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Pet Mod Legends Z-A OU

Should Heavy-Duty Boots be allowed


  • Total voters
    177
  • Poll closed .
Mega Victreebel: Toxic Debris > Triage
Clas right now:
konosuba-aqua.gif
 
HELLO
Mega Magearna is now BANNED.

Ability Changes:

Mega Glimmora: toxic chain -> rocky payload

Mega Garchomp Z: Neuroforce -> Rough Skin

Mega Victreebel: Toxic Debris > Triage



More to come soon.
i deadass thought this was a shitpost sob
can anyone provide me with a viable mega darkrai set/mega darkrai team pretty please?
given there’s really not much discussion around it atm I take it either it’s just smaller than the bigger or it’s unfortunately too niche for proper OU
that said I did have some builds a bit ago, lemme go grab them

Darkrai @ Darkranite
Ability: Bad Dreams
Tera Type: Dark
EVs: 252 HP / 252 SpA / 4 SpD OR 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Dark Pulse
- Nasty Plot
- Psychic
- Sludge Bomb

Darkrai @ Darkranite
Ability: Bad Dreams
Tera Type: Dark
EVs: 252 HP / 252 Atk / 4 SpD OR 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Knock Off
- Poison Jab
- Sucker Punch
- Swords Dance

ignore the fact they have Tera Types
 
HELLO
Mega Magearna is now BANNED.

Ability Changes:

Mega Glimmora: toxic chain -> rocky payload

Mega Garchomp Z: Neuroforce -> Rough Skin

Mega Victreebel: Toxic Debris > Triage



More to come soon.
Mega Magearna gone is great.
I thought you’d guys would nerf Mega Magearna like with Greninja or just ban Magearna as a whole. This is positive though.

I like Mega Glimmora with Rocky Payload. Toxic Chain was very redundant on a Pokemon that is known for Poisoning foes anyways. Rocky Payload only helps with 1 move, but does it hit really hard now.
252 SpA Glimmora Power Gem vs. 0 HP / 0 SpD Mew: 132-156 (38.7 - 45.7%) -- guaranteed 3HKO
252 SpA Glimmora-Mega Power Gem vs. 0 HP / 0 SpD Mew: 145-172 (42.5 - 50.4%) -- 1.2% chance to 2HKO
252 SpA Rocky Payload Glimmora-Mega Power Gem vs. 0 HP / 0 SpD Mew: 219-258 (64.2 - 75.6%) -- guaranteed 2HKO
Rocky Payload also lets you 2HKO offensive Mega Heatran
252 SpA Rocky Payload Glimmora Power 252 SpA Rocky Payload Glimmora-Mega Power Gem vs. 0 HP / 4 SpD Heatran-Mega: 160-190 (49.5 - 58.8%) -- guaranteed 2HKO after Stealth Rock
So this buff is pretty rock solid.

Mega Chomp Z getting Rough Skin is also very nice nerf. It was the weakest of the Z Megas, but is still a Z Mega. At least now Mega Chomp Z has a chance to stay.
Also Neuro Force doesn’t make any thematical sense.

Speaking of, Triage makes no sense for Mega Victreebel. In fact it makes the opposite sense. But gameplay wise it makes sense. Victreebel has more moves to abuse Triage with than Meganium, and more importantly gets Growth.
Priority Strength Sap, crazy.
+2 Giga Drain, crazy.
And hey, Leech Life is technically there, which it can use with Sword Dance. And it hits Psychic types.
This definitely feels like it’ll be more impactful in the Blunder Tours though, where Drought isn’t tied to another Mega.
 
Mega Magearna gone is great.
I thought you’d guys would nerf Mega Magearna like with Greninja or just ban Magearna as a whole. This is positive though.

I like Mega Glimmora with Rocky Payload. Toxic Chain was very redundant on a Pokemon that is known for Poisoning foes anyways. Rocky Payload only helps with 1 move, but does it hit really hard now.
252 SpA Glimmora Power Gem vs. 0 HP / 0 SpD Mew: 132-156 (38.7 - 45.7%) -- guaranteed 3HKO
252 SpA Glimmora-Mega Power Gem vs. 0 HP / 0 SpD Mew: 145-172 (42.5 - 50.4%) -- 1.2% chance to 2HKO
252 SpA Rocky Payload Glimmora-Mega Power Gem vs. 0 HP / 0 SpD Mew: 219-258 (64.2 - 75.6%) -- guaranteed 2HKO
Rocky Payload also lets you 2HKO offensive Mega Heatran
252 SpA Rocky Payload Glimmora Power 252 SpA Rocky Payload Glimmora-Mega Power Gem vs. 0 HP / 4 SpD Heatran-Mega: 160-190 (49.5 - 58.8%) -- guaranteed 2HKO after Stealth Rock
So this buff is pretty rock solid.

