Luxray (QC 3/3) (GP 2/2)

ScraftyIsTheBest

On to new Horizons!
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Had this reserved in the reservations thread though the OP doesn't acknowledge it, might as well get the skeleton up anyways.



I'm a Total Badass!

[Overview]

<p>With base 120 Attack, a great ability in Guts, and a strong physical movepool to back it up, Luxray has what it needs to be a potent offensive threat in NU. Its Electric typing grants it a good STAB move in Wild Charge, allowing Luxray to get past a foe that most physical attackers struggle with: Alomomola. Additionally, Superpower gives Luxray the ability to handle Regirock and other common physical threats. This, in conjunction with its decent bulk and good coverage, makes Luxray a force to be reckoned with.</p>

<p>However, Luxray isn't without its flaws. Guts usually requires a poison or burn to activate and with the residual damage of status, along with the recoil from Wild Charge, Luxray won't last very long. Additionally, base 70 Speed is rather slow, so faster Pokemon such as Zangoose and Sawk can outspeed and hurt Luxray before it can react. Luxray also struggles against some common physical walls, such as Tangela, meaning it can be stopped in its tracks without proper teammates, something you must keep in mind when using Luxray.</p>

[SET]
name: Guts
move 1: Wild Charge
move 2: Superpower
move 3: Facade
move 4: Crunch
item: Flame Orb
ability: Guts
nature: Jolly
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]

<p>This is Luxray's best set. Using its great coverage and base 120 Attack, Luxray can put massive holes in opposing teams. Luxray stands out among other status abusers, such as Zangoose and Swellow, due to its decent bulk and great coverage. Luxray also sports a higher Attack stat than both of these Pokemon and is also able to break through Alomomola. This allows Luxray to serve as an excellent mid-game attacker, hitting the opposing team hard and giving its teammates opportunities to sweep through the remaining Pokemon. Wild Charge is Luxray's STAB move of choice and, while the recoil does not pair up well with the burn damage, it hits fairly hard after a Guts boost. Superpower provides more coverage, maiming Pokemon like Regirock and Golem that would otherwise take little to no damage from Wild Charge. Facade benefits from Guts and hits Grass-types such as Tangela for decent damage. Finally, Crunch is chosen as a final coverage move to pummel incoming Exeggutor and Golurk, both of which don't mind Wild Charge.</p>

[ADDITIONAL COMMENTS]

<p>A Jolly nature allows Luxray to Speed tie with positive natured Samurott and Ludicolo. An Adamant nature will help Luxray hit Alomomola harder, but being able to tie with Ludicolo and Samurott is important. Flame Orb activates Guts, which is needed to attain the needed Guts boost. Using a Toxic Orb instead will lessen the initial damage, but the net damage will be greater than Flame Orb after the third turn. Ice Fang can be used over Facade to better handle Altaria, but a boosted Facade is generally stronger and has more utility.</p>

<p>Luxray is not easy to switch into the battlefield, so a slow Volt Switch user, such as Probopass or Baton Pass Musharna, can get Luxray in safely and also activate Guts quickly. Spikes support from the likes of Cacturne, Garbodor, or Scolipede is useful to help Luxray net some KOs it would otherwise miss out on. A Rapid Spin user can be used to remove entry hazards to prevent Luxray from being worn down more easily, but the majority of viable spinners aren't too useful outside of removing entry hazards. Sawk is a great offensive partner, dealing with both Regirock and Golem. Finally, Articuno and Jynx both make good offensive teammates, checking Tangela and opposing Dragon-types, such as Altaria and Fraxure.</p>

[SET]
name: Choice
move 1: Wild Charge
move 2: Superpower
move 3: Ice Fang
move 4: Volt Switch / Crunch
item: Choice Band / Choice Scarf
ability: Intimidate / Guts
nature: Jolly / Adamant
evs: 4 HP / 252 SpA / 252 Spe

[SET COMMENTS]

<p>With a Choice item, Luxray can become an effective wallbreaker or revenge killer. Unlike the Guts set, this does not suffer from residual damage and provides a more immediate threat. Choice Band Luxray faces stiff competition from Eelektross, which packs U-turn, Aqua Tail, and an immunity to Ground-type moves, but Luxray stands out with its greater power and higher Speed stat. Wild Charge is the obligatory STAB move, heavily damaging targets that do not resist it. Superpower is the coverage move of choice, hitting Golem and Regirock, two Pokemon that don't mind Wild Charge. Ice Fang provides decent coverage with Wild Charge and hits Dragon-types and Tangela. Finally, Volt Switch is chosen to scout switch-ins and to allow a more immediately threatening teammate to switch in. However, Crunch can be used to hit Golurk, which takes little from Luxray's other moves.</p>

