inner focus not letting you fire off focus punches unhindered is a huge miss
You got me curious, so I looked it up, and...Focus Energy / Laser Focus, Focus Punch, Focus Blast, and Inner Focus have nothing to do with each other.
The implication currently is that these pokemon aren't actually real "past" or "future" forms, but rather are imaginary Pokemon that have been given life somehow. (Potentially by Heat's expedition of which we know very little)Is there any explanation why paradox pokemon are so strong? I think it's a little weird that for example flutter mane (ancient misdrevus) is much stronger than its evolution mismagius.
It really makes you wonder where's left to go. I remember getting a bit of flak on the Bulbagarden forums for expressing an opinion that the Gen V games might end up being called Black&White (this was in 2009) because "no, don't be stupid, the games have left simple colour titles behind" - have they, indeed. People talk about silly-sounding ideas like Pokemon Up and Down, Day and Night, Left and Right... and yeah those all might sound a little implausible now, but I have a feeling that if you'd suggested "Sword and Shield" as game titles back in 2006 you'd have had a bunch of responses telling you how stupid you were for even considering them (and how different were Sun and Moon from Day and Night, really?)One very small nitpick I have is that I feel like, completely independent of the quality of the games themselves, the names of the mainline games have been getting a bit weaker in recent years.
"Scarlet & Violet" are okay names but they feel a bit too "fangame-y" if that makes sense. It's made better by the colors themselves having a better integration on the games, but I still feel like they could've picked slightly more interesting names. "Sun & Moon" just feels a bit too on-the-nose considering what the games are themed after, and "Sword & Shield" even more so.
I dunno, it's just a bit of a downgrade compared to how cool name ideas were in some of the previous gens. For instance, "Black & White" relates to the games having bigger themes of duality/contrast, while "X & Y" relates to the games having themes of connections. Y'know, like horizontal and vertical lines intersecting.
This isn't a big deal at all, I still like all of those games and it's not like the names make them any worse. But y'know, this is a thread for nitpicks so here we are FSGFHFJDJ
You can at least blame Feint Attack's original name being a translation snafu. TPCi clearly did not want to change it too drastically due to inertia.Or, from XY onward, Feint and Feint Attack.
Fortunately Alolan Raichu helped revitalize my interest in Raichu, actually competing with Amphy as my favourite Electric mon til Toxtricity showed up.While studying the original Gen 1 games and their incredibly fascinating game design, the discovery of Pikachu originally being part of a three-stage line and Raichu intended to evolve further into Gorochu is one that really kinda stings the more I think about it.
This thing was supposed to be the final evolution of Pikachu, and it was supposedly cool-looking with fangs and looked like a thunder god. While a lot of Pokemon were cut from Gen 1 for space and "game balance" reasons", including Gorochu, I feel like Gorochu really was something that feels like it was supposed to be there to fit an overall throughline the rest of the three-stage lines fit, but its removal by the game designers makes several things in Gen 1 more jarring.
Pikachu was designed by the Atsuko Nishida, who also designed Bulbasaur, Charmander, and Squirtle, the original starters. It's not a starter like them, but it clearly had a similar design throughline being kept in it, with Pikachu being cute like the first stage Kanto starters, and progressing into a final form that is big and badass looking: from what little we know of what Gorochu was supposed to be like, it was definitely intended to be a badass looking monster like Venusaur and Charizard (Blastoise too admittedly, but my research had me discover that it wasn't related to Squirtle and Wartortle originally: they had a different final evolution that was used as Squirtle's basis and then it was scrapped and Blastoise was mashed into the line). And the other commonality is that Pikachu embodies one of the "element" types: it's an Electric-type, much like how the three starters had three different elemental types that made them stand out from the other kinds of Pokemon you would encounter early on.
Not only does Gorochu's scrapping kinda sting for Pikachu from a design standpoint but it's *very* apparent in the final product when you realize that Electric turned out to be the only elemental type, and major standalone type in general in Gen 1, that didn't have a token three stage line to represent it. Gorochu originally being a thing implies that Pikachu was really gonna be that: the Electric-type's flagship three-stage line, much like how Bulbasaur, Charmander, and Squirtle (the starters) were the flagship three-stage lines of Grass, Fire, and Water-types respectively. Gorochu would've complemented Venusaur, Charizard, and Blastoise magnificently as early game elemental three-stage Pokemon who represent the four rudimentary elements trope. Three of them being the starters, and Pikachu itself being a rare spawn that's an amazing discovery in the midst of mundane stuff like Rattata and Pidgey.