Mega Chomp Z getting Rough Skin is also very nice nerf. It was the weakest of the Z Megas, but is still a Z Mega. At least now Mega Chomp Z has a chance to stay.
Also Neuro Force doesn’t make any thematical sense.

Speaking of, Triage makes no sense for Mega Victreebel. In fact it makes the opposite sense. But gameplay wise it makes sense. Victreebel has more moves to abuse Triage with than Meganium, and more importantly gets Growth.
Priority Strength Sap, crazy.
+2 Giga Drain, crazy.
And hey, Leech Life is technically there, which it can use with Sword Dance. And it hits Psychic types.
This definitely feels like it’ll be more impactful in the Blunder Tours though, where Drought isn’t tied to another Mega.
That Triage shit jumpscared me earlier. I had 0 clue they had changed it and all of a sudden this fat plant is out speeding all of my mons... Still doesn't say Triage on Showdown, either. I'm not even mad, I think it needed that ability, even if it makes no sense.
 
I don't think Ice Scales really fits what Mega Crabominable is going for. Yeah, Tough Claws is generic, but it already has Iron Fist and Hyper Cutter in its base form, and it literally has icy spikes on its claws, so Tough Claws is a logical extension of that.
 
There is a huge effort put into making new megas viable, in some instance giving them abilities everyone knows make little sense and feel like straight out of a romhack. I dont mind this approach, however id wish to see the same energy applied to more old megas. In some cases such as swift swim mega pert or solar power houndoom it becomes especially glaring for the lack of non mega rain/sun setters. And yes i understand that has been done for some old megas already, but i dont see why you wouldnt want to expand on it.
 
I don't think Ice Scales really fits what Mega Crabominable is going for. Yeah, Tough Claws is generic, but it already has Iron Fist and Hyper Cutter in its base form, and it literally has icy spikes on its claws, so Tough Claws is a logical extension of that.
Yeah no, Ice Scales is quite literally the only value Mega Crabominable has. Tough Claws just makes the high attacker higher attack. Ice Scales actually gives it survivability against the special threats in the tier, and helps with its horrific defensive typing. It is exactly what the mon needed.
 
Mega Golisopod is really cool being a Steel type and all, and regenerator synergy with u-turn is awesome. Just thinking since it got a huge buff to offensive prowess what if it had a more offensive ability? Something that could make it keep STAB water is something I though of
 
There is a huge effort put into making new megas viable, in some instance giving them abilities everyone knows make little sense and feel like straight out of a romhack. I dont mind this approach, however id wish to see the same energy applied to more old megas. In some cases such as swift swim mega pert or solar power houndoom it becomes especially glaring for the lack of non mega rain/sun setters. And yes i understand that has been done for some old megas already, but i dont see why you wouldnt want to expand on it.

Lack of rain setters is just how ZA ended up. Pert is designed around rain and is meant to be used when rain exists. That doesn’t mean it should arbitrarily get a different ability here because there aren’t rain setters in the tier. Sometimes things just happen that way.

And as for modding old megas in general, as one poster put it already: “no pokemon/mega is owed viability”. There’s just no realistic way to buff many old mega with different abilities and make them worth using over new ones, and there’s so many options now that many still wouldn’t get used even if they were changed because the top level megas are so much farther ahead.

Yeah no, Ice Scales is quite literally the only value Mega Crabominable has. Tough Claws just makes the high attacker higher attack. Ice Scales actually gives it survivability against the special threats in the tier, and helps with its horrific defensive typing. It is exactly what the mon needed.

This. Whether or not Crab will get ice scales officially remains to be seen but right now it’s the single thing keeping it viable here.

