This is my first thread, but I figured I would give it a whirl. I didnt see any other threads on this guy so why not?
Lickilicky
Normal
STATS: 110/ 85/ 95/ 80/ 95/ 50
Abilities:
Own Tempo: The Pokémon cannot be Confused while having this ability.
Oblivious: The Pokémon cannot be under the ATTRACT condition while having this ability.
Cloud Nine (Dream World): All weather effects are negated while the Pokémon is on the field.
LVL UP MOVES:
Lv1: Lick
Lv5: Supersonic
Lv9: Defense Curl
Lv13: Knock Off
Lv17: Wrap
Lv21: Stomp
Lv25: Disable
Lv29: Slam
Lv33: Rollout
Lv37: [M498] (Little By Little)
Lv41: Me First
Lv45: Refresh
Lv49: Screech
Lv53: Power Whip
Lv57: Wring Out
Lv61: Gyro Ball
EGG MOVES:
Belly Drum
Magnitude
Body Slam
Curse
SmellingSalt
Sleep Talk
Snore
Amnesia
Hammer Arm
Muddy Water
Zen Headbutt
Learnable TMs:
TM06 - Toxic, TM10 - Hidden Power, TM11 - Sunny Day, TM13 - Ice Beam, TM14 - Blizzard, TM15 - Hyper Beam, TM17 - Protect, TM18 - Rain Dance, TM21 - Frustration, TM22 - Solar Beam, TM24 - Thunderbolt, TM25 - Thunder, TM26 - Earthquake, TM27 - Return, TM28 - Dig, TM30 - Shadow Ball, TM31 - Brick Break, TM32 - Double Team, TM35 - Flamethower, TM37 - Sandstorm, TM38 - Fire Blast , TM39 - Rock Tomb, TM42 - Facade, TM44 - Rest, TM45 - Attract, TM46 - Thief, TM48 - Troll, TM52 - Focus Blast, TM56 - Fling, TM59 - Incinerate, TM64 - Explosion, TM67 - Get Even, TM68 - Giga Impact, TM74 - Gyro Ball, TM75 - Swords Dance, TM77 - Psych Up, TM78 - Smooth Over, TM80 - Rock Slide, TM82 - Dragon Tail, TM83 - Cheer Up, TM85 - Dream Eater, TM87 - Swagger, TM90 - Substitute, TM94 - Rock Smash, HM01 - Cut, HM03 - Surf, HM04 - Strength
At first look:
Anti-weather Lickilicky. (special)
116 HP / 140 Atk / 252 SpA
Expert Belt/Life Orb
Cloud Nine
Flamethrower/Fireblast
Surf/Icebeam
Powerwhip
Thunderbolt/Return/Explosion
The idea of this set is easy. Come in during a weather effect, and blast away with whatever supereffective move you want to hit with. Sunny day teams will get blasted with flamethrower/fireblast for their grass types, or surf for their fire. Sandstorm gets hit by all 5 options of the first 3 moveslots. And of course, Raindance gets hit by either Powerwhip or Thunderbolt. You also have the option for Bolt Beam, but you lose your supereffective surf against fire.
Also, my preference on the last slot being thunderbolt is merely for the use of expert belt. Seeing as Lickilicky is quite slow, I feel that explosion may not be good if you're planning on countering weather overall. Return is a viable option merely for the stab, which is usually obligatory. I left the nature empty as it really depends on what the user wants. Id personally go with quiet.
CHEER UP
OFFENSIVE: 252 HP / 116 Atk / 140 SpA
DEFENSIVE: 252 HP/ 140 Def/ 116 SpD
Expert Belt/Life Orb/Leftovers
Cloud Nine
Cheer Up
Powerwhip/Return
Surf/Return
Flamethrower/Return
Item use is all up to the user. I feel that Expert belt or Leftovers is best here. Leftovers might be the better choice merely for the fact that it gives you a little recovery for the Cheer Up part of this set. The idea is simple. Come in on a weather and an attack that Lickilicky will laugh off due to his bulk, Cheer up, and attack with whatever move is necessary. Surf for sandstorm/sunny day. Flamethrower for sunnyday/sandstorm. Powerwhip for sandstorm/raindance. Return is a viable choice if you want to have stab.
(credits to 2baka and Cheapoman for bringing this up.