[ADDITIONAL COMMENTS]

<p>When using a Choice Band, a Jolly nature is allows Luxray to Speed tie with positive natured Samurott and Ludicolo. However, an Adamant nature offers more power and works well with a Choice Scarf. The choice between a Choice Band and Choice Scarf depends on the role that Luxray will play on your team. Intimidate is useful to soften up damage from physical attackers, such as Sawk and Zangoose. However, Guts can be useful to absorb Will-O-Wisp from the likes of Misdreavus.</p>

<p>Sawk is a solid teammate to KO Regirock and Golem while providing solid offensive synergy with Luxray. Golurk is in a similar boat and can also come in on opposing Sawk. Articuno and Jynx can be useful as well, as they check Tangela and Altaria, and again provide great offensive synergy. Additionally, Samurott and Ludicolo handle Regirock effectively. Luxray also appreciates Spikes support to help it net some KOs. Cacturne, Garbodor, and Scolipede are all excellent options for this.</p>

[Other Options]

<p>With Intimidate and decent bulk, Luxray is capable of running a defensive set with Roar, Discharge, and either Toxic or Thunder Wave. However, with Braviary receiving Defiant, this set has lost its main niche. Luxray's base 95 Special Attack makes a mixed set with Signal Beam and Hidden Power Ice possible, but Luxray isn't an effective lure in general. Fire Fang and Ice Fang are options on the Guts set, but a boosted Facade does more damage overall. Howl seems cool as it boosts Attack, but Luxray will rarely be able to boost effectively, with Guts and Choice Band being more reliable. Quick Attack is Luxray's only priority move and can help Luxray pick off weakened threats; however most Luxray sets suffer from four-moveslot syndrome.<p>

[Checks and Counters]

<p>Due to its great coverage, Luxray does not have a large number of hard counters. That being said, there are a number of good Luxray checks. Regirock, thanks to its titanic physical bulk, can take most of what Luxray has to offer and can retaliate with Earthquake. Pokemon that can outspeed Luxray, such as Sawk and Zangoose, can deal heavy damage before it can strike back. Luxray is also rather weak before Guts activates, so taking it out before it gets the boost is ideal. As Luxray will get worn down by status and Wild Charge recoil, setting up entry hazards will further shorten its lifespan. Garbodor is good at this, and can take repeated Wild Charges while its Aftermath ability will damage Luxray upon being KO'd. Metang has enough physical bulk to take what Luxray has to offer and can hit it with weak Earthquakes. Tangela and Gurdurr are in a similar boat with additional access to recovery moves, healing off any damage Luxray throws at them. Finally, Sawsbuck could come in on Wild Charge and pummel Luxray with its attacks.</p>
 
I know this is a WIP but there are a few changes I'd like to see:


I think Volt Switch should be the primary option > Crunch on the last slot of the Choice Set.

I'd also like to see checks and counters expanded. Mention how its very slow, and pretty weak before Guts is activated. Luxray isn't the easiest thing to switch in. I'll leave it to you to find some more :P

I do plan on givng this a longer check when you're done with the skeleton! :>
 
Can I add something to this?

Golurk recently dropped to NU and it will be completely immune to everything Luxray can throw at it, bar Crunch. Golurk can do massive damage back with its own Earthquake so it can be listed in the Checks and Counters.
 

Sweet Jesus

Neal and Jack and me, absent lovers...
A slow U-turn user such as Volbeat is useful to get Luxray in safely to activate Guts
I'd rather talk about volt switch probo or baton pass mushy, volbeat is...

In overview, say he's one one the rare physical attackers to wallbreak alomomola without any boost but takes huge recoil from doing so.

In choice set, mention the cb version faces competition from eelektross who also has acess to u-turn and aqua tail

In other options, mention quick attack is cool but luxray can't find space for it
A spinner is needed to ensure hazards are removed-preferably Armaldo, because as mentioned before, Luxray is very easy to wear down
needed is a bit excessive, NU spinners are meh and it could lead some players to make terrible teams. Say it can be useful, not needed.

Good job, once those changes are done:

QC Approved 1/3
 

Joim

Pixels matter
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On the guts set, I'd AC mention that you could run another boosting move like Choice Band, Expert Belt, or even Life Orb, and use Luxray to absorb status to get even more offensive potential. Not the best option, but AC worthy imo.

Also mention Garbodor more, as it can take a couple of hits from Luxray, set up Spikes / Toxic Spikes and suicide to make you take 25% damage from Aftermath.

Skuntank is everywhere and it 2HKOs after Stealth Rock with Sucker Punch and your sets don't have non attacking moves to play mind games. Intimidate Choice can deal with it tho, since then it's a 3HKO.