It stings even more when Gen 2 decided to change it up by giving Pikachu a baby Pre-Evolution in Pichu, turning the line into a three-stage line but now with Raichu itself as the endpoint and Pichu being...extraordinarily weak for a basic stage Pokemon. It's kinda frustrating in the grand scheme of things because Pikachu's mascot status aside, I can understand why Raichu is so neglected publicly besides living in Pikachu's shadow: I actually do kinda like Raichu, but I don't know how to say this...something about it feels very blatantly incomplete. The fact that it was originally going to evolve further is apparent even in Raichu's current design because while Raichu is a fine Pokemon...something about it feels missing. Like somehow even before knowing Gorochu existed, I just do not buy it as a true fully evolved Pokemon and it really does not feel like one. It always felt like something was missing and that it's supposed to lead to something more. That "middle stage syndrome" is still very apparent in Raichu today.
Like, other scrapped Gen 1 lines being shortened doesn't bother me as much because they ended up feeling complete anyway, and the only one that's sorta jarring is Blastoise always having obviously had a dissonance between it being "turtle with cannons" and its pre-evolutions being minogame with fluffy tails, but I can let that slide because it's still largely fine and Blastoise is cool, even if I like it less than the other two. But this one especially irks me a little for quite a few reasons: it's a massive "what could have been" and the fact that Pikachu's line was truncated and then altered in Gen 2 really squandered the full potential it could have reached.
I’m surprised they never went back to Gorochu in gen 6 via a Mega Raichu, what with how many call backs to Gen 1 there was. It would have been an excellent choice to get a mega as well, being so terribly outclassed by every other electric type. But I’m guessing it’s because gamefreak couldn’t dare have Pichu and Raichu take Pikachu’s spotlight for even a moment.While studying the original Gen 1 games and their incredibly fascinating game design, the discovery of Pikachu originally being part of a three-stage line and Raichu intended to evolve further into Gorochu is one that really kinda stings the more I think about it.
This thing was supposed to be the final evolution of Pikachu, and it was supposedly cool-looking with fangs and looked like a thunder god. While a lot of Pokemon were cut from Gen 1 for space and "game balance" reasons", including Gorochu, I feel like Gorochu really was something that feels like it was supposed to be there to fit an overall throughline the rest of the three-stage lines fit, but its removal by the game designers makes several things in Gen 1 more jarring.
Pikachu was designed by the Atsuko Nishida, who also designed Bulbasaur, Charmander, and Squirtle, the original starters. It's not a starter like them, but it clearly had a similar design throughline being kept in it, with Pikachu being cute like the first stage Kanto starters, and progressing into a final form that is big and badass looking: from what little we know of what Gorochu was supposed to be like, it was definitely intended to be a badass looking monster like Venusaur and Charizard (Blastoise too admittedly, but my research had me discover that it wasn't related to Squirtle and Wartortle originally: they had a different final evolution that was used as Squirtle's basis and then it was scrapped and Blastoise was mashed into the line). And the other commonality is that Pikachu embodies one of the "element" types: it's an Electric-type, much like how the three starters had three different elemental types that made them stand out from the other kinds of Pokemon you would encounter early on.
Not only does Gorochu's scrapping kinda sting for Pikachu from a design standpoint but it's *very* apparent in the final product when you realize that Electric turned out to be the only elemental type, and major standalone type in general in Gen 1, that didn't have a token three stage line to represent it. Gorochu originally being a thing implies that Pikachu was really gonna be that: the Electric-type's flagship three-stage line, much like how Bulbasaur, Charmander, and Squirtle (the starters) were the flagship three-stage lines of Grass, Fire, and Water-types respectively. Gorochu would've complemented Venusaur, Charizard, and Blastoise magnificently as early game elemental three-stage Pokemon who represent the four rudimentary elements trope. Three of them being the starters, and Pikachu itself being a rare spawn that's an amazing discovery in the midst of mundane stuff like Rattata and Pidgey.
It stings even more when Gen 2 decided to change it up by giving Pikachu a baby Pre-Evolution in Pichu, turning the line into a three-stage line but now with Raichu itself as the endpoint and Pichu being...extraordinarily weak for a basic stage Pokemon. It's kinda frustrating in the grand scheme of things because Pikachu's mascot status aside, I can understand why Raichu is so neglected publicly besides living in Pikachu's shadow: I actually do kinda like Raichu, but I don't know how to say this...something about it feels very blatantly incomplete. The fact that it was originally going to evolve further is apparent even in Raichu's current design because while Raichu is a fine Pokemon...something about it feels missing. Like somehow even before knowing Gorochu existed, I just do not buy it as a true fully evolved Pokemon and it really does not feel like one. It always felt like something was missing and that it's supposed to lead to something more. That "middle stage syndrome" is still very apparent in Raichu today.
