chansey - i think B- is def (way) too low.
• first chansey can function well on offensive teams as well as (the rare) defensive ones due to teleport. often teleport doesnt rly require prediction, u bring chansey in to a special attacker it walls (obv esp m-gengar) and then teleport out to st that cant switch in to that threat but can check in if brought in with teleport. i think the most general example of a poke that rly appreciates this is electrode but in a tier where there are mostly soft checks that can only switch into threats a few times almost any team benefits from chanseys teleport. and ofc teleport can also be used to bring in a dangerous offensive threat.
• with the exception of mew, in lgpe you can mostly tell from team preview what threats are special / walled by chansey, so it can help w scouting somewhat tho it does risk a free substitute (if it cant break that poke’s subs) so the team needs a plan for that. but scouting is rly hard in this tier generally bc evthg is so frail plus permanent status so in comparison chansey is an effective scout.
• chansey has significant set diversity due to the status moves it can run: toxic, twave, and sing. sing helps esp to deter melmetal and rhydon switchins since they are slower so chansey gets two chances to land sleep and also synergizes well with teleport (since the slept poke has to switch out while u teleport to a counter, or alternatively if it stays in u get a free turn for your offensive switchin of choice.) toxic and twave obv have very different targets so until the status move is revealed (which may not be til mid/late since teleport is ‘spammable’) there actually rly arent free switchins. melmetal prob cares least abt either toxic (immune) or twave, but it hates sing. it also has different attacks it can use (to not be complete taunt bait) with each status, eg flamethrower paired with toxic for melmetal and gengar, ice beam with twave for grounds and zapdos plus the freeze chance, theres also tri attack and stoss as more ‘general’ options, so wrt substitute users they dont always know til later whether chansey can break their subs or not. (twave together with sing or toxic with zero attacks is maybe plausible since the taunt user risks paralysis on the switch in, but i think one attack is usually better / more consistent.)
• chanseys one **major** issue is susceptibility to taunt, and to a lesser extent substitute. taunt users switching in isnt a big issue bc teleport is (usually) the most spammable move anyway, but if u switch in to an unexpected taunt user or if the taunt user comes in on a double switch.
• its assets of a great special tank that maintains momentum and can bring in offensive threats with teleport combined with access to recovery (which is hard to use early game but if physical threats have been weakened mid-late) are unparalleled and also make it prob the closest there is to a consistent response to m-gar. it is fairly splashable, as it fits on both (rare) defensive teams as a wall, and on most offensive teams which use the free pivot, tho it pairs extremely well with electrode (thunderbolt twave foul play and reflect) but i dont think electrode is a mandatory teammate.
i think somewhere in A rank, fulfills most of the positive characteristics and has one major issue.
(note i didnt mention stealth rock bc i j dont see how chansey can have room for it, recovery, teleport, status are all indispensible)
• first chansey can function well on offensive teams as well as (the rare) defensive ones due to teleport. often teleport doesnt rly require prediction, u bring chansey in to a special attacker it walls (obv esp m-gengar) and then teleport out to st that cant switch in to that threat but can check in if brought in with teleport. i think the most general example of a poke that rly appreciates this is electrode but in a tier where there are mostly soft checks that can only switch into threats a few times almost any team benefits from chanseys teleport. and ofc teleport can also be used to bring in a dangerous offensive threat.
• with the exception of mew, in lgpe you can mostly tell from team preview what threats are special / walled by chansey, so it can help w scouting somewhat tho it does risk a free substitute (if it cant break that poke’s subs) so the team needs a plan for that. but scouting is rly hard in this tier generally bc evthg is so frail plus permanent status so in comparison chansey is an effective scout.
• chansey has significant set diversity due to the status moves it can run: toxic, twave, and sing. sing helps esp to deter melmetal and rhydon switchins since they are slower so chansey gets two chances to land sleep and also synergizes well with teleport (since the slept poke has to switch out while u teleport to a counter, or alternatively if it stays in u get a free turn for your offensive switchin of choice.) toxic and twave obv have very different targets so until the status move is revealed (which may not be til mid/late since teleport is ‘spammable’) there actually rly arent free switchins. melmetal prob cares least abt either toxic (immune) or twave, but it hates sing. it also has different attacks it can use (to not be complete taunt bait) with each status, eg flamethrower paired with toxic for melmetal and gengar, ice beam with twave for grounds and zapdos plus the freeze chance, theres also tri attack and stoss as more ‘general’ options, so wrt substitute users they dont always know til later whether chansey can break their subs or not. (twave together with sing or toxic with zero attacks is maybe plausible since the taunt user risks paralysis on the switch in, but i think one attack is usually better / more consistent.)
• chanseys one **major** issue is susceptibility to taunt, and to a lesser extent substitute. taunt users switching in isnt a big issue bc teleport is (usually) the most spammable move anyway, but if u switch in to an unexpected taunt user or if the taunt user comes in on a double switch.
• its assets of a great special tank that maintains momentum and can bring in offensive threats with teleport combined with access to recovery (which is hard to use early game but if physical threats have been weakened mid-late) are unparalleled and also make it prob the closest there is to a consistent response to m-gar. it is fairly splashable, as it fits on both (rare) defensive teams as a wall, and on most offensive teams which use the free pivot, tho it pairs extremely well with electrode (thunderbolt twave foul play and reflect) but i dont think electrode is a mandatory teammate.
i think somewhere in A rank, fulfills most of the positive characteristics and has one major issue.
(note i didnt mention stealth rock bc i j dont see how chansey can have room for it, recovery, teleport, status are all indispensible)