oh i actually forgot about that. i guess a cool core would be bpass lopunny + gothitelle as this one is able to trap both landorus-t and slowbro and let lopunny be free to spam hjk/returnBaton pass for the switching initiative bro.
oh i actually forgot about that. i guess a cool core would be bpass lopunny + gothitelle as this one is able to trap both landorus-t and slowbro and let lopunny be free to spam hjk/returnBaton pass for the switching initiative bro.
lando-t can just u-turn out, and if mega slowbro gets up enough calm minds, gothitelle will not be able to take it down.oh i actually forgot about that. i guess a cool core would be bpass lopunny + gothitelle as this one is able to trap both landorus-t and slowbro and let lopunny be free to spam hjk/return
i mean on the switch you bpass and send out gothitelle so the next turn will be landt/slowbro against gothi. you can tbolt mega slowbro or trick a regular one. run hp ice for land-tlando-t can just u-turn out, and if mega slowbro gets up enough calm minds, gothitelle will not be able to take it down.
p.s. nice username lol
if lando-t is scarfed you don't have any problem since it is not a reliable switch-in to lopunny, if it is not you don't need scarf to beat it, 224-228 speed evs are good enough to creep lando-t and kill it with hp ice. And it will be difficult to see someone using a fully specially defensive slowbro as everything you want to be countered by it is physical.If lando-t is scarfed, the strategy will fail, and considering that scarf is the most common set...
Slowbro is probably the only one you can trap succesfully, but if goth is not carrying specs, then it cannot 2HKO it
252+ SpA Gothitelle Thunderbolt vs. 252 HP / 252 SpD Slowbro: 158-188 (40.1 - 47.7%) -- guaranteed 3HKO
If you are trying to trap lando-t, and you are holding choice specs, scarf lando-t will u-turn away.
If lando-t is not scarfed and goth is scarfed, then you win. But by holding scarf, you lose out on the ability to beat slowbro, and by holding specs, you lose out on the ability to beat lando-t, so basically you have to choose which one you want to trap more. If you want to trap lando-t, use scarf. If you want to trap slowbro, use specs.
imo crawdaunt is even better being an awesome pokemon at least in this meta (dunno how good it will be in oras tho) and hits things absurdly hardWhy not run Weavile? Baton Pass on Playmate allows Weavile to avoid Intimidate, Ice Shard shits on the Scarf's speed, a clean OHKO. Knock Off as utility and to smash Slowbro. You can even add Pursuit, if the oposing check is the latter.
imo crawdaunt is even better being an awesome pokemon at least in this meta (dunno how good it will be in oras tho) and hits things absurdly hard
The attack drop is passed.Why not run Weavile? Baton Pass on Playmate allows Weavile to avoid Intimidate, Ice Shard shits on the Scarf's speed, a clean OHKO. Knock Off as utility and to smash Slowbro. You can even add Pursuit, if the oposing check is the latter.
weavile cant revengekill scarf land-t (or at least has a little chance with rocks up)Why not run Weavile? Baton Pass on Playmate allows Weavile to avoid Intimidate, Ice Shard shits on the Scarf's speed, a clean OHKO. Knock Off as utility and to smash Slowbro. You can even add Pursuit, if the oposing check is the latter.
-1 252 Atk Life Orb Adaptability Crawdaunt Aqua Jet vs. 0 HP / 0 Def Landorus-T: 161-192 (50.4 - 60.1%) -- 87.1% chance to 2HKO after Leftovers recoveryYeah, I really like Crawdaunt, it's one of my favourites but I give you one warning:
252+ Atk Choice Band Adaptability Crawdaunt Aqua Jet vs. 0 HP / 0 Def Landorus-T: 296-352 (92.7 - 110.3%) -- 62.5% chance to OHKO
A revenge killer is a mon that can basically come in after someone has died, and revenge kill, so the calcs for Weavile's ice shard are wrong - weavile should be at +0 attack, not +1.weavile cant revengekill scarf land-t (or at least has a little chance with rocks up)
-1 252 Atk Life Orb Weavile Ice Shard vs. 4 HP / 0 Def Landorus-T: 239-286 (74.6 - 89.3%) -- 18.8% chance to OHKO after Stealth Rock
regular one is much worse
-1 252 Atk Life Orb Weavile Ice Shard vs. 252 HP / 184+ Def Landorus-T: 177-218 (46.3 - 57%) -- 99.6% chance to 2HKO after Stealth Rock and Leftovers recovery
ice punch has a good chance to ohko that though if rocks are up
-1 252 Atk Life Orb Weavile Ice Punch vs. 252 HP / 184+ Def Landorus-T: 333-395 (87.1 - 103.4%) -- 87.5% chance to OHKO after Stealth Rock
The attack drop is passed.
hello? maybe you don't know how baton pass works. landt comes in then gets off -1 atk on lopunny bpassing that into weavile's attackA revenge killer is a mon that can basically come in after someone has died, and revenge kill, so the calcs for Weavile's ice shard are wrong - weavile should be at +0 attack, not +1.
