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Metagame LGPE UU

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LGPE UU is the home of Pokémon that don't have what it takes to be consistent performers in OU. Here you'll find the likes of Dragonite, Tauros, Lapras, and even some Mega Evolutions. The tier is now based off the LGPE OU Viability Ranking rather than usage stats, with anything ranked B- or lower there being allowed. This thread will be the hub for all resources and tiering discussions, including Viability Rankings, suspect tests, quickbans and general conversation about the format as it develops.

RULES
Mechanics:
Pokemon are set to Level 50. Pokemon do not have EVs, Abilities, or Items. IVs and Nature still apply.
Clauses: Smogon-Wide Clauses.
Allowed Pokemon: Pokemon 1-151 and Meltan, minus the prohibited Pokemon listed below, are allowed for use in LGPE UU.

PROHIBITED POKEMON
OU: Aerodactyl, Aerodactyl-Mega, Alakazam-Mega, Beedrill-Mega, Blastoise-Mega, Charizard-Mega-X, Clefable, Cloyster, Dugtrio-Alola, Exeggutor-Alola, Gengar, Gyarados-Mega, Jolteon, Melmetal, Mew, Muk-Alola, Nidoking, Nidoqueen, Poliwrath, Rhydon, Snorlax, Starmie, Vaporeon, Venusaur, Venusaur-Mega, Zapdos
UUBL: Alakazam, Venomoth

RESOURCES
Viability Rankings
Sample Teams
Speed Tiers
Discord
please note that most of these resources are currently outdated.
 
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That prohibited mons list seems kinda off. It doesn't mention certain mons like Arcanine and normal Sandslash while incorrectly saying stuff like Charizard is banned by usage. That said...

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Gyarados seems like a pretty all-around solid tank. It can check the Mega Charizards while Dragon Tailing out checks and dishing the damage with Earthquake and Waterfall. ou by usage nvm

Screenshot 2020-02-27 at 7.44.05 PM.png

On the subject of Water tanks, Tentacruel also seems pretty neat. Takes on the Megazards even better, although unlike Gyarados it has to beware Earthquake. It also has sustain in Mega Drain as well as high-power Scalds and Sludge Bomb.

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Surprisingly anti-meta rocker? It seems like there's gonna be a good amount of Water types, and while Golem-Alola can't switch in, Water can't switch in on it either due to its Electric STAB.

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I remember running Bulk Up Mega Pinsir allll the way back in the good old days of pre-release Candy OU, and it put in work there. Maybe it can find a home in UU?

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Without Magic Guard OU has been a bit too strong for it, but perhaps it can be a good Fairy down here
 
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LGPE now has a working teambuilder once again thanks to Kris! As a result, building for the tier will be much easier. An interesting side effect of using our old combined usage for megas and base formes is that Gengar has been put in OU. We can't determine whether it would have dropped without its Mega, and would almost certainly have banned it regardless. We're sticking with this tiering, meaning Gengar is no longer allowed in LGPE UU.

That's not all I want to share though- while I'm here, I feel like giving an overview of my favourite team from the little testing we've had. I feel like it does a good job of showing that LGPE is very accomodating to a variety of playstyles!

:ss/tentacruel::ss/electrode::ss/pinsir-mega::ss/pikachu-starter::ss/marowak::ss/persian-alola: (click for pokepaste)
This is a very basic dual screens offense. LGPE's lack of Light Clay makes it a much smarter choice to have a balanced backbone on this teamstyle in order to better respond to the opponent's offense, rather than going all in on offense and relying on screens to tank hits. In this team's case, Tentacruel and Marowak make for a solid 2 Pokemon core that can respond to many threats in a pinch. Electrode also acts as a catch-all, being fast enough to outspeed even a +1 Venomoth and prevent further setup, and Pikachu can pick things off with Zippy Zap. For offense, the team is definitely not lacking in fast firepower- Mega Pinsir is absolutely nuclear and can decimate bulkier teams or those that have their fast Pokemon picked off. Alolan Persian has perfect coverage in two moves and a stellar Speed tier, making it a great pivot and greatly improving the team's matchup against opposing offense which can't deal with its decidedly lacking Special Attack after a boost. This team is probably far from optimal, but it's definitely fun! Be wary that due to Screens' shorter duration, it may be optimal to only set up one at a time to maximise the number of turns you get.
Things to experiment with: Explosion/Teleport on Electrode, Swords Dance on Marowak, Hypnosis on Alolan Persian, Reflect on Tentacruel

Also, here's some general thoughts on which Pokemon stand out at this stage-
:tentacruel: This is the best Pokemon in the tier. Amazing special bulk, solid Speed, Toxic immune and a reliable spreader, and very difficult to switch into with its coverage and Scald in general- Tentacruel has it all.

:dugtrio: Dugtrio is strong and really fast (most of the faster mons are Electric-types), has STAB Earthquake (best move in this tier), and also has Rock Slide and Sucker Punch to cover Flying-types and pick off anything that may end up outspeeding it. Substitute sets are really good at exploiting the switches it can force. Dugtrio is probably offense's best tool for destroying opposing offense. Frailty and difficulty breaking through bulky Waters/Marowak/Exeggutors in the short term hold it back, but definitely still one of the best.

:blastoise-mega::slowbro-mega: Grouping together because they do roughly the same thing- be a bulky Water tank that throws off strong hits in return. Blastoise offers better special bulk, a real Speed tier, a significantly higher STAB damage output thanks to Hydro Pump (Slowbro only gets Surf), and can run Aqua Jet and physical options like Earthquake. Slowbro offers ridiculous physical bulk, insane coverage, Thunder Wave, a secondary STAB, and setup options that can potentially let you cheese a win. Pick whichever fits your team best.

:charizard-mega-x::charizard-mega-y: These things are somewhere from amazing to broken, not sure yet. Zard-X is obviously more consistent thanks to its reduced Stealth Rock weakness, but Zard-Y's immense power can be really hard to pass up. Might try my hand once again at finally coding correct Mega Evolution mechanics because I'd love to see how Zard would utilize the ability to choose the better Mega for the scenario, and how it might affect sets and viability.

:omastar: Omastar is terrifying in certain scenarios. If you don't have Jolteon, Starter Pikachu, or Electrode on your team, you don't have a Pokemon that can outspeed or Zippy Zap it after a Shell Smash and might just lose (especially if you don't have a bulky water or it was forced to take damage). If you have one of those Electric-types, you're probably okay. Matchup Fossil for sure

:pikachu-starter: Speaking of the rodent, it's actually good here! The power level is much more accomodating, and the lower amount of mons that stonewall it means it can function effectively as a revenge killer that can whittle things down throughout the game with its great coverage. Zippy Zap is, of course, invaluable priority in a format lacking conventional means of speed control.

That's all for now! Full resources and an early VR coming soon :blobthumbsup:
 
I had a lot of time to kill tonight, so what better to do than continue to push this quaint tier? I've put together a Viability Rankings for the tier, complete with sample sets for everything down to B-! It's post #2 on this thread.
As this was made by me alone in a single night, it's bound to have inaccuracies- feel free to join the LGPE Discord and play some battles with us to help fine-tune it. ;)

One thing I want to mention, seeing as I called Tentacruel the top mon previously-
:blastoise-mega:
So what happened to make this turtle the face of the meta? To put it simply, I ran some calcs. Mega Blastoise is extremely tough to KO and even tougher to wall, making for a formidable tank that also has a really solid Speed tier. It feels a lot like Melmetal does in LGPE OU- a Tank that takes the role to another level, and it's proven itself to deserve the #1 spot through plenty of testing. I don't think it's unhealthy though, at least not yet!
 
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LGPE UU Sample Teams
(due to a low number of submissions, we don't have a wide range of samples right now- sorry!)
:kangaskhan-mega::slowbro-mega::lapras::omastar::pinsir-mega::exeggutor: by SOMALIA
:kangaskhan-mega::wigglytuff::pikachu-starter::sandslash-alola::dragonite::victreebel: by SOMALIA
:pidgeot-mega::electrode::dragonite::chansey::lapras::vileplume: by leoperi99


:kangaskhan-mega::tauros::eevee-starter::slowbro-mega::venusaur::jolteon: Triple Normal by Eve
:slowbro-mega::golbat::tauros::sandslash-alola::venusaur::jolteon: Golbat Balance by Eve
:kangaskhan-mega::pinsir-mega::tauros::eevee-starter::venusaur::kabutops: Kabutops Screens by juoean
:kangaskhan-mega::pinsir-mega::tauros::moltres::jolteon::sandslash-alola: Moltres Offense by juoean[/CENTER]

Older Samples
https://pokepast.es/e445b33596e342e5 Mega Pidgeot Balance by Eve
https://pokepast.es/b7c1e18464ee239a Mega Blastoise Balance by Eve
https://pokepast.es/1e1cb98fb44120a3 Kadabra HO by Eve
https://pokepast.es/a07c6d4f15423988 Charizard X Screens (No Venomoth) by Eve

Even Older Samples
https://pokepast.es/b7eb68db5655f4fc Mega Pinsir Screens by Eve
https://pokepast.es/5e84a3c133a6b75d Charizard X Screens by Eve and Collesque
 
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~ ik this is all very preliminary but thinking that venomoth should be S. its 'default' sludge bomb/ mega drain/ qd / roost (modest) is extremely hard to deal with at +1, the only pokemon that it doesnt outspeed are electrode which can only twave (not exactly a reliable way to deal with it since it can keep boosting) or explode (and explosion doesnt ko after rocks) and outspeeding +1 venomoth is literally its niche in the tier, pika-s does 37-49% with zippy zap depending on nature, and timid jolteon which speed ties and does less than 40% with tbolt. as for other offensive pokemon, for example zard x are almost ohko'ed at +1 after rocks, and m-blastoise cannot accomplish anything outside of dragon tail (and if m-blastoise also lacks aqua jet healthy venomoth can even set up in front of it); and the primary pokemon that resist its attack(s) like tentacruel, haunter to whatever extent that is relevant, cant damage it sufficiently so they just become set up bait instead, magneton can twave but that only rly helps due to the full paralysis chance. in general, outside of marowak-a either an opposing pokemon needs to be rly healthy or venomoth needs to be very weakened to check it at +1, and ofc some pokemon such as dugtrio just lose to it at +1 regardless.
venomoth's main issue is setting up, but it will almost always have an opportunity to set up at some point even without sleep powder.
and sleep powder can screw up an opposing healthy pokemon that expects to check the above set (obv that is luck dependent) in addition to making set up easier. sleep powder usually should replace roost, or it can be run mono attacking bug buzz but that loses important neutral coverage esp on mega zard and moltres.
(idt psychic should ever rly be run, poison types are rare itd mainly be for tentacruel and opposing venomoth, but tentacruel cant beat venomoth anyway and sleep powder is enough for the mirror matchup while still having use outside of that. idt there is any reason to run bug buzz except on mono attacking sets, +1 venomoth's matchup against opposing psychics is pretty good anyway, eg kadabra is ohko'ed by sludge bomb after rocks, and a healthy venomoth can boost a second time against m-slowbro and +2 mega drain will usually ko after rocks and recover almost as much health as it took from psychic at +2 (m-slowbro without psychic j loses), or alternatively +1 mega drain does 60-71%. modest should be the primary nature, all timid rly does is outspeed jolteon at +1 instead of speed tie, and outspeed a few pokemon unboosted but none of those are rly pokemon it can set up on anyway.)
i see venomoth's 'power level' as comparable to the prominent megas, but ofc it does not take the mega slot. i think it may often be hard to justify not using it on a team, bc usually the worst case scenario is that u set up and heavily damage something before being ko'ed, and it is so threatening if not considered in teambuilding to the point of eg singlehandedly making electrode viable.

~ base form pinsir is far too low (eg relative to other base forms). pinsir can be very hard to deal with because the pokemon that can revenge kill mega-pinsir often struggle with its base form. for example, jolteon does 53-69% depending on nature with tbolt and is ohkoed back by eq, and dugtrio does 41-50% with rock slide and is usually ohko'ed back by x-scissor. while eg most fire types that beat base form pinsir, are outsped by the mega form and are always ohko'ed, except zard x which is usually ohko'ed by eq after rocks. pinsir should almost always be used with a second mega bc in many cases it may not want to mega evolve at all. with no mew the increased speed tier isnt as important and even in base form it outspeeds quite a bit and with fire type attacks not having very good coverage in this tier, resisted by all the waters and having relatively little super effective coverage, its base defensive typing is solid outside of the rocks weakness.
i feel like pinsir as a whole is maybe not valued enough, bc outside of a few rarer checks, unless a team has both zard/moltres and a fast electric or dugtrio, whichever form it lacks an obvious check to can become a big threat.
i agree bulk up and sd are both viable, bulk up can help protect esp base form pinsir from eg dugtrio, pika-s's floaty fall, and maybe dodrio.

~ a few smol things:
- moltres should have agility here. wisp is of very limited usefulness with kabutops being the only physical water and u turn is rly hard for it to use as always. agility means it beats dugtrio instead of losing to it, allows it to usually beat zard x lacking outrage or dragon tail, and helps somewhat with electrics etc. moltres's offensive typing isnt great in this meta and it is complete bait for omastar (has to switch out directly to prevent multiple boosts and game over), but if u are going to use it it should have agility. and i dont think zard y is viable in this meta at all, the 100 base speed doesnt even matter that much here and other than having, like, dragon pulse for at least some decent damage on omastar to prevent it from boosting twice, it has no benefit over moltres and loses agility on top of taking the mega slot. (if the mechanic of choosing mega evolution in battle were implemented, this could change as it could run air slash and dpulse and choose which mega evolution to use based on matchup.)
- bulk up hitmonlee seems a bit low, its speed is a bit lacking in this tier but its bulk is decent on both sides at +1 and absurd power matched only by m-pinsir. other than m-slowbro it doesnt have any true counters, but there are the fast air slash/drill peck users here that can revenge kill it, along with the prob less common fast psychic types
- idk if electabuzz can go somewhere? neutral natured ice punch almost ohko's dugtrio after rocks which may give it a niche over other electrics. low kick can be used for magneton and both golem forms, reflect could help so u dont have to overpredict dugtrio switching in, twave. could even run thunder punch for an all physical set with adamant nature which can sometimes ohko dugtrio as well as better damage against eg tentacruel but much worse vs omastar and m-slowbro, or thunder for para chance since grounds other than marowak may hesitate to switch in. maybe hard to justify over pika-s but ice punch does more to dugtrio than splishy splash and electabuzz does better against opposing electrics since its special bulk is decent. def feels more viable than eg magmar which im not sure what that is doing ranked with an sr weakness and bad offensive typing for this tier.
 
