don’t know if dialogue/animation choices vary with Urbain, and besides, it flows better than saying “the rival” over and over.


The Legends series is one of my favourite new additions to the Pokemon canon. Performing a “remake” by way of making a completely different style of game is a very refreshing way to revisit old territory, without doing the 1:1 recreation of BDSP or the ultra-HD remastering of AAA games.
One of the major themes of Arceus was nostalgia. Ironically achieved by sending the main character into the past, the whole game is about trying to recapture a place, a time, a feeling you once loved but no longer recognize and is perhaps even now hostile to you. I’ve written about this in terms of its soundtrack, but the entire game evokes a deep sadness about missing what once was.
It’s probably not a coincidence that Arceus released just as the children who grew up on Gen 4 were entering the workforce and probably aging out of their childhood obsession, as the Pokemon franchise itself was facing increased scrutiny following the SWSH release cycle. My first argument, and a lot of this essay is precipiced on this axiom, is that the Legends series is also meant as metacommentary. In the case of Arceus, the resolution is not that the player returns to the present, but that they continue to live and make Hisui their home. You can’t go back to how things were – you can’t go back to the 2000s and 2D graphics and hiding your DS under the sheets – but you can build something beautiful in the here and now.
(If you question that Game Freak would put these types of themes in their games for kids, I'd argue that even if unintentional, the reading is still perfectly valid. These ideas do not materialize out of thin air, absent from any context.)

Z-A also has important meta-context to it. XY was a transition to 3D that many found off-putting, and arguably started the critical slide of the franchise as a whole. The games have notorious amounts of unreleased and cut content: most Mega Stones are locked to post-game, Zygarde completely lacks any lore, Eternal Floette and its Light of Ruin were never made available to catch. It was almost as if there was a third version, a Pokemon Z that would provide closure to these elements…and then there never was, until over a decade later. Now, Z-A looks back at XY and the problems it left behind, and asks: how do I answer for what my parents did?
This is the theme of Z-A: debt. Specifically, someone else’s debt, debt passed on from generation to generation. While XY examines cycles of life and death, Z-A examines how one cycle can burden the next, and the resolve to leave behind something better.

On a textual level, this motif is repeatedly brought up. In the most literal sense, the core conflict of the game is about a group of young people being tasked with stopping a cataclysm started long ago by a 3000-year-old man who is no longer capable of facing it himself. It is quite literally their problem now. They didn’t ask for this, they weren’t responsible for it, but now they have to address it. While this very much feels like a climate change allegory first and foremost, on a broader level climate change is the new generation facing the consequences of what the previous generations sowed.

This is not the only example. A major subplot of Z-A involves the protagonist trying to resolve a massive debt unknowingly racked up by Taunie – while not a cross-generational debt, it feels like a primer for the theme as a whole. And Taunie quite literally carries something of her parents’ at all times: her deceased mother’s jacket, literally weighing on her shoulders.
Grisham and Griselle are survivors, people born into Team Flare’s aristocratic death cult and groomed to be their foot soldiers. They had no choice in the matter, and yet when Team Flare fell they were ostracized from society all the same. But at least they are doing better in their revival of Flare, no longer wanting to commit omnicide.
Canari’s parents are seemingly not in the picture at all: instead, her grandfather Tarragon is her caretaker. There is an interesting inversion of the theme here where Tarragon takes on the burden of live performances for Canari. What will she do when Tarragon passes on, and she inherits his business – and has to actually do public appearances herself? She didn’t ask to be the granddaughter of a construction empire’s boss, but she’ll have to take the good with the bad.
Corbeau and the Rust Syndicate are debt collectors, although (amusingly) altruistic ones. Lebanne lost once to Jacinthe and is now obliged to work for her in a maid outfit. NPCs worry about paying rent, a particularly interesting concern in the context of the anti-homeless benches littering the city and Wild Zones encroaching on people's living spaces. Everybody owes someone something in Lumiose.

