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Lord Jesseus vs Frosty - MK - Frosty wins!

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As Frosty sends out his final pokemon, it too is surrounded by an aura, and grows slightly larger. The aura dissipates and a beautiful Ninetales is revealed. This new pokemon is extremely fast, and is able to let off a beam of light that confuses Gamma. When it tries a Thunder Wave, his door opens and hits him in the face! Ruki then goes for an Energy Ball, critically hitting Gamma and lowering its Special Defense by one. Not the washing machine's lucky day at all, even when it is able to overcome the confusion to let off a Shock Wave. Ruki then goes for a Fire Blast. Her increased speed makes it super-accurate, and there's no avoiding it for Gamma, who in response... falls asleep.
Spr_5b_479W.png

Rotom-W [Gamma]
Nature: Timid (+Spe and +5% accuracy, -Atk)
Type:
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).

Stats:
HP: 45
Atk: **(-1)
Def: ****
SpA: ****
SpD: *** (-1 due to Energy Ball)
Spe: 99(+15%)
Energy: 63

Levitate: This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.

Status:
Asleep (0 actions because of Fire Blast)
38.png


Nature: Timid (A 15% increase (rounded up) in Base Speed and a +10% increase in accuracy on this Pokemon's attacks; Subtracts * from Attack)
Type: Fire
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Flash Fire: (innate) This Pokemon thrives in high temperatures, and takes the energy of any fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2).

Stats:
HP: 91
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 3
SpD: Rank 4
Spe: 115 (100 x 1.5)
Energy: 62
Ninetales actually has a 13% increase in accuracy, idk if 12 was Vulpix's, but (115^2)/1000 is 13.225.
Ruki used Confuse Ray for 5 energy.
Gamma tried to use Thunder Wave, but hit itself in confusion, dealing 1 damage for 6 energy.
Ruki used Energy Ball and it critted, dealing 14.25 (rounded to 14) damage for 6 energy. Gamma's SDef was lowered.
Gamma used Shock Wave, dealing 9 damage for 3 energy.
Ruki used Fire Blast, dealing 11 damage for 7 energy.
Gamma snapped out of confusion and fell asleep.
 
yeah, I got this result too, but it said to round up, so I rounded it up to 14.

EDIT: How weird....now that I see it, in the data I posted, I wrote +12% accuracy. I could swear it was 14%. Oh well. I am probably getting old and senile.

Anyway, Ruki, great job so far! If luck doesn't screw us, we actually have a good chance at beating this...appliance thinge.

Start by using Energy Ball to deal some more damage. After that use Double Team to create 4 clones in order to avoid the thunder wave and the hydro pump. Finalize with another Energy Ball.

Also, if you happen to get paralysed, replace the last action with Disable to get rid of that dangerous Hydro Pump.

Energy Ball - Double Team 4 clones - Energy Ball
if paralysed replace the last energy ball with Disable to get rid of hydro pump
 
Ruki forms another green ball of light, and sends it at the sleeping washing machine. The ball hits the washing machine supereffectively again, but the combined force of that and the Fire Blast from earlier wakes it up, and he Thunder Waves to paralyse Ruki, rendering it slower than Gamma, who Hydro Pumps, knocking Ruki across the ice. Ruki then uses a Double Team to create four clones of itself, and Gamma's second Hydro Pump hits one of these clones. Ruki ends the round with another Energy Ball, and Gamma's Special Defense is lowered again!
Spr_5b_479W.png

Rotom-W [Gamma]
Nature: Timid (+Spe and +5% accuracy, -Atk)
Type:
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).

Stats:
HP: 23
Atk: **(-1)
Def: ****
SpA: ****
SpD: *** (-1 due to Energy Ball)
Spe: 99(+15%)
Energy: 39

Levitate: This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.

Status:
Asleep (0 actions)
38.png


Nature: Timid (A 15% increase (rounded up) in Base Speed and a +10% increase in accuracy on this Pokemon's attacks; Subtracts * from Attack)
Type: Fire
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Flash Fire: (innate) This Pokemon thrives in high temperatures, and takes the energy of any fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2).