Great post!
~ Venomoth stuff
Yeah, this is something I've been considering. Venomoth is extremely powerful and easily the scariest setup wincon in the tier for exactly the reasons you listed. Nobody I've battled has used it though, so it's mostly theory, while the 2 current S tiers have been used several times and are proven to be massively powerful (if not somewhat broken in Zard's case). Definitely gonna make that set the main one btw, probably with Bug Buzz slashed after Mega Drain for better neutral damage against stuff like Magneton and Bro in a pinch (not getting Para'd can be big).

~ Pinsir stuff
Pinsir's main issue is that while there aren't a huge number of mons faster than it, those which are are very popular and typically several are found on any given UU team (I find it very hard to build UU teams without at least 2 of Jolteon, Dugtrio, Alolan Persian, Electrode, Starter Pika, Dodrio etc, all of which can typically RK it after it takes damage setting up). Between Stealth Rock usually being up and/or Pinsir simply hardly ever getting a great switchin opportunity that also enables safe setup, it's not too hard to prevent it from making too much progress- when it does get the right opportunity, however, it's a menace, hence Mega Pinsir's solid A- rating. Regular Pinsir probably warrants a rise, I agree, but I don't want to rank Mega Pinsir much higher for now. The Mega Evolutions ranked above it are generally better and more consistent, even at breaking, and out of those only Slowbro is really okay with giving up its Mega Evolution on dual mega teams as base Zard and Blastoise are pretty bad. Pinsir also typically mandates screens support to reach its full potential, and while screens are common and good in UU that's another teambuilding factor to consider compared to other Megas.

~ a few smol things:
- moltres
Agreed, Agility definitely looks way better, should have considered that. Honestly looks like a decently potent cleaner lategame in some scenarios as many teams are very offensive and let their waters get worn down in the midgame. Omastar isn't on every team and you usually won't get destroyed as long as you pair Moltres with something that pressures/tanks it and Jolteon as a safety measure if everything goes wrong, just never give it 2 turns of setup which is really the case in any matchup vs Omastar. Zard-Y is also probably worse than I'm giving it credit for as its raw power doesn't actually achieve much more than ZardX's in this tier and it's otherwise mostly worse, so I can see a drop making sense.

- bulk up hitmonlee
Agreed- this mon's damage is ridiculous, can't really say much more about it. It's not very complex.

- electabuzz
Electabuzz is a very interesting case. If you want a standalone elec you're often better off running any of Jolteon, Starter Pikachu, and Alolan Raichu, as their Speed tiers let them reliably outrun Pinsir and actually contribute to handling Dodrio (shakily in Raichu-A's case due to tying). Jolteon's Shadow Ball cleanly 2HKOs Dugtrio so it can threaten switchins similarly to Electabuzz (which actually requires more prior damage), and Jolteon can actually beat a weakened Dugtrio 1v1 which no amount of coverage could let Electabuzz do. Maybe running Electabuzz alongside Jolteon could be viable though, as both can help bust through checks for each other and Electabuzz actually threatens Alolan Exeggutor while Jolteon can provide screens for safer entry. Such a core would probably have very real ZardX issues as you'd also want a Grass alongside them to pivot in on Dugtrio/Golem/Marowak in unfavourable scenarios, but slotting TWave or Toxic somewhere on the two would help alleviate that at least and so would a Mega Blastoise.


Gonna go ahead and update a few of these sample sets, will also probably be discussing VR changes in the Discord! We don't have a council right now so any opinions are appreciated, especially from those who have experience with LGPE.
 
~ true at venomoth and i agree with that at slashing bug buzz with mega drain. bug buzz hits all the rocks and grounds in the tier neutrally anyway so it is def an option instead of mega drain, mainly losing the recovery and the ohko on omastar/kabutops/golem at +1. i think they could prob be slashed in either order (but sludge bomb should never be dropped)
~ mostly agree at pinsir. also maybe worth noting that pinsir can drop a boosting move to set stealth rock, it can set rocks safely against most of the tier other than zard x, its obv bulkier than dugtrio so it can take a hit on the turn it sets rocks and has a better speed and more consistent defensive typing than any other rocks setters. it 'obv' should almost never be mega evolving if it is being used to set rocks.
~ electabuzz is a good user of twave anyway since ice punch or low kick nearly 2hko i think every para immune pokemon in the tier except marowak, and zard x cant rly function well at all paralyzed so idk that id be concerned about that specifically. and timid jolteon's shadow ball only has a 3% chance to 2hko dugtrio after rocks, but regardless evthg u said makes sense and i see how electabuzz's viability is a lil questionable. (at the core you suggested, pairing them with moltres might be better than a grass type, low kick will bring golem very close to fire blast ko range to set up a moltres sweep, and marowak might run thunder punch and/or ice beam instead of rock slide and regardless if moltres can switch into earthquake it can prob force marowak out tho modest fire blast doesnt ohko. dealing with dugtrio would be very prediction dependent but dugtrio is usually not a big issue for a moltres team and semi checking it with eg mega slowbro or mega blastoise is fine. while the electrics help moltres with its omastar weakness)

btw the bulky grass types seem rly high? if the reason is to check grounds, idk bc exeggutor-a is 2hko'ed by marowak's ice beam and they both are 3hko'ed by golem's rock slide which is arguably its most spammable move since the main rock resists are rly phys frail (dugtrio and hitmonlee). every water type in the tier other than sometimes m-slowbro always carries ice coverage and exeggutor-a's fire neutrality isnt worth much since its weak to both zard x's and moltres's secondary stabs but at least it checks jolteon. idk is their checking dugtrio and a few other smol niches rly enough to warrant an A rank? esp when exeggutor-a is outsped and ohko'ed by so many key pokemon in the tier
 
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putting comments related to ranking first, then 'other notes' at the bottom of the post

1. ranking suggestions followed by explanations ~

possible drops:
m-blastoise ~ S to A+
articuno ~ A- to (C ranks somewhere)
zard y ~ A- to unranked
haunter ~ A- to B+/B
magneton ~ A- to B+
exeggutor-a ~ A to A-

possible rises:
tauros and pika-s ~ B+ to A-
ninetales-a ~ C+ to B/B-
arbok ~ C+ to B-
pinsir ~ C to B
raichu-a ~ B to B+
golem-a ~ B- to B/B+
golbat ~ C- to C+

While it is true that m-blastoise has excellent 1v1s with most of the meta, it also has a lot of relatively neutral matchups (which is very different from melmetal in ou, a comparison eve suggested) since it has few resistances, and it forces out very little, obv it also lacks recovery. so the opponent can significantly influence what pokemon they want to use to trade damage with it, or alternatively can attack it with whatever it comes in against.
zard x is very hard to give up in this tier, and if u compare the two zard x also has excellent 1v1s with most of the meta, in many of which it can use roost freely and therefore win without taking damage overall. if u are giving up zard x it is probably for something with a much different role, most likely m-slowbro which provides team support in twave and/or sweeping potential.
m-blastoise's best features are its positive matchups with zard x and m-slowbro, and that is how it is most likely to be used to semi-check those two huge threats, but ofc running it prevents using either of those threats yourself. otherwise, zard x is almost always better since it can do a lot more than 1v1 one opposing pokemon.

moveset wise, it has a lot of flexibility in a sense but at the same time it doesn't. if you arent running dark pulse (or dragon tail) you no longer check cm m-slowbro at all, which is losing the biggest advantage of using m-blastoise over zard x. if you arent running aqua jet (or dragon tail), you are setup bait for venomoth which is extremely dangerous to most teams at +1, and even with aqua jet you need hydro pump [or surf with a rash nature] to have decent odds to prevent it from setting up. if you run hydro pump over surf and do not run dragon pulse (or dragon tail), u no longer beat zard x with consistency.
while dragon tail does 'compress' a lot of these roles, it is not rly a great move for m-blastoise in this tier, since it does minimal damage and most opponents will be attacking m-blastoise directly rather than trying to switch into it since it has so many neutral matchups. eg taking paralysis in order to phaze m-slowbro to prevent it from setting up calm mind is far worse than 2hkoing it with dark pulse.
im not really sure what articuno is doing in A-, its typing is bad offensively and defensively as well as its 4x rocks weakness, the suggested moveset of sub/toxic seems reasonable (i guess), but the two primary toxic immune pokemon in the tier (tenta and magneton) resist ice and are bad matchups esp if tenta has scald to thaw, it is outsped and ohko'ed after rocks by a lottt, that set is also setup bait for venomoth outside of freezes (and ofc omastar too) and im not sure what articuno is offering to offset all these weaknesses. for example how is articuno better than like, golbat? its better bulk is mostly offset by its bad typing eg being weak to fire and 4x weak to rock slide, golbat has actual coverage with eg sludge bomb + mega drain, and doesnt rly need substitute bc of its poison immunity or toxic bc of stab sludge bomb, so it can run whirlwind instead. articuno does get agility and ice shard but idk if it can really use either. golbat at least has a specific role as the only venomoth check that has recovery, what threats is articuno checking. idk if im missing something bc i dont understand articuno in a- at all and i made that comparison bc somewhere in c rank seems appropriate to me.
to elaborate on why i dont rly think zard y should be ranked at all, zard x's typing is so good here esp defensively, while zard y's typing leaves it easily ohko'ed after rocks by dugtrio and the electrics ie basically all of the tier's revenge killers; so its 4x rocks weakness is an even bigger problem here than in ou, on top of being setup bait for omastar/kabutops. and its stabs have bad neutral coverage with all the rock types in the tier, and it generally does worse than zard x against the waters too bc of its defensive typing. zard y provides nothing over zard x, yes i know the spa is higher but there are 0 matchups in this tier where zard y does better than zard x, it opens you up to all the electric revenge killers as well as aqua jet along with the 4x rocks weakness while providing (?? slightly better matchups vs fighting types bc of air slash? but those are pretty favorable matchups anyway. ??) in return
haunter is a bit too slow for such a frail pokemon, and its typing doesnt offer that much in practice, offensively or defensively. it does have a 4x resistance to venomoth's stabs but it is a very inconsistent check to roost venomoth bc it is a special attacker and cant hit it hard enough. i think it belongs maybe around the same rank as mr mime.
moveset wise, sludge bomb has excellent neutral coverage in the tier and is very spammable, shadow ball is honestly more for hitting a few specific pokemon (magneton and venomoth neutrally, opposing haunter, jynx and (m-)slowbro super effectively) and tbh can probably be dropped for psychic if desired which still ohkos in the mirror and improves haunter's chances to 1v1 vs venomoth at the cost of not being able to hit magneton neutrally.
mega drain should prob be on most sets, as the best coverage move for stab sludge bomb in this tier, and specifically ohkoing golem-k (in addition to omastar/kabutops). assuming shadow ball is run in the second moveslot and not psychic, the fourth slot should prob be used for taunt or maybe hypnosis to improve the venomoth matchup. at +2 venomoth is barely 3hko'ed by shadow ball after rocks, but 3hko's haunter also, so if taunt haunter comes in against a +1 venomoth it should be ok if it is at higher health. (if venomoth has mega drain the calc is worse due to the recovery.) if u are running psychic, that probably pressures venomoth sufficiently in most cases so the fourth slot can go to eg thunder(bolt) to hit m-blastoise and m-slowbro harder than sludge bomb/mega drain and if thunder also for the 21% paralysis chance, or st else like wisp, sub, or sucker.

even with taunt, haunter is not really a consistent check to +1 venomoth, and since outside of that it has little to no defensive utility and it is a bit too slow a ranks seems too high. i think its somewhat comparable to mr. mime in basically being a worse kadabra (due to lower speed) outside of its specific defensive uses (for mr mime, mainly semi-checking any zard x lacking flare blitz). however, mr. mime is prob a bit low in B-, and since only a few mons in the tier can defensively check +1 venomoth rly at all (and none of the others are very good), haunter sort-of-kind-of checking +1 venomoth is probably important enough to give it a B or maybe even B+ ranking.
outside of being able to paralyze boosted venomoth, magneton's unique steel typing isnt as helpful as one would like in practice, eg it outright loses to raichu-a anyway and does only decently against other psychic attackers due to its poor special bulk. clefable basically outclasses it outside of the venomoth matchup, having an overall better defensive typing, better stab coverage, better support movepool in calm mind and filling the teams need for stealth rock, and spreading paralysis better due to the fast electrics being bad switchins to any other move (except encore raichu-a which can also switch into calm mind). magneton needs twave as otherwise it cannot fill its niche of semi-checking venomoth, which leaves it only one flexible moveslot, and giving up tri attack is not ideal to say the least. in comparison to arbok, it has a much worse matchup with opposing electrics and dugtrio, but brings other advantages notably doing far better vs m-slowbro, immunity to paralysis, and also being able to paralyze outrage locked zard x (ik it seems like a weird comparison but i think they are actually somewhat similar in this meta, having the same primary niche and a lot of other similar matchups even if for different reasons).
also while magneton does get some useful resistances so it can actually switch in (sometimes) despite its special frailty, on the other hand its dual stab is resisted by other electrics as well as zard x, tho the latter is obv crippled by twave so zard x switching in directly is risky, but still magneton is not as hard to switch into as its spatk stat suggests. and using mag likely means forgoing the fast electrics which magneton does not fill the roles of except for checking +2 kabutops.
exeggutor-a is overall worse than exeggutor-k and the rankings should reflect that.

in terms of defensive typing, exeggutor-k checks calm mind m-slowbro, clefable and raichu-a far better than the alolan form does, particularly combined with leech seed which prevents boosted m-slowbro from using rest effectively and checks even +2 raichu-a. exeggutor-k's weakness to dugtrio's sucker punch is significantly mitigated by leech seed as well. exeggutor-a's 4x ice weakness also leaves it outsped and ohkoed by unboosted oma and most m-blastoise, while exeggutor-k's 4x bug weakness is less important, mainly matters for unboosted kabutops, also primeape and base form pinsir, but these are obv pokemon that are less important than omastar and the water type megas and are easier for teammates to deal with. exeggutor-k being weak to jolteon's shadow ball is significant but does not make up for all these other disadvantages. (exeggutor-a's neutrality to fire doesnt provide much since eg zard x and moltres still hit it super effectively with their secondary stabs)

offensively, psychic prevents venomoth from setting up on exeggutor-k, while exeggutor-a is forced to run dragon tail in order to not be venomoth bait. psychic and mega drain have excellent neutral coverage generally, hitting everything neutrally except the frail magneton and opposing exeggutor-k, and psychic covering victreebel or exeggutor-a that might try to come in on leech seed (or mega drain). exeggutor-a's access to flamethrower isnt too important in this tier, rly its only useful to give it a better chance against exeggutor-k and maybe victreebel, i wouldnt drop earthquake as i see that as its main draw over exeggutor-k but with the exception of jolteon earthquake is mainly covering pokemon that exeggutor-k does at least as well against anyway, eg raichu-a and tentacruel. dragon tail is important unless u are running one of the rare true venomoth checks, but that takes another moveslot, and its not rly a great dragon tail user in this tier with a lot of bad matchups bc of its weaknesses.

