Amazing.
Reminds me of how some Yu-Gi-Oh! card artworks have continuity and tell a little story. Love that shit.
It's always interesting to me how the TCG almost always has these 2 lines do something together mechanically
And it's still broken, because this is gen 1. Moving the sleeping pikachu offscreen will cause walking to corrupt the game's memory.View attachment 520300
They put a lot of failsafes and details into a mechanic that doesn't even remotely matter
Bulbapedia said:With the use of in-game event that causes a walking Pikachu to stay (Pikachu being put to sleep by Jigglypuff in Pewter City's Pokémon Center, Pikachu meeting Bill at Cerulean Cape, Pikachu falling in love with Clefairy at the Pokémon Fan Club) one can bring the walking Pikachu off the screen and cause memory corruption glitches such as a forced Glitch City and causing NPCs to turn when they shouldn't, or even having their save file deleted.
For each step Pikachu is off the screen, a memory address is corrupted from D437 and onward, and the values depend on where the player steps, with south being 01, north being 02, west being 03 and east being 04. Through this, the player can make Pikachu's happiness one of these low values, cause a Glitch City and through specific movement, set the play time to 255:59.
In addition to use an in-game event that causes Pikachu to stay, Pikachu can also be forced off the screen with a certain Glitch City such as Sea Route 20's Safari Zone exit Glitch City, or specific glitch items, including the glitch item “Lg-” (hex:6E) and “Rival's” effect/“Jack” effect glitch items such as “E tE” (in Red/Blue) or “o” (in Yellow); hex:94.
With more advanced applications of the glitch, it is possible to max out Pikachu's happiness or cause it to do one of four special actions (winking, the fishing action, the confused action or the 'disapproval' action) when the player character talks to it. Arbitrary code execution is also possible by creating a specific glitch sign in the Pokémon Fan Club.
One little thing I like in LGPE is that all three of Red, Blue, and Green show up as "Master Trainers", all based on the OG Kanto games' characters, and that when you look at their teams, they have quite a few parallels going on.
First is that obviously they all have one of the traditional Kanto starters in their final forms, ripe with a Mega Stone to Mega Evolve them, showcasing their ultimate forms. Red with Venusaur, Blue with Charizard, and Green with Blastoise respectively.
And then another parallel is that each one of them has one of the Kanto late-game single stage powerful Normal-types, and each one represents one of the three of them (I know Snorlax isn't a single stage Pokemon anymore, but back in the Kanto days it was). Red has a Snorlax, Blue has a Tauros, and Green has a Kangaskhan. The late-game Normal-type trinity is also represented well between the three of them. Their signature attacks also represent their individual flavors. Snorlax has Body Slam, which is because it's a big bear that uses its weight to crash-land and lean on its opponent, Tauros has Double-Edge which is an upgraded Take Down, representing Tauros as a bull that charges at its opponents, and Kangaskhan has Dizzy Punch, which was its original signature move and involves a spinning punch from Kangaskhan.
And the third parallel is that each one has a trade evolution from the original three-stage trade evolution families. Red has a Machamp, Blue has an Alakazam, and Green has a Gengar. Too bad Golem got left out, but there was only room for three after all.
While it does not apply to Green since she's using Blastoise the water starter, Red and Blue each have a high powered Water-type. Red has a Lapras while Blue has a Gyarados. These two are also strongly associated with Red and Blue respectively in the HGSS and in Gyarados' case even all the way back in the original Kanto games if you didn't pick Charmander. Lapras tends to be associated with Red in many media as the de facto Surf Pokemon.
They all also have different stone evolutions. Red has an Arcanine, while Blue has an Exeggutor, and both were high BST late game two-stage stone evolutions in the original Kanto games (in fact both have a BST of 455 in RGBY). Green meanwhile has multiple of them, including Ninetales and Victreebel, both of who were watered-down Venusaur/Charizard for people who didn't pick them, as well as Clefable, who is an early game stone evolution.
The final slot for Red and Blue is just a Pokemon that tends to be associated with them, Pikachu for Red since it's the mascot of the series while Blue has tended to have Aerodactyl in many of his later appearances like BW2 and the Alola games.
I think this is a pretty neat team structure between the three of them that really mirrors each other in fun ways.
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Another little thing I like is the version-exclusive pairings they chose for version-exclusive pseudo-legenaries in SV, and in this case I feel it is a much better pairing of exclusives than SwSh.
In this case, the direct version exclusives pairs of pseudo-legendaries are Tyranitar (Scarlet) and Salamence (Violet), and Hydreigon (Scarlet) and Dragapult (Violet).
