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Lord Jesseus vs Frosty - MK - Frosty wins!

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I'll go with Gespenst the Duskull with levitate

Duskull * (Gespenst) M
Nature: Brave (+ Attack; - Speed)
Type:
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks, Pain Split, Psychic, Sucker Punch, Telekinesis, Trick, and Will-o-Wisp have Energy Cost reduced by one (1).


Stats:

Duskull
HP: 80
Atk: *** (+)
Def: ***
SpA: **
SpD: ***
Spe: 21 (25x0.85v)

EC: 0/9
MC: 0
DC: 0/5

Abilities:
Levitate:(Innate)This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.


Attacks:
Leer (*)
Night Shade (*)
Disable (*)
Foresight (*)
Astonish (*)
Confuse Ray (*)
Shadow Sneak (*)
Pursuit (*)

Destiny Bond (*)
Pain Split (*)
Imprison (*)

Trick Room (*)
Will-o-Wisp (*)
Return (*)
 
Ok Kadabra, that last matchup was a disaster due to poor decisonmaking, lets try to turn things around. Fire a simple and effective Shadow Ball. Follow up with Psychic, trying to push him through a hole in the ice if possible. Then Shadow Ball again.
 
So Frosty, after the score has been evened, sends out his next pokemon. It turns out to be his Duskull Gespenst, and Kadabra, scared of the type disadvantage, launches a ball of shadows almost immediately. Normally, ghosts seem to be hit hard by such spectral attacks, but no such undertaking has been received. Even stranger, Frosty calls for a move that isn't in his Duskull's pool, and the pokemon pulls of the Faint Attack with such aplomb it almost seems natural. Kadabra then goes for the old standard, a Psychic, but the attack does absolutely nothing. BS HAX anyone? Duskull then uses another move not in its movepool, an even more natural Dark Pulse, weirding out Tau further, hitting back with another resisted Shadow Ball. Gespenst then disappears again, before reappearing and STABing through the air (hint hint) to attack Tau. A mist surrounds Gespenst, and when it floats away, a ZORUA is revealed. What a cunning Illusion! Just as he sees why his attacks haven't been too effective, Tau promtply faints.

Spr_4d_064_m.png

Kadabra(*) [Tau] (Male)
Nature: Modest (+SpA, -Atk)

Type:
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference, Disable, Focus Blast and Recover have Energy Cost reduced by one (1). Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Stats:

HP: -7
Atk: * (-1)
Def: **
SpA: ***** (+1)
SpD: ***
Spe: 105
Energy: 0

EC: 4/9
MC: 3
DC: 4/5

Abilities:
Synchronise: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
zorua_sprite_by_DaBomberDudeGuy.png


Zorua * (Canas) M
Nature: Hasty (Speed +; Defense -, +5 accuracy)

Type:
Dark Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use more devious Dark-type attacks while attracted. Revenge and Vengeance have Energy Cost reduced by one (1).

Stats:

HP: 72
Atk: ***
Def: * (-)
SpA: ***
SpD: **
Spe: 75 (65 x 1.5^) (+)
Energy: 89

EC: 0/6
MC: 0
DC: Nah

Abilities:
Illusion:Whenever you send this Pokemon out it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. It will retain the typing and moveset of the Pokemon with Illusion.
Tau used Shadow Ball, dealing 9.5 (rounded to 10) damage for 6 energy.
Canas used Faint Attack, dealing 18 damage for 3 energy.
Tau used Psychic, dealing 0 damage for 6 energy.
Canas used Dark Pulse, dealing 17.25 (rounded to 17) damage for 5 energy.
Tau used Shadow Ball, dealing 8 damage for 6 energy.
Canas used Faint Attack, dealing 18 damage for 3 energy.

Next pokemon/ability please LJ.
 
Thanks!

Anyway...

Canas, this steroid-made pokemon means trouble! lots of trouble, so be on your feet and we can probably leave our mark on it, ok?

Start by giving a warm welcome by attacking the most manly way possible: with your mind and goooood distance away. Use Extrasensory.

It will attack you after that, so brace yourself and we he hits you, cry a river! Don't look at me that way! I meant fake tears!

Finalize with another extrasensory, with the extra vulnerability your fake tears brought, it should sting a bit.

Also, be constantly on our toes and avoid falling on the lake. Also if the Machoke starts to move too much and if it seems like he will throw some dynamic punches, replace your action with counter, to deal massive damage back.