stat wise, the speed drop matters more than the phys attack, esp since exeggutor-a might run -speed to not reduce the power of eq/dtail. eg it loses the speed tie on oma, no longer outspeeds golems, and ofc is outsped by the kantonian form which it therefore loses to 1v1 unless it drops a more generally important move (prob eq or dtail) for flamethrower.

in terms of movepool, exeggutor-k can run leech seed plus a second utility move (screen, sleep powder, or teleport) while exeggutor-a doesnt rly have room for any non damaging move. leech seed is extremely useful in this tier, with basically only one bulky recovery move user (zard x), and many setup attackers that can benefit greatly from leech seed recovery to help them set up. so for example leech seed + screen can either help exeggutor keep itself healthy, or can provide a safe entry point for a teammate to set up.

one caveat i have for this comment is that exeggutor-a could maybe be a good paralysis spreader with earthquake + stun spore, and stun spore removing the need for dtail for venomoth. but stun spore isnt listed as a suggestion, idk if anyone has tried such a set, and assuming dragon pulse is used in the fourth moveslot opposing egg-k can block stun spore once it is revealed.

sorry this description is a little disorganized but i feel it is clear enough to show that exeggutor-k is mostly better than its alolan counterpart in this tier.


this is largely to cover the gap of everything dropped from A-. regardless, its speed tier is excellent and it has decent matchups with the few pokemon that outspeed it, taking 50-58% from jolteon's tbolt and 38-46% from dugtrio's eq while usually and always ohkoing back (after rocks) respectively. it can use its last two moveslots for whatever it wants since double edge + eq provides perfect coverage: outrage to revenge zard x more effectively and also hit exeggutor-a, with usually minimal consequences of being locked in (eg omastar cannot set up twice in front of an outrage locked tauros), rock slide for flinches and to avoid double edge recoil against super effective targets, headbutt for flinches or facade for burn as well as providing an alternate stab move without recoil when the greater power is not needed, thrash for late game sweeping.
tauros can be used either as a revenge killer, or a wallbreaker with its good bulk and strong stab, its def not at the level of dugtrio but it does have some advantages esp not being vulnerable to aqua jet (and ice shard) and not rly being checked by anything (while eggs check dugtrio pretty well) or more likely can be used alongside dugtrio, its pretty splashable. i def think it can be in A- maybe even A.
also mostly to cover the gap left in A-. this is less clear to me than tauros, but i think pika-s's alternative options for its fourth moveslot (replacing thunderbolt) give it some flexibility / unpredictability that can bring it into A-, as thunderbolt is really mainly important for m-slowbro, as it only helps with omastar and kabutops if they are unboosted. 1 dig does 65-77% to calm mind raichu-a, enabling pika-s to revenge kill raichu-a instead of being setup bait for it, sometimes ohko's magneton, and can maybe catch 'other electrics' ie jolteon trying to switch into (any of its other moves). 2 running thunder rather than tbolt alongside zippy zap provides more power for when zippy zap is not strong enough at the cost of accuracy, and also provides a stab move with a higher paralysis chance to deter eg zard x from switching in, giving it a more clearly differentiated function alongside zippy zap. 3 brick break could be useful to break screens, esp since a lot of screen setters are electric types which can otherwise use pika-s as an opportunity to set screens, and also provides coverage for magneton.

the fourth move can be selected to cover a team weakness, dig for cm/encore raichu-a which is threatening to some teams, brick break for teams weak to screen sweepers that pika-s cant revenge very consistently eg mega drain venomoth or leech life kabutops, and at the same time the opponent really cant scout for the fourth move so they have to guess in advance eg is their raichu-a set to sweep or is it a good opportunity to set screen(s).
my reason for raising ninetales-a's rank is ice shard, which even with a timid nature does ~50% to dugtrio, protecting ninetales-a from what is otherwise the main threat to revenge kill it, and also doing 31-37% to dodrio. this is especially true for calm mind sets, which since the other main revenge killers are special attackers and cannot hit it super effectively so a cm boosted alolan ninetales can only rly be revenge killed by pika-s and tauros. this means it can wallbreak, esp against teams lacking either of those two pokemon, rather than being limited to sweeping. ninetales-a doesnt have great coverage regardless so being able to run only two of ice beam, dazzling gleam, dark pulse isnt losing that much (ofc it leaves no room for hypnosis. and ice beam should rly never be dropped). ice shard also helps with venomoth, eg +1 ice beam followed by ice shard usually ko's venomoth after rocks, and provides some protection from cm/encore raichu-a, ofc as well as random extra chip damage against faster electrics etc. either to get a ko or before being ko'ed.

ninetales-a still definitely has significant issues in the tier, its damage output is a lil low in general as well as being pretty completely countered by tentacruel and magneton and ofc crippled by paralysis, but with the flexibility provided by ice shard i think it fits much better somewhere in the b-tier, maybe somewhat comparable to pokemon such as raichu-a and mr. mime, and its rocks weakness is mitigated by rarely having to switch out once it sets up cm, and sometimes it is even usable as a lead.
arbok is interesting as a venomoth check, it is a good para spreader since it has eq for electrics, poison jab really isnt a bad stab esp with eq coverage, and earthquake + sucker punch + glare is more than adequate to check boosted venomoth. i wouldnt run mega drain bc then u no longer check venomoth if u are weakened, and having sucker punch for dugtrio and psychics, and revenge killing other targets eg boosted omastar, is more important than mega drain for (golem and kabutops?).

unlike muk-k, arbok can be placed on a variety of teams that are worried about venomoth / give it setup opportunities, if you see venomoth in team preview just preserve arbok to check it (taking care around a potential sleep powder, but thats true of checking venomoth in general); while against teams without venomoth, arbok can be used early game instead, to spread paralysis and attack which it does reasonably effectively, although it is ohkoed by (jolly) zard x's earthquake but everything else that outspeeds and ohko's it (dugtrio and psychics) takes >50% from sucker punch. this is very different from muk-k which struggles offensively and therefore if the opponent doesnt have a specific threat for it to check, mainly venomoth or omastar, may not accomplish much.
Pinsir is a pretty splashable rocks setter, unlike dugtrio it doesnt die to almost any attack on the turn it sets rocks, and the only pokemon that can outspeed and ohko it (to deny rocks) is zard x (and timid moltres, but moltres is likely to prefer modest as an agility sweeper). while clefable is prob usually better than pinsir overall as an excellent para spreader and even better def typing, pinsir has some advantages with its better speed tier, better attack stat and coverage, and while bug stab isnt rly great in this tier it does let pinsir revenge kill m-slowbro regardless of cm boosts as well as hitting the egg forms. on fast offensive teams or teams that tend to spread a different status (eg teams with tentacruel) pinsir may be the go-to rocks setter, especially since zard x (the main pokemon that pinsir cant set rocks in front of) may be less of a threat for such teams. as a bonus, pinsir cant be distinguished between a rocks setter and its offensive mega sd set from preview, and it also has the option to m-evolve, which might be relevant for eg preventing a chipped zard x from coming in to force it out, since pinsir has the possibility to mega evolve to outspeed and ko it with earthquake. it doesnt rly check anything for the team except m-slowbro, it has few weaknesses but also few resistances and ofc is weak to rocks, but i def think it can go somewhere in the b ranks for its role as a sturdy stealth rock setter that can also hit hard and has a good speed tier.
raichu-a deserves to be the top ranked psychic type in the tier due to its immunity to paralysis. raichu-a's access to encore, which i would rarely drop in this tier, can act as a deterrent to opposing pokemon trying to spread paralysis, as if raichu-a can switch into twave it is 50/50 to get a free turn, and it is not rly a bad switchin to twave users such as clefable and m-slowbro anyway if u mispredict. encore also prevents opposing calm mind users and can sometimes catch other status moves esp screens. (calm mind, on the other hand, can be dropped for toxic, which also pairs well with encore and if you are concerned about the zard x matchup, tho note u will no longer beat magneton without calm mind).
unlike jolt and pika-s, raichu-a cannot check +2 omastar, but ofc neither can the tier's other psychic types, tho it does check dodrio pretty well, speed tying and fearing only a potential thrash at +2. its paralysis immunity, secondary stab and encore set it apart from say kadabra, tho it doesnt hit as hard (unboosted) and ofc it has usable bulk.
since the most prominent ground type in this tier is dugtrio, golem-a is actually quite usable as a paralysis spreader (eg unlike in ou) since earthquake sometimes or always ohkos electrics and does major damage to dugtrio even without stab. (neutral natured) golem-a also outspeeds anything under base 100s paralyzed, and has a strong flinch move in stab rock slide, so it can often take better advantage of the paralysis it spreads than eg clefable or arbok can.
thunder punch is certainly usable, but twave is perfectly adequate for threatening any potential water type switchin with arguably the exception of m-slowbro, as tentacruel really cannot function at all paralyzed and other waters become outsped and therefore susceptible to paraflinch, and stealth rock sets dont rly have room for it as eq/rock slide/twave is the most consistent set. however, on paralysis centered teams clefable is much more consistent as a rocks setter but golem-a may still be very useful for both spreading para and esp for taking advantage of paralyzed pokemon, so thunder punch is a good option to replace srock in the fourth slot (other possible fourth move is explosion but golem-a can be very hard for a heavily paralyzed team to deal with so thunder punch may often be preferred).

the 4x eq weakness obv rly sucks leaving it ohkoed by most zard x, but it also survives eg tentacruel's surf/scald, +1 venomoth's mega drain (or bug buzz), pika-s's bouncy bubble, and +2 kabutops' aqua jet (tho it is at risk for rock slide flinch) unlike its kantonian form, and all of those obv hate paralysis and/or are koed by golem-a's attacks.
im unsure how to rank it as golem-a is by far most likely to be found on para heavy teams but def think b- is too low.

nature is flexible, adamant is default but even jolly is possible on para heavy teams to outspeed parad base 100s-105s esp zard x, and also to outspeed golem-k; careful lets it survive eg quiet victreebels mega drain and take less from the other electrics when it needs to take a hit from them; impish lets it usually survive +2 dodrio's jump kick after rocks but dodrio is unlikely to have a set up opportunity against a para heavy team anyway.
im uncertain about this one and when i initially was comparing golbat to articuno C- seemed right for golbat since its a lil slow, too frail to use roost with much consistency esp with rocks weakness, and has trouble with all the electrics. but i dont think its (anywhere near) as bad as the pokemon in C and C-.

defensively, in addition to being the only venomoth counter (once sleep clause is active), and the only venomoth check with recovery, golbat easily walls tentacruel (and will eventually win 1v1 if tenta stays in); it is the second best kabutops check (after tenta) tho kabutops has a 30% chance to survive mega drain after rocks but otherwise (eg if kabutops has taken any chip damage) golbat takes ~50% from +2 aqua jet and will recover most of that back with mega drain; golbat can check (standard, twave + cm monoattacking) +1 clefable tho it may have to take para in doing so; tauros only rly consistently beats it if running rock slide, through flinches (with double edge tauros will likely die to recoil before breaking through to ko, depending on both pokemon's hp ofc, and with thrash tauros will be dependent on hitting through confusion, unless it gets high rolls to break through before thrash ends); and some slower pokemon eg fighting types other than primeape may occasionally need to make 50/50 predictions whether it will roost bc of the changed defensive typing.

while offensively it is obviously weak, sludge bomb is a good move in the tier, and outside of venomoth and tentacruel, both which are countered by golbat, every common sludge bomb resist except magneton is weak to mega drain (only 'exceptions' are haunter, arbok, muk, and opposing golbat, none of which are very good and haunter is the only one of those that can beat golbat 1v1 anyway), and other than dugtrio which doesnt want to switch into damaging moves directly (or risk poison status) they are all slower than golbat so they dont switch in at all. so against teams without magneton or haunter, golbat can use sludge bomb freely without worrying about a potential switch in (but ofc often it will want to roost instead esp with rocks weakness).
while golbat does not exactly force out the exeggutor forms, as its super effective stab sludge bomb still does only 54-64% due to its bad spatk, that is still more damage than either exeggutor generally wants to take, and the egg user will be put in a position of either having to take the damage and be very weakened or switch out and have something like jolteon or zard x take the 25-30% ish sludge bomb damage and possible poison.
i think golbat can probably be in C+ with muk, both are defensively inclined venomoth checks with few checks (muk is walled by tenta) and obv muk's poison jab is stronger but on the other hand it is much slower, and golbats def typing is ofc better eg is never koed by dugtrio after rocks so outside of a rock slide flinch it will survive and do 50-60% back with mega drain (which dugtrio will almost never want to risk if it is in ko range so it will switch out rather than going for rs flinch). its a lil hard to compare them bc theyd fit on different teams but i think for now they belong in the same rank without either having clear advantages over the other.

if people are able to develop teams that can fully take advantage of golbat's defensive roles, i could 'imagine' it rising into the B ranks, but idk. zard x is probably a mandatory partner, as another recovery user, the best pokemon to take advantage of an electric type that ko'ed golbat (or maybe can switch in to an electric directly, but probably not), while golbat can maybe protect it from certain earthquake users and allow zard x or teammates to not overly worry about giving kabutops a set up turn. golbat is far from a consistent/sturdy ground check tho, but it can maybe back up an exeggutor form. teleport exeggutor-k specifically could be an interesting teammate, as leech seed recovery can enable golbat to check threats it otherwise couldnt, while also providing an additional way to pressure opposing exeggutor-k by using teleport in the mirror. idk, it seems very hard to try to build that kind of defensive team in this tier. but again even if that is not a viable team structure golbat still has various defensive uses, and in situations where trying to stay healthy with roost loses too much momentum, it can usually use sludge bomb freely instead.