These pairs feel like very fitting version exclusive pairs because both pairs mirror each other more strongly than the pairs they chose in SwSh, both from a gameplay standpoint and from a design theme standpoint.
Tyranitar and Salamence are pretty close mirrors of each other. Larvitar and Bagon both evolve once at Level 30 into Pupitar and Shelgon, and then evolve again at roughly similar levels, Tyranitar at 55 and Salamence at 50 respectively.
But thematically both follow the insect metamorphosis process in their evolution line, except they are reptilian/draconic as opposed to bugs and late bloomers as opposed to early bloomers. Larvitar and Bagon are the "larval" stage, then Pupitar and Shelgon are the "pupal" stage who then become the imago Tyranitar and Salamence.
Tyranitar and Salamence have types that have opposite matchups (Rock/Dark and Dragon/Flying) and one is a slow bulky Pokemon while the other is a faster but less bulky Pokemon. Tyranitar's ability Sand Stream summons a sandstorm that gives it a Special Defense boost, while Salamence's ability Intimidate lowers its opponent's Attack by one stage, giving it an honorary physical Defense boost.
Meanwhile Hydreigon and Dragapult also have similar evolution levels. Deino and Dreepy evolve once at Level 50, then again at also similar evolution levels, Zweilous at 64 and Drakloak at 60.
Design wise their evolution lines' throughlines are a bit different but have a roughly similar concept of one->two->three. Deino has one head, then Zweilous has two heads each with autonomous minds of their own, and then Hydreigon has three "heads" even if only the center one is real and the two side heads are hands. Dreepy is a singular creature, then it evolves into Drakloak who carries a Dreepy on its head, acting as two autonomous creatures who fight as a team since the Drakloak cares for the Dreepy and battles alongside it, and then Dragapult is a bigger creature who carries two Dreepy on its head in its horns, essentially being a team of three creatures albeit with Dragapult as the boss and the Dreepy as the ammunition for Dragon Darts. I think there's a pretty neat mirroring of the design themes here too.
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Just a few things I thought about that I think are pretty neat.
I would have actually guessed that another reason to pair Hydreigon and Dragapult was to reference Hydreigon's original concept of being a tank (it's not present much in the current design, though the body stripes could look like treads if you squint), making both lines based on military hardware. Thad idea doesn't seem to work well with having Hydreigon be an ancient counterpart.I also think the respective designs work well with the version theme as well. i.e Hydreigon being more of a classic ancient dragon design whereas Dragapult is clearly based on actual human technology. Though Salamence itself doesn’t give off a modern vibe (its Mega does though) as the archetypal European dragon it is a bit more modern than say generic monster Tyranitar which could be described as an ancient Godzilla or even Dinosaur. Dragapult doesn’t have a Paradox associated with it, but I also liked how the Scarlet exclusives (Tyranitar, Hydreigon) have a future Paradox, and Salamence has a past Paradox.
First is that obviously they all have one of the traditional Kanto starters in their final forms, ripe with a Mega Stone to Mega Evolve them, showcasing their ultimate forms. Red with Venusaur, Blue with Charizard, and Green with Blastoise respectively.
Red has a Snorlax, Blue has a Tauros, and Green has a Kangaskhan.
Red has a Machamp, Blue has an Alakazam, and Green has a Gengar.
They all also have different stone evolutions. Red has an Arcanine, (...). Green meanwhile has multiple of them, including (...) Clefable, who is an early game stone evolution.
So using this logic, Dragapult would have been an Ancient Paradox Pokemon... wouldn't that just mean it would be alive again?Dragapult doesn’t have a Paradox associated with it, but I also liked how the Scarlet exclusives (Tyranitar, Hydreigon) have a future Paradox, and Salamence has a past Paradox.
I am not 100% sure it was actually inspired by teleport.I think its pretty cool that GF gave the Slowking line a new signature move this gen, Chilly Reception. What's even cooler is that it was likely inspired by the slowtwins running Teleport a lot last generation, which they didn't learn through normal means. Chilly Reception is a more flavorful version of that move which ensures Slowking can continue pulling off this strategy in SV and beyond, which is great since its largely unique to it.
Pity Slowbro didn't get any cool new moves though. Seems like its been getting the short end of the stick lately.
So using this logic, Dragapult would have been an Ancient Paradox Pokemon... wouldn't that just mean it would be alive again?Ooh, wait, no, to show Paradox Pokemon being unnatural, instead of making it alive again, keep it part Ghost but change Dragon to like Water or Flying (or go extreme and do Fire and make it lava-themed).