So:

Extrasensory - Fake Tears - Extrasensory
If Machoke uses DynamicPunch, wait to go last and replace current action with Counter
 
Start off with Bulk Up to get you nice and buff. He's got a contingency plan for our best move, so let's settle for second best - Vital Throw! He's planning to cry a river, so let's show him a lake. Throw him into one of the holes in the ice. No Guard should assist to this end, but if the holes are too far away do your best to throw him through the ice and into the water. Finish up with Revenge! This'll cause him some damage.

Also, do +1/+1 Boosters last two rounds? just wondering. I'm pretty sure its been updated so that ot does, but im uncertain if its been implemented yet and whether or not this battle started too early to be affected by it or whatever...
 
Also, do +1/+1 Boosters last two rounds? just wondering. I'm pretty sure its been updated so that ot does, but im uncertain if its been implemented yet and whether or not this battle started too early to be affected by it or whatever...
I asked on irc and was told that that only applies if the boost stays at 1/1. As you used CM twice, that did not happen.

On with the battle. With Frosty's mind trick on show, LJ responds with the most fearsome of mons (if you even think of a dynamicfirepunch...). Sigma the Machoke has come out to play! Canas, in an awfully manly fashion, RUNS AWAY before using a supereffective Psychic type attack, and Machoke clutches the back of its head, reeling from the Extrasensory. He then simply Bulks Up to raise his strongth. Canas then bursts into tears, and Sigma, taking advantage of the situation, runs over and slams the pokemon into the floor, breaking the ice and lowering Canas' speed by one. However, upon seeing the shivering, tearful Zorua, Sigma's Special Defense falls by two stages when he realises how cruel he was. Canas, full of tricks, suddenly stops crying and unleashes another Extrasensory, hitting Machoke from behind again. Machoke finishes up with a brutal Revenge attack, hitting Canas supereffectively.

Spr_4d_067.png

Machoke(*) [Sigma] (Male)
Nature: Adamant (+Atk, -SpA)

Type:
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves, Meditate and Cheer Up have Energy Cost reduced by one (1).

Stats:

HP: 64
Atk: ****** (+1, +1 due to Bulk Up)
Def: **** (+1 due to Bulk Up)
SpA: * (-1)
SpD: * (-2 due to Fake Tears)
Spe: 45
Energy: 82

EC: 6/9
MC: 5
DC: 4/5

Abilities:
No Guard: (Innate) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. Resultingly it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when a OHKO move is issued by the opponent does sense return, and the Pokemon acts normally.
zorua_sprite_by_DaBomberDudeGuy.png


Zorua * (Canas) M
Nature: Hasty (Speed +; Defense -, +5 accuracy)

Type:
Dark Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use more devious Dark-type attacks while attracted. Revenge and Vengeance have Energy Cost reduced by one (1).

Stats:

HP: 16
Atk: ***
Def: * (-)
SpA: ***
SpD: **
Spe: 65 (65x1.15/1.15) (+)
Energy: 72

EC: 0/6
MC: 0
DC: Nah

Abilities:
Illusion:Whenever you send this Pokemon out it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. It will retain the typing and moveset of the Pokemon with Illusion.
Canas used Extrasensory, dealing 16.5 (rounded to 17) damage for 6 energy.
Sigma used Bulk Up for 6 energy.
Canas used Fake Tears for 5 energy.
Sigma used Vital Throw, dealing 24 damage for 4 energy. This attack also lowered Zorua's speed.
Canas used Extrasensory, dealing 19.5 (rounded to 19) damage for 6 energy.
Sigma used Revenge, dealing 31.5 (rounded to 32) damage for 7 energy.
 
Oh I was actually wondering if it would apply to my Bulk Up, but I was going to do the same thing either way.
Also, I actually did some calcs on my dynamicfirepunch, turns out it only does like 2 more damage than two fire punches...

Anyway, He should be in killing range for DynamicPunch, so go for it! Keep doing it until death.
 
Frosty, seeing the power possessed by Sigma, goes for some even more manly tactics. HAAAAAAAAAAAAAAAAAAAAAAAAX. He starts off with an Extrasensory, which flinches Sigma, rendering it unable to move! Canas goes for another Extrasensory, this one critting and flinching! JK, it was normal :p. He lands the DynamicPunch, which makes for a very confused Zorua corpse.
Spr_4d_067.png

Machoke(*) [Sigma] (Male)
Nature: Adamant (+Atk, -SpA)

Type:
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves, Meditate and Cheer Up have Energy Cost reduced by one (1).

