it had to be done lol

Approved by Eevee General and The Immortal

Anyone who has played the the Pokemon Mystery Dungeon series knows about electivire's shop and the Link Box. This shop lets you link moves together such that they are used one after the other, like gear grind. The boxes are basically the same, but can be used anywhere

So what is this meta?
In this metagame, the first and second moves of pokemon become linked like how they did in PMD. these moves are in turn used one after the other. So you can use DDance and flare blitz on the same turn

How does priority work?
After a lot of thinking and debate, priority inside the link is now that of the lowest move priority in the link. So if roar and crunch are in a link, both roar/crunch will have -6 priority

also, 2 turn moves/things like outrage lock you into the link. so if you have linked outrage and iron head, you can only use those 2 moves for the next few turns until the effects of the trapping move wear off. same goes for choice items

How do I link the moves?

In the teambuilder, the first and second moves (the top one and the one under it) are automatically linked, in a battle, this will be the move to the extreme left and the one next to it

Clefable @ Rocky Helmet
Ability: Unaware
EVs: 252 HP/252 Def/4 SpDef
Bold/Calm Nature
- Cosmic Power
- Moonlight
- Moonblast
- Heal bell/filler

Clefable is one of the best unaware mons to use in the current Linked Metagame, It stops most setup sweepers in their tracks and becomes nearly unbreakable after 2-3 Cosmic powers have been used. Sadly it only gets moonlight alongside unaware instead of Softboiled

Charizard @ charizardite x
Ability: blaze
EVs: 144 HP/ 252 attack /112 Speed
Adamant nature
- DDance
- Dragon claw/fire punch/eq
- Dragon claw /fire punch /eq
- roost

This is the standard mega charizard x set, but better. DDance no longer requires a turn to set up and you can enjoy the added speed and attack immediatly while doing damage. the move options for what should be in the link/outside it are up to you really

Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 252 HP/ 252 Def/4 Atk
Impish Nature
- Substitute
- Toxic
- Protect
- Earthquake

SubToxic Gliscor is hilariously fun to use, and annoying to be against. It gets a decent amount of setup opportunities with protect (it stops FakeTurn right in it's tracks). Once behind a sub, it can nearly consistently heal off the damage it takes to make a sub while simultaneously whittling down the opponents with toxic

Manaphy @ Choice Scarf
Ability: Hydration
EVs: 252 SpA/252 Speed/4 HP
Timid nature
- Tail Glow
- Scald
- Energy Ball/Psychic
- Ice Beam

This thing, is a monster. Right after a Tail Glow, this thing hits like a truck, and it also outspeeds most of the non-priority abusing pokemon with a scarf. Since 99% of the time you'll be clicking Tail Glow + Scald, filler is basically the same as the one you'd see on a normal manaphy.

Talonflame @ Choice Band/Sharp Beak/Life Orb/No item
Ability: Gale Wings
EVs: 252 Atk/ 252 Speed /4 HP
Adamant nature
- Brave Bird
- Aerial Ace/Acrobatics
- Flare Blitz
- U-turn/Tailwind/Roost/Taunt

Talonflame does what it does best normally, except better. With gale wings increasing the priority of both Linked moves, Talon hits a good majority of the metagame incredibly hard. the last move depends completely on your item, U-turn for banded sets, Roost for LO (since it takes 20% of your health and not 10%) and Taunt/Tailwind for utility otherwise

Jirachi @ Choice Scarf/Leftovers
Ability: Serene Grace
EVs: 252 Atk/ 252 Speed/4 Def
Jolly nature
- Iron Head
- Zen Headbutt/Headbutt/Body Slam
- U-turn
- Fire Punch/Ice Punch/ThunderPunch

This thing, is togekiss on steroids, with an 76% chance to flinch after using Iron Head + Zen Headbutt (the percentage is a little bit higher if you are using headbutt). The second move in the link is up to you, Zen headbutt for STAB, Headbutt for more flinch hax, or Body Slam for Paraflinch, and the elemental punch you choose for coverage also depends on your team.

