Lost in the Echo - Weatherless Offense

LOST IN THE ECHO

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Hi everyone, welcome to my first RMT for the BW2 metagame. As the title suggests, this team is a weatherless offense team. The main strategy of this team is to facilitate a sweep with Mamoswine, Kingdra, Latios, or Scizor using Magnezone to eliminate their checks. It isn't a new strategy by any means but it's effective nonetheless. Although this team is viable for BW1, it was designed with the BW2 metagame in mind. That's primarily why I based the team around Mamoswine and Kingdra, two very anti-metagame Pokemon at the moment.

I have tested this team on Pokemon Showdown and made it into the top 100 of the ladder while testing the team. However, there are still a lot of inexperienced battlers on Pokemon Showdown (I mean seriously, I ran into some random shit like Flame Orb on Jolteon), so the team probably isn't as good as my laddering would otherwise suggest. This is the main reason I've turned to the Smogon community for assistance in patching up the weaknesses. The team's name comes from the Linkin Park song off of their latest album.​


IN-DEPTH ANALYSIS


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MAMOSWINE @ Life Orb
Thick Fat | Jolly (+Spe, -SpA)
252 Atk / 4 Def / 252 Spe
- Stealth Rock
- Ice Shard
- Earthquake
- Superpower

THE anti-metagame Pokemon at the moment. Mamoswine is one of the few Pokemon that can reliably check many of the new threats introduced in BW2 (Therian forms and Technician Breloom) as well as several old threats, such as Haxorus, Dragonite, Salamence, Landorus, and Gliscor. There's an old saying "Every team is Mamoswine weak" and it's true, including my own. Aside from Skarmory and Rotom-W, Mamoswine is a difficult Pokemon to counter. With Magnezone eliminating Steel types and Kingdra and Latios checking bulky Waters, Mamoswine has little trouble rampaging through opposing teams. Although Mamoswine is in the lead position, I usually lead with Landorus for scouting purposes.

Mamoswine is my Stealth Rock user. It forces many switches so setting up Stealth Rock is often an easy task. Ice Shard is incredible in this metagame, capable of revenge killing Dragons, the Therian forms, Chlorophyll sweepers, and much more. Earthquake provides secondary STAB which has incredible coverage alongside Ice Shard. Superpower nails Rotom-W switch-ins and is also great for taking out Ferrothorn and Air Balloon Heatran. I prefer a Jolly nature over Adamant to outrun neutral base 80s as well as things like Timid Heatran, Jolly Breloom, and slower Rotom-W.


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KINGDRA @ Leftovers
Swift Swim | Adamant (+Atk, -SpA)
40 HP / 224 Atk / 16 Def / 228 Spe
- Substitute
- Dragon Dance
- Waterfall
- Outrage

With all the new toys Rain received from BW2, it's no surprise that offensive Rain teams are one of the most common types of teams. This allows the underrated Kingdra to shine. In addition to boosting Waterfall, Rain provides Kingdra with a 2x speed boost that allows it to outspeed the entire metagame. Most Rain teams crumble against Kingdra once Ferrothorn has been weakened or eliminated, which is not hard to do with Magnezone. Kingdra pairs nicely with Mamoswine and Scizor because it has 4x resistances to their Fire and/or Water weaknesses. Thus, it can often switch-in and setup on the Bulky Waters they commonly lures in.

I'm using the rare SubDD Kingdra set over the more popular ChestoRest set for a few reasons. The main reason is because it has a much easier time setting up against opposing Bulky Waters. There's nothing worse than using ChestoRest only to get nailed by Scald burns or Toxic after waking up. Thankfully, Substitute provides Kingdra with protection from status and critical hits. It's not hard to setup Substitute against most Water types thanks to Kingdra's 4x Water resistance. Even Timid Scarf Politoed's Hydro Pump in the Rain cannot break Kingdra's Substitute. 228 speed EVs allow Kingdra to outspeed everything up to and including Choice Scarf Latios after 2 Dragon Dances or if Swift Swim is active. It also lets it outspeed Jolteon at +1. HP EVs provide extra bulk overall and is optimal for Substitute creation. The 16 Def EVs in combination with the HP EVs prevent defensive Jirachi from breaking Kingdra's Substitute with Body Slam. The rest of the EVs are placed in attack for more power.


