Because it's still a late/post-game area.At that point why NOT have the wild encounters scale to your progress in the same way the Wild Area and Isle of Armor do?
If anything, the Raids are what make going to the Tundra early worth it. D-Max Adventures are nice and all, but they break the game too hard. On the other hand, the raids allow people to catch some DLC mons early and still use them in-game.
I haven't personally tested this, but it does sound plausible since Steel doesn't have a baked-in immunity to poison as a status condition in Gen 2.Poison Powder being Poison-type instead of Grass-type. Not only is it annoying that it's the only classic powder move that isn't Grass-type, but I'm pretty sure it would have been able to poison Steel-types in Gen 2, which would have been neat.
That would've been an interesting buff to Grass and Bug-types...
Yeah, I'm going to test this real quick.
Edit: It works. I wonder how that would affect the meta...
Last edited: