k so, I am getting 13hp of damage max on Greninja per skarmory and 11 on Altaria. Which means that I doubt we should care about it. But I might be wrong.
So
Syclant: 13en per round. 4 rounds will cost 52. fine. Can even bloodlust without problems.
Greninja: 13en per round. 4 rounds will cost 52. fine. Except that it can't heal.
Sylveon: 12en per round. 4 rounds will cost 48. fine. Can even misty terrain and reflect once each. I am assuming we won't HH, since I can't see why we would.
Gardevoir: 13en per round. 4 rounds will cost 52. fine. Since it has no business doing anything other Round-DK, I don't think we should worry about it.
Clefable: 11en per round just attacking. Each Heal raise that number by 8-9. This means that it can heal once without chilling. With one chill it can heal around 3 times.
Aromatisse: see Clefable
Altaria: 13en per round. 4 rounds will cost 52. fine.
Dragonair: 15en per round. falls on the last act if only attack in 4 rounds.
Sure, if Skarmory were to pluck most of them, we would be slightly screwed. But at least now that isn't a problem.
According to my calcs Garde can suffer up to 40ish damage with 3 attacks including hail (including draining kiss). On the bloodlust rounds that number is lowered to 30ish. In 4 rounds it receives a total of 140hp of damage. Which means we will need to heal it 4 times (two now and two on the other round) to make it live barely and an extra one to make it sure. Or have Altaria use Disarming Voice later and then save up energy. But even to make the transition, we will need two heals on Garde to make it happen without crossing fingers and hoping for the best.
So yeah, I suggest for the next round that we go with:
- chill on aroma and clefable
- heal from aroma and clefable onto gardevoir
- bloodlust for Syclant A2 so we are set on the taunt actions next round.
- Everybody else just attack.
And on the following round we go all out.
thoughts?
So
Syclant: 13en per round. 4 rounds will cost 52. fine. Can even bloodlust without problems.
Greninja: 13en per round. 4 rounds will cost 52. fine. Except that it can't heal.
Sylveon: 12en per round. 4 rounds will cost 48. fine. Can even misty terrain and reflect once each. I am assuming we won't HH, since I can't see why we would.
Gardevoir: 13en per round. 4 rounds will cost 52. fine. Since it has no business doing anything other Round-DK, I don't think we should worry about it.
Clefable: 11en per round just attacking. Each Heal raise that number by 8-9. This means that it can heal once without chilling. With one chill it can heal around 3 times.
Aromatisse: see Clefable
Altaria: 13en per round. 4 rounds will cost 52. fine.
Dragonair: 15en per round. falls on the last act if only attack in 4 rounds.
Sure, if Skarmory were to pluck most of them, we would be slightly screwed. But at least now that isn't a problem.
According to my calcs Garde can suffer up to 40ish damage with 3 attacks including hail (including draining kiss). On the bloodlust rounds that number is lowered to 30ish. In 4 rounds it receives a total of 140hp of damage. Which means we will need to heal it 4 times (two now and two on the other round) to make it live barely and an extra one to make it sure. Or have Altaria use Disarming Voice later and then save up energy. But even to make the transition, we will need two heals on Garde to make it happen without crossing fingers and hoping for the best.
So yeah, I suggest for the next round that we go with:
- chill on aroma and clefable
- heal from aroma and clefable onto gardevoir
- bloodlust for Syclant A2 so we are set on the taunt actions next round.
- Everybody else just attack.
And on the following round we go all out.
thoughts?