Even the gameplay elements are attempts to address things that went “wrong” with XY. The blatantly overpowered gift Lucario is (hilariously) bait-and-switched with an Absol that, while strong, can’t solo carry you through the whole game. Zygarde gains an entire arc instead of hiding in a cave, and thank goodness you don’t need to collect 99 cells. Fan-favourite Mega Evolution is at the forefront more than ever, and the player has massive freedom to build their team with their favourite Megas. The friend group feels like an earnestly nice team that was already friends with each other (and can actually battle), instead of XY’s infamously underpowered and underexplored group. And you even get Floette-Eternal eventually!

All of this leads back to the finale, stopping the aforementioned crisis brought by an old man. The final cutscene has some birth symbolism that is honestly pretty on-the-nose for a Nintendo game: Zygarde deploys a massive phallic cannon, and uses it to attack a gigantic flower. In the aftermath of that explosion of light, Taunie emerges from the rubble. She’s cradling Floette like a newborn baby (user Esserise has noted that Mega Floette’s connection to its flower resembles an umbilical cord) and shares an emotional fist-bump with the protagonist. The cycle of life continues.

Soon after, so too does the cycle of death continue. AZ dies peacefully, able to rest at last, and two people inherit his legacy. Lysandre becomes what he once was: an alphabetically named loner doomed to a 3000-year life of regret. But this time, to our knowledge, there is no second weapon waiting to doom the next generation. He sees the beauty of the world and is set to use his eternity to bring about peace. (And it is worth noting that his post-game fight is legitimately difficult in comparison to AZ’s underwhelming post-credits battle, with a beautiful, optimistic reprise of his theme.)

Taunie inherits what AZ wanted to be his legacy: a growing hotel, his beloved Floette, and his wish to expand the Z-A Royale. It is the second of Taunie’s elder figures to have left her a close personal possession. In the epilogue, we find out that Taunie’s mother was responsible for developing the hologram technology taking over the city, a conflicted legacy considering the positive and negative consequences of that invention. After failing to respond to the Ange threat, Jett resigns, and leaves Quasartico to Taunie - her granddaughter. The legacy of two generations now rests on her shoulders. They trust her with it.

Z-A closes its main story with the knowledge that we can never be completely free from what those before us did. The shadow of legacy is inescapable, the good and the bad alike. It’s pretty obvious that there are regrets about XY, and Z-A spends much of its playtime atoning for them. But it also argues that we have a say in what we leave behind for those that come after us. Maybe, just maybe, this generation can leave behind something better.
 
On a textual level, this motif is repeatedly brought up. In the most literal sense, the core conflict of the game is about a group of young people being tasked with stopping a cataclysm started long ago by a 3000-year-old man who is no longer capable of facing it himself. It is quite literally their problem now. They didn’t ask for this, they weren’t responsible for it, but now they have to address it. While this very much feels like a climate change allegory first and foremost, on a broader level climate change is the new generation facing the consequences of what the previous generations sowed.
Pretty good analysis, but this part in particular is kind of interesting when paired with SWSH, and Galar gets a number of call backs here.
"Legacy" stuff is pretty common in these games (and media in general, but even L:A had it too), but as a theme SWSH also tried to push the importance of passing on to the next generation, taking responsibility, and thinking about what the even following generation can/should do. And it mostly tries to present this optimistically. Rose (who i guess would be gen x, though usually the way he acts would be more thrown at boomers) is a rot and Leon (millenial) steps up to the plate to try righting that ship as he passes being Champion to you (gen z, presumably). Magnolia passes her mantle onto Sonia, who has grown in her own right, and Sonia picks up an assistant to nurture in Hop.
Leon even says it explicitly
""It's time we adults started working on improving the here and now, for the sake of all that's to come!""And you, <player>! What you ought to do now is...""believe in yourself and your partner Pokémon, and keep on blasting ahead!""In order to create that bright future we all hope to see!""

This is also important on a metatextual level because SWSH had a lot of new guard type stuff going on with its development. They commented on that in an interview.