Like, other scrapped Gen 1 lines being shortened doesn't bother me as much because they ended up feeling complete anyway, and the only one that's sorta jarring is Blastoise always having obviously had a dissonance between it being "turtle with cannons" and its pre-evolutions being minogame with fluffy tails, but I can let that slide because it's still largely fine and Blastoise is cool, even if I like it less than the other two. But this one especially irks me a little for quite a few reasons: it's a massive "what could have been" and the fact that Pikachu's line was truncated and then altered in Gen 2 really squandered the full potential it could have reached.
GF love Gen 1 callbacks, but the thing about callbacks is that they bank on nostalgia. There’s no nostalgia for an unfinished Pokémon concept that 99% of the fan base doesn’t know about, and that the 1% who do only learned about through a random interview.I’m surprised they never went back to Gorochu in gen 6 via a Mega Raichu, what with how many call backs to Gen 1 there was.
The state of the Electric type in final is also interesting when taking into account that Fire, Water/Ice, and Electric were first stats at some point in development as typical RPG elements and probably some of the only types they had back then. Gorochu could have been part of one of these more early trios to balance out against the final ones that are mostly lategame before Electric lost some relative importance.Not only does Gorochu's scrapping kinda sting for Pikachu from a design standpoint but it's *very* apparent in the final product when you realize that Electric turned out to be the only elemental type, and major standalone type in general in Gen 1, that didn't have a token three stage line to represent it. Gorochu originally being a thing implies that Pikachu was really gonna be that: the Electric-type's flagship three-stage line, much like how Bulbasaur, Charmander, and Squirtle (the starters) were the flagship three-stage lines of Grass, Fire, and Water-types respectively. Gorochu would've complemented Venusaur, Charizard, and Blastoise magnificently as early game elemental three-stage Pokemon who represent the four rudimentary elements trope. Three of them being the starters, and Pikachu itself being a rare spawn that's an amazing discovery in the midst of mundane stuff like Rattata and Pidgey.
Actually some Paradox Pokemon are weaker, notably the ones which are based off pseudo Legendaries.Is there any explanation why paradox pokemon are so strong? I think it's a little weird that for example flutter mane (ancient misdrevus) is much stronger than its evolution mismagius.
Huh, obviously your opinion and I can see where you're coming from, though I feel they're fine.One very small nitpick I have is that I feel like, completely independent of the quality of the games themselves, the names of the mainline games have been getting a bit weaker in recent years.
"Scarlet & Violet" are okay names but they feel a bit too "fangame-y" if that makes sense. It's made better by the colors themselves having a better integration on the games, but I still feel like they could've picked slightly more interesting names. "Sun & Moon" just feels a bit too on-the-nose considering what the games are themed after, and "Sword & Shield" even more so.
I dunno, it's just a bit of a downgrade compared to how cool name ideas were in some of the previous gens. For instance, "Black & White" relates to the games having bigger themes of duality/contrast, while "X & Y" relates to the games having themes of connections. Y'know, like horizontal and vertical lines intersecting.
This isn't a big deal at all, I still like all of those games and it's not like the names make them any worse. But y'know, this is a thread for nitpicks so here we are FSGFHFJDJ
I’m surprised they never went back to Gorochu in gen 6 via a Mega Raichu, what with how many call backs to Gen 1 there was.
Except a Mega Raichu would have been just as Gen 1 nostaglia callbacking as giving the Starter Final Evos Mega (and Charizard getting two). Heck, I wouldn't have been surprised if they also gave Raichu two Mega Evos just like Charizard and Mewtwo, a Special one which more stays in-line with Pikachu and a Physical one which is an amped up Raichu. While no one knew of Gorochu at the time, people still wanted something special for Raichu as even by Gen VI it's presence was in the shadow of Pikachu. But no, it never got a Mega, and worse Pikachu got a special individual in Cosplay Pikachu who had different forms it can become which gave it a special Move. It did eventually get a Regional Variant, but that only meant the original Raichu had yet another Pokemon's shadow it was now living in (AND Alolan Raichu got a Signature Z-Move... BUT not normal Raichu). And once again Pikachu got variants in the Hat Pikachu, TWO Signature Z-Moves, PLUS a new Pokemon who wanted to be it that developed its own fan following. Then came Let's Go Pikachu (and Eevee), which led to Gigantamax Pikachu (but not Raichu cause it got a Regional Variant).GF love Gen 1 callbacks, but the thing about callbacks is that they bank on nostalgia. There’s no nostalgia for an unfinished Pokémon concept that 99% of the fan base doesn’t know about, and that the 1% who do only learned about through a random interview.