And honestly on the note of crab

Giga Crab (Crabominable-Mega) @ Crabominite
Ability: Ice Scales
Tera Type: Fighting
EVs: 252 HP / 252 Atk
Adamant Nature
- Ice Hammer
- Drain Punch
- Knock Off
- Bulk Up / Earthquake

This is one of the more underrated megas atm. Thanks to IS drastically improving its special hit taking ability, it can emergency check a number of special attackers like Chomp Z and even Lucario Z lacking focus blast (if healthy, mega crab even survives +2 aura sphere and drops it with drain punch). BU gives it a means to act as a wincon late game but EQ can be slotted for smacking Magearna hard.

This is the kind of mon that I think fits like a glove on Glowking pivot based teams with the snow boosting defense as well letting it pull off even more.
 
Mega Golisopod is really cool being a Steel type and all, and regenerator synergy with u-turn is awesome. Just thinking since it got a huge buff to offensive prowess what if it had a more offensive ability? Something that could make it keep STAB water is something I though of
I think using aqua jet as a tech is way, way underrated. I don't even use SD on my set. Jet as a way to revenge kill Blaziken, Ceruledge, and other non-bulky fire types is invaluable for it. Then again, if it got tough claws or water bubble that would be a different story.
 
:sv/Victreebel:
Victreebel @ Victreebelite
Ability: Chlorophyll / Gluttony
Tera Type: Grass
EVs: 252 HP / 140 Def / 116 SpD
Relaxed/Bold Nature
- Strength Sap
- Giga Drain
- Knock Off/Sucker Punch/Stun Spore/Substitute
- Sludge Bomb/Toxic Spikes/Stun Spore/Leech Seed/Acid Spray
The newly buffed Mega Victreebel is definitely a game changing buff. With access to Triage Strength Sap, Mega Victreebel makes itself an excellent road block for most physical attackers. Being able to heal off massive amounts of damage while debuffing their Atk makes it very hard for physical attackers to break past you unless they have Sword Dance, certain abilities, or are strong enough to OHKO.
Mega Victreebel makes up for its pretty fragile stat distribution by its massive healing capabilities with Strength Sap and some from Giga Drain. And because of Triage, you are almost always guaranteed to heal off massive amounts of damage you take before your opponent moves.
The give EV spread lets Mega Victreebel survive an Icicle Crash from Jolly Baxcalibur after Stealth Rocks.
252 Atk Baxcalibur Icicle Crash vs. 252 HP / 140+ Def Victreebel-Mega: 270-318 (74.1 - 87.3%) -- guaranteed 2HKO after Stealth Rock
After switching in, Baxcalibur is only able to KO Victreebel through a crit. Baxcalibur will always have an Atk higher than the damage it can dish out. And if the strongest physical Ice type can struggle against Victreebel, just imagine how much every other physical attacker is going to struggle against Victreebel. Keep in mind that Strength Sap is +3 priority and thus Baxcalibur (or also Dragonite) can't use their own priority to finish you off. Rest is dumped into SpD but you could also use the 116 how ever you like, just that the extra special bulk helps.
Giga Drain is also a must for Mega Victreebel. Also gaining +3 priority, you can pick off weakened Pokemon and plenty of Grass weak Pokemon like Rotom-Wash, Keldeo, Greninja, and Krookodile.
Its last 2 moves can be basically anything. Disrupt your opponents with Knock Off or setting up Toxic Spikes, paralyzing them, having alternate priority, having extra coverage in Sludge Bomb, use Leech Seed (note that Leech Seed is not boosted by Triage), what ever you want. Victreebel has a surprising deep support movepool.
Additionally, as a Grass/Poison type, you can absorb Toxic Spikes and are immune to Poison in most scenarios. That helps with Victreebel's longevity and your team and helps make it the superior Triage Mega since it's not x4 weak to common coverage not vulnerable to Poisons. You know, besides the larger movepool and access to the best healing move in the game.
 