Stats:
HP: 68
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 3
SpD: Rank 4
Spe: 115 (100 x 1.5)
Energy: 34

Status:
Paralysed (20%)
Double Team (3 clones remaining)
Ruki used Energy Ball, dealing 11.25 (rounded to 11) damage for 6 energy.
Gamma woke up and used Thunder Wave for 6 energy.
Gamma used Hydro Pump, dealing 22.5 (rounded to 23) damage for 7 energy.
Ruki used Double Team for 16 energy.
Gamma used Hydro Pump, hitting a clone for 11 energy.
Ruki used Energy Ball, dealing 11.25 (rounded to 11) damage for 6 energy and lowering Gamma's SDef.
 
He's paralysed, so get in a Hydro Pump before he disables it. Use the attack in a sweeping motion to hit as many clones as possible, it won't hurt him as much but it should do a little while eliminating the clones. Then, fire another Hydro Pump if you can at the now exposed real Ninetales, or use Toxic if you got Disabled. Finish up with Protect.
 
Gamma wakes up and, still faster, is able to start things off with another Hydro Pump, this one spreading out wide, dealing little damage but eliminating the clones. Ruki then focuses on Gamma's Hydro Pump and disables it, causing the washing machine to resort to a Toxic attack this time. Ruki just chillaxes all cool, shooting some bball outside of the school when a washing machine, up to no good, started protecting from damage in her neighbourhood. She fired one Energy Ball and Gamma got scared and used Protect.
Spr_5b_479W.png

Rotom-W [Gamma]
Nature: Timid (+Spe and +5% accuracy, -Atk)
Type:
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).

Stats:
HP: 23
Atk: **(-1)
Def: ****
SpA: ****
SpD: *** (-1 due to Energy Ball)
Spe: 99(+15%)
Energy: 6
Levitate: This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.

Status:
Hydro Pump disabled (4 actions)
38.png


Nature: Timid (A 15% increase (rounded up) in Base Speed and a +10% increase in accuracy on this Pokemon's attacks; Subtracts * from Attack)
Type: Fire
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Flash Fire: (innate) This Pokemon thrives in high temperatures, and takes the energy of any fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2).

Stats:
HP: 51
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 3
SpD: Rank 4
Spe: 29 (100 x 1.5)/4
Energy: 40

Status:
Paralysed (15%)
Toxic (2 dpa)
Gamma used Hydro Pump, dealing 15.75 (rounded to 16) damage and eliminating the clones for 15 energy.
Ruki Disabled Hydro Pump for 6 energy.
Gamma used Toxic for 7 energy.
Ruki took 1 poison damage and Chilled.
Gamma used Protect for 11 energy.
Ruki took 1 poison damage and used Energy Ball, which would have dealt 11.25 damage for 6 energy.
 
We may win this yet Gamma, unlikely though it may be. Start off by Chilling. The lake should be a nice spot to hang out while you rest since you're water Typed, so try and find a hole in the Ice and jump in if you can. Hopefully this will help give you some cover, since a Fire Type won't dare follow you.
Follow up with a never miss Shock Wave, making your way underwater if you hadn't already. Finish with confuse Ray; hopefully the transparency of the ice will let it get through. If Ninetales uses Energy Ball on the second or third actions, use Protect (but never twice in a row), shifting all other commands to the next action.
 
Okay Ruki, the Paralysis and the Poison will make this battle way harder than it should, but it is still possible to win!

Start by using Quick Attack to stop it from going anywhere. Grab that Washing Machine like your life depends on it and DON'T let it take you to the lake. After that, while still grabbing it, use Fire Blast Point Blank. I'll love you forever if you manage to get a crit or a burn going. Finalize with Energy Ball to trigger Protect, rendering it immobile, aka, not going to the water.
 
Ruki momentarily shrugs off its paralysis to launch a Quick Attack at Gamma, who chills to restore a little energy. (You can't move while chilling, otherwise it isn't a chill). Gamma then goes for another Shock Wave, the jolt of electricity again homing in on Ruki with precision accuracy. Ruki then Fire Blasts, sadly unable to get the crit or burn Frosty hopes for. Gamma protects in case of an Energy Ball, but Ruki is fully paralysed and cannot get the attack off.
Spr_5b_479W.png

Rotom-W [Gamma]
Nature: Timid (+Spe and +5% accuracy, -Atk)
Type:
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).

