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I really like the idea of Sub P2 and was going to nominate it myself, but I was going to do something like SubToxic + Shadow Ball / Foul Play / HP Ground or something. I dunno how I feel about non Toxic P2...
Gengar is often tempted to switch in due to Blissey's Passive Nature, but with Shed Shell Blissey can easily escape! Unlike Chansey, Blissey can win 1v1 thanks to Calm Mind.
Mega Gar can pretty much trap most typical Zapdos unless you get the para on discharge and then full paras. My set kinda combines thunderbirb with mcdonalds and phases stuff around, thereby nullifying what Mega Gar can bring to the table. Since it is just phased out the turn after perish song and gets off a protect and leaves with less HP or if you are a savage you can let gengar sub also :P. Enough speed there to outspeed adamant loom, you can up the speed I guess to 134 if you want to outspeed jolly. The current EVs make it so that you aren't 2hkoed by Gengar unless you get spdef drops with shadow ball and you 3HKO with discharge. If you were real heat, you'd have psychinium-z extrasensory but I'm not that good at this game. Also incidentally, it prevents being phased by hippo, one of the banes of zapdos's existence by having a faster whirlwind.
I will put in spoilers and won't nom it because it's not mine, but I saw this interesting Aegislash set on a japanese team that is designed to beat opposing ghosts:
Mega Gengar struggles to find a way to safely undergo Mega Evolution due to its frailty, and Mega Venusaur is one of the targets it tends to consider as a fodder for such business. Earthquake mvenu is also handy against Heatran as well.
Kartana @ Flyinium Z
Ability: Beast Boost
EVs: 4 HP / 252 Atk / 252 SpD
Careful Nature
- Tailwind
- Leaf Blade
- Psycho Cut / Night Slash
- Sacred Sword / Swords Dance
Z Tailwind as the Gengar comes in, bop it with a super effective crit. The bulk allows you to live a Shadow Ball from offensive Gengar if you find yourself without Tailwind up, also handy for setting up infront of things like Koko (lives specs / good chance to live Z, OHKOes with crit Leaf Blade).
252 Atk Kartana Night Slash vs. 252 HP / 4 Def Mega Gengar on a critical hit: 184-218 (110.1 - 130.5%) -- guaranteed OHKO
@ Flyinium Z
Ability: Sturdy
Level: 50
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Stealth Rock
- Brave Bird
- Rock Tomb
- Taunt / Whirlwind
Gengar, that is often used to check stalls and likes to switch and trap Skarmories, can easily take care of standard and defensive Skarm's set.
This set, used in offensive teams, can deal with it pretty easily in both, the 1vs1 and if Gengar switches in.
Rock Tomb makes Skarm outspeed, Z BB finishes the thing
Passive mons like Chansey are just fodder for PerishGar. While this one doesn't beat Gengar on its own, Skill Swap is a great tech, allowing Chansey to switch out on Gengar into something that deals with it.
Celesteela @ Groundium Z
Ability: Beast Boost
Level: 50
EVs: 252 HP / 4 Atk / 252 Spe
Jolly Nature
- Leech Seed
- Substitute
- Heavy Slam - Earthquake
Usually when defensive Celesteela doesn't have Leftovers, it probably has Flyinium Z + Air Slash, which Mega Gengar eats up from non-invested variants. When Celesteela show it (probably) has Z Crystal and Mega Gengar comes in to trap it, that when it's slapped by a Tectonic Rage! Substitute also gives a safety net when doing to same to Heatran or Tapu Koko.
All right, submissions are now closed! There are to be no edits of your own Pokemon, nor are there to be any new submissions A few quick things to note;
Voting will close on Sunday, where the next Lure That Threat will also be announced.
You can't vote for your own submission
You can only change your vote once, so think carefully before doing so
You can vote even if you haven't made a submission. It is expected that you vote if you did submit yourself, but not compulsory
Gengar is often tempted to switch in due to Blissey's Passive Nature, but with Shed Shell Blissey can easily escape! Unlike Chansey, Blissey can win 1v1 thanks to Calm Mind.
A silly set I thought of.
Mega Gar can pretty much trap most typical Zapdos unless you get the para on discharge and then full paras. My set kinda combines thunderbirb with mcdonalds and phases stuff around, thereby nullifying what Mega Gar can bring to the table. Since it is just phased out the turn after perish song and gets off a protect and leaves with less HP or if you are a savage you can let gengar sub also :P. Enough speed there to outspeed adamant loom, you can up the speed I guess to 134 if you want to outspeed jolly. The current EVs make it so that you aren't 2hkoed by Gengar unless you get spdef drops with shadow ball and you 3HKO with discharge. If you were real heat, you'd have psychinium-z extrasensory but I'm not that good at this game. Also incidentally, it prevents being phased by hippo, one of the banes of zapdos's existence by having a faster whirlwind.
I will put in spoilers and won't nom it because it's not mine, but I saw this interesting Aegislash set on a japanese team that is designed to beat opposing ghosts:
Mega Gengar struggles to find a way to safely undergo Mega Evolution due to its frailty, and Mega Venusaur is one of the targets it tends to consider as a fodder for such business. Earthquake mvenu is also handy against Heatran as well.
Kartana @ Flyinium Z
Ability: Beast Boost
EVs: 4 HP / 252 Atk / 252 SpD
Careful Nature
- Tailwind
- Leaf Blade
- Psycho Cut / Night Slash
- Sacred Sword / Swords Dance
Z Tailwind as the Gengar comes in, bop it with a super effective crit. The bulk allows you to live a Shadow Ball from offensive Gengar if you find yourself without Tailwind up, also handy for setting up infront of things like Koko (lives specs / good chance to live Z, OHKOes with crit Leaf Blade).
