(Little) Things that annoy you in Pokémon

It's purely flavor. You're in Kitakami playing a festival game and the primary reward is all the mochi they make beacuse they make a ton of rice. It's like how htey kept making all those full heal variants for no real reason other than "wouldn't it be cute"

I do think they should have given more than 10 (I had heard originalyl they only gave +1, but both serebii & bulbapedia seem to say otherwise, so thats nice at least) to help them stand out a little and go with the presumed idea of helping you make competitive ready pokemon faster, though.


once more asking them to add more bag spaces so "battle ready" items can just go in their own tab, though. The vitamins, feathers, mochis (I agree these probably don't come back beyond maybe the fresh-start mochi, but for the time being...), exp candies, mints, power items.
The Power Items are held items, they're never leaving the Items Pocket, regardless of if the rest of the items you mentioned move elsewhere.
 

Pikachu315111

Ranting & Raving!
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WHY

Why is the Bug type Gym in Cortondo? The town is literally known for olives and we have the Grass Type olive Pokemon who also appears in the Gym test.

WHY
From my Scarlet & Violet "Review" (I was only able to do the Gym Leaders before got distracted by other things at the time):
Time to combat the Butterfly Empress battle the Gym Leader, Katy the Sugarbug. Being in a town which main crop are olives, there's an olive Pokemon which is Grass/Normal, and her non-Leader job is a pastry baker, Katy is obviously a specialist in... Bug-types. 'Kay. Well, there is a connection between olives, her being a pastry baker, and bugs, specifically lepidopterans (butterflies and moths). Katy runs the Patisserie Soapberry (and, if I recall correctly, despite being a patisserie you cannot buy anything from it). Soapberries sound like an odd berry to name drop. There's two kinds of Soapberries, an edible kind in North America (they crush them with other berries into a foamy ice cream) and another from the "Old World" (which includes the Iberian Peninsula). These berries aren't really edible, they're used to actually make soap among other uses like folk medicine, dyes, and, wait for it, insecticides (specifically of mosquitos). Yup, certain lepidopterans lay their eggs on soapberry trees to protect their larvae from mosquitos. And know what other plant is used by lepidopterans to raise their larvae? Olives. AND, what Pokemon do you see Katy feeding just before you battle her?

"Um, isn't this overview supposed to be about the game"? Well if GameFreak didn't make such an odd jump of a pastry chef of a olive farming community being a Bug-type Gym Leader I wouldn't feel compelled to figure out the connections!
 
The way SV handles Stone evolution learn sets is maddening to me.

-In Base game SV, returning Pokemon from SWSH just keep doing the same thing, but with 1 level up move at Level 5 and putting the bulk of the moves in the "Reminder" category internally. Arcanine now learns Flamethrower at level 5, Cloyster learns Razpr Shell, Raichu gets Thunderbolt, etc. Eeveelutions continue to put Eevee's moveset as Reminder and then continue their movelists as normal.
-If you weren't in Gen 8, then you just keep reusing the truncated moveset you had before but now yo uhave a Level 5 move. Eelektross is the prime example of this.
-Unless you're specifically Honchkrow & Mismagius. Honchkrow, for some reason, kept learning quite a few set of moves in gen 7 and they just...reused that entirely. No other tweaks. Mismagius also just reuses its gen 7 set (which never had a situation of still learning moves, they're all Level 1) anddoesn't get a Level 5 move at all. ???
-In DLC SV, returning Pokemon from SWSH just...literally keep the same thing as SWSH. Ninetales, Poliwrath, Ludicolo learn nothing by level up everything is level 1 or Reminder.
-In DLC SV if you weren't in SWSH then you just reuse your gen 7 set (with tweaks) like in base game SV. You still don't get a level 5 move, which makes Victreebel noticeable since it still learns Leaf Blade at level 44.
-If you're a new Pokemon, however, you get a LA styled situation. Scovillain, Bellibolt & Cetitan all continue the level up move sets of their pre-evolutions.

And if you're curious the "special exception" stone evolutions maintain their stuff. Sunkern/Sunflora both still have full lists because of their gimmick, Electrode-H still learns things at a normal rate so it has parity with normal Electrode & the Location -> Stone evolutions still function like Stone evolutions.

