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(Little) Things that annoy you in Pokémon

Again I would argue that Jynx isn't in a trio with Electabuzz and Magmar. If anything she had more in common with Mr. Mime. This was particularly obvious in Gen 1 when there was a massive difference in BST (340 vs 395); plus Jynx is dual-typed.

Eh I always saw them as a trio vaguely representing Artcuno, Moltres and Zapdos. Plus, Scyther is in between Mr. Mime and Jynx in the Pokedex so ehh.
 
Sad, but true. I love the Turtwig line, but the only Physical Ground move before Torterra they have access to is Sand Tomb via breeding.

Hm, that's odd, I believe you, but surely there must be some other Ground moves beside Earthquake that GF can give them. *Looks up Physical Ground-type moves* Yeah, there's Bulldoze (which the Turtwig family doesn't learn through TM for some reason) and now High Horsepower since they made it more widely available. Heck, could give them Magnitude if they don't want Earthquake. I guess there's also Stomping Tantrum. Also maybe let them learn Seed Bomb via Level-up.
 
I can't get Porygon 2 and Porygon Z because they're trade evos and no one I know has another platinum copy

Or with opposite version exclusives. I started playing Y today and I'd want to have both Tyrunt and Amaura, but I doubt there's anyone offering any of them in GTS.

(Not to mention I haven't seen them yet so I can't even look; which, by the way, makes me appreciate the change in Gen VII to allow you to look for Pokémon you don't have as Seen in the dex)
 
Or with opposite version exclusives. I started playing Y today and I'd want to have both Tyrunt and Amaura, but I doubt there's anyone offering any of them in GTS.

(Not to mention I haven't seen them yet so I can't even look)
I wish we didn't have to choose between the fossils like I want the triblobite AND the shellfish, and I don't want to wait to the post game or trade with a friend to get the dex entry. Another thing old tradition that doesn't really translate well now. You had to trade with Jimmy down the block, and do all this stuff. Now, it just doesn't feel right. Especially in this fiasco, when we can't really interact. I understand your pain.
 
I wish we didn't have to choose between the fossils like I want the triblobite AND the shellfish, and I don't want to wait to the post game or trade with a friend to get the dex entry. Another thing old tradition that doesn't really translate well now. You had to trade with Jimmy down the block, and do all this stuff. Now, it just doesn't feel right. Especially in this fiasco, when we can't really interact. I understand your pain.
Funny how Emerald technically allows you to get both
 
With SwSh, a lot of moves got drastically expanded distribution; moves like Close Combat were generic enough in terms of flavor that you could get away with it. And then there's High Horsepower...

To be blunt, I hate how liberal they got with the distribution on this move. With its in-game animation of a horseshoe and originally being the signature move of Mudsdale, who uses the move by kicking, it's pretty clear that the flavor of this move was supposed to be leg-based. And yet the new distribution includes Steelix and Sandaconda- who don't have any limbs. In general, there's a lot of new users that blatantly don't make sense with the original flavor of this move. Not to mention most of these mons also get Earthquake, which is an overall superior move in most situations with its slightly higher power and not having the chance to miss. The only major advantage (generally) is that Horsepower is a single-target move; Hematite suggested the expanded distribution may have been intended with raid battles in mind, so that new players would have an option that didn't result in them killing their allies on accident. Regardless of why it happened, that doesn't excuse stripping the flavor of this move- imo, giving a move like this out like candy takes away from that move, from the identity that can be established for a mon through its moveset. If Hema's hypothesis is true, then this is also terrible for future proofing since raid battles probably won't be a thing next gen, meaning the expanded distribution is being balanced for a mechanic that will be irrelevant soon by design. If you wanted a generic singe-target Ground move, GF, you could've just made a new one or buffed Stomping Tantrum a bit. Bottom line, if GF ever decides to remove moves from certain mons, I would not mind if they revoked Horsepower on all non-quadrupeds.
 
With SwSh, a lot of moves got drastically expanded distribution; moves like Close Combat were generic enough in terms of flavor that you could get away with it. And then there's High Horsepower...