@ Flyinium Z
Ability: Sturdy
Level: 50
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Stealth Rock
- Brave Bird
- Rock Tomb
- Taunt / Whirlwind
Gengar, that is often used to check stalls and likes to switch and trap Skarmories, can easily take care of standard and defensive Skarm's set.
This set, used in offensive teams, can deal with it pretty easily in both, the 1vs1 and if Gengar switches in.
Rock Tomb makes Skarm outspeed, Z BB finishes the thing
Passive mons like Chansey are just fodder for PerishGar. While this one doesn't beat Gengar on its own, Skill Swap is a great tech, allowing Chansey to switch out on Gengar into something that deals with it.
Celesteela @ Groundium Z
Ability: Beast Boost
Level: 50
EVs: 252 HP / 4 Atk / 252 Spe
Jolly Nature
- Leech Seed
- Substitute
- Heavy Slam - Earthquake
Usually when defensive Celesteela doesn't have Leftovers, it probably has Flyinium Z + Air Slash, which Mega Gengar eats up from non-invested variants. When Celesteela show it (probably) has Z Crystal and Mega Gengar comes in to trap it, that when it's slapped by a Tectonic Rage! Substitute also gives a safety net when doing to same to Heatran or Tapu Koko.
Will be going for Solerme's Offensive Flyinium Z Skarmory. Set that I've seen them use before on PS!, which worked quite nicely. Or was it someone else? Oh well. TFA's Skill Swap Chansey is a close second, though, which has found its way onto a couple high-rated stall teams.
TFA
Skill Swap Chansey has long been among my favourite innovative sets. Not just effective against Perish Gar, but a great many pokemon which heavily rely on their ability such as Gliscor.
(Also nice to see someone finally using the good EV spread.)
Once Gliscor has safely scouted Gengar isn't Perish Trap/WoW + Hex, it assumes it can take on Gengar, until you flex on it with Reflect Type! Then you just get a sub up and beat it at its own game!
Gengar-Mega @ Gengarite
Ability: Shadow Tag
EVs: 188 HP / 68 Def / 252 Spe
Timid Nature
IVs: 0 Atk
- Shadow Ball
- Sludge Bomb
- Icy Wind / Hidden Power [Ice]
- Destiny Bond / Taunt / Will-O-Wisp / anything you want, really
Once Gliscor has safely scouted Gengar isn't Perish Trap/WoW + Hex, it assumes it can take on Gengar, until it reveals the ice move! HP Ice is a tiny bit stronger and doesn't miss, but Icy Wind's speed drops let you win against other threats, such as unsuspecting Mega Salamence trying to set up against you.
Set up substitute on the switch-in to Gliscor or as it sets up a Sub or throws out a Toxic. Then you SD up and beat it as it is unable to touch you at all. Once it is set up, it does well vs both full stall and Metagross / Toxapex balance. It's also just a generally useful Pokemon that sets up on Lead SR Landos well enough and does usual Lando things.
Needs no explanation, just murders Gliscor completely. Air Balloon also helps against Pokemon such as Mega Salamence and Mega Kangaskhan, who now need to pop the Air Balloon first before using Earthquake, which usually lets you get off a free King's Shield drop. This can also be used with a SubToxic set to beat stall even harder. Only issue is the lack of Leftovers, but if your team struggles severely against stall it can be worth the sacrifice.
All right, submissions are now closed! There are to be no edits of your own Pokemon, nor are there to be any new submissions A few quick things to note;
Voting will close on Sunday, where the next Lure That Threat will also be announced.
You can't vote for your own submission
You can only change your vote once, so think carefully before doing so
You can vote even if you haven't made a submission. It is expected that you vote if you did submit yourself, but not compulsory
Once Gliscor has safely scouted Gengar isn't Perish Trap/WoW + Hex, it assumes it can take on Gengar, until you flex on it with Reflect Type! Then you just get a sub up and beat it at its own game!
Set up substitute on the switch-in to Gliscor or as it sets up a Sub or throws out a Toxic. Then you SD up and beat it as it is unable to touch you at all. Once it is set up, it does well vs both full stall and Metagross / Toxapex balance. It's also just a generally useful Pokemon that sets up on Lead SR Landos well enough and does usual Lando things.
Needs no explanation, just murders Gliscor completely. Air Balloon also helps against Pokemon such as Mega Salamence and Mega Kangaskhan, who now need to pop the Air Balloon first before using Earthquake, which usually lets you get off a free King's Shield drop. This can also be used with a SubToxic set to beat stall even harder. Only issue is the lack of Leftovers, but if your team struggles severely against stall it can be worth the sacrifice.
Gonna be going with marilli's SubSD Smack Down Landorus-T. Reflect Type Mega Gengar is heat, but admittedly situational and not as desirable as PerishTrap or Offensive variants in most scenarios. That Landorus-T variant can also just terrorize a bunch of builds once it gets going.
While that Aegi set is cool, it does the opposite of luring Gliscor in; as soon as the Balloon prompt appears on screen, Gliscor will never switch in until it's broken. The lando set is :fire: as well.
Marillis Lando-t set. I like Darks too, but I just feel it doesn't lure in sub stall gliscor, likely gonna wanna pop that balloon then gliscor does what it usually does vs aegi.