• Check out the relaunch of our general collection, with classic designs and new ones by our very own Pissog!

Pet Mod Legends Z-A OU

Should Heavy-Duty Boots be allowed


  • Total voters
    177
  • Poll closed .
I feel like if you need to nerf it like this in order for it to be usable it should be banned. It was clearly broken without the nerf and I would say the way Mega Greninja is now was not the intended state it should be in because nasty plot just straight up makes it lose its stab.
How can you know this isn't it's intended state? Protean is a far more likely ability than we have with Technician, since there is at least an actual basis in logic there via relation.

Stop bitching that your precious Greninja Mega cannot set up Nasty Plot and end games anymore woopy doo, and do what the most popular Mega Greninja set was doing now, and what Greninja has been doing forever, and put four different types moves on your Mon and revenge kill whatever the hell you want.
 
How can you know this isn't it's intended state? Protean is a far more likely ability than we have with Technician, since there is at least an actual basis in logic there via relation.

Stop bitching that your precious Greninja Mega cannot set up Nasty Plot and end games anymore woopy doo, and do what the most popular Mega Greninja set was doing now, and what Greninja has been doing forever, and put four different types moves on your Mon and revenge kill whatever the hell you want.
How can you know it doesn't have adaptability? How can you know it doesn't have huge power? We're playing a fake metagame, dumbass, stop acting like there needs to be precedent for any of these LARP Megas to have any given ability. If I wanted to use Protean Greninja, you know what I would use? Protean Greninja. Giving the Mega the same ability is just lame.
 
How can you know it doesn't have adaptability? How can you know it doesn't have huge power? We're playing a fake metagame, dumbass, stop acting like there needs to be precedent for any of these LARP Megas to have any given ability. If I wanted to use Protean Greninja, you know what I would use? Protean Greninja. Giving the Mega the same ability is just lame.
We don’t know what ability it’ll get for sure, but Huge Power isn’t a possibility since it doesn’t have more than +100 BST like Mega Mawile/Medicham got in ZA.
It’s why we know Starmie is getting a renamed Pure Power, as in ZA it randomly gets +140 BST like Medicham.

Also we are pretty sure it wouldn’t be some op ability like Wonder Guard. That would make Nu-Ash Greninja overshadow pretty much every. It’s safer to assume some potential abilities that align with design and balance. Like Protean is realistic for Mega Greninja since Protean was its thing. Or Technician since it relates to Ninja work and would buff Greninja’s signature move.
 
Here's my thoughts on the tier from my 60 games.

If you are the kind of guy to just put 6 random breakers in your team and click buttons to check out the tier, then you will absolutely love it, and I recommend you play it right now because you'd truly be missing out on some of the most fun you'll ever have on showdown. If you are like me however, and prefer playing balance builds, then you will quickly regret your life decisions because this is an extremely unbalanced tier filled to the brim with unstoppable breakers of all kind. :starmie: (mega) :greninja: (mega and non-mega) :gallade-mega: are all simply unwallable period no questions asked. :eelektross: (mega) is the best balance breaker of all time, and you still have familiar faces like :hoopa-unbound: :diancie-mega: still doing what they've always been doing. I am skipping on many more mons here, but when even stuff like :charizard-mega-y: look tame in comparison, you know you're not gonna be tanking shit. Hazard control options are unfortunately extremely limited. It stops at :starmie: and :excadrill:, which are both great mons, don't get me wrong, but also just do not fit in bulkier builds.

I really like some of the ability choices, like Regenerator :dragalge: or Flower Veil :meganium:, but unfortunately this is set back by other more questionable choices like :hawlucha:'s or :malamar:'s abilities which turn them into cheese machines when they really don't have to be that. Hawlucha could make use of already existing underutilized abilities like Stamina, which would give it an interesting niche as a defensive Flying/Fighting type that could run Defog, which we are in dire need as of right now. Malamar, on the other hand, while not the best mon of all time by any mean, mandates specific counterplay that is easy to abuse by the insane power level of the tier that would give an existential crisis to even SV OU's paradox mons.

I will now talk about what changes I would make to the tier and why:

Unfortunately, no amount of changes and bans will change the fact that defensive options are very few and far between. We can still try and make it so we aren't limited to the same 3 to 4 mons however.