I don't see Gardevoir anywhere, which is faster than Luxray and can obliterate it:
252 SpA Life Orb Gardevoir Psychic vs. 0 HP / 0 SpD Luxray: 227-269 (75.41 - 89.36%) -- 12.5% chance to OHKO after Stealth Rock
252+ SpA Gardevoir Psychic vs. 0 HP / 0 SpD Luxray: 192-226 (63.78 - 75.08%) -- guaranteed 2HKO after Stealth Rock <- Scarf, outspeeding Scarf Luxray
252+ SpA Choice Specs Gardevoir Psychic vs. 0 HP / 0 SpD Luxray: 286-337 (95.01 - 111.96%) -- guaranteed OHKO after Stealth Rock <- Specs
It's #3 in usage currently so it's worth a mention.
 

ebeast

she's probably sexting nprtprt
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helo, I'll be your server this evening.

This looks pretty good to me, but I think Jolly would be a superior choice to Adamant on the Guts set as it allows it to at the very least speed tie with Timid Samurott and Ludicolo. You can add Adamant into AC.

Gardevoir and Skuntank does not need to be listed at all in C&C. Even though they are relevant Pokemon, mentioning them randomly doesn't make sense. If you mention Pokemon with the ability to do big damage to Luxray you might as well add Zangoose, Sawsbuck, Haunter..etc. So yeah remove mention of those.

[qc]2/3[/qc]
 

ebeast

she's probably sexting nprtprt
is a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Top Contributor Alumnus
Yup, go right ahead and write this up. Once you finish, post saying so and another QC member will come to check it over and give you your final stamp. Don't change the tag from Quality Control to Copyediting until after the 3rd stamp though.
 
Overview:
This is really fluffy, the first paragraph really doesn't say much. It can be shortened considerably. All it really says is that Luxray is a decent guts attacker than can get past Alomomola.

The last sentence of the overview also seems to be overselling Luxray. Especially in the new meta, where nearly everything outspeeds it (i know this was written before the drops, but its relevant now)


Guts set:
First sentence is useless. Please delete it.
add Scolipede as a good Spikes partner.
add Jynx as a good offensive partner alongside Articuno



Choice set:
add Scoli and Jynx again


OO:
remove the first sentence
please remove the quagsire mention. It hasn't been in NU for so long



Otherwise this is pretty good and GP ready. [qc]3/3[/qc]
 

Governess

A Beautiful Blossom Waiting to Bloom
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Kk, amateur check.

Additions are Blue
Removes are Red.

Nothing much really, some wording got repetitive, however.

ScraftyIsTheBest said:
[Overview]

<p>With a 120 Attack stat, a great ability in Guts, and a strong physical movepool to back it up, Luxray has what it needs to be a potent offensive threat in NU. Its Electric-typing grants it a good STAB move in Wild Charge, and this also allowsing Luxray to get past a foe that most physical attackers often struggle with: Alomomola. With the transition to BW2, Luxray can now use Superpower alongside Guts, which allowsgiving it to now bhe ableility to denfare against threats ithat was previously unable to handle, such as Regirock. CWhen combine thisd with its decent bulk and well -rounded coverage, and Luxray is a force to be reckoned with.</p>

<p>However, Luxray isn't without its flaws. Guts oftenusually requires a poison or burn to activate, and when you combine the residual damage of status along with the recoil from Wild Charge, Luxray won't last very long. SecondUnfortunately, a base 70 Speed is rather slow, so faster Pokemon such as Zangoose and Sawk can outspeed and hurt Luxray before it reacts. Furthermore, Luxray struggles with some common physical walls such as Tangela, meaning it can be stopped in its tracks without proper teammates, something you must keep in mind when using Luxray.</p>

[SET]
name: Guts
move 1: Wild Charge
move 2: Superpower
move 3: Facade
move 4: Crunch
item: Flame Orb
ability: Guts
nature: Jolly
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]

<p>Luxray is best used for a set with Guts. Using its great coverage and base 120 Attack, Luxray can put massive holes in teams with its power. While Zangoose and Swellow give Luxray stiff competition for the use of status, it stands out with its decent bulk and great coverage. Luxray also sports a higher Attack than both Pokemon, while also being able to break through Alomomola. This allowlets Luxray to serve as a waymid-game attacker to punch holes inweaken the opposnent, allowing its teams, leavingmates to sweepers to clean uphrough the restmainding Pokemon. That being said, Wild Charge is chosen here as the STAB move of choice; while the recoil does not pair up well with the burn damage, it hits fairly hard after a boost. Superpower is the main coverage move to maim Regirock and Golem, both Pokemon thate formal takeing pitiful damage from Wild Charge, and the latter being immune to it. Facade is chosen as it benefits from Guts and hits Grass-types such as Tangela for goodecent damage. Finally, Crunch is chosen as a final coverage move to pummel incoming Exeggutor and Golurk, both of which don't mind Wild Charge.</p>