To be blunt, I hate how liberal they got with the distribution on this move. With its in-game animation of a horseshoe and originally being the signature move of Mudsdale, who uses the move by kicking, it's pretty clear that the flavor of this move was supposed to be leg-based. And yet the new distribution includes Steelix and Sandaconda- who don't have any limbs. In general, there's a lot of new users that blatantly don't make sense with the original flavor of this move. Not to mention most of these mons also get Earthquake, which is an overall superior move in most situations with its slightly higher power and not having the chance to miss. The only major advantage (generally) is that Horsepower is a single-target move; Hematite suggested the expanded distribution may have been intended with raid battles in mind, so that new players would have an option that didn't result in them killing their allies on accident. Regardless of why it happened, that doesn't excuse stripping the flavor of this move- imo, giving a move like this out like candy takes away from that move, from the identity that can be established for a mon through its moveset. If Hema's hypothesis is true, then this is also terrible for future proofing since raid battles probably won't be a thing next gen, meaning the expanded distribution is being balanced for a mechanic that will be irrelevant soon by design. If you wanted a generic singe-target Ground move, GF, you could've just made a new one or buffed Stomping Tantrum a bit. Bottom line, if GF ever decides to remove moves from certain mons, I would not mind if they revoked Horsepower on all non-quadrupeds.
Stealth Rock and Grass Knott Gen 4: :psysly:
But yeah, this is annoyingly common, and the reverse of mons that SHOULD learn the moves but don't (Garchomp Fly, Electivire pretty much any physical coverage) is equally annoying
 
With SwSh, a lot of moves got drastically expanded distribution; moves like Close Combat were generic enough in terms of flavor that you could get away with it. And then there's High Horsepower...

To be blunt, I hate how liberal they got with the distribution on this move. With its in-game animation of a horseshoe and originally being the signature move of Mudsdale, who uses the move by kicking, it's pretty clear that the flavor of this move was supposed to be leg-based.

Actually all its description says is "The user fiercely attacks the target using its entire body." and both Snorlax and the Golett family have been able to learn it since its release (thus making it not a Signature Move).

A lot of Pokemon that learn it are bulky which is probably why Flygon didn't get it. You need a bit of weight and muscle to pull off 100,000 horsepower.
 
don't (Garchomp Fly,

Garchomp being able to fly is 99% a copout because gamefreak designed a sand shark that was meant to be a sand surfer and then realized the most sand you're getting in sinnoh is a small beach (with no land encounters iirc). So they decided to instead revamp the design to "edgy shark dragon!!" and gave it the ability to fly to go "well it flies like its surfing!! Like a shark!!". It looks stupid as hell though so they can keep it because it makes me laugh
 
Garchomp being able to fly is 99% a copout because gamefreak designed a sand shark that was meant to be a sand surfer and then realized the most sand you're getting in sinnoh is a small beach (with no land encounters iirc). So they decided to instead revamp the design to "edgy shark dragon!!" and gave it the ability to fly to go "well it flies like its surfing!! Like a shark!!". It looks stupid as hell though so they can keep it because it makes me laugh
Given the beta design, FAX
 
With SwSh, a lot of moves got drastically expanded distribution; moves like Close Combat were generic enough in terms of flavor that you could get away with it. And then there's High Horsepower...
Actually all its description says is "The user fiercely attacks the target using its entire body." and both Snorlax and the Golett family have been able to learn it since its release (thus making it not a Signature Move).

A lot of Pokemon that learn it are bulky which is probably why Flygon didn't get it. You need a bit of weight and muscle to pull off 100,000 horsepower.
To add on what Pikachu315111 said, there's a sort-of-mistranslation error with the move.
With "horsepower" it doesn't actually mean horses, but rather the power unit used to describe engine strenght, hence the 100,000 horsepower of the japanese name.

Obviously it was also given to Mudsdale since there's the pun on the name AND it's a very bulky pokemon so it makes sense.

To add on the distribution, another clear show it was never intended to be "ha ha horse kick to face" (despite the animation), the other horse family (Ponyta/Rapidash) did not learn it originally, it was only given as egg move when USUM came out.