Just reuse the previous stage's level up move list for all of them! it's not like it requires any rebalancing or anything if that's the worry; the new stone trio don't even have a level bump on their moves.
 

Coronis

Impressively round
is a Battle Simulator Moderator Alumnus
The way SV handles Stone evolution learn sets is maddening to me.

-In Base game SV, returning Pokemon from SWSH just keep doing the same thing, but with 1 level up move at Level 5 and putting the bulk of the moves in the "Reminder" category internally. Arcanine now learns Flamethrower at level 5, Cloyster learns Razpr Shell, Raichu gets Thunderbolt, etc. Eeveelutions continue to put Eevee's moveset as Reminder and then continue their movelists as normal.
-If you weren't in Gen 8, then you just keep reusing the truncated moveset you had before but now yo uhave a Level 5 move. Eelektross is the prime example of this.
-Unless you're specifically Honchkrow & Mismagius. Honchkrow, for some reason, kept learning quite a few set of moves in gen 7 and they just...reused that entirely. No other tweaks. Mismagius also just reuses its gen 7 set (which never had a situation of still learning moves, they're all Level 1) anddoesn't get a Level 5 move at all. ???
-In DLC SV, returning Pokemon from SWSH just...literally keep the same thing as SWSH. Ninetales, Poliwrath, Ludicolo learn nothing by level up everything is level 1 or Reminder.
-In DLC SV if you weren't in SWSH then you just reuse your gen 7 set (with tweaks) like in base game SV. You still don't get a level 5 move, which makes Victreebel noticeable since it still learns Leaf Blade at level 44.
-If you're a new Pokemon, however, you get a LA styled situation. Scovillain, Bellibolt & Cetitan all continue the level up move sets of their pre-evolutions.

And if you're curious the "special exception" stone evolutions maintain their stuff. Sunkern/Sunflora both still have full lists because of their gimmick, Electrode-H still learns things at a normal rate so it has parity with normal Electrode & the Location -> Stone evolutions still function like Stone evolutions.

Just reuse the previous stage's level up move list for all of them! it's not like it requires any rebalancing or anything if that's the worry; the new stone trio don't even have a level bump on their moves.
Never knew Scovillain, Bellibolt and Cetitan were stone evos. Shoutout for making them available in the wild!
 

Pikachu315111

Ranting & Raving!
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Just reuse the previous stage's level up move list for all of them! it's not like it requires any rebalancing or anything if that's the worry; the new stone trio don't even have a level bump on their moves.
That would work for some but not necessarily all.

The most obvious ones are the Eeveelutions which evolve via Stone Evolutions, they'd need to have new Movesets made for them (or at the very least swap out a lot of Eevee's Moves). But some other notables ones are Scovillian (need Fire Moves), Poliwrath (Fighting), Probopass (Steel), Nidoqueen & Nidoking (Ground), Bellossom (less Poison), Gallade (Fighting), Froslass (Ghost), & Crabominable (Ice).

And of course that's not going into the Pokemon developing new gimmicks or aesthetics which could lead to learning new Moves.

The easiest solution would just be making a Moveset for each one, based off the prevo's but swapping around Moves depending on changes which occurred between evolutions (you know, like they do for every other Pokemon). And, guess what, once they do that they can just pretty much use that Moveset for now on, maybe adjusting it every so often for new or removed Moves.
 
That would work for some but not necessarily all.

The most obvious ones are the Eeveelutions which evolve via Stone Evolutions, they'd need to have new Movesets made for them (or at the very least swap out a lot of Eevee's Moves). But some other notables ones are Scovillian (need Fire Moves), Poliwrath (Fighting), Probopass (Steel), Nidoqueen & Nidoking (Ground), Bellossom (less Poison), Gallade (Fighting), Froslass (Ghost), & Crabominable (Ice).

And of course that's not going into the Pokemon developing new gimmicks or aesthetics which could lead to learning new Moves.