[ADDITIONAL COMMENTS]

<p>A Jolly nature is chosen here to be able to sSpeed tie with positive -natured Samurott and Ludicolo. An Adamant nature is usable to attain more power to hit Almomola harder, but being able to tie with Ludicolo and Samurott is important. A Flame Orb is chosen to activate Guts, which is needed to achieve the most out of this set. A Toxic Orb is a usable alternative to lessen the initial damage, but the net damage will add up more quickly than a Flame Orb. Ice Fang can be an alternative over Facade to handle Altaria, however, a boosted Facade is stronger and Ice Fang has little utility.</p>

<p>Luxray is not easy to get into the battlefield, so a slow user of Volt Switch such as Probopass or Baton Pass Musharna can get Luxray in safely to activate Guts quickly. Spikes support from the likes of Cacturne, Garbodor, or Scolipede is useful to help Luxray net some KO's it would otherwise miss out on. A Rapid Spinner can be used to remove entry hazards to prevent Luxray from being worn down more easily, but the majority of viable Rapid Spinners aren't too useful outside of removing entry hazards. Sawk is a great offensive partner to deal with Regirock and Golem. Finally, Articuno and Jynx are both good offensive teammates as well, handling Tangela and opposing Dragon-types, (AC) such as Altaria and Fraxure.</p>

[SET]
name: Choice
move 1: Wild Charge
move 2: Superpower
move 3: Ice Fang
move 4: Volt Switch / Crunch
item: Choice Band / Choice Scarf
ability: Intimidate / Guts
nature: Jolly / Adamant
evs: 4 HP / 252 SpA / 252 Spe

[SET COMMENTS]

<p>Luxray is also capable of running a Choice item to be a solid wallbreaker or a revenge killer. Unlike the Guts set, this does not get worn down as easily and hits hard right off the bat. Choice Band Luxray faces stiff competition here from Eelektross, who packs U-turn, Aqua Tail, and an immunity to Ground-type moves, but Luxray stands out with its greater power and higher Speed stat. Wild Charge is the obligatory STAB move, hitting fairly hard on non-resisted targets. Superpower is the coverage move of choice here, hitting Golem and Regirock as, (AC) two Pokemon theyat don't mind Wild Charge. Ice Fang provides decent coverage with Wild Charge and hits Dragon-types and Tangela. Finally, Volt Switch is chosen to scout switch-ins and resort to a teammate. However, Crunch is usable to hit Golurk, who takes little from Luxray's other moves.</p>

[ADDITIONAL COMMENTS]

<p>A Jolly nature is chosen to be able to sSpeed tie with positive -natured Samurott and Ludicolo. However, an Adamant nature offers more power, and works well with a Choice Scarf. The choice between a Choice Band and Choice Scarf is up to what Luxray is being used for. Intimidate is useful to soften up damage from physical attackers, (AC) such as Sawk and Zangoose. However, Guts can be useful to absorb Will-O-Wisp from the likes of Misdreavus.</p>

<p>Sawk is a solid teammate to pummelKO Regirock and Golem, (RC) while providing solid offensive synergy with Luxray. Golurk is in a similar boat and can also come in on opposing Sawk. Articuno and Jynx can be useful as well, as they handle Tangela and Altaria rather well, and again provide great offensive synergy. Samurott and Ludicolo can work as well to handle Regirock. Finally, as with any offensive Pokemon, Luxray appreciates Spikes support to help it net needed KO's. Cacturne, Garbodor, and Scolipede are bothall excellent options for this.</p>

[Other Options]

<p>The first notable thing is that with Intimidate and decent bulk, Luxray is capable of running a defensive set with Roar, Discharge, and either Toxic or Thunder Wave, but with Braviary receiving Defiant, this set has lost its main niche. Luxray's often overlooked 95 Special Attack makes a mixed set possible with options such as Signal Beam and Hidden Power Ice, but Luxray isn't a very effective lure in general. Luxray has Fire Fang and Ice Fang which can be workviable intowith the Guts set, although a boosted Facade does more damage and the two moves are fairly weak. Howl seems cool as it boosts Attack, however, Luxray will rarely find the time to boost, with Guts and Choice Band being more reliable ways to do this. Finally, Quick Attack is Luxray's only priority and it has potential to be useful, but; sadly Luxray won't find much room for it.<p>

[Checks and Counters]

