Long Overdue Match - Complications vs. Zarator

Rules said:
Open 1v1 Middlemon challenge
2 day DQ
2 Subs
Training items
All abilities
ASB arena

"Well after being skipped over once or twice in the Battle Tower, a Spheal has finally volunteered to ref this battle!"

Complications
Magneton (Lightningbolt Zolt) (M)

Nature: Calm (+Sdef, -Atk)

Type:

Electric:*Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Magnet Pull
Can be Activated
This Pokemon has the ability to generate a magnetic field that can attract or repulse Steel-type Pokemon. When attracted by Magnet Pull, Steel-types cannot move out of the immediate proximity without great difficulty, and can be pulled along by the Magnet Pull Pokemon. When repulsed, the Steel type is thrust violently away and contact attacks have immense difficulty striking the Magnet Pull Pokemon. The effect of both commands lasts for the following three (3) actions. Steel-types cannot switch out in a Switch=OK battle while a Pokemon with Magnet Pull is on the field without the use of Baton Pass, U-turn, or Volt Switch.

Sturdy
Innate
This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

Analytic (DW Locked)
Innate
If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

Stats
HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 5
SpD: Rank 4 (+)
Spe: 70
Size Class: 2
Weight Class: 4
Base Rank Total: 18

EC: 7/9
MC: 0
DC: 4/5

Attacks:
Tackle (*)
Thundershock (*)
Supersonic (*)
Sonicboom (*)
Thunder Wave (*)
Magnet Bomb (*)
Spark (*)
Mirror Shot (*)
Tri Attack
Metal Sound
Flash Cannon
Discharge
Zap Cannon

Signal Beam (*)
Magic Coat (*)
Magnet Rise (*)

Thunderbolt (*)
Volt Switch (*)
Hidden Power Ice (7) (*)
Light Screen
Reflect

Gravity
ElectroWeb


---------------​


Zarator

Argalis (Waukeen) (F)
Nature: Hasty (Defense lowered; Speed raised by 15%, accuracy boost)
Type: Bug/Psychic
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Stats

HP: 90
Atk: Rank 3
Def: Rank 2 (-)
SpA: Rank 3
SpD: Rank 2
Spe: 62 (+)
Size Class: 3
Weight Class: 7
Accuracy boost: 7%
Base Rank Total: 13

EC: 4/9
MC: 0
DC: 1/5

Abilities:

Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Illusion (DW LOCKED): (Innate) Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Pokemon with Illusion with the info on said Pokemon and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]

Attacks (13 moves)

Bug Bite
Bug Buzz
Counter
Disable
Heal Pulse
Light Screen
Protect
Psyshock
Reflect
String Shot
Sunny Day
Tackle
Will-O-Wisp



Order of Events:
Complications sends out and equips.
Zarator sends out, equips, and orders.
Complications counters.
I ref.

 

(In robotic, monotone voice.) "Target acquired. Data analysis reveals: non-suspect."

"Yes Zolt, Zarator is not a suspect."

"Then what is the purpose of combat?"

"To become stronger, of course... Oh, and maybe to knock some emotion into you."

"I do not comprehend what you mean by 'emotion.' I have the heart of a lover and the soul of a fighter."

"Right..."
Zolt @ Lucky Egg
 
Let me think... I don't have a single supereffective or at least neutral attack, roughly half the movepool of my opponent, and less bulk. I'd say it's a straightforward match^^ (well, never specified for who).

Light Screen - Will-O-Wisp - Bug Buzz
If Magneton uses Magic Coat on A2, replace your respective action with Bug Buzz and push your actions back.
 



Well, here we go - with a very lopsided even matchup. Let's see how things turned out after the first round!

Complications

Magneton (Lightning Bolt Zolt) (M) @ Lucky Egg
HP: 90/EN: 100
1/3/5/4/70
SC2/WC4
Field: Empty.
Other: Zappity Zap.

---------------​


Zarator

Argalis (Waukeen) (F) @ Exp. Share
HP: 90/EN: 100
3/2/3/2/62
SC3/WC7
Field: Empty.
Other: THIS THING IS HEAVY.

Action 1:
Magneton used Signal Beam
Roll: [<=625 Crit]: 2341/10000 (No)
(8 + 7.5 - 3) * 1.5 = 18.75
Roll: [<=1000 Crit]: 3942/10000 (No)
-6 EN
Argalis used Light Screen
Argalis is shielded by a screen of light (6a)!
-10 EN

Action 2:
Magneton used Thunderbolt
Roll: [<=625 Crit]: 6317/10000 (No)
(5 + 3 + 7.5 - 3) = 12.5
-7 EN
Argalis used Will-o-Wisp
Roll: [<=9750 Hit]: 9934/10000 (No)
-7 EN

Action 3:
Magneton used Light Screen
Magneton is shielded by a screen of light (6a)!
-10 EN
Argalis used Bug Buzz
Roll: [<=625 Crit]: 9760/10000 (No)
Roll: [<=1000 Effect]: 5/10000 (Yes)
(4 + 3 + 4.5 - 6) * 0.67 = 3.5
-7 EN
Magneton's SpD was lowered by one stage!