- Ban :greninja: (both mega and non-mega): No amounts of nerfs is going to change those stats and this movepool. This mon's only answers in spdef :clefable: and :goodra-hisui: get smashed by Gunk Shot and Low Kick respectively. Not much debate here.
- Remove Sharpness from :gallade-mega: : This one is also quite simple. That guy singlehandedly invalidates any and all balance builds on preview without a single exception. You could even make a case that it would be broken if it didn't even have an ability.
- Remove Pure Power from :starmie: (mega): Another highly contentious mon that everyone would like to see banned. I would rather just nerf its ability instead of outright banning it because banning new megas is lame. I understand that people won't want to change the ability because it would deviate from Game Freak's vision or something idk despite giving freaking fluffy to Ampharos but I know people will push against that nerf anyways lmao
- Change :hawlucha: (mega)'s ability to a defensive ability: I explained this one earlier, give it Stamina or Intimidate to encourage the use of defensive sets.
- Do something cool with :malamar: (mega) : He deserves better than Contrary but more. Maybe give it a Gravity summoning ability or something like cmon man
- Do something cool with :dragonite: (mega) : Dragonite already has extreme set diversity with its physical sets alone, giving it a "if you guess wrong I get a kill and am at +1 spatk" option isn't healthy imoimo
- Keep an eye on :hoopa-unbound: and :diancie-mega: : After the previous changes are implemented, these are imo the two most contentious mons. I'd just ban them both. You truly don't need them to demolish balance anyway, but I would like for the archetype to have some breathing room, even if minuscule.​
I really wanna see the Inner Focus or Stamina on Mega Lucha, it's make so much sense and is so much better (y'all sleeping on Inner Focus Lucha, my VGC friends know how this shi is good and potentially scary
 
Forgive me if this has been asked, but how does eelektross ability work? If it's plus and minus then it would only activate in doubles no? Or does the ability "trigger" itself?

Overall this meta has been fun. I do think a few abilities could be changed tho

Clefable I think would be better off with magic guard, or unaware which could provide an interesting niche. Serene grace makes it feel to much like togekiss

victreebel-give it an ability that lets hit hot steel types with poison moves

dragonite id really like to see no guard, Serene grace would be cool though. I suppose soul heart is fine but no guard would be sweet

meganium just to for the memes and give it triage

excadrill could use tough claws, maybe sheer force. Could be op though

scrafty needs something better. I recommend moxie, or intimidate. Intimidate would be interesting, as if it runs intimidate in its base form then megas it could get off two intimidates in a row, an interesting niche

chandelure-it could use something better than flash fire. Perish body would be cool. Maybe an ability that traps opponents that make contact? Still could be broken but allows more counterplay. Or an ability that causes it to heal 50% when attacking, giving it draining moves

greninja-it seems there's a lot of debate here. I could see an argument for protein, it would be interesting to see how this ability interacts. Would he be able to change type a second time, if he changes type then mega evolves? That could be interesting

drampa-it would be cool if it's ability was "storm surge" or something, setting rain AND electric terrain. Since it lacks stab I think it'd be fine balance wise?
 
How can you know it doesn't have adaptability? How can you know it doesn't have huge power? We're playing a fake metagame, dumbass, stop acting like there needs to be precedent for any of these LARP Megas to have any given ability. If I wanted to use Protean Greninja, you know what I would use? Protean Greninja. Giving the Mega the same ability is just lame.
Protean is a lot more likely simply because it's an ability it has before. No need to make yourself look silly talking about Huge Power

And it doesn't even matter if it's lame, it's what was done to balance the Mon in a clearly flavourful way. Mega Greninja is still a metagame defining Pokémon even if it has Protean, "lame" or not, it's still easily top 3 megas in the tier right now.
 
How can you know it doesn't have adaptability? How can you know it doesn't have huge power? We're playing a fake metagame, dumbass, stop acting like there needs to be precedent for any of these LARP Megas to have any given ability. If I wanted to use Protean Greninja, you know what I would use? Protean Greninja. Giving the Mega the same ability is just lame.
Ttar keeps sand stream, Abomasnow keeps snow warning, Scizor keeps technician, Medicham keeps pure power, Blaziken keeps speed boost, Latias & Latios keep levitate. it doesn't really see where the whole being lame and being opposed to keeping the same ability comes from, they already super buffed the stats theyre not likely gonna drop a super powerful ability with that too (tbh its prob just gonna be gen 9 battlebond)
 
Forgive me if this has been asked, but how does eelektross ability work? If it's plus and minus then it would only activate in doubles no? Or does the ability "trigger" itself?
It's a straight 50% boost to SpA and gives you levitate.
:quagchamppogsire: It can already do that with corrosion
(It has already been coded into the format that corrosion also allows poison moves to hit steel types)
Corrosion having a different effect than in standard play is a problem imo. There really isn't a reason to not give Mega Victreebel a new ability with that effect. We already made a bunch of fanfic abilities for Megas such as for Eelektross and Malamar. All this does is cause confusion for when someone is using Victreebel and bypass Steel's immunity to Sludge Bomb or something. It's not overpowered but it'd feel unfair if you didn't look up that information.
Additionally Mega Victreebel is the only Pokemon with Corrosion so it's not like you'd be altering (or in this case unaltering I guess) Salazzle or Glimmora which otherwise are not in this Petmod.
Call the new ability "PH 0" or something.
The way this has been reiterated several times now in this thread telling me people aren't using the mons they are clamouring for to be buffed.
tbf Mega Victreebel's stats are ass and seeing that it only toxic steels (well you'd get that impression when you see corrosion and don't know it's changed in this meta), it'd be a huge turn off for actually using it.
 