<p>Luxray does not have a large amount of hard counters thanks to its great coverage. That being said, there are a number of checks to Luxray. Regirock, thanks to its titanic physical bulk, can take most of what Luxray has to offer and can retaliate with Earthquake. A number of strong Pokemon who can outspeed Luxray, which is rather easy thanks to its low Speed, such as Sawk and Zangoose, can deal heavy damage to Luxray before it retaliatescan strike back. Luxray is rather weak before Guts activates, so taking it out before it gets the boost is ideal. As Luxray will get worn down by status and Wild Charge recoil, setting up entry hazards will further shorten its lifespan. Garbodor is good at this, and can take repeated Wild Charges while its Aftermath ability will damage Luxray. Metang has enough physical bulk to take what Luxray has to offer and can hit it with weak Earthquakes. Tangela and Gurdurr are in a similar boat and both can use a recovery move against it, healing off any damage Luxray throws. Finally, Sawsbuck could come in on Wild Charge and pummel Luxray with its attacks.</p>
 

GatoDelFuego

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Not going to stamp the above check, but make sure it's implemented!

<p>With a base 120 Attack stat, a great ability in Guts, and a strong physical movepool to back it up

Its Electric typing grants it a good STAB move

former taking pitiful damage from Wild Charge and the latter being immune to it.

Facade is chosen as it to benefits from Guts

Ice Fang can be an alternative over Facade to handle Altaria, however, but a
help Luxray net some KOs

an Adamant nature offers more power, (RC) and works well with a Choice Scarf.

Luxray appreciates Spikes support to help it net needed KOs

The first thing to note notable thing is that with Intimidate and decent bulk,

Howl seems cool as it boosts Attack, however, but Luxray will rarely find the time to boost, with Guts and Choice Band being more reliable ways to do this.

A number of strong Pokemon who that can outspeed Luxray

healing off any damage Luxray throws at them


[gp]1/2[/gp]
 

Crux

Banned deucer.
[Overview]

<p>With base 120 Attack, a great ability in Guts, and a strong physical movepool to back it up, Luxray has what it needs to be a potent offensive threat in NU. Its Electric typing grants it a good STAB move in Wild Charge, allowing Luxray to get past a foe that most physical attackers struggle with: Alomomola. Additionally, Superpower gives Luxray the ability to handle Regirock and other common physical threats. (Really shouldn't talk about transitions etc.) This, in conjunction with its decent bulk and good coverage, make Luxray a force to be reckoned with.</p>

<p>However, Luxray isn't without its flaws. Guts usually requires a poison or burn to activate and with the residual damage of status, along with the recoil from Wild Charge, Luxray won't last very long. Additionally, base 70 Speed is rather slow, so faster Pokemon such as Zangoose and Sawk can outspeed and hurt Luxray before it can react. Luxray also struggles against some common physical walls, (AC) such as Tangela, meaning it can be stopped in its tracks without proper teammates, something you must keep in mind when using Luxray.</p>

[SET]
name: Guts
move 1: Wild Charge
move 2: Superpower
move 3: Facade
move 4: Crunch
item: Flame Orb
ability: Guts
nature: Jolly
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]

<p>This is Luxray's best set. Using its great coverage and base 120 Attack, Luxray can put massive holes in opposing teams. Luxray stands out among other Guts users, such as Zangoose and Swellow, due to its decent bulk and great coverage. Luxray also sports a higher Attack stat than both of these Pokemon and is also able to break through Alomomola. This allows Luxray to serve as an excellent mid-game attacker, hitting the opposing team hard and giving its teammates opportunities to sweep through the remaining Pokemon. Wild Charge is Luxray's STAB move of choice and, while the recoil does not pair up well with the burn damage, it hits fairly hard after a Guts boost. Superpower provides more coverage, maiming Pokemon like Regirock and Golem that would otherwise take little to no damage from Wild Charge. Facade benefits from Guts and hits Grass-types such as Tangela for decent damage. Finally, Crunch is chosen as a final coverage move to pummel incoming Exeggutor and Golurk, both of which don't mind Wild Charge.</p>

[ADDITIONAL COMMENTS]

<p>A Jolly nature allows Luxray to speed tie with positive natured Samurott and Ludicolo. An Adamant nature will help Luxray hit Alomomola harder, but being able to tie with Ludicolo and Samurott is important. Flame Orb activates Guts, which is needed to achieve the most out of this set (giving Luxray an important boost? Pretty subjective...). Using a Toxic Orb instead will lessen the initial damage, but the net damage will add up more quickly than a Flame Orb. Ice Fang can be used over Facade to better handle Altaria, but a boosted Facade is generally stronger (neither does Facade).</p>

