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(Little) Things that annoy you in Pokémon

Pokemon that get a worse ability when they evolve:

:Feebas: loses Adaptability for Cute Charm
:Larvitar: loses Guts for Shed Skin (:pupitar:) then Unnerve (:Tyranitar:)
:Bagon: loses Sheer Force for Overcoat (:Shelgon:) then Moxie (:Salamence:)
:Duskull: loses Levitate for Pressure
:Eevee: loses Adaptability
:Trapinch: loses Sheer Force for Levitate (Arena Trap wouldn't be allowed anyways)
:tyrogue: loses Guts for Keen Eye (:hitmonchan:), Limber (:hitmonlee:) or Intimidate (:hitmontop:)
:sneasel: loses Inner Focus for Pressure

:vigoroth: -> :slaking: and :haunter: -> :gengar: are obviously intended and many pokemon like :scyther: -> :scizor: technically get a worse ability in one slot but would never use either of them

Honorable mentions (both abilities would be usable if the fully evolved pokemon had them):

:rufflet: loses Hustle for Defiant
:zweilous: loses Hustle for Levitate
:pignite: loses Thick Fat for Reckless

There's probably a bunch more I missed
 
:tyrogue: loses Guts for Keen Eye (:hitmonchan:), Limber (:hitmonlee:) or Intimidate (:hitmontop:)
losing Guts for arguably the best ability of the game on Hitmontop is a downgrade?
:Bagon: loses Sheer Force for Overcoat (:Shelgon:) then Moxie (:Salamence:)
You may be underestimating how good Moxie is and how it's integral part of what makes Salamence good in singles (it uses Intimidate in doubles anyway)
:pignite: loses Thick Fat for Reckless
What would thick fat do on a pokemon that *already* resists ice and fire do exactly?
:rufflet: loses Hustle for Defiant
You may be both overrating how good Hustle is and underrating how pokemon defining Defiant is.
There's a reason (multiple ones) for Kingambit running Defiant in real competitive formats over the equally busted Supreme Overlord.
 
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(Didn't know if this was more appropiate here or in the ZA thread since it's so negative. Long rant incoming)

I have yet to play ZA mind you. Despite it being on my self since literal release day, health, academic and even work issues have stopped me from playing it. Amusingly that means that even a month later, and despite knowing *who* they are, I have not seen most Megas.

Today someone made the very "kind" decision of spoiling Zeraora to me regardless with this meme. At a first glance, I assumed it was true.

However the more I look into it...the more I disagree. First of all, this is not actually a new palette of colors, it's the same 3 ones as base Zeraora, just distributed in a different way. Of course, this does make a good visual difference...for like, a shiny or an OC.

I have defended to the death the officially revealed base game Megas. I think they are good, even Dragonite. I can't say the same for Zeraora.

Mega Charizard X works, even of all its industry plant glory, because of various factors. First of all, it's obviously a completely colour change. Orange is done, there are red eyes, the most predominant ones are black and obviously blue. There are face changes, even if they are only flames and differenr horns, apart from more striking red eyes. There are also obvious body changes: "feathered" wings, spikes, even in XY (can't believe I'm saying it) the model is quute different and with less belly, even if it isn't as drastic as with Zard Y. The contrast between black and a simple plain color makes it even easier to pick up on these changes. Of course, it has the Dragon type and turns it into a physical attacker.

Now, Zeraora. There *are* changes. They just seem rather random. The legs stop being fluffly for some reason, but they at least take advantage of the zig zag pattern...even trough is still looks way worse. The rest of the changes? Excluding the yellow top of its head, they are quite literally adding spikes to it. It's literally the meme about making Megas by adding spikes. Like, genuinely amazed at that.

It really doesn't seem like they are doing anything new with the design. So yeah, tecnically they are doing the same as Zard X but with a worse execution, without another different Mega to contrast it with, and without doing nothing new with the concept of Zeraora.

This wouldn't be an issue...if I didn't find the very concept of Zeraora to be so plain and boring. Or if it wasn't a Mythical. I have said before how I consider it to genuinely be the "less Mythical-esque" of all Mythicals. I know that can be argued since people consider Zarude to be so common worse in that regard, but in my eyes a Mythical Pokemon should have something special in either lore or design, or even in gameplay. Zeraora looks like the most generic furry possible, it's a plain Electric type, doesn't have an interesting movepool or statline, doesn't have any kind of lore in-game behind it even related to its movie (yes, I consider rip-off Tarzan simian to be better in that regard because it's something). It being created for said movie is somehow even worse since it feels like such a generic Pokemon even on it. Really seems like they wanted to finish Gen 7 with a non-UB mon but it's even more insulting such a good part of the dex finishes with such a random-looking mon.