Not sure how popular this idea is, but I consider Pawmot to be the spiritual successor to Gorochu (even if that wasn't the intention of the developers). From what I've seen, most people assume Gorochu was going to be a physically focused Electric- / Fighting-type, which is basically what Pawmot is. Pawmot's status as a Pikaclone also gives it a lot of similarities to Raichu, like its fur color, cheeks, eyes, etc. so it really works out headcannon-wiseWhile studying the original Gen 1 games and their incredibly fascinating game design, the discovery of Pikachu originally being part of a three-stage line and Raichu intended to evolve further into Gorochu is one that really kinda stings the more I think about it.
This thing was supposed to be the final evolution of Pikachu, and it was supposedly cool-looking with fangs and looked like a thunder god. While a lot of Pokemon were cut from Gen 1 for space and "game balance" reasons", including Gorochu, I feel like Gorochu really was something that feels like it was supposed to be there to fit an overall throughline the rest of the three-stage lines fit, but its removal by the game designers makes several things in Gen 1 more jarring.
Pikachu was designed by the Atsuko Nishida, who also designed Bulbasaur, Charmander, and Squirtle, the original starters. It's not a starter like them, but it clearly had a similar design throughline being kept in it, with Pikachu being cute like the first stage Kanto starters, and progressing into a final form that is big and badass looking: from what little we know of what Gorochu was supposed to be like, it was definitely intended to be a badass looking monster like Venusaur and Charizard (Blastoise too admittedly, but my research had me discover that it wasn't related to Squirtle and Wartortle originally: they had a different final evolution that was used as Squirtle's basis and then it was scrapped and Blastoise was mashed into the line). And the other commonality is that Pikachu embodies one of the "element" types: it's an Electric-type, much like how the three starters had three different elemental types that made them stand out from the other kinds of Pokemon you would encounter early on.
Not only does Gorochu's scrapping kinda sting for Pikachu from a design standpoint but it's *very* apparent in the final product when you realize that Electric turned out to be the only elemental type, and major standalone type in general in Gen 1, that didn't have a token three stage line to represent it. Gorochu originally being a thing implies that Pikachu was really gonna be that: the Electric-type's flagship three-stage line, much like how Bulbasaur, Charmander, and Squirtle (the starters) were the flagship three-stage lines of Grass, Fire, and Water-types respectively. Gorochu would've complemented Venusaur, Charizard, and Blastoise magnificently as early game elemental three-stage Pokemon who represent the four rudimentary elements trope. Three of them being the starters, and Pikachu itself being a rare spawn that's an amazing discovery in the midst of mundane stuff like Rattata and Pidgey.
It stings even more when Gen 2 decided to change it up by giving Pikachu a baby Pre-Evolution in Pichu, turning the line into a three-stage line but now with Raichu itself as the endpoint and Pichu being...extraordinarily weak for a basic stage Pokemon. It's kinda frustrating in the grand scheme of things because Pikachu's mascot status aside, I can understand why Raichu is so neglected publicly besides living in Pikachu's shadow: I actually do kinda like Raichu, but I don't know how to say this...something about it feels very blatantly incomplete. The fact that it was originally going to evolve further is apparent even in Raichu's current design because while Raichu is a fine Pokemon...something about it feels missing. Like somehow even before knowing Gorochu existed, I just do not buy it as a true fully evolved Pokemon and it really does not feel like one. It always felt like something was missing and that it's supposed to lead to something more. That "middle stage syndrome" is still very apparent in Raichu today.
Like, other scrapped Gen 1 lines being shortened doesn't bother me as much because they ended up feeling complete anyway, and the only one that's sorta jarring is Blastoise always having obviously had a dissonance between it being "turtle with cannons" and its pre-evolutions being minogame with fluffy tails, but I can let that slide because it's still largely fine and Blastoise is cool, even if I like it less than the other two. But this one especially irks me a little for quite a few reasons: it's a massive "what could have been" and the fact that Pikachu's line was truncated and then altered in Gen 2 really squandered the full potential it could have reached.
