i do think pokémon could stand to return to extant regions with a different story, which would be the best way to give us kantoless johto. basically any region could be fun with a different storyline and characters
Because we got a second Kanto remake so that's not off the table. Nostalgia is eternal regardless.For the record, I seriously doubt that a hypothetical ILCA Johto/Unova would be as dismal as BDSP. If nothing else they now have experience in making a classic-style top-down Pokemon game and, uh.... well let's just diplomatically say a lot of feedback to learn from
That said, come on. Why are we seriously considering the idea of the second remake of a Game Boy Color game,
Because Unova is "next" barring a return to an older region and even if it doesnt happen with ILCA and doesn't happen this gen, it's likely to happen eventually and the "thing its known for" is irrelevant. Also people want these remakes anyway, because they like the game and want to see them again spruced up with updated mechanics. BDSP had many many many faults, but it did hit a nostaligic itc hfor me regardless. The same will apply to any future remakes.or a remake of a DS game famous for its sprite art and general presentation using that system's constraints?
Well, I meanAre our imaginations so hollowed out? Are we so resigned to this crap? We always say that the Pokemon machine is heavily flawed and behind the curve in many ways and that we need to demand better, so can we actually start doing that?
Haha yeah I know it comes off contradictory and weird cuz it is. I just didn't mention it originally because I doubt they'd ever do something like what I'm describing. I'll stop here before I dig the hole further (having one of my takes called r/pokemon-tier is a stain on my honor that will not be washed away unless i exile myself to the alps for 15 years)Dramps do you ever read your posts back to back
Unfortunately, yes. It's been too long since the random walk of changes has been in a direction that I found agreeable. I have no reason to believe a new game will be enjoyable, while an old game at least has the possibility of not overwriting why it was good in the first place. Even if I were to believe I as a generic fan could influence the series, I would still be drowned out by all the other fans that want something else. What hope should I be having?Are our imaginations so hollowed out? Are we so resigned to this crap?
I watched a video on that, apparently that was an intentional choice by the people in charge to try and export some of the cost of storage for physical units onto the user. Like, without all the extra stuff they added on day 1 the game was able to fit in 8 gbs, which was like a tipping point where if it had been any larger they would've had to add more space to the physical copies just to be able to hold the game. Then they release all the missing content disguised as a day-one patch (which are usually just to fix gamebreaking bugs and other oversights), and they don't have to pay for space and the onus is on the player to provide it.Then the fact the game's day 1 update had to add things, like. The background for the start screen and the entire proper sound track and the ability to access the Battle Zone (especially odd since the whole thing was there??) and Ramanas Park (& then took many months to add the GWS) really makes it seem like the a lot of the development was rocky.
I'm not sure that theory fully pans out (& forgive me for not wanting to watch a 2 hour critique so if they have sources, well....); any future prints of that game should have the update built into the cart anyway...and if it goes above 10 GB anyway then they'd need the bigger cartI watched a video on that, apparently that was an intentional choice by the people in charge to try and export some of the cost of storage for physical units onto the user. Like, without all the extra stuff they added on day 1 the game was able to fit in 8 gbs, which was like a tipping point where if it had been any larger they would've had to add more space to the physical copies just to be able to hold the game. Then they release all the missing content disguised as a day-one patch (which are usually just to fix gamebreaking bugs and other oversights), and they don't have to pay for space and the onus is on the player to provide it.
I don't FULLY understand that part sincethey used words longer than 5 letters brain hurty :(I'm not a tech nerd and haven't played a modern pokemon game because of cost restrictions, but it makes sense to me. Why else would you need to add stuff in a d1 patch? Do they really have enough time in 1 day to add all that stuff, especially with the inevitable bugfixing of a the process? Seems kinda scummy to me, but unfortunately those games sold really well despite it, which means there's no incentive for them to change anything
that vid was really informative and I highly recommend watching it
(A long critique of Pokémon Bugged Diamond and Shipped-Early Pearl)
The main games are an in-house custom library, BDSP is Unity. Unity doesn't do compression well without significant compiler customizations and optimizations, which a lot of modern devs don't give a shit about.I'm not sure that theory fully pans out (& forgive me for not wanting to watch a 2 hour critique so if they have sources, well....); any future prints of that game should have the update built into the cart anyway...and if it goes above 10 GB anyway then they'd need the bigger cart
But whether that's true or not, the reason to add all that in a day 1 patch (& this would apply to most games with a day 1 patch that has more than some bug fixes or turning on the online) would be because the game went Gold before everything was ready for that update. So the print goes out and then they just aim for the remainder for release day.
Actually while we're here, especially if it's true then man ILCA's real bad at data compression. I already kind of thought that when we were seeing the initial file sizes compared to Legends and the other Switch titles, and it only got stronger when we saw how big the update was meant to be.
Gamefreak's got a bunch of wasteful nonsense going on, but in terms of filesizes they got compression down pretty ok!
I think companies will not stop doing a capitalism because literally capitalism owns companies, not the other way around. There are no "good apples" in companies.Some of the repeated excuses the fandom makes when aspects of the games are criticized.
"But capitalism, you can't expect Pokémon to stop doing what is profitable!"
"But the games are balanced around doubles, stop expecting singles to be balanced!"
"But this is justified because twenty year old RPG tropes!"
These all feel like thought-terminating clichés at this point, not to mention incredibly overused.
I remember one tweet like this tilted me, it was in response of the criticism about Pecharunt's lore being relegated to a separate video instead of being in the game. I think OP said sth like "Pokemon fans hate dialogue" and brought up the Alola games, except what ppl tend to dislike about those games is the unskippable cutscenes during the main story, while mythical lore is usually optional, the player has to look for it somewhere in game (most of the time in the form on a NPC). Even freaking X and Y does this...Some of the repeated excuses the fandom makes when aspects of the games are criticized.