I also saw this specific type of hand off as sort of...the Player & Hop weren't meant to handle Eternatus. The fact they did have to do that (taking on the mantle of the kings of old) to me seemed like a triumph as much as a failure; it's why Leon's comment stuck with me. He's trying to have it so the generation after him has to worry as much. They'll make their own future, but the adults have to set it up properly for them.

of course it's not as tight a theme as it could be. Opal has no intermediary before giving it to Bede, Piers had no elder to inherit from before handing to Marnie (& Marnie's got her own issues), and it doesn't linger on what it means for Leon to have failed while we succeed. But over all I'd say it's still present and it's generally optimistic in acknowleding the failures and trying to push forward.

But here it's like you say: the youngest generation has to pick up the pieces. It's still marked as a failure, as AZ's biggest regret, but there's no "please, enjoy life while your adults try and salvage something for you" type thing like with Leon. Even when the few adults (most of whom probably arent that old) do step in, for the finale, it's to get you to the "fix it" button.

Canari’s parents are seemingly not in the picture at all: instead, her grandfather Tarragon is her caretaker. There is an interesting inversion of the theme here where Tarragon takes on the burden of live performances for Canari. What will she do when Tarragon passes on, and she inherits his business – and has to actually do public appearances herself? She didn’t ask to be the granddaughter of a construction empire’s boss, but she’ll have to take the good with the bad.
As a little thing here, I will say (note I haven't finished the epilogue stuff so maybe that changes) I don't think Canari would inherit the business. There's no interest expressed in it, of teaching her the ropes, or idea that it would only be passed along family lines. I think the rest of it is pretty spot on though.
 
I think the only thing I can add to your analysis is my impression that this game feels... mature. Not blood-and-tits mature, but student-debt-and-family-trauma mature. I wonder how a 8yo kid (like I was playing Yellow for the first time) will approach this game, how much it will impact them, or if it will mostly just fly past their heads.

I didn't make any connections with climate change (I mean, the climate is actually okay in Lumiose...) even though that allegory makes a lot of sense; I was more fixated on L and AZ and their committed/proposed genocides. Genocidaires don't really repent IRL, but they usually don't face any consequences either, yet even those who do just... die. Death was not an option for AZ for a long while, and now L will have to go through the same. It's like... the legacy itself is alive and has to witness their burden on the people and their descendents. Idk.

of course it's not as tight a theme as it could be. Opal has no intermediary before giving it to Bede

Why would she need it? She's such a young maiden
 
As a little thing here, I will say (note I haven't finished the epilogue stuff so maybe that changes) I don't think Canari would inherit the business. There's no interest expressed in it, of teaching her the ropes, or idea that it would only be passed along family lines. I think the rest of it is pretty spot on though.
You're right about Canari, probably. I don't think there's any actualy allusion to her picking up the business - I'm just spitballing there. But it is interesting how Tarragon's whole deal seems to be setting up his granddaughter to succeed, so much that he literally becomes her and does her job.

I'm very glad you chimed in with thoughts on SWSH especially considering the repeated allusions to Galar in-text. I wasn't aware there was significant changes in the staff too.
 
I think the only thing I can add to your analysis is my impression that this game feels... mature. Not blood-and-tits mature, but student-debt-and-family-trauma mature. I wonder how a 8yo kid (like I was playing Yellow for the first time) will approach this game, how much it will impact them, or if it will mostly just fly past their heads.

I didn't make any connections with climate change (I mean, the climate is actually okay in Lumiose...) even though that allegory makes a lot of sense; I was more fixated on L and AZ and their committed/proposed genocides. Genocidaires don't really repent IRL, but they usually don't face any consequences either, yet even those who do just... die. Death was not an option for AZ for a long while, and now L will have to go through the same. It's like... the legacy itself is alive and has to witness their burden on the people and their descendents. Idk.
Shoutouts to AZ who did an explicit genocide (that, by the way, was so bad that it got his terrible war-mongering brother to go OKAY HOLD UP HOLD UP HOLD UP--), was left to wander the world for 1000 years to stew in that regret, had the opportunity to make a NEW machine that would give back to the world as a way to make amends instead, did not get to use it, and then 2000 years later got to see the first genocide machine turn his new machine into a -you guessed it- genocide machine 2.0

AZ 1000 years ago, seeing Rayquaza resolve the kyogre/groudon issue for the third time in his life: maybe i just plant a regular tree this time.