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LATIOS @ Choice Specs
Levitate | Timid (+Spe, -Atk)
252 SpA / 4 SpD / 252 Spe
- Draco Meteor
- Psyshock
- Surf
- Trick

Latios is simply here to wreck shit. It really shines in this metagame since Tyranitar and Scizor aren't as popular as they once were. With Magnezone trapping Steel types and Mamoswine scaring away Tyranitar, there is little stopping it from nuking everything with Draco Meteor. Latios also forms a formidable double Dragon core with Kingdra, weakening each other's counters for a sweep. In particular, Latios does a great job of luring out Kingdra's best check, Ferrothorn, so that Magnezone can easily trap it. Latios also helps a lot against Rain and Sun teams since its typing provides it with key resistances to Water, Electric, Fire, and Grass attacks commonly found on those teams. It's also my main check for Rotom-W, Keldeo, Terrakion, and Thundurus-T.

Specs Draco Meteor coming off of Latios' massive special attack will put huge dents in just about anything, especially once Magnezone eliminates opposing Steel types. Psyshock provides secondary STAB and it nails special walls like Blissey and Gastrodon that commonly switch-in to Latios. It's also great for checking Terrakion and Keldeo. Surf is the move I spam early game when my opponent's Steels or Tyranitar are still present. This team has issues with Stall so Trick is invaluable on this set. I often Trick on the first turn against Stall teams to cripple one of their walls.


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SCIZOR @ Iron Plate
Technician | Adamant (+Atk, -SpA)
232 HP / 100 Atk / 164 SpD / 12 Spe
- Swords Dance
- Bullet Punch
- U-turn
- Roost

Scizor has a rough time in this metagame with the new additions of Keldeo and Thundurus-T. However, it really holds the team together in both offense and defense. It checks things like Reuniclus, Gengar, Terrakion, Latios, and many other deadly threats that would otherwise plow right through this team. Its powerful priority works well on this team since it can pick off things that Mamoswine's Ice Shard has weakened. Speaking of Mamoswine, it has excellent offensive synergy with Scizor because they share a lot of the same checks, Rotom-W and Skarmory in particular. If Scarf Rotom-W switches into Mamoswine's Superpower, it'll be within +2 Bullet Punch's KO range, meaning Rotom-W can no longer check Scizor once it sets up. Scizor can also lure in things like Heatran and Tentacruel and U-turn into Mamoswine or Kingdra.

U-turn might seem odd on a SD set but it's useful for when I need to use Scizor early game to check certain threats, such as Reuniclus or Latios/Latias. U-turn allows Scizor to check them without turning into setup fodder, unlike Bug Bite. It's also great for scouting. Typically, Bullet Punch is the only move I use once I setup SD. Roost greatly improves Scizor's longevity and it makes it much deadlier against Stall-based teams. Iron Plate bluffs a Choice Band set early game while providing a decent boost to Bullet Punch. 100 Atk EVs ensure that Bullet Punch 2HKO's offensive Dragonite after SR. The 12 speed EVs allow Scizor to beat most opposing Scizor to the punch (get it?). The remaining EVs focus on special bulk so that Scizor has an easier time checking things like Latios, Reuniclus, and Gengar.


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MAGNEZONE @ Leftovers
Magnet Pull | Timid (+Spe, -Atk)
4 Def / 252 SpA / 252 Spe
- Substitute
- Thunderbolt
- Hidden Power Fire
- Charge Beam

Magnezone sucks. However, it does have an incredibly useful niche with its ability to trap and eliminate the majority of Steel types. Mamoswine, Latios, Kingdra, and Scizor all appreciate having Steel types like Skarmory, Ferrothorn, and Scizor eliminated so that they can sweep. Magnezone also makes a great defensive pivot since its unique typing grants it 12 resistances and 1 immunity. Thus, it's usually the first Pokemon I sacrifice to gain a free switch once it has served its purpose. The moveset is the standard Substitute set. Charge Beam is excellent for racking up boosts against things like Ferrothorn and Forretress that lack Volt Switch. If Magnezone obtains enough boosts, it can usually get two kills per game. The speed EVs allow Magnezone to outrun all Adamant Scizor, which is useful against offensive SD sets.