ResTalk
Lickilicky@leftovers
Cloud Nine
Nature:Careful
252hp, 252 sp. def, 4 def
Rest
SleepTalk
Curse
Dragontail
This is actually a set I have thought about, and never got around to trying it out. A few players mention it on page 5 of this thread and I figured I would add it. I changed it from adament and 252 attack to a more specially defensive spread, so you can cover both sides of the defensive spectrum while cursing up. Awesome that Sleep Talk is an egg move so you can keep both Restalk+Cloud Nine. Anyways, obviously, the goal is to get some curses in, rest, and sleep talk to throw (no negative priority) dragon tails around, or curse up even higher. This is done best in combination with hazards.
WHY I CHOOSE EXPERT BELT OVER LIFE ORB/CHOICE ITEMS
I mainly choose expert belt over lifeorb for the fact that if I am going to be using Lickilicky to counter weather, I probably don't need to worry about dark/ghost/psychic/fighting as much as I would with the actual elemental types.
Why do I prefer expert belt over Choice is a completely different reason. If I am going to use fireblast on a venasaur on a sunny day team, I most DEFINITELY do not want to be stuck using fireblast as they switch to a heatran who has flashfire. That being said, a Choice Scarf is definitely viable on Lickilicky and makes up for his pathetic speed. Just gotta be careful.
Overall, I feel like Lickilicky will see much more play, seeing as he can take care of most of the weather types with his wide move pool and his ability cloud nine. Regrettably his speed is just so saddening, but his bulk should be sufficient to hold off the enemy to get a few kills in.
Any other suggestions on move sets? Any other comments? Discuss!
Lickilicky
Normal
STATS: 110/ 85/ 95/ 80/ 95/ 50
Abilities:
Own Tempo: The Pokémon cannot be Confused while having this ability.
Oblivious: The Pokémon cannot be under the ATTRACT condition while having this ability.
Cloud Nine (Dream World): All weather effects are negated while the Pokémon is on the field.
LVL UP MOVES:
Lv1: Lick
Lv5: Supersonic
Lv9: Defense Curl
Lv13: Knock Off
Lv17: Wrap
Lv21: Stomp
Lv25: Disable
Lv29: Slam
Lv33: Rollout
Lv37: [M498] (Little By Little)
Lv41: Me First
Lv45: Refresh
Lv49: Screech
Lv53: Power Whip
Lv57: Wring Out
Lv61: Gyro Ball
EGG MOVES:
Belly Drum
Magnitude
Body Slam
Curse
SmellingSalt
Sleep Talk
Snore
Amnesia
Hammer Arm
Muddy Water
Zen Headbutt
Learnable TMs:
TM06 - Toxic, TM10 - Hidden Power, TM11 - Sunny Day, TM13 - Ice Beam, TM14 - Blizzard, TM15 - Hyper Beam, TM17 - Protect, TM18 - Rain Dance, TM21 - Frustration, TM22 - Solar Beam, TM24 - Thunderbolt, TM25 - Thunder, TM26 - Earthquake, TM27 - Return, TM28 - Dig, TM30 - Shadow Ball, TM31 - Brick Break, TM32 - Double Team, TM35 - Flamethower, TM37 - Sandstorm, TM38 - Fire Blast , TM39 - Rock Tomb, TM42 - Facade, TM44 - Rest, TM45 - Attract, TM46 - Thief, TM48 - Troll, TM52 - Focus Blast, TM56 - Fling, TM59 - Incinerate, TM64 - Explosion, TM67 - Get Even, TM68 - Giga Impact, TM74 - Gyro Ball, TM75 - Swords Dance, TM77 - Psych Up, TM78 - Smooth Over, TM80 - Rock Slide, TM82 - Dragon Tail, TM83 - Cheer Up, TM85 - Dream Eater, TM87 - Swagger, TM90 - Substitute, TM94 - Rock Smash, HM01 - Cut, HM03 - Surf, HM04 - Strength
At first look:
- CLOUD NINE. What a great change. The one thing that put him down in NU was the mere fact that he was outclassed by snorlax. Really, why use him? Although he had a very large move pool, and that beautiful stab explosion, he just couldn't cut it in comparison to the large sleeping bear. But now Cloud Nine brings him in with a real use that won't be underestimated in this future weather heavy metagame.
- Beautiful move pool: Now this isn't necessarily new. In fact, as much as it is amazing, its also sadening. Such a poor thing as he is the perfect example of having "move slot syndrome." BUT it definitely adds to his unpredictability, and his ability to run an awesome mixed attacking set.