my assumption here is golbat is running sludge bomb / mega drain / whirlwind / roost. wing attack is an alternative way to check venomoth over whirlwind, but u are probably still going to want sludge bomb and mega drain regardless bc wing attack has bad neutral coverage. note if u run wing attack over whirlwind you cannot risk a burn against venomoth teams (tho idk if venomoth is likely to be paired with tenta anyway). wing attack does provide you a way to hit haunter (timid wing attack does 40-47%), and might also help for like, unboosted hitmonlee, and vileplume. i feel like whirlwind probably has more general usefulness, esp to deter potential zard x switchins, but u probably arent using that moveslot too often outside of the venomoth mu regardless.
~ wing attack sets could maybe try to fit u-turn, maybe over mega drain, but then u no longer check +2 kabutops which is something you probably want from golbat, or maybe over sludge bomb, but then u are not only giving up your stronger stab move but also the 30% poison chance which is important for deterring many possible switchins eg zard x takes irrelevant damage from wing attack, and ofc so do the electrics, so u will be very dependent on u-turn. still, wing attack/ u-turn / mega drain isnt horrible coverage wise, and the set would play significantly differently from the sludge bomb / mega drain set by pivoting rather than threatening status, so that set diversity might give some benefit.


i wanted to put a few notes abt other pokemon, not about rank

~ zard x can (prob usually should) be mixed, eg timid sets running fire blast /dpulse rly want earthquake (or possibly thunder punch) for tentacruel, and in some cases other specially bulkier pokemon such as cm raichu-a, cm mr mime, vaporeon. wisp really isnt needed for fire blast/dpulse sets since dpulse already 2hko's golem and kabutops, wisp doesnt rly help with kabutops anyway due to swords dance, and it doesnt rly have other important targets. beating tentacruel is far more important and earthquake is strong enough regardless of -attack nature (and even timid thunder punch easily 2hkos tentacruel). running one special and one physical stab is also very viable, since running flare blitz + outrage can have issues when neither recoil nor being locked in is desirable.
~ tentacruel should have mirror coat at least slashed, it really messes up electrics (other than pika-s which cant ohko and takes a lot of damage back anyway) as well as kadabra/jynx/etc, also beats any zard x that arent running a physical move (lol), and toxic rly isnt that useful for tenta since stab sludge bomb is almost always a better move to click for neutral targets and all resists that arent toxic immune are weak to its water stab and/or mega drain. mirror coat can also help with some venomoth, tho tentacruel is generally still just losing to roost venomoth (as long as the venomoth user plays attentively) but it messes up venomoth that lack roost and therefore rely on recovery from boosted mega drain to be able to break tentacurel (note that even +6 mega drain doesnt ohko). the fourth moveslot rly isnt needed for anything else and the way it improves the electric matchups alone makes mirror coat almost always worth running or at least worth consideration.
with mirror coat tenta can also consider +spdef nature, as against pokemon such as jynx mr mime haunter it will mainly be relying on mirror coat anyway, tho it is losing out on the speed tie with zard x.
~ clefable should generally run moonblast / twave / calm mind / stealth rock. running rocks on a teammate is almost never preferable as clefable needs the moveslot far less than eg omastar or kabutops, and with its good bulk and excellent def typing the cost of the turn it takes to set rocks is lower than for any other setter, especially if clefable can paralyze st and then set rocks immediately after. tbolt has two targets, tentacruel and moltres, but they both detest para anyway, and flamethrower/fblast is solely for magneton, which doesnt switch into moonblast that well anyway since it is specially frail and rly doesnt like the spa drop chance either, these moves are almost never worth the moveslot for their very limited targets. twave is needed for zard x (also synergizes well with setting stealth rock), particularly enabling clefable to punish zard x that is locked into outrage, and calm mind is also mandatory esp vs the fast electrics which might try to block twave but with the exception of encore raichu-a do badly if they switch into calm mind. clefable's role is as a effective para spreader and very sturdy rocks setter and it needs all four of those moves to fill that role, while a second damaging move is not needed for that role and brings very little. thunderbolt is basically just worse than twave, and a fire type move may have some usefulness but it has to hit magneton on the switch and magneton isnt usually that hard to switch into anyway since all the other electrics resist its dual stab (jolteon takes max 34% from modest tri attack even if magneton predicts and is using that move), and obv even more so if it takes a moonblast spatk drop on the switch in. im not sure how good magneton is in the tier to begin with and given all these factors i think it is rarely if ever worth it for clefable to give up one of its four essential moves to run fire type coverage just for magneton.
~ i dont think victreebel should be trying to run sd in this meta, its too slow, there is very little it can set up on, and it really needs the moveslot as without poison stab it has nothing for zard x, which is presumably the reason for running sd as the primary recovery user in the tier. i think a much better set is *sludge bomb* / mega drain or power whip / sucker punch / sleep powder. sludge bomb does much better damage to zard x (38-45%) and also moltres than poison jab and ofc has higher bp so should always be the poison stab used; mega drain is prob usually preferred for grass stab to provide recovery, esp against dugtrio as long as vic is out of eq range, but power whip is better vs tentacruel (esp since it avoids mirror coat) and arguably better vs ice beam m-blastoise. sucker punch helps with raichu-a / psychics and haunter, and priority is generally rly useful in this tier and it somewhat mitigates vic's low speed, even without a boosting move it still does good damage to most of its potential targets which are either weak to it or are very physically frail (mainly pika-s, also dugtrio and mr mime), so not having room to run swords dance rly isnt that big of an issue. and sleep powder (or maybe stun spore is possible) to cripple whatever and is also there to not be setup bait for venomoth. could run +speed to outpace neutral m-blastoise but otherwise just run -speed bc it still outspeeds evthg else it needs to (neutral clefable and below) and to preserve its already mediocre bulk. B ranks is prob fine since egg forms fit onto teams more easily since they check dugtrio, maybe B is a better description than B- since vic will have good opportunities to come in against most teams with its defensive typing even with its not great bulk, and outside of zard x and to some extent moltres it rarely has truly bad matchups (basically just ninetales-a which outspeeds, almost ohkos with ice beam, and doesnt care about sucker punch; and maybe substitute or will-o-wisp haunter but mega drain does break the substitute while wisp means taking sleep powder the next turn, and haunter may often be four attacks anyway (see haunter in drop nomination) in which case sucker punch ohkos). and i think vics good 1v1 matchup against egg forms is important.
 
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While it is true that m-blastoise has excellent 1v1s with most of the meta, it also has a lot of relatively neutral matchups (which is very different from melmetal in ou, a comparison eve suggested) since it has few resistances, and it forces out very little, obv it also lacks recovery. so the opponent can significantly influence what pokemon they want to use to trade damage with it, or alternatively can attack it with whatever it comes in against.
zard x is very hard to give up in this tier, and if u compare the two zard x also has excellent 1v1s with most of the meta, in many of which it can use roost freely and therefore win without taking damage overall. if u are giving up zard x it is probably for something with a much different role, most likely m-slowbro which provides team support in twave and/or sweeping potential.
m-blastoise's best features are its positive matchups with zard x and m-slowbro, and that is how it is most likely to be used to semi-check those two huge threats, but ofc running it prevents using either of those threats yourself. otherwise, zard x is almost always better since it can do a lot more than 1v1 one opposing pokemon.

moveset wise, it has a lot of flexibility in a sense but at the same time it doesn't. if you arent running dark pulse (or dragon tail) you no longer check cm m-slowbro at all, which is losing the biggest advantage of using m-blastoise over zard x. if you arent running aqua jet (or dragon tail), you are setup bait for venomoth which is extremely dangerous to most teams at +1, and even with aqua jet you need hydro pump or surf with a rash nature to have decent odds to prevent it from setting up. if you run hydro pump over surf and do not run dragon pulse (or dragon tail), u no longer beat zard x with consistency.
while dragon tail does 'compress' a lot of these roles, it is not rly a great move for m-blastoise in this tier, since it does minimal damage and most opponents will be attacking m-blastoise directly rather than trying to switch into it since it has so many neutral matchups. eg taking paralysis in order to phaze m-slowbro to prevent it from setting up calm mind is far worse than 2hkoing it with dark pulse.
A lot of this seems fairly innaccurate to me, and seems to assume that the standard Blastoise set is that which it runs in OU. This couldn't be farther from the truth.
Standard Mega Blastoise (currently) runs Hydro Pump, Ice Beam, Earthquake, and Rock Slide. This may seem crazy as it can't slap Mega Slowbro with Dark Pulse, but in all honesty, nobody is using Mega Slowbro, and especially not as a sweeper. It's just not that scary when most teams have an Exeggutor or Jolteon/Magneton, if not both, as setup sets will almost always be forced to Rest before they can accumulate enough boosts to survive 3 hits from them (and may get forced to spam Rest anyway, which leaves it open to getting crit). As a tank, Mega Blastoise is also generally better thanks to its fewer weaknesses, the redundancy of Psychic's added resistances, and its superior mixed bulk, power, and Speed allowing it to pose more of a threat in return. Rock Slide means you check Venomoth if necessary (Venomoth is still ridiculous and we will probably test/ban it, but this admittedly does alright), and also mauls the likes of Articuno and Mega Pinsir. Earthquake does a good amount to Mega Charizard X, and even if Hydro Pump can miss, it's rarely worth the ZardX risking it. It also lets you bypass Tentacruel and Electric-types far easier, most notably reliably dispatching of Magneton while also outspeeding. Mega Blastoise is simply a nightmare to deal with for the vast majority of builds and there isn't much the opponent can do about it, while also functioning as a greatly valuable defensive stopgap, and as such it absolutely deserves its position in S imo. (also ZardX is not that hard to replace, but it's also probably broken lol)

Also as for the Exeggutors, I think they're very close in viability and don't feel at all sure about dropping Alolan a whole subrank lower. Not being weak to Shadow Ball or Sucker Punch is absolutely massive for Alolan Exeggutor, allowing it to perform a Grasses main two roles (handling the most common Electric and Ground Pokemon, Jolteon and Dugtrio) much more reliably. Omastar can be handled by other means much more successfully (usually via Jolteon or Mega Blastoise), and Dragon Tail isn't 100% necessary as Light Screen is a very solid option for Exeggutor-Alola that it regularly sets up (most of the Pokemon that threaten it are special attackers). This lets its teammates better handle Venomoth- handling Venomoth is, realistically, ridiculous no matter what you bring though (unless you have, like, Haze Golbat or something).

I like pretty much everything else here though. Honestly Kadabra and maybe Alolan Raichu could go higher- having used Kadabra, fast strong STAB Psychic really cannot be underrated in this meta. The only Steel-type is specially frail, Exeggutor and Slowbro hate Shadow Ball on switchin, and possibly the best answer, Alolan Persian, can't stomach Dazzling Gleams. It really does feel like a top-tier offensive threat, with the only things really holding it back being its vulnerability to strong priority options and how it sits below the 110 Speed tier (both of which can be circumvented with clever use of Substitute, imo by far its best fourth move). Looking at it now, it's what Haunter wishes it was, and I could see it in A-. I haven't really seen enough Alolan Raichu to pass certain judgement but I can see how its Pinsir-trolling, Dodrio-scaring Speed tier, Electric typing and Encore should really warrant B+ at the lowest. Thanks for posting again!
 
~ *edit: m-blastoise's rock slide never ohkos venomoth after rocks (idk why i didnt realize this at the time, since the damage is obv very similar to dugtrio's rock slide which i knew never koes) so i dont rly see how it helps with that matchup, at all tbh. +1 modest mega drain does 50-60% to neutral spdef m-blastoise, so if m-blastoise is under 50% venomoth can just come in, boost once, and then ko it, and the mega drain recovery will likely bring it out of range of any priority other than zippy zap (if the rock slide damage roll is low and depending on m-blastoises hp ie how much mega drain recovers, it might even stay out of zippy zap range). if veno is not running mega drain the sludge bomb damage is only slightly lower, but obv doesnt provide recovery so it will be within range of basically any priority. +1 venomoth does take a little more from rock slide than hydro, but rly the difference doesnt amount to much. aqua jet or dtail is needed for m-blastoise to not be veno setup bait. (veno doesnt get many setup opportunities, so yes a pokemon that can neither paralyze it or prevent it from safely boosting qualifies as setup bait.)
rock slide does mean that an high healthy m-blastoise can check a weakened +1 venomoth, but there are a lot of conditions for that to actually hold (m-blastoise has to be out of +1 mega drain range, and venomoth has to still be in rock slide range after the mega drain recovery so veno initially needs to be under 35-40% ish depending on rolls. and if veno is at +2, u arent checking it.) since aqua jet already can revenge kill a venomoth under ~25%, this isnt rly that useful. (screens on either side can obv change these calcs but for example if m-blastoise's side has gotten light screen up it is extremely unlikely that venomoth is only at +1.)
rock slide seems mostly outclassed, its true ice beam only guaranteed ohkos 75% m-pinsir with a boosting nature so rock slide lets u run +speed without worrying about that, but if u have aqua jet that doesnt matter anyway. i am very skeptical abt cuno's relevance in the tier (and havent seen anyone use it) so idt that is worth running rs just for cuno, when aqua jet is so much more widely useful. aqua jet + hydro is ok-ish against venomoth and obv priority is very useful here in many different situations so that seems basically just better than rock slide to me. also as soon as u see rock slide it is very likely m-blastoise is -spdef which means u need to be at even higher health to check +1 venomoth (and it also needs to be more weakened if mega drain).

no arguments about earthquake for tentacruel as well as being a very hard move to switch into.
either way dropping dark pulse is what opens the key moveslot up.
btw, m-slowbro can run amnesia instead of calm mind on rest sets. the spa boost isnt ~needed~ and being able to boost faster makes a big difference in terms of protection from the electrics, tho it obv doesnt help with leech seed. but i dont disagree that it (needs support lol).

i tentatively agree with kadabra rising (but i havent built or seen more than one or two replays with it). and definitely at substitute is the best fourth move.