Standard OU clauses
Super Fang + Sesimic toss/Night Shade in a link
Protecting moves (protect/Detect/King's Shield/Spiky Shield) in a link
Razor fang/King's Rock
2-Turn moves in a link
More than 1 choice item per team

Now playable on the pandora server and the main server!
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Linked Revamped Viability Rankings

Made by Akumeoy, Chopin Alkaninoff, DarkeKnight, Gyarad0s, Hack_Guy, InfernapeTropius11, Jernmax, Pagoose, ScorrchingTheaph, Temperarious, TheBlueFiretruck, eviolite goomy and M'joe'ra.

S Rank: Reserved for Pokemon that are amazing in the Linked metagame. These Pokemon are usually able to perform a variety of roles effectively, or can just do one extremely well. Their use has low risk involved and high reward exerted. Pokemon in this rank have very few flaws that are patched up by numerous positive traits. These pokemon define the metagame.

Talonflame (Acrobatics/Aerial Ace + Brave Bird , Brave Bird + Roost)

A Rank: Reserved for Pokemon that are fantastic in the Linked metagame, and can sweep, support, or wall significant portions of the metagame. These Pokemon require less support than most others to be used effectively and have few flaws that can easily be compensated for when compared to their positive traits.


Clefable (Cosmic Power/Calm Mind + Moonlight/Wish)
Garchomp (Stealth Rock + Dragon Tail, Dragon Tail + Roar/Earthquake, Rest+Sleep Talk)
Keldeo (Hydro Pump/Scald+ Secret Sword, Hydro Pump + Scald)
Manaphy (Tail Glow + Surf/Scald)


Diancie-Mega (Moonblast + Diamond Storm, Moonblast + Earth Power)
Gyarados-Mega (Dragon Dance + Crunch/Waterfall)
Jirachi (Iron Head + Headbutt/Zen Headbutt/Body Slam, Trick Room + U-turn)
Landorus-T (Smack Down + Earthquake, Knock Off/Earthquake + U-turn, Swords Dance + Rock Polish)
Lopunny-Mega (Fake Out + Baton Pass/Power-Up Punch, Return/Frustration + High Jump Kick, Power-Up Punch + Last Resort)
Quagsire (Curse/Stockpile/Scald + Recover)
Serperior (Leaf Storm + Giga Drain/HP Fire/HP Ice , Substitute + Leech Seed)
Thundurus (Taunt + Thunder Wave, Nasty Plot + Thunderbolt, Thunderbolt + Volt Switch)
Victini (V-Create + U-turn , Fusion Bolt + Fusion Flare)
Weavile (Power-Up Punch + Assurance, Icicle Crash + Assurance, Swords Dance + Knock Off)


Altaria-Mega (Dragon Dance + Return/Frustration, Dragon Dance + Cotton Guard, Hyper Voice + Fire Blast/Echoed Voice)
Bisharp (Swords Dance + Knock Off/Iron Head, Swords Dance + Rock Polish)
Charizard-Mega-X (Dragon Dance + Flare Blitz/Fire Punch/Dragon Claw)
Excadrill (Swords Dance + Iron Head/Earthquake)
Ferrothorn (Stealth Rock, Leech Seed, Spikes, Substitute, Thunder Wave. Pick two.)
Gengar (Shadow Ball + Sludge Wave/Focus Blast)
Gliscor (Substitute + Toxic)
Kyurem-Black (Outrage/Dragon Claw + Fusion Bolt, Ice Beam + Earth Power)

B Rank: Reserved for Pokemon that are great in the Linked metagame. These Pokemon have more notable flaws than those above them that affect how they function in the tier. Their positive traits still outshine their negatives, but they require a bit more team support to bring out their full potential.


Amoonguss (Clear Smog + Giga Drain)
Heatran (Substitute + Will-O-Wisp/Roar)
Klefki (Light Screen + Reflect, Thunder Wave + Spikes)
Latias-Mega (Calm Mind + Roost/Stored Power/Dragon Pulse)
Latios (Psyshock + Draco Meteor)
Metagross-Mega (Hone Claws + Meteor Mash, Meteor Mash + Zen Headbutt)
Scolipede (Substitute + Swords Dance/Iron Defense)
Sharpedo (Super Fang + Brine/Assurance)
Slowbro-Mega (Calm Mind + Slack Off)
Tyranitar-Mega (Dragon Dance/Hone Claws + Stone Edge/Crunch)