I'll say that a lot of people were kinda tricked by both the translations of the name AND the fact Mudsdale's "phisical contact" animation is indeed Mudsdale slapping his enemy with a rear kick... :bloblul:
 
To add on what Pikachu315111 said, there's a sort-of-mistranslation error with the move.
With "horsepower" it doesn't actually mean horses, but rather the power unit used to describe engine strenght, hence the 100,000 horsepower of the japanese name.

Obviously it was also given to Mudsdale since there's the pun on the name AND it's a very bulky pokemon so it makes sense.

To add on the distribution, another clear show it was never intended to be "ha ha horse kick to face" (despite the animation), the other horse family (Ponyta/Rapidash) did not learn it originally, it was only given as egg move when USUM came out.


I'll say that a lot of people were kinda tricked by both the translations of the name AND the fact Mudsdale's "phisical contact" animation is indeed Mudsdale slapping his enemy with a rear kick... :bloblul:
Just going to say: none of this is a mistranslation. They localized it pretty accurately, even? Having a bunch of numbers like that in a move name to denote high power (see also: thundershock, thunderbolt) is kind of cumbersome in english so they changed it to High, but otherwise it's the same meaning in both languages.

Yeah I guess they could have changed the name to "Hard Worker" or something but High Horsepower is catchier and goes with the move pretty clearly being designed with Mudsdale, the workhorse pokemon, in mind even if even from day 1 they gave it to more non-horse Pokemon. It's a pun! It's fine!
 
Having a bunch of numbers like that in a move name to denote high power (see also: thundershock, thunderbolt)
Just a small correction: Thunder Shock does not have a number in its Japanese name (でんきショック).
In fact, apparently, Thunderbolt (10まんボルト) and High Horsepower (10まんばりき) are the only non-Z Moves whose Japanese names start with a number, both of which are 100,000. The Z Move that starts with a number is 10,000,000 Volt Thunderbolt (1000まんボルト) and, apparently, the only other move that contains a number is Conversion2 (テクスチャー2).
 
Just a small correction: Thunder Shock does not have a number in its Japanese name (でんきショック).
In fact, apparently, Thunderbolt (10まんボルト) and High Horsepower (10まんばりき) are the only non-Z Moves whose Japanese names start with a number, both of which are 100,000. The Z Move that starts with a number is 10,000,000 Volt Thunderbolt (1000まんボルト) and, apparently, the only other move that contains a number is Conversion2 (テクスチャー2).
Double checkign things I was confusing thundershock for an unused move from the gen 1 prototypes (there was going to be a move called "50,000 Volts". My mistake!
 
To add on what Pikachu315111 said, there's a sort-of-mistranslation error with the move.
With "horsepower" it doesn't actually mean horses, but rather the power unit used to describe engine strenght, hence the 100,000 horsepower of the japanese name.

Obviously it was also given to Mudsdale since there's the pun on the name AND it's a very bulky pokemon so it makes sense.

To add on the distribution, another clear show it was never intended to be "ha ha horse kick to face" (despite the animation), the other horse family (Ponyta/Rapidash) did not learn it originally, it was only given as egg move when USUM came out.


I'll say that a lot of people were kinda tricked by both the translations of the name AND the fact Mudsdale's "phisical contact" animation is indeed Mudsdale slapping his enemy with a rear kick... :bloblul:
But that's the thing: It's a Mudsdale move*. The name is a horse pun, the animation shows a horseshoe appearing over the enemy, the only mon that will use it in an average playthrough is a horse, I don't think it's the playerbase's fault that people expect it to be exclusive to horses.

*There's 3 mons that get it in SM. Golurk is unobtainable and Snorlax learns EQ via TM at roughly the same time. In USUM, Phanpy and Ponyta get it via breeding. Mudsdale, meanwhile, is an early capture of a new mon with an interesting ability and good power who gets this one move as it's only relevant STAB for a long time. I went a very long time not realizing HH wasn't a signature move, and I'm sure I'm not the only one.
 
Time to say something that annoys me about one of my favorite Pokemon games: Black and White.