<p>Luxray is not easy to switch into the battlefield, so a slow Volt Switch user, (AC) such as Probopass or Baton Pass Musharna, (AC) can get Luxray in safely and also activate Guts quickly. Spikes support from the likes of Cacturne, Garbodor, or Scolipede is useful to help Luxray net some KOs it would otherwise miss out on. A Rapid Spin user can be used to remove entry hazards to prevent Luxray from being worn down more easily, but the majority of viable spinners aren't too useful outside of removing entry hazards. Sawk is a great offensive partner, dealing with both Regirock and Golem. Finally, Articuno and Jynx both make good offensive teammates, checking Tangela and opposing Dragon-types, such as Altaria and Fraxure.</p>

[SET]
name: Choice
move 1: Wild Charge
move 2: Superpower
move 3: Ice Fang
move 4: Volt Switch / Crunch
item: Choice Band / Choice Scarf
ability: Intimidate / Guts
nature: Jolly / Adamant
evs: 4 HP / 252 SpA / 252 Spe

[SET COMMENTS]

<p>With a Choice item, Luxray can become an effective wallbreaker or revenge killer. Unlike the Guts set, this does not suffer from residual damage and provides a more immediate threat. Choice Band Luxray faces stiff competition from Eelektross, who packs U-turn, Aqua Tail, and an immunity to Ground-type moves, but Luxray stands out with its greater power and higher Speed stat. Wild Charge is the obligatory STAB move, heavily damaging targets that do not resist it. Superpower is the coverage move of choice, hitting Golem and Regirock, two Pokemon that don't mind Wild Charge. Ice Fang provides decent coverage with Wild Charge and hits Dragon-types and Tangela. Finally, Volt Switch is chosen to scout switch-ins and to allow a more immediately threatening teammate to switch in. However, Crunch can be used to hit Golurk, who takes little from Luxray's other moves.</p>

[ADDITIONAL COMMENTS]

<p>When using a Choice Band, a Jolly nature is allows Luxray to speed tie with positive natured Samurott and Ludicolo. However, an Adamant nature offers more power and works well with a Choice Scarf. The choice between a Choice Band and Choice Scarf depends on the role that Luxray will play on your team. Intimidate is useful to soften up damage from physical attackers, such as Sawk and Zangoose. However, Guts can be useful to absorb Will-O-Wisp from the likes of Misdreavus.</p>

<p>Sawk is a solid teammate to KO Regirock and Golem while providing solid offensive synergy with Luxray. Golurk is in a similar boat and can also come in on opposing Sawk. Articuno and Jynx can be useful as well, as they check Tangela and Altaria, and again provide great offensive synergy. Additionally, Samurott and Ludicolo handle Regirock effectively. Luxray also appreciates Spikes support to help it net some KOs. Cacturne, Garbodor, and Scolipede are all excellent options for this.</p>

[Other Options]

<p>With Intimidate and decent bulk, Luxray is capable of running a defensive set with Roar, Discharge, and either Toxic or Thunder Wave. However, with Braviary receiving Defiant, this set has lost its main niche. Luxray's base 95 Special Attack makes a mixed set with Signal Beam and Hidden Power Ice possible, but Luxray isn't an effective lure in general. Fire Fang and Ice Fang are options on the Guts set, but a boosted Facade does more damage overall. Howl seems cool as it boosts Attack, but Luxray will rarely be able to boost effectively, with Guts and Choice Band being more reliable. Quick Attack is Luxray's only priority move and can help Luxray pick off weakened threats, however most Luxray sets suffer from four-moveslot syndrome.<p>

[Checks and Counters]

<p>Due to its great coverage, Luxray does not have a large number of hard counters. That being said, there are a number of good Luxray checks. Regirock, thanks to its titanic physical bulk, can take most of what Luxray has to offer and can retaliate with Earthquake. Pokemon that can outspeed Luxray, such as Sawk and Zangoose, can deal heavy damage before it can strike back. Luxray is also rather weak before Guts activates, so taking it out before it gets the boost is ideal. As Luxray will get worn down by status and Wild Charge recoil, setting up entry hazards will further shorten its lifespan. Garbodor is good at this, and can take repeated Wild Charges while its Aftermath ability will damage Luxray. Metang has enough physical bulk to take what Luxray has to offer and can hit it with weak Earthquakes. Tangela and Gurdurr are in a similar boat with additional access to recovery moves, healing off any damage Luxray throws at them. Finally, Sawsbuck could come in on Wild Charge and pummel Luxray with its attacks.</p>


add
remove

[Overview]