Azumarill (Belly Drum + Waterfall/Play Rough, Waterfall + Play Rough)
Celebi (Nasty Plot + Baton Pass)
Charizard-Mega-Y (Flamethrower/Fire Blast + Air Slash)
Cloyster (Shell Smash + Icicle Spear)
Crawdaunt (Knock Off + Crabhammer)
Dragonite (Dragon Dance + Fire Punch/Earthquake/Dragon Claw)
Gardevoir-(Hyper Voice + Psyshock/Echoed Voice)
Kabutops (Waterfall + Stone Edge)
Krookodile (Power-Up Punch/Knock Off + Assurance)
Magnezone (Metal Sound + Flash Cannon/Volt Switch)
Manectric-Mega (Thunderbolt + Volt Switch, Overheat + Volt Switch, Hidden Power Ice + Volt Switch)
Mew (Various Options depending on set)
Mienshao (Fake Out + U-Turn)
Politoed (Rest + Sleep Talk, )
Raikou (Thunderbolt + Volt Switch)
Rotom-Wash (Hydro Pump + Volt Switch, Thunder Wave, Will-O-Wisp + Confuse Ray)
Skarmory (Defog + Stealth Rock, Stealth Rock + Spikes, Stealth Rock/Spikes+ Whirlwind)
Sylveon (Fake Tears/Echoed Voice + Hyper Voice)
Terrakion (Swords Dance + Close Combat, Stone Edge + Close Combat)
Tyranitar (Dragon Dance/Hone Claws + Stone Edge/Crunch)
Zapdos (Defog + Volt Switch/Roost, Agility + Baton Pass)


Alakazam (Encore+Disable)
Forretress (Stealth Rock + Spikes)
Gallade-Mega (Swords Dance + Drain Punch/Knock Off)
Jolteon (Fake Tears + Thunderbolt)
Kingdra (Hydro Pump + Scald/Draco Meteor)
Pinsir-Mega (Quick Attack + Feint, Swords Dance + Return, Return + Close Combat/Earthquake)
Rhyperior (Smack Down + Earthquake)
Shuckle (Stealth Rock + Sticky Web)
Starmie (Ice Beam, Thunderbolt, Psyshock, Hydro Pump. Pick two.)

C Rank: Reserved for Pokemon that have a niche in the Linked metagame, but have just as many notable flaws that prevent them from being effective. Pokemon in the C tier often require significant support to be effective. Pokemon from this rank tend to face a lot of competition with the more commonly used Pokemon. These Pokemon exert a below average presence in the metagame


Cresselia (Trick Room + Lunar Dance)
Feraligatr (Dragon Dance + Waterfall)
Gorebyss (Shell Smash + Baton Pass)
Jellicent (Will-O-Wisp + Recover)
Lucario (Endure + Extremespeed, Extremespeed + Bullet Punch, Swords Dance + Close Combat)
Slowbro (Calm Mind + Slack Off)
Whimsicott (Substitute + Leech Seed)
Zoroark (Nasty Plot + Night Daze)


Ambipom (Fake Out + U-Turn/Double Hit, Knock Off + U-Turn)
Accelgor (Spikes + Bug Buzz)
Azelf (Trick Room + Explosion, Dual Screens, Stealth Rock + U-turn)
Uxie (Trick Room + U-Turn)
Victreebel (Growth + Weather Ball)


Ninetales (Calm Mind + Fire Blast, Overheat + Power Swap)
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Don't let your memes be dreams
Because priority will be negated, every fast user of a phazing move (prankster whirlwind murkrow, whirlwind noivern, roar garchomp, any scarfer + phazing move) can just hit the opponent with a strong move and in the same turn phaze them away.
Because priority will be negated, every fast user of a phazing move (prankster whirlwind murkrow, whirlwind noivern, roar garchomp, any scarfer + phazing move) can just hit the opponent with a strong move and in the same turn phaze them away.
Well, if it becomes too centralizing then it might need a ban. But also, the whole phazing business can be easily stopped by anything with magic bounce.

Kit Kasai

Love colored magic
Yeah about that priority thing...