Why would she need it? She's such a young maiden
TRUE
 
Despite not playing an especially large role, Emma is another character with a clear thematic link to legacy as well, having taken over the Looker Bureau as XY set her up to do, and using Malamar as her ace, alluding to her two mentors and father figures.

On another note, as the world’s #1 Lysandre shill I am over the moon with his role in this game. They get even the little textures and ironies of his character just right — like how in XY, he had a belief that there were special “chosen ones” who were destined to be the ones to shape the world, and he very much believed himself to be one of those privileged few.

“What a startling development! I never would’ve thought you were really a chosen one! So THIS is the mighty Xerneas/Yveltal?! I expected more from a Pokémon called a legend. You desire help from people? YOU need help from a human?”

It would have been very easy for someone with that belief to be saved from his cataclysmic mistake by Zygarde, and assume that he was spared because he still had some greater purpose to fulfill. And in a way, that’s true — but his purpose this time is not to be an industry leader or a cult leader. It’s a position of servitude and obscurity and toiling for 3,000 years, doing the hard, ground-level work required to make society better. And as for his own response to and perception of his salvation by Zygarde, enough of his memory was damaged by the incident that it sanded down the arrogance within his ego that would have previously emboldened him, now putting him in a position to sit down and reflect on things.

Normally, amnesia can be kind of a cheap trope, but I think it really works here, being juxtaposed with the life/death/rebirth cycle symbolism. It’s not quite that Lysandre bumped his head and conveniently forgot all the bad stuff he did — it’s more like he died by his own hubris, but was then given, by the whim of a demigod, an opportunity to begin the process of reincarnation or purgatory or however you want to see it in order to reform himself. He still remembers what he did, but the cleansing fire of the ultimate weapon fell back onto him and purified him of his own filth, corrupted passion, and despair.

There’s also the symbolism of him losing sight in one eye. The old Lysandre was obsessed with aesthetic beauty, which would typically be correlated with things that you see. But one of the ideas that XY really emphasized was that some of the most beautiful things are invisible to the eye, like the bonds between people, or between humans and Pokémon. Shauna even pointed this out to Lysandre during the climax of XY, but he ignored it. But here, there is something almost (and I’m a bit loathe to go here since I generally don’t see much merit in the whole XYZ trio = Norse myth stuff) Odin-like about him, with the loss of one eye coinciding with a gaining of wisdom.
 
I told some of my friends before the game released that many of the Pokémon games have surprisingly consistent interconnected lore and interesting meta narratives that run just under the main plot. Discussions like these make me feel vindicated in telling them that Legends Z-A would hold true to this and come out with a deeper story that reflects on all the Kalos games and their lore while telling a new narrative for the series.
 
I hate to be that guy but I wouldn’t really call Taunie’s debt to be a major subplot. Felt more like the equivalent of a gym challenge to face Corbeau. Similar to the ones for the rest of the cast. Though they were definitely more expansive than say SV’s.
 
Lysandre was blood relative of AZ and a tech firm CEO who wanted to give to and help people, but whose hubris and desire to be a savior prompted him to make a decision to use the ultimate weapon to destroy Kalos. Lysandre was also a mentor and benefactor to Corbeau.

Urbain/Taunie is a protégé of AZ and a blood relative of a tech firm CEO, as well as a scientist who worked for Team Flare, who goes out of their way to give to and help people, but whose hubris and desire to be a savior prompted them to make a decision that creates a new ultimate weapon that threatens to destroy Kalos. Urbain/Taunie is also indebted to Corbeau.

Certainly they’re not 1:1 contrasts, but I don’t think they necessarily have to be for this to be an interesting juxtaposition. The game makes a point in its waxing about coordinate axes about the unexpected and surprising ways that two peoples’ lives can intersect.