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LANDORUS @ Choice Scarf
Sand Force | Jolly (+Spe, -SpA)
244 Atk / 12 Def / 252 Spe
- Earthquake
- Stone Edge
- U-turn
- Explosion

The scout and "catch-all" revenge killer. I usually lead with Landorus since its fast U-turn provides nice scouting utility early game. Landorus pairs well with Mamoswine since they share a lot of the same counters. Thus, it's usually easy for Landorus to lure in Skarmory for Magnezone to trap, which clears the way for Mamoswine and also Scizor. The moveset is fairly straightforward. I prefer using Explosion over Hidden Power Ice since I already have Mamoswine to check most of what HP Ice would. Explosion, though significantly weaker from Generation 4, is a great tool for taking out certain threats in a pinch while maintaining momentum. It's also nice when it catches a Rotom-W on the switch, making it easier for Mamoswine and Scizor to sweep. Those random 12 Def EVs guarantee that Landorus can survive a +2 Lucario ExtremeSpeed after SR damage.

To be honest, the only reason I'm using Landorus-I over the Therian form is to patch up an offensive Volcarona weakness. The Therian form provided a lot of utility with Intimidate and was more powerful against non-Sand teams. But I suppose Landorus-I has the advantage of being able to check +1 Salamence and Haxorus in addition to Volcarona, and it hits harder against Sand teams.


THREAT LIST


The frail offensive nature of this team unfortunately grants it a lot of weaknesses. The main threats to this team are Genesect, Shell Smash Cloyster, Trick Room Reuniclus, SD Lucario, Starmie, Gengar, and Mamoswine. I can check these Pokemon one way or another but something usually dies in the process. These Pokemon have a hard time switching in or setting up safely though. Thus, playing carefully is usually the best way to avoid getting swept by them.

Stall teams are really annoying in general. Sun teams are difficult match ups for most weatherless teams and this is no exception. Latios and Mamoswine can usually check Chlorophyll sweepers while Landorus takes out Volcarona.


Mamoswine @ Life Orb
Trait: Thick Fat
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature
- Stealth Rock
- Ice Shard
- Earthquake
- Superpower

Landorus @ Choice Scarf
Trait: Sand Force
EVs: 244 Atk / 12 Def / 252 Spd
Jolly Nature
- Earthquake
- Stone Edge
- U-turn
- Explosion

Scizor @ Iron Plate
Trait: Technician
EVs: 232 HP / 100 Atk / 164 SDef / 12 Spd
Adamant Nature
- Swords Dance
- Bullet Punch
- U-turn
- Roost

Magnezone @ Leftovers
Trait: Magnet Pull
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature
IVs: 2 Atk / 30 SAtk / 30 Spd
- Substitute
- Thunderbolt
- Hidden Power [Fire]
- Charge Beam

Latios @ Choice Specs
Trait: Levitate
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psyshock
- Surf
- Trick

Kingdra @ Leftovers
Trait: Swift Swim
EVs: 40 HP / 224 Atk / 16 Def / 228 Spd
Adamant Nature
- Substitute
- Dragon Dance
- Waterfall
- Outrage
 
Hey there really nice team but how do you deal with SD Lucario? He can set-up on -2 Latios or even on Magnezone and proceed to wreck your team. Double-priority Lucario is the most dangerous one as it has Bullet Punch to deal with Mamoswine. My only advice would be to change Magnezone into a Choice Scarf set. Equipped now with a 360 Speed, Magnezone will be able to even trap Lucario and finish him off with Thunderbolt or HP Fire regardless of his priority of choice. Plus, it also gives you a nice Volt-Turn to use with Landorus giving Magnezone a bit more of function.

Magnezone @ Choice Scarf
Trait: Magnet Pull
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Volt Switch
- Flash Cannon
- Hidden Power [Fire]
- Thunderbolt
 
Hey there really nice team but how do you deal with SD Lucario? He can set-up on -2 Latios or even on Magnezone and proceed to wreck your team. Double-priority Lucario is the most dangerous one as it has Bullet Punch to deal with Mamoswine. My only advice would be to change Magnezone into a Choice Scarf set. Equipped now with a 360 Speed, Magnezone will be able to even trap Lucario and finish him off with Thunderbolt or HP Fire regardless of his priority of choice. Plus, it also gives you a nice Volt-Turn to use with Landorus giving Magnezone a bit more of function.

Magnezone @ Choice Scarf
Trait: Magnet Pull
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Volt Switch
- Flash Cannon
- Hidden Power [Fire]
- Thunderbolt

If I see Lucario I usually won't spam Draco Meteor with Latios. I also I try to keep Landorus healthy since it can survive a +2 ExtremeSpeed, but yeah it's a shaky check at best. Landorus-T was a much better check to Lucario but the Volcarona weakness was horrible.

Scarf Magnezone sounds like a good idea so I'll give it a shot (though I'll probably test Magneton instead since it's faster). Thanks for the suggestion. :)
 
Cool team. I'd try Charge Beam > Flash Cannon on Magnezone. You can easily get to +6 on Ferrothorns and possibly get an extra kill on their switch-in.
 
Hi Bribery!

This team looks really solid so I'm not going to try to change it much; however, I would recommend an Expert Belt on Latios. It's excellent to fake the Choice item, which can catch your opponent off guard and allow you to KO a Pokemon that just switched-in, thinking it is safe. For example, if you use Psyshock on Ferrothorn, it will think you're a Choice variant since it doesn't see Leftovers / Life Orb, and then you can nail it with a boosted Hidden Power Fire, which takes it out, and helps Mamoswine sweep. Just some thoughts. The set can be found below. Nice team, and good luck!

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Latios @ Expert Belt | Levitate
Timid Nature | 4 HP / 252 SpA / 252 Spe
Draco Meteor | Surf | Hidden Power Fire | Psyshock
 
Mamo can also survive a +2 Espeed, btw.

This is a nice team, could possibly be overwhelmed by Abomasnow (Hail in general), though. Ice Shard threatens to kill Landorus & Latios, HP Fire murks Forretress, and EQ disposes of Zone. Perhaps Scarf Terrakion would be helpful here, which sports a powerful Fighting STAB.
 
This is a fairly nice team, but watch out for Virizion. One Calm Mind is enough to effectively sweep through Magnezone, Mamoswine, and Landorus. Use caution. However, you could run a bulky Scrafty set. EDIT: It may also help you with the likes of Magnezone, Mamoswine, and Gengar.

Scrafty @ Leftovers
Shed Skin / Moxie | Careful (+SpD, -SpA)
252 HP / 8 Atk / 248 SpD
- Bulk Up
- Drain Punch
- Crunch
- Ice Punch

Shed Skin if you find status bothering you, Moxie if you want to sweep. This thing takes hits like a truck. In my experience with it, it's taken a Rotom-W's Hydro Pump for 39% (no rain) and a Hydreigon's Draco Meteor left it with 3%, only to bring back half of its health with a KOing Drain Punch. This set works wonders. I know you may be thinking this is contradictory as I told you to watch out for Virizion, but this set is bulky enough to handle it, as well as hit it hard with an Ice Punch.

Other than that, I like the way you built the team, as it can abuse all kinds of weather should your opponent play it for you. Keep it up!
 
Hi Bribery!

This team looks really solid so I'm not going to try to change it much; however, I would recommend an Expert Belt on Latios. It's excellent to fake the Choice item, which can catch your opponent off guard and allow you to KO a Pokemon that just switched-in, thinking it is safe. For example, if you use Psyshock on Ferrothorn, it will think you're a Choice variant since it doesn't see Leftovers / Life Orb, and then you can nail it with a boosted Hidden Power Fire, which takes it out, and helps Mamoswine sweep. Just some thoughts. The set can be found below. Nice team, and good luck!