Imagine for a moment that Raichu was only getting one of its Megas. X or Y, you can choose. Even on a vaccum, any of them changes more than Zeraora physically despite keeping the pure Electric typing. We can joke about Y being Mega Pikachu and X asking so badly for Fighting type, but they are still doing something different with Raichu. Zeraora isn't. And that's just baffling to me. When it was leaked, I was interested because a Mega could redeem Zeraora for me. But they didn't. And the worst part is that it doesn't even seem lazy in my eyes. It just seems like someone is so confident in base Zeraora they tried their best to make the Mega change the least possible. My question is, why even bother giving it a Mega to start with then? If it was like, Volcanion, I could understand feeling "forced" to pair it with Hoopa and Diancie. But Zeraora had nothing to do with Kalos. Someone decided it needed a Mega, and then did this. I have tried so hard- looking st the trailer (thinking hey, perhaps it looks good in-game and is the contrast between Sugimori artwork and the shitty 3D render, but nope), at the official description, at the leaked staline. There is nor a single interesting thing about it.

I'm honestly glad it didn't make it into Horizons as the Teraleak said, even if I feel really dissapointed in the yellow Lucario. I genuinely think it's the lamest Mega so far in the franchise, and while I could joke about it fitting the lamest Mythical, this has happened so many years later it doesn't make sense to double down on that aspect, not does it feel an intentional joke like with Dudunsparce.
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I would say that though negatively received by some online, the x but edgier design (for megas and in other media) has a very large fanbase who will love exactly that. Especially in Pokemon’s key demographic.
 
Pokemon that get a worse ability when they evolve:

:Feebas: loses Adaptability for Cute Charm
:Larvitar: loses Guts for Shed Skin (:pupitar:) then Unnerve (:Tyranitar:)
:Bagon: loses Sheer Force for Overcoat (:Shelgon:) then Moxie (:Salamence:)
:Duskull: loses Levitate for Pressure
:Eevee: loses Adaptability
:Trapinch: loses Sheer Force for Levitate (Arena Trap wouldn't be allowed anyways)
:tyrogue: loses Guts for Keen Eye (:hitmonchan:), Limber (:hitmonlee:) or Intimidate (:hitmontop:)
:sneasel: loses Inner Focus for Pressure

:vigoroth: -> :slaking: and :haunter: -> :gengar: are obviously intended and many pokemon like :scyther: -> :scizor: technically get a worse ability in one slot but would never use either of them

Honorable mentions (both abilities would be usable if the fully evolved pokemon had them):

:rufflet: loses Hustle for Defiant
:zweilous: loses Hustle for Levitate
:pignite: loses Thick Fat for Reckless

There's probably a bunch more I missed

Those honorable mentions wouldn't really lose much if they still had their pre evolution abilities, imma be real. Emboar actually enjoys Reckless because it's a nuke with Flare Blitz as STAB and Wild Charge and even Head Smash for coverage to hit hard with raw power at the expense of its health. It's a suicide nuke that can bomb a lot in its wake before going down.

Braviary and Hydreigon would honestly not benefit much from Hustle at all. Hustle is a risk-reward ability while Defiant and Levitate are more reliable and have actual utility. Hydreigon with Hustle would also still be inferior to Garchomp and the like as a physical attacker. The most benefit it would have is as a mixed attacker maybe, but it doesn't lose that much. Though it's ironic Hydreigon was introduced in the generation that introduced Hidden Abilities and it only has one ability, admittedly.
 
Heck the Eeveelutions just straight up don't even have a second ability, I think they're one of the few if not only mons to do so. Which shocks me because out of all the Gen 1 mons, they feel like prime choices for new abilities
Theer's quite a few Pokemon that don't have a second (or third, in this case; they do have hidden abilities at least) but Eevee -> Eeveelution does stand out a bit more since Adaptability was added to it in Gen 4 and does feel like something that would facilitate all of them getting an extra in that same generation but...no.
Like you say they do feel like POkemon they would want to have a full suite of ability options. Heck could have just kept it Adaptability, that'd be thematic and link them all back together.
 
Not enough Pokes have the Simple ability and the ones that do fucking suck
It's frustrating because it reads so gooood
just imagine... a half decent poke with simple

I agree. It's a cool ability, like for curse numel. Camerupt loses simple though, so rip. Not sure what they were thinking there, freeze immune is among the weakest abilities...
 
Not enough Pokes have the Simple ability and the ones that do fucking suck
It's frustrating because it reads so gooood
just imagine... a half decent poke with simple
IMG_1391.jpeg

Be the change you want to see in the world
 
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Be the change you want to see in the world
For what's worth it, it's been a not-so-uncommon tech for SV raids.

Either to remove abilities from bosses / make the debuffing faster, or actually used on teammates to make them buff twice. It's a cool tech, expecially as Grumping is surprisingly tanky and well Latios is Latios.
 
The Volkner split when doing Sinnoh Hardcore/level cap Nuzlockes (particularly BDSP) is maddening. You have to navigate a slow Gym puzzle with SIX mandatory trainers that you’ll most likely have to fight with your backups due to Cyrus being only 1 level below Volkner’s cap (2 in Platinum), which potentially necessitates backtracking through the puzzle to go pull your main team out of the box. Then when you finally get to Volkner he isn’t even that difficult.
 
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