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(Little) Things that annoy you in Pokémon

And then Ice Stone is the one Evo stone not available until lategame in SWSH. Every other eeveeloution is available roughly as soon as you can access the wild area, but unless you spam Watts at the Dig Bros, you can't get Glaceon until gym 6. I did an all eeveeloutions run and spent way too long doing the Rotom Rally for the Dig Bros. WHY, gf?

but we gotta keep the ice type from being any good ever because no reason

As an amendment, Blush Mountain wasn't made a magnetic location until USUM, so SuMo players couldn't get Vikavolt until Vast Poni Canyon (I was one of those players). Likewise USUM was more generous to Crabominable, as tall grass was added to Mount Lanakila's base so you could evolve Crabrawler upon reaching Tapu Village.
Chargabug was still OK before it had the chance to evolve in my Sun playthrough (of course this is the same team that had both a Slowpoke and Grimer-A). Crabrawler, on the other hand, I waited until US to use... haven’t evolved it yet but I eagerly anticipate when I do.
 
So when a new Pokemon game comes out I typically play it very offhandedly (like anyone else does) just using whatever new sauce looks cool to me.
If Fire Emblem taught me anything, it was to not do that. :psysly:

Sadly, I had already learned to look up evolution methods the hard way.

I remember grinding a Kadabra to Lv. 55 thinking it was just a late evo like Dragonite.

In GSC. :psycry:
 
Another really annoying evolution method that hasn't been discussed yet is Goodra, especially in its debut games X and Y. Hydreigon evolving at an asinine level in the generation prior was already pretty terrible, but Goodra requiring very specific conditions in the overworld to trigger the evolution (raining in the overworld) is something that not only isn't explained anywhere in-game (SwSh Isle of Armor is the only instance where the evo method is hinted at in-game), the way overworld rain works in X and Y makes it even more annoying to find the right location to execute it. Unlike SM, USUM, and SwSh, where there are guaranteed places it will rain at certain times in Alola and Galar's Wild Areas will always have one rain spot, in Kalos rain is practically completely random at different locations, and there's always a chance it's not raining anywhere at all in the region at some times. Whenever I used Goodra in XY while I found it incredibly rewarding to use in the end (I adore the mon to death, and it's such a powerhouse late game because of godly bulk and massive movepool), it was always a pain to find a place to evolve it, and I deliberately had to hold it back from reaching Level 50 before I found a raining spot to train it a little and evolve it there. It is, oddly enough, the only pseudo-legendary who had this issue of having an out there and hard to execute evolution method to this day, unlike other pseudos who simply have a stupidly high evo level (especially Hydreigon and Dragapult).
 
And then Ice Stone is the one Evo stone not available until lategame in SWSH. Every other eeveeloution is available roughly as soon as you can access the wild area, but unless you spam Watts at the Dig Bros, you can't get Glaceon until gym 6. I did an all eeveeloutions run and spent way too long doing the Rotom Rally for the Dig Bros. WHY, gf?
Yeah, but with the Dig Bros, it can worth using Glaceon as an early-obtained Ice-type, particularly as it is one of the Ice-type that learns Freeze Dry, and its bulk is pretty big early-game especially when Dynamaxed. Not game breaking of sorts and obtaining the Ice Stone can rely on luck, but those who persisted can finally make use of it.
 
Not game breaking of sorts
Using it right now.

Gotta add that you want to have both IoA (For Max Soup to un-Gigantamax Eevee) and the LGPE Save Bonus Eevee (Extremely early) to get it asap.

Thing is an absolute beast. It hits very hard from the jump, even with just Icy Wind, but it gets better because it's so easy to get TRs in the Wild Area.

Definitely one of the best early Ice-types in that game. It and the free HA Alolan Vulpix (Which requires even less work) are probably the best options there.

Ironically, Snover gets a mention too because of Nessa. Ice is a fantastic offensive type, but ironically, 2 of the first 3 gyms are bad matchups for them.
 
The more annoying part is, you can't just rain dance and level up to get the evolution either. The evolution condition was so stupid, people thought it evolves at lv70 or something at first.
Yeah it's very confusing why it MUST be natural rain


Weirdly, Gen 7 also let you substitute rain for fog. But only gen 7. Not gen 8, despite having fog as a weather wild area condition...
 
Weirdly, Gen 7 also let you substitute rain for fog. But only gen 7. Not gen 8, despite having fog as a weather wild area condition...