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Latios @ Expert Belt | Levitate
Timid Nature | 4 HP / 252 SpA / 252 Spe
Draco Meteor | Surf | Hidden Power Fire | Psyshock

Expert Belt don't work in this team, because of the main move is Draco Meteor. The function that Latios gets in this team is WITH Choice Specs.

@Bribery ... Well, I see your team and I don't know how do you deal with Shell Smash Cloyster. Your team is massively weak to him. I recomend to add another priority move like Bullet Punch or Mach Punch, because a x2 Shell Smash Cloyster means the end of the battle.
 
Cool team. I'd try Charge Beam > Flash Cannon on Magnezone. You can easily get to +6 on Ferrothorns and possibly get an extra kill on their switch-in.

I find myself alternating between the two actually. I suppose the extra power from Charge Beam would usually outweigh the extra coverage of Flash Cannon. I'll probably make this change.

Hi Bribery!

This team looks really solid so I'm not going to try to change it much; however, I would recommend an Expert Belt on Latios. It's excellent to fake the Choice item, which can catch your opponent off guard and allow you to KO a Pokemon that just switched-in, thinking it is safe. For example, if you use Psyshock on Ferrothorn, it will think you're a Choice variant since it doesn't see Leftovers / Life Orb, and then you can nail it with a boosted Hidden Power Fire, which takes it out, and helps Mamoswine sweep. Just some thoughts. The set can be found below. Nice team, and good luck!

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Latios @ Expert Belt | Levitate
Timid Nature | 4 HP / 252 SpA / 252 Spe
Draco Meteor | Surf | Hidden Power Fire | Psyshock

I really like the idea of Expert Belt Latios so I'll give it a shot. Thanks for the suggestion! My main concern is that Stall becomes a bit more difficult to handle since it lacks Trick and neutral hits don't do quite as much damage.

you are using too much left overs, maybe an expert belt on magnezone would do, nice team btw

Expert Belt isn't really necessary on Magnezone since it can usually get most of the KOs without it.

Mamo can also survive a +2 Espeed, btw.

This is a nice team, could possibly be overwhelmed by Abomasnow (Hail in general), though. Ice Shard threatens to kill Landorus & Latios, HP Fire murks Forretress, and EQ disposes of Zone. Perhaps Scarf Terrakion would be helpful here, which sports a powerful Fighting STAB.

Yeah mixed Abomasnow is difficult to play around but it can be handled with proper prediction. Magnezone can usually outspeed them and nail it with HP Fire while Latios can survive an Ice Shard and KO back with Psyshock or Draco Meteor.

Scarf Terrakion could work over Landorus, at the cost of less scouting. I'll test it out and see how it goes.

This is a fairly nice team, but watch out for Virizion. One Calm Mind is enough to effectively sweep through Magnezone, Mamoswine, and Landorus. Use caution. However, you could run a bulky Scrafty set. EDIT: It may also help you with the likes of Magnezone, Mamoswine, and Gengar.

Scrafty @ Leftovers
Shed Skin / Moxie | Careful (+SpD, -SpA)
252 HP / 8 Atk / 248 SpD
- Bulk Up
- Drain Punch
- Crunch
- Ice Punch

Shed Skin if you find status bothering you, Moxie if you want to sweep. This thing takes hits like a truck. In my experience with it, it's taken a Rotom-W's Hydro Pump for 39% (no rain) and a Hydreigon's Draco Meteor left it with 3%, only to bring back half of its health with a KOing Drain Punch. This set works wonders. I know you may be thinking this is contradictory as I told you to watch out for Virizion, but this set is bulky enough to handle it, as well as hit it hard with an Ice Punch.

Other than that, I like the way you built the team, as it can abuse all kinds of weather should your opponent play it for you. Keep it up!

I haven't really had any issues with Virizion as Latios easily disposes of it and Mamoswine can revenge kill if needed. Landorus can explode on it if I'm really desperate. Plus, Virizion is really rare these days with Tornadus-T running around. Thanks for the suggestion though!

