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Pet Mod Legends Z-A OU

Should Heavy-Duty Boots be allowed


  • Total voters
    177
  • Poll closed .
What about unaware for mega clefable? I feel like unaware would be really good since it's pretty much just a stronger, bulkier clef and I'm pretty sure would have the best stats of any unaware mon.

As for mega Dragonite, would it be that big of a deal to just give it no guard and remove zap cannon? It hasn't had access to it since gen 2 according to Bulbapedia z and yeah I know this is supposed to be "za with nat dex movepools" but that's already been broken a few times like heavy duty boots or removing hidden power, plus the fact that a couple pokemon have had there abilities changes like mega audino. If there's already a willingness to bend things I don't see why that couldn't be applied here
Getting to run a Magic Guard Clef that can sacrifice item to switch to an Unaware set on the fly sounds like it'd have applications at least, which is better than right now where it's kinda just worse than both sets. I don't think it's what it'll actually get though.

And yeah afaik natdex movepools are kinda just here because ZA removed rapid spin and defog, the rest is just extra. Also forgot Zap was from gen 2 lmao Dnite learns so many moves i assumed it was in gen9 somehow
 
Oh hey that's me in one of the replays!! ⸜(。˃ ᵕ ˂ )⸝♡

As for :gyarados-mega:, it does look good as once it megas, it can resist both of the STABs from :greninja:gren and also it's other coverage moves like ice and poison, it can also resist u-turn pre-mega. Although it can be hindered by :starmie: Mega Starmie for it as it can sometimes run Tbolt (and also :lopunny-mega:Lopunny with mach punch after you mega) ^^"

Well I am a bit randomz some may say (no one says that about me)
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I remember you. Hard to forget, but yeah, Dos seems good but it needs to set up which seems to slow down the team.
 
Legends Z-A OU Tierlist.png


I kept this tier list about what I have used myself or seen being used on the ladder, so if you think some Pokemon are ranked lower, then that is because I haven't gotten to exploring them. I have used all the mons down to A tier, so feel pretty confident about those rankings. Somewhat skeptical about Greninja, I feel like it's borderline broken. Definitely think Mega Gren should be booted. Mega Gallade is there because of sheer damage numbers. Other than a Physdef Mega Sableye, I don't know a mon that can tank hits from it, and it's not that frail either.

Made a video about my reasoning too if you are interested.
 
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I kept this tier list about what I have used myself or seen being used on the ladder, so if you think some Pokemon are ranked lower, then that is because I haven't gotten to exploring them. I have used all the mons down to A tier, so feel pretty confident about those rankings. Somewhat skeptical about Greninja, I feel like it's borderline broken. Definitely think Mega Gren should be booted. Mega Gallade is there because of sheer damage numbers. Other than a Physdef Mega Sableye, I don't know a mon that can tank hits from it, and it's not that frail either.

Made a video about my reasoning too if you are interested.

Man I feel like when the top 4 tiers in a meta that was created to play around with new megas has 18 Pokemon and only 2 are megas (one an old mega) that is a little bit of a problem....my gut reaction is that a lot of these new megas are under explored and in surprised people aren't trying them out more (frankly I expected way more megas to be ou even if they arent top tier, just because of usage alone. But I've actually run into a surprising amount of teams with 0 megas even).

Its going to be very interesting to see how this meta will compare to the future official metas. I think some of these (like meganium or barbaracle) are going to perform much better in the wider meta

Also for this list specifically, I do think starmie and maybe delphox at least should go up a tier. Personally I've seen very few krookodile so I'm surprised to see it so high. I'd also argue a case for mega falinks possibly moving to b+. It definitely has counters and is reliant on no retreat but it can be quite powerful when properly used and set up. I've had pretty good success with it so far personally, breaking through subs and sash is nice and knock off+iron head gives pretty good coverage. I wish it had just a touch more power but I'd say it's still quite solid, if you can manage to get defiant proc before mega you're set
 
Man I feel like when the top 4 tiers in a meta that was created to play around with new megas has 18 Pokemon and only 2 are megas (one an old mega) that is a little bit of a problem....my gut reaction is that a lot of these new megas are under explored and in surprised people aren't trying them out more (frankly I expected way more megas to be ou even if they arent top tier, just because of usage alone. But I've actually run into a surprising amount of teams with 0 megas even).

Its going to be very interesting to see how this meta will compare to the future official metas. I think some of these (like meganium or barbaracle) are going to perform much better in the wider meta

Also for this list specifically, I do think starmie and maybe delphox at least should go up a tier. Personally I've seen very few krookodile so I'm surprised to see it so high. I'd also argue a case for mega falinks possibly moving to b+. It definitely has counters and is reliant on no retreat but it can be quite powerful when properly used and set up. I've had pretty good success with it so far personally, breaking through subs and sash is nice and knock off+iron head gives pretty good coverage. I wish it had just a touch more power but I'd say it's still quite solid, if you can manage to get defiant proc before mega you're set
I haven't seen anybody not use a Mega but it's true some of them are underexplored. I could see Mega Delphox and Mega Starmie being ranked higher. I’ll have to use them more.

I've found Krookodile to be incredible, to be honest. It's one of the two good STAB Pursuit users, and Pursuit is insane in the tier. Intimidate is very useful as well. Two immunities along with Stealth Rock, Knock Off, Taunt is really good utility. Overall, there's a lot more to what it can do besides just being a Scarfer, which I feel like most people see it as.

The problem with Mega Falinks is that it takes Helmet chip on all three hits, and pretty much every Physdef mon in the tier runs Helmet. If you end up hitting a Helmet Chomp, then you're as good as dead. When you consider that chip and the defense drops from CC, there's not much it can do before it gets revenged by some form of priority. Of course, it can Knock Off Helmets and even take a defensive answer from the opposing team down with it so that something else on your team can work and for that I feel like a B tier placement is fair. But you never know, perhaps I need to use it more and maybe if the meta shifts more towards offense then it can be ranked higher.
 
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