Huh I never knew this. I guess I've only ever evolved a Sliggoo, once, in Gen VI and then never done that again. Does anything in Gen VII hint at that? It's not like Alola doesn't have rainy areas...

What I've always found grating about said evolution is that it has to be over level 50 to do it. Like, I know it's a pseudo and that's when they typically evolve but it feels like a really arbitrary additional requirement for an evolution method so awkward. It's not as though other evolutions are gated like that - Rhydon (for instance) doesn't need to be a certain level for the trade to trigger an evolution, it just does. So you can literally evolve Rhyhorn once and then evolve it again a moment later.
 
:ss/coalossal:

Coalossal seems to have a habit of butting into patterns and groups that it otherwise should not belong in. Venusaur, Charizard, and Blastoise all have Gmax moves that deal 1/6 damage to all active opponents for four turns... and so does Coalossal. All of the version-exclusive gym leaders in Sword and Shield share their aces with members of the Kanto Elite 4... except for Gordie, who uses Coalossal. I dunno, it's just a small thing that's kinda annoying but it's also a little bit funny.

Here’s another example:

In base SwSh, Coalossal and Lapras are counterparts. G-Max Coalossal can only be encountered in Max Raid Battles in Sword, and the same goes for G-Max Lapras in Shield.

But as of the Crown Tundra, the balance is thrown off. Now you can find G-Max Coalossal Raids in both versions, and you can encounter it through Dynamax Adventures, too. But the same doesn’t apply to Lapras - it’s still exclusive to Shield players. (Granted, all exclusive G-Maxes can be circumvented with Max Soup, but still, it’s kind of weird they didn’t let Sword players find “natural” G-Max Lapras in order to maintain the equity.)
 
All of the version-exclusive gym leaders in Sword and Shield share their aces with members of the Kanto Elite 4...
Are they really copying the respective Eltie Four in hope to be good instead of using a Pokémon they genuinely uses as Ace? Allister I can forgive due to backstory albeit Gengar do get backlash due to overexposure at this point, and the other two version-exclusive Gym Leaders doesn’t seems to have a good excuse either from what I can tell.

Whether or not this is little things that annoys you or an innocent coincidence / throwback is up fo you. Personally, I wouldn’t mind if the Pokémon aren’t forcefully aces.
 
Should have been stone evolutions from day one.
Eh, I kind of like unique evolution mechanics. Maybe it's beacuse I've evolved too many Pokemon, but it gets mind-numbingly boring to evolve everything in the same manor. Level-up generally just involves me pressing A until the sun sets, and GF has made evolution stones so ridiculously easy to get that I haven't had stone scarcity issues since Gen 4. Though I do agree that unique evolution methods need to be better tuned to the game cycle (and that GF has a terrible track record doing so).
 
Eh, I kind of like unique evolution mechanics. Maybe it's beacuse I've evolved too many Pokemon, but it gets mind-numbingly boring to evolve everything in the same manor. Level-up generally just involves me pressing A until the sun sets, and GF has made evolution stones so ridiculously easy to get that I haven't had stone scarcity issues since Gen 4. Though I do agree that unique evolution methods need to be better tuned to the game cycle (and that GF has a terrible track record doing so).
I get that, but for me personally it's frustrating to be locked out of using a potentially cool Pokémon for most or all of a game because it's locked behind a limited unique evolution mechanic. Trade evolutions endlessly frustrate me because I only have one system and no IRL friends to trade with, and item/area evolutions coming late forces me to stick with certain weak Pokémon for ages. Even stone evolutions are sometimes dumb, like HG/SS locking the player out of getting certain evolution stones until after the E4. I'd rather grind for a long time than have to go through most of the game with a shit Pokémon that can only really be a sack in major fights.

Edit: It could be argued that these evolutions would be fine if they were implemented such that they're not giant pains in the ass, but this almost never happens so I'd rather they just not exist.
 
I get that, but for me personally it's frustrating to be locked out of using a potentially cool Pokémon for most or all of a game because it's locked behind a limited unique evolution mechanic. Trade evolutions endlessly frustrate me because I only have one system and no IRL friends to trade with, and item/area evolutions coming late forces me to stick with certain weak Pokémon for ages. Even stone evolutions are sometimes dumb, like HG/SS locking the player out of getting certain evolution stones until after the E4. I'd rather grind for a long time than have to go through most of the game with a shit Pokémon that can only really be a sack in major fights.