Breloom @ Choice Scarf / Toxic Orb
Ability: Technician / Poison Heal
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Swords Dance
- Focus Punch
- Substitute
- Bullet Seed / Seed Bomb


Ban all DLC
is a Site Content Manageris a Community Leaderis a Community Contributoris a Tiering Contributoris a Top Contributoris a Top Smogon Media Contributoris a Top Team Rater Alumnusis a Battle Simulator Moderator Alumnus
PU Leader
The whole concept of this meta seems really broken. No more stall or balance, because you can hit them with two banded attacks or one +2 attack at once. The whole meta is going to revolve around dealing stupid amounts of damage as fast as possible or just phazing opponents as much as you can. I mean, SD Luke can wreck the entire game with one free move, forcing you to run just as broken stuff to beat it.

Edit: That doesn't mean that I dislike this, the whole broken concept seems stupidly fun, don't take the original post as saying the metagame will be unplayable and broken plus PMD is the best
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How about moves when linked gain the lowest priority of a linked move
so I link extreme speed and aqua jet the priority is plus 1 or Mach punch and roar the priority is minus 6
choice items means inability to link moves to prevent flare blitz outrage and others

Aside from that mega swamped just got Raindance waterfall
an interesting concept could be mega sceptile with swords dance leaf storm
hit some thing hard see what you can do with a plus two earthquake and other physical move of choice
or gigantic drain leaf storm for all the power
sub gigsdrain for easing set up
sub recover mega sableye
calm mind recover mega sableye.
Rock blast ice spear cloysters with kings rock
Substitute protect gliscor
toxic venoshock
status plus boosted move
Feint plus move of choice

So basic architecture I forsee are
sub recovery move
fling thief
roar leach seed
sub sead
rocks phase
Flinch spam
status plus status boosted move
non stat lowering move stat lowering move (prepare for the wall breaking power of solar beam overheat)
weather plus boosted move
boost plus attack
Defense debuf plus nuke
double dance mega bro
double dance mega ttar
double dance in general
Attack plus healing wish
stat lower ing move plus volt turn
contrary double dance if they exist
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That's a what 76% chance to flinch .60 +.4×.4=.76
and kings rock skill link
some where in the neighborhood of 50 percent flinch as well
Flinch spam is going to be every where shall destroy us all

also this is going to turn into a place where gimmicks can be good
gravity plus move of 60 accuracy or more= 100 percent accuracy
even 50 percent accurate moves get up to 80 percent accurate
gravity plus earthquake=thousand arrows
wonder room+ attack =secret sword
trick room +attack of choice
terrains could be legitimately useful
who wants electric terain_volt switch spam
Jirachi @ Choice Scarf
Ability: Serene Grace
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Iron Head
- Zen Headbutt
- U-turn
- whatever your little heart desires

Iron Head + Zen Headbutt will ruin this meta
This type of set is just ridiculous. It's like paraflinch on steroids. Win by luck imo.
Kyurem-B @ Choice Band
Ability: Teravolt
EVs: 252 Atk / 252 Spe / 4 whatever
Adamant / Jolly Nature
- Outrage
- Fusion Bolt

Nuke stuff.

Cinccino @ King's Rock
Ability: Skill Link
EVs: 252 Atk / 252 Spe / 4 whatever
Jolly Nature
- Tail Slap / Rock Blast
- Bullet Seed
- U-turn / Thunder Wave / filler
- U-turn / Thunder Wave / filler

Paralyze the opponent and then use your Tail Slap/Rock Blast with Bullet Seed to leave the foe with a 26% chance of moving.

Slaking @ Choice Band
Ability: Truant
EVs: 252 Atk / 252 Spe
Adamant / Jolly Nature
- Giga Impact
- Focus Punch
whatever else

Just don't strike a ghost and you will KO almost anything.
keep on thinking of more things oh well
recover volt/turn shall make some things nigh unkillable
how about roost pass/turn gliscor with protect/swordsdance/substitute and toxic
sub pass scoliopeed is gonna be a beast too
or sub/protect toxic stall scoliopede/ninjask
those two are gona be impossible to take down if they can mannage a few boosts
hyper beam style move plus volt turn should be fun.
lock in move plus volt/turn
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Ghost of a Forum Mod & PS Room Owner
is a Forum Moderator Alumnusis a Battle Simulator Driver Alumnus
I'm not sure how effective hazards will be in this metagame, but it's interesting to think that you can set up two hazards at once or defog and then set up your own hazards in the same turn. Some possibilities:
Shuckle with Sticky Web and Stealth Rock
Skarmory with Defog and Stealth Rock
Toxic Spikes and Spikes could work well together since they are both multi-layer hazards, but considering how quickly the opponent can set up now, it might not be worth it to spend multiple turns setting these up.