- CHEER UP. With cheer up, he definitely has an advantage with boosting his mixed attacking potential. Sadly he does not have the speed to boast for the sweeping ability, but he definitely has the bulk.
- EXPLOSION. I only bring this one up because of one thing. The nerf. I hear that explosion was nerfed this generation. HOWEVER, it still is something to fear, especially with it being stab on Lickilicky.
- OVERALL BULK: Nothing New. But nothing to ignore, none the less. 110/95/95 is VERY respectable. He won't be going down TOO quickly.
Anti-weather Lickilicky. (special)
116 HP / 140 Atk / 252 SpA
Expert Belt/Life Orb
Cloud Nine
Flamethrower/Fireblast
Surf/Icebeam
Powerwhip
Thunderbolt/Return/Explosion
The idea of this set is easy. Come in during a weather effect, and blast away with whatever supereffective move you want to hit with. Sunny day teams will get blasted with flamethrower/fireblast for their grass types, or surf for their fire. Sandstorm gets hit by all 5 options of the first 3 moveslots. And of course, Raindance gets hit by either Powerwhip or Thunderbolt. You also have the option for Bolt Beam, but you lose your supereffective surf against fire.
Also, my preference on the last slot being thunderbolt is merely for the use of expert belt. Seeing as Lickilicky is quite slow, I feel that explosion may not be good if you're planning on countering weather overall. Return is a viable option merely for the stab, which is usually obligatory. I left the nature empty as it really depends on what the user wants. Id personally go with quiet.
CHEER UP
OFFENSIVE: 252 HP / 116 Atk / 140 SpA
DEFENSIVE: 252 HP/ 140 Def/ 116 SpD
Expert Belt/Life Orb/Leftovers
Cloud Nine
Cheer Up
Powerwhip/Return
Surf/Return
Flamethrower/Return
Item use is all up to the user. I feel that Expert belt or Leftovers is best here. Leftovers might be the better choice merely for the fact that it gives you a little recovery for the Cheer Up part of this set. The idea is simple. Come in on a weather and an attack that Lickilicky will laugh off due to his bulk, Cheer up, and attack with whatever move is necessary. Surf for sandstorm/sunny day. Flamethrower for sunnyday/sandstorm. Powerwhip for sandstorm/raindance. Return is a viable choice if you want to have stab.
Don Honchkrorleone's build is a physical variation of a weather killing Lickilicky. Its attacks cover the weather initiators.Don Honchkrorleone said:Brave Nature
~ Explosion
~ Earthquake
~ Fire Blast
~ Power Whip
Counters all the main weather changes: Abomasnow with Fire Blast, Tyranitar with Power Whip and Earthquake, Politoed with Power Whip, Ninetales with Earthquake and Hippowdon with Power Whip. Explosion is a last ditch move.
(credits to 2baka and Cheapoman for bringing this up.
ResTalk
Lickilicky@leftovers
Cloud Nine
Nature:Careful
252hp, 252 sp. def, 4 def
Rest
SleepTalk
Curse
Dragontail
This is actually a set I have thought about, and never got around to trying it out. A few players mention it on page 5 of this thread and I figured I would add it. I changed it from adament and 252 attack to a more specially defensive spread, so you can cover both sides of the defensive spectrum while cursing up. Awesome that Sleep Talk is an egg move so you can keep both Restalk+Cloud Nine. Anyways, obviously, the goal is to get some curses in, rest, and sleep talk to throw (no negative priority) dragon tails around, or curse up even higher. This is done best in combination with hazards.
WHY I CHOOSE EXPERT BELT OVER LIFE ORB/CHOICE ITEMS
I mainly choose expert belt over lifeorb for the fact that if I am going to be using Lickilicky to counter weather, I probably don't need to worry about dark/ghost/psychic/fighting as much as I would with the actual elemental types.
Why do I prefer expert belt over Choice is a completely different reason. If I am going to use fireblast on a venasaur on a sunny day team, I most DEFINITELY do not want to be stuck using fireblast as they switch to a heatran who has flashfire. That being said, a Choice Scarf is definitely viable on Lickilicky and makes up for his pathetic speed. Just gotta be careful.
Overall, I feel like Lickilicky will see much more play, seeing as he can take care of most of the weather types with his wide move pool and his ability cloud nine. Regrettably his speed is just so saddening, but his bulk should be sufficient to hold off the enemy to get a few kills in.
Any other suggestions on move sets? Any other comments? Discuss!