at egg-a light screen is not exactly reliable bc u are giving venomoth a second boost (or an extra attacking turn) so u need a physical attacker that both beats it and is bulky/healthy enough to take its moves; and if it turns out to be sleep powder and sleep powder hits u will be in even more trouble and might instalose. but point taken at rly nothing is truly reliable for venomoth anyway. @ dugtrio, exeggutor-k can just run reflect (arguably its best fourth move anyway) and then does just as well vs dug (obv sucker punch will fail if used on the reflect turn).
i think the *offensive* threat of leech seed + (screen or teleport) is underestimated, particularly when paired with venomoth but to some extent for other setup sweepers. eg, say jolteon uses shadow ball as egg-k uses leech seed. even if egg-k is in shadow ball ko range, jolteon may not actually be able to use shadow ball as if a timid venomoth comes in under leech seed it is never ko'ed by thunderbolt followed by thunderbolt at +2 factoring leech seed recovery (except for crits and paralysis chance), so u either switch out and have to face a +1 venomoth that is still at 75%, or u stay in and will then be dealing with a venomoth that gets to at least +2 even if it doesnt have roost. (good luck lol). even if venomoth is modest u are relying on the speed tie, on top of which it has the option to roost rather than use qd which (if jolteon did stay in and click tbolt) can potentially bring venomoth out of needing to win a subsequent speed tie at all as depending on the damage roll(s) thunderbolt followed by thunderbolt at +1 may no longer be a ko through leech seed.
if jolteon finds itself in such a situation, it then likely has to switch out instead, while egg-k can use leech seed again or an attack knowing that jolteon cannot safely ko it.
and jolteon is the key matchup where egg-k is usually the worse egg form, but this shows why even that is not universally accurate.
venomoth is the biggest offensive threat in the meta but can often struggle to set up; imo exeggutor-k provides the best venomoth support available in the metagame with leech seed + teleport or screen.

i accept ur position tho @ egg-a. my preference for exeggutor-k is in part (again) due to its much better m-slowbro matchup (leech seed and resistance to psychic, which is perfectly usable stab even on monoattacking sets since persian-a isnt that common and is the only relevant dark type, and psychic has mostly better neutral coverage otherwise), as well as raichu-a (even with encore leech seed + dual stab resistance is a problem), as well as egg-k doing far better both against venomoth and as support for venomoth. for me the gap between jolteon and the other two fast electrics isnt as large so obv that impacts the ranking of the egg forms. and it seems like u are kind of writing under the assumption venomoth will be banned (which is obv not standard tiering policy, but since these rankings are a bit dormant its understandable to not follow that).
@ moveset, idt exeggutor-a should frequently if ever be running flamethrower. earthquake already covers magneton, as well as other important targets like electrics (esp raichu-a) and tentacruel. if any move should be fixed in the third slot it is earthquake. flamethrower doesnt prevent venomoth from boosting, tho it is enough to weaken veno and prevent it from boosting more than once so i guess if if exeggutor-a is paired with either pika-s or one of the aqua jet users flamethrower it could be sufficient for dealing with it. otherwise flamethrower basically just for exeggutor-k as dragon tail is better against veno and anything else weak to fire, and flamethrower also potentially allows pokemon such as m-blastoise, zard x to come in basically for free which is (very undesirable) and fire is generally not rly a good offensive type in the tier.
[also @ veno, you brought up light screen, having both light screen and flamethrower wont rly do any good there as if you use light screen first venomoth will get to boost to +2 before taking an attack and flamethrower will then be useless against roost variants, whereas if you use flamethrower first you will be koed at +1 before getting to set light screen. i guess you could try setting light screen and then clicking flamethrower to scout for whether it is roost vs sleep powder, but if it is roost you will have wasted critical screen turns (u will have to click flamethrower twice to scout for roost), also if u get low-ish rolls venomoth will have the option to safely boost a third time rather than roost after the second flamethrower), it is very unlikely for that approach to work. u really need dragon tail (or stun spore) to not be setup bait for venomoth with any consistency.

(btw i think golbat runs whirlwind for venomoth, since it actually has other uses and prevents opponent from just switching in whatever into golbat (once haze is used vs venomoth and therefore shows golbat isnt running whirlwind.))
 
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‘along the lines of’ my golbat and arbok rise nominations, id like to suggest

weezing ~ C or C- (currently unranked)

this is another option as a check to any viable venomoth variant (since psychic is a bad move for veno to run due to all of its targets being low rank mons, it having otherwise bad coverage with sludge bomb, and the moveslot is too important).
weezing is somewhat similar to muk, and brings some useful features and better phys bulk at the cost of frailty on the special side.
~ its better speed means it doesnt need +speed to outrun exeggutor-k, and its matchup vs exeggutor-a is also better due to taking less from earthquake. it also means it is faster than neutral speed omastar.
~ it is imo more threatening than muk offensively despite lower attacking stats, as it has explosion over self destruct, and its other moves also have higher bp (sludge bomb over poison jab, tbolt and fire blast instead of punches) and those moves hitting on the special side is also mostly preferable, esp thunderbolt for omastar.
~ wisp isnt rly great in this meta but does allow weezing to be a pretty solid check to dodrio, which is desirable for eg teams that run magneton. also cripples dugtrio/golem (/grounds) which weezing doesnt have coverage for (and dugtrio never kos with eq, which obv is an advantage of weezing over arbok or muk).
mainly the set should be sludge bomb, tbolt, wisp, explosion. prob with a bold or calm nature. explosion is needed to check venomoth but thats fine as venomoth doesnt have room to run substitute and only can ever set up once anyway. calm lets u survive hydro/fblast from the top two megas.
fire blast as an 'other option' to hit magneton which otherwise switches in easily, but would have to replace wisp which leaves u with nothing for golem and to a lesser extent dugtrio, or possibly replace thunderbolt which leaves u as setup bait for omastar (wisp is adequate for kabutops) and to some extent moltres


(i also still think m-blastoise can move to S- and the fact that mega drain venomoth can set up in front of a blastoise around 50% health (rock slide never ohkos after rocks, if it has hydro + aqua jet it has decent-ish odds to ko +1 veno depending on nature but it is potentially worth the risk for the veno user anyway) is a real issue)
 
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Dual Screen Offense
(Click on Text for pokepaste)
Not sure if Dodrio is a good pick but I think this is a decent offensive team
And could be put to some use

And here is the special set for Exegutor-alola if you want to change:

Exeggutor-Alola
Level: 50
Modest Nature
IVs: 0 Atk
- Mega Drain
- Dragon Pulse
- Flamethrower
- Sludge Bomb
 
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Hi

I built a lot of teams for the UU Cup, while I didn't have much success with them cuz I lost r1 vs soulwind, Kenix got to semis using some of my teams and they had pretty convincing wins throughout the tour. I'm not the most experienced lgpe uu player so I built these teams based almost completely on theorycrafting, take these teams with a grain of salt and feel free to make any suggestions on any of them.

CLICK ON ANY SPRITE FOR THE IMPORTABLE

:XY/Charizard-Mega-X: :XY/Exeggutor: :XY/Jolteon: :XY/Dugtrio: :XY/Clefable: :XY/Vaporeon:

Really standard balance team I've built which just seems all-around great, you got your Zard/Toise check and also a hard mon to switch into generally in Vaporeon, your most consistent rocker in the tier (imo) also being capable of checking things like Alolan Egg and a nice para spreader, paralyzing Tentacruel could be huge for Zard and Egg later in a match. You also got your obligatory Jolteon (I don't really know if it is obligatory but any team lacking it looks so ankward), your ol' reliable Duggy as it enhances your Zard matchup a ton and its just an amazing mon in general thanks to its sky-high Speed and decent damage output, Exeggutor is next in the club, packing a great movepool while being able to put things to Sleep or Leech Seed switch-ins as recovery is a rare feature in this tier and any type of recovery (except Rest on most cases as it leaves the pokemon too vulnerable and gives momentum up completely), it (or its Alolan counterpart) is mandatory on any non-Hyper Offense team as it is by far the best Dugtrio check in the tier. Last but not the least we got the broken mon itself, Zard is oppressive and gives the team a great mix of a really difficult mon to switch into, great defensive assets with great typing and the best Jolteon check in the tier.

I'd say this team is really customizable, Zard can opt for Will-O-Wisp or Brick Break in the 3rd slot, WoW main selling point is being able to mega evolve on Golem's face, so you don't need to take the 50% Stealth Rock damage prior to mega evolving later in a match while it instantly starts to pose a big threat on the opposing team, I believe Brick Break is also fine as most Jolteons just prefer to click a screen while Zard is switching in so you can just Brick Break every time it goes for a screen, this being said you won't have all the opportunities to launch strong STAB hits but at least you take away the possibility to an opposing Pokemon being able to sweep. Exeggutor can run either Sleep Powder or Leech Seed, both are very useful options, sleeping a mon is always great as it is always really difficult to get rid of the sleep on such an offensive tier, Leech Seed is also good on longer games forcing multiple switches and stacking up damage with rocks up and potentially offering some recovery to its teammates, if you choose to run Leech Seed you can run Yawn on Vaporeon more comfortably. I think Exeggutor is better alongside Zard than Exeggutor-A as it pressures Zard checks like Vaporeon, Tentacruel and Blastoise better and being able to outspeed Golem is also nice. It being a worse Jolteon check than Egg-A doesn't affect it to much as Zard covers it up perfectly.

:XY/Pidgeot-Mega: :XY/Primeape: :XY/Jolteon: :XY/Golem: :XY/Tentacruel: :XY/Exeggutor-Alola:

I've seen similar concepts in OU with M-Beedrill + Primeape so I thought I could experiment with M-Pidgeot and I'm satisfied with the final product. It is pretty straightforward, Pidgeot clicks U-turn vs any rock-type and brings any of Primeape, Tentacruel and Egg, Primeape is the second part of the U-turn core as it can scare out these rock-types and can chip down some pokemon while maintaining momentum with U-turn. I think I already covered what other pokemon do in the above team so I'm not gonna be repetitive here. Brick Break is also an option on Egg-A as it has almost the same interaction with Jolteon as Zard, the difference being the lack of reliable recovery, Brick Break probably has a big merit here as this is a more offensive team which can appreciate not having its damage output halved.

:XY/Blastoise-Mega: :XY/Clefable: :XY/Jolteon: :XY/Dugtrio: :XY/Exeggutor-Alola: :XY/Vaporeon:

This one is heat tbh, I tried the ultimate Clef wincon set out and of course, it is really hard to pull the sweep off as it is really prominent to getting crit'd as it needs a good amount of turns to pose a threat, one crit basically ends it all. Clef really needs screens up to start boosting up so there's the obligatory Jolteon offering dual screens and additional screens on Egg-A and Vaporeon, Clef really appreciates rocks up and chip damage in general so Blastoise forcing a ton of switch-ins and chipping them can be key for a potential Clef sweep in the lategame. Clef can also go for the PP stalling route sometimes if that is safe enough as 32 CM + 64 Defense Curl + 24 Moonblast + Rest turns gives it more than enough PP to stall any mon out. The rest of the team forms the needed defensive backbone and speed control options.

:XY/Charizard-Mega-X: :XY/Victreebel: :XY/Dugtrio: :XY/Jolteon: :XY/Kingler: :XY/Dodrio:

This is an HO attempt by me featuring Victreebel and Kingler, both honestly seem to complement each other well on HO both weakening checks for each other such as the Exeggutors, Zard and Blastoise. Victreebel and Kingler are great breakers to enable Dodrio in lategame, Zard also helps in the breaking department weakening foes with its nigh unswitchable dual STAB, also it has the luxury of weakening its few switch-ins on Tentacruel, Vaporeon and Blastoise with Dragon Tail, which also helps Kingler a lot since Kingler struggles against any Water-type. And of course screens are mandatory on HO so might as well put the best screens setter.

From here on I'm just gonna throw some of my other teams here:

:XY/Pinsir-Mega: :XY/Golem-Alola: :XY/Jolteon: :XY/Slowbro: :XY/Exeggutor-Alola: :XY/Tauros:

:XY/Pidgeot-Mega: :XY/Exeggutor-Alola: :XY/Jolteon: :XY/Pikachu-Starter: :XY/Golem: :XY/Tentacruel:

:XY/Charizard-Mega-X: :XY/Omastar: :XY/Jolteon: :XY/Exeggutor: :XY/Dugtrio: :XY/Vaporeon:

:XY/Charizard-Mega-X: :XY/Hitmonlee: :XY/Jolteon: :XY/Exeggutor: :XY/Dugtrio: :XY/Tentacruel:

:XY/Charizard-Mega-X: :XY/Ninetales-Alola: :XY/Jolteon: :XY/Dugtrio: :XY/Exeggutor: :XY/Vaporeon:

:XY/Blastoise-Mega: :XY/Moltres: :XY/Electrode: :XY/Exeggutor-Alola: :XY/Golem: :XY/Vaporeon:

:XY/Charizard-Mega-X: :XY/Blastoise: :XY/Jolteon: :XY/Dugtrio: :XY/Exeggutor: :XY/Tauros:

:XY/Blastoise-Mega: :XY/Tauros: :XY/Jolteon: :XY/Golem: :XY/Exeggutor-Alola: :XY/Tentacruel:

:XY/Blastoise-Mega: :XY/Kadabra: :XY/Electrode: :XY/Dugtrio: :XY/Exeggutor: :XY/Clefable:

:XY/Charizard-Mega-X: :XY/Tangela: :XY/Jolteon: :XY/Golem: :XY/Vaporeon: :XY/Dodrio:

Hope these are actually useful in the future
 
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i want to make a post specifically about stealth rock in uu, both about setters and playing with/against rocks setters in game.

clefable:

as lpz said this is by far the most reliable and effective rocks setter in the tier, personally i put it on >95% of teams. for a number of reasons, its the bulkiest, has the rarest weaknesses and is not ohkoed by anything, it has twave which allows it to then outspeed anything not immune to set rocks, so even if u are outsped and 2hkoed by opposing mon u still accomplish something besides getting rocks up; but maybe most importantly it is the only solo rocker that can lead against zard x with any consistency. im going to go into detail abt this bc it is not st i have seen others take advantage of or play in reln to.