And what is it that annoys me the most? Black City and White Forest.

The way Black City and White Forest work tends to bother me in a sense because of the way it determines how many people are there. It's a fun concept, a forest/city that either showcases wild Pokemon or has Trainers you can battle every day, and describes the dichotomy between Black and White really well: Black the truth of the modernized, industrial era, and White, the ideal of the natural forest.

But unfortunately, the way it determines how many people are in it depends on the number of days it takes for you to get there. Every NPC there has a point system, where the more days you spend, the more likely people are to leave. In other words, the longer you take to complete the League and defeat Team Plasma, the more likely Black City/White Forest is to become barren and empty when you get there the first time.

What this basically means is that if you do a fresh playthrough of BW1, and want to get the most out of Black City or White Forest, you basically have to rush through the first part of the game in a maximum of 4 days to do it. You literally cannot take your sweet time with this game if you want the most out of that area, because otherwise it'll be gone if you take longer to get to the post game. This is essentially a game that's on a timer if you want to use Black City/White Forest, and it means that I feel a lot more pressure whenever I replay BW1 because I have to blast through the first part of the story as quickly as possible, and the game can get pretty repetitive beforehand. This makes the game more difficult to enjoy on repeated playthroughs because I'm instinctively in a hurry to beat it just to get a full Black City/White Forest, and the pressure is real in that regard.

Fortunately, BW2 doesn't have this mechanic with Black City and White Forest, so I can take my time to just enjoy what the game has to offer and the adventure I will have with it.
 
Time to say something that annoys me about one of my favorite Pokemon games: Black and White.

And what is it that annoys me the most? Black City and White Forest.

The way Black City and White Forest work tends to bother me in a sense because of the way it determines how many people are there. It's a fun concept, a forest/city that either showcases wild Pokemon or has Trainers you can battle every day, and describes the dichotomy between Black and White really well: Black the truth of the modernized, industrial era, and White, the ideal of the natural forest.

But unfortunately, the way it determines how many people are in it depends on the number of days it takes for you to get there. Every NPC there has a point system, where the more days you spend, the more likely people are to leave. In other words, the longer you take to complete the League and defeat Team Plasma, the more likely Black City/White Forest is to become barren and empty when you get there the first time.

What this basically means is that if you do a fresh playthrough of BW1, and want to get the most out of Black City or White Forest, you basically have to rush through the first part of the game in a maximum of 4 days to do it. You literally cannot take your sweet time with this game if you want the most out of that area, because otherwise it'll be gone if you take longer to get to the post game. This is essentially a game that's on a timer if you want to use Black City/White Forest, and it means that I feel a lot more pressure whenever I replay BW1 because I have to blast through the first part of the story as quickly as possible, and the game can get pretty repetitive beforehand. This makes the game more difficult to enjoy on repeated playthroughs because I'm instinctively in a hurry to beat it just to get a full Black City/White Forest, and the pressure is real in that regard.

Fortunately, BW2 doesn't have this mechanic with Black City and White Forest, so I can take my time to just enjoy what the game has to offer and the adventure I will have with it.
Wait, what?

I legit thought for years that it was a crossplay thing and that you needed to invite characters from another cartridge of the opposite version. It seemed like the logical explanation for why it was empty given how often something like that showed up in gen 5.
 
Wait, what?

I legit thought for years that it was a crossplay thing and that you needed to invite characters from another cartridge of the opposite version. It seemed like the logical explanation for why it was empty given how often something like that showed up in gen 5.
it's this too iirc - think you could draft more inhabitants from the opposite version, but they didn't stay forever?
 
Looking it up on Bulbapedia(it's not 100% clear, this is my understanding), there's a starting population that decreases daily until you enter for the first time. Once you enter, each NPC/trainer has a score. That score decreases daily, unless you interact with them. If it hits 0, they leave. If you visit the opposite area, you can invite NPCs from there to come to your city(the only way to increase population), at which point their score begins ticking down. If too many NPCs leave, the "NPCs have left" area gets overfilled and your remaining residents and any new additions will be permanent.
 
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