I told some of my friends before the game released that many of the Pokémon games have surprisingly consistent interconnected lore and interesting meta narratives that run just under the main plot. Discussions like these make me feel vindicated in telling them that Legends Z-A would hold true to this and come out with a deeper story that reflects on all the Kalos games and their lore while telling a new narrative for the series.

On some level I think metanarrative is just an intrinsic phenomenon; while it isn’t always obvious or even necessarily interesting, everything that exists inherently tells some kind of story about the circumstances behind its creation, and that can always be narrativized with the right framing.

That said, I do think the Pokémon games consciously lean into that fairly often. Every game has had themes that the developers wanted to emphasize, and this is a game studio that has four distinct high-concept meeting rooms each themed around different planets, after all — I think Game Freak clearly enjoy engaging in a healthy bit of artsy pretention.

I hate to be that guy but I wouldn’t really call Taunie’s debt to be a major subplot. Felt more like the equivalent of a gym challenge to face Corbeau.

I hate to be that guy being that guy to that guy by opening up a whole semantic debate, but while I don’t think the comparison to a Gym Challenge here is necessarily off the mark, these sequences are the main ways in which we get to actually see and interact with all of the major characters. Personally I wouldn’t even call them “sub” plots, to me they just… are the plot, divided into chapters. The Z-W stuff is like an extended prologue, but then you have

Chapter 1: Introducing the Rogue Mega problem and revealing that the true purpose of the Z-A Royale is to find the strongest Mega Evolution user. (As an aside, those 15 letter ranks you skipped? Not only do you literally have to make them up in the post-game in order to get the final story scene, but throughout the main story, you battle 15 Rogue Megas in total (not counting the Absol tutorial), which makes up for those skipped ranks in spirit.)

Chapter 2: The Canari arc, which is your main bonding sequence with Naveen and presents him with the problem of choosing between his fandom and his loyalty to Team MZ, and is structured around a reveal that characterizes both Tarragon as a loving grandpa who goes out of his way to support Canari, and Canari herself as a much more low-key person than we’d been led to believe.

Chapter 3: The Ivor arc, where instead of focusing on a member of Team MZ, we team up with Emma to do some detective work across Lumiose, searching for Gwynn. The purpose of this is to have us spend a ton of time with Ivor, who was introduced to us early on as some weird guy who wanted to abolish the wild zones. This time spent lets us get to know him a lot better and understand more of his perspective, including both his character strengths and weaknesses.

Chapter 4: The Corbeau arc, which is our main bonding sequence with Lida (though it also characterizes Urbain/Taunie through their absence). This whole sequence is concentrated on learning about the Rust Syndicate, and what Corbeau really wants for Lumiose City. And Corbeau, being a former beneficiary of Lysandre, also lays in some of the groundwork for L’s role in the overarching plot.

Chapter 5: The Jacinthe arc, which is our main bonding sequence with Urbain/Taunie, given that it’s their and Jacinthe’s conflicting interests that are primarily steering the plot in this section. Urbaunie wants to focus on the more crucial and important task of quelling Rogue Megas, but Jacinthe insists on hosting her tournament and forcing us to participate. This ultimately serves to characterize her as someone who is woefully out-of-touch due to her high status and otherworldly fey-like nature, but who still, in a weird way, shares our desire to protect Lumiose.

Chapter 6: The Grisham arc, which rather than having us team up with any one member of Team MZ, is about harnessing some of our connections to learn more about the history of Team Flare and AZ, as that will be key to the story’s climax. Grisham and Griselle, the remnants of Team Flare, are characterized through their lives’ proximity to those two and that history.

Chapter 7: The Climax, where it all comes to a head and the relationships that we’ve built with all the previous characters come together as everyone acts on their established motives for wanting to save the city.

And of course there are threads from each arc that are woven back into earlier arcs in small ways, like how Grisham and Griselle have been there in the background the whole time, how Gwynn first appears as one of the Canari Quiz contestants, how Urbain/Taunie’s debt is alluded to before the Corbeau arc, how the SBC are one of the problems Corbeau has you deal with, etc. etc.

