Last gen, the meta was characterized by chip damage from Rocky Helmet, Iron Barbs, and Rough Skin. This gen, with Life Orb and Choice items being undesirable, I think Protective Pads will be the item of choice for most contact move-using attackers, unless they're using a Z-move.
Kartana @ Protective Pads / Fightinium Z / Darkinium Z
Ability: Beast Boost
EVs: 4 Def / 252 Atk / 252 Spe
Jolly Nature
- Swords Dance
- Leaf Blade
- Sacred Sword
- Night Slash
Think of it like getting a free +2 for being in a position where you need to Leaf Blade whatever's in front of you, AND getting a free Leaf Blade if you get an opening to set up.
Mienshao @ Protective Pads
Ability: Regenerator
EVs: 4 Def / 252 Atk / 252 Spe
Jolly Nature
- Fake Out
- U-Turn
- High Jump Kick
- Stone Edge
It's free damage and a free pivot, if you outspeed. Even hazards can't stop you. This was kept in check last gen by chip damage, but now Mienshao doesn't have to give a shit about that. It does have to give a shit about faster mons, though.
Staraptor @ Protective Pads
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Endeavor
- Final Gambit
- Brave Bird
- Close Combat
Another strat that is no longer ruined by contact chip. Should be pretty obvious -- guaranteed to take out any one non-Ghost-type, in case you need that. Staraptor still hits like a truck if you don't.
Victini @ Normalium Z
Ability: Victory Star
EVs: 4 Def / 252 SpA / 252 Spe
- Stored Power
- Focus Blast / Searing Shot
- Searing Shot / Focus Blast
- Celebrate
Z-Celebrate sadly does not work as a linked move, but you can still use this to stunt on anyone who expects you to be using V-Create + U-Turn or Fusion Bolt + Fusion Flare.
I'll add more later if I think of anything. But these are the things that stand out immediately.
Greninja @ Focus Sash
Ability: Protean
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Spikes
- Toxic Spikes
- Ice Beam
- Dark Pulse
A good offensive Spikes stacking lead. Last two moves are kinda filler, you get the premise though. Not much will be faster than you so it should be simple enough to click Spikes once.
Pineco @ Berry Juice
Ability: Sturdy
Level: 1
EVs: 156 Atk / 156 Spe
Jolly Nature
- Spikes / Toxic Spikes
- Stealth Rock / Toxic Spikes
- Pain Split
- Explosion
Similar to the above, but exclusively a suicide lead that will always survive two linked attacks & set up two hazards. Probably a gimmick, but what else in this meta is guaranteed a turn of life?
Zygarde @ Groundium Z / Leftovers / Rocky Helmet
Ability: Aura Break
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature
- Dragon Tail
- Thousand Arrows
- Coil
- Substitute / Extreme Speed
Last gen, I remember having fun making my Garchomp use Dragon Tail on a hard counter and then OHKOing whatever hapless mon gets dragged in. This is a lot like that, except when shit like Skarmory ends up coming in, it doesn't ruin your day. Probably great on hazard stacking teams.
Kingdra @ Splash Plate
Ability: Swift Swim
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Hydro Pump
- Surf
- Draco Meteor
- Rain Dance
funny Kingdra do a 2HKO
252+ SpA Splash Plate Kingdra Hydro Pump (200 BP) vs. 252 HP / 252+ SpD Toxapex in Rain: 145-171 (47.6 - 56.2%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
252+ SpA Splash Plate Kingdra Hydro Pump vs. 252 HP / 0 SpD Latias-Mega in Rain: 183-216 (50.2 - 59.3%) -- guaranteed 2HKO
252+ SpA Splash Plate Kingdra Hydro Pump vs. 248 HP / 156+ SpD Venusaur-Mega in Rain: 177-209 (48.7 - 57.5%) -- 94.9% chance to 2HKO
use life orb if you're alpha