How can you know it doesn't have adaptability? How can you know it doesn't have huge power? We're playing a fake metagame, dumbass, stop acting like there needs to be precedent for any of these LARP Megas to have any given ability. If I wanted to use Protean Greninja, you know what I would use? Protean Greninja. Giving the Mega the same ability is just lame.
Welp who said we are not play fake metagame, we know more than half of these abilities are wrong, but its for fun metagame, and what makes sense to most. And who said you to use mega greninja over base greninja for protean. Its your choice, not every pokemon is built equal for competitive, thats the reality, even if we make mons here for fun not everything needs to be strongest. And mega greninja speed is a factor to use it over base, or lead base with battle bond get the boost via revenge kill mega evolve, like there is no problem running mega greninja.

Also pls dont call people dumbass over pokemon, try being less rude and do what your name says.
 
Okay this is getting ridiculous: Mega Greninja is still broken and calling it equal to / a worse Base Greninja is blatantly lying. Nasty Plot was never the good Mega Greninja set, since it couldn't power through any of Unaware Clefable, Mega Audino, Assault Vest Hoopa, and Hisuian Goodra. Flip Turn was what you'd run to hit specially defensive Fairy types and HoopaU with that 90 BP Flip Turn off of Gyarados's attack stat. This was way too good at breaking its checks since you'd maintain momentum and put them into 2hko range from Surf / Sludge Wave. While Protean no longer encourages Flip Turn spam, Greninja also now straight up 2hkos Clefable and Mega Adino, whilst keeping U-turn for Hoopa-U. Really not much has changed for it.

The reasons to use it over Base Greninja are simple, it's fast enough to revenge kill Mega Delphox, Non-Mach Punch Mega Lopunny, +1 Dragonite, +1 Adamant Excadrill, and of course, Base Greninja itself. You can often hard switch your Greninja vs Battle Bond and OHKO it with the STAB U-turn, or get the jump on it in lead and maintain momentum better. The power it offers combined with the ability to switch moves is also fantastic, you can threaten a 2HKO on Mega Audino and then snipe the Excadrill with Surf, or maintain momentum against a Hoodra with U-turn. Specs Greninja loses momentum here and Boots Greninja just can't pick up the same damage ranges.

Not to mention, half of the playerbase thinks Greninja as a whole is broken, Mega Greninja only feeling slightly better than it is nothing to scoff at lol. Let's get the Mega frog gone and see how the meta evolves.
 
Hi! weird think that happened during a match. My greninjite got.... kocked off.... y knock of, duh. Here is a replay, and both me and my rival noticed. https://replay.pokemonshowdown.com/gen9legendszaou-2470730718-s2dnphbpelnsyy7cvqquisepj0whsevpw

Obviously this is a bug, however i dunno if it happens to all megastones, or just the greninjite.
"Mega greninja has no counterplay!!!" mfs when I tell them to just knock off the mega stone:
drake-laptop-drake.gif

People in this format complain way too much instead of finding the obvious solutions smh my head
 
Hi! weird think that happened during a match. My greninjite got.... kocked off.... y knock of, duh. Here is a replay, and both me and my rival noticed. https://replay.pokemonshowdown.com/gen9legendszaou-2470730718-s2dnphbpelnsyy7cvqquisepj0whsevpw

Obviously this is a bug, however i dunno if it happens to all megastones, or just the greninjite.
That's because it was Battle Bond. Greninja and Greninja-Bond are actually two different Pokemon, and because Bond is already a different form, only Base Greninja can mega. Just like how if you gave Delphox the Greninjanite and it would be knocked off. If it wasn't because of that then it would have probably been for balancing purposes, Battle Bond boost -> Mega sounds like the most obnoxious thing ever.
 
If M-Greninja gets a strong ability then it’s 100% going to get banned. It’s already borderline. Please take this into consideration when suggesting new abilities. A cool new ability will only be interesting until it gets banned, so what’s the point? Give it something mid so we can actually use it
I'm not saying it SHOULD get a strong ability, I feel it should just get something DIFFERENT.
 