Stats:

HP: 25
Atk: ****** (+1, +1 due to Bulk Up)
Def: **** (+1 due to Bulk Up)
SpA: * (-1)
SpD: * (-2 due to Fake Tears)
Spe: 45
Energy: 75

EC: 6/9
MC: 5
DC: 4/5

Abilities:
No Guard: (Innate) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. Resultingly it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when a OHKO move is issued by the opponent does sense return, and the Pokemon acts normally.
zorua_sprite_by_DaBomberDudeGuy.png


Zorua * (Canas) M
Nature: Hasty (Speed +; Defense -, +5 accuracy)

Type:
Dark Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use more devious Dark-type attacks while attracted. Revenge and Vengeance have Energy Cost reduced by one (1).

Stats:

HP: 16
Atk: ***
Def: * (-)
SpA: ***
SpD: **
Spe: 65 (65x1.15/1.15) (+)
Energy: 56

EC: 0/6
MC: 0
DC: Nah

Abilities:
Illusion:Whenever you send this Pokemon out it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. It will retain the typing and moveset of the Pokemon with Illusion.
Canas used Extrasensory, dealing 19.5 (rounded to 20) damage for 6 energy. This attack Flinched Sigma.
Sigma was unable to move.
Canas used Extrasensory, dealing 19.5 (rounded to 19) damage for 6 energy, and expending 4 extra energy for consecutive use.
Sigma used DynamicPunch, dealing 30 damage for 7 energy. This attack KOed Canas.
Next mon and ability please Frosty.
 
That Machoke will give me one hell of a headache, so time to bring out the BIG GUNS.

Go, Caffie the Syclant with Coupoundeyes !

The weather here is perfect for our show, caffie, so let's get started! Start by using Blizzard to hopefully freeze him, or at least his feet...and to deal some damage of course. After that use Earth Power to open a hole under his feet, so he drowns in the lake. Finalize (if it is still alive) with Icicle Spear, to show who is the boss!
 
Compundeyes? Not mountaineer? Oh joy.
Ok, you've not got long left, but you might as well spam a nice healthy 4x Super Effective Rock Slide barrage on him while his busy freezing your feet (who needs feet anyway? We've got Rocks!)
 
With the battle nearing its conclusion, Frosty sends out one of his biggest threats, Caffie the Syclant.
frontnormal-msyclant.png

Syclant [Caffie] (Male)
Nature: Quirky (No Changes)
Type: Ice/Bug
Ice: Ice STAB; immune to freezing, no vision loss or damage in Hail, perfectly accurate and 30% protect breaking Blizzard in Hail, Hail heals burns on Ice-typed Pokemon. (Glalie/Froslass line, Regice, Baibanira line, and Furijio ONLY: immunity to Sheer Cold, removal of Boiling water's Burn effect, and 50% reduction in burn chance from Fire moves.)
Bug: Bug STAB; Anger Powder, Poison Powder, Sleep Powder, Solarbeam, Spore, Stun Spore, Roost have Energy Cost reduced by one (1).

Abilities:
Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.

Stats:

HP: 100
Atk: ****
Def: ***
SpA: ****
SpD: ***
Spe: 121
Being the fastest mon yet seen, Caffie is able to start things off with a Blizzard, a flurry of cold wind blasting into Sigma, who retaliates with a Rock Slide, FLINCHING Caffie and rendering its next attack unusable. Another Rock Slide tumbles onto Caffie, flinching him again. Frosty is despondent as a final Rock Slide hits, dealing enormous damage.
frontnormal-msyclant.png

Syclant [Caffie] (Male)
Nature: Quirky (No Changes)
Type: Ice/Bug
Ice: Ice STAB; immune to freezing, no vision loss or damage in Hail, perfectly accurate and 30% protect breaking Blizzard in Hail, Hail heals burns on Ice-typed Pokemon. (Glalie/Froslass line, Regice, Baibanira line, and Furijio ONLY: immunity to Sheer Cold, removal of Boiling water's Burn effect, and 50% reduction in burn chance from Fire moves.)
Bug: Bug STAB; Anger Powder, Poison Powder, Sleep Powder, Solarbeam, Spore, Stun Spore, Roost have Energy Cost reduced by one (1).

Abilities:
Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.

Stats:

HP: 32
Atk: ****
Def: ***
SpA: ****
SpD: ***
Spe: 121
Energy: 93
Spr_4d_067.png

Machoke(*) [Sigma] (Male)
Nature: Adamant (+Atk, -SpA)

Type:
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves, Meditate and Cheer Up have Energy Cost reduced by one (1).