The easiest solution would just be making a Moveset for each one, based off the prevo's but swapping around Moves depending on changes which occurred between evolutions (you know, like they do for every other Pokemon). And, guess what, once they do that they can just pretty much use that Moveset for now on, maybe adjusting it every so often for new or removed Moves.
I was generalizing in my final statement so I didn't have to have 3 asterisks for "reuse the previous stage *with tweaks to account for any change in typing, **excluding special exemptions like Gallade & Froslass who have parity with their counterparts and ***the eeveelutions who do their own thing and sunflora who also does its own thing " but yes that thing is what I want and would still be pretty simple I feel!


Also would mean Politoed gets its level up moves too
 
I was trying to find something cool in the list of which berry has which type for Natural Gift (which I believe is also used for the Cram-o-Matic), but it's actually pretty formulaic for the vast majority of cases:
  • Type resisting berries have a Natural Gift type corresponding to the type of move affected.
  • All other berries found in gen 4 cycle through the 16 non-Normal gen 4 types in the same order (skipping over the resist berries in the middle and resuming where they left off)
The only remainders are the Kee and Maranga berries, which the Kee berry being Fairy is almost certainly to provide another option for the type. However, while the Maranga Berry is theoretically open to speculation, it reveals another mild annoyance for me specifically: Steel is the only non-Normal type without a max power option for Natural Gift.
 

ScraftyIsTheBest

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On the subject of annoyances about held items with duplicate effects, the saga of the missing Fairy-type boosting held item, the one case in which I actively want there to be a redundant item clone, continues to take me for a ride.

Gen 6: Introduces the Pixie Plate and Roseli Berry and even a virtually unused Fairy Gem, but no Charcoal/Mystic Water/Black Belt “generic” equivalent

Gen 7: We’re coasting; there’s still no generic equivalent added but at least all of the Plates can be obtained after beating Nanu

Gen 8: All 17 generic items are here, but because Arceus isn’t programmed into the game, none of the Plates are obtainable except for the Pixie Plate, which can occasionally show up at the Stow-on-Side market. They had to make an exception for this Plate because it is the only Fairy-type boosting held item.

Gen 9: All 17 generic items are here yet again, but this time, Arceus is programmed into the game… but because it’s a transfer exclusive, its corresponding form change items can only be gotten from the market in Porto Marinada if you have an Arceus in your party… meaning that Fairy types simply have no boosting item to use at all until HOME compatibility comes, and even then, you still need to own an Arceus that you can transfer over!

All you had to do was repurpose the old Pink Bow, GF :tyke:
Well well...

Fairy Feather.png
Fairy Feather Effect.png


It took 'em long enough, but they finally did it.
 
Because it wouldn't fit?
Well first of all I'm pretty sure a lot of multi-stat situations would still truncate to a single box. Anything that raises 2 stats and even some that raise 3
"X raised its Attack!"
"X raised it Defense!"
"X raised its Speed!"

now becomes
"X raised its Attack, Defense & Speed!"

Secondly, even if it spills into a second text box, that's still better then 3-5 separate text boxes.


But also we can just consolodate based on the stats. You can just say "All stats raised!" that will specifically only proc with the omniboosts. If a skill raises 2 like stats at once (attack/special attack, defense/special defense) you can scrunch that down to "Offensive stats raised" and "Defensive Stats raised".

And if a stat is raised unevently then it would probably be a thing of still having 2 separate boxes but those situations are more rare
X Sharply raised its Attack
X raised its Speed

or maybe even just concat it
X sharply raised its Attack and raised its Speed


There's lots of ways to handle this
 

Pikachu315111

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Steel is the only non-Normal type without a max power option for Natural Gift.
You say this as if anyone is ever going to use any of the "full power" Berries with Natural Gift. It's no longer in the game so doesn't matter now, though if it ever comes back could do with an effect redo (like instead of needing a Berry to do an attack, the Move use's the user's Type (randomly picking one if a dual-type) and, if the user isn't holding an item, generates a Berry that's associated with that Type; rarer the Berry the lower of the odds of generating one, but if you're lucky and it does it'll do more damage (though, as you can guess, is more of a utility Move)).

It took 'em long enough, but they finally did it.
And I'm glad they did, but this doesn't excuse it should have existed since XY.

