there's a difference to put the last 4 EVs in HP or DEF? after Greninja's ban is bettere adamant or jolly?
There's also Mega Pidgeot, +1 Mega T-tar, Aero before megalution and Mega Man.Atm i can only think of Tornadus-T, Weavile, +1 Adamant Mega Altaria, Scarf Gothitelle, Scarf Magneton, Alakazam and Sceptile before the Mega Evolution.
Anyway revenging +1 mega altaria can be kinda big and Tornadus-T is becoming more and more relevant on the Greninja-less ladder; Scarf Goth also gained a bit of popularity. And of course Jolly allows you to at least hope for a speed tie against opposing Mega Lopunny and Manectric. It really depends on how much you're worried about these things.
I've actually ran QA over Fake Out since day 1. I thought it was better priority, not afraid of the speed difference in my mega evolution or a safe one since I played around slow pokes. The flinch from Fake out helps out, but that last minute priority they don't expect has always earned me the kill or kill position. Reading this entire thread and looking at Healing Wish has made me curious about that move though.Thumper bump.
Has anybody tried using Quick Attack on our playboy bunny? It's not the greatest priority attack in the world but it looks fine on paper.
Kurona said:A little minor thing I enjoy is Lopunny's initial immunity to paralysis before evolving. Can come in on something using t-wave, mega evolve, fake out and then murder with return/hjk.
Thanks for the feedback. I will provide damage calculations sometime later today or tomorrow.It seems like a neat idea, but I'm not even sure that there are enough Pokemon that get OHKO'd by Last Resort that would justify sacrificing coverage in Ice Punch or utility in Lopunny's other moves.
Just change the Base Power of Return.Dang it, I would've wanted to see some calcs of how powerful Mega Lopunny's last resort was, but unfortunately, it's not programmed onto the ORAS damage calc.
I would like to discuss the viability of this fairly gimmicky set:
Last Resort
########
name: Last Resort
move 1: Fake Out
move 2: High Jump Kick
move 3: Last Resort
ability: Limber
item: Lopunnite
evs: 252 Atk / 4 Def / 252 Spe
nature: Jolly
After a teammate gets KOed by a Pokemon that is 2HKOed by a combination of Fake Out and High Jump Kick, send in Lopunny, Mega Evolve, use Fake Out, and follow up with a High Jump Kick. From there on, you may proceed to spam Last Resort and High Jump Kick; the two providing decent coverage alongside one another. Thanks to Scrappy, this set is not walled by Ghost-types.
I've used a similar set to this, in Ambipom, to great effect. It's a good sweeping option, but this set would be harder to utilize due to the forced use of HJK (whereas with Ambipom, Last Resort was its only other move besides Fake Out)I would like to discuss the viability of this fairly gimmicky set:
Last Resort
########
name: Last Resort
move 1: Fake Out
move 2: High Jump Kick
move 3: Last Resort
ability: Limber
item: Lopunnite
evs: 252 Atk / 4 Def / 252 Spe
nature: Jolly
After a teammate gets KOed by a Pokemon that is 2HKOed by a combination of Fake Out and High Jump Kick, send in Lopunny, Mega Evolve, use Fake Out, and follow up with a High Jump Kick. From there on, you may proceed to spam Last Resort and High Jump Kick; the two providing decent coverage alongside one another. Thanks to Scrappy, this set is not walled by Ghost-types.
On ambipom, last resort is really gimmicky, as it doesn't have scrappy, so it's walled by ghosts, steels and rock types. However, lopunny doesn't need to worry about ghosts, steels and rock types, since gengar is like OHKOed by last resort, whereas steel types and rock types are hit super effectively by high jump kick.I've used a similar set to this, in Ambipom, to great effect. It's a good sweeping option, but this set would be harder to utilize due to the forced use of HJK (whereas with Ambipom, Last Resort was its only other move besides Fake Out)
If someone could provide some battles of this set, that would be great to see, I'll definitely experiment with it as well
I would like to discuss the viability of this fairly gimmicky set:
Last Resort
########
name: Last Resort
move 1: Fake Out
move 2: High Jump Kick
move 3: Last Resort
ability: Limber
item: Lopunnite
evs: 252 Atk / 4 Def / 252 Spe
nature: Jolly
After a teammate gets KOed by a Pokemon that is 2HKOed by a combination of Fake Out and High Jump Kick, send in Lopunny, Mega Evolve, use Fake Out, and follow up with a High Jump Kick. From there on, you may proceed to spam Last Resort and High Jump Kick; the two providing decent coverage alongside one another. Thanks to Scrappy, this set is not walled by Ghost-types.
All Last Resort sets are gimmicky rofl. Both Ambipom and Lopunny are hella situational with Last Resort, and neither are particularly viable (also keep in mind the Ambipom set was being used in gen 5 uu)On ambipom, last resort is really gimmicky, as it doesn't have scrappy, so it's walled by ghosts, steels and rock types. However, lopunny doesn't need to worry about ghosts, steels and rock types, since gengar is like OHKOed by last resort, whereas steel types and rock types are hit super effectively by high jump kick.
I was thinking you could also run power up punch over hjk, as you can come in on something you force out like heatran, fake out, and then power up punch on the switch, followed by a powerful +1 last resort.
This set is by no means perfect and it never will be, with or without HJKIn order to use Last Resort you'd need to use HJK first; it'd suck if you end up not being able to finish off a fighting-resist because you're unable to use your normal STAB.
Can't argue that lmaoHowever's ambipom's is a lot harder to pull off due to the fact that basically every ghost, rock and steel types walls it.
That's why I specifically said "After a teammate gets KOed by a Pokemon that is 2HKOed by a combination of Fake Out and High Jump Kick"In order to use Last Resort you'd need to use HJK first; it'd suck if you end up not being able to finish off a fighting-resist because you're unable to use your normal STAB.
If you want a higher-powered Normal move then just boost with Power Up Punch, you'll have more power and HJK will also get boosted.
for balance is not that difficult, you have plenty of answers to that like basically every bulky psychic (mew celebi slowbro) and every other fat physical wall that is not weak to HJK (hippowdon chesnaught to name a few). If you're running offense, well, gl lol; you have checks like tornadus-t if at good health, talon, metagross can switch on it a couple of times, strong priorities like breloom or azumarill and that's pretty much about it.Can I ask how the heck balance teams deal with this thing?
I have Breloom on my team for this reason but I'm still a little miffed about losing a match due to a minimum roll on Mach Punch so I'm considering working another check onto my team somehow. Not sure where I'm going to fit it though. Hmm. Thanks for the ideas.for balance is not that difficult, you have plenty of answers to that like basically every bulky psychic (mew celebi slowbro) and every other fat physical wall that is not weak to HJK (hippowdon chesnaught to name a few). If you're running offense, well, gl lol; you have checks like tornadus-t if at good health, talon, metagross can switch on it a couple of times, strong priorities like breloom or azumarill and that's pretty much about it.
well man if you're running HO you just have to play around it because it's not like you will find something that carelessly switches into it without fear of being smashed or at least crippled, breloom is a check with mach punch but it will never be able to switch into lopunny (try LO sd breloom, it is stronger and you don't have to care about any roll). If you are running balance as i said you can just pick one of those bulky things i listed.I have Breloom on my team for this reason but I'm still a little miffed about losing a match due to a minimum roll on Mach Punch so I'm considering working another check onto my team somehow. Not sure where I'm going to fit it though. Hmm. Thanks for the ideas.