Expert Belt don't work in this team, because of the main move is Draco Meteor. The function that Latios gets in this team is WITH Choice Specs.

@Bribery ... Well, I see your team and I don't know how do you deal with Shell Smash Cloyster. Your team is massively weak to him. I recomend to add another priority move like Bullet Punch or Mach Punch, because a x2 Shell Smash Cloyster means the end of the battle.

Yeah I could see Shell Smash Cloyster being a huge threat, thanks for pointing that out. Thankfully it's fairly uncommon and can't really come in safely on anything without losing a lot of HP. Another priority user would be great but I don't see how I can add one without significantly changing the team. Any suggestions?

Thanks for the Luvdisc and rate. :)
 
Yeah I could see Shell Smash Cloyster being a huge threat, thanks for pointing that out. Thankfully it's fairly uncommon and can't really come in safely on anything without losing a lot of HP. Another priority user would be great but I don't see how I can add one without significantly changing the team. Any suggestions?

Thanks for the Luvdisc and rate. :)

It is not that uncommon, I had to face it a couple of times. Well, actually I don't have a priority move on mind, but it must be bullet/Mach Punch. I could suggest CB Scizor, but due to your weakness against Fire-type moves Scizor becomes so susceptible to an OHKO.
Maybe use CB Scizor instead Mamoswine could be an option, and change Landorus to CS Landorus-Therian.
 
Maybe use CB Scizor instead Mamoswine could be an option, and change Landorus to CS Landorus-Therian.

This makes him lose against Volcarona, which is the entire reason he is using Lando-I.

As for SS Cloyster, I don't see anything either that wouldn't involve big changes. Scarf Jirachi is an option but I'm not sure where it would fit.
 
I've been trying SD Scizor > Forretress and it's been pretty good so far. It patches most of my weaknesses perfectly (TR Reuniclus still hurts like a bitch but it can be checked if Scizor is healthy). It's a much better fit on this offensive team than Forretress too. The set I was using was SD/Bullet Punch/U-turn/Roost with Life Orb. Stall and Ferrothorn (in the rain) will be more annoying without Rapid Spin though.

Stealth Rock will have to go on Mamoswine. I'm still on the fence about which move to drop, but I'll probably put SR over Icicle Spear instead of Superpower since I don't want Mamoswine completely helpless against Rotom-W. Mamoswine is pretty good at forcing switches so it can set up SR pretty easily. I could also put SR on Landorus since Explosion is just filler, but Scarf SR is just begging to be setup on.

I'll probably update the OP with this change tomorrow (unless anyone has any objections or better suggestions) cause I'm too lazy right now. xD
 
Cool team, Bribery :) Yea, Forretress really stuck out like a sore thumb on this team. Scizor pretty much deals with your main problems pretty well. I suggest using Metal Coat instead of Life Orb, though. LO & U-turn is not a good combination, wearing Scizor down quickly. You have Roost, but it is much harder to use than you think, especially when Scizor is losing health every turn it attacks. With Metal Coat, your Bullet Punch's power is still intact without taking away Scizor's health. More health would also allow Scizor to fend off Gengar and Reuniclus better, too.

I like Expert Physic's suggestion for Latios. If I were to change anything, though, it would be Calm Mind over HP Fire. This would make Latios much harder to wall - providing you with a useful weapon against Stall teams. You can stick with Expert Belt, but Life Orb is not shabby here, either.

Not a big fan of that Magnezone's set, either - it currently looks like set-up bait for mons like Latias, etc. Rather than Substitute, Volt Switch, Metal Sound / Charge Beam, or Toxic / Thunder Wave looks more useful. You can attach Life Orb for more power or Chople Berry so it can tank a stray Focus Blast / Superpower from LO Tornadus-T and retaliate with a surprise Thunderbolt, etc. Just some ideas.
 
awesome team. everyone pretty much hit on everything, the only thing i have to say to help alleviate your lucario problem would be to run scarf landorus-t with intimidate. since this is weatherless offense, sand force landorus is certainly not a necessity, and with intimidate landorus-t you get a much more reliable fighting switch in, to come in on sd lucario, terrakion, scizor u-turns etc. hp ice still 2hkos gliscor with an adamant nature, and you have stuff to check gliscor as it is.