Like, if this stuff doesn’t even qualify as “minor subplots” then I’m not sure what we’re really even doing here. What is the actual plot then? It’s these chapterized stories that make up the majority of the game and establish the game’s cast in preparation for the climax.
 
Lysandre was blood relative of AZ and a tech firm CEO who wanted to give to and help people, but whose hubris and desire to be a savior prompted him to make a decision to use the ultimate weapon to destroy Kalos. Lysandre was also a mentor and benefactor to Corbeau.

Urbain/Taunie is a protégé of AZ and a blood relative of a tech firm CEO, as well as a scientist who worked for Team Flare, who goes out of their way to give to and help people, but whose hubris and desire to be a savior prompted them to make a decision that creates a new ultimate weapon that threatens to destroy Kalos. Urbain/Taunie is also indebted to Corbeau.

Certainly they’re not 1:1 contrasts, but I don’t think they necessarily have to be for this to be an interesting juxtaposition. The game makes a point in its waxing about coordinate axes about the unexpected and surprising ways that two peoples’ lives can intersect.



On some level I think metanarrative is just an intrinsic phenomenon; while it isn’t always obvious or even necessarily interesting, everything that exists inherently tells some kind of story about the circumstances behind its creation, and that can always be narrativized with the right framing.

That said, I do think the Pokémon games consciously lean into that fairly often. Every game has had themes that the developers wanted to emphasize, and this is a game studio that has four distinct high-concept meeting rooms each themed around different planets, after all — I think Game Freak clearly enjoy engaging in a healthy bit of artsy pretention.



I hate to be that guy being that guy to that guy by opening up a whole semantic debate, but while I don’t think the comparison to a Gym Challenge here is necessarily off the mark, these sequences are the main ways in which we get to actually see and interact with all of the major characters. Personally I wouldn’t even call them “sub” plots, to me they just… are the plot, divided into chapters. The Z-W stuff is like an extended prologue, but then you have

Chapter 1: Introducing the Rogue Mega problem and revealing that the true purpose of the Z-A Royale is to find the strongest Mega Evolution user. (As an aside, those 15 letter ranks you skipped? Not only do you literally have to make them up in the post-game in order to get the final story scene, but throughout the main story, you battle 15 Rogue Megas in total (not counting the Absol tutorial), which makes up for those skipped ranks in spirit.)

Chapter 2: The Canari arc, which is your main bonding sequence with Naveen and presents him with the problem of choosing between his fandom and his loyalty to Team MZ, and is structured around a reveal that characterizes both Tarragon as a loving grandpa who goes out of his way to support Canari, and Canari herself as a much more low-key person than we’d been led to believe.

Chapter 3: The Ivor arc, where instead of focusing on a member of Team MZ, we team up with Emma to do some detective work across Lumiose, searching for Gwynn. The purpose of this is to have us spend a ton of time with Ivor, who was introduced to us early on as some weird guy who wanted to abolish the wild zones. This time spent lets us get to know him a lot better and understand more of his perspective, including both his character strengths and weaknesses.

Chapter 4: The Corbeau arc, which is our main bonding sequence with Lida (though it also characterizes Urbain/Taunie through their absence). This whole sequence is concentrated on learning about the Rust Syndicate, and what Corbeau really wants for Lumiose City. And Corbeau, being a former beneficiary of Lysandre, also lays in some of the groundwork for L’s role in the overarching plot.

Chapter 5: The Jacinthe arc, which is our main bonding sequence with Urbain/Taunie, given that it’s their and Jacinthe’s conflicting interests that are primarily steering the plot in this section. Urbaunie wants to focus on the more crucial and important task of quelling Rogue Megas, but Jacinthe insists on hosting her tournament and forcing us to participate. This ultimately serves to characterize her as someone who is woefully out-of-touch due to her high status and otherworldly fey-like nature, but who still, in a weird way, shares our desire to protect Lumiose.