Another thought is simultaneously boosting and Baton Passing. Something like Scolipede could be terrifying. I'm just speculating, but a set like this passing to something else could be a threat:
Scolipede @ Black Sludge
Ability: Speed Boost
EVs: 248 HP / 8 SpD / 252 Spe
Timid Nature
- Swords Dance
- Baton Pass
- Protect
- Substitute
It is taunt bait (will Taunt be prevalent in this meta?), so maybe an attacking move would be good instead of Substitute. Or you could swap Swords Dance and Substitute so that the sub goes up just before Baton Passing, ensuring the pokemon that receives the Baton Pass will survive at least one hit.

EDIT: Just realized that substitute probably won't be as relevant in this meta because everything has access to multi-hit moves essentially. Sub will probably still be usable, but there's no guarantee that the pokemon receiving the Baton Pass will survive like I said in the original post.

Kit Kasai

Love colored magic
Speaking of hazards:

Froslass (F) @ Choice Scarf / Focus Sash
Ability: Cursed Body
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Spikes
- Destiny Bond
- Ice Beam
- Trick / Taunt


Edit: More stuff:

Landorus (M) @ Life Orb
Ability: Sheer Force
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Gravity
- Earth Power
- Psychic / Sludge Wave
- Calm Mind


Landorus (M) @ Life Orb
Ability: Sheer Force
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Gravity
- Calm Mind
- Earth Power
- Psychic / Sludge Wave

Near perfect coverage aside from shedinja, and insane wallbreaking power (not like there wasn't already enough wallbreakers)

Oh guess what Lando-T can do this too :3

Landorus-Therian (M) @ Power Herb
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Gravity
- Earthquake
- Fly


Landorus-Therian (M) @ Leftovers
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Rock Polish
- Earthquake
- Rock Slide / Stone Edge
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Ban all DLC
is a Site Content Manageris a Community Leaderis a Community Contributoris a Tiering Contributoris a Top Contributoris a Top Smogon Media Contributoris a Top Team Rater Alumnusis a Battle Simulator Moderator Alumnus
PU Leader
Landorus-Therian (M) @ Leftovers/Life Orb
Ability: Intimidate
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Swords Dance
- Rock Polish
- Earthquake
- Stone Edge

Something like this could be interesting (as long as you live a hit lol)
or in regaurds to balancing things with priority average the two moves priority
so phasing moves will never ever have priority but might go before some things
Could you add a drawback when you use linked moves? You know, in PMD you lose Belly
Also very fast mons spamming Fake Out+U-turn ( oh god scarf Ambi+Mega Lopunny prepare your inner focus ), Smashpass ( yeah, all in one turn )
Belly Drum + Agility char-X (maybe even Roost)
Sleep + Sub
Wish+Heal Bell
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Banned deucer.
If the first move hits something immune to it, does it cancel the second move in the link Hack_Guy ? So if my Garchomp uses Outrage+Earthquake against Klefki, does Klefki still eat the Earthquake or does it avoid both?
adding a new stat would be difficult, i think
but yeah if there is no draw back or balancing factor Hyper offense and fast sub/protect stall will be the only things that don't die
so lets take a look at greninja
this already adaptabl thing just got better with the unique(outside of keckleon) ability to run dual stab attacks that arn't predictable and the unique ability to spam hydro cannon-uturn is going to wreck.
252 SpA Choice Specs Greninja Hydro Cannon vs. 252 HP / 0 SpD Mega Venusaur: 133-157 (36.5 - 43.1%) -- guaranteed 3HKO
0- Atk Protean Greninja U-turn vs. 252 HP / 240+ Def Mega Venusaur: 42-49 (11.5 - 13.4%) -- possible 8HKO
so greninja can 2HKO defensive mega venasaur good to know
but he is not the only one with this kind of power
252 SpA Choice Specs Infernape blastburn vs. 252 HP / 4 SpD Slowbro: 188-222 (47.7 - 56.3%) -- 30.5% chance to 2HKO after Leftovers recovery
0 Atk Infernape U-turn vs. 252 HP / 252+ Def Slowbro: 50-60 (12.6 - 15.2%) -- possibly the worst move ever
infernape is capeble of 2HKO mega slobro with a resisted move