If its a revenge killer it comes in after something has died. So it won't be getting a baton passed to it.hello? maybe you don't know how baton pass works. landt comes in then gets off -1 atk on lopunny bpassing that into weavile's attack
hello? maybe you don't know how to read? I clearly stated that a revenge killer comes in after something has died, and can OHKO it or force it out.hello? maybe you don't know how baton pass works. landt comes in then gets off -1 atk on lopunny bpassing that into weavile's attack
Not sure why I'm just now getting to this, but here I am.Yes, there are, in fact.
After a Dragon Dance boost, Dragonite reaches a speed stat of 388, while (Mega) Gyarados reaches 391. Mega Lopunny, on the other hand, reaches 405 Speed when its Speed is maxed out with a Jolly nature.
Both of these threats are pretty damn important, especially considering Mega Lopunny can OHKO Mega Gyarados with Hi Jump Kick and can't be OHKOed by +1 Extremespeed from Dragonite (57.1 - 67.5%), and in return can revenge kill it with Ice Punch. Going Max Speed also allows Lopunny to tie with opposing Mega Manectric as well as outrun Adamant Mega Beedrill, both of which are massive pains for offensive teams because they can typically revenge kill mons in the base 90-120 range. Lowering Speed EVs for a few hit points will not boost bulk significantly, so you may as well go max.
t;dr Max Speed Mega Lopunny is primarily a non-Choice revenge killer that can kill common threats to offensive teams, and lowering the Speed in the name of "muh bulk" generally yields less benefits.
What kind of potato are you operating that's yielding these calculations?
252+ Atk Life Orb Teravolt Kyurem-B Outrage vs. 96 HP / 0 Def Lopunny: 360-425 (122 - 144%) -- guaranteed OHKO
65 HP / 94 Def isn't THAT good, no matter how you slice it.
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Lopunny @ Lopunnite
Ability: Limber
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Return
- High Jump Kick
- Fake Out
- Ice Punch / Healing Wish
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Lopunny @ Lopunnite
Ability: Limber
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Return
- High Jump Kick
- Power-Up-Punch
- Baton Pass
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Lopunny @ Lopunnite
Ability: Limber
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Return
- High Jump Kick
- Toxic
- Protect
Ok, so I think these are basically the three viable Lopunny sets. The first one is standard all out attacker, Fake Out is completely necessary for chip damage and beating stuff from Thundurus to Latios to Greninja to Terrakion 1 on 1. Ice Punch hits Landorus-T which doesnt seem like much, but hey, he's far and away the best OU mon so it comes in handy. Healing Wish is also an option if your team is super offensive, but I personally don't love it. The next set is baton pass, which hits slow counters like Slowbro with a PuP before baton passing out to something that can really abuse the +1 attack, I really like Azumarill, but there are lots of options. The final set is toxic + protect. Might seem weird to forgo fake out, but protect allows toxic to really get quite annoying because in those two turns it's a real pain, wearing things down. Also makes predicting vs. Landorus-T with a scarf a joke, and if you can toxic him on the switch in and he clicks U-Turn, it's a really bad day for the cat. In general, toxic is amazing to hit stuff like Slowbro and bulky Landorus-T, making them constantly being forced to switch out to prevent toxic from getting too bad.
You're never going to outspeed Timid Sceptile (145 base speed), as it tends to speed creep down to be just faster than Mega Manectric and Mega Lopunny. Mega Aero and Mega Zam are not common, but they are relevant (A- and B+ in the viability thread right now). Again, it may not all be useful all the time, just worth noting if you want to clean up dead EVs. I don't really see a reason to run 252 Jolly speed unless you want to speed tie Manectric, Zam and Aero are the next real possible speed tier out there. If Lopunny is valuable to your team (and possibly at -1), I'm going to switch it to my Mega Mane check anyway.I think outspeeding timid mega sceptile is all you need imo, mega zam isn't really common and neither is mega aero, I can't think of any important base 130s right now and maybe outspeeding +1 adamant mega gyara is important but I think it can definitely tank a hit.