"But capitalism, you can't expect Pokémon to stop doing what is profitable!"
"But the games are balanced around doubles, stop expecting singles to be balanced!"
"But this is justified because twenty year old RPG tropes!"
These all feel like thought-terminating clichés at this point, not to mention incredibly overused.
Barring a very select few, though, I would say this is just the case for Pokémon villains in general. The games just haven’t ever really been interested in foregrounding villainous characters who delight in being evil. Almost every one of Pokémon’s major antagonists has some kind of sympathetic ideology or psychological complex or tragic backstory as the impetus for their behavior.Changing topic, sth about the Pecharunt video itself tho that annoys me is how SV doesn't want to commit to any antagonist being evil or acting out of malice.
As pointed out in a preceding reply, Pokemon in general has very few of those.Changing topic, sth about the Pecharunt video itself tho that annoys me is how SV doesn't want to commit to any antagonist being evil or acting out of malice. Team Star were just protecting each other from (never seen again) bullies, Sada/Turo was just "too visionary" to see they're causing potential trouble, Briar is just "too absorbed" in her work to not see Terapagos would cause trouble, Kieran is either a neglected kid lashing out or victim of Pecharunt's control (you decide!), and even freaking Pecharunt is just another one acting out of fear of neglection (reminder his gang killed a man). I'm not saying all of these characters are bad bc they aren't full on villains, but it's kinda annoying how the game had to justify every single possible scenario, for me it's most notably Briar and Pecharunt.
iirc Platinum going out of its way to have Cyrus explain himself more was direct response to people not fully getting what he was about in DP. This lines up with a lot of how Platinum's additions went.Cyrus is in no way unambiguously evil. The game goes out of its way (well, there's an NPC in a house you don't have to visit at any rate) who explains his tragic backstory. Which frankly felt like the writers not being able to just let him be evil without some caveat.
At least they didn't succumb to the same urge with Ghetsis. He's just a monster through and through.
I am of the position that the backstory informs a character's motivation but having a Freudian or History explanation doesn't preclude them from being classified as evil when they still commit to actions that only align with their warped world view and refuse to engage with or accept other perspectives. I also just don't get the sense the game wants you to see him as particularly tragic compared to some other depictions where he's affected by the protagonist confrontations like the DP Adventure manga (not to be confused with the DPPt chapter of Adventures). He gives a motive rant and parts on clearly bad terms without giving up on his ambitions, which aren't even to fix or save anything but to bend reality to his own ideal vision.Cyrus is in no way unambiguously evil. The game goes out of its way (well, there's an NPC in a house you don't have to visit at any rate) who explains his tragic backstory. Which frankly felt like the writers not being able to just let him be evil without some caveat.
At least they didn't succumb to the same urge with Ghetsis. He's just a monster through and through.
Just for the avoidance of doubt, I was not defending CyrusI am of the position that the backstory informs a character's motivation but having a Freudian or History explanation doesn't preclude them from being classified as evil when they still commit to actions that only align with their warped world view and refuse to engage with or accept other perspectives. I also just don't get the sense the game wants you to see him as particularly tragic compared to some other depictions where he's affected by the protagonist confrontations like the DP Adventure manga (not to be confused with the DPPt chapter of Adventures). He gives a motive rant and parts on clearly bad terms without giving up on his ambitions, which aren't even to fix or save anything but to bend reality to his own ideal vision.
I guess I'd ask in a similar vein: does explaining what trauma Lusamine has experienced with Mohn disappearing make her any less evil with how she emotionally and verbally abuses her children in SM? Nihilego Toxin or not, a lot of her worse behaviors still stem from her own character amplified at most (hell in USUM she still disowns her kids over stealing Type: Null and Cosmog over a plan she didn't divulge and that threatened to kill the latter). To me Cyrus is in a category where his actions are explained rather than justified by the story, especially given he ends on a very negative note compared to how SM Lusamine does with Lillie (the person her actions most directly hurt given that game's smaller scale/localized conflict).
Fully agree with this, especially the point about Wes. I remember saying not that long ago that none of Colosseum's story would manifestly change if Wes wasn't a former Team Snagem grunt, because he just does what all other game protags do... fights the evil team. His backstory is generally alluded to rather than explicitly spelled out and as such mostly left to the imagination of eager fansIronically I feel this applies to fandom* as well for mentality in thinking sympathy = depth. When depth really is ultimately up to execution and identity. Really, it feels like a way to never have any char take full responsibility for actions...even though they should. Same for randomly acting like all villains should be redeemable IF they appear human/sentient and not immiediately intimidating. No one cares for giant monsters rampaging, or edgy mc edge his cloak is knives being evil
(Inversely this is why people act like Wes is hot shit despite having the personality and motivation of a piece of cardboard. He's hard carried by design and the intro)
*Not just Pokemon, most online game fandoms
I think Rui was probably designed solely as a way to maintain the tradition of silent protagonists. I don't think creating an entirely additional companion character just so that you can see Shadow Pokémon would ever have been deemed necessary. During Pokémon Colosseum you don't actually encounter a Shadow Pokémon until Rui is already with you, since you free her from being kidnapped really early. Wes could have just had the ability to see Shadow Pokémon from the start and nothing would have changed; hell, it might make his backstory of working in Team Snagem make more sense if he could check for any particularly strong (Shadow) Pokémon for them to potentially steal.I can believe what we saw was what we were always going to get
They wanted a Grittier game where the excuse was you stole Pokemon to rescue them, so they made Wes to fit the aesthetic and reasoning without much else to it.
See also: Rui also probably wasn't going to have a lot more planned, as she's ultimately just an excuse to see shadow Pokemon while providing visual contrast to Wes and also a mouthpiece