<p>With a base 120 Attack stat, a great ability in Guts, and a strong physical movepool to back it up, Luxray has what it needs to be a potent offensive threat in NU. Its Electric typing grants it a good STAB move in Wild Charge, allowing Luxray to get past a foe that most physical attackers often struggle with: Alomomola. With the transAddition to BW2, Luxray can now useally, Superpower alongside Guts, giving itgives Luxray the ability to fare against threatshandle Regirock and other common physical threat it was previousunable to handle, such as Regirock. Whe(Really shouldn't talk about transitions etc.) This, in combinednjunction with its decent bulk and well roundegood coverage, make Luxray is a force to be reckoned with.</p>

<p>However, Luxray isn't without its flaws. Guts usually requires a poison or burn to activate, and withen you combine the residual damage of status, along with the recoil from Wild Charge, Luxray won't last very long. UnfortunateAdditionally, a base 70 Speed is rather slow, so faster Pokemon such as Zangoose and Sawk can outspeed and hurt Luxray before it can reacts. Furthermore, Luxray also struggles withagainst some common physical walls, (AC) such as Tangela, meaning it can be stopped in its tracks without proper teammates, something you must keep in mind when using Luxray.</p>

[SET]
name: Guts
move 1: Wild Charge
move 2: Superpower
move 3: Facade
move 4: Crunch
item: Flame Orb
ability: Guts
nature: Jolly
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]

<p>This is Luxray i's best used for a set with Guts. Using its great coverage and base 120 Attack, Luxray can put massive holes in teams with its power. While Zangoose and Swellow giveopposing teams. Luxray stiff competitiands out among for ther Gutse of statusers, it stands out withsuch as Zangoose and Swellow, due to its decent bulk and great coverage. Luxray also sports a higher Attack stat than both of these Pokemon, while and is also being able to break through Alomomola. This letallows Luxray to serve as an excellent mid-game attacker to punch holes in, hitting the opposing teams, allow hard and giving its teammates opportunities to sweep through the remaining Pokemon. That being said, Wild Charge is chosen here aLuxray's the STAB move of choice; and, while the recoil does not pair up well with the burn damage, it hits fairly hard after a Guts boost. Superpower provides thmore main coverage, move to maimaiming Pokemon like Regirock and Golem, the formerat would otherwise taking pitifule little to no damage from Wild Charge and the latter being immune to it. Facade is chosen to benefits from Guts and hits Grass-types such as Tangela for decent damage. Finally, Crunch is chosen as a final coverage move to pummel incoming Exeggutor and Golurk, both of which don't mind Wild Charge.</p>

[ADDITIONAL COMMENTS]

<p>A Jolly nature is chosen here to be ableallows Luxray to Sspeed tie with positive- natured Samurott and Ludicolo. An Adamant nature is usable to attain more power towill help Luxray hit Alomomola harder, but being able to tie with Ludicolo and Samurott is important. A Flame Orb is chosen to activates Guts, which is needed to achieve the most out of this set. A Toxic Orb is a usable alternative to (giving Luxray an important boost? Pretty subjective...). Using a Toxic Orb instead will lessen the initial damage, but the net damage will add up more quickly than a Flame Orb. Ice Fang can be an alternativeused over Facade to better handle Altaria, but a boosted Facade is generally stronger and Ice(neither does Fang has little utilitycade).</p>

<p>Luxray is not easy to getswitch into the battlefield, so a slow user of Volt Switch user, (AC) such as Probopass or Baton Pass Musharna, (AC) can get Luxray in safely tand also activate Guts quickly. Spikes support from the likes of Cacturne, Garbodor, or Scolipede is useful to help Luxray net some KOs it would otherwise miss out on. A Rapid Spinn user can be used to remove entry hazards to prevent Luxray from being worn down more easily, but the majority of viable Rapid Sspinners aren't too useful outside of removing entry hazards. Sawk is a great offensive partner to, dealing with both Regirock and Golem. Finally, Articuno and Jynx are both make good offensive teammates as well, handlchecking Tangela and opposing Dragon-types, such as Altaria and Fraxure.</p>

[SET]
name: Choice
move 1: Wild Charge
move 2: Superpower
move 3: Ice Fang
move 4: Volt Switch / Crunch
item: Choice Band / Choice Scarf
ability: Intimidate / Guts
nature: Jolly / Adamant
evs: 4 HP / 252 SpA / 252 Spe

[SET COMMENTS]