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There is a huge effort put into making new megas viable, in some instance giving them abilities everyone knows make little sense and feel like straight out of a romhack. I dont mind this approach, however id wish to see the same energy applied to more old megas. In some cases such as swift swim mega pert or solar power houndoom it becomes especially glaring for the lack of non mega rain/sun setters. And yes i understand that has been done for some old megas already, but i dont see why you wouldnt want to expand on it.
I'm really confused by this. It's not like they are giving the Z-A megas (new) abilities for no reason or to make tem meta viable...It's because they just don't have any and I don't know about you but I don't think anyone wants to do like...inner focus mega lucario z
 
it has Regenerator, the DLC is out
genuinely didn't know this, was doing teambuilding and it's still listed as emergency exit

(making this longer so it isn't spam) honestly i do like the idea of regenerator since it has synergy with u-turn, but this may just be personal opinion however i feel like thematically it doesn't fit? mega golisopod feels like a literal tank, i.e. it sits there and blows shit up. my suggestion for tough claws was a bit bland i will admit but i feel like giving it No Turning Back from elite redux would be really neat (for those who don't know, it triggers No Retreat at 50% or less health). it'd lean into its staying power more and make leech life VERY scary since if i recall correctly it can trigger more than once from healing. on top of the fact it having NTB would be awesome gameplay wise, it also fits with its samurai-esque aesthetic (though tbch this is just me being mad that said aesthetic was given emergency exit in the first place)
 
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I'm really confused by this. It's not like they are giving the Z-A megas (new) abilities for no reason or to make tem meta viable...It's because they just don't have any and I don't know about you but I don't think anyone wants to do like...inner focus mega lucario z
I actually would like to see Inner Focus on Mega Lucario Z. Specially to nerf it by giving it a nothing burger ability. Would help balance out the "a bit worse than Calyrex-Shadow" stats.
But I think the point being made is that some Megas are being given abilities with viability over flavor. Like Victreebel getting Triage, which is definitely more in line with making Victreebel usable rather than fitting its Mega. In most cases, the abilities fit, but some are definitely questionable.
 
some Megas are being given abilities with viability over flavor.
wanna chime in on this, i think a lot of people (myself included) see a metagame that has a fundamental aspect missing from its source and see it as an opportunity to make really cool shit. i'd need a LOT of hands to count how much i've seen online about m-clefairy setting gravity, m-victreebel having corrosion (or even a buffed version of it), stuff like that. ofc having flavor isn't bad, in fact i think a metagame being cool and interesting to play and watch is as important as balancing.
 
wanna chime in on this, i think a lot of people (myself included) see a metagame that has a fundamental aspect missing from its source and see it as an opportunity to make really cool shit. i'd need a LOT of hands to count how much i've seen online about m-clefairy setting gravity, m-victreebel having corrosion (or even a buffed version of it), stuff like that. ofc having flavor isn't bad, in fact i think a metagame being cool and interesting to play and watch is as important as balancing.
I don't mind the new megas getting abilities that suit their viability more than flavor. Plenty of these megas will get brand new abilities for themselves, which can't be implement here. So might as well give them good abilities or ones that aren't broken. Chandelure getting Magic Guard is better than giving it Flame Body or Shadow Tag for gameplay purposes. It'd be less fun to play a metagame where Mega Crabominable got like Hyper Cutter and became unusably bad.
But I can see why people would want more flavorful abilities. This Metagame is a testing ground for the new Megas, and some Megas with unfitting abilities would muddy up the results. Like Mega Dragonite obviously won't have Soul-Heart, so no one is gonna know what it'll actually do when Champions releases.
I don't mind for some Pokemon. Pretty sure we know what to expect with Mega Scovillain getting either Chlorophyll or Moody in the real game. It's gonna suck ass or get a busted game breaking ability. Might as well have fun.
 
Blunder doesn't play the same metagame for his personal tournament, and really only a couple matches on the ladder would point this out very quickly.

But you know what I always say keeps being proven it
G-Luke, that's a name I haven't seen in a while lol
 
:sv/Victreebel:

and helps make it the superior Triage Mega since it's not x4 weak to common coverage not vulnerable to Poisons. You know, besides the larger movepool and access to the best healing move in the game.
didnt realise we were lying about poison coverage being good in the current meta (you hit 2 mons, the only mon running poison coverage is mgren) and the larger movepool here. only three things victreebel got going for it are growth, tspikes, and sap and the latter is giving gholdengo the freest switchin and healblock of any tier ever probably.

im being serious about the sap thing, needing a wishpasser is kinda dire like it can only touch ghold with knock which is really sad. at least knock + tspikes is a good combo and is probably the sole thing keeping this mon worth using over better megas icl. having prio sap only gets you so far if you do literally nothing else

dont really appreciate the shade when its brought with this lack of depth
 
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