Totals:
Magneton | -4 HP | -23 EN
Argalis | -31 HP | -24 EN


Complications

Magneton (Lightning Bolt Zolt) (M) @ Lucky Egg
HP: 86/EN: 77
1/3/5/4/70
SC2/WC4
Field: Light Screen (6a)
Other: Zappity Zap.

---------------​


Zarator

Argalis (Waukeen) (F) @ Exp. Share
HP: 59/EN: 76
3/2/3/2/62
SC3/WC7
Field: Light Screen (4a)
Other: THIS THING IS HEAVY.


Order of Events:
Complications orders.
Zarator counters.
I ref.
 
When reflect/light screen is up, only the BAP of attacks is reduced, not the total damage.

"Objective Status positive. Proceed as expected."
Signal Beam-Thunderbolt-Signal Beam
If Signal Beam is disabled, change future instances to Discharge.
If Will-O-Wisp and Magic Coat is not disabled, change that action to Magic coat.
 



Flavor later

Complications

Magneton (Lightning Bolt Zolt) (M) @ Lucky Egg
HP: 86/EN: 77
1/3/5/4/70
SC2/WC4
Field: Light Screen (6a)
Other: Zap Zap.

---------------​


Zarator

Argalis (Waukeen) (F) @ Exp. Share
HP: 59/EN: 76
3/2/3/2/62
SC3/WC7
Field: Light Screen (4a)
Other: THIS THING IS HEAVY.

Action 1:
Magneton used Signal Beam
Roll: [<=625 Crit]: 5150/10000 (No)
(4 + 7.5 - 3) * 1.5 = 12.75
Roll: [<=1000 Effect]: 3942/10000 (No)
-6 EN
Argalis used String Shot
Magneton has been slowed (40 spe)!
-3 EN

Action 2:
Argalis used Disable
Thunderbolt was disabled (6a)!
-7 EN
Magneton used Thunderbolt... but it failed!

Action 3:
Argalis used Bug Buzz
Roll: [<=625 Crit]: 6679/10000 (No)
Roll: [<=1000 Effect]: 3884/10000 (Yes)
(4 + 3 + 4.5 - 6) * 0.67 = 4
-7 EN
Magneton used Signal Beam
Roll: [<=625 Crit]: 7927/10000 (No)
(4 + 7.5 - 3) * 1.5 = 12.75
Roll: [<=1000 Effect]: 2860/10000 (No)
-6 EN

Totals:
Magneton | -4 HP | -12 EN
Argalis | -15 HP | -17 EN


Complications

Magneton (Lightning Bolt Zolt) (M) @ Lucky Egg
HP: 82/EN: 65
1/3/5/4/70
SC2/WC4
Field: Light Screen (3a), Disabled (4a)
Other: Zap Zap.

---------------​


Zarator

Argalis (Waukeen) (F) @ Exp. Share
HP: 44/EN: 59
3/2/3/2/62
SC3/WC7
Field: Light Screen (1a)
Other: THIS THING IS HEAVY.


Order of Events:
Zarator orders.
Complications counters.
I ref.
 
Offense is the best death-err, defense.

Psyshock - Bug Buzz - Psyshock
If Magneton uses Thunderwave, replace your respective action with Magic Coat.
 



gee gee!

Complications

Magneton (Lightning Bolt Zolt) (M) @ Lucky Egg
HP: 82/EN: 65
1/3/5/4/70
SC2/WC4
Field: Light Screen (3a), Disabled (4a)
Other: Zap Zap.

---------------​


Zarator

Argalis (Waukeen) (F) @ Exp. Share
HP: 44/EN: 59
3/2/3/2/62
SC3/WC7
Field: Light Screen (1a)
Other: THIS THING IS HEAVY.

Action 1:
Magneton used Signal Beam
Roll: [<=625 Crit]: 2427/10000 (No)
(4 + 7.5 - 3) * 1.5 = 12.75
Roll: [<=1000 Effect]: 8515/10000 (No)
-6 EN
Argalis used Psyshock
Roll: [<=625 Crit]: 9981/10000 (No)
(4 + 3 + 4.5 - 4.5) * 0.67 = 4.69
-5 EN

Action 2:
Magneton used Discharge
Roll: [<=625 Crit]: 4922/10000 (No)
Roll: [<=3000 Effect]: 9535/10000 (No)
(8 + 3 + 7.5 - 3) = 15.5
-5 EN
Argalis used Bug Buzz
Roll: [<=625 Crit]: 6679/10000 (No)
Roll: [<=1000 Effect]: 6767/10000 (No)
(4 + 3 + 4.5 - 6) * 0.67 = 4
-7 EN

Action 3:
Magneton used Signal Beam
Roll: [<=625 Crit]: 7927/10000 (No)
(8 + 7.5 - 3) * 1.5 = 18.75
Roll: [<=1000 Effect]: 9950/10000 (No)
-6 EN
Argalis fainted!

Totals:
Magneton ALIVE
Argalis DEAD


Argalis has about -3 HP.


Rewards
Me +2 UC
Complications +1 CC
- Magneton| +1 EC | +2 MC | +1 DC | +1 EC or DC | +1 KOC
Zarator +1 CC
- Argalis | +1 EC | +3 MC | +1 DC
 

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