Yeah, I think the movie could be another inspiration + it does make sense flavor-wise for Slowking, but the timing of Slowking getting the move & its effect just seem a bit too perfect. Some people thought Slowking was broken last generation & it was largely because of the Futureport combo let it safely pivot out into another Pokemon while healing off the damage it takes. I think Chilly Reception is a pretty thematically fitting move, but giving it a pivoting effect which Slowking only had access too via Teleport after it dominated OU with it last generation seems just a bit too peculiar to merely be a coincidence.I am not 100% sure it was actually inspired by teleport.
After all, teleport in the current "battle usable" form was never "legitimately" in Slowking's learnset.
We know it's likely based on a combination of a scene from one of the movies (where Slowking says a terrible joke about the cold atmosphere as it just started snowing) and the saying of saying a joke so bad it freezes the air then leaving in shame, and probably wanting to have a new interesting way to showcase the new Snow weather.
I think that the similarity with teleport is just incidental.
I may of course be wrong, but i don't think at GF they thought "hey people use this illegal transfer move from let's go on smogon, let's make a replacement for it"
I think it was a coincidenceIts kinda like how they gave Cyclizar Rapid Spin, Knock Off, Regenerator, and base 121 speed - all tools Tornadus-Therian had in prior generations (though most are locked to Tutor moves now). There's no way they just coincidentally made that Pokemon similar to Tornadus-T gameplay wise; they actively had to have been looking at Tornadus-T as a base when designing Cyclizar.
Wouldn't be surprised if it gets it next gen when they do the seasonal "redistribution of moves"Honestly not sure why it doesn't get Spin out. It's not like they had qualms giving a few "signature" style moves to other Pokemon within the same generation this gen
FUN FACT: Spin Out's description doesnt mention wheels at all and comes pre-equipped to be ready to be distributed to other PokemonCyclizar probably doesn't get Spin Out because it doesn't actually use its "wheels," just like Koraidon doesn't.
Not like Revavroom uses its wheels either because it just floats
The user spins furiously by straining its legs, inflicting damage on the target. This also harshly lowers the user's Speed stat.
I've read the move description before and forgot about this. Dang it, Game Freak!FUN FACT: Spin Out's description doesnt mention wheels at all and comes pre-equipped to be ready to be distributed to other Pokemon
It's very silly.
Maybe Instantly?One thing I love about Pokémon is how its incredible diversity inspires creative ways to keep track of things.
For example, to remember the future paradox forms, I use the mnemonic ‘I Inversely Invigorate Ions Inside Invulnerable Icicles’
I - Iron Treads
Inversely - Iron Hands
Invigorate - Iron Moth
Ions - Iron Bundle
Inside - Iron Jugulis
Invulnerable - Iron Thorns
Icicles - Iron Valiant
Of course, Iron Leaves showing up threw a bit of a spanner in the works, but adapting to new challenges is half of the fun!
We know it's likely based on a combination of a scene from one of the movies (where Slowking says a terrible joke about the cold atmosphere as it just started snowing) and the saying of saying a joke so bad it freezes the air then leaving in shame, and probably wanting to have a new interesting way to showcase the new Snow weather.
I think that the similarity with teleport is just incidental.
Yeah, I think the movie could be another inspiration + it does make sense flavor-wise for Slowking, but the timing of Slowking getting the move & its effect just seem a bit too perfect. Some people thought Slowking was broken last generation & it was largely because of the Futureport combo let it safely pivot out into another Pokemon while healing off the damage it takes. I think Chilly Reception is a pretty thematically fitting move, but giving it a pivoting effect which Slowking only had access too via Teleport after it dominated OU with it last generation seems just a bit too peculiar to merely be a coincidence.
Bulbapedia said:In Japanese, Korean, and Chinese, a "cold" joke is often used to refer to a joke that has no punchline, or one that fails to get a laugh from its audience. An unamused audience may remark that the room is suddenly cold. A similar joke in the English language is to pretend to only hear crickets respond to a bad joke. An exaggeration of this response in media, particularly in comedies, is to have the room literally become cold as a result of a bad joke. This is why this move creates a snowstorm, and why the user leaves the battlefield, presumably ashamed of its terrible joke.
Wouldn't be surprised if it gets it next gen when they do the seasonal "redistribution of moves"
For example, to remember the future paradox forms, I use the mnemonic ‘I Inversely Invigorate Ions Inside Invulnerable Icicles’
I - Iron Treads
Inversely - Iron Hands
Invigorate - Iron Moth
Ions - Iron Bundle
Inside - Iron Jugulis
Invulnerable - Iron Thorns
Icicles - Iron Valiant