The thought the Pixie Plate was a suitable substitute for not having a generic power-up item is overlooking the issue or focusing too much on competitive. For 10 years, 4 gens, the Fairy-type did not have a generic power-up item like other Types did for a player to get for their playthrough during the main game. Be it casual or a challenge run, while players usually gravitate toward the more unique effect Items, the generic power-up item is a solid choice when there's no other unique held item to let a Pokemon either hit even harder with their STAB or strengthen a coverage Type. The Pixie Plate has the problem of being a Arceus Plate so GF feels like they need to keep it for late game/post game, thus failing as a substitute.

If they were to ever introduce a new Type, I'm hoping this would teach them a lesson that they need to have both the Arceus Plate and generic power-up item.

Why does fairy resist bug :(
Because general media likes to show Fairies (notably the small ones) having either control over or "domesticating" bugs.
 
The battle stuff really needs an optimization asap:
- like r_n said, truncating the stat increases/decreases is fairly easy and will save so much time you dont even know youre wasting
- have the text and animations of burn, poison, freeze, leech life, wrap etc all play at the same time, so you dont have to wait for the animation to end before the text shows up. you can apply that to the stat raises/decreases too
- Just make stuff snappier tbh. Speed up some moves, overlap animations, you get the gist of it
 
have the text and animations of burn, poison, freeze, leech life, wrap etc all play at the same time, so you dont have to wait for the animation to end before the text shows up. you can apply that to the stat raises/decreases too
Those don't play at the same time for a reason.
 

Pikachu315111

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The battle stuff really needs an optimization asap:
- like r_n said, truncating the stat increases/decreases is fairly easy and will save so much time you dont even know youre wasting
- have the text and animations of burn, poison, freeze, leech life, wrap etc all play at the same time, so you dont have to wait for the animation to end before the text shows up. you can apply that to the stat raises/decreases too
- Just make stuff snappier tbh. Speed up some moves, overlap animations, you get the gist of it
While talking about speeding up animations, how about we also do it for Super Mechanics and capturing a Pokemon in a Raid.

Using Super Mechanic:
  • Dynamaxing/Gigantamaxing: Trainer returns Pokemon into Poke Ball, Trainer holds out Poke Ball, Dynamax Band sends out energy into Poke Ball, Poke Ball grows, Trainer turns around while holding the Poke Ball in both hands and throws it, Pokemon releases again and begins to gradually but quickly grow, giant Pokemon lands/settles, Pokemon roars releasing energy. Back to battle.
  • Terastallizing: Trainer holds up Tera Orb, Tera Orb powers up, trainer throws Tera Orb at their Pokemon, The Terastal symbol appears above Pokemon, a crystal mound forms around it, holds for a second, it shatters in slow-mo for a second or two, a 360 spin view of your Tera Pokemon's crown for a couple or so seconds, and they cry releasing sparkles for a couple of seconds. Back to battle.
Say what you want about Mega Evolution, but at least its transformation was quick: Mega Symbol appears over Pokemon, energy shell covers Pokemon, shell breaks revealing Mega Pokemon which does its idle animation. Back to battle. Back to battle in a few seconds instead of half a minute!

Capturing a Raid Pokemon:
  • Max Raid: Same animation of Dynamax Band energizing Poke Ball, Poke Ball grows, Trainer throws giant Poke Ball at Raid Pokemon, giant Poke Ball opens up, giant Poke Ball sucks in Raid Pokemon for 3 seconds, giant Poke Ball lands and shakes 3 times which takes like 15 seconds, Poke Ball shrinks and locks. Pokemon caught, status screen on Raid awards.
  • Tera Raid: Trainer holds Poke Ball in front of them as sparkles appear around them, Trainer does 360 spin and strikes a pose before throwing the Poke Ball, a second of the Poke Ball spinning away, another scene of the Poke Ball crystallizing which takes like 5 seconds, Poke Ball sucks in Raid Pokemon, Poke Ball hangs in air for a second before crystal around it shatters in slow-mo, Poke Ball hangs in air before falling, Ball bounces and shakes once before immediately locking. Pokemon caught, status screen on Raid awards.
GF, that's very fancy and all, BUT I JUST WANT TO CAPTURE THE POKEMON AND MOVE ON! We don't need these theatrics! Just GET ON WITH IT!
 

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