~ dugtrio’s eq does eighty percent maximum to zard x other than on a crit, while it is ohkoed back by (neutral natured) fire blast 68% of the time. if dug is ur only rocker and faces zard lead, u can either eq and then most likely have to play without stealth rock (or ig u can go for the rs flinch), which even with zard at 20% is never going to be advantageous, or u set rocks and sac dug which on some teams (aka taurosless teams) is the only zard revenge killer.
the only way this lead matchup isnt horrible is if either u have two rocks setters, or at least two potential setters to force opp to guess whether dug is the sole rocks setter or not.
~ adamant golem has a 12% chance to ohko zard x with eq (not accounting for prediction of m-evolving), while golem is always 2hkoed by dpulse regardless of nature. if u set rocks, ur effectively sacing golem. if u eq and dont ko, u either give up rocks or now have to switch into dpulse and will still have a lot of difficulty setting rocks later as golem is so slow and is left at a range where most things can ko it.
~ other rocks setters pinsir, omastar/kabutops (which rly need their moveslots anyway), marowak have the same or worse zard mus so idt elaborating is needed. (if lead rocks oma uses shell smash, it doesnt have rock slide so opp can switch in their vap/tenta/lap which isnt ohkoed even at +4, but ig this is slightly better than golem vs zard lead mu)
while clefable is an excellent lead vs zard, zard has to switch out without mevolving to avoid being crippled by twave, and then next turn u set rocks. therefore leading clef guarantees zard is at 50% (and in its poor base typing) when it first comes in. only exception is substitute zard, which has never seen use but even then its not ~terrible as clef will get rocks up, learn all but one of zards moves, and possibly break the sub depending on zard’s set.

being able to freely lead zard is generally advantageous, as starting at full health is huge while it rly doesnt need rocks to be up on the opposing side to get kos. if you are not using clefable, you need to have a plan for opposing zard lead. maybe that is running two rocks setters or disguising ur rocks setter, maybe its st like triple water / a team that is very secure vs zard x anyway, maybe its sometimes leading ur own mega as eg mblastoise does enough to zard x with hpump that it is no longer a favorable lead for the zard x user.

dugtrio

this mon saw a lot of usage as a rocks setter in the cup, and as anyone on the discord knows i rate this mon’s general viability much lower than anyone else, but regardless there was a lot of overly conservative play against dugtrios that were known to be the rocks setter and the issues with dug rocks are important to consider both using and facing dug.
dug is ohkoed by most of the tier other than electrics, including neutral attacks tauros’s double edge and the zard fblast roll noted above. if dugtrio comes in to eg revenge kill tauros, it rly needs to be considered if giving the 50/50 free turn to set rocks is worth it. if u stay in and it does ko you, u still get to then bring in (whatever check) and dug has to either sac itself, or switch out and delay getting rocks as well as find a switchin to that check which often is a hard mon to switch into. in particular alolan exeggutor can 2hko dug with any neutral attack followed by dragon tail, so it does not even need to click mega drain to create a huge cost to dug staying in to set rocks.
in many cases it is better to j stay in, ensure dug doesnt get to set rocks without sacing itself and otherwise take advantage next turn of it having not set rocks yet.
(ofc this depends somewhat, and vs some teams getting rocks up is m more important than others)

golem
in some ways this is similar to dug, bc golem is 2hkoed by a lot so if u attack instead of switch u can also often make it effectively sac itself for rocks. tho golem isnt 2hkoed by jolteon which is obv significant. this was used much less anyway so there is less of a basis to comment.

others: kabutops really needs swords dance to be effective in uu, it can run rocks on it for unpredictability eg paired with dugtrio but otherwise its not worth the moveslot and st else should be used as a rocker. marowak is a bit sturdier than golem but honestly 2hkoed by a lot of the tier as well, other than compressing jolteon check + rocks clef tends to j be better. pinsir is a decent rocks setter but again clef is mostly better. omastar wants rock slide for vap/tenta/lap but isnt rly a good rocks setter anyway outside of creating 50/50s with the threat of boosting.

also, some teams are much more affected by rocks and it is more urgent to get them up. against pidgeot and zard getting rocks up quickly is usually very important, against the water megas less so. some other mons especially ofc (the rare) moltres, and also lapras can be quite dangerous if u delay getting rocks. if u arent using clefable which is the only rocks setter that is a good lead, keep these matchups/threats in mind, if u take too long to get rocks up ‘even’ lapras can get 3-4 kos and the others can be even more dangerous, on the flip side when u are using these mons know the pressure opponent is under to get rocks up and dont give their rocks setter(s) free turns.
 
LGPE is switching to Viability-based Tiering!

Hi! With the conclusion of the second LGPE UU Cup, we've decided that it's time to address the issue of LGPE OU's list of Pokemon being terrible. Like, why is Arcanine OU? Why is Mega Blastoise UU? Why is regular Beedrill stuck with its Mega Evolution??? The answer is that our ladder was horribly inactive, which really brought out the worst in usage-based tiering and never gave us a real chance to have accurate tiers. As such, we're happy to announce that we're moving to viability-based tiering from here on out! Everything ranked above B- in the OU Viability Ranking will now form the modern OU list, and anything ranked B- or below will form modern UU. The same rule will be used in LGPE UU and future lower tiers.

Without any further ado, let's see the changes!

Rises from UU to OU
:blastoise-mega: Blastoise-Mega
:charizard-mega-x: Charizard-Mega-X
:exeggutor-alola: Exeggutor-Alola
:persian-alola: Persian-Alola

Drops from OU to UUBL
:alakazam: Alakazam

Drops from OU to UU
:Arcanine: Arcanine
:Beedrill: Beedrill
:Eevee-Starter: Eevee-Starter
:Gyarados: Gyarados
:Kangaskhan: Kangaskhan
:Kangaskhan-Mega: Kangaskhan-Mega
:Rapidash: Rapidash
:Sandslash: Sandslash
:Sandslash-Alola: Sandslash-Alola
:Venusaur: Venusaur

These changes are absolutely massive, and basically produce an entirely new and unrecognisable tier! Not only does the tier lose three of its best and most meta-warping Pokemon in Mega Blastoise, Mega Charizard X, and Alolan Exeggutor, it also gains several new great Pokemon, with only Beedrill and possibly Arcanine looking to be lackluster. Alakazam has also been immediately banned due to the tier's almost total lack of defensive counterplay to such a fast Pokemon. I'd love to hear your thoughts about the winners and losers in this shift!
 
Hi, I'd like to post MY views of this new UU meta and this is prob gonna be a long one because I wanna add my 2 cents about everything that can or cannot make an impact in the tier. 1 tour with 5 rounds is not enough for anyone to 100% solve the meta and take stuff from granted but its a start to invest on exploration and discussions at least so I hope this post sparks something for the tier. To start I don't know how I feel about this tier, it has absolutely nothing to do with OU (just like past UU metas) but this one ends up being the most explosive and offensive meta overall for sure, in the past we've had a bigger amount of mons with access to recovery but this time it is limited to Dnite, Chansey, Pidgeot and Moltres (there are a few more but those being completely unviable imo), and all of those have very notable flaws that limit their opportunities to actually click their respective recovery moves. That being said this is a simple viability list I've done based on my thoughts (unordered):

1720497191195.png


Top tier:

:dragonite: I want to start by saying idt this mon is broken, there was a lot of fear right after the tier shift that this would destroy the tier because of its 134 atk ass clicking a 120bp stab move while we lack steel and fairy mons to cover that, indeed defensively it is hard to take its hits and it can 2hko at minimum anything neutrally not named Mega Slowbro, thankfully on top of MBro being an amazing mon that can check it you have a decent amount of bulky enough mons that can take a hit and hit it back super effectively, and I say that cuz a LOT of mons have good coverage for DNite, whether its Ice Punch, Outrage, Ice Beam or whatever, the amount of mons with coverage for DNite makes so getting multiple kills is a tough task which would be possible if it can get an Agility up, and sometimes it can but there is a second problem for it which is priority users, specially Lapras. Lapras can take any hit after rocks and outright kill with Ice Beam or it can just Ice Shard for a lot of damage (53 to 66% vs neutral def DNite) which makes it impossible for DNite to try anything fancy with Roost. So even though DNite does 2hko the BIG majority of the meta those are still not ohkos, enough to make it exploitable. That being said I still think it is a top tier mon due to the fact it is hard to stop it from getting at least a kill per match because of how strong it hits and it has actual set variety which is a rare asset in LGPE, you can go for the old Agility Roost 2a or run a set with Dragon Tail or just 3 offensive moves + Roost or maybe even mixed Dnite since its spatk is serviceable enough and you dont need to lock yourself into any move, and even though it has exploitable weaknesses it is very hard to outright ohko Dnite without an ice move.
:lapras: This has been a nice glowup for Lapras in this meta, finding a very valuable role in the tier, having great bulk making so its very hard to kill Lapras even after a rocks entry, sporting amazing movepool with Boltbeam which hits p much everything, Waterfall is very cool for it as it makes so it is able to hurt Chansey while still keeping the stab move to hit Arcanine for example if it needs to, and the most important aspect of its toolkit which is Ice Shard, making it the single best way to dispose of opposing Dnite in the tier. It just fits amazingly in this meta, being a tank that simply does not die easily factoring even rocks weakness, does solid damage mainly because of its amazing coverage and even has priority to help vs such an offensive meta, you are gonna notice how tanky mons like this is gonna end up being main pieces in the meta.
:tauros: We can safely say this is the most accomplished mon in the history of LGPE UU, being amongst the best mons available in every single meta of this tier. This mon keeps being incredible with its great speed allowing for key revengekilling potential and great offensive prowess, this mon has no DNite attack but having a serviceable 100 atk while spamming a 120bp stab move is still nothing to scoff at, and being normal-type in this tier doesn't really punish it much since fighting types are extremely rare and it has enough bulk to eat most hits after rocks due to its lack of weaknesses. Another really nice tool it has access to is Outrage which makes so it is able to actively threaten Dnite, even though Double-Edge does a good chunk.
:slowbro-mega: This mon is absurdly bulky and has coverage for literally every single mon in this tier, Ice Beam to outright destroy Dnite while hitting Eggy, Shadow Ball to also hit Eggy but also get opposing Slowbro and Brick Break for Chansey even, that being said those are also not in every team despite being good so its stabs are actually very spammable and threatening due to its 130 spatk stat, it checks p much every single phys mon around (bar Pinsir). Ofc not lacking flaws as special mons can still threaten it with or without super effective hits while preying on its very low speed. Even with an only decent special bulk and being the slowest viable mon in the tier its very hard to avoid losing more than 1 mon to it.
:electrode: I started doubting this mon a bit early in the meta but as time passed i noticed how easily a lategame Electrode can clean, its not that strong but being the single fastest mon available would certainly guarantee it a place in the tier and for me so it did, it doesn't have a crazy offensive movepool but it has a good variety of utility moves to fill the other 2 slots (ur always running Tbolt Foul Play), choosing between screens, Toxic, TWave, Taunt, Thunder, Screech to help phys partners to rk or to make Foul Play even stronger and maybe even Explosion to troll Chansey if you feel like. It doesn't have great bulk but it has enough to eat a decent amount from full, including for example Tauros' eq, being the fastest mon in such an offensive tier makes a world of difference imo.
:kangaskhan-mega: As I talked about Lapras being a tank makes it feel suitable for such an offensive meta Kang is another example of that, Kangs stats are just crazy, great bulk with 105/100/100, slightly fatter than Mew of all things, while being as fast as Mew which is a solid speed tier to be at meaning you outspeed stuff like Dnite and Arcanine, and a very good Attack stat of 125. There are 2 drawbacks that actually don`t hurt this mon a whole lot, a lack of a strong normal stab move, having to rely on 70bp moves like Facade (Headbutt and even Dizzy Punch might have something going for it but less practical than Facade) which means it doesn`t hit as hard as its Attack stat would suggest by using neutral moves, the other drawback is 4mss, imo you always want Facade and Ice Punch and then the other slots end up between Fake Out, Sucker Punch, Earthquake and Brick Break, which again is not that huge of a deal, Fake Out and Sucker Punch offer an outstanding amount of value but running both is tough when both together wouldve been nice, Earthquake gives you a stronger on stuff like Golem, Omastar, Electrode and Arcanine while Brick Break helps with the Kang mirror, dealing with Tauros, Sandslash-Alola and Lapras. That being said the only mon it really doesn`t like facing is MBro which eats its hits with ease, everything else seems to just lose in a tradeoff vs Kang.

Good:

:pidgeot-mega: Pidgeot is really good, having recovery and U-turn is very rare and it sports great Speed and SpAtk while being surprisingly decently bulky, the problem i find with it that separates it from being a top tier mon for me is that just like Kang it doesn't make the best usage out of its SpAtk, its stab move being Air Slash, which gives it an annoying potential being able to flinch through stuff and cheese some mus but if you don't get the flinches it struggles to actually break stuff due to the low base power, unless you wanna run Hyper Beam which well, its Hyper Beam, I compare it to Kang cuz even tho it has recovery, a pivotting move and is faster than Kang, its rocks weakness actually hurts it quite a bit, forcing Roost a decent amount of times and just lacking super effective coverage to stuff even tho neutrally Air Slash hits a lot.
:pikachu: Pikachu is good, amazing offensive movepool, p much allowing it to hit everything, and getting a lot of super effective hits too, and its also very fast, although that doesn't make much of a difference since its clicking Zippy Zap most of the time which is a priority move, and the coverage moves usually hit slow mons anyways. Talking about Zippy Zap it is the strongest priority option in the tier, which again is an amazing asset to have in an offensive tier, picking off weakened stuff easily, all of that also means it doesn't need to run a speed nature and instead invest in the Zippy Zap damage output going with an +Atk nature. Its biggest problem is its frailty really, it can't really afford to trade hits often cuz every hit is 2hkoing it at minimum quite literally.
:wigglytuff: Imo the best and most consistent rocker available, there are only 3 possible ways available in the tier to stop it from clicking rocks: the most obvious one in Taunt, Alolaslash clicking Iron Tail and Kanga clicking Fake Out into Iron Tail, given you don't really run Iron Tail on Kang and Alolaslash doesn't really want to rely on such an inconsistent move to function, which leaves the tier with Taunt to prevent its rocks more consistently, there are only 2 common Taunt mons which are Electrode and Persian-A, Persian gets destroyed by Dazzling Gleam while Electrode only gets 3hkod by Gleam but also can only 3hko Wiggly back, and you don't really wanna trade your Trode early for that. It is akin to what Clef used to be in UU and is in OU rn with the consistent rocker role. Its not limited to rocks as it can also use TWave to achieve further progress after clicking rocks while also doing some decent damage with Gleam. If for some reason it is possible to keep Wiggly alive you can also use it as a way to punish locked Dnite later on.
:slowbro: Regular Slowbro is good enough to be in this tier imo, running dual mega with Slowbro is fairly easy to do and Slowbro can forgo megaing to prioritize doing it with Kang, Pidg or Pinsir. There is a big difference in phys bulk between it and mega but it has enough to eat phys hits decently, avoiding for example a 2hko from Tauros' DEdge.
:pinsir: :pinsir-mega: Base and Mega Pinsir are essentially similar, great rocker that has access to great offensive assets with 125 and 155 Attack respectively, actually pretty solid bulk and good coverage options in Superpower, Earthquake, Rock Slide and Outrage on top of a good stab move in X-Scissor. It has an easy time setting rocks up while doing a lot of progress afterwards, I don't rate it as a better rocker than Wiggly cuz of how few circumstances lead to Wiggly not being able to up while there are more factors that can stop Pinsir from setting rocks up but Pinsir can actually do a lot more than Wiggly after setting rocks which makes it a valuable pick for a LOT of teams. Clicking mega with it is usually when you are not planning to switch it out and don't have another mon to mega that will give you a speed jump from base 85 to 105, letting it outspeed notably Arcanine and Kang which you wouldnt in base form, the attack difference is also big between formes, megaing Pinsir allows you to ohko Dnite with Outrage after rocks, ohko Arcanine after rocks with Earthquake, ohko Lapras and Tauros after rocks with Superpower and 2hko MBro with X-Scissor.
:chansey: I ranked Chansey here due to the meta kickoff tours performance which was good, imo it has everything to go downhill because its not really hard switching into Chansey and even the special mons can often afford running something to hurt Chansey, for example Waterfall Lapras and Brick Break Slowbro, on top of Eggy sitting on TWave Chansey and Pidgeot chunking it with U-turn, on top of Chansey being absolutely destroyed by any phys mon. I acknowledge its impact in the tour but I gotta admit I don't have high hopes for it in the future.
:exeggutor: Eggy is another mon in the tank category that usually does well in tiers such like this one, good bulk and high SpAtk while it also has decent longevity with Leech Seed + Mega Drain makes so breaking through it neutrally is challenging, the only real drawback it has is the typing which is a big one, defensively it doesn't resist a whole lot which is fine if it wasn't for the abundancy of weaknesses it packs, offensively it just doesn't hit much for super effective which is less worrying since it still hits p hard and Mega Drain recovery helps with the trades it can go for. It has some freedom for the last moveslot with options such as Teleport, Sludge Bomb, Power Whip, Sleep Powder, Stun Spore, Protect, Reflect and Light Screen.