Edit: It could be argued that these evolutions would be fine if they were implemented such that they're not giant pains in the ass, but this almost never happens so I'd rather they just not exist.
I think a good example of low-effort but unique evolution methods is the Inkay -> Malamar evolution. It's still technically level-up, but it's at least something different (having to invert your device). GF can't also gate the evolution behind map progress either, which addresses one of the primary issues. Maybe other evolution methods that require some kind of physical input to initiate would suffice.

As for having no friends for trade-evos, I know your pain (;-;). But, if you do need help with trade-evos though, asking on Wifi for help will almost certainly net you relatively quick support.
 
I think a good example of low-effort but unique evolution methods is the Inkay -> Malamar evolution. It's still technically level-up, but it's at least something different (having to invert your device). GF can't also gate the evolution behind map progress either, which addresses one of the primary issues. Maybe other evolution methods that require some kind of physical input to initiate would suffice.
I completely forgot about that one. I wonder what other kinds of physical input there can be for an evolution. The 3DS can keep track of steps and I'm assuming that the Switch could too, maybe an evolution method could do something with that? Though that would restrict certain evolutions for people who can't walk well, hm.
 
There are, fundamentally, 3 types of evolution:
1: Evolution that lets a mon stay at the appropriate point on the power curve (Starters, Pidgey, etc)
2: Evolution that gives a major power boost too early and invalidates a lot of the incoming enemies (Kadabra-Alakazam, Magikarp)
3: Evolution that comes too late and renders a poke irrelevant for the bulk of the game (everything in Gen V)

Ideally, most evos would be 1, with the occasional 2 as a reward for buying a guide, interacting with the trade mechanics, or otherwise doing something GF wants that most players don't want to do. Unfortunately, GF is bad at this. A large number of evolution methods vs a small one can let GF fine-tune when a mon evolves, which would be good, except that they /don't/ fine-tune it, so instead we get 37 unique evolution items cluttering our bags, all of which are dropped basically at random throughout the game. It's not actually the evolution methods that are at fault.

That said, if GF can't responsibly place evolutions, especially in future releases of that mon, they should recognize that fact, not create new methods based on weird geography that will then be shoehorned into all future games unless they delete the mon. A simple level-up or friendship evo can basically guarantee that the mon will remain roughly balanced in all future releases*, while where they let Applin evolve is basically anyone's guess.

*assuming they actually balance the level-up point in the first place, see Gen V
 
I completely forgot about that one. I wonder what other kinds of physical input there can be for an evolution. The 3DS can keep track of steps and I'm assuming that the Switch could too, maybe an evolution method could do something with that? Though that would restrict certain evolutions for people who can't walk well, hm.
Yeah, the 3DS has a little accelerometer (I used to check it a lot, haven't in ages lol). Unfortunately, it's as you said: people with disabilities that limit their mobility would be disadvantaged - not that GF has shown a predilection to make accommodations for such people. To be frank, any physical evolution method would probably disadvantage some group, but it's still interesting to theorycraft.

I don't know the exact hardware on the Switch since I don't have one, but previous systems have had cameras and microphones. Not sure if the Switch still has those, but they would be pretty interesting to work with. Something like the Chatot-Chatter mechanic would be cool, but when your Pokemon hears your voice it'll evolve. Or in regards to the camera, maybe you'd have to take a picture and it would cause your Pokemon to evolve. I also vaguely remember that some games have used the microphone to incorporate a blowing mechanic, something like that could also work.

The two other major physical inputs I can think of is the infrared sensor on the 3DS and of course the touchpad. I doubt there's an infrared sensor on the Switch, and regardless I can't think of good way to make an evolution mechanic out of it. The touchpad has considerable versatility though, perhaps petting your Pokemon in Amie/Refresh/idkwhatGen8hasifany in a specific spot or maybe even just drawing something.

Regardless, I don't think unique evolution methods that aren't tied to the in-game progress are tapped out yet and there's plenty of potential to be had - though that's dependent on GF being willing to put in the effort.
 
There are, fundamentally, 3 types of evolution:
1: Evolution that lets a mon stay at the appropriate point on the power curve (Starters, Pidgey, etc)
2: Evolution that gives a major power boost too early and invalidates a lot of the incoming enemies (Kadabra-Alakazam, Magikarp)
3: Evolution that comes too late and renders a poke irrelevant for the bulk of the game (everything in Gen V)

It's not really quite that simple imo.

Type 1 is basically the bulk of three-stage Pokemon, including the starters themselves, the regional birds, and Stoutland, Ampharos, Luxray, etc. but this is more or less the bulk of three-stage evo lines barring pseudo-legendaries who are deliberately meant to be late bloomers. Weak early stage who is good for early game, gets a power boost mid-game to keep up, then again at the mid-late game so it will continue to be a strong ally.