Chapter 6: The Grisham arc, which rather than having us team up with any one member of Team MZ, is about harnessing some of our connections to learn more about the history of Team Flare and AZ, as that will be key to the story’s climax. Grisham and Griselle, the remnants of Team Flare, are characterized through their lives’ proximity to those two and that history.

Chapter 7: The Climax, where it all comes to a head and the relationships that we’ve built with all the previous characters come together as everyone acts on their established motives for wanting to save the city.

And of course there are threads from each arc that are woven back into earlier arcs in small ways, like how Grisham and Griselle have been there in the background the whole time, how Gwynn first appears as one of the Canari Quiz contestants, how Urbain/Taunie’s debt is alluded to before the Corbeau arc, how the SBC are one of the problems Corbeau has you deal with, etc. etc.

Like, if this stuff doesn’t even qualify as “minor subplots” then I’m not sure what we’re really even doing here. What is the actual plot then? It’s these chapterized stories that make up the majority of the game and establish the game’s cast in preparation for the climax.

Thats fair I guess. When I think of subplots as a term i think of more lengthy things running as an undercurrent throughout a game or show but yeah thats another way to look at it.
 
I have so many things I want to say that I simply can’t make fair assumptions on until I fully complete the game for myself. This is one of those situations where a two week break from the forums and extensive spoilers don’t tell the full story. Specifically in regards to those spoilers and how the narrative of this game is set up, I feel like it wants to be multiple different things at once and so far for me the game isn’t really succeeding on either side. It wants to be another Pokémon Legends game with wild Pokémon, the new battle mechanics, so on and so forth, but it also wants to try and tell a compelling narrative to an aging audience that, quite frankly, I think the game is taking too long to get to the point.

I’ve never been the biggest fan of meta commentary in Pokémon, and from what I’ve seen this game is absolutely full of it. Meta commentary can be fine if it connects well to the narrative itself, but maybe I’m in the minority in this one but I’m sorry, I just don’t feel like exploring some maturely relatable story with meta characters and complex representations of real world issues. Most of the time I prefer Pokémon as an escape from the real world, not as an active reminder of it. That’s just my personal preference, though.

Pokémon is at its best when the franchise tries to make the most of simplicity. Trust me, as a chronic overthinker myself, there’s no need for Pokémon to try and do less with more. The thematic emphasis of teamworking, overcoming adversity, and quite literally repaying debts is pretty well done, I would say, I feel like the Ohmori Era games (Gens 7-present) have done a better job with the human characters than previous games on average, but the gameplay loop that the earlygame consists of hardly feeds into this narrative, and neither does the inconsistent writing of many of the new characters, specifically Urbain/Taunie’s character who somehow manages to feel like a forced love interest for the protagonist, a selfish dirtbag, and a poorly written mentor character all at the same time. I have a decent idea of what happens with AZ, “L”, and some of the Team Flare people or whatever, but knowing what happens at the end, I struggle to believe anyone fully contributed to the narrative as much as they could have when the highs of the Ohmori Era’s human character writing is some of the best work in the series. You know it’s bad when I felt more about an intentionally Gen Z coded introverted character that takes the “PokéGirls love Eevee” stereotype way too far for my liking. AZ I can give a pass given the circumstances of what happens in this game, but so far during the parts of the game I do know about in their entirety I have no reason to think about the other characters when the gameplay loop completely breaks most of the immersion.

This is Skylanders: Superchargers level of “the repetitive, structure lacking gameplay makes it hard to enjoy the admittedly very good story premise”. Could be worse though, we don’t talk about the final game I understand my thoughts are kind of all over the place in this post, but if you just want a shortened version of what I think, I just think this whole thing about repaying debts and mature human character commentary could have been done a lot better if they incorporated those themes into the gameplay better. That is all.
 
Quick addendum that came to mind is that there's an additional potential bit of significance to Absol being the player's first Mega other than the Lucario bait-and-switch: It was the Mega Evolution used by rival Calem & Serena in their Kiloude City postgame rematch, making it the last Mega you'd be expected to encounter an NPC using as far as single player content went. Z-A players are picking up right where XY left off
 
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