Ok:

:arcanine: This mon feels really close to being ranked good, I feel like next time I visit this tier I might be convinced enough to switch Chansey and this, for now I think Arcanine is just a solid mon, another tanky mon that hits really hard with a good Atk stat and high-powered moves such as Flare Blitz, Superpower and Outrage. What holds this mon down is that it is absurdly hard to get multiple kills with it because all the moves it clicks either damages it further (a problem for a rocks-weak mon), lowers its Atk and Def making it more susceptible to being revenged or lock itself in the move which makes revengekilling p much free afterwards. It is a bulky mon but it just can't make the most out of it with how it hurts itself on top of rocks being annoying. Another big obstacle is Slowbro, this mon simply does not have good moves to click vs it, Crunch does 23-28%.
:sandslash: Pretty solid rocker given the stuff that ohkos it are all outsped and the Taunt mons are all threatened by it, the reason its only ok for me is that this is rarely getting another turn to click something else after getting rocks up if you are not just trading rocks t1, which then it has decent tools to chip stuff down and even has X-Scissor to not let Eggy in for free.
:persian-alola: This mon is alright, stab Foul Play hits the majority of the meta really hard and it has Taunt to stop status moves or something like early rocks in some cases which is not practical cuz rockers like Wiggly and Pinsir threaten it back. Really fast mon but also frail but at least not as frail as Pikachu, its p solid and unique on what it does. Also imo every single Persian should be Foul Play, Dark Pulse, U-turn and Taunt. NP is completely unviable imo.
:dodrio: I rank it in ok as a lead with SD, it can take advantage of common leads to SD and often get a kill and possible a bit more, without taking rocks its not easy to kill it with neutral hits without suffering losses, at full Trode and Pikachu can't even guarantee revengekilling it and even if they do, provided you are not locked still into Thrash you can still chip them with Quick Attack which is helpful to make them have less potential in lategame. Using this later in a game is very challenging as its very easy to get revengekilled after a rocks entry and it is outclassed by Tauros as a midgame breaker.
:omastar: This mon didn't get much playtime on tour but it has a good time getting setup opportunities vs basically any phys mon, having rock slide as an extra to hit lapras hard at +2 is a really nice trait. What drags this mons viability down considerably for me are Slowbro and elecs, Slowbro is an issue that can be resolved with teammates forcing the damage on Bro early on, however elecs are a big problem for it.
:eevee: Eevee doesn't seem to fit this meta that well since there are not a whole lot of status flying around for Sparkly Swirl to be valuable, but access to screens and paralyze all being offensive moves and also having option to annoy stuff a lot with Sappy Seed with rocks can make it a solid disruptor for fast teammates to benefit from in lategame.

Mid:

:sandslash-alola: Alolaslash is a FRAUD, I know this might be a hot take but I find this mon really underwhelming, its anti-Dnite capabilities imo saves it from being complete ass and ig its solid into Eggy. Its typing is terrible for a rocker, you usually want rocks up as early as possible and with the amount of weakness this mon presents on top of those weaknesses being affected by really common coverage it just has a really hard time getting rocks up. If you are not using it for rocks then you have many better mons to simply use and do better there, Lapras is the better anti-Dnite mon as well cuz Dnite can actually kill ASlash with Brick Break or Superpower on switch-in.
:ninetales-alola: Tales is decently threatening with NP and its speed, being able to cheese past checks with either Dark Pulse flinches or Hypnosis. Packs cool utility vs DNite too and can even abuse Outrage turns to setup with NP. Rocks weakness making it more susceptible to rkilling and not being threatening without a NP boost pushes this mon down.
:dugtrio: Very underwhelming too and disappointing performance from my pov. All it really does is super fast rocks and it kinda ends there, altho fast and undisputed rocks is p nice, it has 0 chance to do anything other than that, Earthquake is not hitting anything super hard other than Arcanine and you can say it checks Pikachu cuz Pikachu prefers running +Atk nature. Gets checked by Bro, Lapras, Trode ofc wont switch into it but Foul Play does a lot, Dnite, Kang, Pinsir on lead and Eggy, just unthreatening overall.
:golem: Rocker with a decent amount of defensive utility vs phys attackers, leads well into Wiggly and Pinsir while checking Tauros, Kang, Trode, Pidgeot, Arcanine and Dragonite if you are somehow able to get rocks up and not take a big hit in the process. Eggy outspeeding it sucks a lot tho.
:moltres: It has 1 opportunity of coming in and being annoying either as an Agility mon allowing it to outspeed and potentially flinch fish through teams or act with Wisp to help it staying in the field for as long as it possibly can, if you are able to prevent rocks or somehow coming in on them and clicking Roost disposing of Moltres can be a challenge since the mon is really fat and not even water or elec moves are going to ohko it.
:rapidash: Trades Arcanines slightly higher power and bulk for speed and Megahorn, which helps catching Slowbro on switch-in for example (often didn't mega yet), the speed is relevant for tying with MPinsir and outspeeding Kang (and Tentacruel). Far worse at trading than Arcanine but those traits can actually help other phys breakers in the team to clean with more ease.

Nuh uh (gonna be brief on explanations for this one):

:arbok: It has interesting tools like Glare, Eq and Sucker but its typing and stats are just awful.
:butterfree: If you can outspeed something to get a Sleep Powder off, click QD once or twice you are still gonna suck cuz you are taking 50% from rocks, very frail, very weak with low-powered moves and at +1 it still gets outsped by Trode and Pidgeot and susceptible to every priority in the world.
:beedrill: Just like butterfree it has terrible stats and its even worse than Free cuz it can't put anything to sleep or cheese with Air Slash flinches.
:charizard-mega-y: This mon would be amazing if it was not for that typing, offensively it works decently well with a very strong Fire Blast and Air Slash being able to flinch past waters and such, but being 4x rocks-weak is VERY unfortunate and basically eliminates any chance of it being relevant, also Moltres is weaker but similar enough to Zard Y that doesn't need to mega.
:raticate: U-turn is not big enough of a reason to use it over Tauros and its even outclassed by its Alolan counterpart.
:fearow: Very frail while being rocks weakness meaning rkilling it is easy, not that fast and weak considering its low-powered moves.
:ninetales: If it had ATales speed it could've been something considering it has NP and Dark Pulse as a fire-type, meaning it could annoy Bro but middling speed and 0 immediate threat just makes the mon underwhelming.
:golbat: Remember Venu meta where this was a thing? Well, no Venu no Golbat, its dead now.
:parasect: It can't even get a spore off given its tied with Slowbro as the slowest fully evolved mon in the tier and it couldn't have asked for a worse typing.
:vileplume: It is not TERRIBLE but its just outclassed by Eggy given how much more Eggy offers offensively on top of having Leech Seed to be a general annoyance on top of better movepool. Defensively Plume has some traits that gives it a better Trode and Pinsir mu over Eggy but it can't prevent Bro from spamming stabs like Eggy does.
:persian: Use Tauros or Kanga or APersian.
:machamp: I think this has potential to be better and at least carve a niche for itself in the future because it is decently tanky and its a very strong mon but its typing does not do it any favor, its not that good at trading cuz of its low speed and having to use Superpower. I can say that this is pretty much a worse Arcanine at what it does.
:kangaskhan: This mon unmega'd sucks.
:gyarados: I tried to be generous and put it in might have potential idk but I just couldn't find the potential here, only thing I can see it doing is going for paraflinch stuff with TWave and Waterfall, its coverage options are not good, a bit tanky but it has nothing impressive going or it, it can't make good usage of its attack cuz of Waterfall being a weak move and due to the lackluster offensive movepool and it doesn't really seem to beat anything other than Chansey, Arcanine and a low chance at rkilling Dnite, I hope to be proven wrong here cuz I'm feeling bad for this mon.
:articuno: It might do something with Toxic stalling but otherwise very hard to keep it healthy cuz of its 4x rocks weakness and just overall common weaknesses all around, I can see this doing SOMETHING but not really worth it.
:porygon: Amazing movepool, terrible stats.
:marowak: Worse Sandslash.
:marowak-alola: Maybe does something with Shadow Ball to annoy Slowbro and Wisp on top of setting rocks up, much worse defensively than regular Wak tho.
:seaking: Worse Kingler.
:magmar: Way too frail and doesn't compensate with its middling offenses (also walled by Bro),
:scyther: It has a good speed tier and solid Attack, decent coverage although the moves are not really strong but they can hit a lot for SE, the problem is its typing defensively being 4x rocks weak and susceptible to elecs and Ice Shard.
:mr-mime: Wishes it was faster and its VERY frail, it has interesting offensive assets tho with solid typing and movepool tho.
:seadra: Worse Golduck?
:flareon: Only thing it does better than Arcanine is dealing with Bro since it has access to Shadow Ball and good enough SpAtk for that, otherwise completely outclassed by Arcanine.
:weezing: I was confused whether I ranked this here or in the could have potential but I just can't see this being worth running, good phys bulk but very frail specially and its also slow (at least outspeeds Eggy), it can punish some phys attackers but Kang completely shits on it cuz if it gets poisoned or burned its Facade gets boosted, I just think it lacks purpose in the tier and defensively its typing is p bad.
:hitmonlee: Dogshit, literally all it has going for it is a strong HJK and thats about it, not fast enough, very frail and terrible movepool.
:hitmonchan: Might sound weird but imo this is an upgrade from Lee, access to Agility and elemental punches is much more valuable than a strong HJK, it still doesn't save this mon as its also less frail than Lee but frail regardless and it doesn't hit too hard cuz of low-powered moves.
:lickitung: The hell does this thing even do?
:tangela: Solid phys bulk and ok SpAtk but it has a p bad movepool and it dies to any special hit (MBros Psychic ohkos it even without rocks) so its entirely limited to Leech Seed strats (obviously done better by Eggy).
:dewgong: Lapras.
:muk: Pure poison-type messes this up quite a bit with access to no strong stab move while also having to rely on mixed coverage to deal with switch-ins, since its not deceptively bulky on the physical side and the low speed makes so it becomes too much prediction reliant and can't really trade well with anything, even worse than Weezing.
:hypno: Ig it can cheese with a dual dance set with Calm Mind and Barrier with Rest, extremely crit prone mon ofc but yea i don't see it doing any better than that.
:onix: :worrywhirl:
:farfetch :worrycargo:
:golem-alola: Electric-typing over Ground makes it much worse defensively and even offensively, all it has going for over the kantonian forme is TWave which is not terrible but not enough to justify.

Might have potential (not explored enough):

:raticate-alola: I think it can do something but shouldn't be that valuable of a mon cuz altho its stats are def lackluster you are a phys mon with dark STAB which is rare by itself, useful at hitting Slowbro and Eggy for example while it also has access to Super Fang and STAB Sucker Punch, I imagine SFang and Sucker combination is actually pretty cool since you can SFang many things to Sucker range and it def helps with trading. Unfort for it fighting coverage is actually common so it doesn't have a whole lot of opportunities to do that but when it gets an opportunity I can see this being somewhat annoying.
:blastoise: Its bulk is really solid and helps trading hits with pretty much anything even if its not that strong? This just seems to make more sense to be used than something like Gyarados, Toise is not rocks weak, has serviceable coverage with Ice Beam, Dark Pulse and even Dragon Tail to annoy switch-ins like Lapras perhaps or running something like Tox. I can`t imagine this ever being great but I can def see value on it.
:raichu-alola: This mon is not good but not useless I think, Tauros speed tier is solid and it can do something with CM Encore but it does not appreciate Eggy and Chansey (if not Brick Break) at all. Not high hopes for it due to competition and lackluster coverage but it can do something at least ig.
:golduck: It should be annoying with CM, being not so frail and weak to few stuff gives it enough opportunities to pose a threat, and it can either go for Psychic for just neutral coverage into stuf like non-Bro waters or you can even run something like CM Disable to deal with those waters including Bro, it is hardly getting multiple lives but it looks p solid at trading.
:primeape: A fighter that has U-turn and Ice Punch and outspeeds DNite is p cool, not an impressive mon by any means cuz of its frailty and not being that strong or fast but those moves can help it carve a real niche in the tier imo.
:magneton: Hits hard and can punish Outrage lock but its slow and the ground weakness is unfortunate, its also an elec that can't really deal with Pidg cuz of Heat Wave, something Pikachu and Trode wouldn't mind as much.
:tentacruel: Used to be good in past UU metas now it seems to just be forgotten, very middle of the road in everything it can do, not particularly strong but it packs some power on its moves, not a whole lot bulky but enough to afford trades (notably eating a MBro Psychic and beating Lapras 1v1 with Mega Drain) and being a water that annoys Eggy while still packing Ice Beam for DNite. I can still see potential but it def looks hard to fit on teams.
:kabutops: Prob the most promising of them all, it has p good offensive capabilities, Leech Life is an amazing tool on it which means its biggest weakness in grass is not that relevant given Eggy is the only common grass, sets rocks up p reliably altho it doesn`t appreciate leading into Trode for example and its hard to OHKO this mon. Wishes to outspeed Pinsir tbh but it is what it is.
:electabuzz: Decent speed tier getting the jump on stuff like Kang, and solid coverage with Ice Punch and Low Kick and ig it can run Taunt last since its last slot is p flexible, doesn't seem to be something that special over Trode and Pika but it Low Kick is cool to do more damage on Kang, prob the mon that deserves being here the least but I can dream.
:jynx: Not amazing speed tier but it does at least outspeed stuff like Pinsir to get a sleep off with Lovely Kiss and then it can do a lot of damage to something with its stabs + Shadow Ball, rocks weakness barely matters cuz its dying to like every move thrown at it but offensively it has a very unique and interesting profile.
:kingler: Also one of the most promising mons in this rank with its fat Attack stat, good phys bulk and Agility, it only really works after Bro is very low or dead cuz X-Scissor does little to it while Psychic ohkos it back after rocks which leads to one of its problems, it really needs that Agility boost to be a threat cuz of how weak to special mons it is, once it does it should be a major threat with good coverage for everything (Crabhammer + X-Scissor + Rock Slide).