Mega Greninja ability suggestion
Ability: No Guard
Reason for ability: It ditches it's stealth for confidence, so lets emphasize that. Now it's confident that It will win It's just blast hydro pumps and blizzards. It's still a glass cannon, this can now allow other usage for other Pokemon to shine.
I like your creativity with this idea, and I have a feeling that Protean as Mega Gren's Ability would a little too stifling to its STAB attacks. I think this would be a good way to balance it.
 
Hi! weird think that happened during a match. My greninjite got.... kocked off.... y knock of, duh. Here is a replay, and both me and my rival noticed. https://replay.pokemonshowdown.com/gen9legendszaou-2470730718-s2dnphbpelnsyy7cvqquisepj0whsevpw

Obviously this is a bug, however i dunno if it happens to all megastones, or just the greninjite.
"Mega greninja has no counterplay!!!" mfs when I tell them to just knock off the mega stone:
View attachment 783024
People in this format complain way too much instead of finding the obvious solutions smh my head
This isn’t a bug. You’re using Battle Bond Greninja which can’t Mega Evolve since its technically its own form.
It’s like how Slowbro-G can’t Mega Evolve, just more subtle.
 
Thoughts on future ability ideas for some Pokémon to convert moves into a signature mega evolution moves either to replace the ability assigned to them or to be part of their existing ability. For example Mega Emboar can convert its heat crash into a consistent fire type attack that is 100 power 100 accurate that uses the spear (That has a long reach ability effect to prevent damage from contact effects).
 
Requesting for a slight change to brass bond: either increase the damage of the 2nd and 3rd to 20ish%, this’ll help falinks have slightly more offensive presence in the metagame, since its currently like, a C+ mon. If this is too strong, one could go halfway and make the second hit deal 20%, and have the 3rd hit deal 15%. Another ability tweak that I think should happen is slightly tune down the damage that Floette-e-m deals from Ange towards other megas, and make it consistent with the damage that it heals.
 
Mega Greninja ability suggestion
Ability: No Guard
Reason for ability: It ditches it's stealth for confidence, so lets emphasize that. Now it's confident that It will win It's just blast hydro pumps and blizzards. It's still a glass cannon, this can now allow other usage for other Pokemon to shine.
Okay new suggestion for Mega Greninja,
Ability: Battle Bond (Gen 7) Makes Water Shuriken more powerful (for those who forgot 15 bp-> 20 bp | Water shuriken is guaranteed to hit 3 times at least)
Reasoning, this change only affects Water Shuriken + M-Gren's water Shuriken would always hit for the 75 bp in Z-A. Not a monumental change (it could be someone can do the calc's)
 
Requesting for a slight change to brass bond: either increase the damage of the 2nd and 3rd to 20ish%, this’ll help falinks have slightly more offensive presence in the metagame, since its currently like, a C+ mon. If this is too strong, one could go halfway and make the second hit deal 20%, and have the 3rd hit deal 15%. Another ability tweak that I think should happen is slightly tune down the damage that Floette-e-m deals from Ange towards other megas, and make it consistent with the damage that it heals.
I wouldn't mind ditching the ability completely. It doesn't use it in any other way than just a damage boost unlike Kangaskhan who can PuP or Seismic Toss. The only things it does are:
- Break Focus Sash, but you're not Mega-ing in front of Meowstic regardless
- Break Substitute, which is extremely specific, rare, and doesn't do much since the following hits are weak
- Make you take triple Rough Skin and Rocky Helmet damage, which is the most relevant case

Mega Falinks simply gets nerfed by its ability.
 
I wouldn't mind ditching the ability completely. It doesn't use it in any other way than just a damage boost unlike Kangaskhan who can PuP or Seismic Toss. The only things it does are:
- Break Focus Sash, but you're not Mega-ing in front of Meowstic regardless
- Break Substitute, which is extremely specific, rare, and doesn't do much since the following hits are weak
- Make you take triple Rough Skin and Rocky Helmet damage, which is the most relevant case

Mega Falinks simply gets nerfed by its ability.
It breaks multiscale too, but I doubt its worth it to take on a full health dragonite in the first place

But yeah, as someone said earlier in the thread, brass bond should only trigger helm/rough skin/etc once.
If its not getting 3x the positives then it shouldn't get 3x the negatives either.
 
im ngl
im not very good at teambuilding and i still have no clue how this format works so i threw some random stuff together with this sand team

https://replay.pokemonshowdown.com/gen9legendszaou-2471024467
https://replay.pokemonshowdown.com/gen9legendszaou-2471013185
but ive been having fun with it
I suggest you use skarmory as a stealth rock setter with body press than Diancie (Maybe Mega Diancie for magic bounce shenanigans), but you could have body press on both to deal with other pesky excadrill. also try to predict excadrill rapid spins with Aegislash, I've also had more use with Swords dance over close combat (Shadow sneak and Iron heads go crazy)
 
Back
Top