<p>Luxray is also capable of runningWith a Choice item to, Luxray can become a solidn effective wallbreaker or a revenge killer. Unlike the Guts set, this does not get worn down as easilysuffer from residual damage and hits hard right offprovides a more immediate thre bat. Choice Band Luxray faces stiff competition from Eelektross, who packs U-turn, Aqua Tail, and an immunity to Ground-type moves, but Luxray stands out with its greater power and higher Speed stat. Wild Charge is the obligatory STAB move, hitteavily damaging fairly hard ontargets that do non-t resisted targets it. Superpower is the coverage move of choice, hitting Golem and Regirock, two Pokemon that don't mind Wild Charge. Ice Fang provides decent coverage with Wild Charge and hits Dragon-types and Tangela. Finally, Volt Switch is chosen to scout switch-ins and resort to ato allow a more immediately threatening teammate to switch in. However, Crunch iscan be usabled to hit Golurk, who takes little from Luxray's other moves.</p>

[ADDITIONAL COMMENTS]

<p>AWhen using a Choice Band, a Jolly nature is chosen to be ableallows Luxray to Sspeed tie with positive- natured Samurott and Ludicolo. However, an Adamant nature offers more power and works well with a Choice Scarf. The choice between a Choice Band and Choice Scarf is up to wdepends on the role that Luxray is being used forwill play on your team. Intimidate is useful to soften up damage from physical attackers, such as Sawk and Zangoose. However, Guts can be useful to absorb Will-O-Wisp from the likes of Misdreavus.</p>

<p>Sawk is a solid teammate to KO Regirock and Golem while providing solid offensive synergy with Luxray. Golurk is in a similar boat and can also come in on opposing Sawk. Articuno and Jynx can be useful as well, as they chandleck Tangela and Altaria rather well, and again provide great offensive synergy. Additionally, Samurott and Ludicolo can work as well to handle Regirock. Finally, as with any o effensctive Pokemon,ly. Luxray also appreciates Spikes support to help it net neededsome KOs. Cacturne, Garbodor, and Scolipede are all excellent options for this.</p>

[Other Options]

<p>The first notable thing is that wWith Intimidate and decent bulk, Luxray is capable of running a defensive set with Roar, Discharge, and either Toxic or Thunder Wave. However, but with Braviary receiving Defiant, this set has lost its main niche. Luxray's often overlookedbase 95 Special Attack makes a mixed set possible with options such as Signal Beam and Hidden Power Ice possible, but Luxray isn't a veryn effective lure in general. Luxray has Fire Fang and Ice Fang which can be viable withare options on the Guts set, althoughbut a boosted Facade does more damage and the two moves are fairly weakrall. Howl seems cool as it boosts Attack, but Luxray will rarely find the timbe able to boost effectively, with Guts and Choice Band being more reliable. Finally, Quick Attack is Luxray's only priority move and it has potential to be useful; sadlycan help Luxray pick off weakened threats, however most Luxray won't find much rosets suffer from for itur-moveslot syndrome.<p>

[Checks and Counters]

<p>Due to its great coverage, Luxray does not have a large amountnumber of hard counters thanks to its great coverage. That being said, there are a number of checks togood Luxray checks. Regirock, thanks to its titanic physical bulk, can take most of what Luxray has to offer and can retaliate with Earthquake. A number of strong Pokemon that can outspeed Luxray, which is rather easy thanks to its low Speed, such as Sawk and Zangoose, can deal heavy damage to Luxray before it can strike back. Luxray is also rather weak before Guts activates, so taking it out before it gets the boost is ideal. As Luxray will get worn down by status and Wild Charge recoil, setting up entry hazards will further shorten its lifespan. Garbodor is good at this, and can take repeated Wild Charges while its Aftermath ability will damage Luxray. Metang has enough physical bulk to take what Luxray has to offer and can hit it with weak Earthquakes. Tangela and Gurdurr are in a similar boat and bowith can use aadditional access to recovery move against it, healing off any damage Luxray throws at them. Finally, Sawsbuck could come in on Wild Charge and pummel Luxray with its attacks.</p>
 

michael

m as in mancy
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This, in conjunction with its decent bulk and good coverage, make Luxray a force to be reckoned with.
should be "makes" because the pronoun it's agreeing with is singular.

other Guts users, such as Zangoose and Swellow,
zangoose gets toxic boost, not guts

A Jolly nature allows Luxray to speed tie
should be "Speed tie"

will add up more quickly than a Flame Orb
"will be greater than for Flame Orb after the third turn"? a bit more accurate maybe

(neither does Facade).
was that a weird fragment from the diff app? seems out of place lol

Eelektross, who packs U-turn, Aqua Tail,
should be "which packs". pokemon shouldn't have personification or gender properties unless it's specifically intended for whatever reason.

Golurk, who takes little
ibid

Luxray to speed tie with positive natured
"Speed tie"

Luxray pick off weakened threats, however most Luxray sets
there's a comma splice here. use a semicolon instead of the comma.

Aftermath ability will damage Luxray
maybe add "upon being KOed"

add those to crux's check and it's [gp]2/2[/gp]
 

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