This time I won't be sharing teams cuz idt they are trustworthy yet, I def fumbled multiple times on builder until I started figuring the tier's pace but I hope my thoughts spark any discussion and help with something.
 
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With the conclusion of LGPE UU Cup 2024, and what seems to be one of the healthier states of LGPE UU being welcomed in, it is time to create an early Viability Rankings for the format! This will also be used in order to determine the initial list for LGPE RU. I ask that players who finished in the Top 8 of LGPE UU Cup 2024 use this custom-made TierMaker to form their own personal viability rankings, and either send it to me or post it in this thread. You may provide reasonings for your rankings if you wish, and if you don't intend to partake in this, it would be appreciated if you let me know. The deadline for submitting your own Viability Rankings is July 18th (in addition you don't have to place every Pokemon, and ordering within tiers doesn't matter).

Tagging: Banbadoro SOMALIA Rei ViZar LpZ juoean Xurkiyee leoperi99
 
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So to start off with some initial thoughts. I think All mons from B2 have potential to be niche in uu because i think this metagame still bit too early in development to know for sure if they are completely unviable , if i dindt detail something here enough keep in mind is bc i havent used enough to say about x mon or i dont really have alot of thoughts on it besides "its good" or "bad"
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S Tier
:Pidgeot-Mega: Its one of the fastest pokemons of the tier and can outspeed tauros which is huge , does some good dmg overall and has alot of good moves to use and even special walls dont like mega pidgey.

:Slowbro-Mega: it can easily 1v1 alot of the physical attackers like tauros and dnite , usually punishes switchins very well unless is something like chansey/lapras which even then idt is prob impossible to fit toxic on its moveslot.

:Kangaskhan-Mega: This fella has a crazy good movepool coverage that it can force weird 50/50 when switchins and overall balanced stats that can force trades vs alot of mons and you cant rly punish it with something like burn bc it will just power even more through facade.

:Lapras: Lapras has a great movepool that you can even run mixed coverage if youd like just to hit special walls like chansey or okho stuff like exeguttor , alolan persian with megahorn (which you outspeed eggy if you run +speed nature and still likely to one shot even with -atk) . like it seriously has all coverage for every mon you think including waters with tbolt

A1 Tier

:Chansey: It easily can win a game if you remove most of its checks since its rly bulky on special side and isnt always that special mons will have coverage for chansey so you just beat it just make sure to dont let it get toxic because it gets easily worn down by it.

:Tauros: Still a great mon overall and has coverage for everything but it cant break through stuff like mega slowbro easily obv bc its stupidly bulky but you do still decent dmg with rocks added but it can be still hard to switch into just by how powerful it is.

:Wigglytuff: Its by far best stealth rock setter of the tier since almost nothing one shots it and even what does isnt common in uu at all , taunt has become more popular which can be a roadblock to set since wiggly is preety slow but overall it can do good dmg to threaten the taunt users and they cant ko u back easily also the fairy typing helps alot vs dragonite as it cant worn down wigglytuff unless is heavily chipped.

:Golem: Great stealth rocker aswell that you cant really try stop with taunt because your likely to die by its stabs , its preety slow but can be a good tauros switchin sometimes , and still does decent dmg and explosion hits quite hard tbh like you can 2 hit ko mega slowbro with a adamant nature though the slowbro needs to have taken rocks dmg first
and overall its preety good vs mega pidgey and dnite , alola slash sometimes

:Slowbro: Overall it doesnt need always to mega because still preety good at what its mega does even if the drop in bulk is significant since you wont be able to do as reliabily as your mega sometimes.

:Pinsir: By far one of best rockers of the tier aswell because its quite fast and does decent dmg. it does have a weird mu into taunt leads like dodrio.
and other rockers like wigglytuff , golem.

:Exeggutor: Its by far best sleep setter of the tier , has alot of good moves to run and be annoying with and often leads to eggy mirrors just so nothing gets slept it can struggle into chansey or teams that are usually faster and threaten it really hard since its preety slow but overall does good dmg to most switchins and can be nice to force trades.

A2 Tier

:Dodrio: This might be suprising to you but its actually good in the tier. Having taunt and good stab combination is preety nice vs most stealth rockers. even something like alola sand slash can get koed by jump kick and pinsir hates drill peck , wigglytuff can still take some nice dmg from your stabs . and being a fast taunt lead with 110 base atk can be preety hard hitting after you taunt most stealth rockers that they will take alot of dmg to simply trade with you and sometimes they dont even get rocks on the field. its preety much meant for the lead though as you want to guarantee no rocks on the early game and its still bit frail.

:Sandslash-Alola: The typing combination feels preety weird bc means fire, fighting coverage now deletes you , eq becomes something you dislike now but you arent weak to rocks which is nice. overall can be a great dnite check and setting up isnt that hard i dont find that great bc phys walls are preety good into you. it is preety good into lapras though bc of rock slide and eggy and alola ninetales.

:Ninetales-Alola: Nasty plot + good stab coverage and hypnosis can be preety spooky if you get the right opp as even special walls will get forced by you easily and its preety great vs dnite aswell. still though being slower than tauros can be rough you do still deal great dmg into tauros aswell.
your also ok into lapras. the rock weakness rly sucks though as means u get worn down quite easily.

:Persian-Alola: Meow :3 its not really strong before it uses nasty plot and is bit frail but i think has preety good utility movepool to be preety annoying and dpulse is preety good overall there isnt alot of dark resists in the tier, even then u have hypnosis . also tbolt is preety nice
and the dark typing can be really nice to deal alot of dmg with foul play stab.

:Dragonite: Its honestly weird . because its preety strong overall and agility makes it impossible to outspeed. alot of the top mons in the meta hit it quite hard or have coverage for it and outspeed but still dnite has a really deep movepool and is still preety solid in the tier and punishes switchins really well since it can run mixed coverage with no problem being weak to rocks rly hurts it though.

:Electrode: It has a preety good utility movepool overall and while its quite weak foulplay still hits decently hard in some mons and twave is really annoying and being fastest mon of the tier is great as it can also guarantee to set screens.

:Omastar: Shell smash can be really spooky to face agaisnt and will force trade after shell smash but i think thats the main problem it can be hard to set up with it as its still bit frail and something like electrode still outspeeds or pika starter with zippy zap and stuff like slowbro can still live a hit after +2 and ko you back or lapras if doenst get flinched by rslide.

B1 Tier

:Sandslash: Preety solid rocker that isnt weak to most rockers in the tier and your good vs taunt stuff aswell. still its quite slow and pure ground makes you preety weak into some notable special mons of the tier. it does have preety good physical bulk though.

:Vileplume: probably second best sleep setter of the tier and its preety good to disrupt stealth rock leads while egg in theory could also do that it fears pinsir and aslash a bit bc even if u put to sleep aslash its not hard for it to wake up bc its preety good into eggy. also its one of few mons to okho wigglytuff and does really good dmg overall vs alot of mons , it also struggles into aslash though. i do find interesting it gets moonblast which guarantees a 2 hit ko on dnite also being able to hit a-tales switchin with sludge bomb is preety nice and being neutral to bug stab makes you into pinsir while not great not the worst mu possible. its still preety frail physically but can force trades or put something to sleep and you get outspeed by eggy but at same time you both have ods of okhoing each other which i find preety funny to say the least lol a single para can change everything in the interaction.

:Dugtrio: Its fast , still preety weak and frail overall can guarantee rocks preety easily and ig trade some dmg with opp even tho you die preety quickly.

:Arcanine: Preety good movepool and one of few wisp users of the tier and has a preety good movepool to force trades aswell.

:Pinsir-Mega: its usually a waste of mega slot but it can change some key interactions if u use mainly outspeeding something else that would okho you otherwise like a moltres trying to stop you from setting rocks. or do alot more dmg to something like mega slowbro. you do still sturggle into pidgey and lapras can become a problem but you usually arent switching out with this mega.

:Eevee-Starter: Tbh i havent really used this mon so i dont have much to say outside of having a great support movepool overall and can do alot of things in the game due to not being stopped by taunt. and it has preety good bulk overall to force trades and status anything that dares to bully they your eevee isnt like OU where zapdos bullies eevee to death as here nothing really enjoys switching into eevee , kang can be tricky bc has facade which means status can be risky since it boosts it even more. but letting it getting parad makes it lose alot of speed that needs for something like dnite for example and burn makes it only let use facade altho does crazy dmg.

:Pikachu-Starter: its not that hard hitting , preety frail just like dugtrio but it has a good movepool to force trades aswell.

:Moltres: By far strongest fire type that doesnt waste a mega slot that even something like slowbro is 4 hit koed by flamethower if u run modest and guarantee with fire blast regardless of nature. and add that with good movepool like u turn , wisp and roost you have a preety annoying mon to deal with sometimes even something like dnite that in theory is a perfect check to it hates wisp. and kang is 2 hit koed by fire blast and isnt common to it run rock slide. being rly rock weak rly sucks though

B2 Tier

:Butterfree: While preety frail and not that strong . having acess to sleep and quiver dance is interesting and i think has potential to win games the stab combination is also ok you do struggle into aslash alot though and you just trade dmg with something usually rly after you put somethin to sleep and set up qd once bc you arent going to okho stuff usually and isnt hard to okho this mon due to its typing and bulk.

:Kangaskhan: its preety weak and not so bulky compared to its mega overall and i wouldnt recommend using but it can still do ok dmg and force trades you do might wanna run toxic on this mon though to be even more annoying vs walls that would wall you.

:Charizard-Mega-Y: Its preety strong even though chansey makes its life preety hard and its preety slow and easy to ko with . its the special attacker of the tier and can win games if is its checks are eliminated. even tho rocks rly suck for it you dont want to switch usually i think has potential to rise this meta just hasnt explored to its fullest.

:Mr. Mime: Encore is preety good overall and has a cool stab combination and cm , coverage and your still preety slow though and rly frail on physical side that isnt hard to worn down

:Raichu-Alola: preety good stab just like mime and you have cm , encore aswell. your still preety bad into eggy and other special wall also you just die to grounds lol because no surf and pika starter is usually better bc of that as has better movepool and coverage , is faster than raichu alola. and ur still preety frail

:Tentacruel: Preety cool stab combination and coverage aswell , being a poison type is also nice to get 100% acc toxic i think this mon can be quite annoying to deal with if used right and force trades even tho ur preety frail physically and not rly fast so something like mega kang,tauros is preety good vs you. you are nice vs lapras , pidgey,dnite though and potentially force trade with eggy.

:Victreebel: This mon has a preety good movepool aswell sleep and with sd it can become preety dangerous though its preety slow so isnt hard to revenge kill it since is quite frail but i could def see becoming a threat if you manage to para fast mons.

:Weezing: it has a preety good movepool to force trades on switchins and burn is nice. even though being pure poison kinda sucks bc means stuff like eggy okho you and eq becomes scary .that means you cant take physical attackers so you arent switching into them but you can burn them incase u wanna force a trade and status them. you are ok into pinsir if lacks eq , wigglytuff , dodrio , you can okho aslash if tries to switch on you with fire blast , 2 hit ko egg if ur faster than it still preety underexplored but idt its really good more so rly niche.

:Kabutops: Very interesting movepool aswell sd as leech life can okho eggy and do good dmg into bro, you okho aslash and you do good dmg vs dnite i think this mon has potential to be somewhat okay offensively and as a rocker too. as you can force some trades its speed still quite slow and bad spdef , not great bulk overall.

:Jynx: Lovely kiss is preety crazy bc means you can put to sleep anything youd like unlike sleep powder and you have a preety good movepool to even hit stuff that could otherwise enter the field easily into you like slowbro due to your stabs being ice/psychic , decently hard with shadow ball your still not that fast though and your really frail to alot of stuff but can be annoying to swithc into. chansey can be problematic for it though.

Im not really gonna rank C , D mons because i would take already alot of time to just trying think alot on what they could rly accomplish to the tier so im just saying its quite impossible for those mons have a niche in the tier as they are quite outclassed by something else in someway and doesnt seem to have a special niche. And thats it for my personal VR , thoughts cya yall and have a good day. Ive done some edits bc og post was with sprites missing lol now i got it right
 
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With LGPL approaching, I became aware that I never posted the new aggregate LGPE UU Viability Rankings on the forums. Oops. Pokemon are ordered by mean ranking, so Pokemon at the start of a tier are the ones held in higher regard on average.

S :lapras: :kangaskhan-mega:
A1 :pidgeot-mega: :slowbro-mega: :dragonite: :tauros: :electrode: :pinsir:
A2 :exeggutor: :wigglytuff: :slowbro: :chansey: :omastar: :dodrio:
B1 :pinsir-mega: :golem: :pikachu-starter: :arcanine: :persian-alola: :moltres: :eevee-starter: :sandslash-alola: :victreebel:
B2 :sandslash: :ninetales-alola: :dugtrio: :kabutops: :vileplume: :tentacruel: :primeape:
___________________________UU/RU CUTOFF___________________________
C1
:mr-mime: :kingler: :raichu-alola: :weezing: :kangaskhan: :jynx: :charizard-mega-y: :blastoise: :articuno: :golduck: :rapidash: :electabuzz: :golem-alola: :machamp:
C2 :ninetales: :hitmonlee:
 
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