Stats:

HP: 4
Atk: ****** (+1, +1 due to Bulk Up)
Def: **** (+1 due to Bulk Up)
SpA: * (-1)
SpD: * (-2 due to Fake Tears)
Spe: 45
Energy: 45

EC: 6/9
MC: 5
DC: 4/5

Abilities:
No Guard: (Innate) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. Resultingly it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when a OHKO move is issued by the opponent does sense return, and the Pokemon acts normally.
Caffie used Blizzard, dealing 21 damage for 7 energy.
Sigma used Rock Slide, dealing 26.25 (rounded to 26) damage for 6 energy. This attack flinched Caffie.
Caffie was unable to move!
Sigma used Rock Slide, dealing 26.25 (rounded to 26) damage for 6 energy and expending 4 extra energy for consecutive use. This attack flinched Caffie!.
Caffie was unable to move!
Sigma used Rock Slide, dealing 26.25 (rounded to 26 damage for 6 energy and expending 8 extra energy for consecutive use.
 
Waaaait Flinch occurs across actions? Are you sure about that? I mean I'm not complaining but I feel like this is a massive advantage to me which is undeserved.

Anyway, just keep doing what you're doing Sigma, although you likely won't survive long.
 
I don't see it as a massive advantage; rather removing a massive disadvantage that slower pokemon have.

Anyway, Caffie begins to form a hunk of ice in its... face? Before Sigma can react, Caffie launches it faster than a speeding Bullet (Punch), dealing just enough to KO.
Spr_4d_067.png

Machoke(*) [Sigma] (Male)
Nature: Adamant (+Atk, -SpA)

Type:
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves, Meditate and Cheer Up have Energy Cost reduced by one (1).

Stats:

HP: -3
Atk: ***** (+1)
Def: ***
SpA: * (-1)
SpD: ***
Spe: 45
Energy: 45

EC: 6/9
MC: 5
DC: 4/5

Abilities:
No Guard: (Innate) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. Resultingly it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when a OHKO move is issued by the opponent does sense return, and the Pokemon acts normally.
frontnormal-msyclant.png

Syclant [Caffie] (Male)
Nature: Quirky (No Changes)
Type: Ice/Bug
Ice: Ice STAB; immune to freezing, no vision loss or damage in Hail, perfectly accurate and 30% protect breaking Blizzard in Hail, Hail heals burns on Ice-typed Pokemon. (Glalie/Froslass line, Regice, Baibanira line, and Furijio ONLY: immunity to Sheer Cold, removal of Boiling water's Burn effect, and 50% reduction in burn chance from Fire moves.)
Bug: Bug STAB; Anger Powder, Poison Powder, Sleep Powder, Solarbeam, Spore, Stun Spore, Roost have Energy Cost reduced by one (1).

Abilities:
Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.

Stats:

HP: 32
Atk: ****
Def: ***
SpA: ****
SpD: ***
Spe: 121
Energy: 90
Caffie used Ice Shard, dealing 7 damage for 3 energy.
Next mon and ability please LJ.
 
weakened but not useless.

Alrighty Caffie, let's try that strategy again, ok?

Use Blizzard to deal some damage to the shinx and freeze him to the ground. Since it has no long-distance attacks, it should be enough to keep you safe for a while.

After that use Earth Power to, again, deal damage and destroy the ice under its feet, so it drowns in the lake. Try not to break it free with the attack, but only if it doesn't hinder the power of the attack.

Finalize with another blizzard to patch up the hole, leaving the shinx on the lake, so it has to waste some time and energy breaking free. If it isn't on the lake, just hurt it with the attack anyway.

IF it uses Thunder Wave, replace your current with Earth Power to block it.

Blizzard - Earth Power - Blizzard
If it uses Thunder Wave, replace action with Earth Power to block it
 
Ok Shinx, entice him into defending himself, use Thunder Wave. He's using Earth Power to block, not attack, so it shouldn't hit you. Next, use Quick Attack to get right up to him before he attacks and try to grab hold of him. If he wants to open the earth beneath you both he can go right ahead. Finish off with Wild Charge, or if you both ended up underwater because of his Earth Power use Thunder Wave; underwater there should be no escape from thanks to water's conductive properties.
 
LJ sends out a new mon, a very intimidating pokemon:
Spr_4d_403_m.png

Shinx [Epsilon] (Male)
Nature: Adamant (+Atk, -SpA)

Type:
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.

Stats:

HP: 90
Atk: ****(+1)
Def: **
SpA: *(-1)
SpD: **
Spe: 45

EC: 0/9
MC: 0
DC: 0/5

Abilities:
Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.