There's just one problem with that: There is no reason for it to be a 3-stage. Pawmi and Pawmo are almost exactly the same, just one is on all fours and the other is standing up. Just decrease Pawmo's Attack, Special Attack, and Speed by 10 points each, give the the stats to Pawmi, and combine their evo method so Pawmi doesn't evolve too early.Not sure how popular this idea is, but I consider Pawmot to be the spiritual successor to Gorochu (even if that wasn't the intention of the developers). From what I've seen, most people assume Gorochu was going to be a physically focused Electric- / Fighting-type, which is basically what Pawmot is. Pawmot's status as a Pikaclone also gives it a lot of similarities to Raichu, like its fur color, cheeks, eyes, etc. so it really works out headcannon-wise
When the titles of Scarlet and Violet were revealed I thought something like "these names would work better if it was a 'we're going back to our roots' like Pokemon Black and White." But I think there was an interview saying Sun and Moon represented the characters in the game, like how Lillie started off meek (the moon) and became braver over time (the sun).One very small nitpick I have is that I feel like, completely independent of the quality of the games themselves, the names of the mainline games have been getting a bit weaker in recent years.
"Scarlet & Violet" are okay names but they feel a bit too "fangame-y" if that makes sense. It's made better by the colors themselves having a better integration on the games, but I still feel like they could've picked slightly more interesting names. "Sun & Moon" just feels a bit too on-the-nose considering what the games are themed after, and "Sword & Shield" even more so.
I dunno, it's just a bit of a downgrade compared to how cool name ideas were in some of the previous gens. For instance, "Black & White" relates to the games having bigger themes of duality/contrast, while "X & Y" relates to the games having themes of connections. Y'know, like horizontal and vertical lines intersecting.
This isn't a big deal at all, I still like all of those games and it's not like the names make them any worse. But y'know, this is a thread for nitpicks so here we are FSGFHFJDJ
To be fair, in some languages, there are names that are basically objects or colors. So it's not necessarly an impossible scenario.Though my headcanon was that naming your children after colors, gemstones, etc. is a normal thing in the Adventures universe.
Idk it might purely be a translation difficulty. There aren't really equivalent first names that work as evoking Sword and Shield unless you go the route the B2W2 chapter took and call them Sharpe and Thebe or something. They're the only ones that's been the case for, though - everyone else is still Sun, Moon, Black, White, etc.I also think the English names of characters in the Adventures manga changing from the game titles being their first names to their last names is "preparing" for the names being more out there as there are fewer and fewer options? Though my headcanon was that naming your children after colors, gemstones, etc. is a normal thing in the Adventures universe.
Not sure how popular this idea is, but I consider Pawmot to be the spiritual successor to Gorochu (even if that wasn't the intention of the developers). From what I've seen, most people assume Gorochu was going to be a physically focused Electric- / Fighting-type, which is basically what Pawmot is. Pawmot's status as a Pikaclone also gives it a lot of similarities to Raichu, like its fur color, cheeks, eyes, etc. so it really works out headcannon-wise
Pawmot definitely feels like a resurrection of the original concept of Gorochu, being a physically strong Electric-type that is a three-stage final form of an early rodent-like Electric-type, yeah.There's just one problem with that: There is no reason for it to be a 3-stage. Pawmi and Pawmo are almost exactly the same, just one is on all fours and the other is standing up. Just decrease Pawmo's Attack, Special Attack, and Speed by 10 points each, give the the stats to Pawmi, and combine their evo method so Pawmi doesn't evolve too early.
AFAIK they didn't do anything for LGPE or L:A at all (edit: duh and BDSP too); I believe the creator has spoken about having less time to devote to it (iirc he might have been quite ill at one point? Though I might be misremembering that).' I've not kept up with the SwSh chapter beyond glancing at the updates on Serebii Forums every so often but from what I've seen it was quite barebones. Basically just retold the game plot with some small additions.Congrats to Pokemon Adventures for finally realizing they can't, and thus shouldn't, chase every single release as it comes out.
Well that illness is sad if so, but even without that it was bound to catch up to them eventually. Even as far back as gen 4 things were really starting to go off the rails. It's probably for the best if it either continues at its own pace or ends.AFAIK they didn't do anything for LGPE or L:A at all; I believe the creator has spoken about having less time to devote to it (iirc he might have been quite ill at one point? Though I might be misremembering that).' I've not kept up with the SwSh chapter beyond glancing at the updates on Serebii Forums every so often but from what I've seen it was quite barebones. Basically just retold the game plot with some small additions.