cool team luvdisc
 
Thanks for the rates and Luvdiscs guys. :)

Updated the team with the following changes:

Bulky SD Scizor > Forretress
Stealth Rock > Icicle Spear on Mamoswine
Charge Beam > Flash Cannon on Magnezone


Cool team, Bribery :) Yea, Forretress really stuck out like a sore thumb on this team. Scizor pretty much deals with your main problems pretty well. I suggest using Metal Coat instead of Life Orb, though. LO & U-turn is not a good combination, wearing Scizor down quickly. You have Roost, but it is much harder to use than you think, especially when Scizor is losing health every turn it attacks. With Metal Coat, your Bullet Punch's power is still intact without taking away Scizor's health. More health would also allow Scizor to fend off Gengar and Reuniclus better, too.

I like Expert Physic's suggestion for Latios. If I were to change anything, though, it would be Calm Mind over HP Fire. This would make Latios much harder to wall - providing you with a useful weapon against Stall teams. You can stick with Expert Belt, but Life Orb is not shabby here, either.

Not a big fan of that Magnezone's set, either - it currently looks like set-up bait for mons like Latias, etc. Rather than Substitute, Volt Switch, Metal Sound / Charge Beam, or Toxic / Thunder Wave looks more useful. You can attach Life Orb for more power or Chople Berry so it can tank a stray Focus Blast / Superpower from LO Tornadus-T and retaliate with a surprise Thunderbolt, etc. Just some ideas.

Yeah good point about Life Orb, I went with Iron Plate instead (looks nicer than Metal Coat :P). CM Latios sounds like a great idea so I'll give it a shot. It's a fairly unexpected set these days so I could see it catching a few teams off guard.

I decided to use Charge Beam > Flash Cannon on Magnezone instead of over Substitute. I find Substitute to be more useful because of things like Leech Seed Ferrothorn or SDef Jirachi. Plus it can usually keep Magnezone protected from whatever comes in after it traps something.

awesome team. everyone pretty much hit on everything, the only thing i have to say to help alleviate your lucario problem would be to run scarf landorus-t with intimidate. since this is weatherless offense, sand force landorus is certainly not a necessity, and with intimidate landorus-t you get a much more reliable fighting switch in, to come in on sd lucario, terrakion, scizor u-turns etc. hp ice still 2hkos gliscor with an adamant nature, and you have stuff to check gliscor as it is.

cool team luvdisc

I agree that Landorus-T is miles better than Landorus-I on a team like this. However, Offensive Volcarona becomes much deadlier since Landorus-T cannot outspeed it at +1. That's pretty much the only reason I'm using Landorus-I. Volcarona does have a hard time setting up safely, but it's difficult for me to check once it sets up.
 
Love the team! as mentioned before its a bit luke weak after multiple SR damage racks up, but a good trainer always find a way around its weakness...

i would try occa berry on ur scizor...hp fire is fucking everywhere, and it messes up those douches that carry it ie. celebi,espeon, lati's etc

other than that...? If hazards present a problem, foretress could replace scizor, same typing and somewhat checks terrakion and luke with bulk, i wouldnt give u a set without trying it with ur team first.
 
Love the team! as mentioned before its a bit luke weak after multiple SR damage racks up, but a good trainer always find a way around its weakness...

i would try occa berry on ur scizor...hp fire is fucking everywhere, and it messes up those douches that carry it ie. celebi,espeon, lati's etc

other than that...? If hazards present a problem, foretress could replace scizor, same typing and somewhat checks terrakion and luke with bulk, i wouldnt give u a set without trying it with ur team first.

Occa Berry is a nice idea so I'll test it out. It'll be useful for those random HP Fire Celebi or Latias. I'm just concerned about the power drop though.

As for Forretress...well I just replaced it with Scizor xD. Rapid Spin was nice but Scizor is definitely a much better fit on this team.

Thanks for the suggestions.
 
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