Caffie prepares a Blizzard to launch at Epsilon, though upon seeing the sparks at his maw, quickly changes it to an Earth Power to block the Thunder Wave, which sadly fails (sorry Frosty, what irc says goes on stuff like this), resulting in a paralysed Caffie. The now faster Epsilon bounds towards Caffie, fast as lightning (no pun intended), hitting Caffie with a Quick Attack. Caffie overcomes his paralysis to Earth Power the lake, dealing substantially less damage, but slowing down Epsilon as he scrambles back on to firm(ish) ground. The attack also appears to have lowered Epsilon's Special Defense. Epsilon then rushes towards Caffie while covered in sparks, taking some recoil from his Wild Charge. Caffie's paralysis becomes to much for it on the last action, and he isn't able to move.
Spr_4d_403_m.png

Shinx [Epsilon] (Male)
Nature: Adamant (+Atk, -SpA)

Type:
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.

Stats:
HP: 78
Atk: **** (+1)
Def: **
SpA: * (-1)
SpD: * (-1 due to Earth Power)
Spe: 39 (45/1.15)
Energy: 80

Abilities:
Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
frontnormal-msyclant.png

Syclant [Caffie] (Male)
Nature: Quirky (No Changes)
Type: Ice/Bug
Ice: Ice STAB; immune to freezing, no vision loss or damage in Hail, perfectly accurate and 30% protect breaking Blizzard in Hail, Hail heals burns on Ice-typed Pokemon. (Glalie/Froslass line, Regice, Baibanira line, and Furijio ONLY: immunity to Sheer Cold, removal of Boiling water's Burn effect, and 50% reduction in burn chance from Fire moves.)
Bug: Bug STAB; Anger Powder, Poison Powder, Sleep Powder, Solarbeam, Spore, Stun Spore, Roost have Energy Cost reduced by one (1).

Abilities:
Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.

Stats:
HP: 13
Atk: ****
Def: ***
SpA: ****
SpD: ***
Spe: 30 (121/4)
Energy: 72

Status:
Paralysis: 20%
Caffie used Earth Power to block Thunder Wave, which failed. this attack used 7 energy.
Epsilon used Thunder Wave for 6 energy, paralysing Caffie.
Epsilon used Quick Attack, dealing 5.5 (rounded to 6) damage for 3 energy.
Caffie used Earth Power, dealing 9 damage for 7 energy and expending 4 extra energy for consecutive use. This attack lowered Epsilon's speed and special defense and caused him to use 5 energy to escape the lake.
Epsilon used Wild Charge, dealing 13.5 (rounded to 13) damage with 3 recoil for 6 energy.
Caffie did nothing due to paralysis.
 
Who cares about recoil, finish him off with Wild Charge! keep going until death, or If he survives on some small (less than 5) HP, Quick Attack.
 
Now this was a dreadful round. I saw many times people using sand attack to stop thunder wave, so I thought any ground move would do the trick. But oh well. Next time I'll know better.


Ice Shard - Ice Shard - Ice Shard
 
Caffie goes full offense upon realising he doesn't have much time left, the first Ice Shard hitting Epsilon and falling back into the lake. His Wild Charge knocks Caffie out, the strange shaped body sprawling over the ice.
Spr_4d_403_m.png

Shinx [Epsilon] (Male)
Nature: Adamant (+Atk, -SpA)

Type:
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.

Stats:
HP: 65
Atk: **** (+1)
Def: **
SpA: * (-1)
SpD: * (-1 due to Earth Power)
Spe: 39 (45/1.15)
Energy: 70

Abilities:
Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
frontnormal-msyclant.png

Syclant [Caffie] (Male)
Nature: Quirky (No Changes)
Type: Ice/Bug
Ice: Ice STAB; immune to freezing, no vision loss or damage in Hail, perfectly accurate and 30% protect breaking Blizzard in Hail, Hail heals burns on Ice-typed Pokemon. (Glalie/Froslass line, Regice, Baibanira line, and Furijio ONLY: immunity to Sheer Cold, removal of Boiling water's Burn effect, and 50% reduction in burn chance from Fire moves.)
Bug: Bug STAB; Anger Powder, Poison Powder, Sleep Powder, Solarbeam, Spore, Stun Spore, Roost have Energy Cost reduced by one (1).

Abilities:
Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.

Stats:
HP: -1
Atk: ****
Def: ***
SpA: ****
SpD: ***
Spe: 30 (121/4)
Energy: 0
Caffie used Ice Shard, dealing 10 damage for 2 energy.
Epsilon used Wild Charge, dealing 13.5 (rounded to 14) damage with 3 recoil for 6 energy and using 4 extra energy for consecutive use.
Next mon please Frosty.
 
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