now practicly every thing learns giga impact so here is my favorite
252+ Atk Choice Band Huge Power Diggersby Giga Impact vs. 252 HP / 252+ Def Mega Aggron: 91-108 (26.4 - 31.3%) -- guaranteed 4HKO
252+ Atk Choice Band Huge Power Diggersby U-turn vs. 252 HP / 252+ Def Mega Aggron: 28-34 (8.1 - 9.8%) -- possibly the worst move ever
that is vs a max deffense mega aggron it can three hko that with a resisted move(earth quake hits it harder any ways but still that's a guaranteed three hko on the most phyiscly bulky Pokemon in the game.

Tornadus t could also be a good abuser of hyperbeam/gigaimpact uturn

If the first move hits something immune to it, does it cancel the second move in the link Hack_Guy ? So if my Garchomp uses Outrage+Earthquake against Klefki, does Klefki still eat the Earthquake or does it avoid both?
interesting concept that makes your turn order matter more. i like it
and it will help keep in check certain types of spam like giga/hyper volt/turn

and what happens if one move runs out of pp do they de-link like in mystery dungeon?
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Sylveon @ Choice Specs
Ability: Pixilate
EVs: 244 HP / 252 SpA / 12 Spe
IVs: 2 Atk / 30 SpA / 30 Spe
Modest Nature
- Hyper Beam
- Baton Pass
- Psyshock
- Hidden Power Fire

Assuming Baton Pass doesn't transfer recharge state, this thing destroys anything in its path, and doesn't become setup bait if its attack accidently KOs the pokemon it's attacking with the recharge move
preaty sure it transfers the recharge it is after all a volitile status condition.
the main reason i left it out of mine

come to think of it do any ate users get volt/turn


Ghost of a Forum Mod & PS Room Owner
is a Forum Moderator Alumnusis a Battle Simulator Driver Alumnus
How does Life Orb work in the case of using two attacks in the same turn? Does it take the LO damage twice or only once?

Also, Sand Rush Excadrill with Swords Dance and Hone Claws linked together could be a possibility. Insane power boost as well as accurate Stone Edges while outspeeding almost everything with Sand Rush? Yes please

EDIT: Also, Tail Glow + Surf/Ice Beam Manaphy with a Scarf. This meta is so ridiculously powerful. It's blowing my mind.
preaty sure it transfers the recharge it is after all a volitile status condition.
the main reason i left it out of mine

come to think of it do any ate users get volt/turn
I'm not sure if it transfers the recharge since stuff like Infatuation and Defense's Curls doubling powerful of Rollout and Ice Ball are not transferrd, although its not impossible.

Also no ate users get it sadly
unfortunately no gigaimpact/turn mega pinsir darn it. that would of been awsome
but giga impact turn mega bedrill might be something to look at.

on life orb depend on how it functions- if it is like a multi hit move no
else wise maybe
though that would be a good cost for using two moves at once, only get to use it four times in your life span

other fun things might be scarf fake/volt-turn
100 flinch chance bring out pokemon of your choice
things that get this combo include
miensho(regenerator) (105)
picachu,light orb it hits preaty hard(90) unique access to fake/switch
raichu, gets a preaty good nich over pichu with a faster set (110) unique access to fake/switch
persian also gets technitian stab fakeout +uturn(115)
ambipom, strongest fake out in the game(non kahn) plus uturn chip damage(115)
liepard, unburden normal gem= fastest non scarfed fake/voltturn spam(105)
infernape, outclassed by blastburn/turn and fake/boost(108

fast things can get free set up as well
fakeout/boost could be common though boost fakeout is probably better
i can see sub/fake becoming a thing on mega lupony
swordsdance/fakeout Wevile = are you ready for pain?
and it can now reliably set up more than once
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