Beyond the other two types you listed, there is one other type of evolution. The early bloomer. This is most early route bugs like Butterfree, Beedrill, and the kin, as well as rodents like Raticate, Watchog, etc. These Pokemon reach their full potential early and the peak of their power, and can take on incoming enemies very well compared to the other options you will have at that time, but they are only powerful enough for the early-mid game and as the power curve increases they don't keep up anymore and will inevitably become more of a burden than an asset because they reach their full potential early but fail to keep up with the power curve and will need to be replaced as your available options increase.

As for the other types you mentioned, Type 3 depends on the position the mon was originally at, and in many cases this applies to two-stage evolution lines. Several Gen V mons evolve very late, but it was workable because said mons were also obtained late as well. So you don't have to spend too long in the unevolved state because you only need to spend a few level or so before evolution. Take something like Pawniard, Rufflet, or Vullaby, for example, who are found around the high 30s/low 40s in BW1, which means you spend around 10 or so levels until you evolve them. Not too bad of a hassle in that context. Or Rhyhorn or Ponyta in Gen 1, where they were high evo levels that evolve in the low 40s. Ponyta is found around Level 28. Rhyhorn around Level 26. Around 16 levels to raise Rhyhorn, 12 for Ponyta. However, this backfires in the event of future availability in the event that said mon that placed in an earlier location and the evolution levels aren't fine tuned around it. This creates an awkward position especially when you have Noibat, Rufflet, and Vullaby available extremely early in the game in the Gen 7 games at around Level 10 but still need to drag them for around 40 levels to evolve them. Or even Gen 4 Ponyta, which is available very early but still needs to be dragged all the way to Level 40 just to evolve it. If you're going to introduce the mon earlier, the evo levels need to be fine tuned accordingly. Dreepy and Deino also fall into this category and we've beaten those horses quite a few times by now.

Type 2 is what you mainly addressed and yes, they don't really balance the evo method availability very well at all sadly when it comes to the more arcane methods. This is an even bigger microcosm of what happens with Type 3, except it's now with the stone/trade/location based evos which is entirely up to the game itself: in some cases, it works well in the context of the debut game it started in, but it works horrible for the future if said method is either non-existent or is available too late to be of use.

Really it all boils down to Game Freak more often than not only thinking in the context of the game that each Pokemon is created in, and not thinking ahead for the future. As such, many evo methods, and in many cases, evo levels, are not future compatible or future games just do not balance themselves accordingly with what the debut games intended: sometimes not even in the debut game itself like in Gen 7. Game Freak doesn't really think ahead, and more often than not doesn't tweak evo methods accordingly.
 
I think the issue here is the fight between having new pokemon appearing in late vs being able to make them future proof. You could always set their evo level lower than the encounter, dunno if it's the best solution but it would make it futureproof, kinda.

You could also make late areas only have evolved pokemon and have the pre evo only available through breeding. Or keep it mostly made out of single stage mons.

Being completely honest, all these options are kinda meh, it's a more difficult issue than it seems imo
 
Corvisquire doesn't learn Steel Wing.

Also, when you first get in the Wild Area in SwSh, you have active dens all over the place. Same with IoA. Pretty sure it's similar in CT as well.

Oddly enough, the 2nd half of the Wild Area isn't as kind. It was incredibly disappointing to not have a single active den when I first got to it.
 
Also, when you first get in the Wild Area in SwSh, you have active dens all over the place. Same with IoA. Pretty sure it's similar in CT as well.

Oddly enough, the 2nd half of the Wild Area isn't as kind. It was incredibly disappointing to not have a single active den when I first got to it.
To be fair this does sound like a unlucky moment and not intentional :blobthinking: from what I remind the dens that are active are the usual timestamp-based ones
 
Eh, I kind of like unique evolution mechanics. Maybe it's beacuse I've evolved too many Pokemon, but it gets mind-numbingly boring to evolve everything in the same manor. Level-up generally just involves me pressing A until the sun sets, and GF has made evolution stones so ridiculously easy to get that I haven't had stone scarcity issues since Gen 4. Though I do agree that unique evolution methods need to be better tuned to the game cycle (and that GF has a terrible track record doing so).

I generally don't mind unique evolution methods but I am of the persuasion that the Eeeve Evolutions should only be stone based. Especially when the available stones were there.
 
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