Stats:
HP: 13
Atk: **(-1)
Def: ****
SpA: ****
SpD: ****
Spe: 99(+15%)
Energy: 9
Levitate: This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.

Status:
Hydro Pump disabled (1 action)
38.png


Nature: Timid (A 15% increase (rounded up) in Base Speed and a +10% increase in accuracy on this Pokemon's attacks; Subtracts * from Attack)
Type: Fire
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Flash Fire: (innate) This Pokemon thrives in high temperatures, and takes the energy of any fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2).

Stats:
HP: 36
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 3
SpD: Rank 4
Spe: 29 (100 x 1.5)/4
Energy: 30

Status:
Paralysed (10%)
Toxic (3 dpa)
Ruki took 2 poison damage and used Quick Attack, dealing 1 damage for 3 energy.
Gamma chilled, restoring 12 energy.
Gamma used Shock Wave, dealing 9 damage for 3 energy.
Ruki took 2 poison damage and used Fire Blast, dealing 9 damage for 7 energy.
Gamma used Protect for 6 energy.
Ruki took 2 poison damage and was fully paralysed.
 
This looks bad. Really bad.

Oh well, this looks like it'll be the last action, so here goes nothing:

Since there is no way you can ohko the rotom, let's hope for some hax, k? Also with Extrasensory, even if it manages to get on the lake, your psychic powers should get it no problem.

Extrasensory - Extrasensory - Energy Ball


May the best (read: luckiest) player win.
 
Gamma chills to restore energy as Ruki launches an Extrasensory, hitting Gamma in the back. Gamma then goes for a Hydro Pump as Ruki Extrasensories again, dealing just enough to KO Gamma.
Spr_5b_479W.png

Rotom-W [Gamma]
Nature: Timid (+Spe and +5% accuracy, -Atk)
Type:
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).

Stats:
HP: 0
Atk: **(-1)
Def: ****
SpA: ****
SpD: ****
Spe: 99(+15%)
Energy: 0
Levitate: This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.

Status:
Fainted
38.png


Nature: Timid (A 15% increase (rounded up) in Base Speed and a +10% increase in accuracy on this Pokemon's attacks; Subtracts * from Attack)
Type: Fire
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Flash Fire: (innate) This Pokemon thrives in high temperatures, and takes the energy of any fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2).

Stats:
HP: 7
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 3
SpD: Rank 4
Spe: 29 (100 x 1.5)/4
Energy: 14

Status:
Paralysed (10%)
Toxic (3 dpa)
Gamma chilled, restoring 12 energy.
Ruki took 3 poison damage and used Extrasensory, dealing 6.5 (rounded to 7) for 6 energy.
Gamma used Hydro Pump, dealing 22.5 (rounded to 23) damage for 7 energy.
Ruki took 3 poison damage and used Extrasensory, dealing 6.5 (rounded to 6) for 10 energy.
Tokens incoming:

Omicron: 1 EC, 2 MC, 1 DC
Thor: 1 EC, 2 MC, 1 DC, 1 KOC
Tau: 1 EC, 2 MC, 1 DC, 1 KOC
Canas: 1 EC, 2 MC, 1 DC, 1 KOC
Sigma: 1 EC, 2 MC, 1 DC, 1 KOC
Caffie: 2 MC, 1 DC, 1 KOC
Epsilon: 1 EC, 2 MC, 1 DC, 2 KOC
Gespenst: 1 EC, 2 MC, 1 DC, 1 KOC
Iota: 1 EC, 2 MC, 1 DC
Undine: 2 MC, 1 DC, 1 KOC
Gamma: 2 MC, 1 KOC
Ruki: 2 MC, 1 DC, 1 KOC

Both trainers: 4 Trainer Counters

iiMKUltra: 14 RC
 
sweeeeeeeeeeeeeeeeeeeeeet

Great Game Lord Jesseus! Hope to repeat it someday.

Thanks for the great reffing iiMKUltra
 
Ah, at long last. And Wow, if extrasensory did 0.5 less damage i would have won. :o
Good game Frosty, it was a real endurance challenge but it was fun.
Thanks for reffing MK.

You've listed the prizes incorrectly though I'm pretty sure, Gamma defeated Undine, Iota defeated Gespect so both should have a KOC. Epsilon only defeated 1 Pokemon too, he shouldn't have two KOC.
 
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